CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
93 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95Other fixes:
96 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
97 - Core: Fix uninitialized memory issues with graphics caches
98 - Core: Return null for out of bounds cached tile VRAM querying
99 - Vita: Fix analog controls (fixes mgba.io/i/1554)
100 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
101 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
102 - Qt: Fix several cases where shader selections don't get saved
103 - Qt: Fix division by zero error in invalid TilePainter state
104Misc:
105 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
106 - SDL: Use controller GUID instead of name
107
1080.8 beta 1: (2019-10-20)
109- Initial beta for 0.8
110
1110.7.3: (2019-09-15)
112Emulation fixes:
113 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
114 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
115 - GB Audio: Improve channel 4 supersampling
116 - GB Printer: Reset printer buffer index after printing
117 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
118 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
119 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
120 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
121 - GBA Memory: Fix STM/LDM to invalid VRAM
122 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
123 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
124Other fixes:
125 - Core: Fix crashes if core directories aren't set
126 - Core: Fix crash when exiting game with cheats loaded
127 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
128 - GBA Cheats: Fix PARv3 Thumb hooks
129 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
130 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
131 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
132 - Qt: Fix race conditions initializing GDB stub
133 - Qt: Improve cheat view UX
134 - Libretro: Fix crash changing allowing opposing directions (hhromic)
135 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
136 - Switch: Fix threading-related crash on second launch
137Misc:
138 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
139 - Qt: Show error message if file failed to load
140
1410.7.2: (2019-05-25)
142Emulation fixes:
143 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
144 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
145 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
146 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
147 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
148 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
149 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
150 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
151 - GBA Video: Fix scanline cache with scale factor change edge cases
152 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
153 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
154Other fixes:
155 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
156 - All: Fix several memory leaks
157 - GB Core: Fix toggling WIN and OBJ being swapped
158 - GBA: Fix skipping BIOS on irregularly sized ROMs
159 - CMake: Fix .deb imagemagick dependencies
160 - FFmpeg: Improve initialization reliability and cleanup
161 - FFmpeg: Fix audio conversion producing gaps
162 - LR35902: Fix disassembly of several CB-prefix instructions
163 - LR35902: Fix trailing whitespace in disassembly
164 - Qt: More app metadata fixes
165 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
166 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
167 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
168 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
169 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
170 - Qt: Fix bounded fast forward with Qt Multimedia
171 - Qt: Fix saving settings with native FPS target
172 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
173Misc:
174 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
175 - Qt: Improve camera initialization
176 - Vita: Improved frame drawing speed
177
1780.7.1: (2019-02-24)
179Bugfixes:
180 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
181 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
182 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
183 - GB, GBA Serialize: Fix loading two states in a row
184 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
185 - GBA DMA: Fix Display Start DMAs
186 - GBA DMA: Fix DMA start/end timing
187 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
188 - GBA Memory: Fix a few AGBPrint crashes
189 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
190 - GBA SIO: Prevent writing read-only multiplayer bits
191 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
192 - Python: Fix crash when deleting files owned by library
193 - Python: Make sure GB link object isn't GC'd before GB object
194 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
195 - Qt: Fix tile and sprite views not always displaying at first
196 - Qt: Fix audio context holding onto closed game controller
197 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
198 - Qt: Fix window icon on X11
199 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
200 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
201 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
202Misc:
203 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
204 - Qt: Updated Italian translation (by Vecna)
205
2060.7.0: (2019-01-26)
207Features:
208 - ELF support
209 - Game Boy Camera support
210 - Qt: Set default Game Boy colors
211 - Game Boy Printer support
212 - Super Game Boy support
213 - Customizable autofire speed
214 - Ability to set default Game Boy model
215 - Map viewer
216 - Automatic cheat loading and saving
217 - GameShark and Action Replay button support
218 - AGBPrint support
219 - Debugger: Conditional breakpoints and watchpoints
220 - Ability to select GB/GBC/SGB BIOS on console ports
221 - Optional automatic state saving/loading
222 - Access to ur0 and uma0 partitions on the Vita
223 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
224 - GBA: ARMIPS/A22i-style and ELF symbol table support
225 - Initial Switch port
226Bugfixes:
227 - ARM: Fix MSR when T bit is set
228 - Core: Fix audio sync breaking when interrupted
229 - Core: Fix ordering events when scheduling during events
230 - FFmpeg: Fix encoding audio/video queue issues
231 - GB: Revamp IRQ handling based on new information
232 - GB: Fix IRQ disabling on the same T-cycle as an assert
233 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
234 - GB Audio: Clock frame events on DIV
235 - GB Audio: Fix channel 3 reset value
236 - GB Audio: Fix channel 4 initial LFSR
237 - GB Audio: Fix channel 1, 2 and 4 reset timing
238 - GB I/O: DMA register is R/W
239 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
240 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
241 - GB, GBA Savedata: Fix unmasking savedata crash
242 - GB Serialize: Fix audio state loading
243 - GB Serialize: Fix game title check
244 - GB Serialize: Fix IRQ pending/EI pending confusion
245 - GB Timer: Minor accuracy improvements
246 - GB Video: Fix dot clock timing being slightly wrong
247 - GB Video: Fix loading states while in mode 3
248 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
249 - GB Video: Fix SCX timing
250 - GB, GBA Video: Don't call finishFrame twice in thread proxy
251 - GBA: Reset WAITCNT properly
252 - GBA BIOS: Fix BitUnPack final byte
253 - GBA BIOS: Fix BitUnPack narrowing
254 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
255 - GBA DMA: Fix temporal sorting of DMAs of different priorities
256 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
257 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
258 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
259 - GBA Savedata: Fix savedata modified time updating when read-only
260 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
261 - GBA Serialize: Fix loading states in Hblank
262 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
263 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
264 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
265 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
266 - GBA Video: Start timing mid-scanline when skipping BIOS
267 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
268 - GBA Video: Make layer disabling work consistently
269 - PSP2: Fix more issues causing poor audio
270 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
271 - Qt: Improve FPS timer stability
272 - Util: Fix wrapping edge cases in RingFIFO
273Misc:
274 - 3DS: Remove deprecated CSND interface
275 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
276 - Core: Remove broken option for whether rewinding restores save games
277 - Feature: Added loading savestates from command line
278 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
279 - FFmpeg: Support lossless h.264 encoding
280 - FFmpeg: Support lossless VP9 encoding
281 - GBA Cheats: Allow multiple ROM patches in the same slot
282 - GB: Skip BIOS option now works
283 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
284 - GB Audio: Improved audio quality
285 - GB, GBA Audio: Increase max audio volume
286 - GB MBC: Remove erroneous bank 0 wrapping
287 - GB Video: Darken colors in GBA mode
288 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
289 - GBA: Implement display start DMAs
290 - GBA: Improve multiboot image detection
291 - GBA Memory: 64 MiB GBA Video cartridge support
292 - GBA Savedata: Remove ability to disable realistic timing
293 - GBA Timer: Use global cycles for timers
294 - Libretro: Add frameskip option
295 - mGUI: Add fast forward toggle
296 - PSP2: Use system enter key by default
297 - Python: Integrate tests from cinema test suite
298 - Qt: Redo GameController into multiple classes
299 - Qt: Prevent window from being created off-screen
300 - Qt: Add option to disable FPS display
301 - Qt: Options to mess around with layer placement
302 - Qt: Add load alternate save option
303 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
304 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
305 - Test: Restructure test suite into multiple executables
306 - Util: Don't build crc32 if the function already exists
307 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
308Changes from beta 1:
309Features:
310 - Libretro: Add Game Boy cheat support
311 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
312 - Switch: Rumble support
313 - Switch: Rotation support
314 - Switch: Screen stretching options
315 - Qt: State file load/save menu options
316 - Windows installer
317 - Tile viewer now has adjustable width
318 - Python: Experimental audio API
319Bugfixes:
320 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
321 - Core: Remember to deinit proxy ring FIFO
322 - Core: Reroot timing list when (de)scheduling
323 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
324 - GB MBC: Fix MBC30 SRAM
325 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
326 - GB Video: Fix SGB border hole size
327 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
328 - GBA: Fix GB Player features
329 - GBA I/O: SOUNDCNT_HI is readable when sound is off
330 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
331 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
332 - Libretro: Fix adding codes with hooks
333 - PSP2: Fix audio crackling after fast forward
334 - PSP2: Fix audio crackling when buffer is full
335 - Qt: Fix jumbled background when paused
336 - Qt: Fix FPS counter on Windows
337 - Qt: Fix focus issues with load/save state overlay
338 - Switch: Fix incorrect mapping for fast forward cap
339 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
340 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
341 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
342 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
343 - Qt: Ensure FATAL logs reach log view
344 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
345Misc:
346 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
347 - Debugger: Minor text fixes
348 - Debugger: Readability improvements (fixes mgba.io/i/1238)
349 - GB: Improved SGB2 support
350 - GB Audio: Skip frame if enabled when clock is high
351 - Libretro: Reduce rumble callbacks
352 - mGUI: Add SGB border configuration option
353 - mGUI: Add support for different settings types
354 - Python: Minor API improvements
355 - Qt: Ensure camera image is valid
356 - Qt: Debugger console history
357 - Qt: Detect presence of GL_ARB_framebuffer_object
358 - Qt: Minor memory view tweaks
359 - Res: Improve modeling of AGB/AGS screen in shaders
360 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
361 - Wii: Expose stretch configuration in settings
362 - Wii: Stretch now sets pixel-accurate mode size cap
363
3640.7 beta 1: (2018-09-24)
365- Initial beta for 0.7
366
3670.6.3: (2018-04-14)
368Bugfixes:
369 - GB Audio: Revert unsigned audio changes
370 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
371 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
372
3730.6.2: (2018-04-03)
374Bugfixes:
375 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
376 - 3DS: Fix opening files in directory names with trailing slashes
377 - LR35902: Fix watchpoints not reporting new value
378 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
379 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
380 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
381 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
382 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
383 - GBA: Fix SharkPort saves for EEPROM games
384 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
385 - GBA BIOS: Fix incorrect exit condition in LZ77
386 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
387 - GBA Cheats: Fix slide codes not initializing properly
388 - GBA DMA: ROM reads are forced to increment
389 - GBA Hardware: RTC accuracy improvements
390 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
391 - GBA Memory: Fix copy-on-write memory leak
392 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
393 - GBA Savedata: Fix crash when resizing flash
394 - GBA Video: Force align 256-color tiles
395 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
396 - PSP2: Fix issues causing poor audio
397 - Python: Fix package directory
398 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
399 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
400 - Wii: Fix screen tear when unpausing
401 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
402Misc:
403 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
404 - GB MBC: Remove erroneous bank 0 wrapping
405 - GBA: Improve multiboot image detection
406 - PSP2: Use system enter key by default
407
4080.6.1: (2017-10-01)
409Bugfixes:
410 - GB, GBA: Fix crashes when attempting to identify null VFiles
411 - GB, GBA: Fix sync to video with frameskip
412 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
413 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
414 - GB Core: Fix palette loading when loading a foreign config
415 - GB MBC: Pocket Cam memory should be accessible without enabling
416 - GB MBC: Fix SRAM sizes 4 and 5
417 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
418 - GB MBC: Fix RTC loading when file size is off
419 - GB Memory: Initialize peripheral pointers
420 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
421 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
422 - GB Memory: Actually load latch time from savestate
423 - GB Serialize: Fix deserializing video STAT
424 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
425 - GB Video: Fix potential hang when ending mode 0
426 - GB Video: Fix read mode when enabling LCD
427 - GBA: Reset active region as needed when loading a ROM
428 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
429 - GBA BIOS: Use core's VRAM variable instead of renderer's
430 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
431 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
432 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
433 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
434 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
435 - Python: Fix importing .gb or .gba before .core
436 - Qt: Fix command line debugger closing second game
437 - Qt: Fix LOG argument order
438 - Qt: Fix timezone issues with time overrides
439 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
440 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
441Misc:
442 - CMake: Fix CPack dependencies for libpng 1.6
443 - GBA: Detect hardware for Pokémon FireRed ROM hacks
444 - GBA Cheats: Improve detection of raw cheats
445 - Qt: Don't rebuild library view if style hasn't changed
446 - Qt: Allow overrides to be saved before a game is loaded
447 - Qt: Hide mouse immediately when loading
448 - SDL: Fix 2.0.5 build on macOS under some circumstances
449 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
450
4510.6.0: (2017-07-16)
452Features:
453 - Library view
454 - Sprite viewer
455 - Debugging console
456 - Improved memory viewer
457 - Memory search
458 - Command line ability to override configuration values
459 - Add option to allow preloading the entire ROM before running
460 - Add option for whether rewinding restores save games
461 - Savestates now contain any RTC override data
462 - Add option to lock video to integer scaling
463 - LR35902: Watchpoints
464 - LR35902/GB-Z80 disassembler
465 - GB: Tile viewer
466 - GB: Video/audio channel enabling/disabling
467 - GB: Symbol table support
468 - GB MBC: Add MBC1 multicart support
469 - GBA: Support printing debug strings from inside a game
470 - GBA: Better cheat type autodetection
471 - Implement keypad interrupts
472 - Configuration of gamepad hats
473 - Video log recording for testing and bug reporting
474 - Debugger: Segment/bank support
475 - Debugger: Execution tracing
476 - Qt: German translation (by Lothar Serra Mari)
477 - Qt: Spanish translation (by Kevin López)
478 - Qt: Italian translation (by theheroGAC)
479Bugfixes:
480 - ARM7: Fix MLA/*MULL/*MLAL timing
481 - Core: Fix crash with rewind if savestates shrink
482 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
483 - Core: Fix directory sets crashing on close if base isn't properly detached
484 - FFmpeg: Fix overflow and general issues with audio encoding
485 - GB: Fix flickering when screen is strobed quickly
486 - GB: Fix STAT blocking
487 - GB MBC: Fix ROM bank overflows getting set to bank 0
488 - GB MBC: Fix swapping carts not detect new MBC
489 - GB Timer: Improve DIV reset behavior
490 - GB Timer: Fix DIV batching if TAC changes
491 - GB Video: Reset renderer when loading state
492 - GBA: Fix multiboot ROM loading
493 - GBA: Fix multiboot loading resulting in too small WRAM
494 - GBA BIOS: Implement BitUnPack
495 - GBA BIOS: Fix ArcTan sign in HLE BIOS
496 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
497 - GBA BIOS: Fix INT_MIN/-1 crash
498 - GBA Hardware: Fix crash if a savestate lies about game hardware
499 - GBA I/O: Handle audio registers specially when deserializing
500 - GBA Memory: Improve initial skipped BIOS state
501 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
502 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
503 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
504 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
505 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
506 - LR35902: Fix core never exiting with certain event patterns
507 - LR35902: Fix pc overflowing current region off-by-one
508 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
509 - OpenGL: Fix some shaders causing offset graphics
510 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
511 - Qt: Fix window icon being stretched
512 - Qt: Fix data directory path
513 - Qt: Fix timing issues on high refresh rate monitors
514 - Qt: Fix linking after some windows have been closed
515 - Qt: Fix crash when changing audio settings after a game is closed
516 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
517 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
518 - Qt: Fix game unpausing after frame advancing and refocusing
519 - SDL: Fix game crash check
520 - SDL: Fix race condition with audio thread when starting
521 - SDL: Fix showing version number
522 - Test: Fix crash when loading invalid file
523 - Test: Fix crash when fuzzing fails to load a file
524 - Test: Don't rely on core for frames elapsed
525 - Test: Fix crash when loading invalid file
526 - Test: Fix crash when fuzzing fails to load a file
527 - Tools: Fix recurring multiple times over the same library
528 - Util: Fix overflow when loading invalid UPS patches
529 - Util: Fix highest-fd socket not being returned by SocketAccept
530 - Windows: Fix VDir.rewind
531Misc:
532 - All: Add C++ header guards
533 - All: Move time.h include to common.h
534 - 3DS, PSP2, Wii: Last directory loaded is saved
535 - CMake: Add ability to just print version string
536 - Core: New, faster event timing subsystem
537 - Core: Clean up some thread state checks
538 - Core: Add generic checksum function
539 - Core: Cores can now have multiple sets of callbacks
540 - Core: Restore sleep callback
541 - Core: Move rewind diffing to its own thread
542 - Core: Ability to enumerate and modify video and audio channels
543 - Core: List memory segments in the core
544 - Core: Move savestate creation time to extdata
545 - Core: Config values can now be hexadecimal
546 - Core: Improved threading interrupted detection
547 - Debugger: Modularize CLI debugger
548 - Debugger: Make building with debugging aspects optional
549 - Debugger: Add functions for read- or write-only watchpoints
550 - Debugger: Make attaching a backend idempotent
551 - Debugger: Add mDebuggerRunFrame convenience function
552 - Feature: Move game database from flatfile to SQLite3
553 - Feature: Support ImageMagick 7
554 - Feature: Make -l option explicit
555 - FFmpeg: Return false if a file fails to open
556 - FFmpeg: Force MP4 files to YUV420P
557 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
558 - GB: Reset with initial state of DIV register
559 - GB MBC: New MBC7 implementation
560 - GB Audio: Simplify envelope code
561 - GB Audio: Improve initial envelope samples
562 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
563 - GB Video: Improved video timings
564 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
565 - GBA, GB: ROM is now unloaded if a patch is applied
566 - GBA DMA: Refactor DMA out of memory.c
567 - GBA DMA: Move DMAs to using absolute timing
568 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
569 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
570 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
571 - GBA Memory: Support reading/writing POSTFLG
572 - GBA Memory: Remove unused prefetch cruft
573 - GBA Timer: Improve accuracy of timers
574 - GBA Video: Clean up unused timers
575 - GBA Video: Allow multiple handles into the same tile cache
576 - GBA Video, GB Video: Colors are now fully scaled
577 - GBA Video: Optimize when BLD* registers are written frequently
578 - OpenGL: Add xBR-lv2 shader
579 - Qt: Move last directory setting from qt.ini to config.ini
580 - Qt: Improved HiDPI support
581 - Qt: Expose configuration directory
582 - Qt: Merge "Save" and "OK" buttons in shader options
583 - Qt: Automatically load controller profile when plugged in
584 - Qt: Rename "Resample video" option to "Bilinear filtering"
585 - Qt: Remove audio thread
586 - Qt: Remove audio buffer sizing in AudioProcessorQt
587 - Qt: Re-enable QtMultimedia on Windows
588 - Qt: Make "Mute" able to be bound to a key
589 - Qt: Add .gb/.gbc files to the extension list in Info.plist
590 - Qt: Relax hard dependency on OpenGL
591 - Qt: Better highlight active key in control binding
592 - SDL: Remove scancode key input
593 - SDL: Automatically map controllers when plugged in
594 - Test: Add a basic test suite
595 - Util: Add size counting to Table
596 - Util: Add 8-bit PNG write support
597 - Util: Tune patch-fast extent sizes
598 - VFS: Call msync when syncing mapped data
599 - VFS: Allow truncating memory chunk VFiles
600 - VFS: Fix some minor VFile issues with FILEs
601 - VFS: Optimize expanding in-memory files
602 - VFS: Add VFileFIFO for operating on circle buffers
603Changes from beta 1:
604Features:
605 - Qt: Italian translation (by theheroGAC)
606 - Qt: Updated German translation
607Bugfixes:
608 - GB Audio: Fix incorrect channel 4 iteration
609 - GB Audio: Fix zombie mode bit masking
610 - GB Serialize: Fix timer serialization
611 - GB Video: Fix LYC regression
612 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
613 - GBA Timer: Fix count-up timing overflowing timer 3
614 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
615 - Qt: Fix memory search close button (fixes mgba.io/i/769)
616 - Qt: Fix window icon being stretched
617 - Qt: Fix initial window size (fixes mgba.io/i/766)
618 - Qt: Fix data directory path
619 - Qt: Fix controls not saving on non-SDL builds
620 - Qt: Fix translation initialization (fixes mgba.io/i/776)
621 - Qt: Fix patch loading while a game is running
622 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
623 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
624 - Qt: Fix GL-less build
625 - Qt: Fix Software renderer not handling alpha bits properly
626 - Qt: Fix screen background improperly stretching
627 - SDL: Fix cheats not loading
628Misc:
629 - GB Serialize: Add MBC state serialization
630 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
631 - GBA Timer: Improve accuracy of timers
632 - PSP2: Update toolchain to use vita.cmake
633 - Qt: Add language selector
634 - Qt: Minor test fixes
635 - Qt: Move shader settings into main settings window
636 - Qt: Dismiss game crashing/failing dialogs when a new game loads
637 - Qt: Properly ship Qt translations
638 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
639
6400.6 beta 1: (2017-06-29)
641 - Initial beta for 0.6
642
6430.5.2: (2016-12-31)
644Bugfixes:
645 - All: Fix fullscreen config option being ignored
646 - ARM7: PSR mode bits should not get sign extended
647 - GB: Fix audio not being deinitialized
648 - GB: Fix crash when masking savedata
649 - GB: Properly initialize sramRealVf variable
650 - GB Audio: Fix serialization of channel 3 and NR52 properties
651 - GB Audio: Reset envelope timer when reseting sound channel
652 - GB MBC: Fix SRAM dangling pointer with RTC games
653 - GB MBC: Fix initializing MBC when no ROM is loaded
654 - GB Memory: Fix patching ROM bank 0
655 - GB Memory: Fix starting HDMAs during mode 0
656 - GB Memory: Fix HDMA5 value after DMA completes
657 - GB Video: Initialize LCDC in renderer
658 - GB Video: Hblank IRQs should mask LYC=LY IRQs
659 - GBA: Fix IRQs firing after already being cleared
660 - GBA: Only unhalt CPU if appropriate bit is set in IE
661 - GBA: Add savegame override for Crash Bandicoot 2
662 - GBA BIOS: Fix MidiKey2Freq BIOS reads
663 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
664 - GBA Cheats: Fix GameShark ROM patches
665 - GBA I/O: Mask off WAITCNT bits that cannot be written
666 - GBA Memory: Fix misaligned BIOS reads
667 - GBA Memory: Fix VCOUNT being writable
668 - GBA Video: Fix out of bounds sprite transforms
669 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
670 - Libretro: Fix disabling BIOS
671 - Libretro: Fix Game Boy savestates and audio
672 - Qt: Fix changing resolution of software renderer
673 - Qt: Fix setting overrides
674 - Qt: Fix cut off tiles and alignment issues in tile viewer
675 - Qt: Only reset window dimensions when first shown
676 - Qt: Fix Qt Multimedia audio driver on big endian
677 - Qt: Fix Apply button for key and controller configurations
678 - VFS: Fix resizing memory chunks when not needed
679 - Windows: Fix Unicode directory handling
680Misc:
681 - GB, GBA: Prevent loading null ROMs
682 - GB Audio: Initialize wave RAM to GBC values
683 - GB Memory: Reset ROM bank when loading a ROM
684 - PSP2: Improved controller rumble
685
6860.5.1: (2016-10-05)
687Bugfixes:
688 - Core: Fix importing save games as read-only
689 - FFmpeg: Fix encoding AAC
690 - GB: Fix invalid STOP behavior on Game Boy Color
691 - GB: Initialize audio properly
692 - GB: Properly clear KEY1 bit 0 when switching speeds
693 - GB: Properly unload save files when unloading a ROM
694 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
695 - GB MBC: Fix MBC7 when size is incorrectly specified
696 - GB MBC: Fix RTC access when no save file is loaded
697 - GB SIO: Don't auto-clock external shift clock
698 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
699 - GB Video: Fix video frames getting missed when LCDC is off
700 - GB Video: Clear screen when LCDC is off
701 - GBA Cheats: Fix holding onto pointers that may get invalidated
702 - GBA Cheats: Fix key-activated CodeBreaker cheats
703 - GBA Cheats: Fix uninitialized memory getting freed when saving
704 - GBA Hardware: Improve Game Boy Player rumble behavior
705 - GBA Memory: Fix several unused I/O register read values
706 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
707 - LR35902: Fix events running with the wrong cycle active
708 - Qt: Fix "close" button on Overrides view
709 - Qt: Fix saving overrides
710 - Qt: Fix directory set unloading when replacing the ROM
711 - Qt: Fix patch loading
712 - Qt: Fix crash when saving an override if a game isn't loaded
713 - Qt: Fix showing default display driver as OpenGL (force 1.x)
714 - SDL: Attach rumble in SDL frontend
715 - Util: Fix PNG identification on files too small to be a PNG
716Misc:
717 - All: Only update version info if needed
718 - All: Split out install locations for Libretro and OpenEmu
719 - FFmpeg: Encoding cleanup
720 - GB: Reset active region when reloading ROM
721 - GB Memory: Initialize RAM pattern for GBC
722 - GB Video: Improved video timings
723 - Qt: Manage window sizes slightly better
724 - Qt: Remember scale option independent of core dimensions
725
7260.5.0: (2016-09-19)
727Features:
728 - Game Boy support
729 - Support for encrypted CodeBreaker GBA cheats
730 - Emulation of Vast Fame protected GBA carts (taizou)
731 - Tile viewer
732 - Threaded rendering mode
733 - Libretro: Memory map and achievement support (leiradel)
734 - GUI: Add UI control remapping
735 - GUI: Add fast-forward
736 - Wii: 240p support
737 - 3DS: Adjustable screen darkening
738 - Ability to temporarily load a savegame
739 - Load specific files out of archives
740 - Automatic BIOS detection
741Bugfixes:
742 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
743 - Debugger: Fix GDB breakpoints
744 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
745 - GBA: Fix filehandle leak with savegames
746 - GBA: Timer 0 cannot be count up
747 - GBA: Count up timers should not count themselves
748 - GBA Memory: Fix mirror on non-overdumped Classic NES games
749 - GBA Memory: Fix ldm {pc}
750 - GBA Savedata: Fix savedata sync timer
751 - GBA Savedata: Only unmap savedata if present
752 - GBA Serialize: Savestates now properly store prefetch
753 - GBA Video: WIN0/1 take priority over OBJWIN
754 - GBA Video: Fix out-of-order OBJWIN
755 - PSP2: Fix GPU crash while exiting
756 - PSP2: Fix VSync
757 - PSP2: Fix accelerometer range
758 - PSP2: Actually load screen mode setting
759 - PSP2: Fix gyroscope direction
760 - PSP2: Delete threads after they return
761 - PSP2: Fix mapping/unmapping from not at 0
762 - Qt: Fix bug in software renderer scaling
763 - Qt: Fix hanging key press after disabling autofire
764 - Qt: Fix being unable to pause manually when using auto-pausing
765 - SDL: Fix axes being mapped wrong
766 - Util: Fix realloc semantics in utf16to8
767 - Util: Fix inserting too many items into a hash table
768 - VFS: Fix uninitialized varaible reading from 7z
769 - VFS: Fix reading multiple files from a 7z archive
770 - Wii: Fix framelimiting after a slowdown
771 - Wii: Fix garbage flash at startup
772Misc:
773 - 3DS: Use blip_add_delta_fast for a small speed improvement
774 - 3DS: Allow UTF-16 filenames
775 - 3DS: Port to using citro3D
776 - 3DS: Use system font for menus
777 - 3DS: Attempt to use Core 2 for threads
778 - 3DS: Adjustable filering
779 - 3DS: 3D banner
780 - All: Add QUIET parameter to silence CMake
781 - All: Faster memory read/write
782 - ARM7: Support forcing Thumb mode via MSR
783 - ARM7: Flush prefetch cache when loading CPSR via MSR
784 - ARM7: Clean up instruction decoding for future expandability
785 - Debugger: Support register and memory writes via GDB stub
786 - Debugger: Add software breakpoint support to gdb
787 - FFmpeg: Full support for libavcodec 56+
788 - GBA: Better debug logging if event processing breaks
789 - GBA Audio: Force audio DMAs to not increment destination
790 - GBA BIOS: Use custom ArcTan, not relying on OS
791 - GBA Hardware: Clean up dead code in GBP
792 - GBA Memory: Optimize stalling behavior
793 - GBA Memory: Optimize Load-/StoreMultiple
794 - GBA Savedata: Add realistic timing for EEPROM
795 - GBA Serialize: Savestates now store if CPU was halted
796 - GBA Video: Remove old slow path fallback
797 - GBA Video: Optimize sprite drawing
798 - GBA Video: Optimize mode 0 rendering
799 - GBA Video: Optimize compositing cases slightly
800 - GUI: Screenshot dimensions are now passed through
801 - GUI: Add back logging
802 - GUI: Only reload config if manually saved
803 - GUI: Increase scrolling speed
804 - OpenGL: Log shader compilation failure
805 - OpenGL: Add texSize uniform
806 - Qt: Make -g flag work in Qt build
807 - Qt: Simplify OpenGL context creation
808 - Qt: Thread startup improvements
809 - Qt: Make audio channel/video layer options shortcut mappable
810 - Qt: Remove some C99isms from C++ code
811 - Qt: Remove default autofire mappings
812 - Qt: Make reseting when pasued frame-accurate
813 - Qt: Rearchitect game closing codepath
814 - PSP2: Use system font for menus
815 - PSP2: Add rumble for PS TV
816 - PSP2: Add fit-to-height screen mode
817 - PSP2: Sync files per descriptor
818 - PSP2: Allow UTF-8 filenames
819 - PSP2: Screenshots are now saved into the Photo Gallery
820 - PSP2: Stop underclocking when menuing
821 - SDL: Increase default audio buffer size to 1024 samples
822 - SDL: More responsive rumble
823 - Util: Add Vector GetConstPointer
824 - Util: Add rtrim
825 - Util: Add endswith
826 - VFS: Improve zip file detection
827 - Wii: Add pixelated resample filter
828 - Windows: Add native VDir support
829 - Util: Add PRIz macro for libc versions that don't support %z
830
8310.4.1: (2016-07-11)
832Bugfixes:
833 - All: Fix several file handle leaks
834 - All: Fix instruction tables getting zeroed when linking sometimes
835 - ARM7: Fix flags on SBC/RSC
836 - ARM7: Fix setting spsr privilege bits when spsr is empty
837 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
838 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
839 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
840 - GBA Memory: Fix executing code from OBJ region of VRAM
841 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
842 - GBA Serialize: Fix loading savegames from savestates
843 - OpenGL: Correct boolean vector strcmp strings for uniforms
844 - Qt: Fix sending gameStopped twice
845 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
846 - Qt: Fix initial state of key mapping
847 - Qt: Initialize m_useBios
848 - SDL: Fix joystick initialization on BSD
849 - SDL: Fix potential joystick crash in games with rumble
850 - SDL: Fix SDL 1.2 build
851 - SDL: Fix sporadic crash when deinitializing audio
852 - Shaders: Fix AGS-001 shader with some bad drivers
853 - Util: Use closesocket on Windows
854 - Util: Fix socket bind addresses
855 - VFS: Fix reading 7z archives without rewinding first
856 - VFS: VFileFromFD should not open directories
857 - Wii: Fix tilting direction
858 - Util: Fix realloc semantics in utf16to8
859Misc:
860 - All: Allow use of external minizip library
861 - Debugger: CLI debugger now exits when end-of-stream is reached
862 - FFmpeg: Update dependencies on Ubuntu
863 - GBA: Slightly optimize GBAProcessEvents
864 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
865 - GBA Video: Null renderer should return proper register values
866 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
867 - Qt: Add preset for DualShock 4
868 - Qt: Update 360 input profile on OS X to reflect newer drivers
869 - Qt: Remove use of NaN
870 - Qt: Canonicalize file paths when loading games
871 - Qt: Add refresh button to controller editing
872 - SDL: Remove default gamepad mappings
873 - Util: Fix intermittent build failure on OS X
874 - VFS: VFile.sync now updates modified time
875
8760.4.0: (2016-02-02)
877Features:
878 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
879 - I/O viewer
880 - Booting of multiboot images
881 - Customization of GIF recording
882 - Libretro: Cheat code support
883 - Support for GLSL shaders
884 - ROM information view
885 - Support for VBA-style cheat codes
886 - Savestates now store creation timestamps
887 - Key autofire
888 - Libretro: Allow blocking opposing directional input
889 - OpenEmu core for OS X
890 - Libretro: Settings for using BIOS and skipping intro
891 - Libretro: Customizable idle loop removal
892 - Implemented cycle counting for sprite rendering
893 - Cleaner, unified settings window
894 - Added a setting for pausing when the emulator is not in focus
895 - Customizable paths for save games, save states, screenshots and patches
896 - Controller hotplugging
897 - Ability to store save games and active cheats within savestates
898Bugfixes:
899 - ARM7: Fix sign of unaligned LDRSH
900 - ARM7: Fix decoding of some ARM ALU instructions with shifters
901 - Debugger: Fix watchpoints in gdb
902 - GBA: Fix warnings when creating and loading savestates
903 - GBA: Fix Iridion II savetype
904 - GBA BIOS: Fix misaligned CpuSet
905 - GBA Cheats: Fix cheats setting the Action Replay version
906 - GBA Hardware: Fix GPIO on big endian
907 - GBA Memory: Fix DMA register writing behavior
908 - GBA Memory: Fix DMAs triggering two cycles early
909 - Libretro: Fix aspect ratio
910 - Qt: Fix some potential crashes with the gamepad mapping
911 - Qt: Fix keys being mapped incorrectly when loading configuration file
912 - Util: Fix PowerPC PNG read/write pixel order
913 - Util: Fix excessive memory allocation when decoding a PNG
914 - VFS: Fix VFileReadline and remove _vfdReadline
915Misc:
916 - All: Improved PowerPC support
917 - All: Fix some undefined behavior warnings
918 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
919 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
920 - GBA: Implement bad I/O register loading
921 - GBA: Allow jumping to OAM and palette RAM
922 - GBA BIOS: Finish implementing RegisterRamReset
923 - GBA Config: Add "override" layer for better one-time configuration
924 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
925 - GBA Memory: Use a dynamically sized mask for ROM memory
926 - GBA Memory: Implement several unimplemented memory access types
927 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
928 - GBA RR: Starting from savestate now embeds the savegame
929 - GBA RR: Add preliminary SRAM support for VBM loading
930 - GBA RR: Add support for resets in movies
931 - GBA Video: Remove lastHblank, as it is implied
932 - Libretro: Use anonymous memory mappers for large blocks of memory
933 - Libretro: Add install target for libretro core
934 - Qt: Window size command line options are now supported
935 - Qt: Increase usability of key mapper
936 - Qt: Add 'Apply' button to settings window
937 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
938 - Qt: Allow use of modifier keys as input
939 - Qt: Optimize log viewer
940 - Qt: Added button for breaking into the GDB debugger
941 - Qt: Add box for showing duration of rewind
942 - SDL: Support fullscreen in SDL 1.2
943 - SDL: Allow GBASDLAudio to be used without a thread context
944 - Util: Use VFile for configuration
945 - Util: Add MutexTryLock
946
9470.3.2: (2015-12-16)
948Bugfixes:
949 - ARM7: Fix STRT/STRBT
950 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
951 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
952 - Libretro: Fix problems with rumble not turning off
953 - GBA: Fix idle skip state being retained between games
954 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
955 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
956 - GBA BIOS: Fix Sqrt sign
957 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
958 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
959 - GBA Memory: Fix DMA behavior for SRAM accesses
960 - GBA Memory: Fix Store8 to OBJ VRAM
961 - GBA Memory: Fix alignment of LDM/STM on SRAM
962 - GBA Memory: Fix unaligned out-of-bounds ROM loads
963 - GBA Memory: Fix timing of DMAs
964 - GBA Video: Fix _mix for 15-bit color
965 - GBA Video: Fix OAM and palette initialization
966 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
967 - Qt: Use safer isLoaded check in GameController
968 - Qt: Fix a race condition in PainterGL that could lead to a crash
969 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
970 - Qt: Fix font size in memory viewer
971 - Qt: Fix a crash in the memory viewer
972 - Qt: Add additional checks in CheatModel to prevent crashes
973 - Qt: Fix race condition with setting sample rate
974 - Qt: Fix crash when closing multiplayer windows
975 - Qt: Fix resetting while paused
976Misc:
977 - GBA Audio: Implement missing flags on SOUNDCNT_X register
978 - Qt: Add mute option to menu
979
9800.3.1: (2015-10-24)
981Bugfixes:
982 - ARM7: Fix instruction decoding of Thumb shifts
983 - GBA: Deinit savegame when unloading a ROM
984 - GBA: Fix BIOS check on big endian
985 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
986 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
987 - GBA Audio: Fix audio channels being silenced at the wrong time
988 - GBA Memory: Fix bad BIOS Load16 on big endian
989 - GBA Memory: Fix bad Load8 on big endian
990 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
991 - GBA Video: Fix edge case with sprite blend modes and semitransparency
992 - GBA Video: Fix objwin and blending interaction on sprites
993 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
994 - Libretro: Fix a memory leak with the render buffer
995 - Qt: Windows no longer spawn in the top left on first launch
996 - Qt: Fix install path of XDG desktop file with DESTDIR
997 - Qt: Fix drag and drop on Windows
998 - Qt: Reenable double buffering, as disabling it broke some Windows configs
999 - VFS: Fix return values of VFileFILE.read and .write
1000Misc:
1001 - All: Reset next event to cycles instead of zero to interrupt
1002 - All: Add --version flag
1003 - ARM7: Force disable LTO on two files to work around a GCC bug
1004 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1005 - GBA: Better memory handling with PNG savestates
1006 - GBA: Additional savestate sanity checks
1007 - GBA: Check for cycle count being too high
1008 - GBA Audio: Allow GBAAVStream to have no video callback
1009 - GBA BIOS: Implement RegisterRamReset for SIO registers
1010 - Qt: Remove useless help icons in dialogs
1011 - Qt: Prevent savestate window from opening while in multiplayer
1012 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1013 - Qt: Dropping multiplayer windows works more cleanly now
1014
10150.3.0: (2015-08-16)
1016Features:
1017 - Ability to hide individual background layers, or OBJs
1018 - Ability to mute individual audio channels
1019 - Palette viewer and exporter
1020 - Volume control
1021 - More shortcuts are editable (e.g. quick save/load)
1022 - Rewind now shows the frame after rewinding
1023 - Import/Export of GameShark/Action Replay snapshots
1024 - Add "Step backwards" item for single increment rewind
1025 - Deadzone estimation for game controllers
1026 - Analog inputs can be used for shortcuts
1027 - Menu items for specific solar sensor brightness levels
1028 - Remappable controls for tilt and gyroscope sensors
1029 - Status messages for actions taken while a game is running (e.g. save/load state)
1030 - Memory inspector
1031 - Screensaver can now be suspended while a game is running
1032 - Load/save the most recent savestate slot
1033 - Support varible speed (PWM) rumble
1034 - Ability to cap fast forward speed
1035 - Finer control over FPS target
1036 - Holdable shortcut for rewinding one frame at a time
1037 - Ability to boot directly into the BIOS
1038 - Preliminary support for yanking out the game pak while a game is running
1039 - Thumb-drive mode by putting a file called portable.ini in the same folder
1040 - Configurable display driver, between software and OpenGL
1041 - Undo-able savestate loading and saving
1042 - Controller profiles now store shortcut settings
1043 - Default controller profiles for several common controllers
1044 - Libretro now supports BIOS, rumble and solar sensor
1045 - Implement BIOS call Stop, for sleep mode
1046 - Automatically load patches, if found
1047 - Improved video synchronization
1048 - Configurable audio output sample rate
1049Bugfixes:
1050 - ARM7: Fix SWI and IRQ timings
1051 - ARM7: Fix Thumb MUL timing
1052 - ARM7: Fix timing of multiplies to use N cycles
1053 - ARM7: ARMHotplugDetach should call deinit
1054 - Debugger: Fix use-after-free in breakpoint clearing code
1055 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1056 - GBA: Cap audio FIFO read size during deserialization
1057 - GBA: Check for corrupted savestates when loading
1058 - GBA: Check for improperly sized savestates when loading
1059 - GBA: Check for savestates made from differently sized ROMs
1060 - GBA: Fix calls to endian-independent loadstores
1061 - GBA: Fix timing of reading from timer registers
1062 - GBA: Ensure cycles never go negative
1063 - GBA Audio: Force audio FIFOs to 32-bit
1064 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1065 - GBA Audio: Fix sample order in audio channel 3
1066 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1067 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1068 - GBA Memory: Improve Thumb open bus behavior
1069 - GBA Memory: Fix potential DMA issue when loading a savestate
1070 - GBA Memory: Fix load/store multiple video memory waitstates
1071 - GBA SIO: Fix reseting when there are SIO devices attached
1072 - GBA Video: Blended sprites should never have other effects applied
1073 - GBA Video: Fix out-of-bounds tiles in mosaic
1074 - GBA Video: Fix windows not affecting sprites
1075 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1076 - GBA Video: Fix timing on first scanline
1077 - Qt: Better cleanup when a game crashes
1078 - Qt: Fix open ROM dialog filtering for archive formats
1079 - Qt: Cap the maximum number of multiplayer windows
1080 - Qt: Fix maximum year in sensor override
1081 - Qt: Fix window being too tall after exiting fullscreen
1082 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1083 - Qt: Fix analog buttons not getting unmapped
1084 - Qt: Fix passing command line options
1085 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1086 - SDL: Fix SDL build when OpenGL is missing
1087 - Util: Allow loading IPS patches that grow the ROM
1088 - VFS: Fix resource leaks if some allocations fail
1089 - VFS: Fix line-reading to return proper values
1090 - Video: Fix an issue with very long filenames
1091 - Util: Fix formatting of floats
1092Misc:
1093 - All: Add --help flag for command line programs
1094 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1095 - All: Enable static linking for Windows
1096 - All: Enable static linking for OS X
1097 - All: Threads are now named
1098 - All: Proper handling of Unicode file paths
1099 - ARM7: Add emulation for Undefined CPU mode
1100 - ARM7: Reduce the size of the Thumb instruction table
1101 - GBA: Add status log level
1102 - GBA: GBARewind now returns how many states it has rewound
1103 - GBA: SIO logging layer
1104 - GBA BIOS: Stub out SoundBias
1105 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1106 - GBA: Don't include GBACLIDebugger struct unless needed
1107 - GBA: Savedata is now synced shortly after data finishes being written
1108 - GBA: Process multiple timer events at once, if necessary
1109 - GBA Audio: Implement audio reset for channels A/B
1110 - GBA Audio: Process multiple audio events at once, if necessary
1111 - GBA Hardware: Backport generic RTC source into core
1112 - GBA Input: Allow axes and buttons to be mapped to the same key
1113 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1114 - GBA SIO: Add a dummy driver for Normal mode
1115 - GBA Thread: Add functionality for running callbacks on the GBA thread
1116 - GBA Thread: Split GBASync into a separate file
1117 - GBA Video: Refactor software renderer into separate files
1118 - GBA Video: Slightly optimize mode 0 mosaic rendering
1119 - Debugger: Free watchpoints in addition to breakpoints
1120 - Qt: Handle saving input settings better
1121 - Qt: Move GL frame drawing back onto its own thread
1122 - Qt: Fast forward (held) option moved from Other to Emulation menu
1123 - Qt: Show version info in window title
1124 - Qt: Migrate multiplayer window handling into GBAApp
1125 - Qt: Unified file opening and saving with last location
1126 - Qt: Fix windows being resizable when they shouldn't have been
1127 - Qt: Only hide cursor in full screen
1128 - Qt: Replace pause-after-frame mutex with an atomic
1129 - Qt: Add application icon and XDG desktop files
1130 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1131 - Qt: Don't save window size when entering fullscreen
1132 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1133 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1134 - Qt: Increase usability of key mapper
1135 - Qt: Show checkmark for window sizes
1136 - Qt: Set window path to loaded ROM
1137 - Perf: Ability to load savestates immediately on launch
1138 - SDL: Properly check for initialization
1139 - SDL: Clean up initialization functions
1140 - SDL: Clean up GL context
1141 - Util: Allow disabling the threading code entirely
1142 - VFS: Add sync method to force syncing with backing
1143
11440.2.1: (2015-05-13)
1145Bugfixes:
1146 - All: Fix sanitize-deb script not cleaning up after itself
1147 - All: Fix dependencies for libavcodec on Debian-derived platforms
1148 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1149 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1150 - ARM7: Fix ARM multiply instructions when PC is a destination register
1151 - Debugger: Fix use-after-free in breakpoint clearing code
1152 - Debugger: Fix boundary conditions in tab completion
1153 - GBA: Fix timers not updating timing when writing to only the reload register
1154 - GBA: Fix rewind boundary conditions
1155 - GBA: Add initial I/O register settings for background matrix registers
1156 - GBA: Fix hang when loading a savestate if sync to video is enabled
1157 - GBA: Handle out-of-bounds I/O access
1158 - GBA: Fix bounds-checking on EEPROM access
1159 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1160 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1161 - GBA Memory: Allow SRAM to be 64kB
1162 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1163 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1164 - GBA Video: Fix second frame mode 5
1165 - Perf: Fix race condition if a game crashes immediately on start
1166 - Qt: Fix Display object leak when closing a window
1167 - Qt: Fix .deb dependencies
1168 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1169 - Qt: Fix window not regaining focus after exiting savestate window
1170 - Qt: Fix regression where video would not record if the game had already started
1171 - Qt: Fix potential crash if a gamepad causes focus to change
1172 - Qt: Fix controller axis querying
1173 - Qt: Fix multiplayer windows opening as the wrong size
1174 - Qt: Fix controllers sometimes not loading the right profile
1175 - SDL: Fix boundary conditions for joystick adjustments
1176 - SDL: Allocate properly sized input maps
1177 - SDL: Fix potential build issues when Qt and SDL2 are in use
1178 - Util: Fix resource leak in UTF-8 handling code
1179 - Util: Fix a null-pointer issue when attempting to delete a key
1180 - VFS: Fix resource leaks if some allocations fail
1181 - Video: Fix an issue with very long filenames
1182Misc:
1183 - GBA Memory: Soft-crash if jumping past the end of a ROM
1184 - Qt: Show multiplayer numbers in window title
1185 - Qt: Solar sensor can have shortcuts set
1186
11870.2.0: (2015-04-03)
1188Features:
1189 - Support for gamepad axes, e.g. analog sticks or triggers
1190 - Add scale presets for up to 6x
1191 - Settings window
1192 - Bilinear resampling option
1193 - Add option to skip BIOS start screen
1194 - List of recently opened games
1195 - Support for games using the Solar Sensor
1196 - Better audio resampling via blip-buf
1197 - Game Pak overrides dialog for setting savetype and sensor values
1198 - Support for games using the tilt sensor
1199 - Remappable shortcuts for keyboard and gamepad
1200 - Rewinding of emulation
1201 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1202 - Support IPv6
1203 - Save directory of last loaded file
1204 - Support BPS patches
1205 - Automatically detect and optimize out idle loops
1206 - Configurable game overrides
1207 - Support loading 7-Zip files
1208 - Drag and drop game loading
1209 - Cheat code support
1210 - Runtime configurable audio driver
1211 - Libretro core for use with RetroArch and other front-ends
1212 - Controller profiles for setting different bindings for different controllers
1213 - Ability to lock aspect ratio
1214 - Local link cable support
1215 - Ability to switch which game controller is in use per instance
1216 - Ability to prevent opposing directional input
1217 - Warning dialog if an unimplemented BIOS feature is called
1218 - Debugger: Add CLI "frame", frame advance command
1219 - Debugger: Add CLI functions for writing to memory
1220 - Debugger: Add CLI functions for examining memory regions
1221 - Debugger: Add CLI function for writing a register
1222Bugfixes:
1223 - ARM7: Extend prefetch by one stage
1224 - ARM7: Fix cycle counting for loads
1225 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1226 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1227 - GBA: Initialize gba.sync to null
1228 - GBA: Fix timer initialization
1229 - GBA Audio: Support 16-bit writes to FIFO audio
1230 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1231 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1232 - GBA BIOS: Fix BIOS prefetch after reset
1233 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1234 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1235 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1236 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1237 - GBA Memory: Fix cycle counting for 32-bit load/stores
1238 - GBA RR: Fix fallthrough error when reading tags from a movie
1239 - GBA Thread: Fix possible hang when loading an archive
1240 - GBA Thread: Fix possible deadlock in video sync
1241 - Perf: Fix crash when the GBA thread fails to start
1242 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1243 - Qt: Fix crash when adjusting settings after closing a game
1244 - Qt: Fix crash when starting GDB stub after closing a game
1245 - Qt: Fix patch loading while a game is running
1246 - Qt: Fix crash when loading a game after stopping GDB server
1247 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1248 - Qt: Fix crash when attempting to pause if a game is not running
1249 - SDL: Properly clean up if a game doesn't launch
1250 - Util: Fix sockets on Windows
1251Misc:
1252 - All: Enable link-time optimization
1253 - Debugger: Watchpoints now work on STM/LDM instructions
1254 - Debugger: Clean up GDB stub network interfacing
1255 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1256 - Debugger: Merge Thumb BL instructions when disassembling
1257 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1258 - Debugger: Watchpoints now report address watched (fixes #68)
1259 - Debugger: Add support for soft breakpoints
1260 - Debugger: Make I/O register names be addresses instead of values
1261 - Debugger: Rename read/write commands
1262 - GBA: Improve accuracy of event timing
1263 - GBA: Add API for getting Configuration structs for overrides and input
1264 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1265 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1266 - GBA: Move A/V stream interface into core
1267 - GBA: Savestates now take into account savedata state machines (fixes #109)
1268 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1269 - GBA Memory: Simplify memory API and use fixed bus width
1270 - GBA Thread: Make GBASyncWaitFrameStart time out
1271 - GBA Video: Start video at the last scanline instead of the first
1272 - Qt: Optimize logo drawing
1273 - Qt: Move frame upload back onto main thread
1274 - Qt: Remember window position
1275 - Qt: Double-clicking on the window toggles full screen
1276 - Util: Use proper locale for reading and writing float values
1277
12780.1.1: (2015-01-24)
1279Bugfixes:
1280 - ARM7: Fix LDM writeback to a register already written
1281 - GBA: Fix timers 2 and 3 updating incorrectly
1282 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1283 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1284 - GBA Audio: Properly initialize audio FIFO channels
1285 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1286 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1287 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1288 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1289 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1290 - GBA BIOS: Fix HuffUnComp boundary conditions
1291 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1292 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1293 - GBA Memory: Filter out top nybble of DMA addresses
1294 - GBA Memory: Properly bounds-check VRAM accesses
1295 - GBA Memory: Fix initial DMA state
1296 - GBA Thread: Allow halted games to exit cleanly
1297 - GBA Video: Fix blend issues with obscured middle layers
1298 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1299 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1300 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1301 - GBA Video: Fix sprite boundary conditions with mosaic
1302 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1303 - Qt: Fix issue with set frame sizes being the wrong height
1304 - Qt: Fix emulator crashing when full screen if a game is not running
1305 - Qt: Fix window focus issues
1306 - Qt: Properly set default video recording settings
1307 - Qt: Fix a race condition when a game crashes immediately
1308 - Qt: Fix some cases where key mapping can break if focus is adjusted
1309 - Qt: Fix crash if a game pauses before any frames are shown
1310 - Debugger: Negative PC-relative loads now properly subtract the offset
1311 - Debugger: Align PC-relative loads in Thumb
1312 - Debugger: Fix watchpoints triggering too late
1313 - Debugger: Fix binary print putting spaces between digits
1314 - Video: Ensure FFmpeg encoder has audio frames
1315 - Video: Fix uncompressed PCM audio recording
1316 - Video: Fix FFmpeg crashing when the file extension is wrong
1317 - Util: Fix SOCKET_FAILED macro
1318Misc:
1319 - GBA: Exit cleanly on FATAL if the port supports it
1320 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1321 - Qt: Disable sync to video by default
1322 - Qt: Handle a game crash without crashing
1323 - Qt: Set default log level to FATAL, ERROR and WARN
1324 - Qt: Clarify some phrasing in the menus
1325 - Qt: Clear active buttons when focus is lost
1326
13270.1.0: (2014-12-13)
1328 - Initial release