CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11Bugfixes:
12 - LR35902: Fix core never exiting with certain event patterns
13 - GB Timer: Improve DIV reset behavior
14 - GBA Memory: Improve initial skipped BIOS state
15 - GBA BIOS: Implement BitUnPack
16 - ARM7: Fix MLA/*MULL/*MLAL timing
17 - GBA: Fix multiboot ROM loading
18 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
19 - LR35902: Fix pc overflowing current region off-by-one
20 - GB MBC: Fix ROM bank overflows getting set to bank 0
21 - Qt: Fix timing issues on high refresh rate monitors
22Misc:
23 - SDL: Remove scancode key input
24 - GBA Video: Clean up unused timers
25 - Test: Add a basic test suite
26 - GBA Video: Allow multiple handles into the same tile cache
27 - VFS: Call msync when syncing mapped data
28 - GBA Video, GB Video: Colors are now fully scaled
29 - VFS: Allow truncating memory chunk VFiles
30 - Debugger: Modularize CLI debugger
31 - Core: Clean up some thread state checks
32 - Debugger: Make building with debugging aspects optional
33 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
34 - GBA Memory: Support reading/writing POSTFLG
35 - Util: Add size counting to Table
36 - Qt: Move last directory setting from qt.ini to config.ini
37 - 3DS, PSP2, Wii: Last directory loaded is saved
38 - GB Audio: Simplify envelope code
39 - GB Audio: Improve initial envelope samples
40 - Debugger: Add functions for read- or write-only watchpoints
41 - GBA DMA: Refactor DMA out of memory.c
42 - GBA DMA: Move DMAs to using absolute timing
43 - All: Add C++ header guards
44 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
45 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
46 - Qt: Improved HiDPI support
47 - Qt: Expose configuration directory
48 - Feature: Move game database from flatfile to SQLite3
49 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
50 - VFS: Fix some minor VFile issues with FILEs
51 - Core: Add generic checksum function
52 - Feature: Support ImageMagick 7
53 - All: Move time.h include to common.h
54 - CMake: Add ability to just print version string
55 - Qt: Merge "Save" and "OK" buttons in shader options
56
570.5.2: (2016-12-31)
58Bugfixes:
59 - All: Fix fullscreen config option being ignored
60 - ARM7: PSR mode bits should not get sign extended
61 - GB: Fix audio not being deinitialized
62 - GB: Fix crash when masking savedata
63 - GB: Properly initialize sramRealVf variable
64 - GB Audio: Fix serialization of channel 3 and NR52 properties
65 - GB Audio: Reset envelope timer when reseting sound channel
66 - GB MBC: Fix SRAM dangling pointer with RTC games
67 - GB MBC: Fix initializing MBC when no ROM is loaded
68 - GB Memory: Fix patching ROM bank 0
69 - GB Memory: Fix starting HDMAs during mode 0
70 - GB Memory: Fix HDMA5 value after DMA completes
71 - GB Video: Initialize LCDC in renderer
72 - GB Video: Hblank IRQs should mask LYC=LY IRQs
73 - GBA: Fix IRQs firing after already being cleared
74 - GBA: Only unhalt CPU if appropriate bit is set in IE
75 - GBA: Add savegame override for Crash Bandicoot 2
76 - GBA BIOS: Fix MidiKey2Freq BIOS reads
77 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
78 - GBA Cheats: Fix GameShark ROM patches
79 - GBA I/O: Mask off WAITCNT bits that cannot be written
80 - GBA Memory: Fix misaligned BIOS reads
81 - GBA Memory: Fix VCOUNT being writable
82 - GBA Video: Fix out of bounds sprite transforms
83 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
84 - Libretro: Fix disabling BIOS
85 - Libretro: Fix Game Boy savestates and audio
86 - Qt: Fix changing resolution of software renderer
87 - Qt: Fix setting overrides
88 - Qt: Fix cut off tiles and alignment issues in tile viewer
89 - Qt: Only reset window dimensions when first shown
90 - Qt: Fix Qt Multimedia audio driver on big endian
91 - Qt: Fix Apply button for key and controller configurations
92 - VFS: Fix resizing memory chunks when not needed
93 - Windows: Fix Unicode directory handling
94Misc:
95 - GB, GBA: Prevent loading null ROMs
96 - GB Audio: Initialize wave RAM to GBC values
97 - GB Memory: Reset ROM bank when loading a ROM
98 - PSP2: Improved controller rumble
99
1000.5.1: (2016-10-05)
101Bugfixes:
102 - Core: Fix importing save games as read-only
103 - FFmpeg: Fix encoding AAC
104 - GB: Fix invalid STOP behavior on Game Boy Color
105 - GB: Initialize audio properly
106 - GB: Properly clear KEY1 bit 0 when switching speeds
107 - GB: Properly unload save files when unloading a ROM
108 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
109 - GB MBC: Fix MBC7 when size is incorrectly specified
110 - GB MBC: Fix RTC access when no save file is loaded
111 - GB SIO: Don't auto-clock external shift clock
112 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
113 - GB Video: Fix video frames getting missed when LCDC is off
114 - GB Video: Clear screen when LCDC is off
115 - GBA Cheats: Fix holding onto pointers that may get invalidated
116 - GBA Cheats: Fix key-activated CodeBreaker cheats
117 - GBA Cheats: Fix uninitialized memory getting freed when saving
118 - GBA Hardware: Improve Game Boy Player rumble behavior
119 - GBA Memory: Fix several unused I/O register read values
120 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
121 - LR35902: Fix events running with the wrong cycle active
122 - Qt: Fix "close" button on Overrides view
123 - Qt: Fix saving overrides
124 - Qt: Fix directory set unloading when replacing the ROM
125 - Qt: Fix patch loading
126 - Qt: Fix crash when saving an override if a game isn't loaded
127 - Qt: Fix showing default display driver as OpenGL (force 1.x)
128 - SDL: Attach rumble in SDL frontend
129 - Util: Fix PNG identification on files too small to be a PNG
130Misc:
131 - All: Only update version info if needed
132 - All: Split out install locations for Libretro and OpenEmu
133 - FFmpeg: Encoding cleanup
134 - GB: Reset active region when reloading ROM
135 - GB Memory: Initialize RAM pattern for GBC
136 - GB Video: Improved video timings
137 - Qt: Manage window sizes slightly better
138 - Qt: Remember scale option independent of core dimensions
139
1400.5.0: (2016-09-19)
141Features:
142 - Game Boy support
143 - Support for encrypted CodeBreaker GBA cheats
144 - Emulation of Vast Fame protected GBA carts (taizou)
145 - Tile viewer
146 - Threaded rendering mode
147 - Libretro: Memory map and achievement support (leiradel)
148 - GUI: Add UI control remapping
149 - GUI: Add fast-forward
150 - Wii: 240p support
151 - 3DS: Adjustable screen darkening
152 - Ability to temporarily load a savegame
153 - Load specific files out of archives
154 - Automatic BIOS detection
155Bugfixes:
156 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
157 - Debugger: Fix GDB breakpoints
158 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
159 - GBA: Fix filehandle leak with savegames
160 - GBA: Timer 0 cannot be count up
161 - GBA: Count up timers should not count themselves
162 - GBA Memory: Fix mirror on non-overdumped Classic NES games
163 - GBA Memory: Fix ldm {pc}
164 - GBA Savedata: Fix savedata sync timer
165 - GBA Savedata: Only unmap savedata if present
166 - GBA Serialize: Savestates now properly store prefetch
167 - GBA Video: WIN0/1 take priority over OBJWIN
168 - GBA Video: Fix out-of-order OBJWIN
169 - PSP2: Fix GPU crash while exiting
170 - PSP2: Fix VSync
171 - PSP2: Fix accelerometer range
172 - PSP2: Actually load screen mode setting
173 - PSP2: Fix gyroscope direction
174 - PSP2: Delete threads after they return
175 - PSP2: Fix mapping/unmapping from not at 0
176 - Qt: Fix bug in software renderer scaling
177 - Qt: Fix hanging key press after disabling autofire
178 - Qt: Fix being unable to pause manually when using auto-pausing
179 - SDL: Fix axes being mapped wrong
180 - Util: Fix realloc semantics in utf16to8
181 - Util: Fix inserting too many items into a hash table
182 - VFS: Fix uninitialized varaible reading from 7z
183 - VFS: Fix reading multiple files from a 7z archive
184 - Wii: Fix framelimiting after a slowdown
185 - Wii: Fix garbage flash at startup
186Misc:
187 - 3DS: Use blip_add_delta_fast for a small speed improvement
188 - 3DS: Allow UTF-16 filenames
189 - 3DS: Port to using citro3D
190 - 3DS: Use system font for menus
191 - 3DS: Attempt to use Core 2 for threads
192 - 3DS: Adjustable filering
193 - 3DS: 3D banner
194 - All: Add QUIET parameter to silence CMake
195 - All: Faster memory read/write
196 - ARM7: Support forcing Thumb mode via MSR
197 - ARM7: Flush prefetch cache when loading CPSR via MSR
198 - ARM7: Clean up instruction decoding for future expandability
199 - Debugger: Support register and memory writes via GDB stub
200 - Debugger: Add software breakpoint support to gdb
201 - FFmpeg: Full support for libavcodec 56+
202 - GBA: Better debug logging if event processing breaks
203 - GBA Audio: Force audio DMAs to not increment destination
204 - GBA BIOS: Use custom ArcTan, not relying on OS
205 - GBA Hardware: Clean up dead code in GBP
206 - GBA Memory: Optimize stalling behavior
207 - GBA Memory: Optimize Load-/StoreMultiple
208 - GBA Savedata: Add realistic timing for EEPROM
209 - GBA Serialize: Savestates now store if CPU was halted
210 - GBA Video: Remove old slow path fallback
211 - GBA Video: Optimize sprite drawing
212 - GBA Video: Optimize mode 0 rendering
213 - GBA Video: Optimize compositing cases slightly
214 - GUI: Screenshot dimensions are now passed through
215 - GUI: Add back logging
216 - GUI: Only reload config if manually saved
217 - GUI: Increase scrolling speed
218 - OpenGL: Log shader compilation failure
219 - OpenGL: Add texSize uniform
220 - Qt: Make -g flag work in Qt build
221 - Qt: Simplify OpenGL context creation
222 - Qt: Thread startup improvements
223 - Qt: Make audio channel/video layer options shortcut mappable
224 - Qt: Remove some C99isms from C++ code
225 - Qt: Remove default autofire mappings
226 - Qt: Make reseting when pasued frame-accurate
227 - Qt: Rearchitect game closing codepath
228 - PSP2: Use system font for menus
229 - PSP2: Add rumble for PS TV
230 - PSP2: Add fit-to-height screen mode
231 - PSP2: Sync files per descriptor
232 - PSP2: Allow UTF-8 filenames
233 - PSP2: Screenshots are now saved into the Photo Gallery
234 - PSP2: Stop underclocking when menuing
235 - SDL: Increase default audio buffer size to 1024 samples
236 - SDL: More responsive rumble
237 - Util: Add Vector GetConstPointer
238 - Util: Add rtrim
239 - Util: Add endswith
240 - VFS: Improve zip file detection
241 - Wii: Add pixelated resample filter
242 - Windows: Add native VDir support
243 - Util: Add PRIz macro for libc versions that don't support %z
244
2450.4.1: (2016-07-11)
246Bugfixes:
247 - All: Fix several file handle leaks
248 - All: Fix instruction tables getting zeroed when linking sometimes
249 - ARM7: Fix flags on SBC/RSC
250 - ARM7: Fix setting spsr privilege bits when spsr is empty
251 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
252 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
253 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
254 - GBA Memory: Fix executing code from OBJ region of VRAM
255 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
256 - GBA Serialize: Fix loading savegames from savestates
257 - OpenGL: Correct boolean vector strcmp strings for uniforms
258 - Qt: Fix sending gameStopped twice
259 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
260 - Qt: Fix initial state of key mapping
261 - Qt: Initialize m_useBios
262 - SDL: Fix joystick initialization on BSD
263 - SDL: Fix potential joystick crash in games with rumble
264 - SDL: Fix SDL 1.2 build
265 - SDL: Fix sporadic crash when deinitializing audio
266 - Shaders: Fix AGS-001 shader with some bad drivers
267 - Util: Use closesocket on Windows
268 - Util: Fix socket bind addresses
269 - VFS: Fix reading 7z archives without rewinding first
270 - VFS: VFileFromFD should not open directories
271 - Wii: Fix tilting direction
272 - Util: Fix realloc semantics in utf16to8
273Misc:
274 - All: Allow use of external minizip library
275 - Debugger: CLI debugger now exits when end-of-stream is reached
276 - FFmpeg: Update dependencies on Ubuntu
277 - GBA: Slightly optimize GBAProcessEvents
278 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
279 - GBA Video: Null renderer should return proper register values
280 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
281 - Qt: Add preset for DualShock 4
282 - Qt: Update 360 input profile on OS X to reflect newer drivers
283 - Qt: Remove use of NaN
284 - Qt: Canonicalize file paths when loading games
285 - Qt: Add refresh button to controller editing
286 - SDL: Remove default gamepad mappings
287 - Util: Fix intermittent build failure on OS X
288 - VFS: VFile.sync now updates modified time
289
2900.4.0: (2016-02-02)
291Features:
292 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
293 - I/O viewer
294 - Booting of multiboot images
295 - Customization of GIF recording
296 - Libretro: Cheat code support
297 - Support for GLSL shaders
298 - ROM information view
299 - Support for VBA-style cheat codes
300 - Savestates now store creation timestamps
301 - Key autofire
302 - Libretro: Allow blocking opposing directional input
303 - OpenEmu core for OS X
304 - Libretro: Settings for using BIOS and skipping intro
305 - Libretro: Customizable idle loop removal
306 - Implemented cycle counting for sprite rendering
307 - Cleaner, unified settings window
308 - Added a setting for pausing when the emulator is not in focus
309 - Customizable paths for save games, save states, screenshots and patches
310 - Controller hotplugging
311 - Ability to store save games and active cheats within savestates
312Bugfixes:
313 - ARM7: Fix sign of unaligned LDRSH
314 - ARM7: Fix decoding of some ARM ALU instructions with shifters
315 - Debugger: Fix watchpoints in gdb
316 - GBA: Fix warnings when creating and loading savestates
317 - GBA: Fix Iridion II savetype
318 - GBA BIOS: Fix misaligned CpuSet
319 - GBA Cheats: Fix cheats setting the Action Replay version
320 - GBA Hardware: Fix GPIO on big endian
321 - GBA Memory: Fix DMA register writing behavior
322 - GBA Memory: Fix DMAs triggering two cycles early
323 - Libretro: Fix aspect ratio
324 - Qt: Fix some potential crashes with the gamepad mapping
325 - Qt: Fix keys being mapped incorrectly when loading configuration file
326 - Util: Fix PowerPC PNG read/write pixel order
327 - Util: Fix excessive memory allocation when decoding a PNG
328 - VFS: Fix VFileReadline and remove _vfdReadline
329Misc:
330 - All: Improved PowerPC support
331 - All: Fix some undefined behavior warnings
332 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
333 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
334 - GBA: Implement bad I/O register loading
335 - GBA: Allow jumping to OAM and palette RAM
336 - GBA BIOS: Finish implementing RegisterRamReset
337 - GBA Config: Add "override" layer for better one-time configuration
338 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
339 - GBA Memory: Use a dynamically sized mask for ROM memory
340 - GBA Memory: Implement several unimplemented memory access types
341 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
342 - GBA RR: Starting from savestate now embeds the savegame
343 - GBA RR: Add preliminary SRAM support for VBM loading
344 - GBA RR: Add support for resets in movies
345 - GBA Video: Remove lastHblank, as it is implied
346 - Libretro: Use anonymous memory mappers for large blocks of memory
347 - Libretro: Add install target for libretro core
348 - Qt: Window size command line options are now supported
349 - Qt: Increase usability of key mapper
350 - Qt: Add 'Apply' button to settings window
351 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
352 - Qt: Allow use of modifier keys as input
353 - Qt: Optimize log viewer
354 - Qt: Added button for breaking into the GDB debugger
355 - Qt: Add box for showing duration of rewind
356 - SDL: Support fullscreen in SDL 1.2
357 - SDL: Allow GBASDLAudio to be used without a thread context
358 - Util: Use VFile for configuration
359 - Util: Add MutexTryLock
360
3610.3.2: (2015-12-16)
362Bugfixes:
363 - ARM7: Fix STRT/STRBT
364 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
365 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
366 - Libretro: Fix problems with rumble not turning off
367 - GBA: Fix idle skip state being retained between games
368 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
369 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
370 - GBA BIOS: Fix Sqrt sign
371 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
372 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
373 - GBA Memory: Fix DMA behavior for SRAM accesses
374 - GBA Memory: Fix Store8 to OBJ VRAM
375 - GBA Memory: Fix alignment of LDM/STM on SRAM
376 - GBA Memory: Fix unaligned out-of-bounds ROM loads
377 - GBA Memory: Fix timing of DMAs
378 - GBA Video: Fix _mix for 15-bit color
379 - GBA Video: Fix OAM and palette initialization
380 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
381 - Qt: Use safer isLoaded check in GameController
382 - Qt: Fix a race condition in PainterGL that could lead to a crash
383 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
384 - Qt: Fix font size in memory viewer
385 - Qt: Fix a crash in the memory viewer
386 - Qt: Add additional checks in CheatModel to prevent crashes
387 - Qt: Fix race condition with setting sample rate
388 - Qt: Fix crash when closing multiplayer windows
389 - Qt: Fix resetting while paused
390Misc:
391 - GBA Audio: Implement missing flags on SOUNDCNT_X register
392 - Qt: Add mute option to menu
393
3940.3.1: (2015-10-24)
395Bugfixes:
396 - ARM7: Fix instruction decoding of Thumb shifts
397 - GBA: Deinit savegame when unloading a ROM
398 - GBA: Fix BIOS check on big endian
399 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
400 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
401 - GBA Audio: Fix audio channels being silenced at the wrong time
402 - GBA Memory: Fix bad BIOS Load16 on big endian
403 - GBA Memory: Fix bad Load8 on big endian
404 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
405 - GBA Video: Fix edge case with sprite blend modes and semitransparency
406 - GBA Video: Fix objwin and blending interaction on sprites
407 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
408 - Libretro: Fix a memory leak with the render buffer
409 - Qt: Windows no longer spawn in the top left on first launch
410 - Qt: Fix install path of XDG desktop file with DESTDIR
411 - Qt: Fix drag and drop on Windows
412 - Qt: Reenable double buffering, as disabling it broke some Windows configs
413 - VFS: Fix return values of VFileFILE.read and .write
414Misc:
415 - All: Reset next event to cycles instead of zero to interrupt
416 - All: Add --version flag
417 - ARM7: Force disable LTO on two files to work around a GCC bug
418 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
419 - GBA: Better memory handling with PNG savestates
420 - GBA: Additional savestate sanity checks
421 - GBA: Check for cycle count being too high
422 - GBA Audio: Allow GBAAVStream to have no video callback
423 - GBA BIOS: Implement RegisterRamReset for SIO registers
424 - Qt: Remove useless help icons in dialogs
425 - Qt: Prevent savestate window from opening while in multiplayer
426 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
427 - Qt: Dropping multiplayer windows works more cleanly now
428
4290.3.0: (2015-08-16)
430Features:
431 - Ability to hide individual background layers, or OBJs
432 - Ability to mute individual audio channels
433 - Palette viewer and exporter
434 - Volume control
435 - More shortcuts are editable (e.g. quick save/load)
436 - Rewind now shows the frame after rewinding
437 - Import/Export of GameShark/Action Replay snapshots
438 - Add "Step backwards" item for single increment rewind
439 - Deadzone estimation for game controllers
440 - Analog inputs can be used for shortcuts
441 - Menu items for specific solar sensor brightness levels
442 - Remappable controls for tilt and gyroscope sensors
443 - Status messages for actions taken while a game is running (e.g. save/load state)
444 - Memory inspector
445 - Screensaver can now be suspended while a game is running
446 - Load/save the most recent savestate slot
447 - Support varible speed (PWM) rumble
448 - Ability to cap fast forward speed
449 - Finer control over FPS target
450 - Holdable shortcut for rewinding one frame at a time
451 - Ability to boot directly into the BIOS
452 - Preliminary support for yanking out the game pak while a game is running
453 - Thumb-drive mode by putting a file called portable.ini in the same folder
454 - Configurable display driver, between software and OpenGL
455 - Undo-able savestate loading and saving
456 - Controller profiles now store shortcut settings
457 - Default controller profiles for several common controllers
458 - Libretro now supports BIOS, rumble and solar sensor
459 - Implement BIOS call Stop, for sleep mode
460 - Automatically load patches, if found
461 - Improved video synchronization
462 - Configurable audio output sample rate
463Bugfixes:
464 - ARM7: Fix SWI and IRQ timings
465 - ARM7: Fix Thumb MUL timing
466 - ARM7: Fix timing of multiplies to use N cycles
467 - ARM7: ARMHotplugDetach should call deinit
468 - Debugger: Fix use-after-free in breakpoint clearing code
469 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
470 - GBA: Cap audio FIFO read size during deserialization
471 - GBA: Check for corrupted savestates when loading
472 - GBA: Check for improperly sized savestates when loading
473 - GBA: Check for savestates made from differently sized ROMs
474 - GBA: Fix calls to endian-independent loadstores
475 - GBA: Fix timing of reading from timer registers
476 - GBA: Ensure cycles never go negative
477 - GBA Audio: Force audio FIFOs to 32-bit
478 - GBA Audio: Fix audio pitch changing when adjusting buffer size
479 - GBA Audio: Fix sample order in audio channel 3
480 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
481 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
482 - GBA Memory: Improve Thumb open bus behavior
483 - GBA Memory: Fix potential DMA issue when loading a savestate
484 - GBA Memory: Fix load/store multiple video memory waitstates
485 - GBA SIO: Fix reseting when there are SIO devices attached
486 - GBA Video: Blended sprites should never have other effects applied
487 - GBA Video: Fix out-of-bounds tiles in mosaic
488 - GBA Video: Fix windows not affecting sprites
489 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
490 - GBA Video: Fix timing on first scanline
491 - Qt: Better cleanup when a game crashes
492 - Qt: Fix open ROM dialog filtering for archive formats
493 - Qt: Cap the maximum number of multiplayer windows
494 - Qt: Fix maximum year in sensor override
495 - Qt: Fix window being too tall after exiting fullscreen
496 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
497 - Qt: Fix analog buttons not getting unmapped
498 - Qt: Fix passing command line options
499 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
500 - SDL: Fix SDL build when OpenGL is missing
501 - Util: Allow loading IPS patches that grow the ROM
502 - VFS: Fix resource leaks if some allocations fail
503 - VFS: Fix line-reading to return proper values
504 - Video: Fix an issue with very long filenames
505 - Util: Fix formatting of floats
506Misc:
507 - All: Add --help flag for command line programs
508 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
509 - All: Enable static linking for Windows
510 - All: Enable static linking for OS X
511 - All: Threads are now named
512 - All: Proper handling of Unicode file paths
513 - ARM7: Add emulation for Undefined CPU mode
514 - ARM7: Reduce the size of the Thumb instruction table
515 - GBA: Add status log level
516 - GBA: GBARewind now returns how many states it has rewound
517 - GBA: SIO logging layer
518 - GBA BIOS: Stub out SoundBias
519 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
520 - GBA: Don't include GBACLIDebugger struct unless needed
521 - GBA: Savedata is now synced shortly after data finishes being written
522 - GBA: Process multiple timer events at once, if necessary
523 - GBA Audio: Implement audio reset for channels A/B
524 - GBA Audio: Process multiple audio events at once, if necessary
525 - GBA Hardware: Backport generic RTC source into core
526 - GBA Input: Allow axes and buttons to be mapped to the same key
527 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
528 - GBA SIO: Add a dummy driver for Normal mode
529 - GBA Thread: Add functionality for running callbacks on the GBA thread
530 - GBA Thread: Split GBASync into a separate file
531 - GBA Video: Refactor software renderer into separate files
532 - GBA Video: Slightly optimize mode 0 mosaic rendering
533 - Debugger: Free watchpoints in addition to breakpoints
534 - Qt: Handle saving input settings better
535 - Qt: Move GL frame drawing back onto its own thread
536 - Qt: Fast forward (held) option moved from Other to Emulation menu
537 - Qt: Show version info in window title
538 - Qt: Migrate multiplayer window handling into GBAApp
539 - Qt: Unified file opening and saving with last location
540 - Qt: Fix windows being resizable when they shouldn't have been
541 - Qt: Only hide cursor in full screen
542 - Qt: Replace pause-after-frame mutex with an atomic
543 - Qt: Add application icon and XDG desktop files
544 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
545 - Qt: Don't save window size when entering fullscreen
546 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
547 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
548 - Qt: Increase usability of key mapper
549 - Qt: Show checkmark for window sizes
550 - Qt: Set window path to loaded ROM
551 - Perf: Ability to load savestates immediately on launch
552 - SDL: Properly check for initialization
553 - SDL: Clean up initialization functions
554 - SDL: Clean up GL context
555 - Util: Allow disabling the threading code entirely
556 - VFS: Add sync method to force syncing with backing
557
5580.2.1: (2015-05-13)
559Bugfixes:
560 - All: Fix sanitize-deb script not cleaning up after itself
561 - All: Fix dependencies for libavcodec on Debian-derived platforms
562 - ARM7: Handle writeback for PC in addressing modes 2 and 3
563 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
564 - ARM7: Fix ARM multiply instructions when PC is a destination register
565 - Debugger: Fix use-after-free in breakpoint clearing code
566 - Debugger: Fix boundary conditions in tab completion
567 - GBA: Fix timers not updating timing when writing to only the reload register
568 - GBA: Fix rewind boundary conditions
569 - GBA: Add initial I/O register settings for background matrix registers
570 - GBA: Fix hang when loading a savestate if sync to video is enabled
571 - GBA: Handle out-of-bounds I/O access
572 - GBA: Fix bounds-checking on EEPROM access
573 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
574 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
575 - GBA Memory: Allow SRAM to be 64kB
576 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
577 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
578 - GBA Video: Fix second frame mode 5
579 - Perf: Fix race condition if a game crashes immediately on start
580 - Qt: Fix Display object leak when closing a window
581 - Qt: Fix .deb dependencies
582 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
583 - Qt: Fix window not regaining focus after exiting savestate window
584 - Qt: Fix regression where video would not record if the game had already started
585 - Qt: Fix potential crash if a gamepad causes focus to change
586 - Qt: Fix controller axis querying
587 - Qt: Fix multiplayer windows opening as the wrong size
588 - Qt: Fix controllers sometimes not loading the right profile
589 - SDL: Fix boundary conditions for joystick adjustments
590 - SDL: Allocate properly sized input maps
591 - SDL: Fix potential build issues when Qt and SDL2 are in use
592 - Util: Fix resource leak in UTF-8 handling code
593 - Util: Fix a null-pointer issue when attempting to delete a key
594 - VFS: Fix resource leaks if some allocations fail
595 - Video: Fix an issue with very long filenames
596Misc:
597 - GBA Memory: Soft-crash if jumping past the end of a ROM
598 - Qt: Show multiplayer numbers in window title
599 - Qt: Solar sensor can have shortcuts set
600
6010.2.0: (2015-04-03)
602Features:
603 - Support for gamepad axes, e.g. analog sticks or triggers
604 - Add scale presets for up to 6x
605 - Settings window
606 - Bilinear resampling option
607 - Add option to skip BIOS start screen
608 - List of recently opened games
609 - Support for games using the Solar Sensor
610 - Better audio resampling via blip-buf
611 - Game Pak overrides dialog for setting savetype and sensor values
612 - Support for games using the tilt sensor
613 - Remappable shortcuts for keyboard and gamepad
614 - Rewinding of emulation
615 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
616 - Support IPv6
617 - Save directory of last loaded file
618 - Support BPS patches
619 - Automatically detect and optimize out idle loops
620 - Configurable game overrides
621 - Support loading 7-Zip files
622 - Drag and drop game loading
623 - Cheat code support
624 - Runtime configurable audio driver
625 - Libretro core for use with RetroArch and other front-ends
626 - Controller profiles for setting different bindings for different controllers
627 - Ability to lock aspect ratio
628 - Local link cable support
629 - Ability to switch which game controller is in use per instance
630 - Ability to prevent opposing directional input
631 - Warning dialog if an unimplemented BIOS feature is called
632 - Debugger: Add CLI "frame", frame advance command
633 - Debugger: Add CLI functions for writing to memory
634 - Debugger: Add CLI functions for examining memory regions
635 - Debugger: Add CLI function for writing a register
636Bugfixes:
637 - ARM7: Extend prefetch by one stage
638 - ARM7: Fix cycle counting for loads
639 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
640 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
641 - GBA: Initialize gba.sync to null
642 - GBA: Fix timer initialization
643 - GBA Audio: Support 16-bit writes to FIFO audio
644 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
645 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
646 - GBA BIOS: Fix BIOS prefetch after reset
647 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
648 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
649 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
650 - GBA Memory: Fix I cycles that had been moved to ARM7 core
651 - GBA Memory: Fix cycle counting for 32-bit load/stores
652 - GBA RR: Fix fallthrough error when reading tags from a movie
653 - GBA Thread: Fix possible hang when loading an archive
654 - GBA Thread: Fix possible deadlock in video sync
655 - Perf: Fix crash when the GBA thread fails to start
656 - Qt: Fix crash starting a GDB stub if a game isn't loaded
657 - Qt: Fix crash when adjusting settings after closing a game
658 - Qt: Fix crash when starting GDB stub after closing a game
659 - Qt: Fix patch loading while a game is running
660 - Qt: Fix crash when loading a game after stopping GDB server
661 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
662 - Qt: Fix crash when attempting to pause if a game is not running
663 - SDL: Properly clean up if a game doesn't launch
664 - Util: Fix sockets on Windows
665Misc:
666 - All: Enable link-time optimization
667 - Debugger: Watchpoints now work on STM/LDM instructions
668 - Debugger: Clean up GDB stub network interfacing
669 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
670 - Debugger: Merge Thumb BL instructions when disassembling
671 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
672 - Debugger: Watchpoints now report address watched (fixes #68)
673 - Debugger: Add support for soft breakpoints
674 - Debugger: Make I/O register names be addresses instead of values
675 - Debugger: Rename read/write commands
676 - GBA: Improve accuracy of event timing
677 - GBA: Add API for getting Configuration structs for overrides and input
678 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
679 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
680 - GBA: Move A/V stream interface into core
681 - GBA: Savestates now take into account savedata state machines (fixes #109)
682 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
683 - GBA Memory: Simplify memory API and use fixed bus width
684 - GBA Thread: Make GBASyncWaitFrameStart time out
685 - GBA Video: Start video at the last scanline instead of the first
686 - Qt: Optimize logo drawing
687 - Qt: Move frame upload back onto main thread
688 - Qt: Remember window position
689 - Qt: Double-clicking on the window toggles full screen
690 - Util: Use proper locale for reading and writing float values
691
6920.1.1: (2015-01-24)
693Bugfixes:
694 - ARM7: Fix LDM writeback to a register already written
695 - GBA: Fix timers 2 and 3 updating incorrectly
696 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
697 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
698 - GBA Audio: Properly initialize audio FIFO channels
699 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
700 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
701 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
702 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
703 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
704 - GBA BIOS: Fix HuffUnComp boundary conditions
705 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
706 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
707 - GBA Memory: Filter out top nybble of DMA addresses
708 - GBA Memory: Properly bounds-check VRAM accesses
709 - GBA Memory: Fix initial DMA state
710 - GBA Thread: Allow halted games to exit cleanly
711 - GBA Video: Fix blend issues with obscured middle layers
712 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
713 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
714 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
715 - GBA Video: Fix sprite boundary conditions with mosaic
716 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
717 - Qt: Fix issue with set frame sizes being the wrong height
718 - Qt: Fix emulator crashing when full screen if a game is not running
719 - Qt: Fix window focus issues
720 - Qt: Properly set default video recording settings
721 - Qt: Fix a race condition when a game crashes immediately
722 - Qt: Fix some cases where key mapping can break if focus is adjusted
723 - Qt: Fix crash if a game pauses before any frames are shown
724 - Debugger: Negative PC-relative loads now properly subtract the offset
725 - Debugger: Align PC-relative loads in Thumb
726 - Debugger: Fix watchpoints triggering too late
727 - Debugger: Fix binary print putting spaces between digits
728 - Video: Ensure FFmpeg encoder has audio frames
729 - Video: Fix uncompressed PCM audio recording
730 - Video: Fix FFmpeg crashing when the file extension is wrong
731 - Util: Fix SOCKET_FAILED macro
732Misc:
733 - GBA: Exit cleanly on FATAL if the port supports it
734 - GBA Memory: Implement 16- and 32-bit loads from SRAM
735 - Qt: Disable sync to video by default
736 - Qt: Handle a game crash without crashing
737 - Qt: Set default log level to FATAL, ERROR and WARN
738 - Qt: Clarify some phrasing in the menus
739 - Qt: Clear active buttons when focus is lost
740
7410.1.0: (2014-12-13)
742 - Initial release