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mGBA Game Boy Advance Emulator

src/gba/savedata.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_SAVEDATA_H
  7#define GBA_SAVEDATA_H
  8
  9#include "util/common.h"
 10
 11CXX_GUARD_START
 12
 13#include "core/log.h"
 14
 15mLOG_DECLARE_CATEGORY(GBA_SAVE);
 16
 17struct VFile;
 18
 19enum SavedataType {
 20	SAVEDATA_AUTODETECT = -1,
 21	SAVEDATA_FORCE_NONE = 0,
 22	SAVEDATA_SRAM = 1,
 23	SAVEDATA_FLASH512 = 2,
 24	SAVEDATA_FLASH1M = 3,
 25	SAVEDATA_EEPROM = 4
 26};
 27
 28enum SavedataCommand {
 29	EEPROM_COMMAND_NULL = 0,
 30	EEPROM_COMMAND_PENDING = 1,
 31	EEPROM_COMMAND_WRITE = 2,
 32	EEPROM_COMMAND_READ_PENDING = 3,
 33	EEPROM_COMMAND_READ = 4,
 34
 35	FLASH_COMMAND_START = 0xAA,
 36	FLASH_COMMAND_CONTINUE = 0x55,
 37
 38	FLASH_COMMAND_ERASE_CHIP = 0x10,
 39	FLASH_COMMAND_ERASE_SECTOR = 0x30,
 40
 41	FLASH_COMMAND_NONE = 0,
 42	FLASH_COMMAND_ERASE = 0x80,
 43	FLASH_COMMAND_ID = 0x90,
 44	FLASH_COMMAND_PROGRAM = 0xA0,
 45	FLASH_COMMAND_SWITCH_BANK = 0xB0,
 46	FLASH_COMMAND_TERMINATE = 0xF0
 47};
 48
 49enum FlashStateMachine {
 50	FLASH_STATE_RAW = 0,
 51	FLASH_STATE_START = 1,
 52	FLASH_STATE_CONTINUE = 2,
 53};
 54
 55enum FlashManufacturer {
 56	FLASH_MFG_PANASONIC = 0x1B32,
 57	FLASH_MFG_SANYO = 0x1362
 58};
 59
 60enum SavedataDirty {
 61	SAVEDATA_DIRT_NEW = 1,
 62	SAVEDATA_DIRT_SEEN = 2
 63};
 64
 65enum {
 66	SAVEDATA_FLASH_BASE = 0x0E005555,
 67
 68	FLASH_BASE_HI = 0x5555,
 69	FLASH_BASE_LO = 0x2AAA
 70};
 71
 72struct GBASavedata {
 73	enum SavedataType type;
 74	uint8_t* data;
 75	enum SavedataCommand command;
 76	struct VFile* vf;
 77
 78	int mapMode;
 79	bool maskWriteback;
 80	struct VFile* realVf;
 81
 82	int32_t readBitsRemaining;
 83	uint32_t readAddress;
 84	uint32_t writeAddress;
 85
 86	uint8_t* currentBank;
 87
 88	bool realisticTiming;
 89	unsigned settling;
 90	int dust;
 91
 92	enum SavedataDirty dirty;
 93	uint32_t dirtAge;
 94
 95	enum FlashStateMachine flashState;
 96};
 97
 98void GBASavedataInit(struct GBASavedata* savedata, struct VFile* vf);
 99void GBASavedataDeinit(struct GBASavedata* savedata);
100
101void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf, bool writeback);
102void GBASavedataUnmask(struct GBASavedata* savedata);
103size_t GBASavedataSize(struct GBASavedata* savedata);
104bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out);
105bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in);
106void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming);
107
108void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming);
109void GBASavedataInitEEPROM(struct GBASavedata* savedata, bool realisticTiming);
110void GBASavedataInitSRAM(struct GBASavedata* savedata);
111
112uint8_t GBASavedataReadFlash(struct GBASavedata* savedata, uint16_t address);
113void GBASavedataWriteFlash(struct GBASavedata* savedata, uint16_t address, uint8_t value);
114
115uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata);
116void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32_t writeSize);
117
118void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount);
119
120struct GBASerializedState;
121void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state);
122void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state);
123
124CXX_GUARD_END
125
126#endif