CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18Emulation fixes:
19 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
20 - GBA: Reset now reloads multiboot ROMs
21 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
22 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
23 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
24 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
25 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
26 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
27Other fixes:
28 - Qt: Fix some Qt display driver race conditions
29 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
30 - Switch: Fix threading-related crash on second launch
31 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
32 - Core: Fix crashes if core directories aren't set
33 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
34 - GB SIO: Fix lockstep failing games aren't reloaded
35Misc:
36 - GBA Savedata: EEPROM performance fixes
37 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
38 - GB Memory: Support running from blocked memory
39 - Qt: Don't unload ROM immediately if it crashes
40 - Debugger: Add breakpoint and watchpoint listing
41 - LR35902: Support PC-relative opcode decoding
42 - Qt: Support switching webcams
43 - Core: Add keysRead callback
44 - Qt: Cap window size on start to monitor size
45 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
46 - Debugger: Make tracing compatible with breakpoints/watchpoints
47 - Debugger: Print breakpoint/watchpoint number when inserting
48 - Qt: Open a message box for Qt frontend errors
49 - FFmpeg: Support audio-only recording
50 - Qt: Increase maximum magnifications and scaling
51 - Qt: Add native FPS button to settings view
52 - Qt: Improve sync code
53 - Switch: Dynamic display resizing
54 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
55 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
56 - mGUI: Remember name and position of last loaded game
57 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
58 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
59
600.7.2: (2019-05-25)
61Emulation fixes:
62 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
63 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
64 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
65 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
66 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
67 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
68 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
69 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
70 - GBA Video: Fix scanline cache with scale factor change edge cases
71 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
72 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
73Other fixes:
74 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
75 - All: Fix several memory leaks
76 - GB Core: Fix toggling WIN and OBJ being swapped
77 - GBA: Fix skipping BIOS on irregularly sized ROMs
78 - CMake: Fix .deb imagemagick dependencies
79 - FFmpeg: Improve initialization reliability and cleanup
80 - FFmpeg: Fix audio conversion producing gaps
81 - LR35902: Fix disassembly of several CB-prefix instructions
82 - LR35902: Fix trailing whitespace in disassembly
83 - Qt: More app metadata fixes
84 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
85 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
86 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
87 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
88 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
89 - Qt: Fix bounded fast forward with Qt Multimedia
90 - Qt: Fix saving settings with native FPS target
91 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
92Misc:
93 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
94 - Qt: Improve camera initialization
95 - Vita: Improved frame drawing speed
96
970.7.1: (2019-02-24)
98Bugfixes:
99 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
100 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
101 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
102 - GB, GBA Serialize: Fix loading two states in a row
103 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
104 - GBA DMA: Fix Display Start DMAs
105 - GBA DMA: Fix DMA start/end timing
106 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
107 - GBA Memory: Fix a few AGBPrint crashes
108 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
109 - GBA SIO: Prevent writing read-only multiplayer bits
110 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
111 - Python: Fix crash when deleting files owned by library
112 - Python: Make sure GB link object isn't GC'd before GB object
113 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
114 - Qt: Fix tile and sprite views not always displaying at first
115 - Qt: Fix audio context holding onto closed game controller
116 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
117 - Qt: Fix window icon on X11
118 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
119 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
120 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
121Misc:
122 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
123 - Qt: Updated Italian translation (by Vecna)
124
1250.7.0: (2019-01-26)
126Features:
127 - ELF support
128 - Game Boy Camera support
129 - Qt: Set default Game Boy colors
130 - Game Boy Printer support
131 - Super Game Boy support
132 - Customizable autofire speed
133 - Ability to set default Game Boy model
134 - Map viewer
135 - Automatic cheat loading and saving
136 - GameShark and Action Replay button support
137 - AGBPrint support
138 - Debugger: Conditional breakpoints and watchpoints
139 - Ability to select GB/GBC/SGB BIOS on console ports
140 - Optional automatic state saving/loading
141 - Access to ur0 and uma0 partitions on the Vita
142 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
143 - GBA: ARMIPS/A22i-style and ELF symbol table support
144 - Initial Switch port
145Bugfixes:
146 - ARM: Fix MSR when T bit is set
147 - Core: Fix audio sync breaking when interrupted
148 - Core: Fix ordering events when scheduling during events
149 - FFmpeg: Fix encoding audio/video queue issues
150 - GB: Revamp IRQ handling based on new information
151 - GB: Fix IRQ disabling on the same T-cycle as an assert
152 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
153 - GB Audio: Clock frame events on DIV
154 - GB Audio: Fix channel 3 reset value
155 - GB Audio: Fix channel 4 initial LFSR
156 - GB Audio: Fix channel 1, 2 and 4 reset timing
157 - GB I/O: DMA register is R/W
158 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
159 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
160 - GB, GBA Savedata: Fix unmasking savedata crash
161 - GB Serialize: Fix audio state loading
162 - GB Serialize: Fix game title check
163 - GB Serialize: Fix IRQ pending/EI pending confusion
164 - GB Timer: Minor accuracy improvements
165 - GB Video: Fix dot clock timing being slightly wrong
166 - GB Video: Fix loading states while in mode 3
167 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
168 - GB Video: Fix SCX timing
169 - GB, GBA Video: Don't call finishFrame twice in thread proxy
170 - GBA: Reset WAITCNT properly
171 - GBA BIOS: Fix BitUnPack final byte
172 - GBA BIOS: Fix BitUnPack narrowing
173 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
174 - GBA DMA: Fix temporal sorting of DMAs of different priorities
175 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
176 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
177 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
178 - GBA Savedata: Fix savedata modified time updating when read-only
179 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
180 - GBA Serialize: Fix loading states in Hblank
181 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
182 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
183 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
184 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
185 - GBA Video: Start timing mid-scanline when skipping BIOS
186 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
187 - GBA Video: Make layer disabling work consistently
188 - PSP2: Fix more issues causing poor audio
189 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
190 - Qt: Improve FPS timer stability
191 - Util: Fix wrapping edge cases in RingFIFO
192Misc:
193 - 3DS: Remove deprecated CSND interface
194 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
195 - Core: Remove broken option for whether rewinding restores save games
196 - Feature: Added loading savestates from command line
197 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
198 - FFmpeg: Support lossless h.264 encoding
199 - FFmpeg: Support lossless VP9 encoding
200 - GBA Cheats: Allow multiple ROM patches in the same slot
201 - GB: Skip BIOS option now works
202 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
203 - GB Audio: Improved audio quality
204 - GB, GBA Audio: Increase max audio volume
205 - GB MBC: Remove erroneous bank 0 wrapping
206 - GB Video: Darken colors in GBA mode
207 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
208 - GBA: Implement display start DMAs
209 - GBA: Improve multiboot image detection
210 - GBA Memory: 64 MiB GBA Video cartridge support
211 - GBA Savedata: Remove ability to disable realistic timing
212 - GBA Timer: Use global cycles for timers
213 - Libretro: Add frameskip option
214 - mGUI: Add fast forward toggle
215 - PSP2: Use system enter key by default
216 - Python: Integrate tests from cinema test suite
217 - Qt: Redo GameController into multiple classes
218 - Qt: Prevent window from being created off-screen
219 - Qt: Add option to disable FPS display
220 - Qt: Options to mess around with layer placement
221 - Qt: Add load alternate save option
222 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
223 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
224 - Test: Restructure test suite into multiple executables
225 - Util: Don't build crc32 if the function already exists
226 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
227Changes from beta 1:
228Features:
229 - Libretro: Add Game Boy cheat support
230 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
231 - Switch: Rumble support
232 - Switch: Rotation support
233 - Switch: Screen stretching options
234 - Qt: State file load/save menu options
235 - Windows installer
236 - Tile viewer now has adjustable width
237 - Python: Experimental audio API
238Bugfixes:
239 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
240 - Core: Remember to deinit proxy ring FIFO
241 - Core: Reroot timing list when (de)scheduling
242 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
243 - GB MBC: Fix MBC30 SRAM
244 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
245 - GB Video: Fix SGB border hole size
246 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
247 - GBA: Fix GB Player features
248 - GBA I/O: SOUNDCNT_HI is readable when sound is off
249 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
250 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
251 - Libretro: Fix adding codes with hooks
252 - PSP2: Fix audio crackling after fast forward
253 - PSP2: Fix audio crackling when buffer is full
254 - Qt: Fix jumbled background when paused
255 - Qt: Fix FPS counter on Windows
256 - Qt: Fix focus issues with load/save state overlay
257 - Switch: Fix incorrect mapping for fast forward cap
258 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
259 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
260 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
261 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
262 - Qt: Ensure FATAL logs reach log view
263 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
264Misc:
265 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
266 - Debugger: Minor text fixes
267 - Debugger: Readability improvements (fixes mgba.io/i/1238)
268 - GB: Improved SGB2 support
269 - GB Audio: Skip frame if enabled when clock is high
270 - Libretro: Reduce rumble callbacks
271 - mGUI: Add SGB border configuration option
272 - mGUI: Add support for different settings types
273 - Python: Minor API improvements
274 - Qt: Ensure camera image is valid
275 - Qt: Debugger console history
276 - Qt: Detect presence of GL_ARB_framebuffer_object
277 - Qt: Minor memory view tweaks
278 - Res: Improve modeling of AGB/AGS screen in shaders
279 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
280 - Wii: Expose stretch configuration in settings
281 - Wii: Stretch now sets pixel-accurate mode size cap
282
2830.7 beta 1: (2018-09-24)
284- Initial beta for 0.7
285
2860.6.3: (2018-04-14)
287Bugfixes:
288 - GB Audio: Revert unsigned audio changes
289 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
290 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
291
2920.6.2: (2018-04-03)
293Bugfixes:
294 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
295 - 3DS: Fix opening files in directory names with trailing slashes
296 - LR35902: Fix watchpoints not reporting new value
297 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
298 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
299 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
300 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
301 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
302 - GBA: Fix SharkPort saves for EEPROM games
303 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
304 - GBA BIOS: Fix incorrect exit condition in LZ77
305 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
306 - GBA Cheats: Fix slide codes not initializing properly
307 - GBA DMA: ROM reads are forced to increment
308 - GBA Hardware: RTC accuracy improvements
309 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
310 - GBA Memory: Fix copy-on-write memory leak
311 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
312 - GBA Savedata: Fix crash when resizing flash
313 - GBA Video: Force align 256-color tiles
314 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
315 - PSP2: Fix issues causing poor audio
316 - Python: Fix package directory
317 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
318 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
319 - Wii: Fix screen tear when unpausing
320 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
321Misc:
322 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
323 - GB MBC: Remove erroneous bank 0 wrapping
324 - GBA: Improve multiboot image detection
325 - PSP2: Use system enter key by default
326
3270.6.1: (2017-10-01)
328Bugfixes:
329 - GB, GBA: Fix crashes when attempting to identify null VFiles
330 - GB, GBA: Fix sync to video with frameskip
331 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
332 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
333 - GB Core: Fix palette loading when loading a foreign config
334 - GB MBC: Pocket Cam memory should be accessible without enabling
335 - GB MBC: Fix SRAM sizes 4 and 5
336 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
337 - GB MBC: Fix RTC loading when file size is off
338 - GB Memory: Initialize peripheral pointers
339 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
340 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
341 - GB Memory: Actually load latch time from savestate
342 - GB Serialize: Fix deserializing video STAT
343 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
344 - GB Video: Fix potential hang when ending mode 0
345 - GB Video: Fix read mode when enabling LCD
346 - GBA: Reset active region as needed when loading a ROM
347 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
348 - GBA BIOS: Use core's VRAM variable instead of renderer's
349 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
350 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
351 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
352 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
353 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
354 - Python: Fix importing .gb or .gba before .core
355 - Qt: Fix command line debugger closing second game
356 - Qt: Fix LOG argument order
357 - Qt: Fix timezone issues with time overrides
358 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
359 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
360Misc:
361 - CMake: Fix CPack dependencies for libpng 1.6
362 - GBA: Detect hardware for Pokémon FireRed ROM hacks
363 - GBA Cheats: Improve detection of raw cheats
364 - Qt: Don't rebuild library view if style hasn't changed
365 - Qt: Allow overrides to be saved before a game is loaded
366 - Qt: Hide mouse immediately when loading
367 - SDL: Fix 2.0.5 build on macOS under some circumstances
368 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
369
3700.6.0: (2017-07-16)
371Features:
372 - Library view
373 - Sprite viewer
374 - Debugging console
375 - Improved memory viewer
376 - Memory search
377 - Command line ability to override configuration values
378 - Add option to allow preloading the entire ROM before running
379 - Add option for whether rewinding restores save games
380 - Savestates now contain any RTC override data
381 - Add option to lock video to integer scaling
382 - LR35902: Watchpoints
383 - LR35902/GB-Z80 disassembler
384 - GB: Tile viewer
385 - GB: Video/audio channel enabling/disabling
386 - GB: Symbol table support
387 - GB MBC: Add MBC1 multicart support
388 - GBA: Support printing debug strings from inside a game
389 - GBA: Better cheat type autodetection
390 - Implement keypad interrupts
391 - Configuration of gamepad hats
392 - Video log recording for testing and bug reporting
393 - Debugger: Segment/bank support
394 - Debugger: Execution tracing
395 - Qt: German translation (by Lothar Serra Mari)
396 - Qt: Spanish translation (by Kevin López)
397 - Qt: Italian translation (by theheroGAC)
398Bugfixes:
399 - ARM7: Fix MLA/*MULL/*MLAL timing
400 - Core: Fix crash with rewind if savestates shrink
401 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
402 - Core: Fix directory sets crashing on close if base isn't properly detached
403 - FFmpeg: Fix overflow and general issues with audio encoding
404 - GB: Fix flickering when screen is strobed quickly
405 - GB: Fix STAT blocking
406 - GB MBC: Fix ROM bank overflows getting set to bank 0
407 - GB MBC: Fix swapping carts not detect new MBC
408 - GB Timer: Improve DIV reset behavior
409 - GB Timer: Fix DIV batching if TAC changes
410 - GB Video: Reset renderer when loading state
411 - GBA: Fix multiboot ROM loading
412 - GBA: Fix multiboot loading resulting in too small WRAM
413 - GBA BIOS: Implement BitUnPack
414 - GBA BIOS: Fix ArcTan sign in HLE BIOS
415 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
416 - GBA BIOS: Fix INT_MIN/-1 crash
417 - GBA Hardware: Fix crash if a savestate lies about game hardware
418 - GBA I/O: Handle audio registers specially when deserializing
419 - GBA Memory: Improve initial skipped BIOS state
420 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
421 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
422 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
423 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
424 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
425 - LR35902: Fix core never exiting with certain event patterns
426 - LR35902: Fix pc overflowing current region off-by-one
427 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
428 - OpenGL: Fix some shaders causing offset graphics
429 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
430 - Qt: Fix window icon being stretched
431 - Qt: Fix data directory path
432 - Qt: Fix timing issues on high refresh rate monitors
433 - Qt: Fix linking after some windows have been closed
434 - Qt: Fix crash when changing audio settings after a game is closed
435 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
436 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
437 - Qt: Fix game unpausing after frame advancing and refocusing
438 - SDL: Fix game crash check
439 - SDL: Fix race condition with audio thread when starting
440 - SDL: Fix showing version number
441 - Test: Fix crash when loading invalid file
442 - Test: Fix crash when fuzzing fails to load a file
443 - Test: Don't rely on core for frames elapsed
444 - Test: Fix crash when loading invalid file
445 - Test: Fix crash when fuzzing fails to load a file
446 - Tools: Fix recurring multiple times over the same library
447 - Util: Fix overflow when loading invalid UPS patches
448 - Util: Fix highest-fd socket not being returned by SocketAccept
449 - Windows: Fix VDir.rewind
450Misc:
451 - All: Add C++ header guards
452 - All: Move time.h include to common.h
453 - 3DS, PSP2, Wii: Last directory loaded is saved
454 - CMake: Add ability to just print version string
455 - Core: New, faster event timing subsystem
456 - Core: Clean up some thread state checks
457 - Core: Add generic checksum function
458 - Core: Cores can now have multiple sets of callbacks
459 - Core: Restore sleep callback
460 - Core: Move rewind diffing to its own thread
461 - Core: Ability to enumerate and modify video and audio channels
462 - Core: List memory segments in the core
463 - Core: Move savestate creation time to extdata
464 - Core: Config values can now be hexadecimal
465 - Core: Improved threading interrupted detection
466 - Debugger: Modularize CLI debugger
467 - Debugger: Make building with debugging aspects optional
468 - Debugger: Add functions for read- or write-only watchpoints
469 - Debugger: Make attaching a backend idempotent
470 - Debugger: Add mDebuggerRunFrame convenience function
471 - Feature: Move game database from flatfile to SQLite3
472 - Feature: Support ImageMagick 7
473 - Feature: Make -l option explicit
474 - FFmpeg: Return false if a file fails to open
475 - FFmpeg: Force MP4 files to YUV420P
476 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
477 - GB: Reset with initial state of DIV register
478 - GB MBC: New MBC7 implementation
479 - GB Audio: Simplify envelope code
480 - GB Audio: Improve initial envelope samples
481 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
482 - GB Video: Improved video timings
483 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
484 - GBA, GB: ROM is now unloaded if a patch is applied
485 - GBA DMA: Refactor DMA out of memory.c
486 - GBA DMA: Move DMAs to using absolute timing
487 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
488 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
489 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
490 - GBA Memory: Support reading/writing POSTFLG
491 - GBA Memory: Remove unused prefetch cruft
492 - GBA Timer: Improve accuracy of timers
493 - GBA Video: Clean up unused timers
494 - GBA Video: Allow multiple handles into the same tile cache
495 - GBA Video, GB Video: Colors are now fully scaled
496 - GBA Video: Optimize when BLD* registers are written frequently
497 - OpenGL: Add xBR-lv2 shader
498 - Qt: Move last directory setting from qt.ini to config.ini
499 - Qt: Improved HiDPI support
500 - Qt: Expose configuration directory
501 - Qt: Merge "Save" and "OK" buttons in shader options
502 - Qt: Automatically load controller profile when plugged in
503 - Qt: Rename "Resample video" option to "Bilinear filtering"
504 - Qt: Remove audio thread
505 - Qt: Remove audio buffer sizing in AudioProcessorQt
506 - Qt: Re-enable QtMultimedia on Windows
507 - Qt: Make "Mute" able to be bound to a key
508 - Qt: Add .gb/.gbc files to the extension list in Info.plist
509 - Qt: Relax hard dependency on OpenGL
510 - Qt: Better highlight active key in control binding
511 - SDL: Remove scancode key input
512 - SDL: Automatically map controllers when plugged in
513 - Test: Add a basic test suite
514 - Util: Add size counting to Table
515 - Util: Add 8-bit PNG write support
516 - Util: Tune patch-fast extent sizes
517 - VFS: Call msync when syncing mapped data
518 - VFS: Allow truncating memory chunk VFiles
519 - VFS: Fix some minor VFile issues with FILEs
520 - VFS: Optimize expanding in-memory files
521 - VFS: Add VFileFIFO for operating on circle buffers
522Changes from beta 1:
523Features:
524 - Qt: Italian translation (by theheroGAC)
525 - Qt: Updated German translation
526Bugfixes:
527 - GB Audio: Fix incorrect channel 4 iteration
528 - GB Audio: Fix zombie mode bit masking
529 - GB Serialize: Fix timer serialization
530 - GB Video: Fix LYC regression
531 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
532 - GBA Timer: Fix count-up timing overflowing timer 3
533 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
534 - Qt: Fix memory search close button (fixes mgba.io/i/769)
535 - Qt: Fix window icon being stretched
536 - Qt: Fix initial window size (fixes mgba.io/i/766)
537 - Qt: Fix data directory path
538 - Qt: Fix controls not saving on non-SDL builds
539 - Qt: Fix translation initialization (fixes mgba.io/i/776)
540 - Qt: Fix patch loading while a game is running
541 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
542 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
543 - Qt: Fix GL-less build
544 - Qt: Fix Software renderer not handling alpha bits properly
545 - Qt: Fix screen background improperly stretching
546 - SDL: Fix cheats not loading
547Misc:
548 - GB Serialize: Add MBC state serialization
549 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
550 - GBA Timer: Improve accuracy of timers
551 - PSP2: Update toolchain to use vita.cmake
552 - Qt: Add language selector
553 - Qt: Minor test fixes
554 - Qt: Move shader settings into main settings window
555 - Qt: Dismiss game crashing/failing dialogs when a new game loads
556 - Qt: Properly ship Qt translations
557 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
558
5590.6 beta 1: (2017-06-29)
560 - Initial beta for 0.6
561
5620.5.2: (2016-12-31)
563Bugfixes:
564 - All: Fix fullscreen config option being ignored
565 - ARM7: PSR mode bits should not get sign extended
566 - GB: Fix audio not being deinitialized
567 - GB: Fix crash when masking savedata
568 - GB: Properly initialize sramRealVf variable
569 - GB Audio: Fix serialization of channel 3 and NR52 properties
570 - GB Audio: Reset envelope timer when reseting sound channel
571 - GB MBC: Fix SRAM dangling pointer with RTC games
572 - GB MBC: Fix initializing MBC when no ROM is loaded
573 - GB Memory: Fix patching ROM bank 0
574 - GB Memory: Fix starting HDMAs during mode 0
575 - GB Memory: Fix HDMA5 value after DMA completes
576 - GB Video: Initialize LCDC in renderer
577 - GB Video: Hblank IRQs should mask LYC=LY IRQs
578 - GBA: Fix IRQs firing after already being cleared
579 - GBA: Only unhalt CPU if appropriate bit is set in IE
580 - GBA: Add savegame override for Crash Bandicoot 2
581 - GBA BIOS: Fix MidiKey2Freq BIOS reads
582 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
583 - GBA Cheats: Fix GameShark ROM patches
584 - GBA I/O: Mask off WAITCNT bits that cannot be written
585 - GBA Memory: Fix misaligned BIOS reads
586 - GBA Memory: Fix VCOUNT being writable
587 - GBA Video: Fix out of bounds sprite transforms
588 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
589 - Libretro: Fix disabling BIOS
590 - Libretro: Fix Game Boy savestates and audio
591 - Qt: Fix changing resolution of software renderer
592 - Qt: Fix setting overrides
593 - Qt: Fix cut off tiles and alignment issues in tile viewer
594 - Qt: Only reset window dimensions when first shown
595 - Qt: Fix Qt Multimedia audio driver on big endian
596 - Qt: Fix Apply button for key and controller configurations
597 - VFS: Fix resizing memory chunks when not needed
598 - Windows: Fix Unicode directory handling
599Misc:
600 - GB, GBA: Prevent loading null ROMs
601 - GB Audio: Initialize wave RAM to GBC values
602 - GB Memory: Reset ROM bank when loading a ROM
603 - PSP2: Improved controller rumble
604
6050.5.1: (2016-10-05)
606Bugfixes:
607 - Core: Fix importing save games as read-only
608 - FFmpeg: Fix encoding AAC
609 - GB: Fix invalid STOP behavior on Game Boy Color
610 - GB: Initialize audio properly
611 - GB: Properly clear KEY1 bit 0 when switching speeds
612 - GB: Properly unload save files when unloading a ROM
613 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
614 - GB MBC: Fix MBC7 when size is incorrectly specified
615 - GB MBC: Fix RTC access when no save file is loaded
616 - GB SIO: Don't auto-clock external shift clock
617 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
618 - GB Video: Fix video frames getting missed when LCDC is off
619 - GB Video: Clear screen when LCDC is off
620 - GBA Cheats: Fix holding onto pointers that may get invalidated
621 - GBA Cheats: Fix key-activated CodeBreaker cheats
622 - GBA Cheats: Fix uninitialized memory getting freed when saving
623 - GBA Hardware: Improve Game Boy Player rumble behavior
624 - GBA Memory: Fix several unused I/O register read values
625 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
626 - LR35902: Fix events running with the wrong cycle active
627 - Qt: Fix "close" button on Overrides view
628 - Qt: Fix saving overrides
629 - Qt: Fix directory set unloading when replacing the ROM
630 - Qt: Fix patch loading
631 - Qt: Fix crash when saving an override if a game isn't loaded
632 - Qt: Fix showing default display driver as OpenGL (force 1.x)
633 - SDL: Attach rumble in SDL frontend
634 - Util: Fix PNG identification on files too small to be a PNG
635Misc:
636 - All: Only update version info if needed
637 - All: Split out install locations for Libretro and OpenEmu
638 - FFmpeg: Encoding cleanup
639 - GB: Reset active region when reloading ROM
640 - GB Memory: Initialize RAM pattern for GBC
641 - GB Video: Improved video timings
642 - Qt: Manage window sizes slightly better
643 - Qt: Remember scale option independent of core dimensions
644
6450.5.0: (2016-09-19)
646Features:
647 - Game Boy support
648 - Support for encrypted CodeBreaker GBA cheats
649 - Emulation of Vast Fame protected GBA carts (taizou)
650 - Tile viewer
651 - Threaded rendering mode
652 - Libretro: Memory map and achievement support (leiradel)
653 - GUI: Add UI control remapping
654 - GUI: Add fast-forward
655 - Wii: 240p support
656 - 3DS: Adjustable screen darkening
657 - Ability to temporarily load a savegame
658 - Load specific files out of archives
659 - Automatic BIOS detection
660Bugfixes:
661 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
662 - Debugger: Fix GDB breakpoints
663 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
664 - GBA: Fix filehandle leak with savegames
665 - GBA: Timer 0 cannot be count up
666 - GBA: Count up timers should not count themselves
667 - GBA Memory: Fix mirror on non-overdumped Classic NES games
668 - GBA Memory: Fix ldm {pc}
669 - GBA Savedata: Fix savedata sync timer
670 - GBA Savedata: Only unmap savedata if present
671 - GBA Serialize: Savestates now properly store prefetch
672 - GBA Video: WIN0/1 take priority over OBJWIN
673 - GBA Video: Fix out-of-order OBJWIN
674 - PSP2: Fix GPU crash while exiting
675 - PSP2: Fix VSync
676 - PSP2: Fix accelerometer range
677 - PSP2: Actually load screen mode setting
678 - PSP2: Fix gyroscope direction
679 - PSP2: Delete threads after they return
680 - PSP2: Fix mapping/unmapping from not at 0
681 - Qt: Fix bug in software renderer scaling
682 - Qt: Fix hanging key press after disabling autofire
683 - Qt: Fix being unable to pause manually when using auto-pausing
684 - SDL: Fix axes being mapped wrong
685 - Util: Fix realloc semantics in utf16to8
686 - Util: Fix inserting too many items into a hash table
687 - VFS: Fix uninitialized varaible reading from 7z
688 - VFS: Fix reading multiple files from a 7z archive
689 - Wii: Fix framelimiting after a slowdown
690 - Wii: Fix garbage flash at startup
691Misc:
692 - 3DS: Use blip_add_delta_fast for a small speed improvement
693 - 3DS: Allow UTF-16 filenames
694 - 3DS: Port to using citro3D
695 - 3DS: Use system font for menus
696 - 3DS: Attempt to use Core 2 for threads
697 - 3DS: Adjustable filering
698 - 3DS: 3D banner
699 - All: Add QUIET parameter to silence CMake
700 - All: Faster memory read/write
701 - ARM7: Support forcing Thumb mode via MSR
702 - ARM7: Flush prefetch cache when loading CPSR via MSR
703 - ARM7: Clean up instruction decoding for future expandability
704 - Debugger: Support register and memory writes via GDB stub
705 - Debugger: Add software breakpoint support to gdb
706 - FFmpeg: Full support for libavcodec 56+
707 - GBA: Better debug logging if event processing breaks
708 - GBA Audio: Force audio DMAs to not increment destination
709 - GBA BIOS: Use custom ArcTan, not relying on OS
710 - GBA Hardware: Clean up dead code in GBP
711 - GBA Memory: Optimize stalling behavior
712 - GBA Memory: Optimize Load-/StoreMultiple
713 - GBA Savedata: Add realistic timing for EEPROM
714 - GBA Serialize: Savestates now store if CPU was halted
715 - GBA Video: Remove old slow path fallback
716 - GBA Video: Optimize sprite drawing
717 - GBA Video: Optimize mode 0 rendering
718 - GBA Video: Optimize compositing cases slightly
719 - GUI: Screenshot dimensions are now passed through
720 - GUI: Add back logging
721 - GUI: Only reload config if manually saved
722 - GUI: Increase scrolling speed
723 - OpenGL: Log shader compilation failure
724 - OpenGL: Add texSize uniform
725 - Qt: Make -g flag work in Qt build
726 - Qt: Simplify OpenGL context creation
727 - Qt: Thread startup improvements
728 - Qt: Make audio channel/video layer options shortcut mappable
729 - Qt: Remove some C99isms from C++ code
730 - Qt: Remove default autofire mappings
731 - Qt: Make reseting when pasued frame-accurate
732 - Qt: Rearchitect game closing codepath
733 - PSP2: Use system font for menus
734 - PSP2: Add rumble for PS TV
735 - PSP2: Add fit-to-height screen mode
736 - PSP2: Sync files per descriptor
737 - PSP2: Allow UTF-8 filenames
738 - PSP2: Screenshots are now saved into the Photo Gallery
739 - PSP2: Stop underclocking when menuing
740 - SDL: Increase default audio buffer size to 1024 samples
741 - SDL: More responsive rumble
742 - Util: Add Vector GetConstPointer
743 - Util: Add rtrim
744 - Util: Add endswith
745 - VFS: Improve zip file detection
746 - Wii: Add pixelated resample filter
747 - Windows: Add native VDir support
748 - Util: Add PRIz macro for libc versions that don't support %z
749
7500.4.1: (2016-07-11)
751Bugfixes:
752 - All: Fix several file handle leaks
753 - All: Fix instruction tables getting zeroed when linking sometimes
754 - ARM7: Fix flags on SBC/RSC
755 - ARM7: Fix setting spsr privilege bits when spsr is empty
756 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
757 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
758 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
759 - GBA Memory: Fix executing code from OBJ region of VRAM
760 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
761 - GBA Serialize: Fix loading savegames from savestates
762 - OpenGL: Correct boolean vector strcmp strings for uniforms
763 - Qt: Fix sending gameStopped twice
764 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
765 - Qt: Fix initial state of key mapping
766 - Qt: Initialize m_useBios
767 - SDL: Fix joystick initialization on BSD
768 - SDL: Fix potential joystick crash in games with rumble
769 - SDL: Fix SDL 1.2 build
770 - SDL: Fix sporadic crash when deinitializing audio
771 - Shaders: Fix AGS-001 shader with some bad drivers
772 - Util: Use closesocket on Windows
773 - Util: Fix socket bind addresses
774 - VFS: Fix reading 7z archives without rewinding first
775 - VFS: VFileFromFD should not open directories
776 - Wii: Fix tilting direction
777 - Util: Fix realloc semantics in utf16to8
778Misc:
779 - All: Allow use of external minizip library
780 - Debugger: CLI debugger now exits when end-of-stream is reached
781 - FFmpeg: Update dependencies on Ubuntu
782 - GBA: Slightly optimize GBAProcessEvents
783 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
784 - GBA Video: Null renderer should return proper register values
785 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
786 - Qt: Add preset for DualShock 4
787 - Qt: Update 360 input profile on OS X to reflect newer drivers
788 - Qt: Remove use of NaN
789 - Qt: Canonicalize file paths when loading games
790 - Qt: Add refresh button to controller editing
791 - SDL: Remove default gamepad mappings
792 - Util: Fix intermittent build failure on OS X
793 - VFS: VFile.sync now updates modified time
794
7950.4.0: (2016-02-02)
796Features:
797 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
798 - I/O viewer
799 - Booting of multiboot images
800 - Customization of GIF recording
801 - Libretro: Cheat code support
802 - Support for GLSL shaders
803 - ROM information view
804 - Support for VBA-style cheat codes
805 - Savestates now store creation timestamps
806 - Key autofire
807 - Libretro: Allow blocking opposing directional input
808 - OpenEmu core for OS X
809 - Libretro: Settings for using BIOS and skipping intro
810 - Libretro: Customizable idle loop removal
811 - Implemented cycle counting for sprite rendering
812 - Cleaner, unified settings window
813 - Added a setting for pausing when the emulator is not in focus
814 - Customizable paths for save games, save states, screenshots and patches
815 - Controller hotplugging
816 - Ability to store save games and active cheats within savestates
817Bugfixes:
818 - ARM7: Fix sign of unaligned LDRSH
819 - ARM7: Fix decoding of some ARM ALU instructions with shifters
820 - Debugger: Fix watchpoints in gdb
821 - GBA: Fix warnings when creating and loading savestates
822 - GBA: Fix Iridion II savetype
823 - GBA BIOS: Fix misaligned CpuSet
824 - GBA Cheats: Fix cheats setting the Action Replay version
825 - GBA Hardware: Fix GPIO on big endian
826 - GBA Memory: Fix DMA register writing behavior
827 - GBA Memory: Fix DMAs triggering two cycles early
828 - Libretro: Fix aspect ratio
829 - Qt: Fix some potential crashes with the gamepad mapping
830 - Qt: Fix keys being mapped incorrectly when loading configuration file
831 - Util: Fix PowerPC PNG read/write pixel order
832 - Util: Fix excessive memory allocation when decoding a PNG
833 - VFS: Fix VFileReadline and remove _vfdReadline
834Misc:
835 - All: Improved PowerPC support
836 - All: Fix some undefined behavior warnings
837 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
838 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
839 - GBA: Implement bad I/O register loading
840 - GBA: Allow jumping to OAM and palette RAM
841 - GBA BIOS: Finish implementing RegisterRamReset
842 - GBA Config: Add "override" layer for better one-time configuration
843 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
844 - GBA Memory: Use a dynamically sized mask for ROM memory
845 - GBA Memory: Implement several unimplemented memory access types
846 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
847 - GBA RR: Starting from savestate now embeds the savegame
848 - GBA RR: Add preliminary SRAM support for VBM loading
849 - GBA RR: Add support for resets in movies
850 - GBA Video: Remove lastHblank, as it is implied
851 - Libretro: Use anonymous memory mappers for large blocks of memory
852 - Libretro: Add install target for libretro core
853 - Qt: Window size command line options are now supported
854 - Qt: Increase usability of key mapper
855 - Qt: Add 'Apply' button to settings window
856 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
857 - Qt: Allow use of modifier keys as input
858 - Qt: Optimize log viewer
859 - Qt: Added button for breaking into the GDB debugger
860 - Qt: Add box for showing duration of rewind
861 - SDL: Support fullscreen in SDL 1.2
862 - SDL: Allow GBASDLAudio to be used without a thread context
863 - Util: Use VFile for configuration
864 - Util: Add MutexTryLock
865
8660.3.2: (2015-12-16)
867Bugfixes:
868 - ARM7: Fix STRT/STRBT
869 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
870 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
871 - Libretro: Fix problems with rumble not turning off
872 - GBA: Fix idle skip state being retained between games
873 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
874 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
875 - GBA BIOS: Fix Sqrt sign
876 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
877 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
878 - GBA Memory: Fix DMA behavior for SRAM accesses
879 - GBA Memory: Fix Store8 to OBJ VRAM
880 - GBA Memory: Fix alignment of LDM/STM on SRAM
881 - GBA Memory: Fix unaligned out-of-bounds ROM loads
882 - GBA Memory: Fix timing of DMAs
883 - GBA Video: Fix _mix for 15-bit color
884 - GBA Video: Fix OAM and palette initialization
885 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
886 - Qt: Use safer isLoaded check in GameController
887 - Qt: Fix a race condition in PainterGL that could lead to a crash
888 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
889 - Qt: Fix font size in memory viewer
890 - Qt: Fix a crash in the memory viewer
891 - Qt: Add additional checks in CheatModel to prevent crashes
892 - Qt: Fix race condition with setting sample rate
893 - Qt: Fix crash when closing multiplayer windows
894 - Qt: Fix resetting while paused
895Misc:
896 - GBA Audio: Implement missing flags on SOUNDCNT_X register
897 - Qt: Add mute option to menu
898
8990.3.1: (2015-10-24)
900Bugfixes:
901 - ARM7: Fix instruction decoding of Thumb shifts
902 - GBA: Deinit savegame when unloading a ROM
903 - GBA: Fix BIOS check on big endian
904 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
905 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
906 - GBA Audio: Fix audio channels being silenced at the wrong time
907 - GBA Memory: Fix bad BIOS Load16 on big endian
908 - GBA Memory: Fix bad Load8 on big endian
909 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
910 - GBA Video: Fix edge case with sprite blend modes and semitransparency
911 - GBA Video: Fix objwin and blending interaction on sprites
912 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
913 - Libretro: Fix a memory leak with the render buffer
914 - Qt: Windows no longer spawn in the top left on first launch
915 - Qt: Fix install path of XDG desktop file with DESTDIR
916 - Qt: Fix drag and drop on Windows
917 - Qt: Reenable double buffering, as disabling it broke some Windows configs
918 - VFS: Fix return values of VFileFILE.read and .write
919Misc:
920 - All: Reset next event to cycles instead of zero to interrupt
921 - All: Add --version flag
922 - ARM7: Force disable LTO on two files to work around a GCC bug
923 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
924 - GBA: Better memory handling with PNG savestates
925 - GBA: Additional savestate sanity checks
926 - GBA: Check for cycle count being too high
927 - GBA Audio: Allow GBAAVStream to have no video callback
928 - GBA BIOS: Implement RegisterRamReset for SIO registers
929 - Qt: Remove useless help icons in dialogs
930 - Qt: Prevent savestate window from opening while in multiplayer
931 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
932 - Qt: Dropping multiplayer windows works more cleanly now
933
9340.3.0: (2015-08-16)
935Features:
936 - Ability to hide individual background layers, or OBJs
937 - Ability to mute individual audio channels
938 - Palette viewer and exporter
939 - Volume control
940 - More shortcuts are editable (e.g. quick save/load)
941 - Rewind now shows the frame after rewinding
942 - Import/Export of GameShark/Action Replay snapshots
943 - Add "Step backwards" item for single increment rewind
944 - Deadzone estimation for game controllers
945 - Analog inputs can be used for shortcuts
946 - Menu items for specific solar sensor brightness levels
947 - Remappable controls for tilt and gyroscope sensors
948 - Status messages for actions taken while a game is running (e.g. save/load state)
949 - Memory inspector
950 - Screensaver can now be suspended while a game is running
951 - Load/save the most recent savestate slot
952 - Support varible speed (PWM) rumble
953 - Ability to cap fast forward speed
954 - Finer control over FPS target
955 - Holdable shortcut for rewinding one frame at a time
956 - Ability to boot directly into the BIOS
957 - Preliminary support for yanking out the game pak while a game is running
958 - Thumb-drive mode by putting a file called portable.ini in the same folder
959 - Configurable display driver, between software and OpenGL
960 - Undo-able savestate loading and saving
961 - Controller profiles now store shortcut settings
962 - Default controller profiles for several common controllers
963 - Libretro now supports BIOS, rumble and solar sensor
964 - Implement BIOS call Stop, for sleep mode
965 - Automatically load patches, if found
966 - Improved video synchronization
967 - Configurable audio output sample rate
968Bugfixes:
969 - ARM7: Fix SWI and IRQ timings
970 - ARM7: Fix Thumb MUL timing
971 - ARM7: Fix timing of multiplies to use N cycles
972 - ARM7: ARMHotplugDetach should call deinit
973 - Debugger: Fix use-after-free in breakpoint clearing code
974 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
975 - GBA: Cap audio FIFO read size during deserialization
976 - GBA: Check for corrupted savestates when loading
977 - GBA: Check for improperly sized savestates when loading
978 - GBA: Check for savestates made from differently sized ROMs
979 - GBA: Fix calls to endian-independent loadstores
980 - GBA: Fix timing of reading from timer registers
981 - GBA: Ensure cycles never go negative
982 - GBA Audio: Force audio FIFOs to 32-bit
983 - GBA Audio: Fix audio pitch changing when adjusting buffer size
984 - GBA Audio: Fix sample order in audio channel 3
985 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
986 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
987 - GBA Memory: Improve Thumb open bus behavior
988 - GBA Memory: Fix potential DMA issue when loading a savestate
989 - GBA Memory: Fix load/store multiple video memory waitstates
990 - GBA SIO: Fix reseting when there are SIO devices attached
991 - GBA Video: Blended sprites should never have other effects applied
992 - GBA Video: Fix out-of-bounds tiles in mosaic
993 - GBA Video: Fix windows not affecting sprites
994 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
995 - GBA Video: Fix timing on first scanline
996 - Qt: Better cleanup when a game crashes
997 - Qt: Fix open ROM dialog filtering for archive formats
998 - Qt: Cap the maximum number of multiplayer windows
999 - Qt: Fix maximum year in sensor override
1000 - Qt: Fix window being too tall after exiting fullscreen
1001 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1002 - Qt: Fix analog buttons not getting unmapped
1003 - Qt: Fix passing command line options
1004 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1005 - SDL: Fix SDL build when OpenGL is missing
1006 - Util: Allow loading IPS patches that grow the ROM
1007 - VFS: Fix resource leaks if some allocations fail
1008 - VFS: Fix line-reading to return proper values
1009 - Video: Fix an issue with very long filenames
1010 - Util: Fix formatting of floats
1011Misc:
1012 - All: Add --help flag for command line programs
1013 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1014 - All: Enable static linking for Windows
1015 - All: Enable static linking for OS X
1016 - All: Threads are now named
1017 - All: Proper handling of Unicode file paths
1018 - ARM7: Add emulation for Undefined CPU mode
1019 - ARM7: Reduce the size of the Thumb instruction table
1020 - GBA: Add status log level
1021 - GBA: GBARewind now returns how many states it has rewound
1022 - GBA: SIO logging layer
1023 - GBA BIOS: Stub out SoundBias
1024 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1025 - GBA: Don't include GBACLIDebugger struct unless needed
1026 - GBA: Savedata is now synced shortly after data finishes being written
1027 - GBA: Process multiple timer events at once, if necessary
1028 - GBA Audio: Implement audio reset for channels A/B
1029 - GBA Audio: Process multiple audio events at once, if necessary
1030 - GBA Hardware: Backport generic RTC source into core
1031 - GBA Input: Allow axes and buttons to be mapped to the same key
1032 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1033 - GBA SIO: Add a dummy driver for Normal mode
1034 - GBA Thread: Add functionality for running callbacks on the GBA thread
1035 - GBA Thread: Split GBASync into a separate file
1036 - GBA Video: Refactor software renderer into separate files
1037 - GBA Video: Slightly optimize mode 0 mosaic rendering
1038 - Debugger: Free watchpoints in addition to breakpoints
1039 - Qt: Handle saving input settings better
1040 - Qt: Move GL frame drawing back onto its own thread
1041 - Qt: Fast forward (held) option moved from Other to Emulation menu
1042 - Qt: Show version info in window title
1043 - Qt: Migrate multiplayer window handling into GBAApp
1044 - Qt: Unified file opening and saving with last location
1045 - Qt: Fix windows being resizable when they shouldn't have been
1046 - Qt: Only hide cursor in full screen
1047 - Qt: Replace pause-after-frame mutex with an atomic
1048 - Qt: Add application icon and XDG desktop files
1049 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1050 - Qt: Don't save window size when entering fullscreen
1051 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1052 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1053 - Qt: Increase usability of key mapper
1054 - Qt: Show checkmark for window sizes
1055 - Qt: Set window path to loaded ROM
1056 - Perf: Ability to load savestates immediately on launch
1057 - SDL: Properly check for initialization
1058 - SDL: Clean up initialization functions
1059 - SDL: Clean up GL context
1060 - Util: Allow disabling the threading code entirely
1061 - VFS: Add sync method to force syncing with backing
1062
10630.2.1: (2015-05-13)
1064Bugfixes:
1065 - All: Fix sanitize-deb script not cleaning up after itself
1066 - All: Fix dependencies for libavcodec on Debian-derived platforms
1067 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1068 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1069 - ARM7: Fix ARM multiply instructions when PC is a destination register
1070 - Debugger: Fix use-after-free in breakpoint clearing code
1071 - Debugger: Fix boundary conditions in tab completion
1072 - GBA: Fix timers not updating timing when writing to only the reload register
1073 - GBA: Fix rewind boundary conditions
1074 - GBA: Add initial I/O register settings for background matrix registers
1075 - GBA: Fix hang when loading a savestate if sync to video is enabled
1076 - GBA: Handle out-of-bounds I/O access
1077 - GBA: Fix bounds-checking on EEPROM access
1078 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1079 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1080 - GBA Memory: Allow SRAM to be 64kB
1081 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1082 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1083 - GBA Video: Fix second frame mode 5
1084 - Perf: Fix race condition if a game crashes immediately on start
1085 - Qt: Fix Display object leak when closing a window
1086 - Qt: Fix .deb dependencies
1087 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1088 - Qt: Fix window not regaining focus after exiting savestate window
1089 - Qt: Fix regression where video would not record if the game had already started
1090 - Qt: Fix potential crash if a gamepad causes focus to change
1091 - Qt: Fix controller axis querying
1092 - Qt: Fix multiplayer windows opening as the wrong size
1093 - Qt: Fix controllers sometimes not loading the right profile
1094 - SDL: Fix boundary conditions for joystick adjustments
1095 - SDL: Allocate properly sized input maps
1096 - SDL: Fix potential build issues when Qt and SDL2 are in use
1097 - Util: Fix resource leak in UTF-8 handling code
1098 - Util: Fix a null-pointer issue when attempting to delete a key
1099 - VFS: Fix resource leaks if some allocations fail
1100 - Video: Fix an issue with very long filenames
1101Misc:
1102 - GBA Memory: Soft-crash if jumping past the end of a ROM
1103 - Qt: Show multiplayer numbers in window title
1104 - Qt: Solar sensor can have shortcuts set
1105
11060.2.0: (2015-04-03)
1107Features:
1108 - Support for gamepad axes, e.g. analog sticks or triggers
1109 - Add scale presets for up to 6x
1110 - Settings window
1111 - Bilinear resampling option
1112 - Add option to skip BIOS start screen
1113 - List of recently opened games
1114 - Support for games using the Solar Sensor
1115 - Better audio resampling via blip-buf
1116 - Game Pak overrides dialog for setting savetype and sensor values
1117 - Support for games using the tilt sensor
1118 - Remappable shortcuts for keyboard and gamepad
1119 - Rewinding of emulation
1120 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1121 - Support IPv6
1122 - Save directory of last loaded file
1123 - Support BPS patches
1124 - Automatically detect and optimize out idle loops
1125 - Configurable game overrides
1126 - Support loading 7-Zip files
1127 - Drag and drop game loading
1128 - Cheat code support
1129 - Runtime configurable audio driver
1130 - Libretro core for use with RetroArch and other front-ends
1131 - Controller profiles for setting different bindings for different controllers
1132 - Ability to lock aspect ratio
1133 - Local link cable support
1134 - Ability to switch which game controller is in use per instance
1135 - Ability to prevent opposing directional input
1136 - Warning dialog if an unimplemented BIOS feature is called
1137 - Debugger: Add CLI "frame", frame advance command
1138 - Debugger: Add CLI functions for writing to memory
1139 - Debugger: Add CLI functions for examining memory regions
1140 - Debugger: Add CLI function for writing a register
1141Bugfixes:
1142 - ARM7: Extend prefetch by one stage
1143 - ARM7: Fix cycle counting for loads
1144 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1145 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1146 - GBA: Initialize gba.sync to null
1147 - GBA: Fix timer initialization
1148 - GBA Audio: Support 16-bit writes to FIFO audio
1149 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1150 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1151 - GBA BIOS: Fix BIOS prefetch after reset
1152 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1153 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1154 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1155 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1156 - GBA Memory: Fix cycle counting for 32-bit load/stores
1157 - GBA RR: Fix fallthrough error when reading tags from a movie
1158 - GBA Thread: Fix possible hang when loading an archive
1159 - GBA Thread: Fix possible deadlock in video sync
1160 - Perf: Fix crash when the GBA thread fails to start
1161 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1162 - Qt: Fix crash when adjusting settings after closing a game
1163 - Qt: Fix crash when starting GDB stub after closing a game
1164 - Qt: Fix patch loading while a game is running
1165 - Qt: Fix crash when loading a game after stopping GDB server
1166 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1167 - Qt: Fix crash when attempting to pause if a game is not running
1168 - SDL: Properly clean up if a game doesn't launch
1169 - Util: Fix sockets on Windows
1170Misc:
1171 - All: Enable link-time optimization
1172 - Debugger: Watchpoints now work on STM/LDM instructions
1173 - Debugger: Clean up GDB stub network interfacing
1174 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1175 - Debugger: Merge Thumb BL instructions when disassembling
1176 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1177 - Debugger: Watchpoints now report address watched (fixes #68)
1178 - Debugger: Add support for soft breakpoints
1179 - Debugger: Make I/O register names be addresses instead of values
1180 - Debugger: Rename read/write commands
1181 - GBA: Improve accuracy of event timing
1182 - GBA: Add API for getting Configuration structs for overrides and input
1183 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1184 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1185 - GBA: Move A/V stream interface into core
1186 - GBA: Savestates now take into account savedata state machines (fixes #109)
1187 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1188 - GBA Memory: Simplify memory API and use fixed bus width
1189 - GBA Thread: Make GBASyncWaitFrameStart time out
1190 - GBA Video: Start video at the last scanline instead of the first
1191 - Qt: Optimize logo drawing
1192 - Qt: Move frame upload back onto main thread
1193 - Qt: Remember window position
1194 - Qt: Double-clicking on the window toggles full screen
1195 - Util: Use proper locale for reading and writing float values
1196
11970.1.1: (2015-01-24)
1198Bugfixes:
1199 - ARM7: Fix LDM writeback to a register already written
1200 - GBA: Fix timers 2 and 3 updating incorrectly
1201 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1202 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1203 - GBA Audio: Properly initialize audio FIFO channels
1204 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1205 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1206 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1207 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1208 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1209 - GBA BIOS: Fix HuffUnComp boundary conditions
1210 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1211 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1212 - GBA Memory: Filter out top nybble of DMA addresses
1213 - GBA Memory: Properly bounds-check VRAM accesses
1214 - GBA Memory: Fix initial DMA state
1215 - GBA Thread: Allow halted games to exit cleanly
1216 - GBA Video: Fix blend issues with obscured middle layers
1217 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1218 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1219 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1220 - GBA Video: Fix sprite boundary conditions with mosaic
1221 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1222 - Qt: Fix issue with set frame sizes being the wrong height
1223 - Qt: Fix emulator crashing when full screen if a game is not running
1224 - Qt: Fix window focus issues
1225 - Qt: Properly set default video recording settings
1226 - Qt: Fix a race condition when a game crashes immediately
1227 - Qt: Fix some cases where key mapping can break if focus is adjusted
1228 - Qt: Fix crash if a game pauses before any frames are shown
1229 - Debugger: Negative PC-relative loads now properly subtract the offset
1230 - Debugger: Align PC-relative loads in Thumb
1231 - Debugger: Fix watchpoints triggering too late
1232 - Debugger: Fix binary print putting spaces between digits
1233 - Video: Ensure FFmpeg encoder has audio frames
1234 - Video: Fix uncompressed PCM audio recording
1235 - Video: Fix FFmpeg crashing when the file extension is wrong
1236 - Util: Fix SOCKET_FAILED macro
1237Misc:
1238 - GBA: Exit cleanly on FATAL if the port supports it
1239 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1240 - Qt: Disable sync to video by default
1241 - Qt: Handle a game crash without crashing
1242 - Qt: Set default log level to FATAL, ERROR and WARN
1243 - Qt: Clarify some phrasing in the menus
1244 - Qt: Clear active buttons when focus is lost
1245
12460.1.0: (2014-12-13)
1247 - Initial release