all repos — mgba @ 2d7b1099a92a585dbe51026f2df36de00d7144df

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/renderers/software-private.h"
  7
  8#include <mgba/core/tile-cache.h>
  9#include <mgba/internal/arm/macros.h>
 10#include <mgba/internal/gba/io.h>
 11
 12#include <mgba-util/arm-algo.h>
 13#include <mgba-util/memory.h>
 14
 15static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 16static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 17static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 18static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 19static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 20static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 21static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 22static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 23static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 24static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 25static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 26
 27static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 28static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 29static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 30static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 31static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 32static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 38
 39static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 40static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
 41
 42static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 43
 44static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 45static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 46
 47void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 48	renderer->d.init = GBAVideoSoftwareRendererInit;
 49	renderer->d.reset = GBAVideoSoftwareRendererReset;
 50	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 51	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 52	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 53	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 54	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 55	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 56	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 57	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 58	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 59
 60	renderer->d.disableBG[0] = false;
 61	renderer->d.disableBG[1] = false;
 62	renderer->d.disableBG[2] = false;
 63	renderer->d.disableBG[3] = false;
 64	renderer->d.disableOBJ = false;
 65	renderer->tileStride = 0x20;
 66
 67	renderer->temporaryBuffer = 0;
 68}
 69
 70static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 71	GBAVideoSoftwareRendererReset(renderer);
 72
 73	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 74
 75	int y;
 76	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
 77		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 78		int x;
 79		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 80			row[x] = GBA_COLOR_WHITE;
 81		}
 82	}
 83}
 84
 85static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 86	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 87	int i;
 88
 89	softwareRenderer->dispcnt = 0x0080;
 90
 91	softwareRenderer->target1Obj = 0;
 92	softwareRenderer->target1Bd = 0;
 93	softwareRenderer->target2Obj = 0;
 94	softwareRenderer->target2Bd = 0;
 95	softwareRenderer->blendEffect = BLEND_NONE;
 96	for (i = 0; i < 1024; i += 2) {
 97		uint16_t entry;
 98		LOAD_16(entry, i, softwareRenderer->d.palette);
 99		GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
100	}
101	_updatePalettes(softwareRenderer);
102
103	softwareRenderer->blda = 0;
104	softwareRenderer->bldb = 0;
105	softwareRenderer->bldy = 0;
106
107	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
108	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
109	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
110	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
111	softwareRenderer->oamMax = 0;
112
113	softwareRenderer->mosaic = 0;
114
115	for (i = 0; i < 4; ++i) {
116		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
117		bg->index = i;
118		bg->enabled = 0;
119		bg->priority = 0;
120		bg->charBase = 0;
121		bg->mosaic = 0;
122		bg->multipalette = 0;
123		bg->screenBase = 0;
124		bg->overflow = 0;
125		bg->size = 0;
126		bg->target1 = 0;
127		bg->target2 = 0;
128		bg->x = 0;
129		bg->y = 0;
130		bg->refx = 0;
131		bg->refy = 0;
132		bg->dx = 256;
133		bg->dmx = 0;
134		bg->dy = 0;
135		bg->dmy = 256;
136		bg->sx = 0;
137		bg->sy = 0;
138	}
139}
140
141static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
142	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
143	UNUSED(softwareRenderer);
144}
145
146static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
147	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
148	switch (address) {
149	case REG_DISPCNT:
150		softwareRenderer->dispcnt = value;
151		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
152		break;
153	case REG_BG0CNT:
154		value &= 0xDFFF;
155		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
156		break;
157	case REG_BG1CNT:
158		value &= 0xDFFF;
159		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
160		break;
161	case REG_BG2CNT:
162		value &= 0xFFFF;
163		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
164		break;
165	case REG_BG3CNT:
166		value &= 0xFFFF;
167		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
168		break;
169	case REG_BG0HOFS:
170		value &= 0x01FF;
171		softwareRenderer->bg[0].x = value;
172		break;
173	case REG_BG0VOFS:
174		value &= 0x01FF;
175		softwareRenderer->bg[0].y = value;
176		break;
177	case REG_BG1HOFS:
178		value &= 0x01FF;
179		softwareRenderer->bg[1].x = value;
180		break;
181	case REG_BG1VOFS:
182		value &= 0x01FF;
183		softwareRenderer->bg[1].y = value;
184		break;
185	case REG_BG2HOFS:
186		value &= 0x01FF;
187		softwareRenderer->bg[2].x = value;
188		break;
189	case REG_BG2VOFS:
190		value &= 0x01FF;
191		softwareRenderer->bg[2].y = value;
192		break;
193	case REG_BG3HOFS:
194		value &= 0x01FF;
195		softwareRenderer->bg[3].x = value;
196		break;
197	case REG_BG3VOFS:
198		value &= 0x01FF;
199		softwareRenderer->bg[3].y = value;
200		break;
201	case REG_BG2PA:
202		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
203		break;
204	case REG_BG2PB:
205		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
206		break;
207	case REG_BG2PC:
208		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
209		break;
210	case REG_BG2PD:
211		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
212		break;
213	case REG_BG2X_LO:
214		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
215		break;
216	case REG_BG2X_HI:
217		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
218		break;
219	case REG_BG2Y_LO:
220		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
221		break;
222	case REG_BG2Y_HI:
223		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
224		break;
225	case REG_BG3PA:
226		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
227		break;
228	case REG_BG3PB:
229		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
230		break;
231	case REG_BG3PC:
232		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
233		break;
234	case REG_BG3PD:
235		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
236		break;
237	case REG_BG3X_LO:
238		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
239		break;
240	case REG_BG3X_HI:
241		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
242		break;
243	case REG_BG3Y_LO:
244		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
245		break;
246	case REG_BG3Y_HI:
247		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
248		break;
249	case REG_BLDCNT:
250		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
251		value &= 0x3FFF;
252		break;
253	case REG_BLDALPHA:
254		softwareRenderer->blda = value & 0x1F;
255		if (softwareRenderer->blda > 0x10) {
256			softwareRenderer->blda = 0x10;
257		}
258		softwareRenderer->bldb = (value >> 8) & 0x1F;
259		if (softwareRenderer->bldb > 0x10) {
260			softwareRenderer->bldb = 0x10;
261		}
262		value &= 0x1F1F;
263		break;
264	case REG_BLDY:
265		softwareRenderer->bldy = value & 0x1F;
266		if (softwareRenderer->bldy > 0x10) {
267			softwareRenderer->bldy = 0x10;
268		}
269		_updatePalettes(softwareRenderer);
270		break;
271	case REG_WIN0H:
272		softwareRenderer->winN[0].h.end = value;
273		softwareRenderer->winN[0].h.start = value >> 8;
274		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
275			softwareRenderer->winN[0].h.start = 0;
276		}
277		if (softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
278			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
279			if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS) {
280				softwareRenderer->winN[0].h.start = VIDEO_HORIZONTAL_PIXELS;
281			}
282		}
283		break;
284	case REG_WIN1H:
285		softwareRenderer->winN[1].h.end = value;
286		softwareRenderer->winN[1].h.start = value >> 8;
287		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
288			softwareRenderer->winN[1].h.start = 0;
289		}
290		if (softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
291			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
292			if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS) {
293				softwareRenderer->winN[1].h.start = VIDEO_HORIZONTAL_PIXELS;
294			}
295		}
296		break;
297	case REG_WIN0V:
298		softwareRenderer->winN[0].v.end = value;
299		softwareRenderer->winN[0].v.start = value >> 8;
300		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
301			softwareRenderer->winN[0].v.start = 0;
302		}
303		if (softwareRenderer->winN[0].v.end > VIDEO_VERTICAL_PIXELS) {
304			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
305			if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS) {
306				softwareRenderer->winN[0].v.start = VIDEO_VERTICAL_PIXELS;
307			}
308		}
309		break;
310	case REG_WIN1V:
311		softwareRenderer->winN[1].v.end = value;
312		softwareRenderer->winN[1].v.start = value >> 8;
313		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
314			softwareRenderer->winN[1].v.start = 0;
315		}
316		if (softwareRenderer->winN[1].v.end > VIDEO_VERTICAL_PIXELS) {
317			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
318			if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS) {
319				softwareRenderer->winN[1].v.start = VIDEO_VERTICAL_PIXELS;
320			}
321		}
322		break;
323	case REG_WININ:
324		value &= 0x3F3F;
325		softwareRenderer->winN[0].control.packed = value;
326		softwareRenderer->winN[1].control.packed = value >> 8;
327		break;
328	case REG_WINOUT:
329		value &= 0x3F3F;
330		softwareRenderer->winout.packed = value;
331		softwareRenderer->objwin.packed = value >> 8;
332		break;
333	case REG_MOSAIC:
334		softwareRenderer->mosaic = value;
335		break;
336	case REG_GREENSWP:
337		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
338		break;
339	default:
340		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
341	}
342	return value;
343}
344
345static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
346	if (renderer->cache) {
347		mTileCacheWriteVRAM(renderer->cache, address);
348	}
349}
350
351static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
352	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
353	softwareRenderer->oamDirty = 1;
354	UNUSED(oam);
355}
356
357static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
358	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
359#ifdef COLOR_16_BIT
360#ifdef COLOR_5_6_5
361	unsigned color = 0;
362	color |= (value & 0x001F) << 11;
363	color |= (value & 0x03E0) << 1;
364	color |= (value & 0x7C00) >> 10;
365#else
366	unsigned color = value;
367#endif
368#else
369	unsigned color = 0;
370	color |= (value << 3) & 0xF8;
371	color |= (value << 6) & 0xF800;
372	color |= (value << 9) & 0xF80000;
373	color |= (color >> 5) & 0x070707;
374#endif
375	softwareRenderer->normalPalette[address >> 1] = color;
376	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
377		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
378	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
379		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
380	}
381	if (renderer->cache) {
382		mTileCacheWritePalette(renderer->cache, address);
383	}
384}
385
386static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
387	if (win->v.end >= win->v.start) {
388		if (y >= win->v.end) {
389			return;
390		}
391		if (y < win->v.start) {
392			return;
393		}
394	} else if (y >= win->v.end && y < win->v.start) {
395		return;
396	}
397	if (win->h.end > VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
398		struct WindowN splits[2] = { *win, *win };
399		splits[0].h.start = 0;
400		splits[1].h.end = VIDEO_HORIZONTAL_PIXELS;
401		_breakWindowInner(softwareRenderer, &splits[0]);
402		_breakWindowInner(softwareRenderer, &splits[1]);
403	} else {
404		_breakWindowInner(softwareRenderer, win);
405	}
406}
407
408static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
409	int activeWindow;
410	int startX = 0;
411	if (win->h.end > 0) {
412		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
413			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
414				// Insert a window before the end of the active window
415				struct Window oldWindow = softwareRenderer->windows[activeWindow];
416				if (win->h.start > startX) {
417					// And after the start of the active window
418					int nextWindow = softwareRenderer->nWindows;
419					++softwareRenderer->nWindows;
420					for (; nextWindow > activeWindow; --nextWindow) {
421						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
422					}
423					softwareRenderer->windows[activeWindow].endX = win->h.start;
424					++activeWindow;
425				}
426				softwareRenderer->windows[activeWindow].control = win->control;
427				softwareRenderer->windows[activeWindow].endX = win->h.end;
428				if (win->h.end >= oldWindow.endX) {
429					// Trim off extra windows we've overwritten
430					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
431						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
432							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
433							return;
434						}
435						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
436						--softwareRenderer->nWindows;
437					}
438				} else {
439					++activeWindow;
440					int nextWindow = softwareRenderer->nWindows;
441					++softwareRenderer->nWindows;
442					for (; nextWindow > activeWindow; --nextWindow) {
443						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
444					}
445					softwareRenderer->windows[activeWindow] = oldWindow;
446				}
447				break;
448			}
449			startX = softwareRenderer->windows[activeWindow].endX;
450		}
451	}
452#ifdef DEBUG
453	if (softwareRenderer->nWindows > MAX_WINDOW) {
454		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
455	}
456#endif
457}
458
459static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
460	int i;
461	int oamMax = 0;
462	for (i = 0; i < 128; ++i) {
463		struct GBAObj obj;
464		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
465		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
466		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
467		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
468			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
469			if (GBAObjAttributesAIsTransformed(obj.a)) {
470				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
471			}
472			if (GBAObjAttributesAGetY(obj.a) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesAGetY(obj.a) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
473				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
474				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
475				renderer->sprites[oamMax].obj = obj;
476				++oamMax;
477			}
478		}
479	}
480	renderer->oamMax = oamMax;
481	renderer->oamDirty = 0;
482}
483
484static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
485	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
486
487	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
488	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
489		int x;
490		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
491			row[x] = GBA_COLOR_WHITE;
492		}
493		return;
494	}
495
496	int x;
497	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
498		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
499		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
500		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
501		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
502	}
503
504	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
505	softwareRenderer->nWindows = 1;
506	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
507		softwareRenderer->windows[0].control = softwareRenderer->winout;
508		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
509			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
510		}
511		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
512			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
513		}
514	} else {
515		softwareRenderer->windows[0].control.packed = 0xFF;
516	}
517
518	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
519
520	int w;
521	x = 0;
522	for (w = 0; w < softwareRenderer->nWindows; ++w) {
523		// TOOD: handle objwin on backdrop
524		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
525		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
526			backdrop |= softwareRenderer->normalPalette[0];
527		} else {
528			backdrop |= softwareRenderer->variantPalette[0];
529		}
530		int end = softwareRenderer->windows[w].endX;
531		for (; x < end - 3; x += 4) {
532			softwareRenderer->row[x] = backdrop;
533			softwareRenderer->row[x + 1] = backdrop;
534			softwareRenderer->row[x + 2] = backdrop;
535			softwareRenderer->row[x + 3] = backdrop;
536		}
537		for (; x < end; ++x) {
538			softwareRenderer->row[x] = backdrop;
539		}
540	}
541
542	_drawScanline(softwareRenderer, y);
543
544	if (softwareRenderer->target2Bd) {
545		x = 0;
546		for (w = 0; w < softwareRenderer->nWindows; ++w) {
547			uint32_t backdrop = 0;
548			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
549				backdrop |= softwareRenderer->normalPalette[0];
550			} else {
551				backdrop |= softwareRenderer->variantPalette[0];
552			}
553			int end = softwareRenderer->windows[w].endX;
554			for (; x < end; ++x) {
555				uint32_t color = softwareRenderer->row[x];
556				if (color & FLAG_TARGET_1) {
557					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
558				}
559			}
560		}
561	}
562	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
563		x = 0;
564		for (w = 0; w < softwareRenderer->nWindows; ++w) {
565			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
566				continue;
567			}
568			int end = softwareRenderer->windows[w].endX;
569			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
570				for (; x < end; ++x) {
571					uint32_t color = softwareRenderer->row[x];
572					if ((color & 0xFF000000) == FLAG_REBLEND) {
573						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
574					}
575				}
576			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
577				for (; x < end; ++x) {
578					uint32_t color = softwareRenderer->row[x];
579					if ((color & 0xFF000000) == FLAG_REBLEND) {
580						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
581					}
582				}
583			}
584		}
585	}
586
587#ifdef COLOR_16_BIT
588#if defined(__ARM_NEON) && !defined(__APPLE__)
589	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
590#else
591	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
592		row[x] = softwareRenderer->row[x];
593	}
594#endif
595#else
596	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
597#endif
598}
599
600static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
601	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
602
603	if (softwareRenderer->temporaryBuffer) {
604		mappedMemoryFree(softwareRenderer->temporaryBuffer, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
605		softwareRenderer->temporaryBuffer = 0;
606	}
607	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
608	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
609	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
610	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
611}
612
613static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
614	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
615	*stride = softwareRenderer->outputBufferStride;
616	*pixels = softwareRenderer->outputBuffer;
617}
618
619static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
620	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
621
622	const color_t* colorPixels = pixels;
623	unsigned i;
624	for (i = 0; i < VIDEO_VERTICAL_PIXELS; ++i) {
625		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
626	}
627}
628
629static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
630	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
631	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
632	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
633	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
634}
635
636static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
637	UNUSED(renderer);
638	bg->priority = GBARegisterBGCNTGetPriority(value);
639	bg->charBase &= ~0xC000;
640	bg->charBase |= GBARegisterBGCNTGetCharBase(value) << 14;
641	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
642	bg->multipalette = GBARegisterBGCNTGet256Color(value);
643	bg->screenBase &= ~0xF800;
644	bg->screenBase |= GBARegisterBGCNTGetScreenBase(value) << 11;
645	bg->overflow = GBARegisterBGCNTGetOverflow(value);
646	bg->size = GBARegisterBGCNTGetSize(value);
647}
648
649static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
650	bg->dx = value;
651}
652
653static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
654	bg->dmx = value;
655}
656
657static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
658	bg->dy = value;
659}
660
661static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
662	bg->dmy = value;
663}
664
665static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
666	bg->refx = (bg->refx & 0xFFFF0000) | value;
667	bg->sx = bg->refx;
668}
669
670static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
671	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
672	bg->refx <<= 4;
673	bg->refx >>= 4;
674	bg->sx = bg->refx;
675}
676
677static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
678	bg->refy = (bg->refy & 0xFFFF0000) | value;
679	bg->sy = bg->refy;
680}
681
682static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
683	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
684	bg->refy <<= 4;
685	bg->refy >>= 4;
686	bg->sy = bg->refy;
687}
688
689static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
690	enum BlendEffect oldEffect = renderer->blendEffect;
691
692	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
693	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
694	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
695	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
696	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
697	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
698	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
699	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
700
701	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
702	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
703	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
704	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
705	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
706
707	if (oldEffect != renderer->blendEffect) {
708		_updatePalettes(renderer);
709	}
710}
711
712#define TEST_LAYER_ENABLED(X) \
713	(renderer->bg[X].enabled && \
714	(GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
715	(GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
716	renderer->bg[X].priority == priority)
717
718static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
719	int w;
720	renderer->end = 0;
721	int spriteLayers = 0;
722	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
723		if (renderer->oamDirty) {
724			_cleanOAM(renderer);
725		}
726		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
727		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
728		int mosaicY = y - (y % mosaicV);
729		for (w = 0; w < renderer->nWindows; ++w) {
730			renderer->start = renderer->end;
731			renderer->end = renderer->windows[w].endX;
732			renderer->currentWindow = renderer->windows[w].control;
733			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
734				continue;
735			}
736			int i;
737			int drawn;
738
739			for (i = 0; i < renderer->oamMax; ++i) {
740				int localY = y;
741				if (renderer->spriteCyclesRemaining <= 0) {
742					break;
743				}
744				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
745				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
746					localY = mosaicY;
747				}
748				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
749					continue;
750				}
751				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
752				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
753			}
754		}
755	}
756
757	unsigned priority;
758	for (priority = 0; priority < 4; ++priority) {
759		renderer->end = 0;
760		for (w = 0; w < renderer->nWindows; ++w) {
761			renderer->start = renderer->end;
762			renderer->end = renderer->windows[w].endX;
763			renderer->currentWindow = renderer->windows[w].control;
764			if (spriteLayers & (1 << priority)) {
765				GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
766			}
767			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
768				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
769			}
770			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
771				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
772			}
773			if (TEST_LAYER_ENABLED(2)) {
774				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
775				case 0:
776					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
777					break;
778				case 1:
779				case 2:
780					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
781					break;
782				case 3:
783					GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
784					break;
785				case 4:
786					GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
787					break;
788				case 5:
789					GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
790					break;
791				}
792			}
793			if (TEST_LAYER_ENABLED(3)) {
794				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
795				case 0:
796					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
797					break;
798				case 2:
799					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
800					break;
801				}
802			}
803		}
804	}
805	renderer->bg[2].sx += renderer->bg[2].dmx;
806	renderer->bg[2].sy += renderer->bg[2].dmy;
807	renderer->bg[3].sx += renderer->bg[3].dmx;
808	renderer->bg[3].sy += renderer->bg[3].dmy;
809}
810
811static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
812	int i;
813	if (renderer->blendEffect == BLEND_BRIGHTEN) {
814		for (i = 0; i < 512; ++i) {
815			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
816		}
817	} else if (renderer->blendEffect == BLEND_DARKEN) {
818		for (i = 0; i < 512; ++i) {
819			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
820		}
821	} else {
822		for (i = 0; i < 512; ++i) {
823			renderer->variantPalette[i] = renderer->normalPalette[i];
824		}
825	}
826}