all repos — mgba @ 2f1cb61d0197893cf0c3861e9130ff1aeaefb0b0

mGBA Game Boy Advance Emulator

src/platform/qt/Display.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_DISPLAY
 7#define QGBA_DISPLAY
 8
 9#include "util/common.h"
10
11#include <QWidget>
12
13#include "MessagePainter.h"
14
15struct mCoreThread;
16struct VDir;
17struct VideoShader;
18
19namespace QGBA {
20
21class Display : public QWidget {
22Q_OBJECT
23
24public:
25	enum class Driver {
26		QT = 0,
27#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
28		OPENGL = 1,
29#endif
30#ifdef BUILD_GL
31		OPENGL1 = 2,
32#endif
33	};
34
35	Display(QWidget* parent = nullptr);
36
37	static Display* create(QWidget* parent = nullptr);
38	static void setDriver(Driver driver) { s_driver = driver; }
39
40	bool isAspectRatioLocked() const { return m_lockAspectRatio; }
41	bool isFiltered() const { return m_filter; }
42
43	virtual bool isDrawing() const = 0;
44	virtual bool supportsShaders() const = 0;
45	virtual VideoShader* shaders() = 0;
46
47signals:
48	void showCursor();
49	void hideCursor();
50
51public slots:
52	virtual void startDrawing(mCoreThread* context) = 0;
53	virtual void stopDrawing() = 0;
54	virtual void pauseDrawing() = 0;
55	virtual void unpauseDrawing() = 0;
56	virtual void forceDraw() = 0;
57	virtual void lockAspectRatio(bool lock);
58	virtual void filter(bool filter);
59	virtual void framePosted(const uint32_t*) = 0;
60	virtual void setShaders(struct VDir*) = 0;
61	virtual void clearShaders() = 0;
62
63	void showMessage(const QString& message);
64
65protected:
66	virtual void resizeEvent(QResizeEvent*) override;
67	virtual void mouseMoveEvent(QMouseEvent*) override;
68
69	MessagePainter* messagePainter() { return &m_messagePainter; }
70
71private:
72	static Driver s_driver;
73	static const int MOUSE_DISAPPEAR_TIMER = 1000;
74
75	MessagePainter m_messagePainter;
76	bool m_lockAspectRatio;
77	bool m_filter;
78	QTimer m_mouseTimer;
79};
80
81}
82
83#endif