all repos — mgba @ 2f1cb61d0197893cf0c3861e9130ff1aeaefb0b0

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-audio.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef SDL_AUDIO_H
 7#define SDL_AUDIO_H
 8
 9#include "util/common.h"
10
11CXX_GUARD_START
12
13#include "core/log.h"
14
15#include <SDL.h>
16
17mLOG_DECLARE_CATEGORY(SDL_AUDIO);
18
19struct mSDLAudio {
20	// Input
21	size_t samples;
22	unsigned sampleRate;
23
24	// State
25	SDL_AudioSpec desiredSpec;
26	SDL_AudioSpec obtainedSpec;
27#if SDL_VERSION_ATLEAST(2, 0, 0)
28	SDL_AudioDeviceID deviceId;
29#endif
30
31	struct mCore* core;
32	struct mCoreSync* sync;
33};
34
35struct mCoreThread;
36bool mSDLInitAudio(struct mSDLAudio* context, struct mCoreThread*);
37void mSDLDeinitAudio(struct mSDLAudio* context);
38void mSDLPauseAudio(struct mSDLAudio* context);
39void mSDLResumeAudio(struct mSDLAudio* context);
40
41CXX_GUARD_END
42
43#endif