CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21Emulation fixes:
22 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
23 - GBA: Reset now reloads multiboot ROMs
24 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
25 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
26 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
27 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
28 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
29 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
30 - GB Audio: Only reset channel 3 sample in DMG mode
31 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
32 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
33 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
34 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
35 - GBA Memory: Fix STM/LDM to invalid VRAM
36 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
37 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
38 - GB Printer: Reset printer buffer index after printing
39Other fixes:
40 - Qt: Fix some Qt display driver race conditions
41 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
42 - Switch: Fix threading-related crash on second launch
43 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
44 - Core: Fix crashes if core directories aren't set
45 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
46 - GB SIO: Fix lockstep failing games aren't reloaded
47 - Core: Fix crash when exiting game with cheats loaded
48 - GBA Cheats: Fix PARv3 Thumb hooks
49 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
50 - Libretro: Fix crash changing allowing opposing directions (hhromic)
51 - Qt: Fix race conditions initializing GDB stub
52 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
53Misc:
54 - GBA Savedata: EEPROM performance fixes
55 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
56 - GB Memory: Support running from blocked memory
57 - Qt: Don't unload ROM immediately if it crashes
58 - Debugger: Add breakpoint and watchpoint listing
59 - LR35902: Support PC-relative opcode decoding
60 - Qt: Support switching webcams
61 - Core: Add keysRead callback
62 - Qt: Cap window size on start to monitor size
63 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
64 - Debugger: Make tracing compatible with breakpoints/watchpoints
65 - Debugger: Print breakpoint/watchpoint number when inserting
66 - Qt: Open a message box for Qt frontend errors
67 - FFmpeg: Support audio-only recording
68 - Qt: Increase maximum magnifications and scaling
69 - Qt: Add native FPS button to settings view
70 - Qt: Improve sync code
71 - Switch: Dynamic display resizing
72 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
73 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
74 - mGUI: Remember name and position of last loaded game
75 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Switch: Support file associations
78 - Qt: Show error message if file failed to load
79
800.7.2: (2019-05-25)
81Emulation fixes:
82 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
83 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
84 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
85 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
86 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
87 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
88 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
89 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
90 - GBA Video: Fix scanline cache with scale factor change edge cases
91 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
92 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
93Other fixes:
94 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
95 - All: Fix several memory leaks
96 - GB Core: Fix toggling WIN and OBJ being swapped
97 - GBA: Fix skipping BIOS on irregularly sized ROMs
98 - CMake: Fix .deb imagemagick dependencies
99 - FFmpeg: Improve initialization reliability and cleanup
100 - FFmpeg: Fix audio conversion producing gaps
101 - LR35902: Fix disassembly of several CB-prefix instructions
102 - LR35902: Fix trailing whitespace in disassembly
103 - Qt: More app metadata fixes
104 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
105 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
106 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
107 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
108 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
109 - Qt: Fix bounded fast forward with Qt Multimedia
110 - Qt: Fix saving settings with native FPS target
111 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
112Misc:
113 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
114 - Qt: Improve camera initialization
115 - Vita: Improved frame drawing speed
116
1170.7.1: (2019-02-24)
118Bugfixes:
119 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
120 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
121 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
122 - GB, GBA Serialize: Fix loading two states in a row
123 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
124 - GBA DMA: Fix Display Start DMAs
125 - GBA DMA: Fix DMA start/end timing
126 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
127 - GBA Memory: Fix a few AGBPrint crashes
128 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
129 - GBA SIO: Prevent writing read-only multiplayer bits
130 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
131 - Python: Fix crash when deleting files owned by library
132 - Python: Make sure GB link object isn't GC'd before GB object
133 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
134 - Qt: Fix tile and sprite views not always displaying at first
135 - Qt: Fix audio context holding onto closed game controller
136 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
137 - Qt: Fix window icon on X11
138 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
139 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
140 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
141Misc:
142 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
143 - Qt: Updated Italian translation (by Vecna)
144
1450.7.0: (2019-01-26)
146Features:
147 - ELF support
148 - Game Boy Camera support
149 - Qt: Set default Game Boy colors
150 - Game Boy Printer support
151 - Super Game Boy support
152 - Customizable autofire speed
153 - Ability to set default Game Boy model
154 - Map viewer
155 - Automatic cheat loading and saving
156 - GameShark and Action Replay button support
157 - AGBPrint support
158 - Debugger: Conditional breakpoints and watchpoints
159 - Ability to select GB/GBC/SGB BIOS on console ports
160 - Optional automatic state saving/loading
161 - Access to ur0 and uma0 partitions on the Vita
162 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
163 - GBA: ARMIPS/A22i-style and ELF symbol table support
164 - Initial Switch port
165Bugfixes:
166 - ARM: Fix MSR when T bit is set
167 - Core: Fix audio sync breaking when interrupted
168 - Core: Fix ordering events when scheduling during events
169 - FFmpeg: Fix encoding audio/video queue issues
170 - GB: Revamp IRQ handling based on new information
171 - GB: Fix IRQ disabling on the same T-cycle as an assert
172 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
173 - GB Audio: Clock frame events on DIV
174 - GB Audio: Fix channel 3 reset value
175 - GB Audio: Fix channel 4 initial LFSR
176 - GB Audio: Fix channel 1, 2 and 4 reset timing
177 - GB I/O: DMA register is R/W
178 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
179 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
180 - GB, GBA Savedata: Fix unmasking savedata crash
181 - GB Serialize: Fix audio state loading
182 - GB Serialize: Fix game title check
183 - GB Serialize: Fix IRQ pending/EI pending confusion
184 - GB Timer: Minor accuracy improvements
185 - GB Video: Fix dot clock timing being slightly wrong
186 - GB Video: Fix loading states while in mode 3
187 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
188 - GB Video: Fix SCX timing
189 - GB, GBA Video: Don't call finishFrame twice in thread proxy
190 - GBA: Reset WAITCNT properly
191 - GBA BIOS: Fix BitUnPack final byte
192 - GBA BIOS: Fix BitUnPack narrowing
193 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
194 - GBA DMA: Fix temporal sorting of DMAs of different priorities
195 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
196 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
197 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
198 - GBA Savedata: Fix savedata modified time updating when read-only
199 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
200 - GBA Serialize: Fix loading states in Hblank
201 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
202 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
203 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
204 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
205 - GBA Video: Start timing mid-scanline when skipping BIOS
206 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
207 - GBA Video: Make layer disabling work consistently
208 - PSP2: Fix more issues causing poor audio
209 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
210 - Qt: Improve FPS timer stability
211 - Util: Fix wrapping edge cases in RingFIFO
212Misc:
213 - 3DS: Remove deprecated CSND interface
214 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
215 - Core: Remove broken option for whether rewinding restores save games
216 - Feature: Added loading savestates from command line
217 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
218 - FFmpeg: Support lossless h.264 encoding
219 - FFmpeg: Support lossless VP9 encoding
220 - GBA Cheats: Allow multiple ROM patches in the same slot
221 - GB: Skip BIOS option now works
222 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
223 - GB Audio: Improved audio quality
224 - GB, GBA Audio: Increase max audio volume
225 - GB MBC: Remove erroneous bank 0 wrapping
226 - GB Video: Darken colors in GBA mode
227 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
228 - GBA: Implement display start DMAs
229 - GBA: Improve multiboot image detection
230 - GBA Memory: 64 MiB GBA Video cartridge support
231 - GBA Savedata: Remove ability to disable realistic timing
232 - GBA Timer: Use global cycles for timers
233 - Libretro: Add frameskip option
234 - mGUI: Add fast forward toggle
235 - PSP2: Use system enter key by default
236 - Python: Integrate tests from cinema test suite
237 - Qt: Redo GameController into multiple classes
238 - Qt: Prevent window from being created off-screen
239 - Qt: Add option to disable FPS display
240 - Qt: Options to mess around with layer placement
241 - Qt: Add load alternate save option
242 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
243 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
244 - Test: Restructure test suite into multiple executables
245 - Util: Don't build crc32 if the function already exists
246 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
247Changes from beta 1:
248Features:
249 - Libretro: Add Game Boy cheat support
250 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
251 - Switch: Rumble support
252 - Switch: Rotation support
253 - Switch: Screen stretching options
254 - Qt: State file load/save menu options
255 - Windows installer
256 - Tile viewer now has adjustable width
257 - Python: Experimental audio API
258Bugfixes:
259 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
260 - Core: Remember to deinit proxy ring FIFO
261 - Core: Reroot timing list when (de)scheduling
262 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
263 - GB MBC: Fix MBC30 SRAM
264 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
265 - GB Video: Fix SGB border hole size
266 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
267 - GBA: Fix GB Player features
268 - GBA I/O: SOUNDCNT_HI is readable when sound is off
269 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
270 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
271 - Libretro: Fix adding codes with hooks
272 - PSP2: Fix audio crackling after fast forward
273 - PSP2: Fix audio crackling when buffer is full
274 - Qt: Fix jumbled background when paused
275 - Qt: Fix FPS counter on Windows
276 - Qt: Fix focus issues with load/save state overlay
277 - Switch: Fix incorrect mapping for fast forward cap
278 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
279 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
280 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
281 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
282 - Qt: Ensure FATAL logs reach log view
283 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
284Misc:
285 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
286 - Debugger: Minor text fixes
287 - Debugger: Readability improvements (fixes mgba.io/i/1238)
288 - GB: Improved SGB2 support
289 - GB Audio: Skip frame if enabled when clock is high
290 - Libretro: Reduce rumble callbacks
291 - mGUI: Add SGB border configuration option
292 - mGUI: Add support for different settings types
293 - Python: Minor API improvements
294 - Qt: Ensure camera image is valid
295 - Qt: Debugger console history
296 - Qt: Detect presence of GL_ARB_framebuffer_object
297 - Qt: Minor memory view tweaks
298 - Res: Improve modeling of AGB/AGS screen in shaders
299 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
300 - Wii: Expose stretch configuration in settings
301 - Wii: Stretch now sets pixel-accurate mode size cap
302
3030.7 beta 1: (2018-09-24)
304- Initial beta for 0.7
305
3060.6.3: (2018-04-14)
307Bugfixes:
308 - GB Audio: Revert unsigned audio changes
309 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
310 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
311
3120.6.2: (2018-04-03)
313Bugfixes:
314 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
315 - 3DS: Fix opening files in directory names with trailing slashes
316 - LR35902: Fix watchpoints not reporting new value
317 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
318 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
319 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
320 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
321 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
322 - GBA: Fix SharkPort saves for EEPROM games
323 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
324 - GBA BIOS: Fix incorrect exit condition in LZ77
325 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
326 - GBA Cheats: Fix slide codes not initializing properly
327 - GBA DMA: ROM reads are forced to increment
328 - GBA Hardware: RTC accuracy improvements
329 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
330 - GBA Memory: Fix copy-on-write memory leak
331 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
332 - GBA Savedata: Fix crash when resizing flash
333 - GBA Video: Force align 256-color tiles
334 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
335 - PSP2: Fix issues causing poor audio
336 - Python: Fix package directory
337 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
338 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
339 - Wii: Fix screen tear when unpausing
340 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
341Misc:
342 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
343 - GB MBC: Remove erroneous bank 0 wrapping
344 - GBA: Improve multiboot image detection
345 - PSP2: Use system enter key by default
346
3470.6.1: (2017-10-01)
348Bugfixes:
349 - GB, GBA: Fix crashes when attempting to identify null VFiles
350 - GB, GBA: Fix sync to video with frameskip
351 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
352 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
353 - GB Core: Fix palette loading when loading a foreign config
354 - GB MBC: Pocket Cam memory should be accessible without enabling
355 - GB MBC: Fix SRAM sizes 4 and 5
356 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
357 - GB MBC: Fix RTC loading when file size is off
358 - GB Memory: Initialize peripheral pointers
359 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
360 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
361 - GB Memory: Actually load latch time from savestate
362 - GB Serialize: Fix deserializing video STAT
363 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
364 - GB Video: Fix potential hang when ending mode 0
365 - GB Video: Fix read mode when enabling LCD
366 - GBA: Reset active region as needed when loading a ROM
367 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
368 - GBA BIOS: Use core's VRAM variable instead of renderer's
369 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
370 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
371 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
372 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
373 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
374 - Python: Fix importing .gb or .gba before .core
375 - Qt: Fix command line debugger closing second game
376 - Qt: Fix LOG argument order
377 - Qt: Fix timezone issues with time overrides
378 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
379 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
380Misc:
381 - CMake: Fix CPack dependencies for libpng 1.6
382 - GBA: Detect hardware for Pokémon FireRed ROM hacks
383 - GBA Cheats: Improve detection of raw cheats
384 - Qt: Don't rebuild library view if style hasn't changed
385 - Qt: Allow overrides to be saved before a game is loaded
386 - Qt: Hide mouse immediately when loading
387 - SDL: Fix 2.0.5 build on macOS under some circumstances
388 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
389
3900.6.0: (2017-07-16)
391Features:
392 - Library view
393 - Sprite viewer
394 - Debugging console
395 - Improved memory viewer
396 - Memory search
397 - Command line ability to override configuration values
398 - Add option to allow preloading the entire ROM before running
399 - Add option for whether rewinding restores save games
400 - Savestates now contain any RTC override data
401 - Add option to lock video to integer scaling
402 - LR35902: Watchpoints
403 - LR35902/GB-Z80 disassembler
404 - GB: Tile viewer
405 - GB: Video/audio channel enabling/disabling
406 - GB: Symbol table support
407 - GB MBC: Add MBC1 multicart support
408 - GBA: Support printing debug strings from inside a game
409 - GBA: Better cheat type autodetection
410 - Implement keypad interrupts
411 - Configuration of gamepad hats
412 - Video log recording for testing and bug reporting
413 - Debugger: Segment/bank support
414 - Debugger: Execution tracing
415 - Qt: German translation (by Lothar Serra Mari)
416 - Qt: Spanish translation (by Kevin López)
417 - Qt: Italian translation (by theheroGAC)
418Bugfixes:
419 - ARM7: Fix MLA/*MULL/*MLAL timing
420 - Core: Fix crash with rewind if savestates shrink
421 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
422 - Core: Fix directory sets crashing on close if base isn't properly detached
423 - FFmpeg: Fix overflow and general issues with audio encoding
424 - GB: Fix flickering when screen is strobed quickly
425 - GB: Fix STAT blocking
426 - GB MBC: Fix ROM bank overflows getting set to bank 0
427 - GB MBC: Fix swapping carts not detect new MBC
428 - GB Timer: Improve DIV reset behavior
429 - GB Timer: Fix DIV batching if TAC changes
430 - GB Video: Reset renderer when loading state
431 - GBA: Fix multiboot ROM loading
432 - GBA: Fix multiboot loading resulting in too small WRAM
433 - GBA BIOS: Implement BitUnPack
434 - GBA BIOS: Fix ArcTan sign in HLE BIOS
435 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
436 - GBA BIOS: Fix INT_MIN/-1 crash
437 - GBA Hardware: Fix crash if a savestate lies about game hardware
438 - GBA I/O: Handle audio registers specially when deserializing
439 - GBA Memory: Improve initial skipped BIOS state
440 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
441 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
442 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
443 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
444 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
445 - LR35902: Fix core never exiting with certain event patterns
446 - LR35902: Fix pc overflowing current region off-by-one
447 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
448 - OpenGL: Fix some shaders causing offset graphics
449 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
450 - Qt: Fix window icon being stretched
451 - Qt: Fix data directory path
452 - Qt: Fix timing issues on high refresh rate monitors
453 - Qt: Fix linking after some windows have been closed
454 - Qt: Fix crash when changing audio settings after a game is closed
455 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
456 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
457 - Qt: Fix game unpausing after frame advancing and refocusing
458 - SDL: Fix game crash check
459 - SDL: Fix race condition with audio thread when starting
460 - SDL: Fix showing version number
461 - Test: Fix crash when loading invalid file
462 - Test: Fix crash when fuzzing fails to load a file
463 - Test: Don't rely on core for frames elapsed
464 - Test: Fix crash when loading invalid file
465 - Test: Fix crash when fuzzing fails to load a file
466 - Tools: Fix recurring multiple times over the same library
467 - Util: Fix overflow when loading invalid UPS patches
468 - Util: Fix highest-fd socket not being returned by SocketAccept
469 - Windows: Fix VDir.rewind
470Misc:
471 - All: Add C++ header guards
472 - All: Move time.h include to common.h
473 - 3DS, PSP2, Wii: Last directory loaded is saved
474 - CMake: Add ability to just print version string
475 - Core: New, faster event timing subsystem
476 - Core: Clean up some thread state checks
477 - Core: Add generic checksum function
478 - Core: Cores can now have multiple sets of callbacks
479 - Core: Restore sleep callback
480 - Core: Move rewind diffing to its own thread
481 - Core: Ability to enumerate and modify video and audio channels
482 - Core: List memory segments in the core
483 - Core: Move savestate creation time to extdata
484 - Core: Config values can now be hexadecimal
485 - Core: Improved threading interrupted detection
486 - Debugger: Modularize CLI debugger
487 - Debugger: Make building with debugging aspects optional
488 - Debugger: Add functions for read- or write-only watchpoints
489 - Debugger: Make attaching a backend idempotent
490 - Debugger: Add mDebuggerRunFrame convenience function
491 - Feature: Move game database from flatfile to SQLite3
492 - Feature: Support ImageMagick 7
493 - Feature: Make -l option explicit
494 - FFmpeg: Return false if a file fails to open
495 - FFmpeg: Force MP4 files to YUV420P
496 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
497 - GB: Reset with initial state of DIV register
498 - GB MBC: New MBC7 implementation
499 - GB Audio: Simplify envelope code
500 - GB Audio: Improve initial envelope samples
501 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
502 - GB Video: Improved video timings
503 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
504 - GBA, GB: ROM is now unloaded if a patch is applied
505 - GBA DMA: Refactor DMA out of memory.c
506 - GBA DMA: Move DMAs to using absolute timing
507 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
508 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
509 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
510 - GBA Memory: Support reading/writing POSTFLG
511 - GBA Memory: Remove unused prefetch cruft
512 - GBA Timer: Improve accuracy of timers
513 - GBA Video: Clean up unused timers
514 - GBA Video: Allow multiple handles into the same tile cache
515 - GBA Video, GB Video: Colors are now fully scaled
516 - GBA Video: Optimize when BLD* registers are written frequently
517 - OpenGL: Add xBR-lv2 shader
518 - Qt: Move last directory setting from qt.ini to config.ini
519 - Qt: Improved HiDPI support
520 - Qt: Expose configuration directory
521 - Qt: Merge "Save" and "OK" buttons in shader options
522 - Qt: Automatically load controller profile when plugged in
523 - Qt: Rename "Resample video" option to "Bilinear filtering"
524 - Qt: Remove audio thread
525 - Qt: Remove audio buffer sizing in AudioProcessorQt
526 - Qt: Re-enable QtMultimedia on Windows
527 - Qt: Make "Mute" able to be bound to a key
528 - Qt: Add .gb/.gbc files to the extension list in Info.plist
529 - Qt: Relax hard dependency on OpenGL
530 - Qt: Better highlight active key in control binding
531 - SDL: Remove scancode key input
532 - SDL: Automatically map controllers when plugged in
533 - Test: Add a basic test suite
534 - Util: Add size counting to Table
535 - Util: Add 8-bit PNG write support
536 - Util: Tune patch-fast extent sizes
537 - VFS: Call msync when syncing mapped data
538 - VFS: Allow truncating memory chunk VFiles
539 - VFS: Fix some minor VFile issues with FILEs
540 - VFS: Optimize expanding in-memory files
541 - VFS: Add VFileFIFO for operating on circle buffers
542Changes from beta 1:
543Features:
544 - Qt: Italian translation (by theheroGAC)
545 - Qt: Updated German translation
546Bugfixes:
547 - GB Audio: Fix incorrect channel 4 iteration
548 - GB Audio: Fix zombie mode bit masking
549 - GB Serialize: Fix timer serialization
550 - GB Video: Fix LYC regression
551 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
552 - GBA Timer: Fix count-up timing overflowing timer 3
553 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
554 - Qt: Fix memory search close button (fixes mgba.io/i/769)
555 - Qt: Fix window icon being stretched
556 - Qt: Fix initial window size (fixes mgba.io/i/766)
557 - Qt: Fix data directory path
558 - Qt: Fix controls not saving on non-SDL builds
559 - Qt: Fix translation initialization (fixes mgba.io/i/776)
560 - Qt: Fix patch loading while a game is running
561 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
562 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
563 - Qt: Fix GL-less build
564 - Qt: Fix Software renderer not handling alpha bits properly
565 - Qt: Fix screen background improperly stretching
566 - SDL: Fix cheats not loading
567Misc:
568 - GB Serialize: Add MBC state serialization
569 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
570 - GBA Timer: Improve accuracy of timers
571 - PSP2: Update toolchain to use vita.cmake
572 - Qt: Add language selector
573 - Qt: Minor test fixes
574 - Qt: Move shader settings into main settings window
575 - Qt: Dismiss game crashing/failing dialogs when a new game loads
576 - Qt: Properly ship Qt translations
577 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
578
5790.6 beta 1: (2017-06-29)
580 - Initial beta for 0.6
581
5820.5.2: (2016-12-31)
583Bugfixes:
584 - All: Fix fullscreen config option being ignored
585 - ARM7: PSR mode bits should not get sign extended
586 - GB: Fix audio not being deinitialized
587 - GB: Fix crash when masking savedata
588 - GB: Properly initialize sramRealVf variable
589 - GB Audio: Fix serialization of channel 3 and NR52 properties
590 - GB Audio: Reset envelope timer when reseting sound channel
591 - GB MBC: Fix SRAM dangling pointer with RTC games
592 - GB MBC: Fix initializing MBC when no ROM is loaded
593 - GB Memory: Fix patching ROM bank 0
594 - GB Memory: Fix starting HDMAs during mode 0
595 - GB Memory: Fix HDMA5 value after DMA completes
596 - GB Video: Initialize LCDC in renderer
597 - GB Video: Hblank IRQs should mask LYC=LY IRQs
598 - GBA: Fix IRQs firing after already being cleared
599 - GBA: Only unhalt CPU if appropriate bit is set in IE
600 - GBA: Add savegame override for Crash Bandicoot 2
601 - GBA BIOS: Fix MidiKey2Freq BIOS reads
602 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
603 - GBA Cheats: Fix GameShark ROM patches
604 - GBA I/O: Mask off WAITCNT bits that cannot be written
605 - GBA Memory: Fix misaligned BIOS reads
606 - GBA Memory: Fix VCOUNT being writable
607 - GBA Video: Fix out of bounds sprite transforms
608 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
609 - Libretro: Fix disabling BIOS
610 - Libretro: Fix Game Boy savestates and audio
611 - Qt: Fix changing resolution of software renderer
612 - Qt: Fix setting overrides
613 - Qt: Fix cut off tiles and alignment issues in tile viewer
614 - Qt: Only reset window dimensions when first shown
615 - Qt: Fix Qt Multimedia audio driver on big endian
616 - Qt: Fix Apply button for key and controller configurations
617 - VFS: Fix resizing memory chunks when not needed
618 - Windows: Fix Unicode directory handling
619Misc:
620 - GB, GBA: Prevent loading null ROMs
621 - GB Audio: Initialize wave RAM to GBC values
622 - GB Memory: Reset ROM bank when loading a ROM
623 - PSP2: Improved controller rumble
624
6250.5.1: (2016-10-05)
626Bugfixes:
627 - Core: Fix importing save games as read-only
628 - FFmpeg: Fix encoding AAC
629 - GB: Fix invalid STOP behavior on Game Boy Color
630 - GB: Initialize audio properly
631 - GB: Properly clear KEY1 bit 0 when switching speeds
632 - GB: Properly unload save files when unloading a ROM
633 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
634 - GB MBC: Fix MBC7 when size is incorrectly specified
635 - GB MBC: Fix RTC access when no save file is loaded
636 - GB SIO: Don't auto-clock external shift clock
637 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
638 - GB Video: Fix video frames getting missed when LCDC is off
639 - GB Video: Clear screen when LCDC is off
640 - GBA Cheats: Fix holding onto pointers that may get invalidated
641 - GBA Cheats: Fix key-activated CodeBreaker cheats
642 - GBA Cheats: Fix uninitialized memory getting freed when saving
643 - GBA Hardware: Improve Game Boy Player rumble behavior
644 - GBA Memory: Fix several unused I/O register read values
645 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
646 - LR35902: Fix events running with the wrong cycle active
647 - Qt: Fix "close" button on Overrides view
648 - Qt: Fix saving overrides
649 - Qt: Fix directory set unloading when replacing the ROM
650 - Qt: Fix patch loading
651 - Qt: Fix crash when saving an override if a game isn't loaded
652 - Qt: Fix showing default display driver as OpenGL (force 1.x)
653 - SDL: Attach rumble in SDL frontend
654 - Util: Fix PNG identification on files too small to be a PNG
655Misc:
656 - All: Only update version info if needed
657 - All: Split out install locations for Libretro and OpenEmu
658 - FFmpeg: Encoding cleanup
659 - GB: Reset active region when reloading ROM
660 - GB Memory: Initialize RAM pattern for GBC
661 - GB Video: Improved video timings
662 - Qt: Manage window sizes slightly better
663 - Qt: Remember scale option independent of core dimensions
664
6650.5.0: (2016-09-19)
666Features:
667 - Game Boy support
668 - Support for encrypted CodeBreaker GBA cheats
669 - Emulation of Vast Fame protected GBA carts (taizou)
670 - Tile viewer
671 - Threaded rendering mode
672 - Libretro: Memory map and achievement support (leiradel)
673 - GUI: Add UI control remapping
674 - GUI: Add fast-forward
675 - Wii: 240p support
676 - 3DS: Adjustable screen darkening
677 - Ability to temporarily load a savegame
678 - Load specific files out of archives
679 - Automatic BIOS detection
680Bugfixes:
681 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
682 - Debugger: Fix GDB breakpoints
683 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
684 - GBA: Fix filehandle leak with savegames
685 - GBA: Timer 0 cannot be count up
686 - GBA: Count up timers should not count themselves
687 - GBA Memory: Fix mirror on non-overdumped Classic NES games
688 - GBA Memory: Fix ldm {pc}
689 - GBA Savedata: Fix savedata sync timer
690 - GBA Savedata: Only unmap savedata if present
691 - GBA Serialize: Savestates now properly store prefetch
692 - GBA Video: WIN0/1 take priority over OBJWIN
693 - GBA Video: Fix out-of-order OBJWIN
694 - PSP2: Fix GPU crash while exiting
695 - PSP2: Fix VSync
696 - PSP2: Fix accelerometer range
697 - PSP2: Actually load screen mode setting
698 - PSP2: Fix gyroscope direction
699 - PSP2: Delete threads after they return
700 - PSP2: Fix mapping/unmapping from not at 0
701 - Qt: Fix bug in software renderer scaling
702 - Qt: Fix hanging key press after disabling autofire
703 - Qt: Fix being unable to pause manually when using auto-pausing
704 - SDL: Fix axes being mapped wrong
705 - Util: Fix realloc semantics in utf16to8
706 - Util: Fix inserting too many items into a hash table
707 - VFS: Fix uninitialized varaible reading from 7z
708 - VFS: Fix reading multiple files from a 7z archive
709 - Wii: Fix framelimiting after a slowdown
710 - Wii: Fix garbage flash at startup
711Misc:
712 - 3DS: Use blip_add_delta_fast for a small speed improvement
713 - 3DS: Allow UTF-16 filenames
714 - 3DS: Port to using citro3D
715 - 3DS: Use system font for menus
716 - 3DS: Attempt to use Core 2 for threads
717 - 3DS: Adjustable filering
718 - 3DS: 3D banner
719 - All: Add QUIET parameter to silence CMake
720 - All: Faster memory read/write
721 - ARM7: Support forcing Thumb mode via MSR
722 - ARM7: Flush prefetch cache when loading CPSR via MSR
723 - ARM7: Clean up instruction decoding for future expandability
724 - Debugger: Support register and memory writes via GDB stub
725 - Debugger: Add software breakpoint support to gdb
726 - FFmpeg: Full support for libavcodec 56+
727 - GBA: Better debug logging if event processing breaks
728 - GBA Audio: Force audio DMAs to not increment destination
729 - GBA BIOS: Use custom ArcTan, not relying on OS
730 - GBA Hardware: Clean up dead code in GBP
731 - GBA Memory: Optimize stalling behavior
732 - GBA Memory: Optimize Load-/StoreMultiple
733 - GBA Savedata: Add realistic timing for EEPROM
734 - GBA Serialize: Savestates now store if CPU was halted
735 - GBA Video: Remove old slow path fallback
736 - GBA Video: Optimize sprite drawing
737 - GBA Video: Optimize mode 0 rendering
738 - GBA Video: Optimize compositing cases slightly
739 - GUI: Screenshot dimensions are now passed through
740 - GUI: Add back logging
741 - GUI: Only reload config if manually saved
742 - GUI: Increase scrolling speed
743 - OpenGL: Log shader compilation failure
744 - OpenGL: Add texSize uniform
745 - Qt: Make -g flag work in Qt build
746 - Qt: Simplify OpenGL context creation
747 - Qt: Thread startup improvements
748 - Qt: Make audio channel/video layer options shortcut mappable
749 - Qt: Remove some C99isms from C++ code
750 - Qt: Remove default autofire mappings
751 - Qt: Make reseting when pasued frame-accurate
752 - Qt: Rearchitect game closing codepath
753 - PSP2: Use system font for menus
754 - PSP2: Add rumble for PS TV
755 - PSP2: Add fit-to-height screen mode
756 - PSP2: Sync files per descriptor
757 - PSP2: Allow UTF-8 filenames
758 - PSP2: Screenshots are now saved into the Photo Gallery
759 - PSP2: Stop underclocking when menuing
760 - SDL: Increase default audio buffer size to 1024 samples
761 - SDL: More responsive rumble
762 - Util: Add Vector GetConstPointer
763 - Util: Add rtrim
764 - Util: Add endswith
765 - VFS: Improve zip file detection
766 - Wii: Add pixelated resample filter
767 - Windows: Add native VDir support
768 - Util: Add PRIz macro for libc versions that don't support %z
769
7700.4.1: (2016-07-11)
771Bugfixes:
772 - All: Fix several file handle leaks
773 - All: Fix instruction tables getting zeroed when linking sometimes
774 - ARM7: Fix flags on SBC/RSC
775 - ARM7: Fix setting spsr privilege bits when spsr is empty
776 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
777 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
778 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
779 - GBA Memory: Fix executing code from OBJ region of VRAM
780 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
781 - GBA Serialize: Fix loading savegames from savestates
782 - OpenGL: Correct boolean vector strcmp strings for uniforms
783 - Qt: Fix sending gameStopped twice
784 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
785 - Qt: Fix initial state of key mapping
786 - Qt: Initialize m_useBios
787 - SDL: Fix joystick initialization on BSD
788 - SDL: Fix potential joystick crash in games with rumble
789 - SDL: Fix SDL 1.2 build
790 - SDL: Fix sporadic crash when deinitializing audio
791 - Shaders: Fix AGS-001 shader with some bad drivers
792 - Util: Use closesocket on Windows
793 - Util: Fix socket bind addresses
794 - VFS: Fix reading 7z archives without rewinding first
795 - VFS: VFileFromFD should not open directories
796 - Wii: Fix tilting direction
797 - Util: Fix realloc semantics in utf16to8
798Misc:
799 - All: Allow use of external minizip library
800 - Debugger: CLI debugger now exits when end-of-stream is reached
801 - FFmpeg: Update dependencies on Ubuntu
802 - GBA: Slightly optimize GBAProcessEvents
803 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
804 - GBA Video: Null renderer should return proper register values
805 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
806 - Qt: Add preset for DualShock 4
807 - Qt: Update 360 input profile on OS X to reflect newer drivers
808 - Qt: Remove use of NaN
809 - Qt: Canonicalize file paths when loading games
810 - Qt: Add refresh button to controller editing
811 - SDL: Remove default gamepad mappings
812 - Util: Fix intermittent build failure on OS X
813 - VFS: VFile.sync now updates modified time
814
8150.4.0: (2016-02-02)
816Features:
817 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
818 - I/O viewer
819 - Booting of multiboot images
820 - Customization of GIF recording
821 - Libretro: Cheat code support
822 - Support for GLSL shaders
823 - ROM information view
824 - Support for VBA-style cheat codes
825 - Savestates now store creation timestamps
826 - Key autofire
827 - Libretro: Allow blocking opposing directional input
828 - OpenEmu core for OS X
829 - Libretro: Settings for using BIOS and skipping intro
830 - Libretro: Customizable idle loop removal
831 - Implemented cycle counting for sprite rendering
832 - Cleaner, unified settings window
833 - Added a setting for pausing when the emulator is not in focus
834 - Customizable paths for save games, save states, screenshots and patches
835 - Controller hotplugging
836 - Ability to store save games and active cheats within savestates
837Bugfixes:
838 - ARM7: Fix sign of unaligned LDRSH
839 - ARM7: Fix decoding of some ARM ALU instructions with shifters
840 - Debugger: Fix watchpoints in gdb
841 - GBA: Fix warnings when creating and loading savestates
842 - GBA: Fix Iridion II savetype
843 - GBA BIOS: Fix misaligned CpuSet
844 - GBA Cheats: Fix cheats setting the Action Replay version
845 - GBA Hardware: Fix GPIO on big endian
846 - GBA Memory: Fix DMA register writing behavior
847 - GBA Memory: Fix DMAs triggering two cycles early
848 - Libretro: Fix aspect ratio
849 - Qt: Fix some potential crashes with the gamepad mapping
850 - Qt: Fix keys being mapped incorrectly when loading configuration file
851 - Util: Fix PowerPC PNG read/write pixel order
852 - Util: Fix excessive memory allocation when decoding a PNG
853 - VFS: Fix VFileReadline and remove _vfdReadline
854Misc:
855 - All: Improved PowerPC support
856 - All: Fix some undefined behavior warnings
857 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
858 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
859 - GBA: Implement bad I/O register loading
860 - GBA: Allow jumping to OAM and palette RAM
861 - GBA BIOS: Finish implementing RegisterRamReset
862 - GBA Config: Add "override" layer for better one-time configuration
863 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
864 - GBA Memory: Use a dynamically sized mask for ROM memory
865 - GBA Memory: Implement several unimplemented memory access types
866 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
867 - GBA RR: Starting from savestate now embeds the savegame
868 - GBA RR: Add preliminary SRAM support for VBM loading
869 - GBA RR: Add support for resets in movies
870 - GBA Video: Remove lastHblank, as it is implied
871 - Libretro: Use anonymous memory mappers for large blocks of memory
872 - Libretro: Add install target for libretro core
873 - Qt: Window size command line options are now supported
874 - Qt: Increase usability of key mapper
875 - Qt: Add 'Apply' button to settings window
876 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
877 - Qt: Allow use of modifier keys as input
878 - Qt: Optimize log viewer
879 - Qt: Added button for breaking into the GDB debugger
880 - Qt: Add box for showing duration of rewind
881 - SDL: Support fullscreen in SDL 1.2
882 - SDL: Allow GBASDLAudio to be used without a thread context
883 - Util: Use VFile for configuration
884 - Util: Add MutexTryLock
885
8860.3.2: (2015-12-16)
887Bugfixes:
888 - ARM7: Fix STRT/STRBT
889 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
890 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
891 - Libretro: Fix problems with rumble not turning off
892 - GBA: Fix idle skip state being retained between games
893 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
894 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
895 - GBA BIOS: Fix Sqrt sign
896 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
897 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
898 - GBA Memory: Fix DMA behavior for SRAM accesses
899 - GBA Memory: Fix Store8 to OBJ VRAM
900 - GBA Memory: Fix alignment of LDM/STM on SRAM
901 - GBA Memory: Fix unaligned out-of-bounds ROM loads
902 - GBA Memory: Fix timing of DMAs
903 - GBA Video: Fix _mix for 15-bit color
904 - GBA Video: Fix OAM and palette initialization
905 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
906 - Qt: Use safer isLoaded check in GameController
907 - Qt: Fix a race condition in PainterGL that could lead to a crash
908 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
909 - Qt: Fix font size in memory viewer
910 - Qt: Fix a crash in the memory viewer
911 - Qt: Add additional checks in CheatModel to prevent crashes
912 - Qt: Fix race condition with setting sample rate
913 - Qt: Fix crash when closing multiplayer windows
914 - Qt: Fix resetting while paused
915Misc:
916 - GBA Audio: Implement missing flags on SOUNDCNT_X register
917 - Qt: Add mute option to menu
918
9190.3.1: (2015-10-24)
920Bugfixes:
921 - ARM7: Fix instruction decoding of Thumb shifts
922 - GBA: Deinit savegame when unloading a ROM
923 - GBA: Fix BIOS check on big endian
924 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
925 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
926 - GBA Audio: Fix audio channels being silenced at the wrong time
927 - GBA Memory: Fix bad BIOS Load16 on big endian
928 - GBA Memory: Fix bad Load8 on big endian
929 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
930 - GBA Video: Fix edge case with sprite blend modes and semitransparency
931 - GBA Video: Fix objwin and blending interaction on sprites
932 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
933 - Libretro: Fix a memory leak with the render buffer
934 - Qt: Windows no longer spawn in the top left on first launch
935 - Qt: Fix install path of XDG desktop file with DESTDIR
936 - Qt: Fix drag and drop on Windows
937 - Qt: Reenable double buffering, as disabling it broke some Windows configs
938 - VFS: Fix return values of VFileFILE.read and .write
939Misc:
940 - All: Reset next event to cycles instead of zero to interrupt
941 - All: Add --version flag
942 - ARM7: Force disable LTO on two files to work around a GCC bug
943 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
944 - GBA: Better memory handling with PNG savestates
945 - GBA: Additional savestate sanity checks
946 - GBA: Check for cycle count being too high
947 - GBA Audio: Allow GBAAVStream to have no video callback
948 - GBA BIOS: Implement RegisterRamReset for SIO registers
949 - Qt: Remove useless help icons in dialogs
950 - Qt: Prevent savestate window from opening while in multiplayer
951 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
952 - Qt: Dropping multiplayer windows works more cleanly now
953
9540.3.0: (2015-08-16)
955Features:
956 - Ability to hide individual background layers, or OBJs
957 - Ability to mute individual audio channels
958 - Palette viewer and exporter
959 - Volume control
960 - More shortcuts are editable (e.g. quick save/load)
961 - Rewind now shows the frame after rewinding
962 - Import/Export of GameShark/Action Replay snapshots
963 - Add "Step backwards" item for single increment rewind
964 - Deadzone estimation for game controllers
965 - Analog inputs can be used for shortcuts
966 - Menu items for specific solar sensor brightness levels
967 - Remappable controls for tilt and gyroscope sensors
968 - Status messages for actions taken while a game is running (e.g. save/load state)
969 - Memory inspector
970 - Screensaver can now be suspended while a game is running
971 - Load/save the most recent savestate slot
972 - Support varible speed (PWM) rumble
973 - Ability to cap fast forward speed
974 - Finer control over FPS target
975 - Holdable shortcut for rewinding one frame at a time
976 - Ability to boot directly into the BIOS
977 - Preliminary support for yanking out the game pak while a game is running
978 - Thumb-drive mode by putting a file called portable.ini in the same folder
979 - Configurable display driver, between software and OpenGL
980 - Undo-able savestate loading and saving
981 - Controller profiles now store shortcut settings
982 - Default controller profiles for several common controllers
983 - Libretro now supports BIOS, rumble and solar sensor
984 - Implement BIOS call Stop, for sleep mode
985 - Automatically load patches, if found
986 - Improved video synchronization
987 - Configurable audio output sample rate
988Bugfixes:
989 - ARM7: Fix SWI and IRQ timings
990 - ARM7: Fix Thumb MUL timing
991 - ARM7: Fix timing of multiplies to use N cycles
992 - ARM7: ARMHotplugDetach should call deinit
993 - Debugger: Fix use-after-free in breakpoint clearing code
994 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
995 - GBA: Cap audio FIFO read size during deserialization
996 - GBA: Check for corrupted savestates when loading
997 - GBA: Check for improperly sized savestates when loading
998 - GBA: Check for savestates made from differently sized ROMs
999 - GBA: Fix calls to endian-independent loadstores
1000 - GBA: Fix timing of reading from timer registers
1001 - GBA: Ensure cycles never go negative
1002 - GBA Audio: Force audio FIFOs to 32-bit
1003 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1004 - GBA Audio: Fix sample order in audio channel 3
1005 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1006 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1007 - GBA Memory: Improve Thumb open bus behavior
1008 - GBA Memory: Fix potential DMA issue when loading a savestate
1009 - GBA Memory: Fix load/store multiple video memory waitstates
1010 - GBA SIO: Fix reseting when there are SIO devices attached
1011 - GBA Video: Blended sprites should never have other effects applied
1012 - GBA Video: Fix out-of-bounds tiles in mosaic
1013 - GBA Video: Fix windows not affecting sprites
1014 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1015 - GBA Video: Fix timing on first scanline
1016 - Qt: Better cleanup when a game crashes
1017 - Qt: Fix open ROM dialog filtering for archive formats
1018 - Qt: Cap the maximum number of multiplayer windows
1019 - Qt: Fix maximum year in sensor override
1020 - Qt: Fix window being too tall after exiting fullscreen
1021 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1022 - Qt: Fix analog buttons not getting unmapped
1023 - Qt: Fix passing command line options
1024 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1025 - SDL: Fix SDL build when OpenGL is missing
1026 - Util: Allow loading IPS patches that grow the ROM
1027 - VFS: Fix resource leaks if some allocations fail
1028 - VFS: Fix line-reading to return proper values
1029 - Video: Fix an issue with very long filenames
1030 - Util: Fix formatting of floats
1031Misc:
1032 - All: Add --help flag for command line programs
1033 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1034 - All: Enable static linking for Windows
1035 - All: Enable static linking for OS X
1036 - All: Threads are now named
1037 - All: Proper handling of Unicode file paths
1038 - ARM7: Add emulation for Undefined CPU mode
1039 - ARM7: Reduce the size of the Thumb instruction table
1040 - GBA: Add status log level
1041 - GBA: GBARewind now returns how many states it has rewound
1042 - GBA: SIO logging layer
1043 - GBA BIOS: Stub out SoundBias
1044 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1045 - GBA: Don't include GBACLIDebugger struct unless needed
1046 - GBA: Savedata is now synced shortly after data finishes being written
1047 - GBA: Process multiple timer events at once, if necessary
1048 - GBA Audio: Implement audio reset for channels A/B
1049 - GBA Audio: Process multiple audio events at once, if necessary
1050 - GBA Hardware: Backport generic RTC source into core
1051 - GBA Input: Allow axes and buttons to be mapped to the same key
1052 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1053 - GBA SIO: Add a dummy driver for Normal mode
1054 - GBA Thread: Add functionality for running callbacks on the GBA thread
1055 - GBA Thread: Split GBASync into a separate file
1056 - GBA Video: Refactor software renderer into separate files
1057 - GBA Video: Slightly optimize mode 0 mosaic rendering
1058 - Debugger: Free watchpoints in addition to breakpoints
1059 - Qt: Handle saving input settings better
1060 - Qt: Move GL frame drawing back onto its own thread
1061 - Qt: Fast forward (held) option moved from Other to Emulation menu
1062 - Qt: Show version info in window title
1063 - Qt: Migrate multiplayer window handling into GBAApp
1064 - Qt: Unified file opening and saving with last location
1065 - Qt: Fix windows being resizable when they shouldn't have been
1066 - Qt: Only hide cursor in full screen
1067 - Qt: Replace pause-after-frame mutex with an atomic
1068 - Qt: Add application icon and XDG desktop files
1069 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1070 - Qt: Don't save window size when entering fullscreen
1071 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1072 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1073 - Qt: Increase usability of key mapper
1074 - Qt: Show checkmark for window sizes
1075 - Qt: Set window path to loaded ROM
1076 - Perf: Ability to load savestates immediately on launch
1077 - SDL: Properly check for initialization
1078 - SDL: Clean up initialization functions
1079 - SDL: Clean up GL context
1080 - Util: Allow disabling the threading code entirely
1081 - VFS: Add sync method to force syncing with backing
1082
10830.2.1: (2015-05-13)
1084Bugfixes:
1085 - All: Fix sanitize-deb script not cleaning up after itself
1086 - All: Fix dependencies for libavcodec on Debian-derived platforms
1087 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1088 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1089 - ARM7: Fix ARM multiply instructions when PC is a destination register
1090 - Debugger: Fix use-after-free in breakpoint clearing code
1091 - Debugger: Fix boundary conditions in tab completion
1092 - GBA: Fix timers not updating timing when writing to only the reload register
1093 - GBA: Fix rewind boundary conditions
1094 - GBA: Add initial I/O register settings for background matrix registers
1095 - GBA: Fix hang when loading a savestate if sync to video is enabled
1096 - GBA: Handle out-of-bounds I/O access
1097 - GBA: Fix bounds-checking on EEPROM access
1098 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1099 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1100 - GBA Memory: Allow SRAM to be 64kB
1101 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1102 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1103 - GBA Video: Fix second frame mode 5
1104 - Perf: Fix race condition if a game crashes immediately on start
1105 - Qt: Fix Display object leak when closing a window
1106 - Qt: Fix .deb dependencies
1107 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1108 - Qt: Fix window not regaining focus after exiting savestate window
1109 - Qt: Fix regression where video would not record if the game had already started
1110 - Qt: Fix potential crash if a gamepad causes focus to change
1111 - Qt: Fix controller axis querying
1112 - Qt: Fix multiplayer windows opening as the wrong size
1113 - Qt: Fix controllers sometimes not loading the right profile
1114 - SDL: Fix boundary conditions for joystick adjustments
1115 - SDL: Allocate properly sized input maps
1116 - SDL: Fix potential build issues when Qt and SDL2 are in use
1117 - Util: Fix resource leak in UTF-8 handling code
1118 - Util: Fix a null-pointer issue when attempting to delete a key
1119 - VFS: Fix resource leaks if some allocations fail
1120 - Video: Fix an issue with very long filenames
1121Misc:
1122 - GBA Memory: Soft-crash if jumping past the end of a ROM
1123 - Qt: Show multiplayer numbers in window title
1124 - Qt: Solar sensor can have shortcuts set
1125
11260.2.0: (2015-04-03)
1127Features:
1128 - Support for gamepad axes, e.g. analog sticks or triggers
1129 - Add scale presets for up to 6x
1130 - Settings window
1131 - Bilinear resampling option
1132 - Add option to skip BIOS start screen
1133 - List of recently opened games
1134 - Support for games using the Solar Sensor
1135 - Better audio resampling via blip-buf
1136 - Game Pak overrides dialog for setting savetype and sensor values
1137 - Support for games using the tilt sensor
1138 - Remappable shortcuts for keyboard and gamepad
1139 - Rewinding of emulation
1140 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1141 - Support IPv6
1142 - Save directory of last loaded file
1143 - Support BPS patches
1144 - Automatically detect and optimize out idle loops
1145 - Configurable game overrides
1146 - Support loading 7-Zip files
1147 - Drag and drop game loading
1148 - Cheat code support
1149 - Runtime configurable audio driver
1150 - Libretro core for use with RetroArch and other front-ends
1151 - Controller profiles for setting different bindings for different controllers
1152 - Ability to lock aspect ratio
1153 - Local link cable support
1154 - Ability to switch which game controller is in use per instance
1155 - Ability to prevent opposing directional input
1156 - Warning dialog if an unimplemented BIOS feature is called
1157 - Debugger: Add CLI "frame", frame advance command
1158 - Debugger: Add CLI functions for writing to memory
1159 - Debugger: Add CLI functions for examining memory regions
1160 - Debugger: Add CLI function for writing a register
1161Bugfixes:
1162 - ARM7: Extend prefetch by one stage
1163 - ARM7: Fix cycle counting for loads
1164 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1165 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1166 - GBA: Initialize gba.sync to null
1167 - GBA: Fix timer initialization
1168 - GBA Audio: Support 16-bit writes to FIFO audio
1169 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1170 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1171 - GBA BIOS: Fix BIOS prefetch after reset
1172 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1173 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1174 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1175 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1176 - GBA Memory: Fix cycle counting for 32-bit load/stores
1177 - GBA RR: Fix fallthrough error when reading tags from a movie
1178 - GBA Thread: Fix possible hang when loading an archive
1179 - GBA Thread: Fix possible deadlock in video sync
1180 - Perf: Fix crash when the GBA thread fails to start
1181 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1182 - Qt: Fix crash when adjusting settings after closing a game
1183 - Qt: Fix crash when starting GDB stub after closing a game
1184 - Qt: Fix patch loading while a game is running
1185 - Qt: Fix crash when loading a game after stopping GDB server
1186 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1187 - Qt: Fix crash when attempting to pause if a game is not running
1188 - SDL: Properly clean up if a game doesn't launch
1189 - Util: Fix sockets on Windows
1190Misc:
1191 - All: Enable link-time optimization
1192 - Debugger: Watchpoints now work on STM/LDM instructions
1193 - Debugger: Clean up GDB stub network interfacing
1194 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1195 - Debugger: Merge Thumb BL instructions when disassembling
1196 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1197 - Debugger: Watchpoints now report address watched (fixes #68)
1198 - Debugger: Add support for soft breakpoints
1199 - Debugger: Make I/O register names be addresses instead of values
1200 - Debugger: Rename read/write commands
1201 - GBA: Improve accuracy of event timing
1202 - GBA: Add API for getting Configuration structs for overrides and input
1203 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1204 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1205 - GBA: Move A/V stream interface into core
1206 - GBA: Savestates now take into account savedata state machines (fixes #109)
1207 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1208 - GBA Memory: Simplify memory API and use fixed bus width
1209 - GBA Thread: Make GBASyncWaitFrameStart time out
1210 - GBA Video: Start video at the last scanline instead of the first
1211 - Qt: Optimize logo drawing
1212 - Qt: Move frame upload back onto main thread
1213 - Qt: Remember window position
1214 - Qt: Double-clicking on the window toggles full screen
1215 - Util: Use proper locale for reading and writing float values
1216
12170.1.1: (2015-01-24)
1218Bugfixes:
1219 - ARM7: Fix LDM writeback to a register already written
1220 - GBA: Fix timers 2 and 3 updating incorrectly
1221 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1222 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1223 - GBA Audio: Properly initialize audio FIFO channels
1224 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1225 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1226 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1227 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1228 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1229 - GBA BIOS: Fix HuffUnComp boundary conditions
1230 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1231 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1232 - GBA Memory: Filter out top nybble of DMA addresses
1233 - GBA Memory: Properly bounds-check VRAM accesses
1234 - GBA Memory: Fix initial DMA state
1235 - GBA Thread: Allow halted games to exit cleanly
1236 - GBA Video: Fix blend issues with obscured middle layers
1237 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1238 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1239 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1240 - GBA Video: Fix sprite boundary conditions with mosaic
1241 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1242 - Qt: Fix issue with set frame sizes being the wrong height
1243 - Qt: Fix emulator crashing when full screen if a game is not running
1244 - Qt: Fix window focus issues
1245 - Qt: Properly set default video recording settings
1246 - Qt: Fix a race condition when a game crashes immediately
1247 - Qt: Fix some cases where key mapping can break if focus is adjusted
1248 - Qt: Fix crash if a game pauses before any frames are shown
1249 - Debugger: Negative PC-relative loads now properly subtract the offset
1250 - Debugger: Align PC-relative loads in Thumb
1251 - Debugger: Fix watchpoints triggering too late
1252 - Debugger: Fix binary print putting spaces between digits
1253 - Video: Ensure FFmpeg encoder has audio frames
1254 - Video: Fix uncompressed PCM audio recording
1255 - Video: Fix FFmpeg crashing when the file extension is wrong
1256 - Util: Fix SOCKET_FAILED macro
1257Misc:
1258 - GBA: Exit cleanly on FATAL if the port supports it
1259 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1260 - Qt: Disable sync to video by default
1261 - Qt: Handle a game crash without crashing
1262 - Qt: Set default log level to FATAL, ERROR and WARN
1263 - Qt: Clarify some phrasing in the menus
1264 - Qt: Clear active buttons when focus is lost
1265
12660.1.0: (2014-12-13)
1267 - Initial release