all repos — mgba @ 2e9b88f5beba88685746af166744bb1af75eecb4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12Bugfixes:
 13 - SDL: Fix axes being mapped wrong
 14 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 15 - Util: Fix realloc semantics in utf16to8
 16 - PSP2: Fix GPU crash while exiting
 17 - PSP2: Fix VSync
 18 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 19 - GBA Serialize: Savestates now properly store prefetch
 20 - PSP2: Fix accelerometer range
 21 - PSP2: Actually load screen mode setting
 22 - Qt: Fix bug in software renderer scaling
 23 - Debugger: Fix GDB breakpoints
 24 - Wii: Fix framelimiting after a slowdown
 25 - PSP2: Fix gyroscope direction
 26 - Qt: Fix hanging key press after disabling autofire
 27 - PSP2: Delete threads after they return
 28 - GBA Video: WIN0/1 take priority over OBJWIN
 29 - PSP2: Fix mapping/unmapping from not at 0
 30 - Wii: Fix garbage flash at startup
 31Misc:
 32 - 3DS: Use blip_add_delta_fast for a small speed improvement
 33 - OpenGL: Log shader compilation failure
 34 - Qt: Remove some C99isms from C++ code
 35 - Windows: Add native VDir support
 36 - All: Add QUIET parameter to silence CMake
 37 - ARM7: Support forcing Thumb mode via MSR
 38 - ARM7: Flush prefetch cache when loading CPSR via MSR
 39 - OpenGL: Add texSize uniform
 40 - ARM7: Clean up instruction decoding for future expandability
 41 - Qt: Make -g flag work in Qt build
 42 - Qt: Simplify OpenGL context creation
 43 - Debugger: Support register and memory writes via GDB stub
 44 - GBA Audio: Force audio DMAs to not increment destination
 45 - Qt: Thread startup improvements
 46 - 3DS: Allow UTF-16 filenames
 47 - 3DS: Port to using citro3D
 48 - 3DS: Use system font for menus
 49 - PSP2: Use system font for menus
 50 - All: Faster memory read/write
 51 - Qt: Make audio channel/video layer options shortcut mappable
 52 - GBA Memory: Optimize stalling behavior
 53 - 3DS: Attempt to use Core 2 for threads
 54 - GUI: Screenshot dimensions are now passed through
 55 - GUI: Add back logging
 56 - PSP2: Add rumble for PS TV
 57 - PSP2: Add fit-to-height screen mode
 58 - GBA Video: Remove old slow path fallback
 59 - GBA Video: Optimize sprite drawing
 60 - GBA BIOS: Use custom ArcTan, not relying on OS
 61 - PSP2: Sync files per descriptor
 62 - GBA Savedata: Add realistic timing for EEPROM
 63 - GBA Video: Optimize mode 0 rendering
 64 - Qt: Remove default autofire mappings
 65 - PSP2: Allow UTF-8 filenames
 66 - Util: Add Vector GetConstPointer
 67 - Util: Add rtrim
 68 - GBA Memory: Optimize Load-/StoreMultiple
 69 - 3DS: Adjustable filering
 70
 710.4.1: (2016-07-11)
 72Bugfixes:
 73 - All: Fix several file handle leaks
 74 - All: Fix instruction tables getting zeroed when linking sometimes
 75 - ARM7: Fix flags on SBC/RSC
 76 - ARM7: Fix setting spsr privilege bits when spsr is empty
 77 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 78 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 79 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 80 - GBA Memory: Fix executing code from OBJ region of VRAM
 81 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 82 - GBA Serialize: Fix loading savegames from savestates
 83 - OpenGL: Correct boolean vector strcmp strings for uniforms
 84 - Qt: Fix sending gameStopped twice
 85 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 86 - Qt: Fix initial state of key mapping
 87 - Qt: Initialize m_useBios
 88 - SDL: Fix joystick initialization on BSD
 89 - SDL: Fix potential joystick crash in games with rumble
 90 - SDL: Fix SDL 1.2 build
 91 - SDL: Fix sporadic crash when deinitializing audio
 92 - Shaders: Fix AGS-001 shader with some bad drivers
 93 - Util: Use closesocket on Windows
 94 - Util: Fix socket bind addresses
 95 - VFS: Fix reading 7z archives without rewinding first
 96 - VFS: VFileFromFD should not open directories
 97 - Wii: Fix tilting direction
 98 - Util: Fix realloc semantics in utf16to8
 99Misc:
100 - All: Allow use of external minizip library
101 - Debugger: CLI debugger now exits when end-of-stream is reached
102 - FFmpeg: Update dependencies on Ubuntu
103 - GBA: Slightly optimize GBAProcessEvents
104 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
105 - GBA Video: Null renderer should return proper register values
106 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
107 - Qt: Add preset for DualShock 4
108 - Qt: Update 360 input profile on OS X to reflect newer drivers
109 - Qt: Remove use of NaN
110 - Qt: Canonicalize file paths when loading games
111 - Qt: Add refresh button to controller editing
112 - SDL: Remove default gamepad mappings
113 - Util: Fix intermittent build failure on OS X
114 - VFS: VFile.sync now updates modified time
115
1160.4.0: (2016-02-02)
117Features:
118 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
119 - I/O viewer
120 - Booting of multiboot images
121 - Customization of GIF recording
122 - Libretro: Cheat code support
123 - Support for GLSL shaders
124 - ROM information view
125 - Support for VBA-style cheat codes
126 - Savestates now store creation timestamps
127 - Key autofire
128 - Libretro: Allow blocking opposing directional input
129 - OpenEmu core for OS X
130 - Libretro: Settings for using BIOS and skipping intro
131 - Libretro: Customizable idle loop removal
132 - Implemented cycle counting for sprite rendering
133 - Cleaner, unified settings window
134 - Added a setting for pausing when the emulator is not in focus
135 - Customizable paths for save games, save states, screenshots and patches
136 - Controller hotplugging
137 - Ability to store save games and active cheats within savestates
138Bugfixes:
139 - ARM7: Fix sign of unaligned LDRSH
140 - ARM7: Fix decoding of some ARM ALU instructions with shifters
141 - Debugger: Fix watchpoints in gdb
142 - GBA: Fix warnings when creating and loading savestates
143 - GBA: Fix Iridion II savetype
144 - GBA BIOS: Fix misaligned CpuSet
145 - GBA Cheats: Fix cheats setting the Action Replay version
146 - GBA Hardware: Fix GPIO on big endian
147 - GBA Memory: Fix DMA register writing behavior
148 - GBA Memory: Fix DMAs triggering two cycles early
149 - Libretro: Fix aspect ratio
150 - Qt: Fix some potential crashes with the gamepad mapping
151 - Qt: Fix keys being mapped incorrectly when loading configuration file
152 - Util: Fix PowerPC PNG read/write pixel order
153 - Util: Fix excessive memory allocation when decoding a PNG
154 - VFS: Fix VFileReadline and remove _vfdReadline
155Misc:
156 - All: Improved PowerPC support
157 - All: Fix some undefined behavior warnings
158 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
159 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
160 - GBA: Implement bad I/O register loading
161 - GBA: Allow jumping to OAM and palette RAM
162 - GBA BIOS: Finish implementing RegisterRamReset
163 - GBA Config: Add "override" layer for better one-time configuration
164 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
165 - GBA Memory: Use a dynamically sized mask for ROM memory
166 - GBA Memory: Implement several unimplemented memory access types
167 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
168 - GBA RR: Starting from savestate now embeds the savegame
169 - GBA RR: Add preliminary SRAM support for VBM loading
170 - GBA RR: Add support for resets in movies
171 - GBA Video: Remove lastHblank, as it is implied
172 - Libretro: Use anonymous memory mappers for large blocks of memory
173 - Libretro: Add install target for libretro core
174 - Qt: Window size command line options are now supported
175 - Qt: Increase usability of key mapper
176 - Qt: Add 'Apply' button to settings window
177 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
178 - Qt: Allow use of modifier keys as input
179 - Qt: Optimize log viewer
180 - Qt: Added button for breaking into the GDB debugger
181 - Qt: Add box for showing duration of rewind
182 - SDL: Support fullscreen in SDL 1.2
183 - SDL: Allow GBASDLAudio to be used without a thread context
184 - Util: Use VFile for configuration
185 - Util: Add MutexTryLock
186
1870.3.2: (2015-12-16)
188Bugfixes:
189 - ARM7: Fix STRT/STRBT
190 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
191 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
192 - Libretro: Fix problems with rumble not turning off
193 - GBA: Fix idle skip state being retained between games
194 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
195 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
196 - GBA BIOS: Fix Sqrt sign
197 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
198 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
199 - GBA Memory: Fix DMA behavior for SRAM accesses
200 - GBA Memory: Fix Store8 to OBJ VRAM
201 - GBA Memory: Fix alignment of LDM/STM on SRAM
202 - GBA Memory: Fix unaligned out-of-bounds ROM loads
203 - GBA Memory: Fix timing of DMAs
204 - GBA Video: Fix _mix for 15-bit color
205 - GBA Video: Fix OAM and palette initialization
206 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
207 - Qt: Use safer isLoaded check in GameController
208 - Qt: Fix a race condition in PainterGL that could lead to a crash
209 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
210 - Qt: Fix font size in memory viewer
211 - Qt: Fix a crash in the memory viewer
212 - Qt: Add additional checks in CheatModel to prevent crashes
213 - Qt: Fix race condition with setting sample rate
214 - Qt: Fix crash when closing multiplayer windows
215 - Qt: Fix resetting while paused
216Misc:
217 - GBA Audio: Implement missing flags on SOUNDCNT_X register
218 - Qt: Add mute option to menu
219
2200.3.1: (2015-10-24)
221Bugfixes:
222 - ARM7: Fix instruction decoding of Thumb shifts
223 - GBA: Deinit savegame when unloading a ROM
224 - GBA: Fix BIOS check on big endian
225 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
226 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
227 - GBA Audio: Fix audio channels being silenced at the wrong time
228 - GBA Memory: Fix bad BIOS Load16 on big endian
229 - GBA Memory: Fix bad Load8 on big endian
230 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
231 - GBA Video: Fix edge case with sprite blend modes and semitransparency
232 - GBA Video: Fix objwin and blending interaction on sprites
233 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
234 - Libretro: Fix a memory leak with the render buffer
235 - Qt: Windows no longer spawn in the top left on first launch
236 - Qt: Fix install path of XDG desktop file with DESTDIR
237 - Qt: Fix drag and drop on Windows
238 - Qt: Reenable double buffering, as disabling it broke some Windows configs
239 - VFS: Fix return values of VFileFILE.read and .write
240Misc:
241 - All: Reset next event to cycles instead of zero to interrupt
242 - All: Add --version flag
243 - ARM7: Force disable LTO on two files to work around a GCC bug
244 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
245 - GBA: Better memory handling with PNG savestates
246 - GBA: Additional savestate sanity checks
247 - GBA: Check for cycle count being too high
248 - GBA Audio: Allow GBAAVStream to have no video callback
249 - GBA BIOS: Implement RegisterRamReset for SIO registers
250 - Qt: Remove useless help icons in dialogs
251 - Qt: Prevent savestate window from opening while in multiplayer
252 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
253 - Qt: Dropping multiplayer windows works more cleanly now
254
2550.3.0: (2015-08-16)
256Features:
257 - Ability to hide individual background layers, or OBJs
258 - Ability to mute individual audio channels
259 - Palette viewer and exporter
260 - Volume control
261 - More shortcuts are editable (e.g. quick save/load)
262 - Rewind now shows the frame after rewinding
263 - Import/Export of GameShark/Action Replay snapshots
264 - Add "Step backwards" item for single increment rewind
265 - Deadzone estimation for game controllers
266 - Analog inputs can be used for shortcuts
267 - Menu items for specific solar sensor brightness levels
268 - Remappable controls for tilt and gyroscope sensors
269 - Status messages for actions taken while a game is running (e.g. save/load state)
270 - Memory inspector
271 - Screensaver can now be suspended while a game is running
272 - Load/save the most recent savestate slot
273 - Support varible speed (PWM) rumble
274 - Ability to cap fast forward speed
275 - Finer control over FPS target
276 - Holdable shortcut for rewinding one frame at a time
277 - Ability to boot directly into the BIOS
278 - Preliminary support for yanking out the game pak while a game is running
279 - Thumb-drive mode by putting a file called portable.ini in the same folder
280 - Configurable display driver, between software and OpenGL
281 - Undo-able savestate loading and saving
282 - Controller profiles now store shortcut settings
283 - Default controller profiles for several common controllers
284 - Libretro now supports BIOS, rumble and solar sensor
285 - Implement BIOS call Stop, for sleep mode
286 - Automatically load patches, if found
287 - Improved video synchronization
288 - Configurable audio output sample rate
289Bugfixes:
290 - ARM7: Fix SWI and IRQ timings
291 - ARM7: Fix Thumb MUL timing
292 - ARM7: Fix timing of multiplies to use N cycles
293 - ARM7: ARMHotplugDetach should call deinit
294 - Debugger: Fix use-after-free in breakpoint clearing code
295 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
296 - GBA: Cap audio FIFO read size during deserialization
297 - GBA: Check for corrupted savestates when loading
298 - GBA: Check for improperly sized savestates when loading
299 - GBA: Check for savestates made from differently sized ROMs
300 - GBA: Fix calls to endian-independent loadstores
301 - GBA: Fix timing of reading from timer registers
302 - GBA: Ensure cycles never go negative
303 - GBA Audio: Force audio FIFOs to 32-bit
304 - GBA Audio: Fix audio pitch changing when adjusting buffer size
305 - GBA Audio: Fix sample order in audio channel 3
306 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
307 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
308 - GBA Memory: Improve Thumb open bus behavior
309 - GBA Memory: Fix potential DMA issue when loading a savestate
310 - GBA Memory: Fix load/store multiple video memory waitstates
311 - GBA SIO: Fix reseting when there are SIO devices attached
312 - GBA Video: Blended sprites should never have other effects applied
313 - GBA Video: Fix out-of-bounds tiles in mosaic
314 - GBA Video: Fix windows not affecting sprites
315 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
316 - GBA Video: Fix timing on first scanline
317 - Qt: Better cleanup when a game crashes
318 - Qt: Fix open ROM dialog filtering for archive formats
319 - Qt: Cap the maximum number of multiplayer windows
320 - Qt: Fix maximum year in sensor override
321 - Qt: Fix window being too tall after exiting fullscreen
322 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
323 - Qt: Fix analog buttons not getting unmapped
324 - Qt: Fix passing command line options
325 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
326 - SDL: Fix SDL build when OpenGL is missing
327 - Util: Allow loading IPS patches that grow the ROM
328 - VFS: Fix resource leaks if some allocations fail
329 - VFS: Fix line-reading to return proper values
330 - Video: Fix an issue with very long filenames
331 - Util: Fix formatting of floats
332Misc:
333 - All: Add --help flag for command line programs
334 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
335 - All: Enable static linking for Windows
336 - All: Enable static linking for OS X
337 - All: Threads are now named
338 - All: Proper handling of Unicode file paths
339 - ARM7: Add emulation for Undefined CPU mode
340 - ARM7: Reduce the size of the Thumb instruction table
341 - GBA: Add status log level
342 - GBA: GBARewind now returns how many states it has rewound
343 - GBA: SIO logging layer
344 - GBA BIOS: Stub out SoundBias
345 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
346 - GBA: Don't include GBACLIDebugger struct unless needed
347 - GBA: Savedata is now synced shortly after data finishes being written
348 - GBA: Process multiple timer events at once, if necessary
349 - GBA Audio: Implement audio reset for channels A/B
350 - GBA Audio: Process multiple audio events at once, if necessary
351 - GBA Hardware: Backport generic RTC source into core
352 - GBA Input: Allow axes and buttons to be mapped to the same key
353 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
354 - GBA SIO: Add a dummy driver for Normal mode
355 - GBA Thread: Add functionality for running callbacks on the GBA thread
356 - GBA Thread: Split GBASync into a separate file
357 - GBA Video: Refactor software renderer into separate files
358 - GBA Video: Slightly optimize mode 0 mosaic rendering
359 - Debugger: Free watchpoints in addition to breakpoints
360 - Qt: Handle saving input settings better
361 - Qt: Move GL frame drawing back onto its own thread
362 - Qt: Fast forward (held) option moved from Other to Emulation menu
363 - Qt: Show version info in window title
364 - Qt: Migrate multiplayer window handling into GBAApp
365 - Qt: Unified file opening and saving with last location
366 - Qt: Fix windows being resizable when they shouldn't have been
367 - Qt: Only hide cursor in full screen
368 - Qt: Replace pause-after-frame mutex with an atomic
369 - Qt: Add application icon and XDG desktop files
370 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
371 - Qt: Don't save window size when entering fullscreen
372 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
373 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
374 - Qt: Increase usability of key mapper
375 - Qt: Show checkmark for window sizes
376 - Qt: Set window path to loaded ROM
377 - Perf: Ability to load savestates immediately on launch
378 - SDL: Properly check for initialization
379 - SDL: Clean up initialization functions
380 - SDL: Clean up GL context
381 - Util: Allow disabling the threading code entirely
382 - VFS: Add sync method to force syncing with backing
383
3840.2.1: (2015-05-13)
385Bugfixes:
386 - All: Fix sanitize-deb script not cleaning up after itself
387 - All: Fix dependencies for libavcodec on Debian-derived platforms
388 - ARM7: Handle writeback for PC in addressing modes 2 and 3
389 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
390 - ARM7: Fix ARM multiply instructions when PC is a destination register
391 - Debugger: Fix use-after-free in breakpoint clearing code
392 - Debugger: Fix boundary conditions in tab completion
393 - GBA: Fix timers not updating timing when writing to only the reload register
394 - GBA: Fix rewind boundary conditions
395 - GBA: Add initial I/O register settings for background matrix registers
396 - GBA: Fix hang when loading a savestate if sync to video is enabled
397 - GBA: Handle out-of-bounds I/O access
398 - GBA: Fix bounds-checking on EEPROM access
399 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
400 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
401 - GBA Memory: Allow SRAM to be 64kB
402 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
403 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
404 - GBA Video: Fix second frame mode 5
405 - Perf: Fix race condition if a game crashes immediately on start
406 - Qt: Fix Display object leak when closing a window
407 - Qt: Fix .deb dependencies
408 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
409 - Qt: Fix window not regaining focus after exiting savestate window
410 - Qt: Fix regression where video would not record if the game had already started
411 - Qt: Fix potential crash if a gamepad causes focus to change
412 - Qt: Fix controller axis querying
413 - Qt: Fix multiplayer windows opening as the wrong size
414 - Qt: Fix controllers sometimes not loading the right profile
415 - SDL: Fix boundary conditions for joystick adjustments
416 - SDL: Allocate properly sized input maps
417 - SDL: Fix potential build issues when Qt and SDL2 are in use
418 - Util: Fix resource leak in UTF-8 handling code
419 - Util: Fix a null-pointer issue when attempting to delete a key
420 - VFS: Fix resource leaks if some allocations fail
421 - Video: Fix an issue with very long filenames
422Misc:
423 - GBA Memory: Soft-crash if jumping past the end of a ROM
424 - Qt: Show multiplayer numbers in window title
425 - Qt: Solar sensor can have shortcuts set
426
4270.2.0: (2015-04-03)
428Features:
429 - Support for gamepad axes, e.g. analog sticks or triggers
430 - Add scale presets for up to 6x
431 - Settings window
432 - Bilinear resampling option
433 - Add option to skip BIOS start screen
434 - List of recently opened games
435 - Support for games using the Solar Sensor
436 - Better audio resampling via blip-buf
437 - Game Pak overrides dialog for setting savetype and sensor values
438 - Support for games using the tilt sensor
439 - Remappable shortcuts for keyboard and gamepad
440 - Rewinding of emulation
441 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
442 - Support IPv6
443 - Save directory of last loaded file
444 - Support BPS patches
445 - Automatically detect and optimize out idle loops
446 - Configurable game overrides
447 - Support loading 7-Zip files
448 - Drag and drop game loading
449 - Cheat code support
450 - Runtime configurable audio driver
451 - Libretro core for use with RetroArch and other front-ends
452 - Controller profiles for setting different bindings for different controllers
453 - Ability to lock aspect ratio
454 - Local link cable support
455 - Ability to switch which game controller is in use per instance
456 - Ability to prevent opposing directional input
457 - Warning dialog if an unimplemented BIOS feature is called
458 - Debugger: Add CLI "frame", frame advance command
459 - Debugger: Add CLI functions for writing to memory
460 - Debugger: Add CLI functions for examining memory regions
461 - Debugger: Add CLI function for writing a register
462Bugfixes:
463 - ARM7: Extend prefetch by one stage
464 - ARM7: Fix cycle counting for loads
465 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
466 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
467 - GBA: Initialize gba.sync to null
468 - GBA: Fix timer initialization
469 - GBA Audio: Support 16-bit writes to FIFO audio
470 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
471 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
472 - GBA BIOS: Fix BIOS prefetch after reset
473 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
474 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
475 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
476 - GBA Memory: Fix I cycles that had been moved to ARM7 core
477 - GBA Memory: Fix cycle counting for 32-bit load/stores
478 - GBA RR: Fix fallthrough error when reading tags from a movie
479 - GBA Thread: Fix possible hang when loading an archive
480 - GBA Thread: Fix possible deadlock in video sync
481 - Perf: Fix crash when the GBA thread fails to start
482 - Qt: Fix crash starting a GDB stub if a game isn't loaded
483 - Qt: Fix crash when adjusting settings after closing a game
484 - Qt: Fix crash when starting GDB stub after closing a game
485 - Qt: Fix patch loading while a game is running
486 - Qt: Fix crash when loading a game after stopping GDB server
487 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
488 - Qt: Fix crash when attempting to pause if a game is not running
489 - SDL: Properly clean up if a game doesn't launch
490 - Util: Fix sockets on Windows
491Misc:
492 - All: Enable link-time optimization
493 - Debugger: Watchpoints now work on STM/LDM instructions
494 - Debugger: Clean up GDB stub network interfacing
495 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
496 - Debugger: Merge Thumb BL instructions when disassembling
497 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
498 - Debugger: Watchpoints now report address watched (fixes #68)
499 - Debugger: Add support for soft breakpoints
500 - Debugger: Make I/O register names be addresses instead of values
501 - Debugger: Rename read/write commands
502 - GBA: Improve accuracy of event timing
503 - GBA: Add API for getting Configuration structs for overrides and input
504 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
505 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
506 - GBA: Move A/V stream interface into core
507 - GBA: Savestates now take into account savedata state machines (fixes #109)
508 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
509 - GBA Memory: Simplify memory API and use fixed bus width
510 - GBA Thread: Make GBASyncWaitFrameStart time out
511 - GBA Video: Start video at the last scanline instead of the first
512 - Qt: Optimize logo drawing
513 - Qt: Move frame upload back onto main thread
514 - Qt: Remember window position
515 - Qt: Double-clicking on the window toggles full screen
516 - Util: Use proper locale for reading and writing float values
517
5180.1.1: (2015-01-24)
519Bugfixes:
520 - ARM7: Fix LDM writeback to a register already written
521 - GBA: Fix timers 2 and 3 updating incorrectly
522 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
523 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
524 - GBA Audio: Properly initialize audio FIFO channels
525 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
526 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
527 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
528 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
529 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
530 - GBA BIOS: Fix HuffUnComp boundary conditions
531 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
532 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
533 - GBA Memory: Filter out top nybble of DMA addresses
534 - GBA Memory: Properly bounds-check VRAM accesses
535 - GBA Memory: Fix initial DMA state
536 - GBA Thread: Allow halted games to exit cleanly
537 - GBA Video: Fix blend issues with obscured middle layers
538 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
539 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
540 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
541 - GBA Video: Fix sprite boundary conditions with mosaic
542 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
543 - Qt: Fix issue with set frame sizes being the wrong height
544 - Qt: Fix emulator crashing when full screen if a game is not running
545 - Qt: Fix window focus issues
546 - Qt: Properly set default video recording settings
547 - Qt: Fix a race condition when a game crashes immediately
548 - Qt: Fix some cases where key mapping can break if focus is adjusted
549 - Qt: Fix crash if a game pauses before any frames are shown
550 - Debugger: Negative PC-relative loads now properly subtract the offset
551 - Debugger: Align PC-relative loads in Thumb
552 - Debugger: Fix watchpoints triggering too late
553 - Debugger: Fix binary print putting spaces between digits
554 - Video: Ensure FFmpeg encoder has audio frames
555 - Video: Fix uncompressed PCM audio recording
556 - Video: Fix FFmpeg crashing when the file extension is wrong
557 - Util: Fix SOCKET_FAILED macro
558Misc:
559 - GBA: Exit cleanly on FATAL if the port supports it
560 - GBA Memory: Implement 16- and 32-bit loads from SRAM
561 - Qt: Disable sync to video by default
562 - Qt: Handle a game crash without crashing
563 - Qt: Set default log level to FATAL, ERROR and WARN
564 - Qt: Clarify some phrasing in the menus
565 - Qt: Clear active buttons when focus is lost
566
5670.1.0: (2014-12-13)
568 - Initial release