all repos — mgba @ 2ddb6d759a2ce99d6952023dfb888679d61053c1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14Bugfixes:
 15 - SDL: Fix axes being mapped wrong
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Util: Fix realloc semantics in utf16to8
 18 - PSP2: Fix GPU crash while exiting
 19 - PSP2: Fix VSync
 20 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 21 - GBA Serialize: Savestates now properly store prefetch
 22 - PSP2: Fix accelerometer range
 23 - PSP2: Actually load screen mode setting
 24 - Qt: Fix bug in software renderer scaling
 25 - Debugger: Fix GDB breakpoints
 26 - Wii: Fix framelimiting after a slowdown
 27 - PSP2: Fix gyroscope direction
 28 - Qt: Fix hanging key press after disabling autofire
 29 - PSP2: Delete threads after they return
 30 - GBA Video: WIN0/1 take priority over OBJWIN
 31 - PSP2: Fix mapping/unmapping from not at 0
 32 - Wii: Fix garbage flash at startup
 33 - VFS: Fix uninitialized varaible reading from 7z
 34 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 35Misc:
 36 - 3DS: Use blip_add_delta_fast for a small speed improvement
 37 - OpenGL: Log shader compilation failure
 38 - Qt: Remove some C99isms from C++ code
 39 - Windows: Add native VDir support
 40 - All: Add QUIET parameter to silence CMake
 41 - ARM7: Support forcing Thumb mode via MSR
 42 - ARM7: Flush prefetch cache when loading CPSR via MSR
 43 - OpenGL: Add texSize uniform
 44 - ARM7: Clean up instruction decoding for future expandability
 45 - Qt: Make -g flag work in Qt build
 46 - Qt: Simplify OpenGL context creation
 47 - Debugger: Support register and memory writes via GDB stub
 48 - GBA Audio: Force audio DMAs to not increment destination
 49 - Qt: Thread startup improvements
 50 - 3DS: Allow UTF-16 filenames
 51 - 3DS: Port to using citro3D
 52 - 3DS: Use system font for menus
 53 - PSP2: Use system font for menus
 54 - All: Faster memory read/write
 55 - Qt: Make audio channel/video layer options shortcut mappable
 56 - GBA Memory: Optimize stalling behavior
 57 - 3DS: Attempt to use Core 2 for threads
 58 - GUI: Screenshot dimensions are now passed through
 59 - GUI: Add back logging
 60 - PSP2: Add rumble for PS TV
 61 - PSP2: Add fit-to-height screen mode
 62 - GBA Video: Remove old slow path fallback
 63 - GBA Video: Optimize sprite drawing
 64 - GBA BIOS: Use custom ArcTan, not relying on OS
 65 - PSP2: Sync files per descriptor
 66 - GBA Savedata: Add realistic timing for EEPROM
 67 - GBA Video: Optimize mode 0 rendering
 68 - Qt: Remove default autofire mappings
 69 - PSP2: Allow UTF-8 filenames
 70 - Util: Add Vector GetConstPointer
 71 - Util: Add rtrim
 72 - GBA Memory: Optimize Load-/StoreMultiple
 73 - 3DS: Adjustable filering
 74 - PSP2: Screenshots are now saved into the Photo Gallery
 75 - Qt: Make reseting when pasued frame-accurate
 76 - GBA Video: Optimize compositing cases slightly
 77 - VFS: Improve zip file detection
 78 - Util: Add endswith
 79 - GUI: Only reload config if manually saved
 80
 810.4.1: (2016-07-11)
 82Bugfixes:
 83 - All: Fix several file handle leaks
 84 - All: Fix instruction tables getting zeroed when linking sometimes
 85 - ARM7: Fix flags on SBC/RSC
 86 - ARM7: Fix setting spsr privilege bits when spsr is empty
 87 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 88 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 89 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 90 - GBA Memory: Fix executing code from OBJ region of VRAM
 91 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 92 - GBA Serialize: Fix loading savegames from savestates
 93 - OpenGL: Correct boolean vector strcmp strings for uniforms
 94 - Qt: Fix sending gameStopped twice
 95 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 96 - Qt: Fix initial state of key mapping
 97 - Qt: Initialize m_useBios
 98 - SDL: Fix joystick initialization on BSD
 99 - SDL: Fix potential joystick crash in games with rumble
100 - SDL: Fix SDL 1.2 build
101 - SDL: Fix sporadic crash when deinitializing audio
102 - Shaders: Fix AGS-001 shader with some bad drivers
103 - Util: Use closesocket on Windows
104 - Util: Fix socket bind addresses
105 - VFS: Fix reading 7z archives without rewinding first
106 - VFS: VFileFromFD should not open directories
107 - Wii: Fix tilting direction
108 - Util: Fix realloc semantics in utf16to8
109Misc:
110 - All: Allow use of external minizip library
111 - Debugger: CLI debugger now exits when end-of-stream is reached
112 - FFmpeg: Update dependencies on Ubuntu
113 - GBA: Slightly optimize GBAProcessEvents
114 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
115 - GBA Video: Null renderer should return proper register values
116 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
117 - Qt: Add preset for DualShock 4
118 - Qt: Update 360 input profile on OS X to reflect newer drivers
119 - Qt: Remove use of NaN
120 - Qt: Canonicalize file paths when loading games
121 - Qt: Add refresh button to controller editing
122 - SDL: Remove default gamepad mappings
123 - Util: Fix intermittent build failure on OS X
124 - VFS: VFile.sync now updates modified time
125
1260.4.0: (2016-02-02)
127Features:
128 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
129 - I/O viewer
130 - Booting of multiboot images
131 - Customization of GIF recording
132 - Libretro: Cheat code support
133 - Support for GLSL shaders
134 - ROM information view
135 - Support for VBA-style cheat codes
136 - Savestates now store creation timestamps
137 - Key autofire
138 - Libretro: Allow blocking opposing directional input
139 - OpenEmu core for OS X
140 - Libretro: Settings for using BIOS and skipping intro
141 - Libretro: Customizable idle loop removal
142 - Implemented cycle counting for sprite rendering
143 - Cleaner, unified settings window
144 - Added a setting for pausing when the emulator is not in focus
145 - Customizable paths for save games, save states, screenshots and patches
146 - Controller hotplugging
147 - Ability to store save games and active cheats within savestates
148Bugfixes:
149 - ARM7: Fix sign of unaligned LDRSH
150 - ARM7: Fix decoding of some ARM ALU instructions with shifters
151 - Debugger: Fix watchpoints in gdb
152 - GBA: Fix warnings when creating and loading savestates
153 - GBA: Fix Iridion II savetype
154 - GBA BIOS: Fix misaligned CpuSet
155 - GBA Cheats: Fix cheats setting the Action Replay version
156 - GBA Hardware: Fix GPIO on big endian
157 - GBA Memory: Fix DMA register writing behavior
158 - GBA Memory: Fix DMAs triggering two cycles early
159 - Libretro: Fix aspect ratio
160 - Qt: Fix some potential crashes with the gamepad mapping
161 - Qt: Fix keys being mapped incorrectly when loading configuration file
162 - Util: Fix PowerPC PNG read/write pixel order
163 - Util: Fix excessive memory allocation when decoding a PNG
164 - VFS: Fix VFileReadline and remove _vfdReadline
165Misc:
166 - All: Improved PowerPC support
167 - All: Fix some undefined behavior warnings
168 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
169 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
170 - GBA: Implement bad I/O register loading
171 - GBA: Allow jumping to OAM and palette RAM
172 - GBA BIOS: Finish implementing RegisterRamReset
173 - GBA Config: Add "override" layer for better one-time configuration
174 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
175 - GBA Memory: Use a dynamically sized mask for ROM memory
176 - GBA Memory: Implement several unimplemented memory access types
177 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
178 - GBA RR: Starting from savestate now embeds the savegame
179 - GBA RR: Add preliminary SRAM support for VBM loading
180 - GBA RR: Add support for resets in movies
181 - GBA Video: Remove lastHblank, as it is implied
182 - Libretro: Use anonymous memory mappers for large blocks of memory
183 - Libretro: Add install target for libretro core
184 - Qt: Window size command line options are now supported
185 - Qt: Increase usability of key mapper
186 - Qt: Add 'Apply' button to settings window
187 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
188 - Qt: Allow use of modifier keys as input
189 - Qt: Optimize log viewer
190 - Qt: Added button for breaking into the GDB debugger
191 - Qt: Add box for showing duration of rewind
192 - SDL: Support fullscreen in SDL 1.2
193 - SDL: Allow GBASDLAudio to be used without a thread context
194 - Util: Use VFile for configuration
195 - Util: Add MutexTryLock
196
1970.3.2: (2015-12-16)
198Bugfixes:
199 - ARM7: Fix STRT/STRBT
200 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
201 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
202 - Libretro: Fix problems with rumble not turning off
203 - GBA: Fix idle skip state being retained between games
204 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
205 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
206 - GBA BIOS: Fix Sqrt sign
207 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
208 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
209 - GBA Memory: Fix DMA behavior for SRAM accesses
210 - GBA Memory: Fix Store8 to OBJ VRAM
211 - GBA Memory: Fix alignment of LDM/STM on SRAM
212 - GBA Memory: Fix unaligned out-of-bounds ROM loads
213 - GBA Memory: Fix timing of DMAs
214 - GBA Video: Fix _mix for 15-bit color
215 - GBA Video: Fix OAM and palette initialization
216 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
217 - Qt: Use safer isLoaded check in GameController
218 - Qt: Fix a race condition in PainterGL that could lead to a crash
219 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
220 - Qt: Fix font size in memory viewer
221 - Qt: Fix a crash in the memory viewer
222 - Qt: Add additional checks in CheatModel to prevent crashes
223 - Qt: Fix race condition with setting sample rate
224 - Qt: Fix crash when closing multiplayer windows
225 - Qt: Fix resetting while paused
226Misc:
227 - GBA Audio: Implement missing flags on SOUNDCNT_X register
228 - Qt: Add mute option to menu
229
2300.3.1: (2015-10-24)
231Bugfixes:
232 - ARM7: Fix instruction decoding of Thumb shifts
233 - GBA: Deinit savegame when unloading a ROM
234 - GBA: Fix BIOS check on big endian
235 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
236 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
237 - GBA Audio: Fix audio channels being silenced at the wrong time
238 - GBA Memory: Fix bad BIOS Load16 on big endian
239 - GBA Memory: Fix bad Load8 on big endian
240 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
241 - GBA Video: Fix edge case with sprite blend modes and semitransparency
242 - GBA Video: Fix objwin and blending interaction on sprites
243 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
244 - Libretro: Fix a memory leak with the render buffer
245 - Qt: Windows no longer spawn in the top left on first launch
246 - Qt: Fix install path of XDG desktop file with DESTDIR
247 - Qt: Fix drag and drop on Windows
248 - Qt: Reenable double buffering, as disabling it broke some Windows configs
249 - VFS: Fix return values of VFileFILE.read and .write
250Misc:
251 - All: Reset next event to cycles instead of zero to interrupt
252 - All: Add --version flag
253 - ARM7: Force disable LTO on two files to work around a GCC bug
254 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
255 - GBA: Better memory handling with PNG savestates
256 - GBA: Additional savestate sanity checks
257 - GBA: Check for cycle count being too high
258 - GBA Audio: Allow GBAAVStream to have no video callback
259 - GBA BIOS: Implement RegisterRamReset for SIO registers
260 - Qt: Remove useless help icons in dialogs
261 - Qt: Prevent savestate window from opening while in multiplayer
262 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
263 - Qt: Dropping multiplayer windows works more cleanly now
264
2650.3.0: (2015-08-16)
266Features:
267 - Ability to hide individual background layers, or OBJs
268 - Ability to mute individual audio channels
269 - Palette viewer and exporter
270 - Volume control
271 - More shortcuts are editable (e.g. quick save/load)
272 - Rewind now shows the frame after rewinding
273 - Import/Export of GameShark/Action Replay snapshots
274 - Add "Step backwards" item for single increment rewind
275 - Deadzone estimation for game controllers
276 - Analog inputs can be used for shortcuts
277 - Menu items for specific solar sensor brightness levels
278 - Remappable controls for tilt and gyroscope sensors
279 - Status messages for actions taken while a game is running (e.g. save/load state)
280 - Memory inspector
281 - Screensaver can now be suspended while a game is running
282 - Load/save the most recent savestate slot
283 - Support varible speed (PWM) rumble
284 - Ability to cap fast forward speed
285 - Finer control over FPS target
286 - Holdable shortcut for rewinding one frame at a time
287 - Ability to boot directly into the BIOS
288 - Preliminary support for yanking out the game pak while a game is running
289 - Thumb-drive mode by putting a file called portable.ini in the same folder
290 - Configurable display driver, between software and OpenGL
291 - Undo-able savestate loading and saving
292 - Controller profiles now store shortcut settings
293 - Default controller profiles for several common controllers
294 - Libretro now supports BIOS, rumble and solar sensor
295 - Implement BIOS call Stop, for sleep mode
296 - Automatically load patches, if found
297 - Improved video synchronization
298 - Configurable audio output sample rate
299Bugfixes:
300 - ARM7: Fix SWI and IRQ timings
301 - ARM7: Fix Thumb MUL timing
302 - ARM7: Fix timing of multiplies to use N cycles
303 - ARM7: ARMHotplugDetach should call deinit
304 - Debugger: Fix use-after-free in breakpoint clearing code
305 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
306 - GBA: Cap audio FIFO read size during deserialization
307 - GBA: Check for corrupted savestates when loading
308 - GBA: Check for improperly sized savestates when loading
309 - GBA: Check for savestates made from differently sized ROMs
310 - GBA: Fix calls to endian-independent loadstores
311 - GBA: Fix timing of reading from timer registers
312 - GBA: Ensure cycles never go negative
313 - GBA Audio: Force audio FIFOs to 32-bit
314 - GBA Audio: Fix audio pitch changing when adjusting buffer size
315 - GBA Audio: Fix sample order in audio channel 3
316 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
317 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
318 - GBA Memory: Improve Thumb open bus behavior
319 - GBA Memory: Fix potential DMA issue when loading a savestate
320 - GBA Memory: Fix load/store multiple video memory waitstates
321 - GBA SIO: Fix reseting when there are SIO devices attached
322 - GBA Video: Blended sprites should never have other effects applied
323 - GBA Video: Fix out-of-bounds tiles in mosaic
324 - GBA Video: Fix windows not affecting sprites
325 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
326 - GBA Video: Fix timing on first scanline
327 - Qt: Better cleanup when a game crashes
328 - Qt: Fix open ROM dialog filtering for archive formats
329 - Qt: Cap the maximum number of multiplayer windows
330 - Qt: Fix maximum year in sensor override
331 - Qt: Fix window being too tall after exiting fullscreen
332 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
333 - Qt: Fix analog buttons not getting unmapped
334 - Qt: Fix passing command line options
335 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
336 - SDL: Fix SDL build when OpenGL is missing
337 - Util: Allow loading IPS patches that grow the ROM
338 - VFS: Fix resource leaks if some allocations fail
339 - VFS: Fix line-reading to return proper values
340 - Video: Fix an issue with very long filenames
341 - Util: Fix formatting of floats
342Misc:
343 - All: Add --help flag for command line programs
344 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
345 - All: Enable static linking for Windows
346 - All: Enable static linking for OS X
347 - All: Threads are now named
348 - All: Proper handling of Unicode file paths
349 - ARM7: Add emulation for Undefined CPU mode
350 - ARM7: Reduce the size of the Thumb instruction table
351 - GBA: Add status log level
352 - GBA: GBARewind now returns how many states it has rewound
353 - GBA: SIO logging layer
354 - GBA BIOS: Stub out SoundBias
355 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
356 - GBA: Don't include GBACLIDebugger struct unless needed
357 - GBA: Savedata is now synced shortly after data finishes being written
358 - GBA: Process multiple timer events at once, if necessary
359 - GBA Audio: Implement audio reset for channels A/B
360 - GBA Audio: Process multiple audio events at once, if necessary
361 - GBA Hardware: Backport generic RTC source into core
362 - GBA Input: Allow axes and buttons to be mapped to the same key
363 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
364 - GBA SIO: Add a dummy driver for Normal mode
365 - GBA Thread: Add functionality for running callbacks on the GBA thread
366 - GBA Thread: Split GBASync into a separate file
367 - GBA Video: Refactor software renderer into separate files
368 - GBA Video: Slightly optimize mode 0 mosaic rendering
369 - Debugger: Free watchpoints in addition to breakpoints
370 - Qt: Handle saving input settings better
371 - Qt: Move GL frame drawing back onto its own thread
372 - Qt: Fast forward (held) option moved from Other to Emulation menu
373 - Qt: Show version info in window title
374 - Qt: Migrate multiplayer window handling into GBAApp
375 - Qt: Unified file opening and saving with last location
376 - Qt: Fix windows being resizable when they shouldn't have been
377 - Qt: Only hide cursor in full screen
378 - Qt: Replace pause-after-frame mutex with an atomic
379 - Qt: Add application icon and XDG desktop files
380 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
381 - Qt: Don't save window size when entering fullscreen
382 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
383 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
384 - Qt: Increase usability of key mapper
385 - Qt: Show checkmark for window sizes
386 - Qt: Set window path to loaded ROM
387 - Perf: Ability to load savestates immediately on launch
388 - SDL: Properly check for initialization
389 - SDL: Clean up initialization functions
390 - SDL: Clean up GL context
391 - Util: Allow disabling the threading code entirely
392 - VFS: Add sync method to force syncing with backing
393
3940.2.1: (2015-05-13)
395Bugfixes:
396 - All: Fix sanitize-deb script not cleaning up after itself
397 - All: Fix dependencies for libavcodec on Debian-derived platforms
398 - ARM7: Handle writeback for PC in addressing modes 2 and 3
399 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
400 - ARM7: Fix ARM multiply instructions when PC is a destination register
401 - Debugger: Fix use-after-free in breakpoint clearing code
402 - Debugger: Fix boundary conditions in tab completion
403 - GBA: Fix timers not updating timing when writing to only the reload register
404 - GBA: Fix rewind boundary conditions
405 - GBA: Add initial I/O register settings for background matrix registers
406 - GBA: Fix hang when loading a savestate if sync to video is enabled
407 - GBA: Handle out-of-bounds I/O access
408 - GBA: Fix bounds-checking on EEPROM access
409 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
410 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
411 - GBA Memory: Allow SRAM to be 64kB
412 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
413 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
414 - GBA Video: Fix second frame mode 5
415 - Perf: Fix race condition if a game crashes immediately on start
416 - Qt: Fix Display object leak when closing a window
417 - Qt: Fix .deb dependencies
418 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
419 - Qt: Fix window not regaining focus after exiting savestate window
420 - Qt: Fix regression where video would not record if the game had already started
421 - Qt: Fix potential crash if a gamepad causes focus to change
422 - Qt: Fix controller axis querying
423 - Qt: Fix multiplayer windows opening as the wrong size
424 - Qt: Fix controllers sometimes not loading the right profile
425 - SDL: Fix boundary conditions for joystick adjustments
426 - SDL: Allocate properly sized input maps
427 - SDL: Fix potential build issues when Qt and SDL2 are in use
428 - Util: Fix resource leak in UTF-8 handling code
429 - Util: Fix a null-pointer issue when attempting to delete a key
430 - VFS: Fix resource leaks if some allocations fail
431 - Video: Fix an issue with very long filenames
432Misc:
433 - GBA Memory: Soft-crash if jumping past the end of a ROM
434 - Qt: Show multiplayer numbers in window title
435 - Qt: Solar sensor can have shortcuts set
436
4370.2.0: (2015-04-03)
438Features:
439 - Support for gamepad axes, e.g. analog sticks or triggers
440 - Add scale presets for up to 6x
441 - Settings window
442 - Bilinear resampling option
443 - Add option to skip BIOS start screen
444 - List of recently opened games
445 - Support for games using the Solar Sensor
446 - Better audio resampling via blip-buf
447 - Game Pak overrides dialog for setting savetype and sensor values
448 - Support for games using the tilt sensor
449 - Remappable shortcuts for keyboard and gamepad
450 - Rewinding of emulation
451 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
452 - Support IPv6
453 - Save directory of last loaded file
454 - Support BPS patches
455 - Automatically detect and optimize out idle loops
456 - Configurable game overrides
457 - Support loading 7-Zip files
458 - Drag and drop game loading
459 - Cheat code support
460 - Runtime configurable audio driver
461 - Libretro core for use with RetroArch and other front-ends
462 - Controller profiles for setting different bindings for different controllers
463 - Ability to lock aspect ratio
464 - Local link cable support
465 - Ability to switch which game controller is in use per instance
466 - Ability to prevent opposing directional input
467 - Warning dialog if an unimplemented BIOS feature is called
468 - Debugger: Add CLI "frame", frame advance command
469 - Debugger: Add CLI functions for writing to memory
470 - Debugger: Add CLI functions for examining memory regions
471 - Debugger: Add CLI function for writing a register
472Bugfixes:
473 - ARM7: Extend prefetch by one stage
474 - ARM7: Fix cycle counting for loads
475 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
476 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
477 - GBA: Initialize gba.sync to null
478 - GBA: Fix timer initialization
479 - GBA Audio: Support 16-bit writes to FIFO audio
480 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
481 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
482 - GBA BIOS: Fix BIOS prefetch after reset
483 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
484 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
485 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
486 - GBA Memory: Fix I cycles that had been moved to ARM7 core
487 - GBA Memory: Fix cycle counting for 32-bit load/stores
488 - GBA RR: Fix fallthrough error when reading tags from a movie
489 - GBA Thread: Fix possible hang when loading an archive
490 - GBA Thread: Fix possible deadlock in video sync
491 - Perf: Fix crash when the GBA thread fails to start
492 - Qt: Fix crash starting a GDB stub if a game isn't loaded
493 - Qt: Fix crash when adjusting settings after closing a game
494 - Qt: Fix crash when starting GDB stub after closing a game
495 - Qt: Fix patch loading while a game is running
496 - Qt: Fix crash when loading a game after stopping GDB server
497 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
498 - Qt: Fix crash when attempting to pause if a game is not running
499 - SDL: Properly clean up if a game doesn't launch
500 - Util: Fix sockets on Windows
501Misc:
502 - All: Enable link-time optimization
503 - Debugger: Watchpoints now work on STM/LDM instructions
504 - Debugger: Clean up GDB stub network interfacing
505 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
506 - Debugger: Merge Thumb BL instructions when disassembling
507 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
508 - Debugger: Watchpoints now report address watched (fixes #68)
509 - Debugger: Add support for soft breakpoints
510 - Debugger: Make I/O register names be addresses instead of values
511 - Debugger: Rename read/write commands
512 - GBA: Improve accuracy of event timing
513 - GBA: Add API for getting Configuration structs for overrides and input
514 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
515 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
516 - GBA: Move A/V stream interface into core
517 - GBA: Savestates now take into account savedata state machines (fixes #109)
518 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
519 - GBA Memory: Simplify memory API and use fixed bus width
520 - GBA Thread: Make GBASyncWaitFrameStart time out
521 - GBA Video: Start video at the last scanline instead of the first
522 - Qt: Optimize logo drawing
523 - Qt: Move frame upload back onto main thread
524 - Qt: Remember window position
525 - Qt: Double-clicking on the window toggles full screen
526 - Util: Use proper locale for reading and writing float values
527
5280.1.1: (2015-01-24)
529Bugfixes:
530 - ARM7: Fix LDM writeback to a register already written
531 - GBA: Fix timers 2 and 3 updating incorrectly
532 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
533 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
534 - GBA Audio: Properly initialize audio FIFO channels
535 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
536 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
537 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
538 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
539 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
540 - GBA BIOS: Fix HuffUnComp boundary conditions
541 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
542 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
543 - GBA Memory: Filter out top nybble of DMA addresses
544 - GBA Memory: Properly bounds-check VRAM accesses
545 - GBA Memory: Fix initial DMA state
546 - GBA Thread: Allow halted games to exit cleanly
547 - GBA Video: Fix blend issues with obscured middle layers
548 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
549 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
550 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
551 - GBA Video: Fix sprite boundary conditions with mosaic
552 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
553 - Qt: Fix issue with set frame sizes being the wrong height
554 - Qt: Fix emulator crashing when full screen if a game is not running
555 - Qt: Fix window focus issues
556 - Qt: Properly set default video recording settings
557 - Qt: Fix a race condition when a game crashes immediately
558 - Qt: Fix some cases where key mapping can break if focus is adjusted
559 - Qt: Fix crash if a game pauses before any frames are shown
560 - Debugger: Negative PC-relative loads now properly subtract the offset
561 - Debugger: Align PC-relative loads in Thumb
562 - Debugger: Fix watchpoints triggering too late
563 - Debugger: Fix binary print putting spaces between digits
564 - Video: Ensure FFmpeg encoder has audio frames
565 - Video: Fix uncompressed PCM audio recording
566 - Video: Fix FFmpeg crashing when the file extension is wrong
567 - Util: Fix SOCKET_FAILED macro
568Misc:
569 - GBA: Exit cleanly on FATAL if the port supports it
570 - GBA Memory: Implement 16- and 32-bit loads from SRAM
571 - Qt: Disable sync to video by default
572 - Qt: Handle a game crash without crashing
573 - Qt: Set default log level to FATAL, ERROR and WARN
574 - Qt: Clarify some phrasing in the menus
575 - Qt: Clear active buttons when focus is lost
576
5770.1.0: (2014-12-13)
578 - Initial release