all repos — mgba @ 2e330b92a73e67aa6b238bb4a07840e235557082

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include <mgba/internal/gb/audio.h>
   7
   8#include <mgba/core/blip_buf.h>
   9#include <mgba/core/interface.h>
  10#include <mgba/core/sync.h>
  11#include <mgba/internal/gb/gb.h>
  12#include <mgba/internal/gb/serialize.h>
  13#include <mgba/internal/gb/io.h>
  14
  15#ifdef _3DS
  16#define blip_add_delta blip_add_delta_fast
  17#endif
  18
  19#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
  20
  21const uint32_t DMG_LR35902_FREQUENCY = 0x400000;
  22static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
  23static const unsigned BLIP_BUFFER_SIZE = 0x4000;
  24const int GB_AUDIO_VOLUME_MAX = 0x100;
  25
  26static bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value);
  27static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
  28static bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudioStyle style);
  29
  30static void _resetSweep(struct GBAudioSweep* sweep);
  31static bool _resetEnvelope(struct GBAudioEnvelope* sweep);
  32
  33static void _updateEnvelope(struct GBAudioEnvelope* envelope);
  34static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope);
  35static bool _updateSweep(struct GBAudioSquareChannel* sweep, bool initial);
  36
  37static void _updateSquareSample(struct GBAudioSquareChannel* ch);
  38static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch);
  39
  40static void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate);
  41static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate);
  42static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate);
  43static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  44static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  45static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate);
  46static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate);
  47
  48void GBAudioInit(struct GBAudio* audio, size_t samples, uint8_t* nr52, enum GBAudioStyle style) {
  49	audio->samples = samples;
  50	audio->left = blip_new(BLIP_BUFFER_SIZE);
  51	audio->right = blip_new(BLIP_BUFFER_SIZE);
  52	audio->clockRate = DMG_LR35902_FREQUENCY;
  53	// Guess too large; we hang producing extra samples if we guess too low
  54	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
  55	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
  56	audio->forceDisableCh[0] = false;
  57	audio->forceDisableCh[1] = false;
  58	audio->forceDisableCh[2] = false;
  59	audio->forceDisableCh[3] = false;
  60	audio->masterVolume = GB_AUDIO_VOLUME_MAX;
  61	audio->nr52 = nr52;
  62	audio->style = style;
  63	if (style == GB_AUDIO_GBA) {
  64		audio->timingFactor = 4;
  65	} else {
  66		audio->timingFactor = 1;
  67	}
  68
  69	audio->frameEvent.context = audio;
  70	audio->frameEvent.name = "GB Audio Frame Sequencer";
  71	audio->frameEvent.callback = _updateFrame;
  72	audio->frameEvent.priority = 0x10;
  73	audio->ch1Event.context = audio;
  74	audio->ch1Event.name = "GB Audio Channel 1";
  75	audio->ch1Event.callback = _updateChannel1;
  76	audio->ch1Event.priority = 0x11;
  77	audio->ch2Event.context = audio;
  78	audio->ch2Event.name = "GB Audio Channel 2";
  79	audio->ch2Event.callback = _updateChannel2;
  80	audio->ch2Event.priority = 0x12;
  81	audio->ch3Event.context = audio;
  82	audio->ch3Event.name = "GB Audio Channel 3";
  83	audio->ch3Event.callback = _updateChannel3;
  84	audio->ch3Event.priority = 0x13;
  85	audio->ch3Fade.context = audio;
  86	audio->ch3Fade.name = "GB Audio Channel 3 Memory";
  87	audio->ch3Fade.callback = _fadeChannel3;
  88	audio->ch3Fade.priority = 0x14;
  89	audio->ch4Event.context = audio;
  90	audio->ch4Event.name = "GB Audio Channel 4";
  91	audio->ch4Event.callback = _updateChannel4;
  92	audio->ch4Event.priority = 0x15;
  93	audio->sampleEvent.context = audio;
  94	audio->sampleEvent.name = "GB Audio Sample";
  95	audio->sampleEvent.callback = _sample;
  96	audio->ch1Event.priority = 0x18;
  97}
  98
  99void GBAudioDeinit(struct GBAudio* audio) {
 100	blip_delete(audio->left);
 101	blip_delete(audio->right);
 102}
 103
 104void GBAudioReset(struct GBAudio* audio) {
 105	mTimingDeschedule(audio->timing, &audio->frameEvent);
 106	mTimingDeschedule(audio->timing, &audio->ch1Event);
 107	mTimingDeschedule(audio->timing, &audio->ch2Event);
 108	mTimingDeschedule(audio->timing, &audio->ch3Event);
 109	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 110	mTimingDeschedule(audio->timing, &audio->ch4Event);
 111	mTimingDeschedule(audio->timing, &audio->sampleEvent);
 112	if (audio->style != GB_AUDIO_GBA) {
 113		mTimingSchedule(audio->timing, &audio->sampleEvent, 0);
 114	}
 115	if (audio->style == GB_AUDIO_GBA) {
 116		mTimingSchedule(audio->timing, &audio->frameEvent, 0);
 117	}
 118	audio->ch1 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 119	audio->ch2 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 120	audio->ch3 = (struct GBAudioWaveChannel) { .bank = 0 };
 121	// TODO: DMG randomness
 122	audio->ch3.wavedata8[0] = 0x00;
 123	audio->ch3.wavedata8[1] = 0xFF;
 124	audio->ch3.wavedata8[2] = 0x00;
 125	audio->ch3.wavedata8[3] = 0xFF;
 126	audio->ch3.wavedata8[4] = 0x00;
 127	audio->ch3.wavedata8[5] = 0xFF;
 128	audio->ch3.wavedata8[6] = 0x00;
 129	audio->ch3.wavedata8[7] = 0xFF;
 130	audio->ch3.wavedata8[8] = 0x00;
 131	audio->ch3.wavedata8[9] = 0xFF;
 132	audio->ch3.wavedata8[10] = 0x00;
 133	audio->ch3.wavedata8[11] = 0xFF;
 134	audio->ch3.wavedata8[12] = 0x00;
 135	audio->ch3.wavedata8[13] = 0xFF;
 136	audio->ch3.wavedata8[14] = 0x00;
 137	audio->ch3.wavedata8[15] = 0xFF;
 138	audio->ch4 = (struct GBAudioNoiseChannel) { .envelope = { .dead = 2 } };
 139	audio->frame = 0;
 140	audio->sampleInterval = 128;
 141	audio->lastLeft = 0;
 142	audio->lastRight = 0;
 143	audio->capLeft = 0;
 144	audio->capRight = 0;
 145	audio->clock = 0;
 146	audio->playingCh1 = false;
 147	audio->playingCh2 = false;
 148	audio->playingCh3 = false;
 149	audio->playingCh4 = false;
 150	if (audio->p && audio->p->model != GB_MODEL_SGB) {
 151		audio->playingCh1 = true;
 152		audio->enable = true;
 153		*audio->nr52 |= 0x01;
 154	}
 155}
 156
 157void GBAudioResizeBuffer(struct GBAudio* audio, size_t samples) {
 158	mCoreSyncLockAudio(audio->p->sync);
 159	audio->samples = samples;
 160	blip_clear(audio->left);
 161	blip_clear(audio->right);
 162	audio->clock = 0;
 163	mCoreSyncConsumeAudio(audio->p->sync);
 164}
 165
 166void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 167	if (!_writeSweep(&audio->ch1.sweep, value)) {
 168		mTimingDeschedule(audio->timing, &audio->ch1Event);
 169		audio->playingCh1 = false;
 170		*audio->nr52 &= ~0x0001;
 171	}
 172}
 173
 174void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
 175	_writeDuty(&audio->ch1.envelope, value);
 176	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
 177}
 178
 179void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
 180	if (!_writeEnvelope(&audio->ch1.envelope, value, audio->style)) {
 181		mTimingDeschedule(audio->timing, &audio->ch1Event);
 182		audio->playingCh1 = false;
 183		*audio->nr52 &= ~0x0001;
 184	}
 185}
 186
 187void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
 188	audio->ch1.control.frequency &= 0x700;
 189	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 190}
 191
 192void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
 193	audio->ch1.control.frequency &= 0xFF;
 194	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 195	bool wasStop = audio->ch1.control.stop;
 196	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
 197	if (!wasStop && audio->ch1.control.stop && audio->ch1.control.length && !(audio->frame & 1)) {
 198		--audio->ch1.control.length;
 199		if (audio->ch1.control.length == 0) {
 200			mTimingDeschedule(audio->timing, &audio->ch1Event);
 201			audio->playingCh1 = false;
 202		}
 203	}
 204	if (GBAudioRegisterControlIsRestart(value << 8)) {
 205		audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
 206
 207		if (audio->playingCh1) {
 208			_updateSquareSample(&audio->ch1);
 209		}
 210
 211		audio->ch1.sweep.realFrequency = audio->ch1.control.frequency;
 212		_resetSweep(&audio->ch1.sweep);
 213		if (audio->playingCh1 && audio->ch1.sweep.shift) {
 214			audio->playingCh1 = _updateSweep(&audio->ch1, true);
 215		}
 216		if (!audio->ch1.control.length) {
 217			audio->ch1.control.length = 64;
 218			if (audio->ch1.control.stop && !(audio->frame & 1)) {
 219				--audio->ch1.control.length;
 220			}
 221		}
 222		if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
 223			mTimingSchedule(audio->timing, &audio->ch1Event, 0);
 224		}
 225	}
 226	*audio->nr52 &= ~0x0001;
 227	*audio->nr52 |= audio->playingCh1;
 228}
 229
 230void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
 231	_writeDuty(&audio->ch2.envelope, value);
 232	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
 233}
 234
 235void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
 236	if (!_writeEnvelope(&audio->ch2.envelope, value, audio->style)) {
 237		mTimingDeschedule(audio->timing, &audio->ch2Event);
 238		audio->playingCh2 = false;
 239		*audio->nr52 &= ~0x0002;
 240	}
 241}
 242
 243void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
 244	audio->ch2.control.frequency &= 0x700;
 245	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 246}
 247
 248void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
 249	audio->ch2.control.frequency &= 0xFF;
 250	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 251	bool wasStop = audio->ch2.control.stop;
 252	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
 253	if (!wasStop && audio->ch2.control.stop && audio->ch2.control.length && !(audio->frame & 1)) {
 254		--audio->ch2.control.length;
 255		if (audio->ch2.control.length == 0) {
 256			mTimingDeschedule(audio->timing, &audio->ch2Event);
 257			audio->playingCh2 = false;
 258		}
 259	}
 260	if (GBAudioRegisterControlIsRestart(value << 8)) {
 261		audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
 262
 263		if (audio->playingCh2) {
 264			_updateSquareSample(&audio->ch2);
 265		}
 266
 267		if (!audio->ch2.control.length) {
 268			audio->ch2.control.length = 64;
 269			if (audio->ch2.control.stop && !(audio->frame & 1)) {
 270				--audio->ch2.control.length;
 271			}
 272		}
 273		if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
 274			mTimingSchedule(audio->timing, &audio->ch2Event, 0);
 275		}
 276	}
 277	*audio->nr52 &= ~0x0002;
 278	*audio->nr52 |= audio->playingCh2 << 1;
 279}
 280
 281void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
 282	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
 283	if (!audio->ch3.enable) {
 284		audio->playingCh3 = false;
 285		*audio->nr52 &= ~0x0004;
 286	}
 287}
 288
 289void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
 290	audio->ch3.length = 256 - value;
 291}
 292
 293void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
 294	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
 295}
 296
 297void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
 298	audio->ch3.rate &= 0x700;
 299	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
 300}
 301
 302void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
 303	audio->ch3.rate &= 0xFF;
 304	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
 305	bool wasStop = audio->ch3.stop;
 306	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
 307	if (!wasStop && audio->ch3.stop && audio->ch3.length && !(audio->frame & 1)) {
 308		--audio->ch3.length;
 309		if (audio->ch3.length == 0) {
 310			audio->playingCh3 = false;
 311		}
 312	}
 313	bool wasEnable = audio->playingCh3;
 314	if (GBAudioRegisterControlIsRestart(value << 8)) {
 315		audio->playingCh3 = audio->ch3.enable;
 316		if (!audio->ch3.length) {
 317			audio->ch3.length = 256;
 318			if (audio->ch3.stop && !(audio->frame & 1)) {
 319				--audio->ch3.length;
 320			}
 321		}
 322
 323		if (audio->style == GB_AUDIO_DMG && wasEnable && audio->playingCh3 && audio->ch3.readable) {
 324			if (audio->ch3.window < 8) {
 325				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[audio->ch3.window >> 1];
 326			} else {
 327				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3)];
 328				audio->ch3.wavedata8[1] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 1];
 329				audio->ch3.wavedata8[2] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 2];
 330				audio->ch3.wavedata8[3] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 3];
 331			}
 332		}
 333		audio->ch3.window = 0;
 334	}
 335	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 336	mTimingDeschedule(audio->timing, &audio->ch3Event);
 337	if (audio->playingCh3) {
 338		audio->ch3.readable = audio->style != GB_AUDIO_DMG;
 339		// TODO: Where does this cycle delay come from?
 340		mTimingSchedule(audio->timing, &audio->ch3Event, audio->timingFactor * 4 + 2 * (2048 - audio->ch3.rate));
 341	}
 342	*audio->nr52 &= ~0x0004;
 343	*audio->nr52 |= audio->playingCh3 << 2;
 344}
 345
 346void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
 347	_writeDuty(&audio->ch4.envelope, value);
 348	audio->ch4.length = 64 - audio->ch4.envelope.length;
 349}
 350
 351void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
 352	if (!_writeEnvelope(&audio->ch4.envelope, value, audio->style)) {
 353		mTimingDeschedule(audio->timing, &audio->ch4Event);
 354		audio->playingCh4 = false;
 355		*audio->nr52 &= ~0x0008;
 356	}
 357}
 358
 359void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
 360	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
 361	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
 362	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
 363}
 364
 365void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
 366	bool wasStop = audio->ch4.stop;
 367	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
 368	if (!wasStop && audio->ch4.stop && audio->ch4.length && !(audio->frame & 1)) {
 369		--audio->ch4.length;
 370		if (audio->ch4.length == 0) {
 371			mTimingDeschedule(audio->timing, &audio->ch4Event);
 372			audio->playingCh4 = false;
 373		}
 374	}
 375	if (GBAudioRegisterNoiseControlIsRestart(value)) {
 376		audio->playingCh4 = _resetEnvelope(&audio->ch4.envelope);
 377
 378		if (audio->ch4.power) {
 379			audio->ch4.lfsr = 0x40;
 380		} else {
 381			audio->ch4.lfsr = 0x4000;
 382		}
 383		if (!audio->ch4.length) {
 384			audio->ch4.length = 64;
 385			if (audio->ch4.stop && !(audio->frame & 1)) {
 386				--audio->ch4.length;
 387			}
 388		}
 389		if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
 390			mTimingSchedule(audio->timing, &audio->ch4Event, 0);
 391		}
 392	}
 393	*audio->nr52 &= ~0x0008;
 394	*audio->nr52 |= audio->playingCh4 << 3;
 395}
 396
 397void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
 398	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
 399	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
 400}
 401
 402void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
 403	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
 404	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
 405	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
 406	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
 407	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
 408	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
 409	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
 410	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
 411}
 412
 413void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
 414	bool wasEnable = audio->enable;
 415	audio->enable = GBAudioEnableGetEnable(value);
 416	if (!audio->enable) {
 417		audio->playingCh1 = 0;
 418		audio->playingCh2 = 0;
 419		audio->playingCh3 = 0;
 420		audio->playingCh4 = 0;
 421		GBAudioWriteNR10(audio, 0);
 422		GBAudioWriteNR12(audio, 0);
 423		GBAudioWriteNR13(audio, 0);
 424		GBAudioWriteNR14(audio, 0);
 425		GBAudioWriteNR22(audio, 0);
 426		GBAudioWriteNR23(audio, 0);
 427		GBAudioWriteNR24(audio, 0);
 428		GBAudioWriteNR30(audio, 0);
 429		GBAudioWriteNR32(audio, 0);
 430		GBAudioWriteNR33(audio, 0);
 431		GBAudioWriteNR34(audio, 0);
 432		GBAudioWriteNR42(audio, 0);
 433		GBAudioWriteNR43(audio, 0);
 434		GBAudioWriteNR44(audio, 0);
 435		GBAudioWriteNR50(audio, 0);
 436		GBAudioWriteNR51(audio, 0);
 437		if (audio->style != GB_AUDIO_DMG) {
 438			GBAudioWriteNR11(audio, 0);
 439			GBAudioWriteNR21(audio, 0);
 440			GBAudioWriteNR31(audio, 0);
 441			GBAudioWriteNR41(audio, 0);
 442		}
 443
 444		if (audio->p) {
 445			audio->p->memory.io[REG_NR10] = 0;
 446			audio->p->memory.io[REG_NR11] = 0;
 447			audio->p->memory.io[REG_NR12] = 0;
 448			audio->p->memory.io[REG_NR13] = 0;
 449			audio->p->memory.io[REG_NR14] = 0;
 450			audio->p->memory.io[REG_NR21] = 0;
 451			audio->p->memory.io[REG_NR22] = 0;
 452			audio->p->memory.io[REG_NR23] = 0;
 453			audio->p->memory.io[REG_NR24] = 0;
 454			audio->p->memory.io[REG_NR30] = 0;
 455			audio->p->memory.io[REG_NR31] = 0;
 456			audio->p->memory.io[REG_NR32] = 0;
 457			audio->p->memory.io[REG_NR33] = 0;
 458			audio->p->memory.io[REG_NR34] = 0;
 459			audio->p->memory.io[REG_NR42] = 0;
 460			audio->p->memory.io[REG_NR43] = 0;
 461			audio->p->memory.io[REG_NR44] = 0;
 462			audio->p->memory.io[REG_NR50] = 0;
 463			audio->p->memory.io[REG_NR51] = 0;
 464			if (audio->style != GB_AUDIO_DMG) {
 465				audio->p->memory.io[REG_NR11] = 0;
 466				audio->p->memory.io[REG_NR21] = 0;
 467				audio->p->memory.io[REG_NR31] = 0;
 468				audio->p->memory.io[REG_NR41] = 0;
 469			}
 470		}
 471		*audio->nr52 &= ~0x000F;
 472	} else if (!wasEnable) {
 473		audio->frame = 7;
 474	}
 475}
 476
 477void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 478	struct GBAudio* audio = user;
 479	GBAudioUpdateFrame(audio, timing);
 480	if (audio->style == GB_AUDIO_GBA) {
 481		mTimingSchedule(timing, &audio->frameEvent, audio->timingFactor * FRAME_CYCLES - cyclesLate);
 482	}
 483}
 484
 485void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
 486	int frame = (audio->frame + 1) & 7;
 487	audio->frame = frame;
 488
 489	switch (frame) {
 490	case 2:
 491	case 6:
 492		if (audio->ch1.sweep.enable) {
 493			--audio->ch1.sweep.step;
 494			if (audio->ch1.sweep.step == 0) {
 495				audio->playingCh1 = _updateSweep(&audio->ch1, false);
 496				*audio->nr52 &= ~0x0001;
 497				*audio->nr52 |= audio->playingCh1;
 498			}
 499		}
 500		// Fall through
 501	case 0:
 502	case 4:
 503		if (audio->ch1.control.length && audio->ch1.control.stop) {
 504			--audio->ch1.control.length;
 505			if (audio->ch1.control.length == 0) {
 506				mTimingDeschedule(timing, &audio->ch1Event);
 507				audio->playingCh1 = 0;
 508				*audio->nr52 &= ~0x0001;
 509			}
 510		}
 511
 512		if (audio->ch2.control.length && audio->ch2.control.stop) {
 513			--audio->ch2.control.length;
 514			if (audio->ch2.control.length == 0) {
 515				mTimingDeschedule(timing, &audio->ch2Event);
 516				audio->playingCh2 = 0;
 517				*audio->nr52 &= ~0x0002;
 518			}
 519		}
 520
 521		if (audio->ch3.length && audio->ch3.stop) {
 522			--audio->ch3.length;
 523			if (audio->ch3.length == 0) {
 524				mTimingDeschedule(timing, &audio->ch3Event);
 525				audio->playingCh3 = 0;
 526				*audio->nr52 &= ~0x0004;
 527			}
 528		}
 529
 530		if (audio->ch4.length && audio->ch4.stop) {
 531			--audio->ch4.length;
 532			if (audio->ch4.length == 0) {
 533				mTimingDeschedule(timing, &audio->ch4Event);
 534				audio->playingCh4 = 0;
 535				*audio->nr52 &= ~0x0008;
 536			}
 537		}
 538		break;
 539	case 7:
 540		if (audio->playingCh1 && !audio->ch1.envelope.dead) {
 541			--audio->ch1.envelope.nextStep;
 542			if (audio->ch1.envelope.nextStep == 0) {
 543				_updateEnvelope(&audio->ch1.envelope);
 544				if (audio->ch1.envelope.dead == 2) {
 545					mTimingDeschedule(timing, &audio->ch1Event);
 546				}
 547				_updateSquareSample(&audio->ch1);
 548			}
 549		}
 550
 551		if (audio->playingCh2 && !audio->ch2.envelope.dead) {
 552			--audio->ch2.envelope.nextStep;
 553			if (audio->ch2.envelope.nextStep == 0) {
 554				_updateEnvelope(&audio->ch2.envelope);
 555				if (audio->ch2.envelope.dead == 2) {
 556					mTimingDeschedule(timing, &audio->ch2Event);
 557				}
 558				_updateSquareSample(&audio->ch2);
 559			}
 560		}
 561
 562		if (audio->playingCh4 && !audio->ch4.envelope.dead) {
 563			--audio->ch4.envelope.nextStep;
 564			if (audio->ch4.envelope.nextStep == 0) {
 565				int8_t sample = (audio->ch4.sample > 0) * 0x8;
 566				_updateEnvelope(&audio->ch4.envelope);
 567				if (audio->ch4.envelope.dead == 2) {
 568					mTimingDeschedule(timing, &audio->ch4Event);
 569				}
 570				audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
 571			}
 572		}
 573		break;
 574	}
 575}
 576
 577void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
 578	int sampleLeft = 0;
 579	int sampleRight = 0;
 580
 581	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
 582		if (audio->ch1Left) {
 583			sampleLeft += audio->ch1.sample;
 584		}
 585
 586		if (audio->ch1Right) {
 587			sampleRight += audio->ch1.sample;
 588		}
 589	}
 590
 591	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
 592		if (audio->ch2Left) {
 593			sampleLeft += audio->ch2.sample;
 594		}
 595
 596		if (audio->ch2Right) {
 597			sampleRight += audio->ch2.sample;
 598		}
 599	}
 600
 601	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
 602		if (audio->ch3Left) {
 603			sampleLeft += audio->ch3.sample;
 604		}
 605
 606		if (audio->ch3Right) {
 607			sampleRight += audio->ch3.sample;
 608		}
 609	}
 610
 611	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
 612		if (audio->ch4Left) {
 613			sampleLeft += audio->ch4.sample;
 614		}
 615
 616		if (audio->ch4Right) {
 617			sampleRight += audio->ch4.sample;
 618		}
 619	}
 620
 621	int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x20A;
 622	*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
 623	*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
 624}
 625
 626static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 627	struct GBAudio* audio = user;
 628	int16_t sampleLeft = 0;
 629	int16_t sampleRight = 0;
 630	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
 631	sampleLeft = (sampleLeft * audio->masterVolume * 9) >> 7;
 632	sampleRight = (sampleRight * audio->masterVolume * 9) >> 7;
 633
 634	mCoreSyncLockAudio(audio->p->sync);
 635	unsigned produced;
 636
 637	int16_t degradedLeft = sampleLeft - (audio->capLeft >> 16);
 638	int16_t degradedRight = sampleRight - (audio->capRight >> 16);
 639	audio->capLeft = (sampleLeft << 16) - degradedLeft * 65184;
 640	audio->capRight = (sampleRight << 16) - degradedRight * 65184;
 641	sampleLeft = degradedLeft;
 642	sampleRight = degradedRight;
 643
 644	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
 645		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
 646		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
 647		audio->clock += audio->sampleInterval;
 648		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
 649			blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
 650			blip_end_frame(audio->right, CLOCKS_PER_BLIP_FRAME);
 651			audio->clock -= CLOCKS_PER_BLIP_FRAME;
 652		}
 653	}
 654	audio->lastLeft = sampleLeft;
 655	audio->lastRight = sampleRight;
 656	produced = blip_samples_avail(audio->left);
 657	if (audio->p->stream && audio->p->stream->postAudioFrame) {
 658		audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
 659	}
 660	bool wait = produced >= audio->samples;
 661	if (!mCoreSyncProduceAudio(audio->p->sync, audio->left, audio->samples)) {
 662		// Interrupted
 663		audio->p->earlyExit = true;
 664	}
 665
 666	if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
 667		audio->p->stream->postAudioBuffer(audio->p->stream, audio->left, audio->right);
 668	}
 669	mTimingSchedule(timing, &audio->sampleEvent, audio->sampleInterval * audio->timingFactor - cyclesLate);
 670}
 671
 672bool _resetEnvelope(struct GBAudioEnvelope* envelope) {
 673	envelope->currentVolume = envelope->initialVolume;
 674	_updateEnvelopeDead(envelope);
 675	if (!envelope->dead) {
 676		envelope->nextStep = envelope->stepTime;
 677	}
 678	return envelope->initialVolume || envelope->direction;
 679}
 680
 681void _resetSweep(struct GBAudioSweep* sweep) {
 682	sweep->step = sweep->time;
 683	sweep->enable = (sweep->step != 8) || sweep->shift;
 684	sweep->occurred = false;
 685}
 686
 687bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value) {
 688	sweep->shift = GBAudioRegisterSquareSweepGetShift(value);
 689	bool oldDirection = sweep->direction;
 690	sweep->direction = GBAudioRegisterSquareSweepGetDirection(value);
 691	bool on = true;
 692	if (sweep->occurred && oldDirection && !sweep->direction) {
 693		on = false;
 694	}
 695	sweep->occurred = false;
 696	sweep->time = GBAudioRegisterSquareSweepGetTime(value);
 697	if (!sweep->time) {
 698		sweep->time = 8;
 699	}
 700	return on;
 701}
 702
 703void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
 704	envelope->length = GBAudioRegisterDutyGetLength(value);
 705	envelope->duty = GBAudioRegisterDutyGetDuty(value);
 706}
 707
 708bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudioStyle style) {
 709	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
 710	envelope->direction = GBAudioRegisterSweepGetDirection(value);
 711	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
 712	if (style == GB_AUDIO_DMG && !envelope->stepTime) {
 713		// TODO: Improve "zombie" mode
 714		++envelope->currentVolume;
 715		envelope->currentVolume &= 0xF;
 716	}
 717	_updateEnvelopeDead(envelope);
 718	return (envelope->initialVolume || envelope->direction) && envelope->dead != 2;
 719}
 720
 721static void _updateSquareSample(struct GBAudioSquareChannel* ch) {
 722	ch->sample = ch->control.hi * ch->envelope.currentVolume * 0x8;
 723}
 724
 725static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch) {
 726	ch->control.hi = !ch->control.hi;
 727	_updateSquareSample(ch);
 728	int period = 4 * (2048 - ch->control.frequency);
 729	switch (ch->envelope.duty) {
 730	case 0:
 731		return ch->control.hi ? period : period * 7;
 732	case 1:
 733		return ch->control.hi ? period * 2 : period * 6;
 734	case 2:
 735		return period * 4;
 736	case 3:
 737		return ch->control.hi ? period * 6 : period * 2;
 738	default:
 739		// This should never be hit
 740		return period * 4;
 741	}
 742}
 743
 744static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
 745	if (envelope->direction) {
 746		++envelope->currentVolume;
 747	} else {
 748		--envelope->currentVolume;
 749	}
 750	if (envelope->currentVolume >= 15) {
 751		envelope->currentVolume = 15;
 752		envelope->dead = 1;
 753	} else if (envelope->currentVolume <= 0) {
 754		envelope->currentVolume = 0;
 755		envelope->dead = 2;
 756	} else {
 757		envelope->nextStep = envelope->stepTime;
 758	}
 759}
 760
 761static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope) {
 762	if (!envelope->stepTime) {
 763		envelope->dead = envelope->currentVolume ? 1 : 2;
 764	} else if (!envelope->direction && !envelope->currentVolume) {
 765		envelope->dead = 2;
 766	} else if (envelope->direction && envelope->currentVolume == 0xF) {
 767		envelope->dead = 1;
 768	} else {
 769		envelope->dead = 0;
 770	}
 771}
 772
 773static bool _updateSweep(struct GBAudioSquareChannel* ch, bool initial) {
 774	if (initial || ch->sweep.time != 8) {
 775		int frequency = ch->sweep.realFrequency;
 776		if (ch->sweep.direction) {
 777			frequency -= frequency >> ch->sweep.shift;
 778			if (!initial && frequency >= 0) {
 779				ch->control.frequency = frequency;
 780				ch->sweep.realFrequency = frequency;
 781			}
 782		} else {
 783			frequency += frequency >> ch->sweep.shift;
 784			if (frequency < 2048) {
 785				if (!initial && ch->sweep.shift) {
 786					ch->control.frequency = frequency;
 787					ch->sweep.realFrequency = frequency;
 788					if (!_updateSweep(ch, true)) {
 789						return false;
 790					}
 791				}
 792			} else {
 793				return false;
 794			}
 795		}
 796		ch->sweep.occurred = true;
 797	}
 798	ch->sweep.step = ch->sweep.time;
 799	return true;
 800}
 801
 802static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 803	struct GBAudio* audio = user;
 804	struct GBAudioSquareChannel* ch = &audio->ch1;
 805	int cycles = _updateSquareChannel(ch);
 806	mTimingSchedule(timing, &audio->ch1Event, audio->timingFactor * cycles - cyclesLate);
 807}
 808
 809static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 810	struct GBAudio* audio = user;
 811	struct GBAudioSquareChannel* ch = &audio->ch2;
 812	int cycles = _updateSquareChannel(ch);
 813	mTimingSchedule(timing, &audio->ch2Event, audio->timingFactor * cycles - cyclesLate);
 814}
 815
 816static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 817	struct GBAudio* audio = user;
 818	struct GBAudioWaveChannel* ch = &audio->ch3;
 819	int i;
 820	int volume;
 821	switch (ch->volume) {
 822	case 0:
 823		volume = 0;
 824		break;
 825	case 1:
 826		volume = 4;
 827		break;
 828	case 2:
 829		volume = 2;
 830		break;
 831	case 3:
 832		volume = 1;
 833		break;
 834	default:
 835		volume = 3;
 836		break;
 837	}
 838	int start;
 839	int end;
 840	switch (audio->style) {
 841	case GB_AUDIO_DMG:
 842	default:
 843		++ch->window;
 844		ch->window &= 0x1F;
 845		ch->sample = ch->wavedata8[ch->window >> 1];
 846		if (!(ch->window & 1)) {
 847			ch->sample >>= 4;
 848		}
 849		ch->sample &= 0xF;
 850		break;
 851	case GB_AUDIO_GBA:
 852		if (ch->size) {
 853			start = 7;
 854			end = 0;
 855		} else if (ch->bank) {
 856			start = 7;
 857			end = 4;
 858		} else {
 859			start = 3;
 860			end = 0;
 861		}
 862		uint32_t bitsCarry = ch->wavedata32[end] & 0x000000F0;
 863		uint32_t bits;
 864		for (i = start; i >= end; --i) {
 865			bits = ch->wavedata32[i] & 0x000000F0;
 866			ch->wavedata32[i] = ((ch->wavedata32[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata32[i] & 0xF0F0F000) >> 12);
 867			ch->wavedata32[i] |= bitsCarry << 20;
 868			bitsCarry = bits;
 869		}
 870		ch->sample = bitsCarry >> 4;
 871		break;
 872	}
 873	ch->sample *= volume * 2;
 874	audio->ch3.readable = true;
 875	if (audio->style == GB_AUDIO_DMG) {
 876		mTimingDeschedule(audio->timing, &audio->ch3Fade);
 877		mTimingSchedule(timing, &audio->ch3Fade, 2 - cyclesLate);
 878	}
 879	int cycles = 2 * (2048 - ch->rate);
 880	mTimingSchedule(timing, &audio->ch3Event, audio->timingFactor * cycles - cyclesLate);
 881}
 882static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 883	UNUSED(timing);
 884	UNUSED(cyclesLate);
 885	struct GBAudio* audio = user;
 886	audio->ch3.readable = false;
 887}
 888
 889static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 890	struct GBAudio* audio = user;
 891	struct GBAudioNoiseChannel* ch = &audio->ch4;
 892
 893	int32_t baseCycles = ch->ratio ? 2 * ch->ratio : 1;
 894	baseCycles <<= ch->frequency;
 895	baseCycles *= 8 * audio->timingFactor;
 896	int32_t cycles = 0;
 897
 898	do {
 899		int lsb = ch->lfsr & 1;
 900		ch->sample = lsb * 0x8;
 901		ch->sample *= ch->envelope.currentVolume;
 902		ch->lfsr >>= 1;
 903		ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
 904		cycles += baseCycles;
 905	} while (cycles + baseCycles < audio->sampleInterval);
 906	mTimingSchedule(timing, &audio->ch4Event, cycles - cyclesLate);
 907}
 908
 909void GBAudioPSGSerialize(const struct GBAudio* audio, struct GBSerializedPSGState* state, uint32_t* flagsOut) {
 910	uint32_t flags = 0;
 911	uint32_t ch1Flags = 0;
 912	uint32_t ch2Flags = 0;
 913	uint32_t ch4Flags = 0;
 914
 915	flags = GBSerializedAudioFlagsSetFrame(flags, audio->frame);
 916	STORE_32LE(audio->frameEvent.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextFrame);
 917
 918	flags = GBSerializedAudioFlagsSetCh1Volume(flags, audio->ch1.envelope.currentVolume);
 919	flags = GBSerializedAudioFlagsSetCh1Dead(flags, audio->ch1.envelope.dead);
 920	flags = GBSerializedAudioFlagsSetCh1Hi(flags, audio->ch1.control.hi);
 921	flags = GBSerializedAudioFlagsSetCh1SweepEnabled(flags, audio->ch1.sweep.enable);
 922	flags = GBSerializedAudioFlagsSetCh1SweepOccurred(flags, audio->ch1.sweep.occurred);
 923	ch1Flags = GBSerializedAudioEnvelopeSetLength(ch1Flags, audio->ch1.control.length);
 924	ch1Flags = GBSerializedAudioEnvelopeSetNextStep(ch1Flags, audio->ch1.envelope.nextStep);
 925	ch1Flags = GBSerializedAudioEnvelopeSetFrequency(ch1Flags, audio->ch1.sweep.realFrequency);
 926	STORE_32LE(ch1Flags, 0, &state->ch1.envelope);
 927	STORE_32LE(audio->ch1Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextEvent);
 928
 929	flags = GBSerializedAudioFlagsSetCh2Volume(flags, audio->ch2.envelope.currentVolume);
 930	flags = GBSerializedAudioFlagsSetCh2Dead(flags, audio->ch2.envelope.dead);
 931	flags = GBSerializedAudioFlagsSetCh2Hi(flags, audio->ch2.control.hi);
 932	ch2Flags = GBSerializedAudioEnvelopeSetLength(ch2Flags, audio->ch2.control.length);
 933	ch2Flags = GBSerializedAudioEnvelopeSetNextStep(ch2Flags, audio->ch2.envelope.nextStep);
 934	STORE_32LE(ch2Flags, 0, &state->ch2.envelope);
 935	STORE_32LE(audio->ch2Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch2.nextEvent);
 936
 937	flags = GBSerializedAudioFlagsSetCh3Readable(flags, audio->ch3.readable);
 938	memcpy(state->ch3.wavebanks, audio->ch3.wavedata32, sizeof(state->ch3.wavebanks));
 939	STORE_16LE(audio->ch3.length, 0, &state->ch3.length);
 940	STORE_32LE(audio->ch3Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch3.nextEvent);
 941	STORE_32LE(audio->ch3Fade.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextCh3Fade);
 942
 943	flags = GBSerializedAudioFlagsSetCh4Volume(flags, audio->ch4.envelope.currentVolume);
 944	flags = GBSerializedAudioFlagsSetCh4Dead(flags, audio->ch4.envelope.dead);
 945	STORE_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
 946	ch4Flags = GBSerializedAudioEnvelopeSetLength(ch4Flags, audio->ch4.length);
 947	ch4Flags = GBSerializedAudioEnvelopeSetNextStep(ch4Flags, audio->ch4.envelope.nextStep);
 948	STORE_32LE(ch4Flags, 0, &state->ch4.envelope);
 949	STORE_32LE(audio->ch4Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch4.nextEvent);
 950
 951	STORE_32LE(flags, 0, flagsOut);
 952}
 953
 954void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGState* state, const uint32_t* flagsIn) {
 955	uint32_t flags;
 956	uint32_t ch1Flags = 0;
 957	uint32_t ch2Flags = 0;
 958	uint32_t ch4Flags = 0;
 959	uint32_t when;
 960
 961	audio->playingCh1 = !!(*audio->nr52 & 0x0001);
 962	audio->playingCh2 = !!(*audio->nr52 & 0x0002);
 963	audio->playingCh3 = !!(*audio->nr52 & 0x0004);
 964	audio->playingCh4 = !!(*audio->nr52 & 0x0008);
 965	audio->enable = GBAudioEnableGetEnable(*audio->nr52);
 966
 967	if (audio->style == GB_AUDIO_GBA) {
 968		LOAD_32LE(when, 0, &state->ch1.nextFrame);
 969		mTimingSchedule(audio->timing, &audio->frameEvent, when);
 970	}
 971
 972	LOAD_32LE(flags, 0, flagsIn);
 973	audio->frame = GBSerializedAudioFlagsGetFrame(flags);
 974
 975	LOAD_32LE(ch1Flags, 0, &state->ch1.envelope);
 976	audio->ch1.envelope.currentVolume = GBSerializedAudioFlagsGetCh1Volume(flags);
 977	audio->ch1.envelope.dead = GBSerializedAudioFlagsGetCh1Dead(flags);
 978	audio->ch1.control.hi = GBSerializedAudioFlagsGetCh1Hi(flags);
 979	audio->ch1.sweep.enable = GBSerializedAudioFlagsGetCh1SweepEnabled(flags);
 980	audio->ch1.sweep.occurred = GBSerializedAudioFlagsGetCh1SweepOccurred(flags);
 981	audio->ch1.control.length = GBSerializedAudioEnvelopeGetLength(ch1Flags);
 982	audio->ch1.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch1Flags);
 983	audio->ch1.sweep.realFrequency = GBSerializedAudioEnvelopeGetFrequency(ch1Flags);
 984	LOAD_32LE(when, 0, &state->ch1.nextEvent);
 985	if (audio->ch1.envelope.dead < 2 && audio->playingCh1) {
 986		mTimingSchedule(audio->timing, &audio->ch1Event, when);
 987	}
 988
 989	LOAD_32LE(ch2Flags, 0, &state->ch2.envelope);
 990	audio->ch2.envelope.currentVolume = GBSerializedAudioFlagsGetCh2Volume(flags);
 991	audio->ch2.envelope.dead = GBSerializedAudioFlagsGetCh2Dead(flags);
 992	audio->ch2.control.hi = GBSerializedAudioFlagsGetCh2Hi(flags);
 993	audio->ch2.control.length = GBSerializedAudioEnvelopeGetLength(ch2Flags);
 994	audio->ch2.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch2Flags);
 995	LOAD_32LE(when, 0, &state->ch2.nextEvent);
 996	if (audio->ch2.envelope.dead < 2 && audio->playingCh2) {
 997		mTimingSchedule(audio->timing, &audio->ch2Event, when);
 998	}
 999
1000	audio->ch3.readable = GBSerializedAudioFlagsGetCh3Readable(flags);
1001	// TODO: Big endian?
1002	memcpy(audio->ch3.wavedata32, state->ch3.wavebanks, sizeof(audio->ch3.wavedata32));
1003	LOAD_16LE(audio->ch3.length, 0, &state->ch3.length);
1004	LOAD_32LE(when, 0, &state->ch3.nextEvent);
1005	if (audio->playingCh3) {
1006		mTimingSchedule(audio->timing, &audio->ch3Event, when);
1007	}
1008	LOAD_32LE(when, 0, &state->ch1.nextCh3Fade);
1009	if (audio->ch3.readable && audio->style == GB_AUDIO_DMG) {
1010		mTimingSchedule(audio->timing, &audio->ch3Fade, when);
1011	}
1012
1013	LOAD_32LE(ch4Flags, 0, &state->ch4.envelope);
1014	audio->ch4.envelope.currentVolume = GBSerializedAudioFlagsGetCh4Volume(flags);
1015	audio->ch4.envelope.dead = GBSerializedAudioFlagsGetCh4Dead(flags);
1016	audio->ch4.length = GBSerializedAudioEnvelopeGetLength(ch4Flags);
1017	audio->ch4.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch4Flags);
1018	LOAD_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
1019	LOAD_32LE(when, 0, &state->ch4.nextEvent);
1020	if (audio->ch4.envelope.dead < 2 && audio->playingCh4) {
1021		mTimingSchedule(audio->timing, &audio->ch4Event, when);
1022	}
1023}
1024
1025void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
1026	GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
1027	STORE_32LE(audio->capLeft, 0, &state->audio.capLeft);
1028	STORE_32LE(audio->capRight, 0, &state->audio.capRight);
1029	STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
1030}
1031
1032void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
1033	GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
1034	LOAD_32LE(audio->capLeft, 0, &state->audio.capLeft);
1035	LOAD_32LE(audio->capRight, 0, &state->audio.capRight);
1036	uint32_t when;
1037	LOAD_32LE(when, 0, &state->audio.nextSample);
1038	mTimingSchedule(audio->timing, &audio->sampleEvent, when);
1039}