src/platform/qt/CMakeLists.txt (view raw)
1cmake_minimum_required(VERSION 2.8.8)
2enable_language(CXX)
3
4set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11")
5
6if(BUILD_SDL)
7 if(NOT SDL_FOUND AND NOT SDL2_FOUND)
8 find_package(SDL 1.2 REQUIRED)
9 endif()
10 if(SDL2_FOUND)
11 link_directories(${SDL2_LIBDIR})
12 endif()
13 set(PLATFORM_LIBRARY "${PLATFORM_LIBRARY};${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
14 set(PLATFORM_SRC ${PLATFORM_SRC} ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-events.c)
15 include_directories(${SDL_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/src/platform/sdl)
16endif()
17
18set(CMAKE_AUTOMOC ON)
19set(CMAKE_INCLUDE_CURRENT_DIR ON)
20
21find_package(Qt5Multimedia)
22find_package(Qt5OpenGL)
23find_package(Qt5Widgets)
24find_package(OpenGL)
25
26if(NOT Qt5Multimedia_FOUND OR NOT Qt5OpenGL_FOUND OR NOT Qt5Widgets_FOUND OR NOT OPENGL_FOUND)
27 set(BUILD_QT OFF PARENT_SCOPE)
28 return()
29endif()
30
31set(SOURCE_FILES
32 AudioDevice.cpp
33 AudioProcessor.cpp
34 Display.cpp
35 GBAApp.cpp
36 GameController.cpp
37 LoadSaveState.cpp
38 LogView.cpp
39 SavestateButton.cpp
40 Window.cpp
41 VFileDevice.cpp
42 VideoView.cpp)
43
44qt5_wrap_ui(UI_FILES
45 LoadSaveState.ui
46 LogView.ui
47 VideoView.ui)
48
49if(USE_GDB_STUB)
50 set(SOURCE_FILES ${PLATFORM_SRC} ${SOURCE_FILES} GDBController.cpp GDBWindow.cpp)
51endif()
52set(MACOSX_BUNDLE_ICON_FILE mgba.icns)
53set(MACOSX_BUNDLE_BUNDLE_VERSION ${LIB_VERSION_STRING})
54set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME})
55set(MACOSX_BUNDLE_GUI_IDENTIFIER com.endrift.${BINARY_NAME}-qt)
56set_source_files_properties(${CMAKE_SOURCE_DIR}/res/mgba.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
57
58qt5_add_resources(RESOURCES resources.qrc)
59if(WIN32)
60 list(APPEND RESOURCES ${CMAKE_SOURCE_DIR}/res/mgba.rc)
61endif()
62add_executable(mGBA WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR}/res/mgba.icns ${SOURCE_FILES} ${UI_FILES} ${RESOURCES})
63set_target_properties(mGBA PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/res/info.plist.in)
64
65qt5_use_modules(mGBA Widgets Multimedia OpenGL)
66target_link_libraries(mGBA ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${BINARY_NAME} Qt5::Widgets)