all repos — mgba @ 2dc710feeb0e36fc2179ec7c5f90b3d0430dd00c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "ConfigController.h"
 18#include "GameController.h"
 19#include "GBAKeyEditor.h"
 20#include "GDBController.h"
 21#include "GDBWindow.h"
 22#include "GIFView.h"
 23#include "GamePakView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "SettingsView.h"
 27#include "ShortcutController.h"
 28#include "ShortcutView.h"
 29#include "VideoView.h"
 30
 31extern "C" {
 32#include "platform/commandline.h"
 33}
 34
 35using namespace QGBA;
 36
 37Window::Window(ConfigController* config, QWidget* parent)
 38	: QMainWindow(parent)
 39	, m_logView(new LogView())
 40	, m_stateWindow(nullptr)
 41	, m_screenWidget(new WindowBackground())
 42	, m_logo(":/res/mgba-1024.png")
 43	, m_config(config)
 44#ifdef USE_FFMPEG
 45	, m_videoView(nullptr)
 46#endif
 47#ifdef USE_MAGICK
 48	, m_gifView(nullptr)
 49#endif
 50#ifdef USE_GDB_STUB
 51	, m_gdbController(nullptr)
 52#endif
 53	, m_mruMenu(nullptr)
 54	, m_shortcutController(new ShortcutController(this))
 55{
 56	setWindowTitle(PROJECT_NAME);
 57	setFocusPolicy(Qt::StrongFocus);
 58	setAcceptDrops(true);
 59	m_controller = new GameController(this);
 60	m_controller->setInputController(&m_inputController);
 61	m_controller->setOverrides(m_config->overrides());
 62
 63	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 64	format.setSwapInterval(1);
 65	m_display = new Display(format);
 66
 67	m_screenWidget->setMinimumSize(m_display->minimumSize());
 68	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 69	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 70	setCentralWidget(m_screenWidget);
 71
 72	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 73	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 74	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 75	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 76	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 77#ifndef Q_OS_MAC
 78	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 79	connect(m_controller, &GameController::gameUnpaused, [this]() {
 80		if(isFullScreen()) {
 81			menuBar()->hide();
 82		}
 83	});
 84#endif
 85	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 86	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 87	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 88	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 89	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 90	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 91	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 92	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 93	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 94	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 95	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 96	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 97	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 98	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 99	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
100
101	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
102	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
103
104	m_shortcutController->setConfigController(m_config);
105	setupMenu(menuBar());
106}
107
108Window::~Window() {
109	delete m_logView;
110
111#ifdef USE_FFMPEG
112	delete m_videoView;
113#endif
114
115#ifdef USE_MAGICK
116	delete m_gifView;
117#endif
118}
119
120void Window::argumentsPassed(GBAArguments* args) {
121	loadConfig();
122
123	if (args->patch) {
124		m_controller->loadPatch(args->patch);
125	}
126
127	if (args->fname) {
128		m_controller->loadGame(args->fname, args->dirmode);
129	}
130}
131
132void Window::resizeFrame(int width, int height) {
133	QSize newSize(width, height);
134	newSize -= m_screenWidget->size();
135	newSize += size();
136	resize(newSize);
137}
138
139void Window::setConfig(ConfigController* config) {
140	m_config = config;
141}
142
143void Window::loadConfig() {
144	const GBAOptions* opts = m_config->options();
145
146	m_logView->setLevels(opts->logLevel);
147
148	m_controller->setFrameskip(opts->frameskip);
149	m_controller->setAudioSync(opts->audioSync);
150	m_controller->setVideoSync(opts->videoSync);
151	m_controller->setSkipBIOS(opts->skipBios);
152	m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
153	m_display->lockAspectRatio(opts->lockAspectRatio);
154	m_display->filter(opts->resampleVideo);
155
156	if (opts->bios) {
157		m_controller->loadBIOS(opts->bios);
158	}
159
160	if (opts->fpsTarget) {
161		emit fpsTargetChanged(opts->fpsTarget);
162	}
163
164	if (opts->audioBuffers) {
165		emit audioBufferSamplesChanged(opts->audioBuffers);
166	}
167
168	if (opts->width && opts->height) {
169		resizeFrame(opts->width, opts->height);
170	}
171
172	m_mruFiles = m_config->getMRU();
173	updateMRU();
174
175	m_inputController.setConfiguration(m_config);
176}
177
178void Window::saveConfig() {
179	m_config->write();
180}
181
182void Window::selectROM() {
183	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
184	if (!filename.isEmpty()) {
185		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
186		m_controller->loadGame(filename);
187	}
188}
189
190void Window::selectBIOS() {
191	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
192	if (!filename.isEmpty()) {
193		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
194		m_config->setOption("bios", filename);
195		m_config->updateOption("bios");
196		m_controller->loadBIOS(filename);
197	}
198}
199
200void Window::selectPatch() {
201	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
202	if (!filename.isEmpty()) {
203		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
204		m_controller->loadPatch(filename);
205	}
206}
207
208void Window::openKeymapWindow() {
209	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
210	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
211	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
212	keyEditor->show();
213}
214
215void Window::openSettingsWindow() {
216	SettingsView* settingsWindow = new SettingsView(m_config);
217	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
218	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
219	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
220	settingsWindow->show();
221}
222
223void Window::openShortcutWindow() {
224	ShortcutView* shortcutView = new ShortcutView();
225	shortcutView->setController(m_shortcutController);
226	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
227	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
228	shortcutView->show();
229}
230
231void Window::openGamePakWindow() {
232	GamePakView* gamePakWindow = new GamePakView(m_controller, m_config);
233	connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
234	gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
235	gamePakWindow->show();
236}
237
238#ifdef BUILD_SDL
239void Window::openGamepadWindow() {
240	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
241	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
242	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
243	keyEditor->show();
244}
245#endif
246
247#ifdef USE_FFMPEG
248void Window::openVideoWindow() {
249	if (!m_videoView) {
250		m_videoView = new VideoView();
251		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
252		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
253		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
254		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
255		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
256	}
257	m_videoView->show();
258}
259#endif
260
261#ifdef USE_MAGICK
262void Window::openGIFWindow() {
263	if (!m_gifView) {
264		m_gifView = new GIFView();
265		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
266		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
267		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
268		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
269		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
270	}
271	m_gifView->show();
272}
273#endif
274
275#ifdef USE_GDB_STUB
276void Window::gdbOpen() {
277	if (!m_gdbController) {
278		m_gdbController = new GDBController(m_controller, this);
279	}
280	GDBWindow* window = new GDBWindow(m_gdbController);
281	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
282	window->setAttribute(Qt::WA_DeleteOnClose);
283	window->show();
284}
285#endif
286
287void Window::keyPressEvent(QKeyEvent* event) {
288	if (event->isAutoRepeat()) {
289		QWidget::keyPressEvent(event);
290		return;
291	}
292	GBAKey key = m_inputController.mapKeyboard(event->key());
293	if (key == GBA_KEY_NONE) {
294		QWidget::keyPressEvent(event);
295		return;
296	}
297	m_controller->keyPressed(key);
298	event->accept();
299}
300
301void Window::keyReleaseEvent(QKeyEvent* event) {
302	if (event->isAutoRepeat()) {
303		QWidget::keyReleaseEvent(event);
304		return;
305	}
306	GBAKey key = m_inputController.mapKeyboard(event->key());
307	if (key == GBA_KEY_NONE) {
308		QWidget::keyPressEvent(event);
309		return;
310	}
311	m_controller->keyReleased(key);
312	event->accept();
313}
314
315void Window::resizeEvent(QResizeEvent*) {
316	redoLogo();
317	m_config->setOption("height", m_screenWidget->height());
318	m_config->setOption("width", m_screenWidget->width());
319}
320
321void Window::closeEvent(QCloseEvent* event) {
322	emit shutdown();
323	QMainWindow::closeEvent(event);
324}
325
326void Window::focusOutEvent(QFocusEvent*) {
327	m_controller->setTurbo(false, false);
328	m_controller->clearKeys();
329}
330
331void Window::dragEnterEvent(QDragEnterEvent* event) {
332	if (event->mimeData()->hasFormat("text/uri-list")) {
333		event->acceptProposedAction();
334	}
335}
336
337void Window::dropEvent(QDropEvent* event) {
338	QString uris = event->mimeData()->data("text/uri-list");
339	uris = uris.trimmed();
340	if (uris.contains("\n")) {
341		// Only one file please
342		return;
343	}
344	QUrl url(uris);
345	if (!url.isLocalFile()) {
346		// No remote loading
347		return;
348	}
349	event->accept();
350	m_controller->loadGame(url.path());
351}
352
353void Window::toggleFullScreen() {
354	if (isFullScreen()) {
355		showNormal();
356		menuBar()->show();
357	} else {
358		showFullScreen();
359#ifndef Q_OS_MAC
360		if (m_controller->isLoaded() && !m_controller->isPaused()) {
361			menuBar()->hide();
362		}
363#endif
364	}
365}
366
367void Window::gameStarted(GBAThread* context) {
368	char title[13] = { '\0' };
369	MutexLock(&context->stateMutex);
370	if (context->state < THREAD_EXITING) {
371		emit startDrawing(m_controller->drawContext(), context);
372		GBAGetGameTitle(context->gba, title);
373	} else {
374		MutexUnlock(&context->stateMutex);
375		return;
376	}
377	MutexUnlock(&context->stateMutex);
378	foreach (QAction* action, m_gameActions) {
379		action->setDisabled(false);
380	}
381	appendMRU(context->fname);
382	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
383	attachWidget(m_display);
384	m_screenWidget->setScaledContents(true);
385
386#ifndef Q_OS_MAC
387	if(isFullScreen()) {
388		menuBar()->hide();
389	}
390#endif
391
392	m_fpsTimer.start();
393}
394
395void Window::gameStopped() {
396	foreach (QAction* action, m_gameActions) {
397		action->setDisabled(true);
398	}
399	setWindowTitle(tr(PROJECT_NAME));
400	detachWidget(m_display);
401	m_screenWidget->setScaledContents(false);
402	redoLogo();
403
404	m_fpsTimer.stop();
405}
406
407void Window::gameCrashed(const QString& errorMessage) {
408	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
409		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
410		QMessageBox::Ok, this,  Qt::Sheet);
411	crash->setAttribute(Qt::WA_DeleteOnClose);
412	crash->show();
413}
414
415void Window::gameFailed() {
416	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
417		tr("Could not load game. Are you sure it's in the correct format?"),
418		QMessageBox::Ok, this,  Qt::Sheet);
419	fail->setAttribute(Qt::WA_DeleteOnClose);
420	fail->show();
421}
422
423void Window::redoLogo() {
424	if (m_controller->isLoaded()) {
425		return;
426	}
427	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
428	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
429	m_screenWidget->setPixmap(logo);
430}
431
432void Window::recordFrame() {
433	m_frameList.append(QDateTime::currentDateTime());
434	while (m_frameList.count() > FRAME_LIST_SIZE) {
435		m_frameList.removeFirst();
436	}
437}
438
439void Window::showFPS() {
440	char title[13] = { '\0' };
441	GBAGetGameTitle(m_controller->thread()->gba, title);
442	if (m_frameList.isEmpty()) {
443		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
444		return;
445	}
446	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
447	float fps = (m_frameList.count() - 1) * 10000.f / interval;
448	fps = round(fps) / 10.f;
449	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
450}
451
452void Window::openStateWindow(LoadSave ls) {
453	if (m_stateWindow) {
454		return;
455	}
456	bool wasPaused = m_controller->isPaused();
457	m_stateWindow = new LoadSaveState(m_controller);
458	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
459	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
460	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
461		m_screenWidget->layout()->removeWidget(m_stateWindow);
462		m_stateWindow = nullptr;
463		setFocus();
464	});
465	if (!wasPaused) {
466		m_controller->setPaused(true);
467		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
468	}
469	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
470	m_stateWindow->setMode(ls);
471	attachWidget(m_stateWindow);
472}
473
474void Window::setupMenu(QMenuBar* menubar) {
475	menubar->clear();
476	QMenu* fileMenu = menubar->addMenu(tr("&File"));
477	m_shortcutController->addMenu(fileMenu);
478	installEventFilter(m_shortcutController);
479	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
480	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
481	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
482
483	m_mruMenu = fileMenu->addMenu(tr("Recent"));
484
485	fileMenu->addSeparator();
486
487	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
488	loadState->setShortcut(tr("F10"));
489	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
490	m_gameActions.append(loadState);
491	addControlledAction(fileMenu, loadState, "loadState");
492
493	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
494	saveState->setShortcut(tr("Shift+F10"));
495	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
496	m_gameActions.append(saveState);
497	addControlledAction(fileMenu, saveState, "saveState");
498
499	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
500	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
501	int i;
502	for (i = 1; i < 10; ++i) {
503		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
504		quickLoad->setShortcut(tr("F%1").arg(i));
505		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
506		m_gameActions.append(quickLoad);
507		addAction(quickLoad);
508		quickLoadMenu->addAction(quickLoad);
509
510		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
511		quickSave->setShortcut(tr("Shift+F%1").arg(i));
512		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
513		m_gameActions.append(quickSave);
514		addAction(quickSave);
515		quickSaveMenu->addAction(quickSave);
516	}
517
518#ifndef Q_OS_MAC
519	fileMenu->addSeparator();
520	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
521#endif
522
523	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
524	m_shortcutController->addMenu(emulationMenu);
525	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
526	reset->setShortcut(tr("Ctrl+R"));
527	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
528	m_gameActions.append(reset);
529	addControlledAction(emulationMenu, reset, "reset");
530
531	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
532	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
533	m_gameActions.append(shutdown);
534	addControlledAction(emulationMenu, shutdown, "shutdown");
535	emulationMenu->addSeparator();
536
537	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
538	pause->setChecked(false);
539	pause->setCheckable(true);
540	pause->setShortcut(tr("Ctrl+P"));
541	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
542	connect(m_controller, &GameController::gamePaused, [this, pause]() {
543		pause->setChecked(true);
544
545		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
546		QPixmap pixmap;
547		pixmap.convertFromImage(currentImage.rgbSwapped());
548		m_screenWidget->setPixmap(pixmap);
549	});
550	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
551	m_gameActions.append(pause);
552	addControlledAction(emulationMenu, pause, "pause");
553
554	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
555	frameAdvance->setShortcut(tr("Ctrl+N"));
556	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
557	m_gameActions.append(frameAdvance);
558	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
559
560	emulationMenu->addSeparator();
561
562	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
563	turbo->setCheckable(true);
564	turbo->setChecked(false);
565	turbo->setShortcut(tr("Shift+Tab"));
566	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
567	addControlledAction(emulationMenu, turbo, "fastForward");
568
569	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
570	rewind->setShortcut(tr("`"));
571	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
572	m_gameActions.append(rewind);
573	addControlledAction(emulationMenu, rewind, "rewind");
574
575	ConfigOption* videoSync = m_config->addOption("videoSync");
576	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
577	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
578	m_config->updateOption("videoSync");
579
580	ConfigOption* audioSync = m_config->addOption("audioSync");
581	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
582	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
583	m_config->updateOption("audioSync");
584
585	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
586	m_shortcutController->addMenu(avMenu);
587	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
588	m_shortcutController->addMenu(frameMenu, avMenu);
589	for (int i = 1; i <= 6; ++i) {
590		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
591		connect(setSize, &QAction::triggered, [this, i]() {
592			showNormal();
593			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
594		});
595		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
596	}
597	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
598
599	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
600	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
601	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
602	m_config->updateOption("lockAspectRatio");
603
604	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
605	resampleVideo->addBoolean(tr("Resample video"), avMenu);
606	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
607	m_config->updateOption("resampleVideo");
608
609	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
610	ConfigOption* skip = m_config->addOption("frameskip");
611	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
612	for (int i = 0; i <= 10; ++i) {
613		skip->addValue(QString::number(i), i, skipMenu);
614	}
615	m_config->updateOption("frameskip");
616
617	avMenu->addSeparator();
618
619	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
620	ConfigOption* buffers = m_config->addOption("audioBuffers");
621	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
622	buffers->addValue(tr("512"), 512, buffersMenu);
623	buffers->addValue(tr("768"), 768, buffersMenu);
624	buffers->addValue(tr("1024"), 1024, buffersMenu);
625	buffers->addValue(tr("2048"), 2048, buffersMenu);
626	buffers->addValue(tr("4096"), 4096, buffersMenu);
627	m_config->updateOption("audioBuffers");
628
629	avMenu->addSeparator();
630
631	QMenu* target = avMenu->addMenu("FPS target");
632	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
633	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
634	fpsTargetOption->addValue(tr("15"), 15, target);
635	fpsTargetOption->addValue(tr("30"), 30, target);
636	fpsTargetOption->addValue(tr("45"), 45, target);
637	fpsTargetOption->addValue(tr("60"), 60, target);
638	fpsTargetOption->addValue(tr("90"), 90, target);
639	fpsTargetOption->addValue(tr("120"), 120, target);
640	fpsTargetOption->addValue(tr("240"), 240, target);
641	m_config->updateOption("fpsTarget");
642
643#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
644	avMenu->addSeparator();
645#endif
646
647#ifdef USE_PNG
648	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
649	screenshot->setShortcut(tr("F12"));
650	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
651	m_gameActions.append(screenshot);
652	addControlledAction(avMenu, screenshot, "screenshot");
653#endif
654
655#ifdef USE_FFMPEG
656	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
657	recordOutput->setShortcut(tr("F11"));
658	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
659	addControlledAction(avMenu, recordOutput, "recordOutput");
660#endif
661
662#ifdef USE_MAGICK
663	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
664	recordGIF->setShortcut(tr("Shift+F11"));
665	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
666	addControlledAction(avMenu, recordGIF, "recordGIF");
667#endif
668
669	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
670	m_shortcutController->addMenu(toolsMenu);
671	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
672	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
673	addControlledAction(toolsMenu, viewLogs, "viewLogs");
674
675	QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
676	connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
677	addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
678
679#ifdef USE_GDB_STUB
680	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
681	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
682	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
683#endif
684
685	toolsMenu->addSeparator();
686	QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
687	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
688	addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
689
690	QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
691	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
692	addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
693
694	QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
695	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
696	addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
697
698	QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
699	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
700	addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
701
702	toolsMenu->addSeparator();
703	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
704	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
705
706	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
707	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
708	addControlledAction(toolsMenu, keymap, "remapKeyboard");
709
710#ifdef BUILD_SDL
711	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
712	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
713	addControlledAction(toolsMenu, gamepad, "remapGamepad");
714#endif
715
716	ConfigOption* skipBios = m_config->addOption("skipBios");
717	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
718
719	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
720	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
721
722	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
723	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
724
725	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
726	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
727
728	QMenu* other = new QMenu(tr("Other"), this);
729	m_shortcutController->addMenu(other);
730	m_shortcutController->addFunctions(other, [this]() {
731		m_controller->setTurbo(true, false);
732	}, [this]() {
733		m_controller->setTurbo(false, false);
734	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
735
736	foreach (QAction* action, m_gameActions) {
737		action->setDisabled(true);
738	}
739}
740
741void Window::attachWidget(QWidget* widget) {
742	m_screenWidget->layout()->addWidget(widget);
743	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
744}
745
746void Window::detachWidget(QWidget* widget) {
747	m_screenWidget->layout()->removeWidget(widget);
748}
749
750void Window::appendMRU(const QString& fname) {
751	int index = m_mruFiles.indexOf(fname);
752	if (index >= 0) {
753		m_mruFiles.removeAt(index);
754	}
755	m_mruFiles.prepend(fname);
756	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
757		m_mruFiles.removeLast();
758	}
759	updateMRU();
760}
761
762void Window::updateMRU() {
763	if (!m_mruMenu) {
764		return;
765	}
766	m_mruMenu->clear();
767	int i = 0;
768	for (const QString& file : m_mruFiles) {
769		QAction* item = new QAction(file, m_mruMenu);
770		item->setShortcut(QString("Ctrl+%1").arg(i));
771		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
772		m_mruMenu->addAction(item);
773		++i;
774	}
775	m_config->setMRU(m_mruFiles);
776	m_config->write();
777	m_mruMenu->setEnabled(i > 0);
778}
779
780QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
781	m_shortcutController->addAction(menu, action, name);
782	menu->addAction(action);
783	addAction(action);
784	return action;
785}
786
787WindowBackground::WindowBackground(QWidget* parent)
788	: QLabel(parent)
789{
790	setLayout(new QStackedLayout());
791	layout()->setContentsMargins(0, 0, 0, 0);
792	setAlignment(Qt::AlignCenter);
793	QPalette p = palette();
794	p.setColor(backgroundRole(), Qt::black);
795	setPalette(p);
796	setAutoFillBackground(true);
797}
798
799void WindowBackground::setSizeHint(const QSize& hint) {
800	m_sizeHint = hint;
801}
802
803QSize WindowBackground::sizeHint() const {
804	return m_sizeHint;
805}