src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84 reloadDisplayDriver();
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89#if defined(M_CORE_GBA)
90 float i = 2;
91#elif defined(M_CORE_GB)
92 float i = 3;
93#endif
94 QVariant multiplier = m_config->getOption("scaleMultiplier");
95 if (!multiplier.isNull()) {
96 m_savedScale = multiplier.toInt();
97 i = m_savedScale;
98 }
99#ifdef USE_SQLITE3
100 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
101 ConfigOption* showLibrary = m_config->addOption("showLibrary");
102 showLibrary->connect([this](const QVariant& value) {
103 if (value.toBool()) {
104 if (m_controller) {
105 m_screenWidget->layout()->addWidget(m_libraryView);
106 } else {
107 attachWidget(m_libraryView);
108 }
109 } else {
110 detachWidget(m_libraryView);
111 }
112 }, this);
113 m_config->updateOption("showLibrary");
114 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
115 libraryStyle->connect([this](const QVariant& value) {
116 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
117 }, this);
118 m_config->updateOption("libraryStyle");
119
120 connect(m_libraryView, &LibraryController::startGame, [this]() {
121 VFile* output = m_libraryView->selectedVFile();
122 if (output) {
123 QPair<QString, QString> path = m_libraryView->selectedPath();
124 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
125 }
126 });
127#endif
128#if defined(M_CORE_GBA)
129 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
130#elif defined(M_CORE_GB)
131 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
132#endif
133 m_screenWidget->setPixmap(m_logo);
134 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
135 m_screenWidget->setLockIntegerScaling(false);
136 m_screenWidget->setLockAspectRatio(true);
137 setCentralWidget(m_screenWidget);
138
139 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
140 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
141 connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
142 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
143 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
144
145 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
146 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
147 m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
148 m_focusCheck.setInterval(200);
149
150 m_shortcutController->setConfigController(m_config);
151 setupMenu(menuBar());
152}
153
154Window::~Window() {
155 delete m_logView;
156
157#ifdef USE_FFMPEG
158 delete m_videoView;
159#endif
160
161#ifdef USE_MAGICK
162 delete m_gifView;
163#endif
164
165#ifdef USE_SQLITE3
166 delete m_libraryView;
167#endif
168}
169
170void Window::argumentsPassed(mArguments* args) {
171 loadConfig();
172
173 if (args->fname) {
174 setController(m_manager->loadGame(args->fname), args->fname);
175 }
176
177#ifdef USE_GDB_STUB
178 if (args->debuggerType == DEBUGGER_GDB) {
179 if (!m_gdbController) {
180 m_gdbController = new GDBController(this);
181 if (m_controller) {
182 m_gdbController->setController(m_controller);
183 }
184 m_gdbController->listen();
185 }
186 }
187#endif
188}
189
190void Window::resizeFrame(const QSize& size) {
191 QSize newSize(size);
192 m_screenWidget->setSizeHint(newSize);
193 newSize -= m_screenWidget->size();
194 newSize += this->size();
195 if (!isFullScreen()) {
196 resize(newSize);
197 }
198}
199
200void Window::setConfig(ConfigController* config) {
201 m_config = config;
202}
203
204void Window::loadConfig() {
205 const mCoreOptions* opts = m_config->options();
206 reloadConfig();
207
208 if (opts->width && opts->height) {
209 resizeFrame(QSize(opts->width, opts->height));
210 }
211
212 if (opts->fullscreen) {
213 enterFullScreen();
214 }
215
216 m_mruFiles = m_config->getMRU();
217 updateMRU();
218
219 m_inputController.setConfiguration(m_config);
220}
221
222void Window::reloadConfig() {
223 const mCoreOptions* opts = m_config->options();
224
225 m_log.setLevels(opts->logLevel);
226
227 if (m_controller) {
228 m_controller->loadConfig(m_config);
229 if (m_audioProcessor) {
230 m_audioProcessor->setBufferSamples(opts->audioBuffers);
231 m_audioProcessor->requestSampleRate(opts->sampleRate);
232 }
233 }
234 m_display->lockAspectRatio(opts->lockAspectRatio);
235 m_display->filter(opts->resampleVideo);
236
237 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
238}
239
240void Window::saveConfig() {
241 m_inputController.saveConfiguration();
242 m_config->write();
243}
244
245QString Window::getFilters() const {
246 QStringList filters;
247 QStringList formats;
248
249#ifdef M_CORE_GBA
250 QStringList gbaFormats{
251 "*.gba",
252#if defined(USE_LIBZIP) || defined(USE_ZLIB)
253 "*.zip",
254#endif
255#ifdef USE_LZMA
256 "*.7z",
257#endif
258#ifdef USE_ELF
259 "*.elf",
260#endif
261 "*.agb",
262 "*.mb",
263 "*.rom",
264 "*.bin"};
265 formats.append(gbaFormats);
266 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
267#endif
268
269#ifdef M_CORE_GB
270 QStringList gbFormats{
271 "*.gb",
272 "*.gbc",
273 "*.sgb",
274#if defined(USE_LIBZIP) || defined(USE_ZLIB)
275 "*.zip",
276#endif
277#ifdef USE_LZMA
278 "*.7z",
279#endif
280 "*.rom",
281 "*.bin"};
282 formats.append(gbFormats);
283 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
284#endif
285
286 formats.removeDuplicates();
287 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
288 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
289 return filters.join(";;");
290}
291
292QString Window::getFiltersArchive() const {
293 QStringList filters;
294
295 QStringList formats{
296#if defined(USE_LIBZIP) || defined(USE_ZLIB)
297 "*.zip",
298#endif
299#ifdef USE_LZMA
300 "*.7z",
301#endif
302 };
303 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
304 return filters.join(";;");
305}
306
307void Window::selectROM() {
308 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
309 if (!filename.isEmpty()) {
310 setController(m_manager->loadGame(filename), filename);
311 }
312}
313
314#ifdef USE_SQLITE3
315void Window::selectROMInArchive() {
316 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
317 if (filename.isEmpty()) {
318 return;
319 }
320 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
321 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
322 VFile* output = archiveInspector->selectedVFile();
323 QPair<QString, QString> path = archiveInspector->selectedPath();
324 if (output) {
325 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
326 }
327 archiveInspector->close();
328 });
329 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
330 archiveInspector->show();
331}
332
333void Window::addDirToLibrary() {
334 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
335 if (filename.isEmpty()) {
336 return;
337 }
338 m_libraryView->addDirectory(filename);
339}
340#endif
341
342void Window::replaceROM() {
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
344 if (!filename.isEmpty()) {
345 m_controller->replaceGame(filename);
346 }
347}
348
349void Window::selectSave(bool temporary) {
350 QStringList formats{"*.sav"};
351 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
352 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
353 if (!filename.isEmpty()) {
354 m_controller->loadSave(filename, temporary);
355 }
356}
357
358void Window::multiplayerChanged() {
359 if (!m_controller) {
360 return;
361 }
362 int attached = 1;
363 MultiplayerController* multiplayer = m_controller->multiplayerController();
364 if (multiplayer) {
365 attached = multiplayer->attached();
366 }
367 for (QAction* action : m_nonMpActions) {
368 action->setDisabled(attached > 1);
369 }
370}
371
372void Window::selectPatch() {
373 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
374 if (!filename.isEmpty()) {
375 if (m_controller) {
376 m_controller->loadPatch(filename);
377 } else {
378 m_pendingPatch = filename;
379 }
380 }
381}
382
383void Window::openView(QWidget* widget) {
384 connect(this, &Window::shutdown, widget, &QWidget::close);
385 widget->setAttribute(Qt::WA_DeleteOnClose);
386 widget->show();
387}
388
389void Window::loadCamImage() {
390 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
391 if (!filename.isEmpty()) {
392 m_inputController.loadCamImage(filename);
393 }
394}
395
396void Window::importSharkport() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
398 if (!filename.isEmpty()) {
399 m_controller->importSharkport(filename);
400 }
401}
402
403void Window::exportSharkport() {
404 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
405 if (!filename.isEmpty()) {
406 m_controller->exportSharkport(filename);
407 }
408}
409
410void Window::openSettingsWindow() {
411 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
412#if defined(BUILD_GL) || defined(BUILD_GLES2)
413 if (m_display->supportsShaders()) {
414 settingsWindow->setShaderSelector(m_shaderView.get());
415 }
416#endif
417 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
418 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
419 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
420 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
421 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
422#ifdef USE_SQLITE3
423 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
424#endif
425 openView(settingsWindow);
426}
427
428void Window::startVideoLog() {
429 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
430 if (!filename.isEmpty()) {
431 m_controller->startVideoLog(filename);
432 }
433}
434
435template <typename T, typename... A>
436std::function<void()> Window::openTView(A... arg) {
437 return [=]() {
438 T* view = new T(arg...);
439 openView(view);
440 };
441}
442
443
444template <typename T, typename... A>
445std::function<void()> Window::openControllerTView(A... arg) {
446 return [=]() {
447 T* view = new T(m_controller, arg...);
448 openView(view);
449 };
450}
451
452#ifdef USE_FFMPEG
453void Window::openVideoWindow() {
454 if (!m_videoView) {
455 m_videoView = new VideoView();
456 if (m_controller) {
457 m_videoView->setController(m_controller);
458 }
459 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
460 }
461 m_videoView->show();
462}
463#endif
464
465#ifdef USE_MAGICK
466void Window::openGIFWindow() {
467 if (!m_gifView) {
468 m_gifView = new GIFView();
469 if (m_controller) {
470 m_gifView->setController(m_controller);
471 }
472 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
473 }
474 m_gifView->show();
475}
476#endif
477
478#ifdef USE_GDB_STUB
479void Window::gdbOpen() {
480 if (!m_gdbController) {
481 m_gdbController = new GDBController(this);
482 }
483 GDBWindow* window = new GDBWindow(m_gdbController);
484 m_gdbController->setController(m_controller);
485 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
486 openView(window);
487}
488#endif
489
490#ifdef USE_DEBUGGERS
491void Window::consoleOpen() {
492 if (!m_console) {
493 m_console = new DebuggerConsoleController(this);
494 }
495 DebuggerConsole* window = new DebuggerConsole(m_console);
496 if (m_controller) {
497 m_console->setController(m_controller);
498 }
499 openView(window);
500}
501#endif
502
503void Window::keyPressEvent(QKeyEvent* event) {
504 if (event->isAutoRepeat()) {
505 QWidget::keyPressEvent(event);
506 return;
507 }
508 GBAKey key = m_inputController.mapKeyboard(event->key());
509 if (key == GBA_KEY_NONE) {
510 QWidget::keyPressEvent(event);
511 return;
512 }
513 if (m_controller) {
514 m_controller->addKey(key);
515 }
516 event->accept();
517}
518
519void Window::keyReleaseEvent(QKeyEvent* event) {
520 if (event->isAutoRepeat()) {
521 QWidget::keyReleaseEvent(event);
522 return;
523 }
524 GBAKey key = m_inputController.mapKeyboard(event->key());
525 if (key == GBA_KEY_NONE) {
526 QWidget::keyPressEvent(event);
527 return;
528 }
529 if (m_controller) {
530 m_controller->clearKey(key);
531 }
532 event->accept();
533}
534
535void Window::resizeEvent(QResizeEvent* event) {
536 if (!isFullScreen()) {
537 m_config->setOption("height", m_screenWidget->height());
538 m_config->setOption("width", m_screenWidget->width());
539 }
540
541 int factor = 0;
542 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
543 if (m_controller) {
544 size = m_controller->screenDimensions();
545 }
546 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
547 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
548 factor = m_screenWidget->width() / size.width();
549 } else {
550 m_savedScale = 0;
551 }
552 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
553 bool enableSignals = iter.value()->blockSignals(true);
554 iter.value()->setChecked(iter.key() == factor);
555 iter.value()->blockSignals(enableSignals);
556 }
557
558 m_config->setOption("fullscreen", isFullScreen());
559}
560
561void Window::showEvent(QShowEvent* event) {
562 if (m_wasOpened) {
563 return;
564 }
565 m_wasOpened = true;
566 resizeFrame(m_screenWidget->sizeHint());
567 QVariant windowPos = m_config->getQtOption("windowPos");
568 QRect geom = QApplication::desktop()->availableGeometry(this);
569 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
570 move(windowPos.toPoint());
571 } else {
572 QRect rect = frameGeometry();
573 rect.moveCenter(geom.center());
574 move(rect.topLeft());
575 }
576 if (m_fullscreenOnStart) {
577 enterFullScreen();
578 m_fullscreenOnStart = false;
579 }
580 if (m_display) {
581 reloadDisplayDriver();
582 }
583}
584
585void Window::closeEvent(QCloseEvent* event) {
586 emit shutdown();
587 m_config->setQtOption("windowPos", pos());
588
589 if (m_savedScale > 0) {
590 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
591 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
592 }
593 saveConfig();
594 QMainWindow::closeEvent(event);
595}
596
597void Window::focusInEvent(QFocusEvent*) {
598 m_display->forceDraw();
599}
600
601void Window::focusOutEvent(QFocusEvent*) {
602}
603
604void Window::dragEnterEvent(QDragEnterEvent* event) {
605 if (event->mimeData()->hasFormat("text/uri-list")) {
606 event->acceptProposedAction();
607 }
608}
609
610void Window::dropEvent(QDropEvent* event) {
611 QString uris = event->mimeData()->data("text/uri-list");
612 uris = uris.trimmed();
613 if (uris.contains("\n")) {
614 // Only one file please
615 return;
616 }
617 QUrl url(uris);
618 if (!url.isLocalFile()) {
619 // No remote loading
620 return;
621 }
622 event->accept();
623 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
624}
625
626void Window::mouseDoubleClickEvent(QMouseEvent* event) {
627 if (event->button() != Qt::LeftButton) {
628 return;
629 }
630 toggleFullScreen();
631}
632
633void Window::enterFullScreen() {
634 if (!isVisible()) {
635 m_fullscreenOnStart = true;
636 return;
637 }
638 if (isFullScreen()) {
639 return;
640 }
641 showFullScreen();
642#ifndef Q_OS_MAC
643 if (m_controller && !m_controller->isPaused()) {
644 menuBar()->hide();
645 }
646#endif
647}
648
649void Window::exitFullScreen() {
650 if (!isFullScreen()) {
651 return;
652 }
653 m_screenWidget->unsetCursor();
654 menuBar()->show();
655 showNormal();
656}
657
658void Window::toggleFullScreen() {
659 if (isFullScreen()) {
660 exitFullScreen();
661 } else {
662 enterFullScreen();
663 }
664}
665
666void Window::gameStarted() {
667 for (QAction* action : m_gameActions) {
668 action->setDisabled(false);
669 }
670#ifdef M_CORE_GBA
671 for (QAction* action : m_gbaActions) {
672 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
673 }
674#endif
675 QSize size = m_controller->screenDimensions();
676 m_screenWidget->setDimensions(size.width(), size.height());
677 m_config->updateOption("lockIntegerScaling");
678 m_config->updateOption("lockAspectRatio");
679 if (m_savedScale > 0) {
680 resizeFrame(size * m_savedScale);
681 }
682 attachWidget(m_display.get());
683 m_display->setMinimumSize(size);
684
685#ifndef Q_OS_MAC
686 if (isFullScreen()) {
687 menuBar()->hide();
688 }
689#endif
690 m_display->startDrawing(m_controller);
691
692 reloadAudioDriver();
693 multiplayerChanged();
694 updateTitle();
695
696 m_hitUnimplementedBiosCall = false;
697 if (m_config->getOption("showFps", "1").toInt()) {
698 m_fpsTimer.start();
699 m_frameTimer.start();
700 }
701 m_focusCheck.start();
702 if (m_display->underMouse()) {
703 m_screenWidget->setCursor(Qt::BlankCursor);
704 }
705
706 CoreController::Interrupter interrupter(m_controller, true);
707 mCore* core = m_controller->thread()->core;
708 m_videoLayers->clear();
709 m_audioChannels->clear();
710 const mCoreChannelInfo* videoLayers;
711 const mCoreChannelInfo* audioChannels;
712 size_t nVideo = core->listVideoLayers(core, &videoLayers);
713 size_t nAudio = core->listAudioChannels(core, &audioChannels);
714
715 if (nVideo) {
716 for (size_t i = 0; i < nVideo; ++i) {
717 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
718 action->setCheckable(true);
719 action->setChecked(true);
720 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
721 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
722 });
723 m_videoLayers->addAction(action);
724 }
725 }
726 if (nAudio) {
727 for (size_t i = 0; i < nAudio; ++i) {
728 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
729 action->setCheckable(true);
730 action->setChecked(true);
731 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
732 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
733 });
734 m_audioChannels->addAction(action);
735 }
736 }
737}
738
739void Window::gameStopped() {
740#ifdef M_CORE_GBA
741 for (QAction* action : m_gbaActions) {
742 action->setDisabled(false);
743 }
744#endif
745 for (QAction* action : m_gameActions) {
746 action->setDisabled(true);
747 }
748 setWindowFilePath(QString());
749 updateTitle();
750 detachWidget(m_display.get());
751 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
752 m_screenWidget->setLockIntegerScaling(false);
753 m_screenWidget->setLockAspectRatio(true);
754 m_screenWidget->setPixmap(m_logo);
755 m_screenWidget->unsetCursor();
756#ifdef M_CORE_GB
757 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
758#elif defined(M_CORE_GBA)
759 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
760#endif
761
762 m_videoLayers->clear();
763 m_audioChannels->clear();
764
765 m_fpsTimer.stop();
766 m_frameTimer.stop();
767 m_focusCheck.stop();
768
769 emit paused(false);
770}
771
772void Window::gameCrashed(const QString& errorMessage) {
773 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
774 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
775 QMessageBox::Ok, this, Qt::Sheet);
776 crash->setAttribute(Qt::WA_DeleteOnClose);
777 crash->show();
778 m_controller->stop();
779}
780
781void Window::gameFailed() {
782 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
783 tr("Could not load game. Are you sure it's in the correct format?"),
784 QMessageBox::Ok, this, Qt::Sheet);
785 fail->setAttribute(Qt::WA_DeleteOnClose);
786 fail->show();
787}
788
789void Window::unimplementedBiosCall(int call) {
790 if (m_hitUnimplementedBiosCall) {
791 return;
792 }
793 m_hitUnimplementedBiosCall = true;
794
795 QMessageBox* fail = new QMessageBox(
796 QMessageBox::Warning, tr("Unimplemented BIOS call"),
797 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
798 QMessageBox::Ok, this, Qt::Sheet);
799 fail->setAttribute(Qt::WA_DeleteOnClose);
800 fail->show();
801}
802
803void Window::reloadDisplayDriver() {
804 if (m_controller) {
805 m_display->stopDrawing();
806 detachWidget(m_display.get());
807 }
808 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
809#if defined(BUILD_GL) || defined(BUILD_GLES2)
810 m_shaderView.reset();
811 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
812#endif
813
814 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
815 connect(m_display.get(), &Display::hideCursor, [this]() {
816 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
817 m_screenWidget->setCursor(Qt::BlankCursor);
818 }
819 });
820 connect(m_display.get(), &Display::showCursor, [this]() {
821 m_screenWidget->unsetCursor();
822 });
823
824 const mCoreOptions* opts = m_config->options();
825 m_display->lockAspectRatio(opts->lockAspectRatio);
826 m_display->filter(opts->resampleVideo);
827#if defined(BUILD_GL) || defined(BUILD_GLES2)
828 if (opts->shader) {
829 struct VDir* shader = VDirOpen(opts->shader);
830 if (shader && m_display->supportsShaders()) {
831 m_display->setShaders(shader);
832 m_shaderView->refreshShaders();
833 shader->close(shader);
834 }
835 }
836#endif
837
838 if (m_controller) {
839 m_display->setMinimumSize(m_controller->screenDimensions());
840 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
841 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
842 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
843 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
844 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
845 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
846 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
847
848 attachWidget(m_display.get());
849 m_display->startDrawing(m_controller);
850 } else {
851#ifdef M_CORE_GB
852 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
853#elif defined(M_CORE_GBA)
854 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
855#endif
856 }
857}
858
859void Window::reloadAudioDriver() {
860 if (!m_controller) {
861 return;
862 }
863 if (m_audioProcessor) {
864 m_audioProcessor->stop();
865 m_audioProcessor.reset();
866 }
867
868 const mCoreOptions* opts = m_config->options();
869 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
870 m_audioProcessor->setInput(m_controller);
871 m_audioProcessor->setBufferSamples(opts->audioBuffers);
872 m_audioProcessor->requestSampleRate(opts->sampleRate);
873 m_audioProcessor->start();
874 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
875}
876
877void Window::tryMakePortable() {
878 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
879 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
880 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
881 confirm->setAttribute(Qt::WA_DeleteOnClose);
882 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
883 confirm->show();
884}
885
886void Window::mustRestart() {
887 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
888 tr("Some changes will not take effect until the emulator is restarted."),
889 QMessageBox::Ok, this, Qt::Sheet);
890 dialog->setAttribute(Qt::WA_DeleteOnClose);
891 dialog->show();
892}
893
894void Window::recordFrame() {
895 if (m_frameList.isEmpty()) {
896 m_frameList.append(1);
897 } else {
898 ++m_frameList.back();
899 }
900}
901
902void Window::delimitFrames() {
903 if (m_frameList.size() >= FRAME_LIST_SIZE) {
904 m_frameCounter -= m_frameList.takeAt(0);
905 }
906 m_frameCounter += m_frameList.back();
907 m_frameList.append(0);
908}
909
910void Window::showFPS() {
911 if (m_frameList.isEmpty()) {
912 updateTitle();
913 return;
914 }
915 float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
916 fps = round(fps) / 10.f;
917 updateTitle(fps);
918}
919
920void Window::updateTitle(float fps) {
921 QString title;
922
923 if (m_controller) {
924 CoreController::Interrupter interrupter(m_controller);
925 const NoIntroDB* db = GBAApp::app()->gameDB();
926 NoIntroGame game{};
927 uint32_t crc32 = 0;
928 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
929
930 char gameTitle[17] = { '\0' };
931 mCore* core = m_controller->thread()->core;
932 core->getGameTitle(core, gameTitle);
933 title = gameTitle;
934
935#ifdef USE_SQLITE3
936 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
937 title = QLatin1String(game.name);
938 }
939#endif
940 MultiplayerController* multiplayer = m_controller->multiplayerController();
941 if (multiplayer && multiplayer->attached() > 1) {
942 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
943 for (QAction* action : m_nonMpActions) {
944 action->setDisabled(true);
945 }
946 } else {
947 for (QAction* action : m_nonMpActions) {
948 action->setDisabled(false);
949 }
950 }
951 }
952 if (title.isNull()) {
953 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
954 } else if (fps < 0) {
955 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
956 } else {
957 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
958 }
959}
960
961void Window::openStateWindow(LoadSave ls) {
962 if (m_stateWindow) {
963 return;
964 }
965 MultiplayerController* multiplayer = m_controller->multiplayerController();
966 if (multiplayer && multiplayer->attached() > 1) {
967 return;
968 }
969 bool wasPaused = m_controller->isPaused();
970 m_stateWindow = new LoadSaveState(m_controller);
971 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
972 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
973 detachWidget(m_stateWindow);
974 m_stateWindow = nullptr;
975 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
976 });
977 if (!wasPaused) {
978 m_controller->setPaused(true);
979 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
980 if (m_controller) {
981 m_controller->setPaused(false);
982 }
983 });
984 }
985 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
986 m_stateWindow->setMode(ls);
987 updateFrame();
988 attachWidget(m_stateWindow);
989}
990
991void Window::setupMenu(QMenuBar* menubar) {
992 menubar->clear();
993 QMenu* fileMenu = menubar->addMenu(tr("&File"));
994 m_shortcutController->addMenu(fileMenu);
995 installEventFilter(m_shortcutController);
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
997 "loadROM");
998#ifdef USE_SQLITE3
999 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1000 "loadROMInArchive");
1001 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1002 "addDirToLibrary");
1003#endif
1004
1005 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1006 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1007 m_gameActions.append(loadAlternateSave);
1008 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1009
1010 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1011 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1012 m_gameActions.append(loadTemporarySave);
1013 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1014
1015 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1016
1017#ifdef M_CORE_GBA
1018 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1019 connect(bootBIOS, &QAction::triggered, [this]() {
1020 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1021 });
1022 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1023#endif
1024
1025 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1026
1027 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1028 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1029 m_gameActions.append(romInfo);
1030 addControlledAction(fileMenu, romInfo, "romInfo");
1031
1032 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1033
1034 fileMenu->addSeparator();
1035
1036 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1037
1038 fileMenu->addSeparator();
1039
1040 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1041 loadState->setShortcut(tr("F10"));
1042 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1043 m_gameActions.append(loadState);
1044 m_nonMpActions.append(loadState);
1045 addControlledAction(fileMenu, loadState, "loadState");
1046
1047 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1048 saveState->setShortcut(tr("Shift+F10"));
1049 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1050 m_gameActions.append(saveState);
1051 m_nonMpActions.append(saveState);
1052 addControlledAction(fileMenu, saveState, "saveState");
1053
1054 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1055 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1056 m_shortcutController->addMenu(quickLoadMenu);
1057 m_shortcutController->addMenu(quickSaveMenu);
1058
1059 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1060 connect(quickLoad, &QAction::triggered, [this] {
1061 m_controller->loadState();
1062 });
1063 m_gameActions.append(quickLoad);
1064 m_nonMpActions.append(quickLoad);
1065 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1066
1067 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1068 connect(quickLoad, &QAction::triggered, [this] {
1069 m_controller->saveState();
1070 });
1071 m_gameActions.append(quickSave);
1072 m_nonMpActions.append(quickSave);
1073 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1074
1075 quickLoadMenu->addSeparator();
1076 quickSaveMenu->addSeparator();
1077
1078 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1079 undoLoadState->setShortcut(tr("F11"));
1080 connect(undoLoadState, &QAction::triggered, [this]() {
1081 m_controller->loadBackupState();
1082 });
1083 m_gameActions.append(undoLoadState);
1084 m_nonMpActions.append(undoLoadState);
1085 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1086
1087 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1088 undoSaveState->setShortcut(tr("Shift+F11"));
1089 connect(undoSaveState, &QAction::triggered, [this]() {
1090 m_controller->saveBackupState();
1091 });
1092 m_gameActions.append(undoSaveState);
1093 m_nonMpActions.append(undoSaveState);
1094 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1095
1096 quickLoadMenu->addSeparator();
1097 quickSaveMenu->addSeparator();
1098
1099 int i;
1100 for (i = 1; i < 10; ++i) {
1101 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1102 quickLoad->setShortcut(tr("F%1").arg(i));
1103 connect(quickLoad, &QAction::triggered, [this, i]() {
1104 m_controller->loadState(i);
1105 });
1106 m_gameActions.append(quickLoad);
1107 m_nonMpActions.append(quickLoad);
1108 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1109
1110 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1111 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1112 connect(quickSave, &QAction::triggered, [this, i]() {
1113 m_controller->saveState(i);
1114 });
1115 m_gameActions.append(quickSave);
1116 m_nonMpActions.append(quickSave);
1117 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1118 }
1119
1120 fileMenu->addSeparator();
1121 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1122 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1123 addControlledAction(fileMenu, camImage, "loadCamImage");
1124
1125#ifdef M_CORE_GBA
1126 fileMenu->addSeparator();
1127 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1128 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1129 m_gameActions.append(importShark);
1130 m_gbaActions.append(importShark);
1131 addControlledAction(fileMenu, importShark, "importShark");
1132
1133 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1134 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1135 m_gameActions.append(exportShark);
1136 m_gbaActions.append(exportShark);
1137 addControlledAction(fileMenu, exportShark, "exportShark");
1138#endif
1139
1140 fileMenu->addSeparator();
1141 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1142 connect(m_multiWindow, &QAction::triggered, [this]() {
1143 GBAApp::app()->newWindow();
1144 });
1145 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1146
1147#ifndef Q_OS_MAC
1148 fileMenu->addSeparator();
1149#endif
1150
1151 QAction* about = new QAction(tr("About"), fileMenu);
1152 connect(about, &QAction::triggered, openTView<AboutScreen>());
1153 fileMenu->addAction(about);
1154
1155#ifndef Q_OS_MAC
1156 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1157#endif
1158
1159 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1160 m_shortcutController->addMenu(emulationMenu);
1161 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1162 reset->setShortcut(tr("Ctrl+R"));
1163 connect(reset, &QAction::triggered, [this]() {
1164 m_controller->reset();
1165 });
1166 m_gameActions.append(reset);
1167 addControlledAction(emulationMenu, reset, "reset");
1168
1169 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1170 connect(shutdown, &QAction::triggered, [this]() {
1171 m_controller->stop();
1172 });
1173 m_gameActions.append(shutdown);
1174 addControlledAction(emulationMenu, shutdown, "shutdown");
1175
1176#ifdef M_CORE_GBA
1177 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1178 connect(yank, &QAction::triggered, [this]() {
1179 m_controller->yankPak();
1180 });
1181 m_gameActions.append(yank);
1182 m_gbaActions.append(yank);
1183 addControlledAction(emulationMenu, yank, "yank");
1184#endif
1185 emulationMenu->addSeparator();
1186
1187 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1188 pause->setChecked(false);
1189 pause->setCheckable(true);
1190 pause->setShortcut(tr("Ctrl+P"));
1191 connect(pause, &QAction::triggered, [this](bool paused) {
1192 m_controller->setPaused(paused);
1193 });
1194 connect(this, &Window::paused, [pause](bool paused) {
1195 pause->setChecked(paused);
1196 });
1197 m_gameActions.append(pause);
1198 addControlledAction(emulationMenu, pause, "pause");
1199
1200 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1201 frameAdvance->setShortcut(tr("Ctrl+N"));
1202 connect(frameAdvance, &QAction::triggered, [this]() {
1203 m_controller->frameAdvance();
1204 });
1205 m_gameActions.append(frameAdvance);
1206 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1207
1208 emulationMenu->addSeparator();
1209
1210 m_shortcutController->addFunctions(emulationMenu, [this]() {
1211 if (m_controller) {
1212 m_controller->setFastForward(true);
1213 }
1214 }, [this]() {
1215 if (m_controller) {
1216 m_controller->setFastForward(false);
1217 }
1218 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1219
1220 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1221 turbo->setCheckable(true);
1222 turbo->setChecked(false);
1223 turbo->setShortcut(tr("Shift+Tab"));
1224 connect(turbo, &QAction::triggered, [this](bool value) {
1225 m_controller->forceFastForward(value);
1226 });
1227 addControlledAction(emulationMenu, turbo, "fastForward");
1228 m_gameActions.append(turbo);
1229
1230 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1231 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1232 ffspeed->connect([this](const QVariant& value) {
1233 reloadConfig();
1234 }, this);
1235 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1236 ffspeed->setValue(QVariant(-1.0f));
1237 ffspeedMenu->addSeparator();
1238 for (i = 2; i < 11; ++i) {
1239 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1240 }
1241 m_config->updateOption("fastForwardRatio");
1242
1243 m_shortcutController->addFunctions(emulationMenu, [this]() {
1244 if (m_controller) {
1245 m_controller->setRewinding(true);
1246 }
1247 }, [this]() {
1248 if (m_controller) {
1249 m_controller->setRewinding(false);
1250 }
1251 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1252
1253 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1254 rewind->setShortcut(tr("~"));
1255 connect(rewind, &QAction::triggered, [this]() {
1256 m_controller->rewind();
1257 });
1258 m_gameActions.append(rewind);
1259 m_nonMpActions.append(rewind);
1260 addControlledAction(emulationMenu, rewind, "rewind");
1261
1262 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1263 frameRewind->setShortcut(tr("Ctrl+B"));
1264 connect(frameRewind, &QAction::triggered, [this] () {
1265 m_controller->rewind(1);
1266 });
1267 m_gameActions.append(frameRewind);
1268 m_nonMpActions.append(frameRewind);
1269 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1270
1271 ConfigOption* videoSync = m_config->addOption("videoSync");
1272 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1273 videoSync->connect([this](const QVariant& value) {
1274 reloadConfig();
1275 }, this);
1276 m_config->updateOption("videoSync");
1277
1278 ConfigOption* audioSync = m_config->addOption("audioSync");
1279 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1280 audioSync->connect([this](const QVariant& value) {
1281 reloadConfig();
1282 }, this);
1283 m_config->updateOption("audioSync");
1284
1285 emulationMenu->addSeparator();
1286
1287 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1288 m_shortcutController->addMenu(solarMenu);
1289 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1290 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1291 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1292
1293 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1294 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1295 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1296
1297 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1298 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1299 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1300
1301 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1302 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1303 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1304
1305 solarMenu->addSeparator();
1306 for (int i = 0; i <= 10; ++i) {
1307 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1308 connect(setSolar, &QAction::triggered, [this, i]() {
1309 m_inputController.setLuminanceLevel(i);
1310 });
1311 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1312 }
1313
1314 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1315 m_shortcutController->addMenu(avMenu);
1316 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1317 m_shortcutController->addMenu(frameMenu, avMenu);
1318 for (int i = 1; i <= 6; ++i) {
1319 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1320 setSize->setCheckable(true);
1321 if (m_savedScale == i) {
1322 setSize->setChecked(true);
1323 }
1324 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1325 showNormal();
1326 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1327 if (m_controller) {
1328 size = m_controller->screenDimensions();
1329 }
1330 size *= i;
1331 m_savedScale = i;
1332 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1333 resizeFrame(size);
1334 bool enableSignals = setSize->blockSignals(true);
1335 setSize->setChecked(true);
1336 setSize->blockSignals(enableSignals);
1337 });
1338 m_frameSizes[i] = setSize;
1339 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1340 }
1341 QKeySequence fullscreenKeys;
1342#ifdef Q_OS_WIN
1343 fullscreenKeys = QKeySequence("Alt+Return");
1344#else
1345 fullscreenKeys = QKeySequence("Ctrl+F");
1346#endif
1347 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1348
1349 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1350 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1351 lockAspectRatio->connect([this](const QVariant& value) {
1352 m_display->lockAspectRatio(value.toBool());
1353 if (m_controller) {
1354 m_screenWidget->setLockAspectRatio(value.toBool());
1355 }
1356 }, this);
1357 m_config->updateOption("lockAspectRatio");
1358
1359 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1360 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1361 lockIntegerScaling->connect([this](const QVariant& value) {
1362 m_display->lockIntegerScaling(value.toBool());
1363 if (m_controller) {
1364 m_screenWidget->setLockIntegerScaling(value.toBool());
1365 }
1366 }, this);
1367 m_config->updateOption("lockIntegerScaling");
1368
1369 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1370 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1371 resampleVideo->connect([this](const QVariant& value) {
1372 m_display->filter(value.toBool());
1373 }, this);
1374 m_config->updateOption("resampleVideo");
1375
1376 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1377 ConfigOption* skip = m_config->addOption("frameskip");
1378 skip->connect([this](const QVariant& value) {
1379 reloadConfig();
1380 }, this);
1381 for (int i = 0; i <= 10; ++i) {
1382 skip->addValue(QString::number(i), i, skipMenu);
1383 }
1384 m_config->updateOption("frameskip");
1385
1386 avMenu->addSeparator();
1387
1388 ConfigOption* mute = m_config->addOption("mute");
1389 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1390 mute->connect([this](const QVariant& value) {
1391 reloadConfig();
1392 }, this);
1393 m_config->updateOption("mute");
1394 addControlledAction(avMenu, muteAction, "mute");
1395
1396 QMenu* target = avMenu->addMenu(tr("FPS target"));
1397 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1398 fpsTargetOption->connect([this](const QVariant& value) {
1399 reloadConfig();
1400 }, this);
1401 fpsTargetOption->addValue(tr("15"), 15, target);
1402 fpsTargetOption->addValue(tr("30"), 30, target);
1403 fpsTargetOption->addValue(tr("45"), 45, target);
1404 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1405 fpsTargetOption->addValue(tr("60"), 60, target);
1406 fpsTargetOption->addValue(tr("90"), 90, target);
1407 fpsTargetOption->addValue(tr("120"), 120, target);
1408 fpsTargetOption->addValue(tr("240"), 240, target);
1409 m_config->updateOption("fpsTarget");
1410
1411 avMenu->addSeparator();
1412
1413#ifdef USE_PNG
1414 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1415 screenshot->setShortcut(tr("F12"));
1416 connect(screenshot, &QAction::triggered, [this]() {
1417 m_controller->screenshot();
1418 });
1419 m_gameActions.append(screenshot);
1420 addControlledAction(avMenu, screenshot, "screenshot");
1421#endif
1422
1423#ifdef USE_FFMPEG
1424 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1425 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1426 addControlledAction(avMenu, recordOutput, "recordOutput");
1427 m_gameActions.append(recordOutput);
1428#endif
1429
1430#ifdef USE_MAGICK
1431 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1432 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1433 addControlledAction(avMenu, recordGIF, "recordGIF");
1434#endif
1435
1436 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1437 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1438 addControlledAction(avMenu, recordVL, "recordVL");
1439 m_gameActions.append(recordVL);
1440
1441 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1442 connect(stopVL, &QAction::triggered, [this]() {
1443 m_controller->endVideoLog();
1444 });
1445 addControlledAction(avMenu, stopVL, "stopVL");
1446 m_gameActions.append(stopVL);
1447
1448#ifdef M_CORE_GB
1449 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1450 connect(gbPrint, &QAction::triggered, [this]() {
1451 PrinterView* view = new PrinterView(m_controller);
1452 openView(view);
1453 m_controller->attachPrinter();
1454
1455 });
1456 addControlledAction(avMenu, gbPrint, "gbPrint");
1457 m_gameActions.append(gbPrint);
1458#endif
1459
1460 avMenu->addSeparator();
1461 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1462 m_shortcutController->addMenu(m_videoLayers, avMenu);
1463
1464 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1465 m_shortcutController->addMenu(m_audioChannels, avMenu);
1466
1467 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1468 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1469 m_gameActions.append(placementControl);
1470 addControlledAction(avMenu, placementControl, "placementControl");
1471
1472 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1473 m_shortcutController->addMenu(toolsMenu);
1474 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1475 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1476 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1477
1478 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1479 connect(overrides, &QAction::triggered, [this]() {
1480 if (!m_overrideView) {
1481 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1482 if (m_controller) {
1483 m_overrideView->setController(m_controller);
1484 }
1485 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1486 }
1487 m_overrideView->show();
1488 m_overrideView->recheck();
1489 });
1490 addControlledAction(toolsMenu, overrides, "overrideWindow");
1491
1492 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1493 connect(sensors, &QAction::triggered, [this]() {
1494 if (!m_sensorView) {
1495 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1496 if (m_controller) {
1497 m_sensorView->setController(m_controller);
1498 }
1499 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1500 }
1501 m_sensorView->show();
1502 });
1503 addControlledAction(toolsMenu, sensors, "sensorWindow");
1504
1505 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1506 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1507 m_gameActions.append(cheats);
1508 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1509
1510 toolsMenu->addSeparator();
1511 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1512 "settings");
1513
1514 toolsMenu->addSeparator();
1515
1516#ifdef USE_DEBUGGERS
1517 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1518 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1519 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1520#endif
1521
1522#ifdef USE_GDB_STUB
1523 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1524 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1525 m_gbaActions.append(gdbWindow);
1526 m_gameActions.append(gdbWindow);
1527 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1528#endif
1529 toolsMenu->addSeparator();
1530
1531 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1532 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1533 m_gameActions.append(paletteView);
1534 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1535
1536 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1537 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1538 m_gameActions.append(objView);
1539 addControlledAction(toolsMenu, objView, "spriteWindow");
1540
1541 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1542 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1543 m_gameActions.append(tileView);
1544 addControlledAction(toolsMenu, tileView, "tileWindow");
1545
1546 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1547 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1548 m_gameActions.append(mapView);
1549 addControlledAction(toolsMenu, mapView, "mapWindow");
1550
1551 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1552 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1553 m_gameActions.append(memoryView);
1554 addControlledAction(toolsMenu, memoryView, "memoryView");
1555
1556 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1557 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1558 m_gameActions.append(memorySearch);
1559 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1560
1561#ifdef M_CORE_GBA
1562 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1563 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1564 m_gameActions.append(ioViewer);
1565 m_gbaActions.append(ioViewer);
1566 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1567#endif
1568
1569 ConfigOption* skipBios = m_config->addOption("skipBios");
1570 skipBios->connect([this](const QVariant& value) {
1571 reloadConfig();
1572 }, this);
1573
1574 ConfigOption* useBios = m_config->addOption("useBios");
1575 useBios->connect([this](const QVariant& value) {
1576 reloadConfig();
1577 }, this);
1578
1579 ConfigOption* buffers = m_config->addOption("audioBuffers");
1580 buffers->connect([this](const QVariant& value) {
1581 reloadConfig();
1582 }, this);
1583
1584 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1585 sampleRate->connect([this](const QVariant& value) {
1586 reloadConfig();
1587 }, this);
1588
1589 ConfigOption* volume = m_config->addOption("volume");
1590 volume->connect([this](const QVariant& value) {
1591 reloadConfig();
1592 }, this);
1593
1594 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1595 rewindEnable->connect([this](const QVariant& value) {
1596 reloadConfig();
1597 }, this);
1598
1599 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1600 rewindBufferCapacity->connect([this](const QVariant& value) {
1601 reloadConfig();
1602 }, this);
1603
1604 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1605 rewindBufferCapacity->connect([this](const QVariant& value) {
1606 reloadConfig();
1607 }, this);
1608
1609 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1610 allowOpposingDirections->connect([this](const QVariant& value) {
1611 reloadConfig();
1612 }, this);
1613
1614 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1615 saveStateExtdata->connect([this](const QVariant& value) {
1616 reloadConfig();
1617 }, this);
1618
1619 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1620 loadStateExtdata->connect([this](const QVariant& value) {
1621 reloadConfig();
1622 }, this);
1623
1624 ConfigOption* preload = m_config->addOption("preload");
1625 preload->connect([this](const QVariant& value) {
1626 m_manager->setPreload(value.toBool());
1627 }, this);
1628 m_config->updateOption("preload");
1629
1630 ConfigOption* showFps = m_config->addOption("showFps");
1631 showFps->connect([this](const QVariant& value) {
1632 if (!value.toInt()) {
1633 m_fpsTimer.stop();
1634 m_frameTimer.stop();
1635 updateTitle();
1636 } else if (m_controller) {
1637 m_fpsTimer.start();
1638 m_frameTimer.start();
1639 }
1640 }, this);
1641
1642 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1643 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1644 exitFullScreen->setShortcut(QKeySequence("Esc"));
1645 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1646
1647 m_shortcutController->addFunctions(toolsMenu, [this]() {
1648 if (m_controller) {
1649 mCheatPressButton(m_controller->cheatDevice(), true);
1650 }
1651 }, [this]() {
1652 if (m_controller) {
1653 mCheatPressButton(m_controller->cheatDevice(), false);
1654 }
1655 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1656
1657 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1658 m_shortcutController->addMenu(autofireMenu);
1659
1660 m_shortcutController->addFunctions(autofireMenu, [this]() {
1661 m_controller->setAutofire(GBA_KEY_A, true);
1662 }, [this]() {
1663 m_controller->setAutofire(GBA_KEY_A, false);
1664 }, QKeySequence(), tr("Autofire A"), "autofireA");
1665
1666 m_shortcutController->addFunctions(autofireMenu, [this]() {
1667 m_controller->setAutofire(GBA_KEY_B, true);
1668 }, [this]() {
1669 m_controller->setAutofire(GBA_KEY_B, false);
1670 }, QKeySequence(), tr("Autofire B"), "autofireB");
1671
1672 m_shortcutController->addFunctions(autofireMenu, [this]() {
1673 m_controller->setAutofire(GBA_KEY_L, true);
1674 }, [this]() {
1675 m_controller->setAutofire(GBA_KEY_L, false);
1676 }, QKeySequence(), tr("Autofire L"), "autofireL");
1677
1678 m_shortcutController->addFunctions(autofireMenu, [this]() {
1679 m_controller->setAutofire(GBA_KEY_R, true);
1680 }, [this]() {
1681 m_controller->setAutofire(GBA_KEY_R, false);
1682 }, QKeySequence(), tr("Autofire R"), "autofireR");
1683
1684 m_shortcutController->addFunctions(autofireMenu, [this]() {
1685 m_controller->setAutofire(GBA_KEY_START, true);
1686 }, [this]() {
1687 m_controller->setAutofire(GBA_KEY_START, false);
1688 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1689
1690 m_shortcutController->addFunctions(autofireMenu, [this]() {
1691 m_controller->setAutofire(GBA_KEY_SELECT, true);
1692 }, [this]() {
1693 m_controller->setAutofire(GBA_KEY_SELECT, false);
1694 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1695
1696 m_shortcutController->addFunctions(autofireMenu, [this]() {
1697 m_controller->setAutofire(GBA_KEY_UP, true);
1698 }, [this]() {
1699 m_controller->setAutofire(GBA_KEY_UP, false);
1700 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1701
1702 m_shortcutController->addFunctions(autofireMenu, [this]() {
1703 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1704 }, [this]() {
1705 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1706 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1707
1708 m_shortcutController->addFunctions(autofireMenu, [this]() {
1709 m_controller->setAutofire(GBA_KEY_DOWN, true);
1710 }, [this]() {
1711 m_controller->setAutofire(GBA_KEY_DOWN, false);
1712 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1713
1714 m_shortcutController->addFunctions(autofireMenu, [this]() {
1715 m_controller->setAutofire(GBA_KEY_LEFT, true);
1716 }, [this]() {
1717 m_controller->setAutofire(GBA_KEY_LEFT, false);
1718 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1719
1720 for (QAction* action : m_gameActions) {
1721 action->setDisabled(true);
1722 }
1723}
1724
1725void Window::attachWidget(QWidget* widget) {
1726 m_screenWidget->layout()->addWidget(widget);
1727 m_screenWidget->unsetCursor();
1728 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1729}
1730
1731void Window::detachWidget(QWidget* widget) {
1732 m_screenWidget->layout()->removeWidget(widget);
1733}
1734
1735void Window::appendMRU(const QString& fname) {
1736 int index = m_mruFiles.indexOf(fname);
1737 if (index >= 0) {
1738 m_mruFiles.removeAt(index);
1739 }
1740 m_mruFiles.prepend(fname);
1741 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1742 m_mruFiles.removeLast();
1743 }
1744 updateMRU();
1745}
1746
1747void Window::updateMRU() {
1748 if (!m_mruMenu) {
1749 return;
1750 }
1751 for (QAction* action : m_mruMenu->actions()) {
1752 delete action;
1753 }
1754 m_mruMenu->clear();
1755 int i = 0;
1756 for (const QString& file : m_mruFiles) {
1757 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1758 item->setShortcut(QString("Ctrl+%1").arg(i));
1759 connect(item, &QAction::triggered, [this, file]() {
1760 setController(m_manager->loadGame(file), file);
1761 });
1762 m_mruMenu->addAction(item);
1763 ++i;
1764 }
1765 m_config->setMRU(m_mruFiles);
1766 m_config->write();
1767 m_mruMenu->setEnabled(i > 0);
1768}
1769
1770QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1771 addHiddenAction(menu, action, name);
1772 menu->addAction(action);
1773 return action;
1774}
1775
1776QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1777 m_shortcutController->addAction(menu, action, name);
1778 action->setShortcutContext(Qt::WidgetShortcut);
1779 addAction(action);
1780 return action;
1781}
1782
1783void Window::focusCheck() {
1784 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1785 return;
1786 }
1787 if (QGuiApplication::focusWindow() && m_autoresume) {
1788 m_controller->setPaused(false);
1789 m_autoresume = false;
1790 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1791 m_autoresume = true;
1792 m_controller->setPaused(true);
1793 }
1794}
1795
1796void Window::updateFrame() {
1797 QSize size = m_controller->screenDimensions();
1798 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1799 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1800 QPixmap pixmap;
1801 pixmap.convertFromImage(currentImage);
1802 m_screenWidget->setPixmap(pixmap);
1803 emit paused(true);
1804}
1805
1806void Window::setController(CoreController* controller, const QString& fname) {
1807 if (!controller) {
1808 return;
1809 }
1810 if (!fname.isEmpty()) {
1811 setWindowFilePath(fname);
1812 appendMRU(fname);
1813 }
1814
1815 if (m_controller) {
1816 m_controller->disconnect(this);
1817 m_controller->stop();
1818 m_controller.reset();
1819 }
1820
1821 m_controller = std::shared_ptr<CoreController>(controller);
1822 m_inputController.recalibrateAxes();
1823 m_controller->setInputController(&m_inputController);
1824 m_controller->setLogger(&m_log);
1825
1826 connect(this, &Window::shutdown, [this]() {
1827 if (!m_controller) {
1828 return;
1829 }
1830 m_controller->stop();
1831 });
1832
1833 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1834 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1835 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1836 {
1837 connect(m_controller.get(), &CoreController::stopping, [this]() {
1838 m_controller.reset();
1839 });
1840 }
1841 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1842 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1843
1844#ifndef Q_OS_MAC
1845 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1846 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1847 if(isFullScreen()) {
1848 menuBar()->hide();
1849 }
1850 });
1851#endif
1852
1853 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1854 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1855 emit paused(false);
1856 });
1857
1858 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1859 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1860 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1861 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1862 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1863 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1864 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1865
1866 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1867 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1868 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1869 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1870 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1871
1872#ifdef USE_GDB_STUB
1873 if (m_gdbController) {
1874 m_gdbController->setController(m_controller);
1875 }
1876#endif
1877
1878#ifdef USE_DEBUGGERS
1879 if (m_console) {
1880 m_console->setController(m_controller);
1881 }
1882#endif
1883
1884#ifdef USE_MAGICK
1885 if (m_gifView) {
1886 m_gifView->setController(m_controller);
1887 }
1888#endif
1889
1890#ifdef USE_FFMPEG
1891 if (m_videoView) {
1892 m_videoView->setController(m_controller);
1893 }
1894#endif
1895
1896 if (m_sensorView) {
1897 m_sensorView->setController(m_controller);
1898 }
1899
1900 if (m_overrideView) {
1901 m_overrideView->setController(m_controller);
1902 }
1903
1904 if (!m_pendingPatch.isEmpty()) {
1905 m_controller->loadPatch(m_pendingPatch);
1906 m_pendingPatch = QString();
1907 }
1908
1909 m_controller->loadConfig(m_config);
1910 m_controller->start();
1911}
1912
1913WindowBackground::WindowBackground(QWidget* parent)
1914 : QWidget(parent)
1915{
1916 setLayout(new QStackedLayout());
1917 layout()->setContentsMargins(0, 0, 0, 0);
1918}
1919
1920void WindowBackground::setPixmap(const QPixmap& pmap) {
1921 m_pixmap = pmap;
1922 update();
1923}
1924
1925void WindowBackground::setSizeHint(const QSize& hint) {
1926 m_sizeHint = hint;
1927}
1928
1929QSize WindowBackground::sizeHint() const {
1930 return m_sizeHint;
1931}
1932
1933void WindowBackground::setDimensions(int width, int height) {
1934 m_aspectWidth = width;
1935 m_aspectHeight = height;
1936}
1937
1938void WindowBackground::setLockIntegerScaling(bool lock) {
1939 m_lockIntegerScaling = lock;
1940}
1941
1942void WindowBackground::setLockAspectRatio(bool lock) {
1943 m_lockAspectRatio = lock;
1944}
1945
1946void WindowBackground::paintEvent(QPaintEvent* event) {
1947 QWidget::paintEvent(event);
1948 const QPixmap& logo = pixmap();
1949 QPainter painter(this);
1950 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1951 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1952 QSize s = size();
1953 QSize ds = s;
1954 if (m_lockAspectRatio) {
1955 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1956 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1957 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1958 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1959 }
1960 }
1961 if (m_lockIntegerScaling) {
1962 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1963 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1964 }
1965 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1966 QRect full(origin, ds);
1967 painter.drawPixmap(full, logo);
1968}