CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11Misc:
12 - 3DS: Use blip_add_delta_fast for a small speed improvement
13 - OpenGL: Log shader compilation failure
14 - Qt: Remove some C99isms from C++ code
15 - Windows: Add native VDir support
16 - All: Add QUIET parameter to silence CMake
17 - ARM7: Support forcing Thumb mode via MSR
18 - ARM7: Flush prefetch cache when loading CPSR via MSR
19 - OpenGL: Add texSize uniform
20 - ARM7: Clean up instruction decoding for future expandability
21 - Qt: Make -g flag work in Qt build
22 - Qt: Simplify OpenGL context creation
23 - Debugger: Support register and memory writes via GDB stub
24 - GBA Audio: Force audio DMAs to not increment destination
25 - Qt: Thread startup improvements
26
270.4.1: (2016-07-11)
28Bugfixes:
29 - All: Fix several file handle leaks
30 - All: Fix instruction tables getting zeroed when linking sometimes
31 - ARM7: Fix flags on SBC/RSC
32 - ARM7: Fix setting spsr privilege bits when spsr is empty
33 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
34 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
35 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
36 - GBA Memory: Fix executing code from OBJ region of VRAM
37 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
38 - GBA Serialize: Fix loading savegames from savestates
39 - OpenGL: Correct boolean vector strcmp strings for uniforms
40 - Qt: Fix sending gameStopped twice
41 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
42 - Qt: Fix initial state of key mapping
43 - Qt: Initialize m_useBios
44 - SDL: Fix joystick initialization on BSD
45 - SDL: Fix potential joystick crash in games with rumble
46 - SDL: Fix SDL 1.2 build
47 - SDL: Fix sporadic crash when deinitializing audio
48 - Shaders: Fix AGS-001 shader with some bad drivers
49 - Util: Use closesocket on Windows
50 - Util: Fix socket bind addresses
51 - VFS: Fix reading 7z archives without rewinding first
52 - VFS: VFileFromFD should not open directories
53 - Wii: Fix tilting direction
54 - Util: Fix realloc semantics in utf16to8
55Misc:
56 - All: Allow use of external minizip library
57 - Debugger: CLI debugger now exits when end-of-stream is reached
58 - FFmpeg: Update dependencies on Ubuntu
59 - GBA: Slightly optimize GBAProcessEvents
60 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
61 - GBA Video: Null renderer should return proper register values
62 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
63 - Qt: Add preset for DualShock 4
64 - Qt: Update 360 input profile on OS X to reflect newer drivers
65 - Qt: Remove use of NaN
66 - Qt: Canonicalize file paths when loading games
67 - Qt: Add refresh button to controller editing
68 - SDL: Remove default gamepad mappings
69 - Util: Fix intermittent build failure on OS X
70 - VFS: VFile.sync now updates modified time
71
720.4.0: (2016-02-02)
73Features:
74 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
75 - I/O viewer
76 - Booting of multiboot images
77 - Customization of GIF recording
78 - Libretro: Cheat code support
79 - Support for GLSL shaders
80 - ROM information view
81 - Support for VBA-style cheat codes
82 - Savestates now store creation timestamps
83 - Key autofire
84 - Libretro: Allow blocking opposing directional input
85 - OpenEmu core for OS X
86 - Libretro: Settings for using BIOS and skipping intro
87 - Libretro: Customizable idle loop removal
88 - Implemented cycle counting for sprite rendering
89 - Cleaner, unified settings window
90 - Added a setting for pausing when the emulator is not in focus
91 - Customizable paths for save games, save states, screenshots and patches
92 - Controller hotplugging
93 - Ability to store save games and active cheats within savestates
94Bugfixes:
95 - ARM7: Fix sign of unaligned LDRSH
96 - ARM7: Fix decoding of some ARM ALU instructions with shifters
97 - Debugger: Fix watchpoints in gdb
98 - GBA: Fix warnings when creating and loading savestates
99 - GBA: Fix Iridion II savetype
100 - GBA BIOS: Fix misaligned CpuSet
101 - GBA Cheats: Fix cheats setting the Action Replay version
102 - GBA Hardware: Fix GPIO on big endian
103 - GBA Memory: Fix DMA register writing behavior
104 - GBA Memory: Fix DMAs triggering two cycles early
105 - Libretro: Fix aspect ratio
106 - Qt: Fix some potential crashes with the gamepad mapping
107 - Qt: Fix keys being mapped incorrectly when loading configuration file
108 - Util: Fix PowerPC PNG read/write pixel order
109 - Util: Fix excessive memory allocation when decoding a PNG
110 - VFS: Fix VFileReadline and remove _vfdReadline
111Misc:
112 - All: Improved PowerPC support
113 - All: Fix some undefined behavior warnings
114 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
115 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
116 - GBA: Implement bad I/O register loading
117 - GBA: Allow jumping to OAM and palette RAM
118 - GBA BIOS: Finish implementing RegisterRamReset
119 - GBA Config: Add "override" layer for better one-time configuration
120 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
121 - GBA Memory: Use a dynamically sized mask for ROM memory
122 - GBA Memory: Implement several unimplemented memory access types
123 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
124 - GBA RR: Starting from savestate now embeds the savegame
125 - GBA RR: Add preliminary SRAM support for VBM loading
126 - GBA RR: Add support for resets in movies
127 - GBA Video: Remove lastHblank, as it is implied
128 - Libretro: Use anonymous memory mappers for large blocks of memory
129 - Libretro: Add install target for libretro core
130 - Qt: Window size command line options are now supported
131 - Qt: Increase usability of key mapper
132 - Qt: Add 'Apply' button to settings window
133 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
134 - Qt: Allow use of modifier keys as input
135 - Qt: Optimize log viewer
136 - Qt: Added button for breaking into the GDB debugger
137 - Qt: Add box for showing duration of rewind
138 - SDL: Support fullscreen in SDL 1.2
139 - SDL: Allow GBASDLAudio to be used without a thread context
140 - Util: Use VFile for configuration
141 - Util: Add MutexTryLock
142
1430.3.2: (2015-12-16)
144Bugfixes:
145 - ARM7: Fix STRT/STRBT
146 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
147 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
148 - Libretro: Fix problems with rumble not turning off
149 - GBA: Fix idle skip state being retained between games
150 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
151 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
152 - GBA BIOS: Fix Sqrt sign
153 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
154 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
155 - GBA Memory: Fix DMA behavior for SRAM accesses
156 - GBA Memory: Fix Store8 to OBJ VRAM
157 - GBA Memory: Fix alignment of LDM/STM on SRAM
158 - GBA Memory: Fix unaligned out-of-bounds ROM loads
159 - GBA Memory: Fix timing of DMAs
160 - GBA Video: Fix _mix for 15-bit color
161 - GBA Video: Fix OAM and palette initialization
162 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
163 - Qt: Use safer isLoaded check in GameController
164 - Qt: Fix a race condition in PainterGL that could lead to a crash
165 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
166 - Qt: Fix font size in memory viewer
167 - Qt: Fix a crash in the memory viewer
168 - Qt: Add additional checks in CheatModel to prevent crashes
169 - Qt: Fix race condition with setting sample rate
170 - Qt: Fix crash when closing multiplayer windows
171 - Qt: Fix resetting while paused
172Misc:
173 - GBA Audio: Implement missing flags on SOUNDCNT_X register
174 - Qt: Add mute option to menu
175
1760.3.1: (2015-10-24)
177Bugfixes:
178 - ARM7: Fix instruction decoding of Thumb shifts
179 - GBA: Deinit savegame when unloading a ROM
180 - GBA: Fix BIOS check on big endian
181 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
182 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
183 - GBA Audio: Fix audio channels being silenced at the wrong time
184 - GBA Memory: Fix bad BIOS Load16 on big endian
185 - GBA Memory: Fix bad Load8 on big endian
186 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
187 - GBA Video: Fix edge case with sprite blend modes and semitransparency
188 - GBA Video: Fix objwin and blending interaction on sprites
189 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
190 - Libretro: Fix a memory leak with the render buffer
191 - Qt: Windows no longer spawn in the top left on first launch
192 - Qt: Fix install path of XDG desktop file with DESTDIR
193 - Qt: Fix drag and drop on Windows
194 - Qt: Reenable double buffering, as disabling it broke some Windows configs
195 - VFS: Fix return values of VFileFILE.read and .write
196Misc:
197 - All: Reset next event to cycles instead of zero to interrupt
198 - All: Add --version flag
199 - ARM7: Force disable LTO on two files to work around a GCC bug
200 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
201 - GBA: Better memory handling with PNG savestates
202 - GBA: Additional savestate sanity checks
203 - GBA: Check for cycle count being too high
204 - GBA Audio: Allow GBAAVStream to have no video callback
205 - GBA BIOS: Implement RegisterRamReset for SIO registers
206 - Qt: Remove useless help icons in dialogs
207 - Qt: Prevent savestate window from opening while in multiplayer
208 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
209 - Qt: Dropping multiplayer windows works more cleanly now
210
2110.3.0: (2015-08-16)
212Features:
213 - Ability to hide individual background layers, or OBJs
214 - Ability to mute individual audio channels
215 - Palette viewer and exporter
216 - Volume control
217 - More shortcuts are editable (e.g. quick save/load)
218 - Rewind now shows the frame after rewinding
219 - Import/Export of GameShark/Action Replay snapshots
220 - Add "Step backwards" item for single increment rewind
221 - Deadzone estimation for game controllers
222 - Analog inputs can be used for shortcuts
223 - Menu items for specific solar sensor brightness levels
224 - Remappable controls for tilt and gyroscope sensors
225 - Status messages for actions taken while a game is running (e.g. save/load state)
226 - Memory inspector
227 - Screensaver can now be suspended while a game is running
228 - Load/save the most recent savestate slot
229 - Support varible speed (PWM) rumble
230 - Ability to cap fast forward speed
231 - Finer control over FPS target
232 - Holdable shortcut for rewinding one frame at a time
233 - Ability to boot directly into the BIOS
234 - Preliminary support for yanking out the game pak while a game is running
235 - Thumb-drive mode by putting a file called portable.ini in the same folder
236 - Configurable display driver, between software and OpenGL
237 - Undo-able savestate loading and saving
238 - Controller profiles now store shortcut settings
239 - Default controller profiles for several common controllers
240 - Libretro now supports BIOS, rumble and solar sensor
241 - Implement BIOS call Stop, for sleep mode
242 - Automatically load patches, if found
243 - Improved video synchronization
244 - Configurable audio output sample rate
245Bugfixes:
246 - ARM7: Fix SWI and IRQ timings
247 - ARM7: Fix Thumb MUL timing
248 - ARM7: Fix timing of multiplies to use N cycles
249 - ARM7: ARMHotplugDetach should call deinit
250 - Debugger: Fix use-after-free in breakpoint clearing code
251 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
252 - GBA: Cap audio FIFO read size during deserialization
253 - GBA: Check for corrupted savestates when loading
254 - GBA: Check for improperly sized savestates when loading
255 - GBA: Check for savestates made from differently sized ROMs
256 - GBA: Fix calls to endian-independent loadstores
257 - GBA: Fix timing of reading from timer registers
258 - GBA: Ensure cycles never go negative
259 - GBA Audio: Force audio FIFOs to 32-bit
260 - GBA Audio: Fix audio pitch changing when adjusting buffer size
261 - GBA Audio: Fix sample order in audio channel 3
262 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
263 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
264 - GBA Memory: Improve Thumb open bus behavior
265 - GBA Memory: Fix potential DMA issue when loading a savestate
266 - GBA Memory: Fix load/store multiple video memory waitstates
267 - GBA SIO: Fix reseting when there are SIO devices attached
268 - GBA Video: Blended sprites should never have other effects applied
269 - GBA Video: Fix out-of-bounds tiles in mosaic
270 - GBA Video: Fix windows not affecting sprites
271 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
272 - GBA Video: Fix timing on first scanline
273 - Qt: Better cleanup when a game crashes
274 - Qt: Fix open ROM dialog filtering for archive formats
275 - Qt: Cap the maximum number of multiplayer windows
276 - Qt: Fix maximum year in sensor override
277 - Qt: Fix window being too tall after exiting fullscreen
278 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
279 - Qt: Fix analog buttons not getting unmapped
280 - Qt: Fix passing command line options
281 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
282 - SDL: Fix SDL build when OpenGL is missing
283 - Util: Allow loading IPS patches that grow the ROM
284 - VFS: Fix resource leaks if some allocations fail
285 - VFS: Fix line-reading to return proper values
286 - Video: Fix an issue with very long filenames
287 - Util: Fix formatting of floats
288Misc:
289 - All: Add --help flag for command line programs
290 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
291 - All: Enable static linking for Windows
292 - All: Enable static linking for OS X
293 - All: Threads are now named
294 - All: Proper handling of Unicode file paths
295 - ARM7: Add emulation for Undefined CPU mode
296 - ARM7: Reduce the size of the Thumb instruction table
297 - GBA: Add status log level
298 - GBA: GBARewind now returns how many states it has rewound
299 - GBA: SIO logging layer
300 - GBA BIOS: Stub out SoundBias
301 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
302 - GBA: Don't include GBACLIDebugger struct unless needed
303 - GBA: Savedata is now synced shortly after data finishes being written
304 - GBA: Process multiple timer events at once, if necessary
305 - GBA Audio: Implement audio reset for channels A/B
306 - GBA Audio: Process multiple audio events at once, if necessary
307 - GBA Hardware: Backport generic RTC source into core
308 - GBA Input: Allow axes and buttons to be mapped to the same key
309 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
310 - GBA SIO: Add a dummy driver for Normal mode
311 - GBA Thread: Add functionality for running callbacks on the GBA thread
312 - GBA Thread: Split GBASync into a separate file
313 - GBA Video: Refactor software renderer into separate files
314 - GBA Video: Slightly optimize mode 0 mosaic rendering
315 - Debugger: Free watchpoints in addition to breakpoints
316 - Qt: Handle saving input settings better
317 - Qt: Move GL frame drawing back onto its own thread
318 - Qt: Fast forward (held) option moved from Other to Emulation menu
319 - Qt: Show version info in window title
320 - Qt: Migrate multiplayer window handling into GBAApp
321 - Qt: Unified file opening and saving with last location
322 - Qt: Fix windows being resizable when they shouldn't have been
323 - Qt: Only hide cursor in full screen
324 - Qt: Replace pause-after-frame mutex with an atomic
325 - Qt: Add application icon and XDG desktop files
326 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
327 - Qt: Don't save window size when entering fullscreen
328 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
329 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
330 - Qt: Increase usability of key mapper
331 - Qt: Show checkmark for window sizes
332 - Qt: Set window path to loaded ROM
333 - Perf: Ability to load savestates immediately on launch
334 - SDL: Properly check for initialization
335 - SDL: Clean up initialization functions
336 - SDL: Clean up GL context
337 - Util: Allow disabling the threading code entirely
338 - VFS: Add sync method to force syncing with backing
339
3400.2.1: (2015-05-13)
341Bugfixes:
342 - All: Fix sanitize-deb script not cleaning up after itself
343 - All: Fix dependencies for libavcodec on Debian-derived platforms
344 - ARM7: Handle writeback for PC in addressing modes 2 and 3
345 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
346 - ARM7: Fix ARM multiply instructions when PC is a destination register
347 - Debugger: Fix use-after-free in breakpoint clearing code
348 - Debugger: Fix boundary conditions in tab completion
349 - GBA: Fix timers not updating timing when writing to only the reload register
350 - GBA: Fix rewind boundary conditions
351 - GBA: Add initial I/O register settings for background matrix registers
352 - GBA: Fix hang when loading a savestate if sync to video is enabled
353 - GBA: Handle out-of-bounds I/O access
354 - GBA: Fix bounds-checking on EEPROM access
355 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
356 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
357 - GBA Memory: Allow SRAM to be 64kB
358 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
359 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
360 - GBA Video: Fix second frame mode 5
361 - Perf: Fix race condition if a game crashes immediately on start
362 - Qt: Fix Display object leak when closing a window
363 - Qt: Fix .deb dependencies
364 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
365 - Qt: Fix window not regaining focus after exiting savestate window
366 - Qt: Fix regression where video would not record if the game had already started
367 - Qt: Fix potential crash if a gamepad causes focus to change
368 - Qt: Fix controller axis querying
369 - Qt: Fix multiplayer windows opening as the wrong size
370 - Qt: Fix controllers sometimes not loading the right profile
371 - SDL: Fix boundary conditions for joystick adjustments
372 - SDL: Allocate properly sized input maps
373 - SDL: Fix potential build issues when Qt and SDL2 are in use
374 - Util: Fix resource leak in UTF-8 handling code
375 - Util: Fix a null-pointer issue when attempting to delete a key
376 - VFS: Fix resource leaks if some allocations fail
377 - Video: Fix an issue with very long filenames
378Misc:
379 - GBA Memory: Soft-crash if jumping past the end of a ROM
380 - Qt: Show multiplayer numbers in window title
381 - Qt: Solar sensor can have shortcuts set
382
3830.2.0: (2015-04-03)
384Features:
385 - Support for gamepad axes, e.g. analog sticks or triggers
386 - Add scale presets for up to 6x
387 - Settings window
388 - Bilinear resampling option
389 - Add option to skip BIOS start screen
390 - List of recently opened games
391 - Support for games using the Solar Sensor
392 - Better audio resampling via blip-buf
393 - Game Pak overrides dialog for setting savetype and sensor values
394 - Support for games using the tilt sensor
395 - Remappable shortcuts for keyboard and gamepad
396 - Rewinding of emulation
397 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
398 - Support IPv6
399 - Save directory of last loaded file
400 - Support BPS patches
401 - Automatically detect and optimize out idle loops
402 - Configurable game overrides
403 - Support loading 7-Zip files
404 - Drag and drop game loading
405 - Cheat code support
406 - Runtime configurable audio driver
407 - Libretro core for use with RetroArch and other front-ends
408 - Controller profiles for setting different bindings for different controllers
409 - Ability to lock aspect ratio
410 - Local link cable support
411 - Ability to switch which game controller is in use per instance
412 - Ability to prevent opposing directional input
413 - Warning dialog if an unimplemented BIOS feature is called
414 - Debugger: Add CLI "frame", frame advance command
415 - Debugger: Add CLI functions for writing to memory
416 - Debugger: Add CLI functions for examining memory regions
417 - Debugger: Add CLI function for writing a register
418Bugfixes:
419 - ARM7: Extend prefetch by one stage
420 - ARM7: Fix cycle counting for loads
421 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
422 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
423 - GBA: Initialize gba.sync to null
424 - GBA: Fix timer initialization
425 - GBA Audio: Support 16-bit writes to FIFO audio
426 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
427 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
428 - GBA BIOS: Fix BIOS prefetch after reset
429 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
430 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
431 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
432 - GBA Memory: Fix I cycles that had been moved to ARM7 core
433 - GBA Memory: Fix cycle counting for 32-bit load/stores
434 - GBA RR: Fix fallthrough error when reading tags from a movie
435 - GBA Thread: Fix possible hang when loading an archive
436 - GBA Thread: Fix possible deadlock in video sync
437 - Perf: Fix crash when the GBA thread fails to start
438 - Qt: Fix crash starting a GDB stub if a game isn't loaded
439 - Qt: Fix crash when adjusting settings after closing a game
440 - Qt: Fix crash when starting GDB stub after closing a game
441 - Qt: Fix patch loading while a game is running
442 - Qt: Fix crash when loading a game after stopping GDB server
443 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
444 - Qt: Fix crash when attempting to pause if a game is not running
445 - SDL: Properly clean up if a game doesn't launch
446 - Util: Fix sockets on Windows
447Misc:
448 - All: Enable link-time optimization
449 - Debugger: Watchpoints now work on STM/LDM instructions
450 - Debugger: Clean up GDB stub network interfacing
451 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
452 - Debugger: Merge Thumb BL instructions when disassembling
453 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
454 - Debugger: Watchpoints now report address watched (fixes #68)
455 - Debugger: Add support for soft breakpoints
456 - Debugger: Make I/O register names be addresses instead of values
457 - Debugger: Rename read/write commands
458 - GBA: Improve accuracy of event timing
459 - GBA: Add API for getting Configuration structs for overrides and input
460 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
461 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
462 - GBA: Move A/V stream interface into core
463 - GBA: Savestates now take into account savedata state machines (fixes #109)
464 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
465 - GBA Memory: Simplify memory API and use fixed bus width
466 - GBA Thread: Make GBASyncWaitFrameStart time out
467 - GBA Video: Start video at the last scanline instead of the first
468 - Qt: Optimize logo drawing
469 - Qt: Move frame upload back onto main thread
470 - Qt: Remember window position
471 - Qt: Double-clicking on the window toggles full screen
472 - Util: Use proper locale for reading and writing float values
473
4740.1.1: (2015-01-24)
475Bugfixes:
476 - ARM7: Fix LDM writeback to a register already written
477 - GBA: Fix timers 2 and 3 updating incorrectly
478 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
479 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
480 - GBA Audio: Properly initialize audio FIFO channels
481 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
482 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
483 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
484 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
485 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
486 - GBA BIOS: Fix HuffUnComp boundary conditions
487 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
488 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
489 - GBA Memory: Filter out top nybble of DMA addresses
490 - GBA Memory: Properly bounds-check VRAM accesses
491 - GBA Memory: Fix initial DMA state
492 - GBA Thread: Allow halted games to exit cleanly
493 - GBA Video: Fix blend issues with obscured middle layers
494 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
495 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
496 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
497 - GBA Video: Fix sprite boundary conditions with mosaic
498 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
499 - Qt: Fix issue with set frame sizes being the wrong height
500 - Qt: Fix emulator crashing when full screen if a game is not running
501 - Qt: Fix window focus issues
502 - Qt: Properly set default video recording settings
503 - Qt: Fix a race condition when a game crashes immediately
504 - Qt: Fix some cases where key mapping can break if focus is adjusted
505 - Qt: Fix crash if a game pauses before any frames are shown
506 - Debugger: Negative PC-relative loads now properly subtract the offset
507 - Debugger: Align PC-relative loads in Thumb
508 - Debugger: Fix watchpoints triggering too late
509 - Debugger: Fix binary print putting spaces between digits
510 - Video: Ensure FFmpeg encoder has audio frames
511 - Video: Fix uncompressed PCM audio recording
512 - Video: Fix FFmpeg crashing when the file extension is wrong
513 - Util: Fix SOCKET_FAILED macro
514Misc:
515 - GBA: Exit cleanly on FATAL if the port supports it
516 - GBA Memory: Implement 16- and 32-bit loads from SRAM
517 - Qt: Disable sync to video by default
518 - Qt: Handle a game crash without crashing
519 - Qt: Set default log level to FATAL, ERROR and WARN
520 - Qt: Clarify some phrasing in the menus
521 - Qt: Clear active buttons when focus is lost
522
5230.1.0: (2014-12-13)
524 - Initial release