CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13 - Add Game Boy Player feature support to ports
14 - Individual window types can now be toggled in GBA debugging views
15Emulation fixes:
16 - ARM: Fix ALU reading PC after shifting
17 - ARM: Fix STR storing PC after address calculation
18 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
19 - GB: Partially fix timing for skipped BIOS
20 - GB Audio: Fix serializing sweep time
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB MBC: Fix some MBC3 bit masking
23 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
24 - GBA: Fix timing advancing too quickly in rare cases
25 - GBA: Clear GBP connection on reset
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA I/O: Green swap register should be readable
34 - GBA Memory: Improve gamepak prefetch timing
35 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
36 - GBA Memory: Improve robustness of Matrix memory support
37 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
38 - GBA SIO: Fix copying Normal mode transfer values
39 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
40 - GBA SIO: Fix deseralizing SIO registers
41 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
42 - GBA Video: Fix Hblank timing
43 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
44 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
45 - SM83: Emulate HALT bug
46Other fixes:
47 - 3DS: Fix thread cleanup
48 - All: Improve export headers (fixes mgba.io/i/1738)
49 - CMake: Fix build with downstream minizip that exports incompatible symbols
50 - Core: Ensure ELF regions can be written before trying
51 - Core: Fix threading improperly setting paused state while interrupted
52 - Debugger: Don't skip undefined instructions when debugger attached
53 - Debugger: Close trace log when done tracing
54 - FFmpeg: Fix some small memory leaks
55 - FFmpeg: Fix encoding of time base
56 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
57 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
58 - Qt: Fix a race condition in the frame inspector
59 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
60 - Qt: Fix running proxied video if it gets pushed to the main thread
61 - Qt: Fix game display sometimes disappearing after closing load/save state screen
62 - Qt: Fix cancelling pausing before the frame ends
63 - SM83: Simplify register pair access on big endian
64 - SM83: Disassemble STOP as one byte
65 - Wii: Fix crash on unloading irregularly sized GBA ROMs
66Misc:
67 - 3DS: Use "wide mode" where applicable for slightly better filtering
68 - Core: Add savedataUpdated callback
69 - Core: Add shutdown callback
70 - Core: Rework thread state synchronization
71 - GB: Allow pausing event loop while CPU is blocked
72 - GB: Add support for sleep and shutdown callbacks
73 - GBA: Allow pausing event loop while CPU is blocked
74 - GBA BIOS: Division by zero should emit a FATAL error
75 - GBA Video: Convert OpenGL VRAM texture to integer
76 - Debugger: Keep track of global cycle count
77 - FFmpeg: Add looping option for GIF/APNG
78 - mGUI: Show battery percentage
79 - Qt: Renderer can be changed while a game is running
80 - Qt: Add hex index to palette view
81 - Qt: Add transformation matrix info to sprite view
82 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
83 - Qt: Add copy button to GB printer dialog
84 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
85 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
86 - Util: Reset vector size on deinit
87 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
88
890.8.4: (2020-10-29)
90Emulation fixes:
91 - GB Audio: Fix initial sweep state
92 - GB Audio: Fix deserializing audio channels 2 and 3
93 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
94 - GB Video: Fix drawing background when window is force-disabled by frontend
95 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
96 - GBA Audio: Fix deserializing SOUNDCNT_L
97 - GBA Audio: Fix stereo in XQ audio
98 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
99 - GBA Hardware: Fix GB Player detection on big endian platforms
100 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
101 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
102 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
103 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
104 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
105 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
106Other fixes:
107 - 3DS: Redo video sync to be more precise
108 - 3DS: Fix crash with libctru 2.0 when exiting
109 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
110 - Core: Fix reported ROM size when a fixed buffer size is used
111 - Core: Fix memory leak loading ELF files
112 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
113 - GBA: Fix endianness issues in renderer proxy
114 - GBA Core: Fix memory leak when loading symbols
115 - GBA Serialize: Ensure program counter is aligned when loading
116 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
117 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
118 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
119 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
120 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
121 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
122 - mGUI: Fix closing down a game if an exit is signalled
123 - mGUI: Fix cycling through config setting states with accept button
124 - mVL: Fix injecting accidentally draining non-injection buffer
125 - VFS: Fix directory node listing on some filesystems
126Misc:
127 - GBA Video: Improve speed of window texture generation on AMD
128 - Vita: Clear both buffers when loading a game
129
1300.8.3: (2020-08-03)
131Emulation fixes:
132 - ARM: Fix LDM^ writeback to user-mode register
133 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
134 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
135 - GB MBC: Fix MBC1 RAM enable bit selection
136 - GB MBC: Fix MBC2 bit selection
137 - GB Memory: Fix OAM DMA from top 8 kB
138 - GB Video: Always initialize palette
139 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
140 - GBA Video: Fix invalid read in mode 4 mosaic
141 - GBA Video: Fix color of disabled screen
142 - SM83: Fix flags on little endian PowerPC
143Other fixes:
144 - 3DS: Fix garbage on borders of scaled screens
145 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
146 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
147 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
148 - CMake: Fix build with libzip 1.7
149 - CMake: Add missing dllexports.h file to dev installation
150 - GB Core: Fix extracting SRAM when none is present
151 - GBA: Fix leak if attempting to load BIOS multiple times
152 - GBA Memory: Fix instability on Wii when using AGBPrint
153 - GBA Savedata: Fix extracting save when not yet configured in-game
154 - Qt: Fix file handle leak on opening an invalid ROM
155 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
156 - Qt: Add missing option for Wisdom Tree in overrides list
157 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
158 - Util: Fix crash if PNG header fails to write
159 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
160 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
161Misc:
162 - FFmpeg: Use range coder for FFV1 to reduce output size
163 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
164 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
165
1660.8.2: (2020-06-14)
167Emulation fixes:
168 - ARM: Fix timing on Thumb shift instructions
169 - GB: Fix GBC game registers after skipping BIOS
170 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
171 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
172 - GBA: Add missing RTC overrides for Legendz games
173 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
174 - GBA SIO: Fix Multiplayer busy bit
175 - GBA SIO: Fix double-unloading active driver
176 - GBA Timers: Fix deserializing count-up timers
177 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
178 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
179 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
180 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
181 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
182 - GBA Video: Fix sprite/backdrop blending regression
183Other fixes:
184 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
185 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
186 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
187 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
188 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
189 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
190 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
191 - GBA: Reject incorrectly sized BIOSes
192 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
193 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
194 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
195Misc:
196 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
197 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
198 - Qt: Disable Replace ROM option when no game loaded
199 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
200 - Qt: Set icon for Discord Rich Presence
201 - Qt: Show a warning when save file can't be opened
202
2030.8.1: (2020-02-16)
204Emulation fixes:
205 - GB Serialize: Fix timing bug loading channel 4 timing
206 - GBA: Fix multiboot entry point while skipping BIOS
207 - GBA BIOS: Fix undefined instruction HLE behavior
208 - GBA DMA: Fix invalid audio DMA parameters
209 - GBA Memory: Misaligned SRAM writes are ignored
210 - GBA Serialize: Fix serializing DMA transfer register
211 - GBA Serialize: Fix audio DMA timing deserialization
212 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
213 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
214 - GBA Video: Fix OpenGL sprite flag priority
215Other fixes:
216 - Core: Fix race condition initializing thread proxy
217 - Core: Fix integer overflow in ELF loading
218 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
219 - FFmpeg: Disallow recording video with no audio nor video
220 - GBA: Automatically skip BIOS for multiboot ROMs
221 - Qt: Only dynamically reset video scale if a game is running
222 - Qt: Fix race condition with proxied video events
223 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
224 - Qt: Fix missing OSD messages
225 - Qt: Fix crash unloading shaders
226 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
227 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
228 - Qt: Fix window title not updating after shutting down game
229 - Qt: Fix GIF view not allowing manual filename entry
230 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
231 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
232 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
233 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
234 - Util: Fix crash reading invalid ELFs
235 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
236Misc:
237 - FFmpeg: Add more presets
238 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
239 - SDL: Use DirectSound audio driver by default on Windows
240 - Switch: Make OpenGL scale adjustable while running
241
2420.8.0: (2020-01-21)
243Features:
244 - Improved logging configuration
245 - One-Player BattleChip/Progress/Beast Link Gate support
246 - Add Game Boy Color palettes for original Game Boy games
247 - Debugger: Add unary operators and memory dereferencing
248 - GB: Expose platform information to CLI debugger
249 - Support Discord Rich Presence
250 - Debugger: Add tracing to file
251 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
252 - OpenGL renderer with high-resolution upscaling support
253 - Experimental high level "XQ" audio for most GBA games
254 - Interframe blending for games that use flicker effects
255 - Frame inspector for dissecting and debugging rendering
256 - Switch: Option to use built-in brightness sensor for Boktai
257 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
258 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
259 - Cheats: Add support for loading Libretro-style cht files
260 - GBA Cheats: Add support for loading EZ Flash-style cht files
261 - Support for unlicensed Wisdom Tree Game Boy mapper
262 - Qt: Add export button for tile view (closes mgba.io/i/1507)
263 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
264 - GB: Yanking gamepak now supported
265 - Qt: Memory range dumping (closes mgba.io/i/1298)
266Emulation fixes:
267 - GB: Fix using boot ROM with MMM01 games
268 - GB Audio: Only reset channel 3 sample in DMG mode
269 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
270 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
271 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
272 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
273 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
274 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
275 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
276 - GB Video: Fix color scaling in AGB mode
277 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
278 - GBA: Reset now reloads multiboot ROMs
279 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
280Other fixes:
281 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
282 - FFmpeg: Drain recording buffers
283 - GB: Fix reading ROM immediately after unmapping BIOS
284 - GB SIO: Fix lockstep failing games aren't reloaded
285 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
286 - Libretro: Fix crash changing allowing opposing directions (hhromic)
287 - Qt: Fix some Qt display driver race conditions
288 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
289 - Qt: Only show emulator restart warning once per settings saving
290 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
291 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
292 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
293Misc:
294 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
295 - Core: Add keysRead callback
296 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
297 - Core: Add more memory search ops (closes mgba.io/i/1510)
298 - Debugger: Make tracing compatible with breakpoints/watchpoints
299 - Debugger: Print breakpoint/watchpoint number when inserting
300 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
301 - FFmpeg: Support audio-only recording
302 - GB Memory: Support running from blocked memory
303 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
304 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
305 - GBA Savedata: EEPROM performance fixes
306 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
307 - Debugger: Add breakpoint and watchpoint listing
308 - mGUI: Remember name and position of last loaded game
309 - OpenGL: Only resize textures when needed
310 - Qt: Don't unload ROM immediately if it crashes
311 - Qt: Support switching webcams
312 - Qt: Cap window size on start to monitor size
313 - Qt: Open a message box for Qt frontend errors
314 - Qt: Increase maximum magnifications and scaling
315 - Qt: Add native FPS button to settings view
316 - Qt: Improve sync code
317 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
318 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
319 - Qt: Remove What's This icon from dialogs
320 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
321 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
322 - Qt: Show list of all sprites in sprite view
323 - Qt: Add option for disabling OSD messages
324 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
325 - SM83: Support PC-relative opcode decoding
326 - Switch: Dynamic display resizing
327 - Switch: Support file associations
328 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
329Changes from beta 1:
330Emulation fixes:
331 - ARM: Fix STR writeback pipeline stage
332 - ARM: Partially fix LDM/STM writeback with empty register list
333 - ARM: Fix stepping when events are pending
334 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
335 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
336 - GBA Timers: Improve timer startup emulation
337 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
338 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
339 - GBA Video: Fix effects blending improperly in some non-last windows
340 - GBA Video: Copy higher priority target 1 flag
341Other fixes:
342 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
343 - Core: Fix uninitialized memory issues with graphics caches
344 - Core: Return null for out of bounds cached tile VRAM querying
345 - GBA Video: Fix OpenGL fragment data binding
346 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
347 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
348 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
349 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
350 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
351 - Qt: Fix several cases where shader selections don't get saved
352 - Qt: Fix division by zero error in invalid TilePainter state
353 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
354 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
355 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
356 - Qt: Fix inability to clear default keybindings
357 - Qt: Release held actions if they get rebound
358 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
359 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
360 - Vita: Fix analog controls (fixes mgba.io/i/1554)
361 - Wii: Fix game fast-forwarding after slowing down
362 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
363Misc:
364 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
365 - GBA: Trim non-movie ROMs to 32 MiB if applicable
366 - GBA Audio: Redo channel 4 batching for GBA only
367 - GBA I/O: Stop logging several harmless invalid register reads
368 - GBA Video: Changing OpenGL scaling no longer requires restart
369 - Debugger: Separate aliases from main commands
370 - Debugger: Print break-/watchpoint ID when breaking in CLI
371 - Debugger: Minor interface cleanup
372 - SDL: Use controller GUID instead of name
373 - SM83: Rename LR35902 to SM83
374 - Tools: Allow using threaded renderer in perf.py
375 - Tools: Clean up unused argument in mgba-perf
376
3770.8 beta 1: (2019-10-20)
378- Initial beta for 0.8
379
3800.7.3: (2019-09-15)
381Emulation fixes:
382 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
383 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
384 - GB Audio: Improve channel 4 supersampling
385 - GB Printer: Reset printer buffer index after printing
386 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
387 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
388 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
389 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
390 - GBA Memory: Fix STM/LDM to invalid VRAM
391 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
392 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
393Other fixes:
394 - Core: Fix crashes if core directories aren't set
395 - Core: Fix crash when exiting game with cheats loaded
396 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
397 - GBA Cheats: Fix PARv3 Thumb hooks
398 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
399 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
400 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
401 - Qt: Fix race conditions initializing GDB stub
402 - Qt: Improve cheat view UX
403 - Libretro: Fix crash changing allowing opposing directions (hhromic)
404 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
405 - Switch: Fix threading-related crash on second launch
406Misc:
407 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
408 - Qt: Show error message if file failed to load
409
4100.7.2: (2019-05-25)
411Emulation fixes:
412 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
413 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
414 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
415 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
416 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
417 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
418 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
419 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
420 - GBA Video: Fix scanline cache with scale factor change edge cases
421 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
422 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
423Other fixes:
424 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
425 - All: Fix several memory leaks
426 - GB Core: Fix toggling WIN and OBJ being swapped
427 - GBA: Fix skipping BIOS on irregularly sized ROMs
428 - CMake: Fix .deb imagemagick dependencies
429 - FFmpeg: Improve initialization reliability and cleanup
430 - FFmpeg: Fix audio conversion producing gaps
431 - LR35902: Fix disassembly of several CB-prefix instructions
432 - LR35902: Fix trailing whitespace in disassembly
433 - Qt: More app metadata fixes
434 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
435 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
436 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
437 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
438 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
439 - Qt: Fix bounded fast forward with Qt Multimedia
440 - Qt: Fix saving settings with native FPS target
441 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
442Misc:
443 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
444 - Qt: Improve camera initialization
445 - Vita: Improved frame drawing speed
446
4470.7.1: (2019-02-24)
448Bugfixes:
449 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
450 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
451 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
452 - GB, GBA Serialize: Fix loading two states in a row
453 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
454 - GBA DMA: Fix Display Start DMAs
455 - GBA DMA: Fix DMA start/end timing
456 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
457 - GBA Memory: Fix a few AGBPrint crashes
458 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
459 - GBA SIO: Prevent writing read-only multiplayer bits
460 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
461 - Python: Fix crash when deleting files owned by library
462 - Python: Make sure GB link object isn't GC'd before GB object
463 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
464 - Qt: Fix tile and sprite views not always displaying at first
465 - Qt: Fix audio context holding onto closed game controller
466 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
467 - Qt: Fix window icon on X11
468 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
469 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
470 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
471Misc:
472 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
473 - Qt: Updated Italian translation (by Vecna)
474
4750.7.0: (2019-01-26)
476Features:
477 - ELF support
478 - Game Boy Camera support
479 - Qt: Set default Game Boy colors
480 - Game Boy Printer support
481 - Super Game Boy support
482 - Customizable autofire speed
483 - Ability to set default Game Boy model
484 - Map viewer
485 - Automatic cheat loading and saving
486 - GameShark and Action Replay button support
487 - AGBPrint support
488 - Debugger: Conditional breakpoints and watchpoints
489 - Ability to select GB/GBC/SGB BIOS on console ports
490 - Optional automatic state saving/loading
491 - Access to ur0 and uma0 partitions on the Vita
492 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
493 - GBA: ARMIPS/A22i-style and ELF symbol table support
494 - Initial Switch port
495Bugfixes:
496 - ARM: Fix MSR when T bit is set
497 - Core: Fix audio sync breaking when interrupted
498 - Core: Fix ordering events when scheduling during events
499 - FFmpeg: Fix encoding audio/video queue issues
500 - GB: Revamp IRQ handling based on new information
501 - GB: Fix IRQ disabling on the same T-cycle as an assert
502 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
503 - GB Audio: Clock frame events on DIV
504 - GB Audio: Fix channel 3 reset value
505 - GB Audio: Fix channel 4 initial LFSR
506 - GB Audio: Fix channel 1, 2 and 4 reset timing
507 - GB I/O: DMA register is R/W
508 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
509 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
510 - GB, GBA Savedata: Fix unmasking savedata crash
511 - GB Serialize: Fix audio state loading
512 - GB Serialize: Fix game title check
513 - GB Serialize: Fix IRQ pending/EI pending confusion
514 - GB Timer: Minor accuracy improvements
515 - GB Video: Fix dot clock timing being slightly wrong
516 - GB Video: Fix loading states while in mode 3
517 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
518 - GB Video: Fix SCX timing
519 - GB, GBA Video: Don't call finishFrame twice in thread proxy
520 - GBA: Reset WAITCNT properly
521 - GBA BIOS: Fix BitUnPack final byte
522 - GBA BIOS: Fix BitUnPack narrowing
523 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
524 - GBA DMA: Fix temporal sorting of DMAs of different priorities
525 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
526 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
527 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
528 - GBA Savedata: Fix savedata modified time updating when read-only
529 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
530 - GBA Serialize: Fix loading states in Hblank
531 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
532 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
533 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
534 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
535 - GBA Video: Start timing mid-scanline when skipping BIOS
536 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
537 - GBA Video: Make layer disabling work consistently
538 - PSP2: Fix more issues causing poor audio
539 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
540 - Qt: Improve FPS timer stability
541 - Util: Fix wrapping edge cases in RingFIFO
542Misc:
543 - 3DS: Remove deprecated CSND interface
544 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
545 - Core: Remove broken option for whether rewinding restores save games
546 - Feature: Added loading savestates from command line
547 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
548 - FFmpeg: Support lossless h.264 encoding
549 - FFmpeg: Support lossless VP9 encoding
550 - GBA Cheats: Allow multiple ROM patches in the same slot
551 - GB: Skip BIOS option now works
552 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
553 - GB Audio: Improved audio quality
554 - GB, GBA Audio: Increase max audio volume
555 - GB MBC: Remove erroneous bank 0 wrapping
556 - GB Video: Darken colors in GBA mode
557 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
558 - GBA: Implement display start DMAs
559 - GBA: Improve multiboot image detection
560 - GBA Memory: 64 MiB GBA Video cartridge support
561 - GBA Savedata: Remove ability to disable realistic timing
562 - GBA Timer: Use global cycles for timers
563 - Libretro: Add frameskip option
564 - mGUI: Add fast forward toggle
565 - PSP2: Use system enter key by default
566 - Python: Integrate tests from cinema test suite
567 - Qt: Redo GameController into multiple classes
568 - Qt: Prevent window from being created off-screen
569 - Qt: Add option to disable FPS display
570 - Qt: Options to mess around with layer placement
571 - Qt: Add load alternate save option
572 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
573 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
574 - Test: Restructure test suite into multiple executables
575 - Util: Don't build crc32 if the function already exists
576 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
577Changes from beta 1:
578Features:
579 - Libretro: Add Game Boy cheat support
580 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
581 - Switch: Rumble support
582 - Switch: Rotation support
583 - Switch: Screen stretching options
584 - Qt: State file load/save menu options
585 - Windows installer
586 - Tile viewer now has adjustable width
587 - Python: Experimental audio API
588Bugfixes:
589 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
590 - Core: Remember to deinit proxy ring FIFO
591 - Core: Reroot timing list when (de)scheduling
592 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
593 - GB MBC: Fix MBC30 SRAM
594 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
595 - GB Video: Fix SGB border hole size
596 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
597 - GBA: Fix GB Player features
598 - GBA I/O: SOUNDCNT_HI is readable when sound is off
599 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
600 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
601 - Libretro: Fix adding codes with hooks
602 - PSP2: Fix audio crackling after fast forward
603 - PSP2: Fix audio crackling when buffer is full
604 - Qt: Fix jumbled background when paused
605 - Qt: Fix FPS counter on Windows
606 - Qt: Fix focus issues with load/save state overlay
607 - Switch: Fix incorrect mapping for fast forward cap
608 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
609 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
610 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
611 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
612 - Qt: Ensure FATAL logs reach log view
613 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
614Misc:
615 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
616 - Debugger: Minor text fixes
617 - Debugger: Readability improvements (fixes mgba.io/i/1238)
618 - GB: Improved SGB2 support
619 - GB Audio: Skip frame if enabled when clock is high
620 - Libretro: Reduce rumble callbacks
621 - mGUI: Add SGB border configuration option
622 - mGUI: Add support for different settings types
623 - Python: Minor API improvements
624 - Qt: Ensure camera image is valid
625 - Qt: Debugger console history
626 - Qt: Detect presence of GL_ARB_framebuffer_object
627 - Qt: Minor memory view tweaks
628 - Res: Improve modeling of AGB/AGS screen in shaders
629 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
630 - Wii: Expose stretch configuration in settings
631 - Wii: Stretch now sets pixel-accurate mode size cap
632
6330.7 beta 1: (2018-09-24)
634- Initial beta for 0.7
635
6360.6.3: (2018-04-14)
637Bugfixes:
638 - GB Audio: Revert unsigned audio changes
639 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
640 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
641
6420.6.2: (2018-04-03)
643Bugfixes:
644 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
645 - 3DS: Fix opening files in directory names with trailing slashes
646 - LR35902: Fix watchpoints not reporting new value
647 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
648 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
649 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
650 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
651 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
652 - GBA: Fix SharkPort saves for EEPROM games
653 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
654 - GBA BIOS: Fix incorrect exit condition in LZ77
655 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
656 - GBA Cheats: Fix slide codes not initializing properly
657 - GBA DMA: ROM reads are forced to increment
658 - GBA Hardware: RTC accuracy improvements
659 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
660 - GBA Memory: Fix copy-on-write memory leak
661 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
662 - GBA Savedata: Fix crash when resizing flash
663 - GBA Video: Force align 256-color tiles
664 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
665 - PSP2: Fix issues causing poor audio
666 - Python: Fix package directory
667 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
668 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
669 - Wii: Fix screen tear when unpausing
670 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
671Misc:
672 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
673 - GB MBC: Remove erroneous bank 0 wrapping
674 - GBA: Improve multiboot image detection
675 - PSP2: Use system enter key by default
676
6770.6.1: (2017-10-01)
678Bugfixes:
679 - GB, GBA: Fix crashes when attempting to identify null VFiles
680 - GB, GBA: Fix sync to video with frameskip
681 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
682 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
683 - GB Core: Fix palette loading when loading a foreign config
684 - GB MBC: Pocket Cam memory should be accessible without enabling
685 - GB MBC: Fix SRAM sizes 4 and 5
686 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
687 - GB MBC: Fix RTC loading when file size is off
688 - GB Memory: Initialize peripheral pointers
689 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
690 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
691 - GB Memory: Actually load latch time from savestate
692 - GB Serialize: Fix deserializing video STAT
693 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
694 - GB Video: Fix potential hang when ending mode 0
695 - GB Video: Fix read mode when enabling LCD
696 - GBA: Reset active region as needed when loading a ROM
697 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
698 - GBA BIOS: Use core's VRAM variable instead of renderer's
699 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
700 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
701 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
702 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
703 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
704 - Python: Fix importing .gb or .gba before .core
705 - Qt: Fix command line debugger closing second game
706 - Qt: Fix LOG argument order
707 - Qt: Fix timezone issues with time overrides
708 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
709 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
710Misc:
711 - CMake: Fix CPack dependencies for libpng 1.6
712 - GBA: Detect hardware for Pokémon FireRed ROM hacks
713 - GBA Cheats: Improve detection of raw cheats
714 - Qt: Don't rebuild library view if style hasn't changed
715 - Qt: Allow overrides to be saved before a game is loaded
716 - Qt: Hide mouse immediately when loading
717 - SDL: Fix 2.0.5 build on macOS under some circumstances
718 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
719
7200.6.0: (2017-07-16)
721Features:
722 - Library view
723 - Sprite viewer
724 - Debugging console
725 - Improved memory viewer
726 - Memory search
727 - Command line ability to override configuration values
728 - Add option to allow preloading the entire ROM before running
729 - Add option for whether rewinding restores save games
730 - Savestates now contain any RTC override data
731 - Add option to lock video to integer scaling
732 - LR35902: Watchpoints
733 - LR35902/GB-Z80 disassembler
734 - GB: Tile viewer
735 - GB: Video/audio channel enabling/disabling
736 - GB: Symbol table support
737 - GB MBC: Add MBC1 multicart support
738 - GBA: Support printing debug strings from inside a game
739 - GBA: Better cheat type autodetection
740 - Implement keypad interrupts
741 - Configuration of gamepad hats
742 - Video log recording for testing and bug reporting
743 - Debugger: Segment/bank support
744 - Debugger: Execution tracing
745 - Qt: German translation (by Lothar Serra Mari)
746 - Qt: Spanish translation (by Kevin López)
747 - Qt: Italian translation (by theheroGAC)
748Bugfixes:
749 - ARM7: Fix MLA/*MULL/*MLAL timing
750 - Core: Fix crash with rewind if savestates shrink
751 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
752 - Core: Fix directory sets crashing on close if base isn't properly detached
753 - FFmpeg: Fix overflow and general issues with audio encoding
754 - GB: Fix flickering when screen is strobed quickly
755 - GB: Fix STAT blocking
756 - GB MBC: Fix ROM bank overflows getting set to bank 0
757 - GB MBC: Fix swapping carts not detect new MBC
758 - GB Timer: Improve DIV reset behavior
759 - GB Timer: Fix DIV batching if TAC changes
760 - GB Video: Reset renderer when loading state
761 - GBA: Fix multiboot ROM loading
762 - GBA: Fix multiboot loading resulting in too small WRAM
763 - GBA BIOS: Implement BitUnPack
764 - GBA BIOS: Fix ArcTan sign in HLE BIOS
765 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
766 - GBA BIOS: Fix INT_MIN/-1 crash
767 - GBA Hardware: Fix crash if a savestate lies about game hardware
768 - GBA I/O: Handle audio registers specially when deserializing
769 - GBA Memory: Improve initial skipped BIOS state
770 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
771 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
772 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
773 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
774 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
775 - LR35902: Fix core never exiting with certain event patterns
776 - LR35902: Fix pc overflowing current region off-by-one
777 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
778 - OpenGL: Fix some shaders causing offset graphics
779 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
780 - Qt: Fix window icon being stretched
781 - Qt: Fix data directory path
782 - Qt: Fix timing issues on high refresh rate monitors
783 - Qt: Fix linking after some windows have been closed
784 - Qt: Fix crash when changing audio settings after a game is closed
785 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
786 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
787 - Qt: Fix game unpausing after frame advancing and refocusing
788 - SDL: Fix game crash check
789 - SDL: Fix race condition with audio thread when starting
790 - SDL: Fix showing version number
791 - Test: Fix crash when loading invalid file
792 - Test: Fix crash when fuzzing fails to load a file
793 - Test: Don't rely on core for frames elapsed
794 - Test: Fix crash when loading invalid file
795 - Test: Fix crash when fuzzing fails to load a file
796 - Tools: Fix recurring multiple times over the same library
797 - Util: Fix overflow when loading invalid UPS patches
798 - Util: Fix highest-fd socket not being returned by SocketAccept
799 - Windows: Fix VDir.rewind
800Misc:
801 - All: Add C++ header guards
802 - All: Move time.h include to common.h
803 - 3DS, PSP2, Wii: Last directory loaded is saved
804 - CMake: Add ability to just print version string
805 - Core: New, faster event timing subsystem
806 - Core: Clean up some thread state checks
807 - Core: Add generic checksum function
808 - Core: Cores can now have multiple sets of callbacks
809 - Core: Restore sleep callback
810 - Core: Move rewind diffing to its own thread
811 - Core: Ability to enumerate and modify video and audio channels
812 - Core: List memory segments in the core
813 - Core: Move savestate creation time to extdata
814 - Core: Config values can now be hexadecimal
815 - Core: Improved threading interrupted detection
816 - Debugger: Modularize CLI debugger
817 - Debugger: Make building with debugging aspects optional
818 - Debugger: Add functions for read- or write-only watchpoints
819 - Debugger: Make attaching a backend idempotent
820 - Debugger: Add mDebuggerRunFrame convenience function
821 - Feature: Move game database from flatfile to SQLite3
822 - Feature: Support ImageMagick 7
823 - Feature: Make -l option explicit
824 - FFmpeg: Return false if a file fails to open
825 - FFmpeg: Force MP4 files to YUV420P
826 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
827 - GB: Reset with initial state of DIV register
828 - GB MBC: New MBC7 implementation
829 - GB Audio: Simplify envelope code
830 - GB Audio: Improve initial envelope samples
831 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
832 - GB Video: Improved video timings
833 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
834 - GBA, GB: ROM is now unloaded if a patch is applied
835 - GBA DMA: Refactor DMA out of memory.c
836 - GBA DMA: Move DMAs to using absolute timing
837 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
838 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
839 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
840 - GBA Memory: Support reading/writing POSTFLG
841 - GBA Memory: Remove unused prefetch cruft
842 - GBA Timer: Improve accuracy of timers
843 - GBA Video: Clean up unused timers
844 - GBA Video: Allow multiple handles into the same tile cache
845 - GBA Video, GB Video: Colors are now fully scaled
846 - GBA Video: Optimize when BLD* registers are written frequently
847 - OpenGL: Add xBR-lv2 shader
848 - Qt: Move last directory setting from qt.ini to config.ini
849 - Qt: Improved HiDPI support
850 - Qt: Expose configuration directory
851 - Qt: Merge "Save" and "OK" buttons in shader options
852 - Qt: Automatically load controller profile when plugged in
853 - Qt: Rename "Resample video" option to "Bilinear filtering"
854 - Qt: Remove audio thread
855 - Qt: Remove audio buffer sizing in AudioProcessorQt
856 - Qt: Re-enable QtMultimedia on Windows
857 - Qt: Make "Mute" able to be bound to a key
858 - Qt: Add .gb/.gbc files to the extension list in Info.plist
859 - Qt: Relax hard dependency on OpenGL
860 - Qt: Better highlight active key in control binding
861 - SDL: Remove scancode key input
862 - SDL: Automatically map controllers when plugged in
863 - Test: Add a basic test suite
864 - Util: Add size counting to Table
865 - Util: Add 8-bit PNG write support
866 - Util: Tune patch-fast extent sizes
867 - VFS: Call msync when syncing mapped data
868 - VFS: Allow truncating memory chunk VFiles
869 - VFS: Fix some minor VFile issues with FILEs
870 - VFS: Optimize expanding in-memory files
871 - VFS: Add VFileFIFO for operating on circle buffers
872Changes from beta 1:
873Features:
874 - Qt: Italian translation (by theheroGAC)
875 - Qt: Updated German translation
876Bugfixes:
877 - GB Audio: Fix incorrect channel 4 iteration
878 - GB Audio: Fix zombie mode bit masking
879 - GB Serialize: Fix timer serialization
880 - GB Video: Fix LYC regression
881 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
882 - GBA Timer: Fix count-up timing overflowing timer 3
883 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
884 - Qt: Fix memory search close button (fixes mgba.io/i/769)
885 - Qt: Fix window icon being stretched
886 - Qt: Fix initial window size (fixes mgba.io/i/766)
887 - Qt: Fix data directory path
888 - Qt: Fix controls not saving on non-SDL builds
889 - Qt: Fix translation initialization (fixes mgba.io/i/776)
890 - Qt: Fix patch loading while a game is running
891 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
892 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
893 - Qt: Fix GL-less build
894 - Qt: Fix Software renderer not handling alpha bits properly
895 - Qt: Fix screen background improperly stretching
896 - SDL: Fix cheats not loading
897Misc:
898 - GB Serialize: Add MBC state serialization
899 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
900 - GBA Timer: Improve accuracy of timers
901 - PSP2: Update toolchain to use vita.cmake
902 - Qt: Add language selector
903 - Qt: Minor test fixes
904 - Qt: Move shader settings into main settings window
905 - Qt: Dismiss game crashing/failing dialogs when a new game loads
906 - Qt: Properly ship Qt translations
907 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
908
9090.6 beta 1: (2017-06-29)
910 - Initial beta for 0.6
911
9120.5.2: (2016-12-31)
913Bugfixes:
914 - All: Fix fullscreen config option being ignored
915 - ARM7: PSR mode bits should not get sign extended
916 - GB: Fix audio not being deinitialized
917 - GB: Fix crash when masking savedata
918 - GB: Properly initialize sramRealVf variable
919 - GB Audio: Fix serialization of channel 3 and NR52 properties
920 - GB Audio: Reset envelope timer when reseting sound channel
921 - GB MBC: Fix SRAM dangling pointer with RTC games
922 - GB MBC: Fix initializing MBC when no ROM is loaded
923 - GB Memory: Fix patching ROM bank 0
924 - GB Memory: Fix starting HDMAs during mode 0
925 - GB Memory: Fix HDMA5 value after DMA completes
926 - GB Video: Initialize LCDC in renderer
927 - GB Video: Hblank IRQs should mask LYC=LY IRQs
928 - GBA: Fix IRQs firing after already being cleared
929 - GBA: Only unhalt CPU if appropriate bit is set in IE
930 - GBA: Add savegame override for Crash Bandicoot 2
931 - GBA BIOS: Fix MidiKey2Freq BIOS reads
932 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
933 - GBA Cheats: Fix GameShark ROM patches
934 - GBA I/O: Mask off WAITCNT bits that cannot be written
935 - GBA Memory: Fix misaligned BIOS reads
936 - GBA Memory: Fix VCOUNT being writable
937 - GBA Video: Fix out of bounds sprite transforms
938 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
939 - Libretro: Fix disabling BIOS
940 - Libretro: Fix Game Boy savestates and audio
941 - Qt: Fix changing resolution of software renderer
942 - Qt: Fix setting overrides
943 - Qt: Fix cut off tiles and alignment issues in tile viewer
944 - Qt: Only reset window dimensions when first shown
945 - Qt: Fix Qt Multimedia audio driver on big endian
946 - Qt: Fix Apply button for key and controller configurations
947 - VFS: Fix resizing memory chunks when not needed
948 - Windows: Fix Unicode directory handling
949Misc:
950 - GB, GBA: Prevent loading null ROMs
951 - GB Audio: Initialize wave RAM to GBC values
952 - GB Memory: Reset ROM bank when loading a ROM
953 - PSP2: Improved controller rumble
954
9550.5.1: (2016-10-05)
956Bugfixes:
957 - Core: Fix importing save games as read-only
958 - FFmpeg: Fix encoding AAC
959 - GB: Fix invalid STOP behavior on Game Boy Color
960 - GB: Initialize audio properly
961 - GB: Properly clear KEY1 bit 0 when switching speeds
962 - GB: Properly unload save files when unloading a ROM
963 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
964 - GB MBC: Fix MBC7 when size is incorrectly specified
965 - GB MBC: Fix RTC access when no save file is loaded
966 - GB SIO: Don't auto-clock external shift clock
967 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
968 - GB Video: Fix video frames getting missed when LCDC is off
969 - GB Video: Clear screen when LCDC is off
970 - GBA Cheats: Fix holding onto pointers that may get invalidated
971 - GBA Cheats: Fix key-activated CodeBreaker cheats
972 - GBA Cheats: Fix uninitialized memory getting freed when saving
973 - GBA Hardware: Improve Game Boy Player rumble behavior
974 - GBA Memory: Fix several unused I/O register read values
975 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
976 - LR35902: Fix events running with the wrong cycle active
977 - Qt: Fix "close" button on Overrides view
978 - Qt: Fix saving overrides
979 - Qt: Fix directory set unloading when replacing the ROM
980 - Qt: Fix patch loading
981 - Qt: Fix crash when saving an override if a game isn't loaded
982 - Qt: Fix showing default display driver as OpenGL (force 1.x)
983 - SDL: Attach rumble in SDL frontend
984 - Util: Fix PNG identification on files too small to be a PNG
985Misc:
986 - All: Only update version info if needed
987 - All: Split out install locations for Libretro and OpenEmu
988 - FFmpeg: Encoding cleanup
989 - GB: Reset active region when reloading ROM
990 - GB Memory: Initialize RAM pattern for GBC
991 - GB Video: Improved video timings
992 - Qt: Manage window sizes slightly better
993 - Qt: Remember scale option independent of core dimensions
994
9950.5.0: (2016-09-19)
996Features:
997 - Game Boy support
998 - Support for encrypted CodeBreaker GBA cheats
999 - Emulation of Vast Fame protected GBA carts (taizou)
1000 - Tile viewer
1001 - Threaded rendering mode
1002 - Libretro: Memory map and achievement support (leiradel)
1003 - GUI: Add UI control remapping
1004 - GUI: Add fast-forward
1005 - Wii: 240p support
1006 - 3DS: Adjustable screen darkening
1007 - Ability to temporarily load a savegame
1008 - Load specific files out of archives
1009 - Automatic BIOS detection
1010Bugfixes:
1011 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1012 - Debugger: Fix GDB breakpoints
1013 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1014 - GBA: Fix filehandle leak with savegames
1015 - GBA: Timer 0 cannot be count up
1016 - GBA: Count up timers should not count themselves
1017 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1018 - GBA Memory: Fix ldm {pc}
1019 - GBA Savedata: Fix savedata sync timer
1020 - GBA Savedata: Only unmap savedata if present
1021 - GBA Serialize: Savestates now properly store prefetch
1022 - GBA Video: WIN0/1 take priority over OBJWIN
1023 - GBA Video: Fix out-of-order OBJWIN
1024 - PSP2: Fix GPU crash while exiting
1025 - PSP2: Fix VSync
1026 - PSP2: Fix accelerometer range
1027 - PSP2: Actually load screen mode setting
1028 - PSP2: Fix gyroscope direction
1029 - PSP2: Delete threads after they return
1030 - PSP2: Fix mapping/unmapping from not at 0
1031 - Qt: Fix bug in software renderer scaling
1032 - Qt: Fix hanging key press after disabling autofire
1033 - Qt: Fix being unable to pause manually when using auto-pausing
1034 - SDL: Fix axes being mapped wrong
1035 - Util: Fix realloc semantics in utf16to8
1036 - Util: Fix inserting too many items into a hash table
1037 - VFS: Fix uninitialized varaible reading from 7z
1038 - VFS: Fix reading multiple files from a 7z archive
1039 - Wii: Fix framelimiting after a slowdown
1040 - Wii: Fix garbage flash at startup
1041Misc:
1042 - 3DS: Use blip_add_delta_fast for a small speed improvement
1043 - 3DS: Allow UTF-16 filenames
1044 - 3DS: Port to using citro3D
1045 - 3DS: Use system font for menus
1046 - 3DS: Attempt to use Core 2 for threads
1047 - 3DS: Adjustable filering
1048 - 3DS: 3D banner
1049 - All: Add QUIET parameter to silence CMake
1050 - All: Faster memory read/write
1051 - ARM7: Support forcing Thumb mode via MSR
1052 - ARM7: Flush prefetch cache when loading CPSR via MSR
1053 - ARM7: Clean up instruction decoding for future expandability
1054 - Debugger: Support register and memory writes via GDB stub
1055 - Debugger: Add software breakpoint support to gdb
1056 - FFmpeg: Full support for libavcodec 56+
1057 - GBA: Better debug logging if event processing breaks
1058 - GBA Audio: Force audio DMAs to not increment destination
1059 - GBA BIOS: Use custom ArcTan, not relying on OS
1060 - GBA Hardware: Clean up dead code in GBP
1061 - GBA Memory: Optimize stalling behavior
1062 - GBA Memory: Optimize Load-/StoreMultiple
1063 - GBA Savedata: Add realistic timing for EEPROM
1064 - GBA Serialize: Savestates now store if CPU was halted
1065 - GBA Video: Remove old slow path fallback
1066 - GBA Video: Optimize sprite drawing
1067 - GBA Video: Optimize mode 0 rendering
1068 - GBA Video: Optimize compositing cases slightly
1069 - GUI: Screenshot dimensions are now passed through
1070 - GUI: Add back logging
1071 - GUI: Only reload config if manually saved
1072 - GUI: Increase scrolling speed
1073 - OpenGL: Log shader compilation failure
1074 - OpenGL: Add texSize uniform
1075 - Qt: Make -g flag work in Qt build
1076 - Qt: Simplify OpenGL context creation
1077 - Qt: Thread startup improvements
1078 - Qt: Make audio channel/video layer options shortcut mappable
1079 - Qt: Remove some C99isms from C++ code
1080 - Qt: Remove default autofire mappings
1081 - Qt: Make reseting when pasued frame-accurate
1082 - Qt: Rearchitect game closing codepath
1083 - PSP2: Use system font for menus
1084 - PSP2: Add rumble for PS TV
1085 - PSP2: Add fit-to-height screen mode
1086 - PSP2: Sync files per descriptor
1087 - PSP2: Allow UTF-8 filenames
1088 - PSP2: Screenshots are now saved into the Photo Gallery
1089 - PSP2: Stop underclocking when menuing
1090 - SDL: Increase default audio buffer size to 1024 samples
1091 - SDL: More responsive rumble
1092 - Util: Add Vector GetConstPointer
1093 - Util: Add rtrim
1094 - Util: Add endswith
1095 - VFS: Improve zip file detection
1096 - Wii: Add pixelated resample filter
1097 - Windows: Add native VDir support
1098 - Util: Add PRIz macro for libc versions that don't support %z
1099
11000.4.1: (2016-07-11)
1101Bugfixes:
1102 - All: Fix several file handle leaks
1103 - All: Fix instruction tables getting zeroed when linking sometimes
1104 - ARM7: Fix flags on SBC/RSC
1105 - ARM7: Fix setting spsr privilege bits when spsr is empty
1106 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1107 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1108 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1109 - GBA Memory: Fix executing code from OBJ region of VRAM
1110 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1111 - GBA Serialize: Fix loading savegames from savestates
1112 - OpenGL: Correct boolean vector strcmp strings for uniforms
1113 - Qt: Fix sending gameStopped twice
1114 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1115 - Qt: Fix initial state of key mapping
1116 - Qt: Initialize m_useBios
1117 - SDL: Fix joystick initialization on BSD
1118 - SDL: Fix potential joystick crash in games with rumble
1119 - SDL: Fix SDL 1.2 build
1120 - SDL: Fix sporadic crash when deinitializing audio
1121 - Shaders: Fix AGS-001 shader with some bad drivers
1122 - Util: Use closesocket on Windows
1123 - Util: Fix socket bind addresses
1124 - VFS: Fix reading 7z archives without rewinding first
1125 - VFS: VFileFromFD should not open directories
1126 - Wii: Fix tilting direction
1127 - Util: Fix realloc semantics in utf16to8
1128Misc:
1129 - All: Allow use of external minizip library
1130 - Debugger: CLI debugger now exits when end-of-stream is reached
1131 - FFmpeg: Update dependencies on Ubuntu
1132 - GBA: Slightly optimize GBAProcessEvents
1133 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1134 - GBA Video: Null renderer should return proper register values
1135 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1136 - Qt: Add preset for DualShock 4
1137 - Qt: Update 360 input profile on OS X to reflect newer drivers
1138 - Qt: Remove use of NaN
1139 - Qt: Canonicalize file paths when loading games
1140 - Qt: Add refresh button to controller editing
1141 - SDL: Remove default gamepad mappings
1142 - Util: Fix intermittent build failure on OS X
1143 - VFS: VFile.sync now updates modified time
1144
11450.4.0: (2016-02-02)
1146Features:
1147 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1148 - I/O viewer
1149 - Booting of multiboot images
1150 - Customization of GIF recording
1151 - Libretro: Cheat code support
1152 - Support for GLSL shaders
1153 - ROM information view
1154 - Support for VBA-style cheat codes
1155 - Savestates now store creation timestamps
1156 - Key autofire
1157 - Libretro: Allow blocking opposing directional input
1158 - OpenEmu core for OS X
1159 - Libretro: Settings for using BIOS and skipping intro
1160 - Libretro: Customizable idle loop removal
1161 - Implemented cycle counting for sprite rendering
1162 - Cleaner, unified settings window
1163 - Added a setting for pausing when the emulator is not in focus
1164 - Customizable paths for save games, save states, screenshots and patches
1165 - Controller hotplugging
1166 - Ability to store save games and active cheats within savestates
1167Bugfixes:
1168 - ARM7: Fix sign of unaligned LDRSH
1169 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1170 - Debugger: Fix watchpoints in gdb
1171 - GBA: Fix warnings when creating and loading savestates
1172 - GBA: Fix Iridion II savetype
1173 - GBA BIOS: Fix misaligned CpuSet
1174 - GBA Cheats: Fix cheats setting the Action Replay version
1175 - GBA Hardware: Fix GPIO on big endian
1176 - GBA Memory: Fix DMA register writing behavior
1177 - GBA Memory: Fix DMAs triggering two cycles early
1178 - Libretro: Fix aspect ratio
1179 - Qt: Fix some potential crashes with the gamepad mapping
1180 - Qt: Fix keys being mapped incorrectly when loading configuration file
1181 - Util: Fix PowerPC PNG read/write pixel order
1182 - Util: Fix excessive memory allocation when decoding a PNG
1183 - VFS: Fix VFileReadline and remove _vfdReadline
1184Misc:
1185 - All: Improved PowerPC support
1186 - All: Fix some undefined behavior warnings
1187 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1188 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1189 - GBA: Implement bad I/O register loading
1190 - GBA: Allow jumping to OAM and palette RAM
1191 - GBA BIOS: Finish implementing RegisterRamReset
1192 - GBA Config: Add "override" layer for better one-time configuration
1193 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1194 - GBA Memory: Use a dynamically sized mask for ROM memory
1195 - GBA Memory: Implement several unimplemented memory access types
1196 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1197 - GBA RR: Starting from savestate now embeds the savegame
1198 - GBA RR: Add preliminary SRAM support for VBM loading
1199 - GBA RR: Add support for resets in movies
1200 - GBA Video: Remove lastHblank, as it is implied
1201 - Libretro: Use anonymous memory mappers for large blocks of memory
1202 - Libretro: Add install target for libretro core
1203 - Qt: Window size command line options are now supported
1204 - Qt: Increase usability of key mapper
1205 - Qt: Add 'Apply' button to settings window
1206 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1207 - Qt: Allow use of modifier keys as input
1208 - Qt: Optimize log viewer
1209 - Qt: Added button for breaking into the GDB debugger
1210 - Qt: Add box for showing duration of rewind
1211 - SDL: Support fullscreen in SDL 1.2
1212 - SDL: Allow GBASDLAudio to be used without a thread context
1213 - Util: Use VFile for configuration
1214 - Util: Add MutexTryLock
1215
12160.3.2: (2015-12-16)
1217Bugfixes:
1218 - ARM7: Fix STRT/STRBT
1219 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1220 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1221 - Libretro: Fix problems with rumble not turning off
1222 - GBA: Fix idle skip state being retained between games
1223 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1224 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1225 - GBA BIOS: Fix Sqrt sign
1226 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1227 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1228 - GBA Memory: Fix DMA behavior for SRAM accesses
1229 - GBA Memory: Fix Store8 to OBJ VRAM
1230 - GBA Memory: Fix alignment of LDM/STM on SRAM
1231 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1232 - GBA Memory: Fix timing of DMAs
1233 - GBA Video: Fix _mix for 15-bit color
1234 - GBA Video: Fix OAM and palette initialization
1235 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1236 - Qt: Use safer isLoaded check in GameController
1237 - Qt: Fix a race condition in PainterGL that could lead to a crash
1238 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1239 - Qt: Fix font size in memory viewer
1240 - Qt: Fix a crash in the memory viewer
1241 - Qt: Add additional checks in CheatModel to prevent crashes
1242 - Qt: Fix race condition with setting sample rate
1243 - Qt: Fix crash when closing multiplayer windows
1244 - Qt: Fix resetting while paused
1245Misc:
1246 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1247 - Qt: Add mute option to menu
1248
12490.3.1: (2015-10-24)
1250Bugfixes:
1251 - ARM7: Fix instruction decoding of Thumb shifts
1252 - GBA: Deinit savegame when unloading a ROM
1253 - GBA: Fix BIOS check on big endian
1254 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1255 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1256 - GBA Audio: Fix audio channels being silenced at the wrong time
1257 - GBA Memory: Fix bad BIOS Load16 on big endian
1258 - GBA Memory: Fix bad Load8 on big endian
1259 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1260 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1261 - GBA Video: Fix objwin and blending interaction on sprites
1262 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1263 - Libretro: Fix a memory leak with the render buffer
1264 - Qt: Windows no longer spawn in the top left on first launch
1265 - Qt: Fix install path of XDG desktop file with DESTDIR
1266 - Qt: Fix drag and drop on Windows
1267 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1268 - VFS: Fix return values of VFileFILE.read and .write
1269Misc:
1270 - All: Reset next event to cycles instead of zero to interrupt
1271 - All: Add --version flag
1272 - ARM7: Force disable LTO on two files to work around a GCC bug
1273 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1274 - GBA: Better memory handling with PNG savestates
1275 - GBA: Additional savestate sanity checks
1276 - GBA: Check for cycle count being too high
1277 - GBA Audio: Allow GBAAVStream to have no video callback
1278 - GBA BIOS: Implement RegisterRamReset for SIO registers
1279 - Qt: Remove useless help icons in dialogs
1280 - Qt: Prevent savestate window from opening while in multiplayer
1281 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1282 - Qt: Dropping multiplayer windows works more cleanly now
1283
12840.3.0: (2015-08-16)
1285Features:
1286 - Ability to hide individual background layers, or OBJs
1287 - Ability to mute individual audio channels
1288 - Palette viewer and exporter
1289 - Volume control
1290 - More shortcuts are editable (e.g. quick save/load)
1291 - Rewind now shows the frame after rewinding
1292 - Import/Export of GameShark/Action Replay snapshots
1293 - Add "Step backwards" item for single increment rewind
1294 - Deadzone estimation for game controllers
1295 - Analog inputs can be used for shortcuts
1296 - Menu items for specific solar sensor brightness levels
1297 - Remappable controls for tilt and gyroscope sensors
1298 - Status messages for actions taken while a game is running (e.g. save/load state)
1299 - Memory inspector
1300 - Screensaver can now be suspended while a game is running
1301 - Load/save the most recent savestate slot
1302 - Support varible speed (PWM) rumble
1303 - Ability to cap fast forward speed
1304 - Finer control over FPS target
1305 - Holdable shortcut for rewinding one frame at a time
1306 - Ability to boot directly into the BIOS
1307 - Preliminary support for yanking out the game pak while a game is running
1308 - Thumb-drive mode by putting a file called portable.ini in the same folder
1309 - Configurable display driver, between software and OpenGL
1310 - Undo-able savestate loading and saving
1311 - Controller profiles now store shortcut settings
1312 - Default controller profiles for several common controllers
1313 - Libretro now supports BIOS, rumble and solar sensor
1314 - Implement BIOS call Stop, for sleep mode
1315 - Automatically load patches, if found
1316 - Improved video synchronization
1317 - Configurable audio output sample rate
1318Bugfixes:
1319 - ARM7: Fix SWI and IRQ timings
1320 - ARM7: Fix Thumb MUL timing
1321 - ARM7: Fix timing of multiplies to use N cycles
1322 - ARM7: ARMHotplugDetach should call deinit
1323 - Debugger: Fix use-after-free in breakpoint clearing code
1324 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1325 - GBA: Cap audio FIFO read size during deserialization
1326 - GBA: Check for corrupted savestates when loading
1327 - GBA: Check for improperly sized savestates when loading
1328 - GBA: Check for savestates made from differently sized ROMs
1329 - GBA: Fix calls to endian-independent loadstores
1330 - GBA: Fix timing of reading from timer registers
1331 - GBA: Ensure cycles never go negative
1332 - GBA Audio: Force audio FIFOs to 32-bit
1333 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1334 - GBA Audio: Fix sample order in audio channel 3
1335 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1336 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1337 - GBA Memory: Improve Thumb open bus behavior
1338 - GBA Memory: Fix potential DMA issue when loading a savestate
1339 - GBA Memory: Fix load/store multiple video memory waitstates
1340 - GBA SIO: Fix reseting when there are SIO devices attached
1341 - GBA Video: Blended sprites should never have other effects applied
1342 - GBA Video: Fix out-of-bounds tiles in mosaic
1343 - GBA Video: Fix windows not affecting sprites
1344 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1345 - GBA Video: Fix timing on first scanline
1346 - Qt: Better cleanup when a game crashes
1347 - Qt: Fix open ROM dialog filtering for archive formats
1348 - Qt: Cap the maximum number of multiplayer windows
1349 - Qt: Fix maximum year in sensor override
1350 - Qt: Fix window being too tall after exiting fullscreen
1351 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1352 - Qt: Fix analog buttons not getting unmapped
1353 - Qt: Fix passing command line options
1354 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1355 - SDL: Fix SDL build when OpenGL is missing
1356 - Util: Allow loading IPS patches that grow the ROM
1357 - VFS: Fix resource leaks if some allocations fail
1358 - VFS: Fix line-reading to return proper values
1359 - Video: Fix an issue with very long filenames
1360 - Util: Fix formatting of floats
1361Misc:
1362 - All: Add --help flag for command line programs
1363 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1364 - All: Enable static linking for Windows
1365 - All: Enable static linking for OS X
1366 - All: Threads are now named
1367 - All: Proper handling of Unicode file paths
1368 - ARM7: Add emulation for Undefined CPU mode
1369 - ARM7: Reduce the size of the Thumb instruction table
1370 - GBA: Add status log level
1371 - GBA: GBARewind now returns how many states it has rewound
1372 - GBA: SIO logging layer
1373 - GBA BIOS: Stub out SoundBias
1374 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1375 - GBA: Don't include GBACLIDebugger struct unless needed
1376 - GBA: Savedata is now synced shortly after data finishes being written
1377 - GBA: Process multiple timer events at once, if necessary
1378 - GBA Audio: Implement audio reset for channels A/B
1379 - GBA Audio: Process multiple audio events at once, if necessary
1380 - GBA Hardware: Backport generic RTC source into core
1381 - GBA Input: Allow axes and buttons to be mapped to the same key
1382 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1383 - GBA SIO: Add a dummy driver for Normal mode
1384 - GBA Thread: Add functionality for running callbacks on the GBA thread
1385 - GBA Thread: Split GBASync into a separate file
1386 - GBA Video: Refactor software renderer into separate files
1387 - GBA Video: Slightly optimize mode 0 mosaic rendering
1388 - Debugger: Free watchpoints in addition to breakpoints
1389 - Qt: Handle saving input settings better
1390 - Qt: Move GL frame drawing back onto its own thread
1391 - Qt: Fast forward (held) option moved from Other to Emulation menu
1392 - Qt: Show version info in window title
1393 - Qt: Migrate multiplayer window handling into GBAApp
1394 - Qt: Unified file opening and saving with last location
1395 - Qt: Fix windows being resizable when they shouldn't have been
1396 - Qt: Only hide cursor in full screen
1397 - Qt: Replace pause-after-frame mutex with an atomic
1398 - Qt: Add application icon and XDG desktop files
1399 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1400 - Qt: Don't save window size when entering fullscreen
1401 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1402 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1403 - Qt: Increase usability of key mapper
1404 - Qt: Show checkmark for window sizes
1405 - Qt: Set window path to loaded ROM
1406 - Perf: Ability to load savestates immediately on launch
1407 - SDL: Properly check for initialization
1408 - SDL: Clean up initialization functions
1409 - SDL: Clean up GL context
1410 - Util: Allow disabling the threading code entirely
1411 - VFS: Add sync method to force syncing with backing
1412
14130.2.1: (2015-05-13)
1414Bugfixes:
1415 - All: Fix sanitize-deb script not cleaning up after itself
1416 - All: Fix dependencies for libavcodec on Debian-derived platforms
1417 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1418 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1419 - ARM7: Fix ARM multiply instructions when PC is a destination register
1420 - Debugger: Fix use-after-free in breakpoint clearing code
1421 - Debugger: Fix boundary conditions in tab completion
1422 - GBA: Fix timers not updating timing when writing to only the reload register
1423 - GBA: Fix rewind boundary conditions
1424 - GBA: Add initial I/O register settings for background matrix registers
1425 - GBA: Fix hang when loading a savestate if sync to video is enabled
1426 - GBA: Handle out-of-bounds I/O access
1427 - GBA: Fix bounds-checking on EEPROM access
1428 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1429 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1430 - GBA Memory: Allow SRAM to be 64kB
1431 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1432 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1433 - GBA Video: Fix second frame mode 5
1434 - Perf: Fix race condition if a game crashes immediately on start
1435 - Qt: Fix Display object leak when closing a window
1436 - Qt: Fix .deb dependencies
1437 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1438 - Qt: Fix window not regaining focus after exiting savestate window
1439 - Qt: Fix regression where video would not record if the game had already started
1440 - Qt: Fix potential crash if a gamepad causes focus to change
1441 - Qt: Fix controller axis querying
1442 - Qt: Fix multiplayer windows opening as the wrong size
1443 - Qt: Fix controllers sometimes not loading the right profile
1444 - SDL: Fix boundary conditions for joystick adjustments
1445 - SDL: Allocate properly sized input maps
1446 - SDL: Fix potential build issues when Qt and SDL2 are in use
1447 - Util: Fix resource leak in UTF-8 handling code
1448 - Util: Fix a null-pointer issue when attempting to delete a key
1449 - VFS: Fix resource leaks if some allocations fail
1450 - Video: Fix an issue with very long filenames
1451Misc:
1452 - GBA Memory: Soft-crash if jumping past the end of a ROM
1453 - Qt: Show multiplayer numbers in window title
1454 - Qt: Solar sensor can have shortcuts set
1455
14560.2.0: (2015-04-03)
1457Features:
1458 - Support for gamepad axes, e.g. analog sticks or triggers
1459 - Add scale presets for up to 6x
1460 - Settings window
1461 - Bilinear resampling option
1462 - Add option to skip BIOS start screen
1463 - List of recently opened games
1464 - Support for games using the Solar Sensor
1465 - Better audio resampling via blip-buf
1466 - Game Pak overrides dialog for setting savetype and sensor values
1467 - Support for games using the tilt sensor
1468 - Remappable shortcuts for keyboard and gamepad
1469 - Rewinding of emulation
1470 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1471 - Support IPv6
1472 - Save directory of last loaded file
1473 - Support BPS patches
1474 - Automatically detect and optimize out idle loops
1475 - Configurable game overrides
1476 - Support loading 7-Zip files
1477 - Drag and drop game loading
1478 - Cheat code support
1479 - Runtime configurable audio driver
1480 - Libretro core for use with RetroArch and other front-ends
1481 - Controller profiles for setting different bindings for different controllers
1482 - Ability to lock aspect ratio
1483 - Local link cable support
1484 - Ability to switch which game controller is in use per instance
1485 - Ability to prevent opposing directional input
1486 - Warning dialog if an unimplemented BIOS feature is called
1487 - Debugger: Add CLI "frame", frame advance command
1488 - Debugger: Add CLI functions for writing to memory
1489 - Debugger: Add CLI functions for examining memory regions
1490 - Debugger: Add CLI function for writing a register
1491Bugfixes:
1492 - ARM7: Extend prefetch by one stage
1493 - ARM7: Fix cycle counting for loads
1494 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1495 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1496 - GBA: Initialize gba.sync to null
1497 - GBA: Fix timer initialization
1498 - GBA Audio: Support 16-bit writes to FIFO audio
1499 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1500 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1501 - GBA BIOS: Fix BIOS prefetch after reset
1502 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1503 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1504 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1505 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1506 - GBA Memory: Fix cycle counting for 32-bit load/stores
1507 - GBA RR: Fix fallthrough error when reading tags from a movie
1508 - GBA Thread: Fix possible hang when loading an archive
1509 - GBA Thread: Fix possible deadlock in video sync
1510 - Perf: Fix crash when the GBA thread fails to start
1511 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1512 - Qt: Fix crash when adjusting settings after closing a game
1513 - Qt: Fix crash when starting GDB stub after closing a game
1514 - Qt: Fix patch loading while a game is running
1515 - Qt: Fix crash when loading a game after stopping GDB server
1516 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1517 - Qt: Fix crash when attempting to pause if a game is not running
1518 - SDL: Properly clean up if a game doesn't launch
1519 - Util: Fix sockets on Windows
1520Misc:
1521 - All: Enable link-time optimization
1522 - Debugger: Watchpoints now work on STM/LDM instructions
1523 - Debugger: Clean up GDB stub network interfacing
1524 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1525 - Debugger: Merge Thumb BL instructions when disassembling
1526 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1527 - Debugger: Watchpoints now report address watched (fixes #68)
1528 - Debugger: Add support for soft breakpoints
1529 - Debugger: Make I/O register names be addresses instead of values
1530 - Debugger: Rename read/write commands
1531 - GBA: Improve accuracy of event timing
1532 - GBA: Add API for getting Configuration structs for overrides and input
1533 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1534 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1535 - GBA: Move A/V stream interface into core
1536 - GBA: Savestates now take into account savedata state machines (fixes #109)
1537 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1538 - GBA Memory: Simplify memory API and use fixed bus width
1539 - GBA Thread: Make GBASyncWaitFrameStart time out
1540 - GBA Video: Start video at the last scanline instead of the first
1541 - Qt: Optimize logo drawing
1542 - Qt: Move frame upload back onto main thread
1543 - Qt: Remember window position
1544 - Qt: Double-clicking on the window toggles full screen
1545 - Util: Use proper locale for reading and writing float values
1546
15470.1.1: (2015-01-24)
1548Bugfixes:
1549 - ARM7: Fix LDM writeback to a register already written
1550 - GBA: Fix timers 2 and 3 updating incorrectly
1551 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1552 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1553 - GBA Audio: Properly initialize audio FIFO channels
1554 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1555 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1556 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1557 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1558 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1559 - GBA BIOS: Fix HuffUnComp boundary conditions
1560 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1561 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1562 - GBA Memory: Filter out top nybble of DMA addresses
1563 - GBA Memory: Properly bounds-check VRAM accesses
1564 - GBA Memory: Fix initial DMA state
1565 - GBA Thread: Allow halted games to exit cleanly
1566 - GBA Video: Fix blend issues with obscured middle layers
1567 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1568 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1569 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1570 - GBA Video: Fix sprite boundary conditions with mosaic
1571 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1572 - Qt: Fix issue with set frame sizes being the wrong height
1573 - Qt: Fix emulator crashing when full screen if a game is not running
1574 - Qt: Fix window focus issues
1575 - Qt: Properly set default video recording settings
1576 - Qt: Fix a race condition when a game crashes immediately
1577 - Qt: Fix some cases where key mapping can break if focus is adjusted
1578 - Qt: Fix crash if a game pauses before any frames are shown
1579 - Debugger: Negative PC-relative loads now properly subtract the offset
1580 - Debugger: Align PC-relative loads in Thumb
1581 - Debugger: Fix watchpoints triggering too late
1582 - Debugger: Fix binary print putting spaces between digits
1583 - Video: Ensure FFmpeg encoder has audio frames
1584 - Video: Fix uncompressed PCM audio recording
1585 - Video: Fix FFmpeg crashing when the file extension is wrong
1586 - Util: Fix SOCKET_FAILED macro
1587Misc:
1588 - GBA: Exit cleanly on FATAL if the port supports it
1589 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1590 - Qt: Disable sync to video by default
1591 - Qt: Handle a game crash without crashing
1592 - Qt: Set default log level to FATAL, ERROR and WARN
1593 - Qt: Clarify some phrasing in the menus
1594 - Qt: Clear active buttons when focus is lost
1595
15960.1.0: (2014-12-13)
1597 - Initial release