all repos — mgba @ 2d4c1fdc2cfdfee8aeb697be6bcc2577e30b5104

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

 1#include "gba-thread.h"
 2
 3#include "arm.h"
 4#include "debugger.h"
 5#include "gba.h"
 6
 7#include <signal.h>
 8
 9static void* _GBAThreadRun(void* context) {
10	struct ARMDebugger debugger;
11	struct GBA gba;
12	struct GBAThread* threadContext = context;
13
14	sigset_t signals;
15	sigfillset(&signals);
16	pthread_sigmask(SIG_UNBLOCK, &signals, 0);
17
18	GBAInit(&gba);
19	if (threadContext->renderer) {
20		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
21	}
22
23	threadContext->gba = &gba;
24	threadContext->debugger = &debugger;
25	if (threadContext->fd >= 0) {
26		GBALoadROM(&gba, threadContext->fd);
27	}
28	GBAAttachDebugger(&gba, &debugger);
29	gba.keySource = &threadContext->activeKeys;
30
31	threadContext->started = 1;
32	pthread_mutex_lock(&threadContext->mutex);
33	pthread_cond_broadcast(&threadContext->cond);
34	pthread_mutex_unlock(&threadContext->mutex);
35
36	ARMDebuggerRun(&debugger);
37	threadContext->started = 0;
38	GBADeinit(&gba);
39
40	return 0;
41}
42
43int GBAThreadStart(struct GBAThread* threadContext) {
44	// TODO: error check
45	{
46		pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
47		threadContext->mutex = mutex;
48		pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
49		threadContext->cond = cond;
50	}
51	pthread_mutex_init(&threadContext->mutex, 0);
52	pthread_cond_init(&threadContext->cond, 0);
53
54	pthread_mutex_lock(&threadContext->mutex);
55	threadContext->activeKeys = 0;
56	threadContext->started = 0;
57	pthread_create(&threadContext->thread, 0, _GBAThreadRun, threadContext);
58	pthread_cond_wait(&threadContext->cond, &threadContext->mutex);
59	pthread_mutex_unlock(&threadContext->mutex);
60
61	return 0;
62}
63
64void GBAThreadJoin(struct GBAThread* threadContext) {
65	pthread_join(threadContext->thread, 0);
66
67	pthread_mutex_destroy(&threadContext->mutex);
68	pthread_cond_destroy(&threadContext->cond);
69}