CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Mute option in homebrew ports
9 - Status indicators for fast-forward and mute in homebrew ports
10 - Read-only support for MBC6 flash memory
11 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
12 - Stack tracing tools in ARM debugger (by ahigerd)
13 - Command scripts for CLI debugger (by ahigerd)
14 - ARM disassembler now resolves addresses to symbol names
15 - Add Game Boy Player feature support to ports
16 - Individual window types can now be toggled in debugging views
17Emulation fixes:
18 - ARM: Fix ALU reading PC after shifting
19 - ARM: Fix STR storing PC after address calculation
20 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
21 - GB: Partially fix timing for skipped BIOS
22 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
23 - GB Audio: Fix serializing sweep time
24 - GB MBC: Fix MBC1 mode changing behavior
25 - GB MBC: Fix some MBC3 bit masking
26 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
27 - GBA: Fix timing advancing too quickly in rare cases
28 - GBA: Clear GBP connection on reset
29 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
30 - GBA BIOS: Implement dummy sound driver calls
31 - GBA BIOS: Improve HLE BIOS timing
32 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
33 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
34 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
35 - GBA DMA: Fix ordering and timing of overlapping DMAs
36 - GBA I/O: Green swap register should be readable
37 - GBA I/O: Ignore high bits on IME
38 - GBA Memory: Improve gamepak prefetch timing
39 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
40 - GBA Memory: Improve robustness of Matrix memory support
41 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
42 - GBA Memory: Return correct byte for odd ROM open bus addresses
43 - GBA SIO: Fix copying Normal mode transfer values
44 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
45 - GBA SIO: Fix deseralizing SIO registers
46 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
47 - GBA Video: Fix Hblank timing
48 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
49 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
50 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
51 - SM83: Emulate HALT bug
52Other fixes:
53 - 3DS: Fix thread cleanup
54 - All: Improve export headers (fixes mgba.io/i/1738)
55 - CMake: Fix build with downstream minizip that exports incompatible symbols
56 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
57 - Core: Ensure ELF regions can be written before trying
58 - Core: Fix threading improperly setting paused state while interrupted
59 - Core: Fix loading ELF files that have unexpected empty program headers
60 - Debugger: Don't skip undefined instructions when debugger attached
61 - Debugger: Close trace log when done tracing
62 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
63 - FFmpeg: Fix some small memory leaks
64 - FFmpeg: Fix encoding of time base
65 - GB Video: Fix SGB video logs
66 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
67 - mGUI: Don't attempt to preload files larger than can fit in RAM
68 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
69 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
70 - Qt: Fix a race condition in the frame inspector
71 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
72 - Qt: Fix running proxied video if it gets pushed to the main thread
73 - Qt: Fix game display sometimes disappearing after closing load/save state screen
74 - Qt: Fix cancelling pausing before the frame ends
75 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
76 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
77 - SM83: Simplify register pair access on big endian
78 - SM83: Disassemble STOP as one byte
79 - Wii: Fix crash on unloading irregularly sized GBA ROMs
80Misc:
81 - 3DS: Use "wide mode" where applicable for slightly better filtering
82 - Core: Add savedataUpdated callback
83 - Core: Add shutdown callback
84 - Core: Rework thread state synchronization
85 - GB: Allow pausing event loop while CPU is blocked
86 - GB: Add support for sleep and shutdown callbacks
87 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
88 - GBA: Allow pausing event loop while CPU is blocked
89 - GBA BIOS: Division by zero should emit a FATAL error
90 - GBA Video: Convert OpenGL VRAM texture to integer
91 - Debugger: Keep track of global cycle count
92 - FFmpeg: Add looping option for GIF/APNG
93 - mGUI: Show battery percentage
94 - Qt: Renderer can be changed while a game is running
95 - Qt: Add hex index to palette view
96 - Qt: Add transformation matrix info to sprite view
97 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
98 - Qt: Add copy button to GB printer dialog
99 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
100 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
101 - Util: Reset vector size on deinit
102 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
103
1040.8.4: (2020-10-29)
105Emulation fixes:
106 - GB Audio: Fix initial sweep state
107 - GB Audio: Fix deserializing audio channels 2 and 3
108 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
109 - GB Video: Fix drawing background when window is force-disabled by frontend
110 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
111 - GBA Audio: Fix deserializing SOUNDCNT_L
112 - GBA Audio: Fix stereo in XQ audio
113 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
114 - GBA Hardware: Fix GB Player detection on big endian platforms
115 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
116 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
117 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
118 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
119 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
120 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
121Other fixes:
122 - 3DS: Redo video sync to be more precise
123 - 3DS: Fix crash with libctru 2.0 when exiting
124 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
125 - Core: Fix reported ROM size when a fixed buffer size is used
126 - Core: Fix memory leak loading ELF files
127 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
128 - GBA: Fix endianness issues in renderer proxy
129 - GBA Core: Fix memory leak when loading symbols
130 - GBA Serialize: Ensure program counter is aligned when loading
131 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
132 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
133 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
134 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
135 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
136 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
137 - mGUI: Fix closing down a game if an exit is signalled
138 - mGUI: Fix cycling through config setting states with accept button
139 - mVL: Fix injecting accidentally draining non-injection buffer
140 - VFS: Fix directory node listing on some filesystems
141Misc:
142 - GBA Video: Improve speed of window texture generation on AMD
143 - Vita: Clear both buffers when loading a game
144
1450.8.3: (2020-08-03)
146Emulation fixes:
147 - ARM: Fix LDM^ writeback to user-mode register
148 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
149 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
150 - GB MBC: Fix MBC1 RAM enable bit selection
151 - GB MBC: Fix MBC2 bit selection
152 - GB Memory: Fix OAM DMA from top 8 kB
153 - GB Video: Always initialize palette
154 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
155 - GBA Video: Fix invalid read in mode 4 mosaic
156 - GBA Video: Fix color of disabled screen
157 - SM83: Fix flags on little endian PowerPC
158Other fixes:
159 - 3DS: Fix garbage on borders of scaled screens
160 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
161 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
162 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
163 - CMake: Fix build with libzip 1.7
164 - CMake: Add missing dllexports.h file to dev installation
165 - GB Core: Fix extracting SRAM when none is present
166 - GBA: Fix leak if attempting to load BIOS multiple times
167 - GBA Memory: Fix instability on Wii when using AGBPrint
168 - GBA Savedata: Fix extracting save when not yet configured in-game
169 - Qt: Fix file handle leak on opening an invalid ROM
170 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
171 - Qt: Add missing option for Wisdom Tree in overrides list
172 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
173 - Util: Fix crash if PNG header fails to write
174 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
175 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
176Misc:
177 - FFmpeg: Use range coder for FFV1 to reduce output size
178 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
179 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
180
1810.8.2: (2020-06-14)
182Emulation fixes:
183 - ARM: Fix timing on Thumb shift instructions
184 - GB: Fix GBC game registers after skipping BIOS
185 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
186 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
187 - GBA: Add missing RTC overrides for Legendz games
188 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
189 - GBA SIO: Fix Multiplayer busy bit
190 - GBA SIO: Fix double-unloading active driver
191 - GBA Timers: Fix deserializing count-up timers
192 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
193 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
194 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
195 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
196 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
197 - GBA Video: Fix sprite/backdrop blending regression
198Other fixes:
199 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
200 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
201 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
202 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
203 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
204 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
205 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
206 - GBA: Reject incorrectly sized BIOSes
207 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
208 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
209 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
210Misc:
211 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
212 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
213 - Qt: Disable Replace ROM option when no game loaded
214 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
215 - Qt: Set icon for Discord Rich Presence
216 - Qt: Show a warning when save file can't be opened
217
2180.8.1: (2020-02-16)
219Emulation fixes:
220 - GB Serialize: Fix timing bug loading channel 4 timing
221 - GBA: Fix multiboot entry point while skipping BIOS
222 - GBA BIOS: Fix undefined instruction HLE behavior
223 - GBA DMA: Fix invalid audio DMA parameters
224 - GBA Memory: Misaligned SRAM writes are ignored
225 - GBA Serialize: Fix serializing DMA transfer register
226 - GBA Serialize: Fix audio DMA timing deserialization
227 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
228 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
229 - GBA Video: Fix OpenGL sprite flag priority
230Other fixes:
231 - Core: Fix race condition initializing thread proxy
232 - Core: Fix integer overflow in ELF loading
233 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
234 - FFmpeg: Disallow recording video with no audio nor video
235 - GBA: Automatically skip BIOS for multiboot ROMs
236 - Qt: Only dynamically reset video scale if a game is running
237 - Qt: Fix race condition with proxied video events
238 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
239 - Qt: Fix missing OSD messages
240 - Qt: Fix crash unloading shaders
241 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
242 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
243 - Qt: Fix window title not updating after shutting down game
244 - Qt: Fix GIF view not allowing manual filename entry
245 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
246 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
247 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
248 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
249 - Util: Fix crash reading invalid ELFs
250 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
251Misc:
252 - FFmpeg: Add more presets
253 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
254 - SDL: Use DirectSound audio driver by default on Windows
255 - Switch: Make OpenGL scale adjustable while running
256
2570.8.0: (2020-01-21)
258Features:
259 - Improved logging configuration
260 - One-Player BattleChip/Progress/Beast Link Gate support
261 - Add Game Boy Color palettes for original Game Boy games
262 - Debugger: Add unary operators and memory dereferencing
263 - GB: Expose platform information to CLI debugger
264 - Support Discord Rich Presence
265 - Debugger: Add tracing to file
266 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
267 - OpenGL renderer with high-resolution upscaling support
268 - Experimental high level "XQ" audio for most GBA games
269 - Interframe blending for games that use flicker effects
270 - Frame inspector for dissecting and debugging rendering
271 - Switch: Option to use built-in brightness sensor for Boktai
272 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
273 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
274 - Cheats: Add support for loading Libretro-style cht files
275 - GBA Cheats: Add support for loading EZ Flash-style cht files
276 - Support for unlicensed Wisdom Tree Game Boy mapper
277 - Qt: Add export button for tile view (closes mgba.io/i/1507)
278 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
279 - GB: Yanking gamepak now supported
280 - Qt: Memory range dumping (closes mgba.io/i/1298)
281Emulation fixes:
282 - GB: Fix using boot ROM with MMM01 games
283 - GB Audio: Only reset channel 3 sample in DMG mode
284 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
285 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
286 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
287 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
288 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
289 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
290 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
291 - GB Video: Fix color scaling in AGB mode
292 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
293 - GBA: Reset now reloads multiboot ROMs
294 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
295Other fixes:
296 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
297 - FFmpeg: Drain recording buffers
298 - GB: Fix reading ROM immediately after unmapping BIOS
299 - GB SIO: Fix lockstep failing games aren't reloaded
300 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
301 - Libretro: Fix crash changing allowing opposing directions (hhromic)
302 - Qt: Fix some Qt display driver race conditions
303 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
304 - Qt: Only show emulator restart warning once per settings saving
305 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
306 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
307 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
308Misc:
309 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
310 - Core: Add keysRead callback
311 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
312 - Core: Add more memory search ops (closes mgba.io/i/1510)
313 - Debugger: Make tracing compatible with breakpoints/watchpoints
314 - Debugger: Print breakpoint/watchpoint number when inserting
315 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
316 - FFmpeg: Support audio-only recording
317 - GB Memory: Support running from blocked memory
318 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
319 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
320 - GBA Savedata: EEPROM performance fixes
321 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
322 - Debugger: Add breakpoint and watchpoint listing
323 - mGUI: Remember name and position of last loaded game
324 - OpenGL: Only resize textures when needed
325 - Qt: Don't unload ROM immediately if it crashes
326 - Qt: Support switching webcams
327 - Qt: Cap window size on start to monitor size
328 - Qt: Open a message box for Qt frontend errors
329 - Qt: Increase maximum magnifications and scaling
330 - Qt: Add native FPS button to settings view
331 - Qt: Improve sync code
332 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
333 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
334 - Qt: Remove What's This icon from dialogs
335 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
336 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
337 - Qt: Show list of all sprites in sprite view
338 - Qt: Add option for disabling OSD messages
339 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
340 - SM83: Support PC-relative opcode decoding
341 - Switch: Dynamic display resizing
342 - Switch: Support file associations
343 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
344Changes from beta 1:
345Emulation fixes:
346 - ARM: Fix STR writeback pipeline stage
347 - ARM: Partially fix LDM/STM writeback with empty register list
348 - ARM: Fix stepping when events are pending
349 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
350 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
351 - GBA Timers: Improve timer startup emulation
352 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
353 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
354 - GBA Video: Fix effects blending improperly in some non-last windows
355 - GBA Video: Copy higher priority target 1 flag
356Other fixes:
357 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
358 - Core: Fix uninitialized memory issues with graphics caches
359 - Core: Return null for out of bounds cached tile VRAM querying
360 - GBA Video: Fix OpenGL fragment data binding
361 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
362 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
363 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
364 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
365 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
366 - Qt: Fix several cases where shader selections don't get saved
367 - Qt: Fix division by zero error in invalid TilePainter state
368 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
369 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
370 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
371 - Qt: Fix inability to clear default keybindings
372 - Qt: Release held actions if they get rebound
373 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
374 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
375 - Vita: Fix analog controls (fixes mgba.io/i/1554)
376 - Wii: Fix game fast-forwarding after slowing down
377 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
378Misc:
379 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
380 - GBA: Trim non-movie ROMs to 32 MiB if applicable
381 - GBA Audio: Redo channel 4 batching for GBA only
382 - GBA I/O: Stop logging several harmless invalid register reads
383 - GBA Video: Changing OpenGL scaling no longer requires restart
384 - Debugger: Separate aliases from main commands
385 - Debugger: Print break-/watchpoint ID when breaking in CLI
386 - Debugger: Minor interface cleanup
387 - SDL: Use controller GUID instead of name
388 - SM83: Rename LR35902 to SM83
389 - Tools: Allow using threaded renderer in perf.py
390 - Tools: Clean up unused argument in mgba-perf
391
3920.8 beta 1: (2019-10-20)
393- Initial beta for 0.8
394
3950.7.3: (2019-09-15)
396Emulation fixes:
397 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
398 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
399 - GB Audio: Improve channel 4 supersampling
400 - GB Printer: Reset printer buffer index after printing
401 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
402 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
403 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
404 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
405 - GBA Memory: Fix STM/LDM to invalid VRAM
406 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
407 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
408Other fixes:
409 - Core: Fix crashes if core directories aren't set
410 - Core: Fix crash when exiting game with cheats loaded
411 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
412 - GBA Cheats: Fix PARv3 Thumb hooks
413 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
414 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
415 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
416 - Qt: Fix race conditions initializing GDB stub
417 - Qt: Improve cheat view UX
418 - Libretro: Fix crash changing allowing opposing directions (hhromic)
419 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
420 - Switch: Fix threading-related crash on second launch
421Misc:
422 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
423 - Qt: Show error message if file failed to load
424
4250.7.2: (2019-05-25)
426Emulation fixes:
427 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
428 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
429 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
430 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
431 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
432 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
433 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
434 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
435 - GBA Video: Fix scanline cache with scale factor change edge cases
436 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
437 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
438Other fixes:
439 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
440 - All: Fix several memory leaks
441 - GB Core: Fix toggling WIN and OBJ being swapped
442 - GBA: Fix skipping BIOS on irregularly sized ROMs
443 - CMake: Fix .deb imagemagick dependencies
444 - FFmpeg: Improve initialization reliability and cleanup
445 - FFmpeg: Fix audio conversion producing gaps
446 - LR35902: Fix disassembly of several CB-prefix instructions
447 - LR35902: Fix trailing whitespace in disassembly
448 - Qt: More app metadata fixes
449 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
450 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
451 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
452 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
453 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
454 - Qt: Fix bounded fast forward with Qt Multimedia
455 - Qt: Fix saving settings with native FPS target
456 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
457Misc:
458 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
459 - Qt: Improve camera initialization
460 - Vita: Improved frame drawing speed
461
4620.7.1: (2019-02-24)
463Bugfixes:
464 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
465 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
466 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
467 - GB, GBA Serialize: Fix loading two states in a row
468 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
469 - GBA DMA: Fix Display Start DMAs
470 - GBA DMA: Fix DMA start/end timing
471 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
472 - GBA Memory: Fix a few AGBPrint crashes
473 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
474 - GBA SIO: Prevent writing read-only multiplayer bits
475 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
476 - Python: Fix crash when deleting files owned by library
477 - Python: Make sure GB link object isn't GC'd before GB object
478 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
479 - Qt: Fix tile and sprite views not always displaying at first
480 - Qt: Fix audio context holding onto closed game controller
481 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
482 - Qt: Fix window icon on X11
483 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
484 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
485 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
486Misc:
487 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
488 - Qt: Updated Italian translation (by Vecna)
489
4900.7.0: (2019-01-26)
491Features:
492 - ELF support
493 - Game Boy Camera support
494 - Qt: Set default Game Boy colors
495 - Game Boy Printer support
496 - Super Game Boy support
497 - Customizable autofire speed
498 - Ability to set default Game Boy model
499 - Map viewer
500 - Automatic cheat loading and saving
501 - GameShark and Action Replay button support
502 - AGBPrint support
503 - Debugger: Conditional breakpoints and watchpoints
504 - Ability to select GB/GBC/SGB BIOS on console ports
505 - Optional automatic state saving/loading
506 - Access to ur0 and uma0 partitions on the Vita
507 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
508 - GBA: ARMIPS/A22i-style and ELF symbol table support
509 - Initial Switch port
510Bugfixes:
511 - ARM: Fix MSR when T bit is set
512 - Core: Fix audio sync breaking when interrupted
513 - Core: Fix ordering events when scheduling during events
514 - FFmpeg: Fix encoding audio/video queue issues
515 - GB: Revamp IRQ handling based on new information
516 - GB: Fix IRQ disabling on the same T-cycle as an assert
517 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
518 - GB Audio: Clock frame events on DIV
519 - GB Audio: Fix channel 3 reset value
520 - GB Audio: Fix channel 4 initial LFSR
521 - GB Audio: Fix channel 1, 2 and 4 reset timing
522 - GB I/O: DMA register is R/W
523 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
524 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
525 - GB, GBA Savedata: Fix unmasking savedata crash
526 - GB Serialize: Fix audio state loading
527 - GB Serialize: Fix game title check
528 - GB Serialize: Fix IRQ pending/EI pending confusion
529 - GB Timer: Minor accuracy improvements
530 - GB Video: Fix dot clock timing being slightly wrong
531 - GB Video: Fix loading states while in mode 3
532 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
533 - GB Video: Fix SCX timing
534 - GB, GBA Video: Don't call finishFrame twice in thread proxy
535 - GBA: Reset WAITCNT properly
536 - GBA BIOS: Fix BitUnPack final byte
537 - GBA BIOS: Fix BitUnPack narrowing
538 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
539 - GBA DMA: Fix temporal sorting of DMAs of different priorities
540 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
541 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
542 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
543 - GBA Savedata: Fix savedata modified time updating when read-only
544 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
545 - GBA Serialize: Fix loading states in Hblank
546 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
547 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
548 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
549 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
550 - GBA Video: Start timing mid-scanline when skipping BIOS
551 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
552 - GBA Video: Make layer disabling work consistently
553 - PSP2: Fix more issues causing poor audio
554 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
555 - Qt: Improve FPS timer stability
556 - Util: Fix wrapping edge cases in RingFIFO
557Misc:
558 - 3DS: Remove deprecated CSND interface
559 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
560 - Core: Remove broken option for whether rewinding restores save games
561 - Feature: Added loading savestates from command line
562 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
563 - FFmpeg: Support lossless h.264 encoding
564 - FFmpeg: Support lossless VP9 encoding
565 - GBA Cheats: Allow multiple ROM patches in the same slot
566 - GB: Skip BIOS option now works
567 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
568 - GB Audio: Improved audio quality
569 - GB, GBA Audio: Increase max audio volume
570 - GB MBC: Remove erroneous bank 0 wrapping
571 - GB Video: Darken colors in GBA mode
572 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
573 - GBA: Implement display start DMAs
574 - GBA: Improve multiboot image detection
575 - GBA Memory: 64 MiB GBA Video cartridge support
576 - GBA Savedata: Remove ability to disable realistic timing
577 - GBA Timer: Use global cycles for timers
578 - Libretro: Add frameskip option
579 - mGUI: Add fast forward toggle
580 - PSP2: Use system enter key by default
581 - Python: Integrate tests from cinema test suite
582 - Qt: Redo GameController into multiple classes
583 - Qt: Prevent window from being created off-screen
584 - Qt: Add option to disable FPS display
585 - Qt: Options to mess around with layer placement
586 - Qt: Add load alternate save option
587 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
588 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
589 - Test: Restructure test suite into multiple executables
590 - Util: Don't build crc32 if the function already exists
591 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
592Changes from beta 1:
593Features:
594 - Libretro: Add Game Boy cheat support
595 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
596 - Switch: Rumble support
597 - Switch: Rotation support
598 - Switch: Screen stretching options
599 - Qt: State file load/save menu options
600 - Windows installer
601 - Tile viewer now has adjustable width
602 - Python: Experimental audio API
603Bugfixes:
604 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
605 - Core: Remember to deinit proxy ring FIFO
606 - Core: Reroot timing list when (de)scheduling
607 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
608 - GB MBC: Fix MBC30 SRAM
609 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
610 - GB Video: Fix SGB border hole size
611 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
612 - GBA: Fix GB Player features
613 - GBA I/O: SOUNDCNT_HI is readable when sound is off
614 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
615 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
616 - Libretro: Fix adding codes with hooks
617 - PSP2: Fix audio crackling after fast forward
618 - PSP2: Fix audio crackling when buffer is full
619 - Qt: Fix jumbled background when paused
620 - Qt: Fix FPS counter on Windows
621 - Qt: Fix focus issues with load/save state overlay
622 - Switch: Fix incorrect mapping for fast forward cap
623 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
624 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
625 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
626 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
627 - Qt: Ensure FATAL logs reach log view
628 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
629Misc:
630 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
631 - Debugger: Minor text fixes
632 - Debugger: Readability improvements (fixes mgba.io/i/1238)
633 - GB: Improved SGB2 support
634 - GB Audio: Skip frame if enabled when clock is high
635 - Libretro: Reduce rumble callbacks
636 - mGUI: Add SGB border configuration option
637 - mGUI: Add support for different settings types
638 - Python: Minor API improvements
639 - Qt: Ensure camera image is valid
640 - Qt: Debugger console history
641 - Qt: Detect presence of GL_ARB_framebuffer_object
642 - Qt: Minor memory view tweaks
643 - Res: Improve modeling of AGB/AGS screen in shaders
644 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
645 - Wii: Expose stretch configuration in settings
646 - Wii: Stretch now sets pixel-accurate mode size cap
647
6480.7 beta 1: (2018-09-24)
649- Initial beta for 0.7
650
6510.6.3: (2018-04-14)
652Bugfixes:
653 - GB Audio: Revert unsigned audio changes
654 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
655 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
656
6570.6.2: (2018-04-03)
658Bugfixes:
659 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
660 - 3DS: Fix opening files in directory names with trailing slashes
661 - LR35902: Fix watchpoints not reporting new value
662 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
663 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
664 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
665 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
666 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
667 - GBA: Fix SharkPort saves for EEPROM games
668 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
669 - GBA BIOS: Fix incorrect exit condition in LZ77
670 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
671 - GBA Cheats: Fix slide codes not initializing properly
672 - GBA DMA: ROM reads are forced to increment
673 - GBA Hardware: RTC accuracy improvements
674 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
675 - GBA Memory: Fix copy-on-write memory leak
676 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
677 - GBA Savedata: Fix crash when resizing flash
678 - GBA Video: Force align 256-color tiles
679 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
680 - PSP2: Fix issues causing poor audio
681 - Python: Fix package directory
682 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
683 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
684 - Wii: Fix screen tear when unpausing
685 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
686Misc:
687 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
688 - GB MBC: Remove erroneous bank 0 wrapping
689 - GBA: Improve multiboot image detection
690 - PSP2: Use system enter key by default
691
6920.6.1: (2017-10-01)
693Bugfixes:
694 - GB, GBA: Fix crashes when attempting to identify null VFiles
695 - GB, GBA: Fix sync to video with frameskip
696 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
697 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
698 - GB Core: Fix palette loading when loading a foreign config
699 - GB MBC: Pocket Cam memory should be accessible without enabling
700 - GB MBC: Fix SRAM sizes 4 and 5
701 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
702 - GB MBC: Fix RTC loading when file size is off
703 - GB Memory: Initialize peripheral pointers
704 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
705 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
706 - GB Memory: Actually load latch time from savestate
707 - GB Serialize: Fix deserializing video STAT
708 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
709 - GB Video: Fix potential hang when ending mode 0
710 - GB Video: Fix read mode when enabling LCD
711 - GBA: Reset active region as needed when loading a ROM
712 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
713 - GBA BIOS: Use core's VRAM variable instead of renderer's
714 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
715 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
716 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
717 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
718 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
719 - Python: Fix importing .gb or .gba before .core
720 - Qt: Fix command line debugger closing second game
721 - Qt: Fix LOG argument order
722 - Qt: Fix timezone issues with time overrides
723 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
724 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
725Misc:
726 - CMake: Fix CPack dependencies for libpng 1.6
727 - GBA: Detect hardware for Pokémon FireRed ROM hacks
728 - GBA Cheats: Improve detection of raw cheats
729 - Qt: Don't rebuild library view if style hasn't changed
730 - Qt: Allow overrides to be saved before a game is loaded
731 - Qt: Hide mouse immediately when loading
732 - SDL: Fix 2.0.5 build on macOS under some circumstances
733 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
734
7350.6.0: (2017-07-16)
736Features:
737 - Library view
738 - Sprite viewer
739 - Debugging console
740 - Improved memory viewer
741 - Memory search
742 - Command line ability to override configuration values
743 - Add option to allow preloading the entire ROM before running
744 - Add option for whether rewinding restores save games
745 - Savestates now contain any RTC override data
746 - Add option to lock video to integer scaling
747 - LR35902: Watchpoints
748 - LR35902/GB-Z80 disassembler
749 - GB: Tile viewer
750 - GB: Video/audio channel enabling/disabling
751 - GB: Symbol table support
752 - GB MBC: Add MBC1 multicart support
753 - GBA: Support printing debug strings from inside a game
754 - GBA: Better cheat type autodetection
755 - Implement keypad interrupts
756 - Configuration of gamepad hats
757 - Video log recording for testing and bug reporting
758 - Debugger: Segment/bank support
759 - Debugger: Execution tracing
760 - Qt: German translation (by Lothar Serra Mari)
761 - Qt: Spanish translation (by Kevin López)
762 - Qt: Italian translation (by theheroGAC)
763Bugfixes:
764 - ARM7: Fix MLA/*MULL/*MLAL timing
765 - Core: Fix crash with rewind if savestates shrink
766 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
767 - Core: Fix directory sets crashing on close if base isn't properly detached
768 - FFmpeg: Fix overflow and general issues with audio encoding
769 - GB: Fix flickering when screen is strobed quickly
770 - GB: Fix STAT blocking
771 - GB MBC: Fix ROM bank overflows getting set to bank 0
772 - GB MBC: Fix swapping carts not detect new MBC
773 - GB Timer: Improve DIV reset behavior
774 - GB Timer: Fix DIV batching if TAC changes
775 - GB Video: Reset renderer when loading state
776 - GBA: Fix multiboot ROM loading
777 - GBA: Fix multiboot loading resulting in too small WRAM
778 - GBA BIOS: Implement BitUnPack
779 - GBA BIOS: Fix ArcTan sign in HLE BIOS
780 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
781 - GBA BIOS: Fix INT_MIN/-1 crash
782 - GBA Hardware: Fix crash if a savestate lies about game hardware
783 - GBA I/O: Handle audio registers specially when deserializing
784 - GBA Memory: Improve initial skipped BIOS state
785 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
786 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
787 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
788 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
789 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
790 - LR35902: Fix core never exiting with certain event patterns
791 - LR35902: Fix pc overflowing current region off-by-one
792 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
793 - OpenGL: Fix some shaders causing offset graphics
794 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
795 - Qt: Fix window icon being stretched
796 - Qt: Fix data directory path
797 - Qt: Fix timing issues on high refresh rate monitors
798 - Qt: Fix linking after some windows have been closed
799 - Qt: Fix crash when changing audio settings after a game is closed
800 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
801 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
802 - Qt: Fix game unpausing after frame advancing and refocusing
803 - SDL: Fix game crash check
804 - SDL: Fix race condition with audio thread when starting
805 - SDL: Fix showing version number
806 - Test: Fix crash when loading invalid file
807 - Test: Fix crash when fuzzing fails to load a file
808 - Test: Don't rely on core for frames elapsed
809 - Test: Fix crash when loading invalid file
810 - Test: Fix crash when fuzzing fails to load a file
811 - Tools: Fix recurring multiple times over the same library
812 - Util: Fix overflow when loading invalid UPS patches
813 - Util: Fix highest-fd socket not being returned by SocketAccept
814 - Windows: Fix VDir.rewind
815Misc:
816 - All: Add C++ header guards
817 - All: Move time.h include to common.h
818 - 3DS, PSP2, Wii: Last directory loaded is saved
819 - CMake: Add ability to just print version string
820 - Core: New, faster event timing subsystem
821 - Core: Clean up some thread state checks
822 - Core: Add generic checksum function
823 - Core: Cores can now have multiple sets of callbacks
824 - Core: Restore sleep callback
825 - Core: Move rewind diffing to its own thread
826 - Core: Ability to enumerate and modify video and audio channels
827 - Core: List memory segments in the core
828 - Core: Move savestate creation time to extdata
829 - Core: Config values can now be hexadecimal
830 - Core: Improved threading interrupted detection
831 - Debugger: Modularize CLI debugger
832 - Debugger: Make building with debugging aspects optional
833 - Debugger: Add functions for read- or write-only watchpoints
834 - Debugger: Make attaching a backend idempotent
835 - Debugger: Add mDebuggerRunFrame convenience function
836 - Feature: Move game database from flatfile to SQLite3
837 - Feature: Support ImageMagick 7
838 - Feature: Make -l option explicit
839 - FFmpeg: Return false if a file fails to open
840 - FFmpeg: Force MP4 files to YUV420P
841 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
842 - GB: Reset with initial state of DIV register
843 - GB MBC: New MBC7 implementation
844 - GB Audio: Simplify envelope code
845 - GB Audio: Improve initial envelope samples
846 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
847 - GB Video: Improved video timings
848 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
849 - GBA, GB: ROM is now unloaded if a patch is applied
850 - GBA DMA: Refactor DMA out of memory.c
851 - GBA DMA: Move DMAs to using absolute timing
852 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
853 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
854 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
855 - GBA Memory: Support reading/writing POSTFLG
856 - GBA Memory: Remove unused prefetch cruft
857 - GBA Timer: Improve accuracy of timers
858 - GBA Video: Clean up unused timers
859 - GBA Video: Allow multiple handles into the same tile cache
860 - GBA Video, GB Video: Colors are now fully scaled
861 - GBA Video: Optimize when BLD* registers are written frequently
862 - OpenGL: Add xBR-lv2 shader
863 - Qt: Move last directory setting from qt.ini to config.ini
864 - Qt: Improved HiDPI support
865 - Qt: Expose configuration directory
866 - Qt: Merge "Save" and "OK" buttons in shader options
867 - Qt: Automatically load controller profile when plugged in
868 - Qt: Rename "Resample video" option to "Bilinear filtering"
869 - Qt: Remove audio thread
870 - Qt: Remove audio buffer sizing in AudioProcessorQt
871 - Qt: Re-enable QtMultimedia on Windows
872 - Qt: Make "Mute" able to be bound to a key
873 - Qt: Add .gb/.gbc files to the extension list in Info.plist
874 - Qt: Relax hard dependency on OpenGL
875 - Qt: Better highlight active key in control binding
876 - SDL: Remove scancode key input
877 - SDL: Automatically map controllers when plugged in
878 - Test: Add a basic test suite
879 - Util: Add size counting to Table
880 - Util: Add 8-bit PNG write support
881 - Util: Tune patch-fast extent sizes
882 - VFS: Call msync when syncing mapped data
883 - VFS: Allow truncating memory chunk VFiles
884 - VFS: Fix some minor VFile issues with FILEs
885 - VFS: Optimize expanding in-memory files
886 - VFS: Add VFileFIFO for operating on circle buffers
887Changes from beta 1:
888Features:
889 - Qt: Italian translation (by theheroGAC)
890 - Qt: Updated German translation
891Bugfixes:
892 - GB Audio: Fix incorrect channel 4 iteration
893 - GB Audio: Fix zombie mode bit masking
894 - GB Serialize: Fix timer serialization
895 - GB Video: Fix LYC regression
896 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
897 - GBA Timer: Fix count-up timing overflowing timer 3
898 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
899 - Qt: Fix memory search close button (fixes mgba.io/i/769)
900 - Qt: Fix window icon being stretched
901 - Qt: Fix initial window size (fixes mgba.io/i/766)
902 - Qt: Fix data directory path
903 - Qt: Fix controls not saving on non-SDL builds
904 - Qt: Fix translation initialization (fixes mgba.io/i/776)
905 - Qt: Fix patch loading while a game is running
906 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
907 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
908 - Qt: Fix GL-less build
909 - Qt: Fix Software renderer not handling alpha bits properly
910 - Qt: Fix screen background improperly stretching
911 - SDL: Fix cheats not loading
912Misc:
913 - GB Serialize: Add MBC state serialization
914 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
915 - GBA Timer: Improve accuracy of timers
916 - PSP2: Update toolchain to use vita.cmake
917 - Qt: Add language selector
918 - Qt: Minor test fixes
919 - Qt: Move shader settings into main settings window
920 - Qt: Dismiss game crashing/failing dialogs when a new game loads
921 - Qt: Properly ship Qt translations
922 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
923
9240.6 beta 1: (2017-06-29)
925 - Initial beta for 0.6
926
9270.5.2: (2016-12-31)
928Bugfixes:
929 - All: Fix fullscreen config option being ignored
930 - ARM7: PSR mode bits should not get sign extended
931 - GB: Fix audio not being deinitialized
932 - GB: Fix crash when masking savedata
933 - GB: Properly initialize sramRealVf variable
934 - GB Audio: Fix serialization of channel 3 and NR52 properties
935 - GB Audio: Reset envelope timer when reseting sound channel
936 - GB MBC: Fix SRAM dangling pointer with RTC games
937 - GB MBC: Fix initializing MBC when no ROM is loaded
938 - GB Memory: Fix patching ROM bank 0
939 - GB Memory: Fix starting HDMAs during mode 0
940 - GB Memory: Fix HDMA5 value after DMA completes
941 - GB Video: Initialize LCDC in renderer
942 - GB Video: Hblank IRQs should mask LYC=LY IRQs
943 - GBA: Fix IRQs firing after already being cleared
944 - GBA: Only unhalt CPU if appropriate bit is set in IE
945 - GBA: Add savegame override for Crash Bandicoot 2
946 - GBA BIOS: Fix MidiKey2Freq BIOS reads
947 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
948 - GBA Cheats: Fix GameShark ROM patches
949 - GBA I/O: Mask off WAITCNT bits that cannot be written
950 - GBA Memory: Fix misaligned BIOS reads
951 - GBA Memory: Fix VCOUNT being writable
952 - GBA Video: Fix out of bounds sprite transforms
953 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
954 - Libretro: Fix disabling BIOS
955 - Libretro: Fix Game Boy savestates and audio
956 - Qt: Fix changing resolution of software renderer
957 - Qt: Fix setting overrides
958 - Qt: Fix cut off tiles and alignment issues in tile viewer
959 - Qt: Only reset window dimensions when first shown
960 - Qt: Fix Qt Multimedia audio driver on big endian
961 - Qt: Fix Apply button for key and controller configurations
962 - VFS: Fix resizing memory chunks when not needed
963 - Windows: Fix Unicode directory handling
964Misc:
965 - GB, GBA: Prevent loading null ROMs
966 - GB Audio: Initialize wave RAM to GBC values
967 - GB Memory: Reset ROM bank when loading a ROM
968 - PSP2: Improved controller rumble
969
9700.5.1: (2016-10-05)
971Bugfixes:
972 - Core: Fix importing save games as read-only
973 - FFmpeg: Fix encoding AAC
974 - GB: Fix invalid STOP behavior on Game Boy Color
975 - GB: Initialize audio properly
976 - GB: Properly clear KEY1 bit 0 when switching speeds
977 - GB: Properly unload save files when unloading a ROM
978 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
979 - GB MBC: Fix MBC7 when size is incorrectly specified
980 - GB MBC: Fix RTC access when no save file is loaded
981 - GB SIO: Don't auto-clock external shift clock
982 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
983 - GB Video: Fix video frames getting missed when LCDC is off
984 - GB Video: Clear screen when LCDC is off
985 - GBA Cheats: Fix holding onto pointers that may get invalidated
986 - GBA Cheats: Fix key-activated CodeBreaker cheats
987 - GBA Cheats: Fix uninitialized memory getting freed when saving
988 - GBA Hardware: Improve Game Boy Player rumble behavior
989 - GBA Memory: Fix several unused I/O register read values
990 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
991 - LR35902: Fix events running with the wrong cycle active
992 - Qt: Fix "close" button on Overrides view
993 - Qt: Fix saving overrides
994 - Qt: Fix directory set unloading when replacing the ROM
995 - Qt: Fix patch loading
996 - Qt: Fix crash when saving an override if a game isn't loaded
997 - Qt: Fix showing default display driver as OpenGL (force 1.x)
998 - SDL: Attach rumble in SDL frontend
999 - Util: Fix PNG identification on files too small to be a PNG
1000Misc:
1001 - All: Only update version info if needed
1002 - All: Split out install locations for Libretro and OpenEmu
1003 - FFmpeg: Encoding cleanup
1004 - GB: Reset active region when reloading ROM
1005 - GB Memory: Initialize RAM pattern for GBC
1006 - GB Video: Improved video timings
1007 - Qt: Manage window sizes slightly better
1008 - Qt: Remember scale option independent of core dimensions
1009
10100.5.0: (2016-09-19)
1011Features:
1012 - Game Boy support
1013 - Support for encrypted CodeBreaker GBA cheats
1014 - Emulation of Vast Fame protected GBA carts (taizou)
1015 - Tile viewer
1016 - Threaded rendering mode
1017 - Libretro: Memory map and achievement support (leiradel)
1018 - GUI: Add UI control remapping
1019 - GUI: Add fast-forward
1020 - Wii: 240p support
1021 - 3DS: Adjustable screen darkening
1022 - Ability to temporarily load a savegame
1023 - Load specific files out of archives
1024 - Automatic BIOS detection
1025Bugfixes:
1026 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1027 - Debugger: Fix GDB breakpoints
1028 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1029 - GBA: Fix filehandle leak with savegames
1030 - GBA: Timer 0 cannot be count up
1031 - GBA: Count up timers should not count themselves
1032 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1033 - GBA Memory: Fix ldm {pc}
1034 - GBA Savedata: Fix savedata sync timer
1035 - GBA Savedata: Only unmap savedata if present
1036 - GBA Serialize: Savestates now properly store prefetch
1037 - GBA Video: WIN0/1 take priority over OBJWIN
1038 - GBA Video: Fix out-of-order OBJWIN
1039 - PSP2: Fix GPU crash while exiting
1040 - PSP2: Fix VSync
1041 - PSP2: Fix accelerometer range
1042 - PSP2: Actually load screen mode setting
1043 - PSP2: Fix gyroscope direction
1044 - PSP2: Delete threads after they return
1045 - PSP2: Fix mapping/unmapping from not at 0
1046 - Qt: Fix bug in software renderer scaling
1047 - Qt: Fix hanging key press after disabling autofire
1048 - Qt: Fix being unable to pause manually when using auto-pausing
1049 - SDL: Fix axes being mapped wrong
1050 - Util: Fix realloc semantics in utf16to8
1051 - Util: Fix inserting too many items into a hash table
1052 - VFS: Fix uninitialized varaible reading from 7z
1053 - VFS: Fix reading multiple files from a 7z archive
1054 - Wii: Fix framelimiting after a slowdown
1055 - Wii: Fix garbage flash at startup
1056Misc:
1057 - 3DS: Use blip_add_delta_fast for a small speed improvement
1058 - 3DS: Allow UTF-16 filenames
1059 - 3DS: Port to using citro3D
1060 - 3DS: Use system font for menus
1061 - 3DS: Attempt to use Core 2 for threads
1062 - 3DS: Adjustable filering
1063 - 3DS: 3D banner
1064 - All: Add QUIET parameter to silence CMake
1065 - All: Faster memory read/write
1066 - ARM7: Support forcing Thumb mode via MSR
1067 - ARM7: Flush prefetch cache when loading CPSR via MSR
1068 - ARM7: Clean up instruction decoding for future expandability
1069 - Debugger: Support register and memory writes via GDB stub
1070 - Debugger: Add software breakpoint support to gdb
1071 - FFmpeg: Full support for libavcodec 56+
1072 - GBA: Better debug logging if event processing breaks
1073 - GBA Audio: Force audio DMAs to not increment destination
1074 - GBA BIOS: Use custom ArcTan, not relying on OS
1075 - GBA Hardware: Clean up dead code in GBP
1076 - GBA Memory: Optimize stalling behavior
1077 - GBA Memory: Optimize Load-/StoreMultiple
1078 - GBA Savedata: Add realistic timing for EEPROM
1079 - GBA Serialize: Savestates now store if CPU was halted
1080 - GBA Video: Remove old slow path fallback
1081 - GBA Video: Optimize sprite drawing
1082 - GBA Video: Optimize mode 0 rendering
1083 - GBA Video: Optimize compositing cases slightly
1084 - GUI: Screenshot dimensions are now passed through
1085 - GUI: Add back logging
1086 - GUI: Only reload config if manually saved
1087 - GUI: Increase scrolling speed
1088 - OpenGL: Log shader compilation failure
1089 - OpenGL: Add texSize uniform
1090 - Qt: Make -g flag work in Qt build
1091 - Qt: Simplify OpenGL context creation
1092 - Qt: Thread startup improvements
1093 - Qt: Make audio channel/video layer options shortcut mappable
1094 - Qt: Remove some C99isms from C++ code
1095 - Qt: Remove default autofire mappings
1096 - Qt: Make reseting when pasued frame-accurate
1097 - Qt: Rearchitect game closing codepath
1098 - PSP2: Use system font for menus
1099 - PSP2: Add rumble for PS TV
1100 - PSP2: Add fit-to-height screen mode
1101 - PSP2: Sync files per descriptor
1102 - PSP2: Allow UTF-8 filenames
1103 - PSP2: Screenshots are now saved into the Photo Gallery
1104 - PSP2: Stop underclocking when menuing
1105 - SDL: Increase default audio buffer size to 1024 samples
1106 - SDL: More responsive rumble
1107 - Util: Add Vector GetConstPointer
1108 - Util: Add rtrim
1109 - Util: Add endswith
1110 - VFS: Improve zip file detection
1111 - Wii: Add pixelated resample filter
1112 - Windows: Add native VDir support
1113 - Util: Add PRIz macro for libc versions that don't support %z
1114
11150.4.1: (2016-07-11)
1116Bugfixes:
1117 - All: Fix several file handle leaks
1118 - All: Fix instruction tables getting zeroed when linking sometimes
1119 - ARM7: Fix flags on SBC/RSC
1120 - ARM7: Fix setting spsr privilege bits when spsr is empty
1121 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1122 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1123 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1124 - GBA Memory: Fix executing code from OBJ region of VRAM
1125 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1126 - GBA Serialize: Fix loading savegames from savestates
1127 - OpenGL: Correct boolean vector strcmp strings for uniforms
1128 - Qt: Fix sending gameStopped twice
1129 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1130 - Qt: Fix initial state of key mapping
1131 - Qt: Initialize m_useBios
1132 - SDL: Fix joystick initialization on BSD
1133 - SDL: Fix potential joystick crash in games with rumble
1134 - SDL: Fix SDL 1.2 build
1135 - SDL: Fix sporadic crash when deinitializing audio
1136 - Shaders: Fix AGS-001 shader with some bad drivers
1137 - Util: Use closesocket on Windows
1138 - Util: Fix socket bind addresses
1139 - VFS: Fix reading 7z archives without rewinding first
1140 - VFS: VFileFromFD should not open directories
1141 - Wii: Fix tilting direction
1142 - Util: Fix realloc semantics in utf16to8
1143Misc:
1144 - All: Allow use of external minizip library
1145 - Debugger: CLI debugger now exits when end-of-stream is reached
1146 - FFmpeg: Update dependencies on Ubuntu
1147 - GBA: Slightly optimize GBAProcessEvents
1148 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1149 - GBA Video: Null renderer should return proper register values
1150 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1151 - Qt: Add preset for DualShock 4
1152 - Qt: Update 360 input profile on OS X to reflect newer drivers
1153 - Qt: Remove use of NaN
1154 - Qt: Canonicalize file paths when loading games
1155 - Qt: Add refresh button to controller editing
1156 - SDL: Remove default gamepad mappings
1157 - Util: Fix intermittent build failure on OS X
1158 - VFS: VFile.sync now updates modified time
1159
11600.4.0: (2016-02-02)
1161Features:
1162 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1163 - I/O viewer
1164 - Booting of multiboot images
1165 - Customization of GIF recording
1166 - Libretro: Cheat code support
1167 - Support for GLSL shaders
1168 - ROM information view
1169 - Support for VBA-style cheat codes
1170 - Savestates now store creation timestamps
1171 - Key autofire
1172 - Libretro: Allow blocking opposing directional input
1173 - OpenEmu core for OS X
1174 - Libretro: Settings for using BIOS and skipping intro
1175 - Libretro: Customizable idle loop removal
1176 - Implemented cycle counting for sprite rendering
1177 - Cleaner, unified settings window
1178 - Added a setting for pausing when the emulator is not in focus
1179 - Customizable paths for save games, save states, screenshots and patches
1180 - Controller hotplugging
1181 - Ability to store save games and active cheats within savestates
1182Bugfixes:
1183 - ARM7: Fix sign of unaligned LDRSH
1184 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1185 - Debugger: Fix watchpoints in gdb
1186 - GBA: Fix warnings when creating and loading savestates
1187 - GBA: Fix Iridion II savetype
1188 - GBA BIOS: Fix misaligned CpuSet
1189 - GBA Cheats: Fix cheats setting the Action Replay version
1190 - GBA Hardware: Fix GPIO on big endian
1191 - GBA Memory: Fix DMA register writing behavior
1192 - GBA Memory: Fix DMAs triggering two cycles early
1193 - Libretro: Fix aspect ratio
1194 - Qt: Fix some potential crashes with the gamepad mapping
1195 - Qt: Fix keys being mapped incorrectly when loading configuration file
1196 - Util: Fix PowerPC PNG read/write pixel order
1197 - Util: Fix excessive memory allocation when decoding a PNG
1198 - VFS: Fix VFileReadline and remove _vfdReadline
1199Misc:
1200 - All: Improved PowerPC support
1201 - All: Fix some undefined behavior warnings
1202 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1203 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1204 - GBA: Implement bad I/O register loading
1205 - GBA: Allow jumping to OAM and palette RAM
1206 - GBA BIOS: Finish implementing RegisterRamReset
1207 - GBA Config: Add "override" layer for better one-time configuration
1208 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1209 - GBA Memory: Use a dynamically sized mask for ROM memory
1210 - GBA Memory: Implement several unimplemented memory access types
1211 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1212 - GBA RR: Starting from savestate now embeds the savegame
1213 - GBA RR: Add preliminary SRAM support for VBM loading
1214 - GBA RR: Add support for resets in movies
1215 - GBA Video: Remove lastHblank, as it is implied
1216 - Libretro: Use anonymous memory mappers for large blocks of memory
1217 - Libretro: Add install target for libretro core
1218 - Qt: Window size command line options are now supported
1219 - Qt: Increase usability of key mapper
1220 - Qt: Add 'Apply' button to settings window
1221 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1222 - Qt: Allow use of modifier keys as input
1223 - Qt: Optimize log viewer
1224 - Qt: Added button for breaking into the GDB debugger
1225 - Qt: Add box for showing duration of rewind
1226 - SDL: Support fullscreen in SDL 1.2
1227 - SDL: Allow GBASDLAudio to be used without a thread context
1228 - Util: Use VFile for configuration
1229 - Util: Add MutexTryLock
1230
12310.3.2: (2015-12-16)
1232Bugfixes:
1233 - ARM7: Fix STRT/STRBT
1234 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1235 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1236 - Libretro: Fix problems with rumble not turning off
1237 - GBA: Fix idle skip state being retained between games
1238 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1239 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1240 - GBA BIOS: Fix Sqrt sign
1241 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1242 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1243 - GBA Memory: Fix DMA behavior for SRAM accesses
1244 - GBA Memory: Fix Store8 to OBJ VRAM
1245 - GBA Memory: Fix alignment of LDM/STM on SRAM
1246 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1247 - GBA Memory: Fix timing of DMAs
1248 - GBA Video: Fix _mix for 15-bit color
1249 - GBA Video: Fix OAM and palette initialization
1250 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1251 - Qt: Use safer isLoaded check in GameController
1252 - Qt: Fix a race condition in PainterGL that could lead to a crash
1253 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1254 - Qt: Fix font size in memory viewer
1255 - Qt: Fix a crash in the memory viewer
1256 - Qt: Add additional checks in CheatModel to prevent crashes
1257 - Qt: Fix race condition with setting sample rate
1258 - Qt: Fix crash when closing multiplayer windows
1259 - Qt: Fix resetting while paused
1260Misc:
1261 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1262 - Qt: Add mute option to menu
1263
12640.3.1: (2015-10-24)
1265Bugfixes:
1266 - ARM7: Fix instruction decoding of Thumb shifts
1267 - GBA: Deinit savegame when unloading a ROM
1268 - GBA: Fix BIOS check on big endian
1269 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1270 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1271 - GBA Audio: Fix audio channels being silenced at the wrong time
1272 - GBA Memory: Fix bad BIOS Load16 on big endian
1273 - GBA Memory: Fix bad Load8 on big endian
1274 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1275 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1276 - GBA Video: Fix objwin and blending interaction on sprites
1277 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1278 - Libretro: Fix a memory leak with the render buffer
1279 - Qt: Windows no longer spawn in the top left on first launch
1280 - Qt: Fix install path of XDG desktop file with DESTDIR
1281 - Qt: Fix drag and drop on Windows
1282 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1283 - VFS: Fix return values of VFileFILE.read and .write
1284Misc:
1285 - All: Reset next event to cycles instead of zero to interrupt
1286 - All: Add --version flag
1287 - ARM7: Force disable LTO on two files to work around a GCC bug
1288 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1289 - GBA: Better memory handling with PNG savestates
1290 - GBA: Additional savestate sanity checks
1291 - GBA: Check for cycle count being too high
1292 - GBA Audio: Allow GBAAVStream to have no video callback
1293 - GBA BIOS: Implement RegisterRamReset for SIO registers
1294 - Qt: Remove useless help icons in dialogs
1295 - Qt: Prevent savestate window from opening while in multiplayer
1296 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1297 - Qt: Dropping multiplayer windows works more cleanly now
1298
12990.3.0: (2015-08-16)
1300Features:
1301 - Ability to hide individual background layers, or OBJs
1302 - Ability to mute individual audio channels
1303 - Palette viewer and exporter
1304 - Volume control
1305 - More shortcuts are editable (e.g. quick save/load)
1306 - Rewind now shows the frame after rewinding
1307 - Import/Export of GameShark/Action Replay snapshots
1308 - Add "Step backwards" item for single increment rewind
1309 - Deadzone estimation for game controllers
1310 - Analog inputs can be used for shortcuts
1311 - Menu items for specific solar sensor brightness levels
1312 - Remappable controls for tilt and gyroscope sensors
1313 - Status messages for actions taken while a game is running (e.g. save/load state)
1314 - Memory inspector
1315 - Screensaver can now be suspended while a game is running
1316 - Load/save the most recent savestate slot
1317 - Support varible speed (PWM) rumble
1318 - Ability to cap fast forward speed
1319 - Finer control over FPS target
1320 - Holdable shortcut for rewinding one frame at a time
1321 - Ability to boot directly into the BIOS
1322 - Preliminary support for yanking out the game pak while a game is running
1323 - Thumb-drive mode by putting a file called portable.ini in the same folder
1324 - Configurable display driver, between software and OpenGL
1325 - Undo-able savestate loading and saving
1326 - Controller profiles now store shortcut settings
1327 - Default controller profiles for several common controllers
1328 - Libretro now supports BIOS, rumble and solar sensor
1329 - Implement BIOS call Stop, for sleep mode
1330 - Automatically load patches, if found
1331 - Improved video synchronization
1332 - Configurable audio output sample rate
1333Bugfixes:
1334 - ARM7: Fix SWI and IRQ timings
1335 - ARM7: Fix Thumb MUL timing
1336 - ARM7: Fix timing of multiplies to use N cycles
1337 - ARM7: ARMHotplugDetach should call deinit
1338 - Debugger: Fix use-after-free in breakpoint clearing code
1339 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1340 - GBA: Cap audio FIFO read size during deserialization
1341 - GBA: Check for corrupted savestates when loading
1342 - GBA: Check for improperly sized savestates when loading
1343 - GBA: Check for savestates made from differently sized ROMs
1344 - GBA: Fix calls to endian-independent loadstores
1345 - GBA: Fix timing of reading from timer registers
1346 - GBA: Ensure cycles never go negative
1347 - GBA Audio: Force audio FIFOs to 32-bit
1348 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1349 - GBA Audio: Fix sample order in audio channel 3
1350 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1351 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1352 - GBA Memory: Improve Thumb open bus behavior
1353 - GBA Memory: Fix potential DMA issue when loading a savestate
1354 - GBA Memory: Fix load/store multiple video memory waitstates
1355 - GBA SIO: Fix reseting when there are SIO devices attached
1356 - GBA Video: Blended sprites should never have other effects applied
1357 - GBA Video: Fix out-of-bounds tiles in mosaic
1358 - GBA Video: Fix windows not affecting sprites
1359 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1360 - GBA Video: Fix timing on first scanline
1361 - Qt: Better cleanup when a game crashes
1362 - Qt: Fix open ROM dialog filtering for archive formats
1363 - Qt: Cap the maximum number of multiplayer windows
1364 - Qt: Fix maximum year in sensor override
1365 - Qt: Fix window being too tall after exiting fullscreen
1366 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1367 - Qt: Fix analog buttons not getting unmapped
1368 - Qt: Fix passing command line options
1369 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1370 - SDL: Fix SDL build when OpenGL is missing
1371 - Util: Allow loading IPS patches that grow the ROM
1372 - VFS: Fix resource leaks if some allocations fail
1373 - VFS: Fix line-reading to return proper values
1374 - Video: Fix an issue with very long filenames
1375 - Util: Fix formatting of floats
1376Misc:
1377 - All: Add --help flag for command line programs
1378 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1379 - All: Enable static linking for Windows
1380 - All: Enable static linking for OS X
1381 - All: Threads are now named
1382 - All: Proper handling of Unicode file paths
1383 - ARM7: Add emulation for Undefined CPU mode
1384 - ARM7: Reduce the size of the Thumb instruction table
1385 - GBA: Add status log level
1386 - GBA: GBARewind now returns how many states it has rewound
1387 - GBA: SIO logging layer
1388 - GBA BIOS: Stub out SoundBias
1389 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1390 - GBA: Don't include GBACLIDebugger struct unless needed
1391 - GBA: Savedata is now synced shortly after data finishes being written
1392 - GBA: Process multiple timer events at once, if necessary
1393 - GBA Audio: Implement audio reset for channels A/B
1394 - GBA Audio: Process multiple audio events at once, if necessary
1395 - GBA Hardware: Backport generic RTC source into core
1396 - GBA Input: Allow axes and buttons to be mapped to the same key
1397 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1398 - GBA SIO: Add a dummy driver for Normal mode
1399 - GBA Thread: Add functionality for running callbacks on the GBA thread
1400 - GBA Thread: Split GBASync into a separate file
1401 - GBA Video: Refactor software renderer into separate files
1402 - GBA Video: Slightly optimize mode 0 mosaic rendering
1403 - Debugger: Free watchpoints in addition to breakpoints
1404 - Qt: Handle saving input settings better
1405 - Qt: Move GL frame drawing back onto its own thread
1406 - Qt: Fast forward (held) option moved from Other to Emulation menu
1407 - Qt: Show version info in window title
1408 - Qt: Migrate multiplayer window handling into GBAApp
1409 - Qt: Unified file opening and saving with last location
1410 - Qt: Fix windows being resizable when they shouldn't have been
1411 - Qt: Only hide cursor in full screen
1412 - Qt: Replace pause-after-frame mutex with an atomic
1413 - Qt: Add application icon and XDG desktop files
1414 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1415 - Qt: Don't save window size when entering fullscreen
1416 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1417 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1418 - Qt: Increase usability of key mapper
1419 - Qt: Show checkmark for window sizes
1420 - Qt: Set window path to loaded ROM
1421 - Perf: Ability to load savestates immediately on launch
1422 - SDL: Properly check for initialization
1423 - SDL: Clean up initialization functions
1424 - SDL: Clean up GL context
1425 - Util: Allow disabling the threading code entirely
1426 - VFS: Add sync method to force syncing with backing
1427
14280.2.1: (2015-05-13)
1429Bugfixes:
1430 - All: Fix sanitize-deb script not cleaning up after itself
1431 - All: Fix dependencies for libavcodec on Debian-derived platforms
1432 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1433 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1434 - ARM7: Fix ARM multiply instructions when PC is a destination register
1435 - Debugger: Fix use-after-free in breakpoint clearing code
1436 - Debugger: Fix boundary conditions in tab completion
1437 - GBA: Fix timers not updating timing when writing to only the reload register
1438 - GBA: Fix rewind boundary conditions
1439 - GBA: Add initial I/O register settings for background matrix registers
1440 - GBA: Fix hang when loading a savestate if sync to video is enabled
1441 - GBA: Handle out-of-bounds I/O access
1442 - GBA: Fix bounds-checking on EEPROM access
1443 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1444 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1445 - GBA Memory: Allow SRAM to be 64kB
1446 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1447 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1448 - GBA Video: Fix second frame mode 5
1449 - Perf: Fix race condition if a game crashes immediately on start
1450 - Qt: Fix Display object leak when closing a window
1451 - Qt: Fix .deb dependencies
1452 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1453 - Qt: Fix window not regaining focus after exiting savestate window
1454 - Qt: Fix regression where video would not record if the game had already started
1455 - Qt: Fix potential crash if a gamepad causes focus to change
1456 - Qt: Fix controller axis querying
1457 - Qt: Fix multiplayer windows opening as the wrong size
1458 - Qt: Fix controllers sometimes not loading the right profile
1459 - SDL: Fix boundary conditions for joystick adjustments
1460 - SDL: Allocate properly sized input maps
1461 - SDL: Fix potential build issues when Qt and SDL2 are in use
1462 - Util: Fix resource leak in UTF-8 handling code
1463 - Util: Fix a null-pointer issue when attempting to delete a key
1464 - VFS: Fix resource leaks if some allocations fail
1465 - Video: Fix an issue with very long filenames
1466Misc:
1467 - GBA Memory: Soft-crash if jumping past the end of a ROM
1468 - Qt: Show multiplayer numbers in window title
1469 - Qt: Solar sensor can have shortcuts set
1470
14710.2.0: (2015-04-03)
1472Features:
1473 - Support for gamepad axes, e.g. analog sticks or triggers
1474 - Add scale presets for up to 6x
1475 - Settings window
1476 - Bilinear resampling option
1477 - Add option to skip BIOS start screen
1478 - List of recently opened games
1479 - Support for games using the Solar Sensor
1480 - Better audio resampling via blip-buf
1481 - Game Pak overrides dialog for setting savetype and sensor values
1482 - Support for games using the tilt sensor
1483 - Remappable shortcuts for keyboard and gamepad
1484 - Rewinding of emulation
1485 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1486 - Support IPv6
1487 - Save directory of last loaded file
1488 - Support BPS patches
1489 - Automatically detect and optimize out idle loops
1490 - Configurable game overrides
1491 - Support loading 7-Zip files
1492 - Drag and drop game loading
1493 - Cheat code support
1494 - Runtime configurable audio driver
1495 - Libretro core for use with RetroArch and other front-ends
1496 - Controller profiles for setting different bindings for different controllers
1497 - Ability to lock aspect ratio
1498 - Local link cable support
1499 - Ability to switch which game controller is in use per instance
1500 - Ability to prevent opposing directional input
1501 - Warning dialog if an unimplemented BIOS feature is called
1502 - Debugger: Add CLI "frame", frame advance command
1503 - Debugger: Add CLI functions for writing to memory
1504 - Debugger: Add CLI functions for examining memory regions
1505 - Debugger: Add CLI function for writing a register
1506Bugfixes:
1507 - ARM7: Extend prefetch by one stage
1508 - ARM7: Fix cycle counting for loads
1509 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1510 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1511 - GBA: Initialize gba.sync to null
1512 - GBA: Fix timer initialization
1513 - GBA Audio: Support 16-bit writes to FIFO audio
1514 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1515 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1516 - GBA BIOS: Fix BIOS prefetch after reset
1517 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1518 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1519 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1520 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1521 - GBA Memory: Fix cycle counting for 32-bit load/stores
1522 - GBA RR: Fix fallthrough error when reading tags from a movie
1523 - GBA Thread: Fix possible hang when loading an archive
1524 - GBA Thread: Fix possible deadlock in video sync
1525 - Perf: Fix crash when the GBA thread fails to start
1526 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1527 - Qt: Fix crash when adjusting settings after closing a game
1528 - Qt: Fix crash when starting GDB stub after closing a game
1529 - Qt: Fix patch loading while a game is running
1530 - Qt: Fix crash when loading a game after stopping GDB server
1531 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1532 - Qt: Fix crash when attempting to pause if a game is not running
1533 - SDL: Properly clean up if a game doesn't launch
1534 - Util: Fix sockets on Windows
1535Misc:
1536 - All: Enable link-time optimization
1537 - Debugger: Watchpoints now work on STM/LDM instructions
1538 - Debugger: Clean up GDB stub network interfacing
1539 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1540 - Debugger: Merge Thumb BL instructions when disassembling
1541 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1542 - Debugger: Watchpoints now report address watched (fixes #68)
1543 - Debugger: Add support for soft breakpoints
1544 - Debugger: Make I/O register names be addresses instead of values
1545 - Debugger: Rename read/write commands
1546 - GBA: Improve accuracy of event timing
1547 - GBA: Add API for getting Configuration structs for overrides and input
1548 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1549 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1550 - GBA: Move A/V stream interface into core
1551 - GBA: Savestates now take into account savedata state machines (fixes #109)
1552 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1553 - GBA Memory: Simplify memory API and use fixed bus width
1554 - GBA Thread: Make GBASyncWaitFrameStart time out
1555 - GBA Video: Start video at the last scanline instead of the first
1556 - Qt: Optimize logo drawing
1557 - Qt: Move frame upload back onto main thread
1558 - Qt: Remember window position
1559 - Qt: Double-clicking on the window toggles full screen
1560 - Util: Use proper locale for reading and writing float values
1561
15620.1.1: (2015-01-24)
1563Bugfixes:
1564 - ARM7: Fix LDM writeback to a register already written
1565 - GBA: Fix timers 2 and 3 updating incorrectly
1566 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1567 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1568 - GBA Audio: Properly initialize audio FIFO channels
1569 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1570 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1571 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1572 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1573 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1574 - GBA BIOS: Fix HuffUnComp boundary conditions
1575 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1576 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1577 - GBA Memory: Filter out top nybble of DMA addresses
1578 - GBA Memory: Properly bounds-check VRAM accesses
1579 - GBA Memory: Fix initial DMA state
1580 - GBA Thread: Allow halted games to exit cleanly
1581 - GBA Video: Fix blend issues with obscured middle layers
1582 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1583 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1584 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1585 - GBA Video: Fix sprite boundary conditions with mosaic
1586 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1587 - Qt: Fix issue with set frame sizes being the wrong height
1588 - Qt: Fix emulator crashing when full screen if a game is not running
1589 - Qt: Fix window focus issues
1590 - Qt: Properly set default video recording settings
1591 - Qt: Fix a race condition when a game crashes immediately
1592 - Qt: Fix some cases where key mapping can break if focus is adjusted
1593 - Qt: Fix crash if a game pauses before any frames are shown
1594 - Debugger: Negative PC-relative loads now properly subtract the offset
1595 - Debugger: Align PC-relative loads in Thumb
1596 - Debugger: Fix watchpoints triggering too late
1597 - Debugger: Fix binary print putting spaces between digits
1598 - Video: Ensure FFmpeg encoder has audio frames
1599 - Video: Fix uncompressed PCM audio recording
1600 - Video: Fix FFmpeg crashing when the file extension is wrong
1601 - Util: Fix SOCKET_FAILED macro
1602Misc:
1603 - GBA: Exit cleanly on FATAL if the port supports it
1604 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1605 - Qt: Disable sync to video by default
1606 - Qt: Handle a game crash without crashing
1607 - Qt: Set default log level to FATAL, ERROR and WARN
1608 - Qt: Clarify some phrasing in the menus
1609 - Qt: Clear active buttons when focus is lost
1610
16110.1.0: (2014-12-13)
1612 - Initial release