CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11 - PSP2: Fix GPU crash while exiting
12 - PSP2: Fix VSync
13 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
14Misc:
15 - 3DS: Use blip_add_delta_fast for a small speed improvement
16 - OpenGL: Log shader compilation failure
17 - Qt: Remove some C99isms from C++ code
18 - Windows: Add native VDir support
19 - All: Add QUIET parameter to silence CMake
20 - ARM7: Support forcing Thumb mode via MSR
21 - ARM7: Flush prefetch cache when loading CPSR via MSR
22 - OpenGL: Add texSize uniform
23 - ARM7: Clean up instruction decoding for future expandability
24 - Qt: Make -g flag work in Qt build
25 - Qt: Simplify OpenGL context creation
26 - Debugger: Support register and memory writes via GDB stub
27 - GBA Audio: Force audio DMAs to not increment destination
28 - Qt: Thread startup improvements
29 - 3DS: Allow UTF-16 filenames
30 - 3DS: Port to using citro3D
31 - 3DS: Use system font for menus
32 - PSP2: Use system font for menus
33 - All: Faster memory read/write
34 - Qt: Make audio channel/video layer options shortcut mappable
35
360.4.1: (2016-07-11)
37Bugfixes:
38 - All: Fix several file handle leaks
39 - All: Fix instruction tables getting zeroed when linking sometimes
40 - ARM7: Fix flags on SBC/RSC
41 - ARM7: Fix setting spsr privilege bits when spsr is empty
42 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
43 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
44 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
45 - GBA Memory: Fix executing code from OBJ region of VRAM
46 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
47 - GBA Serialize: Fix loading savegames from savestates
48 - OpenGL: Correct boolean vector strcmp strings for uniforms
49 - Qt: Fix sending gameStopped twice
50 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
51 - Qt: Fix initial state of key mapping
52 - Qt: Initialize m_useBios
53 - SDL: Fix joystick initialization on BSD
54 - SDL: Fix potential joystick crash in games with rumble
55 - SDL: Fix SDL 1.2 build
56 - SDL: Fix sporadic crash when deinitializing audio
57 - Shaders: Fix AGS-001 shader with some bad drivers
58 - Util: Use closesocket on Windows
59 - Util: Fix socket bind addresses
60 - VFS: Fix reading 7z archives without rewinding first
61 - VFS: VFileFromFD should not open directories
62 - Wii: Fix tilting direction
63 - Util: Fix realloc semantics in utf16to8
64Misc:
65 - All: Allow use of external minizip library
66 - Debugger: CLI debugger now exits when end-of-stream is reached
67 - FFmpeg: Update dependencies on Ubuntu
68 - GBA: Slightly optimize GBAProcessEvents
69 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
70 - GBA Video: Null renderer should return proper register values
71 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
72 - Qt: Add preset for DualShock 4
73 - Qt: Update 360 input profile on OS X to reflect newer drivers
74 - Qt: Remove use of NaN
75 - Qt: Canonicalize file paths when loading games
76 - Qt: Add refresh button to controller editing
77 - SDL: Remove default gamepad mappings
78 - Util: Fix intermittent build failure on OS X
79 - VFS: VFile.sync now updates modified time
80
810.4.0: (2016-02-02)
82Features:
83 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
84 - I/O viewer
85 - Booting of multiboot images
86 - Customization of GIF recording
87 - Libretro: Cheat code support
88 - Support for GLSL shaders
89 - ROM information view
90 - Support for VBA-style cheat codes
91 - Savestates now store creation timestamps
92 - Key autofire
93 - Libretro: Allow blocking opposing directional input
94 - OpenEmu core for OS X
95 - Libretro: Settings for using BIOS and skipping intro
96 - Libretro: Customizable idle loop removal
97 - Implemented cycle counting for sprite rendering
98 - Cleaner, unified settings window
99 - Added a setting for pausing when the emulator is not in focus
100 - Customizable paths for save games, save states, screenshots and patches
101 - Controller hotplugging
102 - Ability to store save games and active cheats within savestates
103Bugfixes:
104 - ARM7: Fix sign of unaligned LDRSH
105 - ARM7: Fix decoding of some ARM ALU instructions with shifters
106 - Debugger: Fix watchpoints in gdb
107 - GBA: Fix warnings when creating and loading savestates
108 - GBA: Fix Iridion II savetype
109 - GBA BIOS: Fix misaligned CpuSet
110 - GBA Cheats: Fix cheats setting the Action Replay version
111 - GBA Hardware: Fix GPIO on big endian
112 - GBA Memory: Fix DMA register writing behavior
113 - GBA Memory: Fix DMAs triggering two cycles early
114 - Libretro: Fix aspect ratio
115 - Qt: Fix some potential crashes with the gamepad mapping
116 - Qt: Fix keys being mapped incorrectly when loading configuration file
117 - Util: Fix PowerPC PNG read/write pixel order
118 - Util: Fix excessive memory allocation when decoding a PNG
119 - VFS: Fix VFileReadline and remove _vfdReadline
120Misc:
121 - All: Improved PowerPC support
122 - All: Fix some undefined behavior warnings
123 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
124 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
125 - GBA: Implement bad I/O register loading
126 - GBA: Allow jumping to OAM and palette RAM
127 - GBA BIOS: Finish implementing RegisterRamReset
128 - GBA Config: Add "override" layer for better one-time configuration
129 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
130 - GBA Memory: Use a dynamically sized mask for ROM memory
131 - GBA Memory: Implement several unimplemented memory access types
132 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
133 - GBA RR: Starting from savestate now embeds the savegame
134 - GBA RR: Add preliminary SRAM support for VBM loading
135 - GBA RR: Add support for resets in movies
136 - GBA Video: Remove lastHblank, as it is implied
137 - Libretro: Use anonymous memory mappers for large blocks of memory
138 - Libretro: Add install target for libretro core
139 - Qt: Window size command line options are now supported
140 - Qt: Increase usability of key mapper
141 - Qt: Add 'Apply' button to settings window
142 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
143 - Qt: Allow use of modifier keys as input
144 - Qt: Optimize log viewer
145 - Qt: Added button for breaking into the GDB debugger
146 - Qt: Add box for showing duration of rewind
147 - SDL: Support fullscreen in SDL 1.2
148 - SDL: Allow GBASDLAudio to be used without a thread context
149 - Util: Use VFile for configuration
150 - Util: Add MutexTryLock
151
1520.3.2: (2015-12-16)
153Bugfixes:
154 - ARM7: Fix STRT/STRBT
155 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
156 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
157 - Libretro: Fix problems with rumble not turning off
158 - GBA: Fix idle skip state being retained between games
159 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
160 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
161 - GBA BIOS: Fix Sqrt sign
162 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
163 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
164 - GBA Memory: Fix DMA behavior for SRAM accesses
165 - GBA Memory: Fix Store8 to OBJ VRAM
166 - GBA Memory: Fix alignment of LDM/STM on SRAM
167 - GBA Memory: Fix unaligned out-of-bounds ROM loads
168 - GBA Memory: Fix timing of DMAs
169 - GBA Video: Fix _mix for 15-bit color
170 - GBA Video: Fix OAM and palette initialization
171 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
172 - Qt: Use safer isLoaded check in GameController
173 - Qt: Fix a race condition in PainterGL that could lead to a crash
174 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
175 - Qt: Fix font size in memory viewer
176 - Qt: Fix a crash in the memory viewer
177 - Qt: Add additional checks in CheatModel to prevent crashes
178 - Qt: Fix race condition with setting sample rate
179 - Qt: Fix crash when closing multiplayer windows
180 - Qt: Fix resetting while paused
181Misc:
182 - GBA Audio: Implement missing flags on SOUNDCNT_X register
183 - Qt: Add mute option to menu
184
1850.3.1: (2015-10-24)
186Bugfixes:
187 - ARM7: Fix instruction decoding of Thumb shifts
188 - GBA: Deinit savegame when unloading a ROM
189 - GBA: Fix BIOS check on big endian
190 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
191 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
192 - GBA Audio: Fix audio channels being silenced at the wrong time
193 - GBA Memory: Fix bad BIOS Load16 on big endian
194 - GBA Memory: Fix bad Load8 on big endian
195 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
196 - GBA Video: Fix edge case with sprite blend modes and semitransparency
197 - GBA Video: Fix objwin and blending interaction on sprites
198 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
199 - Libretro: Fix a memory leak with the render buffer
200 - Qt: Windows no longer spawn in the top left on first launch
201 - Qt: Fix install path of XDG desktop file with DESTDIR
202 - Qt: Fix drag and drop on Windows
203 - Qt: Reenable double buffering, as disabling it broke some Windows configs
204 - VFS: Fix return values of VFileFILE.read and .write
205Misc:
206 - All: Reset next event to cycles instead of zero to interrupt
207 - All: Add --version flag
208 - ARM7: Force disable LTO on two files to work around a GCC bug
209 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
210 - GBA: Better memory handling with PNG savestates
211 - GBA: Additional savestate sanity checks
212 - GBA: Check for cycle count being too high
213 - GBA Audio: Allow GBAAVStream to have no video callback
214 - GBA BIOS: Implement RegisterRamReset for SIO registers
215 - Qt: Remove useless help icons in dialogs
216 - Qt: Prevent savestate window from opening while in multiplayer
217 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
218 - Qt: Dropping multiplayer windows works more cleanly now
219
2200.3.0: (2015-08-16)
221Features:
222 - Ability to hide individual background layers, or OBJs
223 - Ability to mute individual audio channels
224 - Palette viewer and exporter
225 - Volume control
226 - More shortcuts are editable (e.g. quick save/load)
227 - Rewind now shows the frame after rewinding
228 - Import/Export of GameShark/Action Replay snapshots
229 - Add "Step backwards" item for single increment rewind
230 - Deadzone estimation for game controllers
231 - Analog inputs can be used for shortcuts
232 - Menu items for specific solar sensor brightness levels
233 - Remappable controls for tilt and gyroscope sensors
234 - Status messages for actions taken while a game is running (e.g. save/load state)
235 - Memory inspector
236 - Screensaver can now be suspended while a game is running
237 - Load/save the most recent savestate slot
238 - Support varible speed (PWM) rumble
239 - Ability to cap fast forward speed
240 - Finer control over FPS target
241 - Holdable shortcut for rewinding one frame at a time
242 - Ability to boot directly into the BIOS
243 - Preliminary support for yanking out the game pak while a game is running
244 - Thumb-drive mode by putting a file called portable.ini in the same folder
245 - Configurable display driver, between software and OpenGL
246 - Undo-able savestate loading and saving
247 - Controller profiles now store shortcut settings
248 - Default controller profiles for several common controllers
249 - Libretro now supports BIOS, rumble and solar sensor
250 - Implement BIOS call Stop, for sleep mode
251 - Automatically load patches, if found
252 - Improved video synchronization
253 - Configurable audio output sample rate
254Bugfixes:
255 - ARM7: Fix SWI and IRQ timings
256 - ARM7: Fix Thumb MUL timing
257 - ARM7: Fix timing of multiplies to use N cycles
258 - ARM7: ARMHotplugDetach should call deinit
259 - Debugger: Fix use-after-free in breakpoint clearing code
260 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
261 - GBA: Cap audio FIFO read size during deserialization
262 - GBA: Check for corrupted savestates when loading
263 - GBA: Check for improperly sized savestates when loading
264 - GBA: Check for savestates made from differently sized ROMs
265 - GBA: Fix calls to endian-independent loadstores
266 - GBA: Fix timing of reading from timer registers
267 - GBA: Ensure cycles never go negative
268 - GBA Audio: Force audio FIFOs to 32-bit
269 - GBA Audio: Fix audio pitch changing when adjusting buffer size
270 - GBA Audio: Fix sample order in audio channel 3
271 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
272 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
273 - GBA Memory: Improve Thumb open bus behavior
274 - GBA Memory: Fix potential DMA issue when loading a savestate
275 - GBA Memory: Fix load/store multiple video memory waitstates
276 - GBA SIO: Fix reseting when there are SIO devices attached
277 - GBA Video: Blended sprites should never have other effects applied
278 - GBA Video: Fix out-of-bounds tiles in mosaic
279 - GBA Video: Fix windows not affecting sprites
280 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
281 - GBA Video: Fix timing on first scanline
282 - Qt: Better cleanup when a game crashes
283 - Qt: Fix open ROM dialog filtering for archive formats
284 - Qt: Cap the maximum number of multiplayer windows
285 - Qt: Fix maximum year in sensor override
286 - Qt: Fix window being too tall after exiting fullscreen
287 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
288 - Qt: Fix analog buttons not getting unmapped
289 - Qt: Fix passing command line options
290 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
291 - SDL: Fix SDL build when OpenGL is missing
292 - Util: Allow loading IPS patches that grow the ROM
293 - VFS: Fix resource leaks if some allocations fail
294 - VFS: Fix line-reading to return proper values
295 - Video: Fix an issue with very long filenames
296 - Util: Fix formatting of floats
297Misc:
298 - All: Add --help flag for command line programs
299 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
300 - All: Enable static linking for Windows
301 - All: Enable static linking for OS X
302 - All: Threads are now named
303 - All: Proper handling of Unicode file paths
304 - ARM7: Add emulation for Undefined CPU mode
305 - ARM7: Reduce the size of the Thumb instruction table
306 - GBA: Add status log level
307 - GBA: GBARewind now returns how many states it has rewound
308 - GBA: SIO logging layer
309 - GBA BIOS: Stub out SoundBias
310 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
311 - GBA: Don't include GBACLIDebugger struct unless needed
312 - GBA: Savedata is now synced shortly after data finishes being written
313 - GBA: Process multiple timer events at once, if necessary
314 - GBA Audio: Implement audio reset for channels A/B
315 - GBA Audio: Process multiple audio events at once, if necessary
316 - GBA Hardware: Backport generic RTC source into core
317 - GBA Input: Allow axes and buttons to be mapped to the same key
318 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
319 - GBA SIO: Add a dummy driver for Normal mode
320 - GBA Thread: Add functionality for running callbacks on the GBA thread
321 - GBA Thread: Split GBASync into a separate file
322 - GBA Video: Refactor software renderer into separate files
323 - GBA Video: Slightly optimize mode 0 mosaic rendering
324 - Debugger: Free watchpoints in addition to breakpoints
325 - Qt: Handle saving input settings better
326 - Qt: Move GL frame drawing back onto its own thread
327 - Qt: Fast forward (held) option moved from Other to Emulation menu
328 - Qt: Show version info in window title
329 - Qt: Migrate multiplayer window handling into GBAApp
330 - Qt: Unified file opening and saving with last location
331 - Qt: Fix windows being resizable when they shouldn't have been
332 - Qt: Only hide cursor in full screen
333 - Qt: Replace pause-after-frame mutex with an atomic
334 - Qt: Add application icon and XDG desktop files
335 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
336 - Qt: Don't save window size when entering fullscreen
337 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
338 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
339 - Qt: Increase usability of key mapper
340 - Qt: Show checkmark for window sizes
341 - Qt: Set window path to loaded ROM
342 - Perf: Ability to load savestates immediately on launch
343 - SDL: Properly check for initialization
344 - SDL: Clean up initialization functions
345 - SDL: Clean up GL context
346 - Util: Allow disabling the threading code entirely
347 - VFS: Add sync method to force syncing with backing
348
3490.2.1: (2015-05-13)
350Bugfixes:
351 - All: Fix sanitize-deb script not cleaning up after itself
352 - All: Fix dependencies for libavcodec on Debian-derived platforms
353 - ARM7: Handle writeback for PC in addressing modes 2 and 3
354 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
355 - ARM7: Fix ARM multiply instructions when PC is a destination register
356 - Debugger: Fix use-after-free in breakpoint clearing code
357 - Debugger: Fix boundary conditions in tab completion
358 - GBA: Fix timers not updating timing when writing to only the reload register
359 - GBA: Fix rewind boundary conditions
360 - GBA: Add initial I/O register settings for background matrix registers
361 - GBA: Fix hang when loading a savestate if sync to video is enabled
362 - GBA: Handle out-of-bounds I/O access
363 - GBA: Fix bounds-checking on EEPROM access
364 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
365 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
366 - GBA Memory: Allow SRAM to be 64kB
367 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
368 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
369 - GBA Video: Fix second frame mode 5
370 - Perf: Fix race condition if a game crashes immediately on start
371 - Qt: Fix Display object leak when closing a window
372 - Qt: Fix .deb dependencies
373 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
374 - Qt: Fix window not regaining focus after exiting savestate window
375 - Qt: Fix regression where video would not record if the game had already started
376 - Qt: Fix potential crash if a gamepad causes focus to change
377 - Qt: Fix controller axis querying
378 - Qt: Fix multiplayer windows opening as the wrong size
379 - Qt: Fix controllers sometimes not loading the right profile
380 - SDL: Fix boundary conditions for joystick adjustments
381 - SDL: Allocate properly sized input maps
382 - SDL: Fix potential build issues when Qt and SDL2 are in use
383 - Util: Fix resource leak in UTF-8 handling code
384 - Util: Fix a null-pointer issue when attempting to delete a key
385 - VFS: Fix resource leaks if some allocations fail
386 - Video: Fix an issue with very long filenames
387Misc:
388 - GBA Memory: Soft-crash if jumping past the end of a ROM
389 - Qt: Show multiplayer numbers in window title
390 - Qt: Solar sensor can have shortcuts set
391
3920.2.0: (2015-04-03)
393Features:
394 - Support for gamepad axes, e.g. analog sticks or triggers
395 - Add scale presets for up to 6x
396 - Settings window
397 - Bilinear resampling option
398 - Add option to skip BIOS start screen
399 - List of recently opened games
400 - Support for games using the Solar Sensor
401 - Better audio resampling via blip-buf
402 - Game Pak overrides dialog for setting savetype and sensor values
403 - Support for games using the tilt sensor
404 - Remappable shortcuts for keyboard and gamepad
405 - Rewinding of emulation
406 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
407 - Support IPv6
408 - Save directory of last loaded file
409 - Support BPS patches
410 - Automatically detect and optimize out idle loops
411 - Configurable game overrides
412 - Support loading 7-Zip files
413 - Drag and drop game loading
414 - Cheat code support
415 - Runtime configurable audio driver
416 - Libretro core for use with RetroArch and other front-ends
417 - Controller profiles for setting different bindings for different controllers
418 - Ability to lock aspect ratio
419 - Local link cable support
420 - Ability to switch which game controller is in use per instance
421 - Ability to prevent opposing directional input
422 - Warning dialog if an unimplemented BIOS feature is called
423 - Debugger: Add CLI "frame", frame advance command
424 - Debugger: Add CLI functions for writing to memory
425 - Debugger: Add CLI functions for examining memory regions
426 - Debugger: Add CLI function for writing a register
427Bugfixes:
428 - ARM7: Extend prefetch by one stage
429 - ARM7: Fix cycle counting for loads
430 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
431 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
432 - GBA: Initialize gba.sync to null
433 - GBA: Fix timer initialization
434 - GBA Audio: Support 16-bit writes to FIFO audio
435 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
436 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
437 - GBA BIOS: Fix BIOS prefetch after reset
438 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
439 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
440 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
441 - GBA Memory: Fix I cycles that had been moved to ARM7 core
442 - GBA Memory: Fix cycle counting for 32-bit load/stores
443 - GBA RR: Fix fallthrough error when reading tags from a movie
444 - GBA Thread: Fix possible hang when loading an archive
445 - GBA Thread: Fix possible deadlock in video sync
446 - Perf: Fix crash when the GBA thread fails to start
447 - Qt: Fix crash starting a GDB stub if a game isn't loaded
448 - Qt: Fix crash when adjusting settings after closing a game
449 - Qt: Fix crash when starting GDB stub after closing a game
450 - Qt: Fix patch loading while a game is running
451 - Qt: Fix crash when loading a game after stopping GDB server
452 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
453 - Qt: Fix crash when attempting to pause if a game is not running
454 - SDL: Properly clean up if a game doesn't launch
455 - Util: Fix sockets on Windows
456Misc:
457 - All: Enable link-time optimization
458 - Debugger: Watchpoints now work on STM/LDM instructions
459 - Debugger: Clean up GDB stub network interfacing
460 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
461 - Debugger: Merge Thumb BL instructions when disassembling
462 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
463 - Debugger: Watchpoints now report address watched (fixes #68)
464 - Debugger: Add support for soft breakpoints
465 - Debugger: Make I/O register names be addresses instead of values
466 - Debugger: Rename read/write commands
467 - GBA: Improve accuracy of event timing
468 - GBA: Add API for getting Configuration structs for overrides and input
469 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
470 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
471 - GBA: Move A/V stream interface into core
472 - GBA: Savestates now take into account savedata state machines (fixes #109)
473 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
474 - GBA Memory: Simplify memory API and use fixed bus width
475 - GBA Thread: Make GBASyncWaitFrameStart time out
476 - GBA Video: Start video at the last scanline instead of the first
477 - Qt: Optimize logo drawing
478 - Qt: Move frame upload back onto main thread
479 - Qt: Remember window position
480 - Qt: Double-clicking on the window toggles full screen
481 - Util: Use proper locale for reading and writing float values
482
4830.1.1: (2015-01-24)
484Bugfixes:
485 - ARM7: Fix LDM writeback to a register already written
486 - GBA: Fix timers 2 and 3 updating incorrectly
487 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
488 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
489 - GBA Audio: Properly initialize audio FIFO channels
490 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
491 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
492 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
493 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
494 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
495 - GBA BIOS: Fix HuffUnComp boundary conditions
496 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
497 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
498 - GBA Memory: Filter out top nybble of DMA addresses
499 - GBA Memory: Properly bounds-check VRAM accesses
500 - GBA Memory: Fix initial DMA state
501 - GBA Thread: Allow halted games to exit cleanly
502 - GBA Video: Fix blend issues with obscured middle layers
503 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
504 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
505 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
506 - GBA Video: Fix sprite boundary conditions with mosaic
507 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
508 - Qt: Fix issue with set frame sizes being the wrong height
509 - Qt: Fix emulator crashing when full screen if a game is not running
510 - Qt: Fix window focus issues
511 - Qt: Properly set default video recording settings
512 - Qt: Fix a race condition when a game crashes immediately
513 - Qt: Fix some cases where key mapping can break if focus is adjusted
514 - Qt: Fix crash if a game pauses before any frames are shown
515 - Debugger: Negative PC-relative loads now properly subtract the offset
516 - Debugger: Align PC-relative loads in Thumb
517 - Debugger: Fix watchpoints triggering too late
518 - Debugger: Fix binary print putting spaces between digits
519 - Video: Ensure FFmpeg encoder has audio frames
520 - Video: Fix uncompressed PCM audio recording
521 - Video: Fix FFmpeg crashing when the file extension is wrong
522 - Util: Fix SOCKET_FAILED macro
523Misc:
524 - GBA: Exit cleanly on FATAL if the port supports it
525 - GBA Memory: Implement 16- and 32-bit loads from SRAM
526 - Qt: Disable sync to video by default
527 - Qt: Handle a game crash without crashing
528 - Qt: Set default log level to FATAL, ERROR and WARN
529 - Qt: Clarify some phrasing in the menus
530 - Qt: Clear active buttons when focus is lost
531
5320.1.0: (2014-12-13)
533 - Initial release