all repos — mgba @ 2f643d79445b3cfb4d84ea6167d2c0bf005b855c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - Add APNG recording
   4Emulation fixes:
   5 - ARM: Fix ALU reading PC after shifting
   6 - ARM: Fix STR storing PC after address calculation
   7 - GB Serialize: Fix timing bug loading channel 4 timing
   8 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
   9 - GBA Memory: Misaligned SRAM writes are ignored
  10 - GBA Memory: Improve gamepak prefetch timing
  11 - GBA Serialize: Fix serializing DMA transfer register
  12 - GBA Serialize: Fix audio serialization for desynced FIFOs
  13 - GBA Serialize: Fix audio DMA timing deserialization
  14 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
  15 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  16 - GBA Video: Fix Hblank timing
  17 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
  18 - GBA Video: Fix OpenGL sprite flag priority
  19Other fixes:
  20 - Core: Fix race condition initializing thread proxy
  21 - Core: Ensure ELF regions can be written before trying
  22 - Core: Fix integer overflow in ELF loading
  23 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
  24 - FFmpeg: Disallow recording video with no audio nor video
  25 - Qt: Only dynamically reset video scale if a game is running
  26 - Qt: Fix race condition with proxied video events
  27 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  28 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
  29 - Qt: Fix missing OSD messages
  30 - Qt: Fix crash unloading shaders
  31 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
  32 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
  33 - Qt: Fix window title not updating after shutting down game
  34 - Qt: Fix GIF view not allowing manual filename entry
  35 - Util: Fix crash reading invalid ELFs
  36 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
  37Misc:
  38 - FFmpeg: Add more presets
  39 - FFmpeg: Add looping option for GIF/APNG
  40 - Qt: Renderer can be changed while a game is running
  41 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
  42 - Switch: Make OpenGL scale adjustable while running
  43
  440.8.0: (2020-01-21)
  45Features:
  46 - Improved logging configuration
  47 - One-Player BattleChip/Progress/Beast Link Gate support
  48 - Add Game Boy Color palettes for original Game Boy games
  49 - Debugger: Add unary operators and memory dereferencing
  50 - GB: Expose platform information to CLI debugger
  51 - Support Discord Rich Presence
  52 - Debugger: Add tracing to file
  53 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  54 - OpenGL renderer with high-resolution upscaling support
  55 - Experimental high level "XQ" audio for most GBA games
  56 - Interframe blending for games that use flicker effects
  57 - Frame inspector for dissecting and debugging rendering
  58 - Switch: Option to use built-in brightness sensor for Boktai
  59 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  60 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  61 - Cheats: Add support for loading Libretro-style cht files
  62 - GBA Cheats: Add support for loading EZ Flash-style cht files
  63 - Support for unlicensed Wisdom Tree Game Boy mapper
  64 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  65 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  66 - GB: Yanking gamepak now supported
  67 - Qt: Memory range dumping (closes mgba.io/i/1298)
  68Emulation fixes:
  69 - GB: Fix using boot ROM with MMM01 games
  70 - GB Audio: Only reset channel 3 sample in DMG mode
  71 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  72 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  73 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  74 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  75 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  76 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  77 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  78 - GB Video: Fix color scaling in AGB mode
  79 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  80 - GBA: Reset now reloads multiboot ROMs
  81 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  82Other fixes:
  83 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  84 - FFmpeg: Drain recording buffers
  85 - GB: Fix reading ROM immediately after unmapping BIOS
  86 - GB SIO: Fix lockstep failing games aren't reloaded
  87 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  88 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  89 - Qt: Fix some Qt display driver race conditions
  90 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  91 - Qt: Only show emulator restart warning once per settings saving
  92 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
  93 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
  94 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
  95Misc:
  96 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
  97 - Core: Add keysRead callback
  98 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  99 - Core: Add more memory search ops (closes mgba.io/i/1510)
 100 - Debugger: Make tracing compatible with breakpoints/watchpoints
 101 - Debugger: Print breakpoint/watchpoint number when inserting
 102 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 103 - FFmpeg: Support audio-only recording
 104 - GB Memory: Support running from blocked memory
 105 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 106 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 107 - GBA Savedata: EEPROM performance fixes
 108 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 109 - Debugger: Add breakpoint and watchpoint listing
 110 - mGUI: Remember name and position of last loaded game
 111 - OpenGL: Only resize textures when needed
 112 - Qt: Don't unload ROM immediately if it crashes
 113 - Qt: Support switching webcams
 114 - Qt: Cap window size on start to monitor size
 115 - Qt: Open a message box for Qt frontend errors
 116 - Qt: Increase maximum magnifications and scaling
 117 - Qt: Add native FPS button to settings view
 118 - Qt: Improve sync code
 119 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 120 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 121 - Qt: Remove What's This icon from dialogs
 122 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 123 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 124 - Qt: Show list of all sprites in sprite view
 125 - Qt: Add option for disabling OSD messages
 126 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 127 - SM83: Support PC-relative opcode decoding
 128 - Switch: Dynamic display resizing
 129 - Switch: Support file associations
 130 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 131Changes from beta 1:
 132Emulation fixes:
 133 - ARM: Fix STR writeback pipeline stage
 134 - ARM: Partially fix LDM/STM writeback with empty register list
 135 - ARM: Fix stepping when events are pending
 136 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 137 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 138 - GBA Timers: Improve timer startup emulation
 139 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 140 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 141 - GBA Video: Fix effects blending improperly in some non-last windows
 142 - GBA Video: Copy higher priority target 1 flag
 143Other fixes:
 144 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 145 - Core: Fix uninitialized memory issues with graphics caches
 146 - Core: Return null for out of bounds cached tile VRAM querying
 147 - GBA Video: Fix OpenGL fragment data binding
 148 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 149 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 150 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 151 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 152 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 153 - Qt: Fix several cases where shader selections don't get saved
 154 - Qt: Fix division by zero error in invalid TilePainter state
 155 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 156 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 157 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 158 - Qt: Fix inability to clear default keybindings
 159 - Qt: Release held actions if they get rebound
 160 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 161 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 162 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 163 - Wii: Fix game fast-forwarding after slowing down
 164 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 165Misc:
 166 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 167 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 168 - GBA Audio: Redo channel 4 batching for GBA only
 169 - GBA I/O: Stop logging several harmless invalid register reads
 170 - GBA Video: Changing OpenGL scaling no longer requires restart
 171 - Debugger: Separate aliases from main commands
 172 - Debugger: Print break-/watchpoint ID when breaking in CLI
 173 - Debugger: Minor interface cleanup
 174 - SDL: Use controller GUID instead of name
 175 - SM83: Rename LR35902 to SM83
 176 - Tools: Allow using threaded renderer in perf.py
 177 - Tools: Clean up unused argument in mgba-perf
 178
 1790.8 beta 1: (2019-10-20)
 180- Initial beta for 0.8
 181
 1820.7.3: (2019-09-15)
 183Emulation fixes:
 184 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 185 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 186 - GB Audio: Improve channel 4 supersampling
 187 - GB Printer: Reset printer buffer index after printing
 188 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 189 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 190 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 191 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 192 - GBA Memory: Fix STM/LDM to invalid VRAM
 193 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 194 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 195Other fixes:
 196 - Core: Fix crashes if core directories aren't set
 197 - Core: Fix crash when exiting game with cheats loaded
 198 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 199 - GBA Cheats: Fix PARv3 Thumb hooks
 200 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 201 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 202 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 203 - Qt: Fix race conditions initializing GDB stub
 204 - Qt: Improve cheat view UX
 205 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 206 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 207 - Switch: Fix threading-related crash on second launch
 208Misc:
 209 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 210 - Qt: Show error message if file failed to load
 211
 2120.7.2: (2019-05-25)
 213Emulation fixes:
 214 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 215 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 216 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 217 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 218 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 219 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 220 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 221 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 222 - GBA Video: Fix scanline cache with scale factor change edge cases
 223 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 224 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 225Other fixes:
 226 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 227 - All: Fix several memory leaks
 228 - GB Core: Fix toggling WIN and OBJ being swapped
 229 - GBA: Fix skipping BIOS on irregularly sized ROMs
 230 - CMake: Fix .deb imagemagick dependencies
 231 - FFmpeg: Improve initialization reliability and cleanup
 232 - FFmpeg: Fix audio conversion producing gaps
 233 - LR35902: Fix disassembly of several CB-prefix instructions
 234 - LR35902: Fix trailing whitespace in disassembly
 235 - Qt: More app metadata fixes
 236 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 237 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 238 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 239 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 240 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 241 - Qt: Fix bounded fast forward with Qt Multimedia
 242 - Qt: Fix saving settings with native FPS target
 243 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 244Misc:
 245 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 246 - Qt: Improve camera initialization
 247 - Vita: Improved frame drawing speed
 248
 2490.7.1: (2019-02-24)
 250Bugfixes:
 251 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 252 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 253 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 254 - GB, GBA Serialize: Fix loading two states in a row
 255 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 256 - GBA DMA: Fix Display Start DMAs
 257 - GBA DMA: Fix DMA start/end timing
 258 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 259 - GBA Memory: Fix a few AGBPrint crashes
 260 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 261 - GBA SIO: Prevent writing read-only multiplayer bits
 262 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 263 - Python: Fix crash when deleting files owned by library
 264 - Python: Make sure GB link object isn't GC'd before GB object
 265 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 266 - Qt: Fix tile and sprite views not always displaying at first
 267 - Qt: Fix audio context holding onto closed game controller
 268 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 269 - Qt: Fix window icon on X11
 270 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 271 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 272 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 273Misc:
 274 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 275 - Qt: Updated Italian translation (by Vecna)
 276
 2770.7.0: (2019-01-26)
 278Features:
 279 - ELF support
 280 - Game Boy Camera support
 281 - Qt: Set default Game Boy colors
 282 - Game Boy Printer support
 283 - Super Game Boy support
 284 - Customizable autofire speed
 285 - Ability to set default Game Boy model
 286 - Map viewer
 287 - Automatic cheat loading and saving
 288 - GameShark and Action Replay button support
 289 - AGBPrint support
 290 - Debugger: Conditional breakpoints and watchpoints
 291 - Ability to select GB/GBC/SGB BIOS on console ports
 292 - Optional automatic state saving/loading
 293 - Access to ur0 and uma0 partitions on the Vita
 294 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 295 - GBA: ARMIPS/A22i-style and ELF symbol table support
 296 - Initial Switch port
 297Bugfixes:
 298 - ARM: Fix MSR when T bit is set
 299 - Core: Fix audio sync breaking when interrupted
 300 - Core: Fix ordering events when scheduling during events
 301 - FFmpeg: Fix encoding audio/video queue issues
 302 - GB: Revamp IRQ handling based on new information
 303 - GB: Fix IRQ disabling on the same T-cycle as an assert
 304 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 305 - GB Audio: Clock frame events on DIV
 306 - GB Audio: Fix channel 3 reset value
 307 - GB Audio: Fix channel 4 initial LFSR
 308 - GB Audio: Fix channel 1, 2 and 4 reset timing
 309 - GB I/O: DMA register is R/W
 310 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 311 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 312 - GB, GBA Savedata: Fix unmasking savedata crash
 313 - GB Serialize: Fix audio state loading
 314 - GB Serialize: Fix game title check
 315 - GB Serialize: Fix IRQ pending/EI pending confusion
 316 - GB Timer: Minor accuracy improvements
 317 - GB Video: Fix dot clock timing being slightly wrong
 318 - GB Video: Fix loading states while in mode 3
 319 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 320 - GB Video: Fix SCX timing
 321 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 322 - GBA: Reset WAITCNT properly
 323 - GBA BIOS: Fix BitUnPack final byte
 324 - GBA BIOS: Fix BitUnPack narrowing
 325 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 326 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 327 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 328 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 329 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 330 - GBA Savedata: Fix savedata modified time updating when read-only
 331 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 332 - GBA Serialize: Fix loading states in Hblank
 333 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 334 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 335 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 336 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 337 - GBA Video: Start timing mid-scanline when skipping BIOS
 338 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 339 - GBA Video: Make layer disabling work consistently
 340 - PSP2: Fix more issues causing poor audio
 341 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 342 - Qt: Improve FPS timer stability
 343 - Util: Fix wrapping edge cases in RingFIFO
 344Misc:
 345 - 3DS: Remove deprecated CSND interface
 346 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 347 - Core: Remove broken option for whether rewinding restores save games
 348 - Feature: Added loading savestates from command line
 349 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 350 - FFmpeg: Support lossless h.264 encoding
 351 - FFmpeg: Support lossless VP9 encoding
 352 - GBA Cheats: Allow multiple ROM patches in the same slot
 353 - GB: Skip BIOS option now works
 354 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 355 - GB Audio: Improved audio quality
 356 - GB, GBA Audio: Increase max audio volume
 357 - GB MBC: Remove erroneous bank 0 wrapping
 358 - GB Video: Darken colors in GBA mode
 359 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 360 - GBA: Implement display start DMAs
 361 - GBA: Improve multiboot image detection
 362 - GBA Memory: 64 MiB GBA Video cartridge support
 363 - GBA Savedata: Remove ability to disable realistic timing
 364 - GBA Timer: Use global cycles for timers
 365 - Libretro: Add frameskip option
 366 - mGUI: Add fast forward toggle
 367 - PSP2: Use system enter key by default
 368 - Python: Integrate tests from cinema test suite
 369 - Qt: Redo GameController into multiple classes
 370 - Qt: Prevent window from being created off-screen
 371 - Qt: Add option to disable FPS display
 372 - Qt: Options to mess around with layer placement
 373 - Qt: Add load alternate save option
 374 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 375 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 376 - Test: Restructure test suite into multiple executables
 377 - Util: Don't build crc32 if the function already exists
 378 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 379Changes from beta 1:
 380Features:
 381 - Libretro: Add Game Boy cheat support
 382 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 383 - Switch: Rumble support
 384 - Switch: Rotation support
 385 - Switch: Screen stretching options
 386 - Qt: State file load/save menu options
 387 - Windows installer
 388 - Tile viewer now has adjustable width
 389 - Python: Experimental audio API
 390Bugfixes:
 391 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 392 - Core: Remember to deinit proxy ring FIFO
 393 - Core: Reroot timing list when (de)scheduling
 394 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 395 - GB MBC: Fix MBC30 SRAM
 396 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 397 - GB Video: Fix SGB border hole size
 398 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 399 - GBA: Fix GB Player features
 400 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 401 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 402 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 403 - Libretro: Fix adding codes with hooks
 404 - PSP2: Fix audio crackling after fast forward
 405 - PSP2: Fix audio crackling when buffer is full
 406 - Qt: Fix jumbled background when paused
 407 - Qt: Fix FPS counter on Windows
 408 - Qt: Fix focus issues with load/save state overlay
 409 - Switch: Fix incorrect mapping for fast forward cap
 410 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 411 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 412 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 413 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 414 - Qt: Ensure FATAL logs reach log view
 415 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 416Misc:
 417 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 418 - Debugger: Minor text fixes
 419 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 420 - GB: Improved SGB2 support
 421 - GB Audio: Skip frame if enabled when clock is high
 422 - Libretro: Reduce rumble callbacks
 423 - mGUI: Add SGB border configuration option
 424 - mGUI: Add support for different settings types
 425 - Python: Minor API improvements
 426 - Qt: Ensure camera image is valid
 427 - Qt: Debugger console history
 428 - Qt: Detect presence of GL_ARB_framebuffer_object
 429 - Qt: Minor memory view tweaks
 430 - Res: Improve modeling of AGB/AGS screen in shaders
 431 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 432 - Wii: Expose stretch configuration in settings
 433 - Wii: Stretch now sets pixel-accurate mode size cap
 434
 4350.7 beta 1: (2018-09-24)
 436- Initial beta for 0.7
 437
 4380.6.3: (2018-04-14)
 439Bugfixes:
 440 - GB Audio: Revert unsigned audio changes
 441 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 442 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 443
 4440.6.2: (2018-04-03)
 445Bugfixes:
 446 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 447 - 3DS: Fix opening files in directory names with trailing slashes
 448 - LR35902: Fix watchpoints not reporting new value
 449 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 450 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 451 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 452 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 453 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 454 - GBA: Fix SharkPort saves for EEPROM games
 455 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 456 - GBA BIOS: Fix incorrect exit condition in LZ77
 457 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 458 - GBA Cheats: Fix slide codes not initializing properly
 459 - GBA DMA: ROM reads are forced to increment
 460 - GBA Hardware: RTC accuracy improvements
 461 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 462 - GBA Memory: Fix copy-on-write memory leak
 463 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 464 - GBA Savedata: Fix crash when resizing flash
 465 - GBA Video: Force align 256-color tiles
 466 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 467 - PSP2: Fix issues causing poor audio
 468 - Python: Fix package directory
 469 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 470 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 471 - Wii: Fix screen tear when unpausing
 472 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 473Misc:
 474 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 475 - GB MBC: Remove erroneous bank 0 wrapping
 476 - GBA: Improve multiboot image detection
 477 - PSP2: Use system enter key by default
 478
 4790.6.1: (2017-10-01)
 480Bugfixes:
 481 - GB, GBA: Fix crashes when attempting to identify null VFiles
 482 - GB, GBA: Fix sync to video with frameskip
 483 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 484 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 485 - GB Core: Fix palette loading when loading a foreign config
 486 - GB MBC: Pocket Cam memory should be accessible without enabling
 487 - GB MBC: Fix SRAM sizes 4 and 5
 488 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 489 - GB MBC: Fix RTC loading when file size is off
 490 - GB Memory: Initialize peripheral pointers
 491 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 492 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 493 - GB Memory: Actually load latch time from savestate
 494 - GB Serialize: Fix deserializing video STAT
 495 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 496 - GB Video: Fix potential hang when ending mode 0
 497 - GB Video: Fix read mode when enabling LCD
 498 - GBA: Reset active region as needed when loading a ROM
 499 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 500 - GBA BIOS: Use core's VRAM variable instead of renderer's
 501 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 502 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 503 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 504 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 505 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 506 - Python: Fix importing .gb or .gba before .core
 507 - Qt: Fix command line debugger closing second game
 508 - Qt: Fix LOG argument order
 509 - Qt: Fix timezone issues with time overrides
 510 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 511 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 512Misc:
 513 - CMake: Fix CPack dependencies for libpng 1.6
 514 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 515 - GBA Cheats: Improve detection of raw cheats
 516 - Qt: Don't rebuild library view if style hasn't changed
 517 - Qt: Allow overrides to be saved before a game is loaded
 518 - Qt: Hide mouse immediately when loading
 519 - SDL: Fix 2.0.5 build on macOS under some circumstances
 520 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 521
 5220.6.0: (2017-07-16)
 523Features:
 524 - Library view
 525 - Sprite viewer
 526 - Debugging console
 527 - Improved memory viewer
 528 - Memory search
 529 - Command line ability to override configuration values
 530 - Add option to allow preloading the entire ROM before running
 531 - Add option for whether rewinding restores save games
 532 - Savestates now contain any RTC override data
 533 - Add option to lock video to integer scaling
 534 - LR35902: Watchpoints
 535 - LR35902/GB-Z80 disassembler
 536 - GB: Tile viewer
 537 - GB: Video/audio channel enabling/disabling
 538 - GB: Symbol table support
 539 - GB MBC: Add MBC1 multicart support
 540 - GBA: Support printing debug strings from inside a game
 541 - GBA: Better cheat type autodetection
 542 - Implement keypad interrupts
 543 - Configuration of gamepad hats
 544 - Video log recording for testing and bug reporting
 545 - Debugger: Segment/bank support
 546 - Debugger: Execution tracing
 547 - Qt: German translation (by Lothar Serra Mari)
 548 - Qt: Spanish translation (by Kevin López)
 549 - Qt: Italian translation (by theheroGAC)
 550Bugfixes:
 551 - ARM7: Fix MLA/*MULL/*MLAL timing
 552 - Core: Fix crash with rewind if savestates shrink
 553 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 554 - Core: Fix directory sets crashing on close if base isn't properly detached
 555 - FFmpeg: Fix overflow and general issues with audio encoding
 556 - GB: Fix flickering when screen is strobed quickly
 557 - GB: Fix STAT blocking
 558 - GB MBC: Fix ROM bank overflows getting set to bank 0
 559 - GB MBC: Fix swapping carts not detect new MBC
 560 - GB Timer: Improve DIV reset behavior
 561 - GB Timer: Fix DIV batching if TAC changes
 562 - GB Video: Reset renderer when loading state
 563 - GBA: Fix multiboot ROM loading
 564 - GBA: Fix multiboot loading resulting in too small WRAM
 565 - GBA BIOS: Implement BitUnPack
 566 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 567 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 568 - GBA BIOS: Fix INT_MIN/-1 crash
 569 - GBA Hardware: Fix crash if a savestate lies about game hardware
 570 - GBA I/O: Handle audio registers specially when deserializing
 571 - GBA Memory: Improve initial skipped BIOS state
 572 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 573 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 574 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 575 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 576 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 577 - LR35902: Fix core never exiting with certain event patterns
 578 - LR35902: Fix pc overflowing current region off-by-one
 579 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 580 - OpenGL: Fix some shaders causing offset graphics
 581 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 582 - Qt: Fix window icon being stretched
 583 - Qt: Fix data directory path
 584 - Qt: Fix timing issues on high refresh rate monitors
 585 - Qt: Fix linking after some windows have been closed
 586 - Qt: Fix crash when changing audio settings after a game is closed
 587 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 588 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 589 - Qt: Fix game unpausing after frame advancing and refocusing
 590 - SDL: Fix game crash check
 591 - SDL: Fix race condition with audio thread when starting
 592 - SDL: Fix showing version number
 593 - Test: Fix crash when loading invalid file
 594 - Test: Fix crash when fuzzing fails to load a file
 595 - Test: Don't rely on core for frames elapsed
 596 - Test: Fix crash when loading invalid file
 597 - Test: Fix crash when fuzzing fails to load a file
 598 - Tools: Fix recurring multiple times over the same library
 599 - Util: Fix overflow when loading invalid UPS patches
 600 - Util: Fix highest-fd socket not being returned by SocketAccept
 601 - Windows: Fix VDir.rewind
 602Misc:
 603 - All: Add C++ header guards
 604 - All: Move time.h include to common.h
 605 - 3DS, PSP2, Wii: Last directory loaded is saved
 606 - CMake: Add ability to just print version string
 607 - Core: New, faster event timing subsystem
 608 - Core: Clean up some thread state checks
 609 - Core: Add generic checksum function
 610 - Core: Cores can now have multiple sets of callbacks
 611 - Core: Restore sleep callback
 612 - Core: Move rewind diffing to its own thread
 613 - Core: Ability to enumerate and modify video and audio channels
 614 - Core: List memory segments in the core
 615 - Core: Move savestate creation time to extdata
 616 - Core: Config values can now be hexadecimal
 617 - Core: Improved threading interrupted detection
 618 - Debugger: Modularize CLI debugger
 619 - Debugger: Make building with debugging aspects optional
 620 - Debugger: Add functions for read- or write-only watchpoints
 621 - Debugger: Make attaching a backend idempotent
 622 - Debugger: Add mDebuggerRunFrame convenience function
 623 - Feature: Move game database from flatfile to SQLite3
 624 - Feature: Support ImageMagick 7
 625 - Feature: Make -l option explicit
 626 - FFmpeg: Return false if a file fails to open
 627 - FFmpeg: Force MP4 files to YUV420P
 628 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 629 - GB: Reset with initial state of DIV register
 630 - GB MBC: New MBC7 implementation
 631 - GB Audio: Simplify envelope code
 632 - GB Audio: Improve initial envelope samples
 633 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 634 - GB Video: Improved video timings
 635 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 636 - GBA, GB: ROM is now unloaded if a patch is applied
 637 - GBA DMA: Refactor DMA out of memory.c
 638 - GBA DMA: Move DMAs to using absolute timing
 639 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 640 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 641 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 642 - GBA Memory: Support reading/writing POSTFLG
 643 - GBA Memory: Remove unused prefetch cruft
 644 - GBA Timer: Improve accuracy of timers
 645 - GBA Video: Clean up unused timers
 646 - GBA Video: Allow multiple handles into the same tile cache
 647 - GBA Video, GB Video: Colors are now fully scaled
 648 - GBA Video: Optimize when BLD* registers are written frequently
 649 - OpenGL: Add xBR-lv2 shader
 650 - Qt: Move last directory setting from qt.ini to config.ini
 651 - Qt: Improved HiDPI support
 652 - Qt: Expose configuration directory
 653 - Qt: Merge "Save" and "OK" buttons in shader options
 654 - Qt: Automatically load controller profile when plugged in
 655 - Qt: Rename "Resample video" option to "Bilinear filtering"
 656 - Qt: Remove audio thread
 657 - Qt: Remove audio buffer sizing in AudioProcessorQt
 658 - Qt: Re-enable QtMultimedia on Windows
 659 - Qt: Make "Mute" able to be bound to a key
 660 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 661 - Qt: Relax hard dependency on OpenGL
 662 - Qt: Better highlight active key in control binding
 663 - SDL: Remove scancode key input
 664 - SDL: Automatically map controllers when plugged in
 665 - Test: Add a basic test suite
 666 - Util: Add size counting to Table
 667 - Util: Add 8-bit PNG write support
 668 - Util: Tune patch-fast extent sizes
 669 - VFS: Call msync when syncing mapped data
 670 - VFS: Allow truncating memory chunk VFiles
 671 - VFS: Fix some minor VFile issues with FILEs
 672 - VFS: Optimize expanding in-memory files
 673 - VFS: Add VFileFIFO for operating on circle buffers
 674Changes from beta 1:
 675Features:
 676 - Qt: Italian translation (by theheroGAC)
 677 - Qt: Updated German translation
 678Bugfixes:
 679 - GB Audio: Fix incorrect channel 4 iteration
 680 - GB Audio: Fix zombie mode bit masking
 681 - GB Serialize: Fix timer serialization
 682 - GB Video: Fix LYC regression
 683 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 684 - GBA Timer: Fix count-up timing overflowing timer 3
 685 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 686 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 687 - Qt: Fix window icon being stretched
 688 - Qt: Fix initial window size (fixes mgba.io/i/766)
 689 - Qt: Fix data directory path
 690 - Qt: Fix controls not saving on non-SDL builds
 691 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 692 - Qt: Fix patch loading while a game is running
 693 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 694 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 695 - Qt: Fix GL-less build
 696 - Qt: Fix Software renderer not handling alpha bits properly
 697 - Qt: Fix screen background improperly stretching
 698 - SDL: Fix cheats not loading
 699Misc:
 700 - GB Serialize: Add MBC state serialization
 701 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 702 - GBA Timer: Improve accuracy of timers
 703 - PSP2: Update toolchain to use vita.cmake
 704 - Qt: Add language selector
 705 - Qt: Minor test fixes
 706 - Qt: Move shader settings into main settings window
 707 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 708 - Qt: Properly ship Qt translations
 709 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 710
 7110.6 beta 1: (2017-06-29)
 712 - Initial beta for 0.6
 713
 7140.5.2: (2016-12-31)
 715Bugfixes:
 716 - All: Fix fullscreen config option being ignored
 717 - ARM7: PSR mode bits should not get sign extended
 718 - GB: Fix audio not being deinitialized
 719 - GB: Fix crash when masking savedata
 720 - GB: Properly initialize sramRealVf variable
 721 - GB Audio: Fix serialization of channel 3 and NR52 properties
 722 - GB Audio: Reset envelope timer when reseting sound channel
 723 - GB MBC: Fix SRAM dangling pointer with RTC games
 724 - GB MBC: Fix initializing MBC when no ROM is loaded
 725 - GB Memory: Fix patching ROM bank 0
 726 - GB Memory: Fix starting HDMAs during mode 0
 727 - GB Memory: Fix HDMA5 value after DMA completes
 728 - GB Video: Initialize LCDC in renderer
 729 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 730 - GBA: Fix IRQs firing after already being cleared
 731 - GBA: Only unhalt CPU if appropriate bit is set in IE
 732 - GBA: Add savegame override for Crash Bandicoot 2
 733 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 734 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 735 - GBA Cheats: Fix GameShark ROM patches
 736 - GBA I/O: Mask off WAITCNT bits that cannot be written
 737 - GBA Memory: Fix misaligned BIOS reads
 738 - GBA Memory: Fix VCOUNT being writable
 739 - GBA Video: Fix out of bounds sprite transforms
 740 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 741 - Libretro: Fix disabling BIOS
 742 - Libretro: Fix Game Boy savestates and audio
 743 - Qt: Fix changing resolution of software renderer
 744 - Qt: Fix setting overrides
 745 - Qt: Fix cut off tiles and alignment issues in tile viewer
 746 - Qt: Only reset window dimensions when first shown
 747 - Qt: Fix Qt Multimedia audio driver on big endian
 748 - Qt: Fix Apply button for key and controller configurations
 749 - VFS: Fix resizing memory chunks when not needed
 750 - Windows: Fix Unicode directory handling
 751Misc:
 752 - GB, GBA: Prevent loading null ROMs
 753 - GB Audio: Initialize wave RAM to GBC values
 754 - GB Memory: Reset ROM bank when loading a ROM
 755 - PSP2: Improved controller rumble
 756
 7570.5.1: (2016-10-05)
 758Bugfixes:
 759 - Core: Fix importing save games as read-only
 760 - FFmpeg: Fix encoding AAC
 761 - GB: Fix invalid STOP behavior on Game Boy Color
 762 - GB: Initialize audio properly
 763 - GB: Properly clear KEY1 bit 0 when switching speeds
 764 - GB: Properly unload save files when unloading a ROM
 765 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 766 - GB MBC: Fix MBC7 when size is incorrectly specified
 767 - GB MBC: Fix RTC access when no save file is loaded
 768 - GB SIO: Don't auto-clock external shift clock
 769 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 770 - GB Video: Fix video frames getting missed when LCDC is off
 771 - GB Video: Clear screen when LCDC is off
 772 - GBA Cheats: Fix holding onto pointers that may get invalidated
 773 - GBA Cheats: Fix key-activated CodeBreaker cheats
 774 - GBA Cheats: Fix uninitialized memory getting freed when saving
 775 - GBA Hardware: Improve Game Boy Player rumble behavior
 776 - GBA Memory: Fix several unused I/O register read values
 777 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 778 - LR35902: Fix events running with the wrong cycle active
 779 - Qt: Fix "close" button on Overrides view
 780 - Qt: Fix saving overrides
 781 - Qt: Fix directory set unloading when replacing the ROM
 782 - Qt: Fix patch loading
 783 - Qt: Fix crash when saving an override if a game isn't loaded
 784 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 785 - SDL: Attach rumble in SDL frontend
 786 - Util: Fix PNG identification on files too small to be a PNG
 787Misc:
 788 - All: Only update version info if needed
 789 - All: Split out install locations for Libretro and OpenEmu
 790 - FFmpeg: Encoding cleanup
 791 - GB: Reset active region when reloading ROM
 792 - GB Memory: Initialize RAM pattern for GBC
 793 - GB Video: Improved video timings
 794 - Qt: Manage window sizes slightly better
 795 - Qt: Remember scale option independent of core dimensions
 796
 7970.5.0: (2016-09-19)
 798Features:
 799 - Game Boy support
 800 - Support for encrypted CodeBreaker GBA cheats
 801 - Emulation of Vast Fame protected GBA carts (taizou)
 802 - Tile viewer
 803 - Threaded rendering mode
 804 - Libretro: Memory map and achievement support (leiradel)
 805 - GUI: Add UI control remapping
 806 - GUI: Add fast-forward
 807 - Wii: 240p support
 808 - 3DS: Adjustable screen darkening
 809 - Ability to temporarily load a savegame
 810 - Load specific files out of archives
 811 - Automatic BIOS detection
 812Bugfixes:
 813 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 814 - Debugger: Fix GDB breakpoints
 815 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 816 - GBA: Fix filehandle leak with savegames
 817 - GBA: Timer 0 cannot be count up
 818 - GBA: Count up timers should not count themselves
 819 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 820 - GBA Memory: Fix ldm {pc}
 821 - GBA Savedata: Fix savedata sync timer
 822 - GBA Savedata: Only unmap savedata if present
 823 - GBA Serialize: Savestates now properly store prefetch
 824 - GBA Video: WIN0/1 take priority over OBJWIN
 825 - GBA Video: Fix out-of-order OBJWIN
 826 - PSP2: Fix GPU crash while exiting
 827 - PSP2: Fix VSync
 828 - PSP2: Fix accelerometer range
 829 - PSP2: Actually load screen mode setting
 830 - PSP2: Fix gyroscope direction
 831 - PSP2: Delete threads after they return
 832 - PSP2: Fix mapping/unmapping from not at 0
 833 - Qt: Fix bug in software renderer scaling
 834 - Qt: Fix hanging key press after disabling autofire
 835 - Qt: Fix being unable to pause manually when using auto-pausing
 836 - SDL: Fix axes being mapped wrong
 837 - Util: Fix realloc semantics in utf16to8
 838 - Util: Fix inserting too many items into a hash table
 839 - VFS: Fix uninitialized varaible reading from 7z
 840 - VFS: Fix reading multiple files from a 7z archive
 841 - Wii: Fix framelimiting after a slowdown
 842 - Wii: Fix garbage flash at startup
 843Misc:
 844 - 3DS: Use blip_add_delta_fast for a small speed improvement
 845 - 3DS: Allow UTF-16 filenames
 846 - 3DS: Port to using citro3D
 847 - 3DS: Use system font for menus
 848 - 3DS: Attempt to use Core 2 for threads
 849 - 3DS: Adjustable filering
 850 - 3DS: 3D banner
 851 - All: Add QUIET parameter to silence CMake
 852 - All: Faster memory read/write
 853 - ARM7: Support forcing Thumb mode via MSR
 854 - ARM7: Flush prefetch cache when loading CPSR via MSR
 855 - ARM7: Clean up instruction decoding for future expandability
 856 - Debugger: Support register and memory writes via GDB stub
 857 - Debugger: Add software breakpoint support to gdb
 858 - FFmpeg: Full support for libavcodec 56+
 859 - GBA: Better debug logging if event processing breaks
 860 - GBA Audio: Force audio DMAs to not increment destination
 861 - GBA BIOS: Use custom ArcTan, not relying on OS
 862 - GBA Hardware: Clean up dead code in GBP
 863 - GBA Memory: Optimize stalling behavior
 864 - GBA Memory: Optimize Load-/StoreMultiple
 865 - GBA Savedata: Add realistic timing for EEPROM
 866 - GBA Serialize: Savestates now store if CPU was halted
 867 - GBA Video: Remove old slow path fallback
 868 - GBA Video: Optimize sprite drawing
 869 - GBA Video: Optimize mode 0 rendering
 870 - GBA Video: Optimize compositing cases slightly
 871 - GUI: Screenshot dimensions are now passed through
 872 - GUI: Add back logging
 873 - GUI: Only reload config if manually saved
 874 - GUI: Increase scrolling speed
 875 - OpenGL: Log shader compilation failure
 876 - OpenGL: Add texSize uniform
 877 - Qt: Make -g flag work in Qt build
 878 - Qt: Simplify OpenGL context creation
 879 - Qt: Thread startup improvements
 880 - Qt: Make audio channel/video layer options shortcut mappable
 881 - Qt: Remove some C99isms from C++ code
 882 - Qt: Remove default autofire mappings
 883 - Qt: Make reseting when pasued frame-accurate
 884 - Qt: Rearchitect game closing codepath
 885 - PSP2: Use system font for menus
 886 - PSP2: Add rumble for PS TV
 887 - PSP2: Add fit-to-height screen mode
 888 - PSP2: Sync files per descriptor
 889 - PSP2: Allow UTF-8 filenames
 890 - PSP2: Screenshots are now saved into the Photo Gallery
 891 - PSP2: Stop underclocking when menuing
 892 - SDL: Increase default audio buffer size to 1024 samples
 893 - SDL: More responsive rumble
 894 - Util: Add Vector GetConstPointer
 895 - Util: Add rtrim
 896 - Util: Add endswith
 897 - VFS: Improve zip file detection
 898 - Wii: Add pixelated resample filter
 899 - Windows: Add native VDir support
 900 - Util: Add PRIz macro for libc versions that don't support %z
 901
 9020.4.1: (2016-07-11)
 903Bugfixes:
 904 - All: Fix several file handle leaks
 905 - All: Fix instruction tables getting zeroed when linking sometimes
 906 - ARM7: Fix flags on SBC/RSC
 907 - ARM7: Fix setting spsr privilege bits when spsr is empty
 908 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 909 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 910 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 911 - GBA Memory: Fix executing code from OBJ region of VRAM
 912 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 913 - GBA Serialize: Fix loading savegames from savestates
 914 - OpenGL: Correct boolean vector strcmp strings for uniforms
 915 - Qt: Fix sending gameStopped twice
 916 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 917 - Qt: Fix initial state of key mapping
 918 - Qt: Initialize m_useBios
 919 - SDL: Fix joystick initialization on BSD
 920 - SDL: Fix potential joystick crash in games with rumble
 921 - SDL: Fix SDL 1.2 build
 922 - SDL: Fix sporadic crash when deinitializing audio
 923 - Shaders: Fix AGS-001 shader with some bad drivers
 924 - Util: Use closesocket on Windows
 925 - Util: Fix socket bind addresses
 926 - VFS: Fix reading 7z archives without rewinding first
 927 - VFS: VFileFromFD should not open directories
 928 - Wii: Fix tilting direction
 929 - Util: Fix realloc semantics in utf16to8
 930Misc:
 931 - All: Allow use of external minizip library
 932 - Debugger: CLI debugger now exits when end-of-stream is reached
 933 - FFmpeg: Update dependencies on Ubuntu
 934 - GBA: Slightly optimize GBAProcessEvents
 935 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 936 - GBA Video: Null renderer should return proper register values
 937 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 938 - Qt: Add preset for DualShock 4
 939 - Qt: Update 360 input profile on OS X to reflect newer drivers
 940 - Qt: Remove use of NaN
 941 - Qt: Canonicalize file paths when loading games
 942 - Qt: Add refresh button to controller editing
 943 - SDL: Remove default gamepad mappings
 944 - Util: Fix intermittent build failure on OS X
 945 - VFS: VFile.sync now updates modified time
 946
 9470.4.0: (2016-02-02)
 948Features:
 949 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 950 - I/O viewer
 951 - Booting of multiboot images
 952 - Customization of GIF recording
 953 - Libretro: Cheat code support
 954 - Support for GLSL shaders
 955 - ROM information view
 956 - Support for VBA-style cheat codes
 957 - Savestates now store creation timestamps
 958 - Key autofire
 959 - Libretro: Allow blocking opposing directional input
 960 - OpenEmu core for OS X
 961 - Libretro: Settings for using BIOS and skipping intro
 962 - Libretro: Customizable idle loop removal
 963 - Implemented cycle counting for sprite rendering
 964 - Cleaner, unified settings window
 965 - Added a setting for pausing when the emulator is not in focus
 966 - Customizable paths for save games, save states, screenshots and patches
 967 - Controller hotplugging
 968 - Ability to store save games and active cheats within savestates
 969Bugfixes:
 970 - ARM7: Fix sign of unaligned LDRSH
 971 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 972 - Debugger: Fix watchpoints in gdb
 973 - GBA: Fix warnings when creating and loading savestates
 974 - GBA: Fix Iridion II savetype
 975 - GBA BIOS: Fix misaligned CpuSet
 976 - GBA Cheats: Fix cheats setting the Action Replay version
 977 - GBA Hardware: Fix GPIO on big endian
 978 - GBA Memory: Fix DMA register writing behavior
 979 - GBA Memory: Fix DMAs triggering two cycles early
 980 - Libretro: Fix aspect ratio
 981 - Qt: Fix some potential crashes with the gamepad mapping
 982 - Qt: Fix keys being mapped incorrectly when loading configuration file
 983 - Util: Fix PowerPC PNG read/write pixel order
 984 - Util: Fix excessive memory allocation when decoding a PNG
 985 - VFS: Fix VFileReadline and remove _vfdReadline
 986Misc:
 987 - All: Improved PowerPC support
 988 - All: Fix some undefined behavior warnings
 989 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 990 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 991 - GBA: Implement bad I/O register loading
 992 - GBA: Allow jumping to OAM and palette RAM
 993 - GBA BIOS: Finish implementing RegisterRamReset
 994 - GBA Config: Add "override" layer for better one-time configuration
 995 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 996 - GBA Memory: Use a dynamically sized mask for ROM memory
 997 - GBA Memory: Implement several unimplemented memory access types
 998 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 999 - GBA RR: Starting from savestate now embeds the savegame
1000 - GBA RR: Add preliminary SRAM support for VBM loading
1001 - GBA RR: Add support for resets in movies
1002 - GBA Video: Remove lastHblank, as it is implied
1003 - Libretro: Use anonymous memory mappers for large blocks of memory
1004 - Libretro: Add install target for libretro core
1005 - Qt: Window size command line options are now supported
1006 - Qt: Increase usability of key mapper
1007 - Qt: Add 'Apply' button to settings window
1008 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1009 - Qt: Allow use of modifier keys as input
1010 - Qt: Optimize log viewer
1011 - Qt: Added button for breaking into the GDB debugger
1012 - Qt: Add box for showing duration of rewind
1013 - SDL: Support fullscreen in SDL 1.2
1014 - SDL: Allow GBASDLAudio to be used without a thread context
1015 - Util: Use VFile for configuration
1016 - Util: Add MutexTryLock
1017
10180.3.2: (2015-12-16)
1019Bugfixes:
1020 - ARM7: Fix STRT/STRBT
1021 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1022 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1023 - Libretro: Fix problems with rumble not turning off
1024 - GBA: Fix idle skip state being retained between games
1025 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1026 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1027 - GBA BIOS: Fix Sqrt sign
1028 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1029 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1030 - GBA Memory: Fix DMA behavior for SRAM accesses
1031 - GBA Memory: Fix Store8 to OBJ VRAM
1032 - GBA Memory: Fix alignment of LDM/STM on SRAM
1033 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1034 - GBA Memory: Fix timing of DMAs
1035 - GBA Video: Fix _mix for 15-bit color
1036 - GBA Video: Fix OAM and palette initialization
1037 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1038 - Qt: Use safer isLoaded check in GameController
1039 - Qt: Fix a race condition in PainterGL that could lead to a crash
1040 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1041 - Qt: Fix font size in memory viewer
1042 - Qt: Fix a crash in the memory viewer
1043 - Qt: Add additional checks in CheatModel to prevent crashes
1044 - Qt: Fix race condition with setting sample rate
1045 - Qt: Fix crash when closing multiplayer windows
1046 - Qt: Fix resetting while paused
1047Misc:
1048 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1049 - Qt: Add mute option to menu
1050
10510.3.1: (2015-10-24)
1052Bugfixes:
1053 - ARM7: Fix instruction decoding of Thumb shifts
1054 - GBA: Deinit savegame when unloading a ROM
1055 - GBA: Fix BIOS check on big endian
1056 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1057 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1058 - GBA Audio: Fix audio channels being silenced at the wrong time
1059 - GBA Memory: Fix bad BIOS Load16 on big endian
1060 - GBA Memory: Fix bad Load8 on big endian
1061 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1062 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1063 - GBA Video: Fix objwin and blending interaction on sprites
1064 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1065 - Libretro: Fix a memory leak with the render buffer
1066 - Qt: Windows no longer spawn in the top left on first launch
1067 - Qt: Fix install path of XDG desktop file with DESTDIR
1068 - Qt: Fix drag and drop on Windows
1069 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1070 - VFS: Fix return values of VFileFILE.read and .write
1071Misc:
1072 - All: Reset next event to cycles instead of zero to interrupt
1073 - All: Add --version flag
1074 - ARM7: Force disable LTO on two files to work around a GCC bug
1075 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1076 - GBA: Better memory handling with PNG savestates
1077 - GBA: Additional savestate sanity checks
1078 - GBA: Check for cycle count being too high
1079 - GBA Audio: Allow GBAAVStream to have no video callback
1080 - GBA BIOS: Implement RegisterRamReset for SIO registers
1081 - Qt: Remove useless help icons in dialogs
1082 - Qt: Prevent savestate window from opening while in multiplayer
1083 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1084 - Qt: Dropping multiplayer windows works more cleanly now
1085
10860.3.0: (2015-08-16)
1087Features:
1088 - Ability to hide individual background layers, or OBJs
1089 - Ability to mute individual audio channels
1090 - Palette viewer and exporter
1091 - Volume control
1092 - More shortcuts are editable (e.g. quick save/load)
1093 - Rewind now shows the frame after rewinding
1094 - Import/Export of GameShark/Action Replay snapshots
1095 - Add "Step backwards" item for single increment rewind
1096 - Deadzone estimation for game controllers
1097 - Analog inputs can be used for shortcuts
1098 - Menu items for specific solar sensor brightness levels
1099 - Remappable controls for tilt and gyroscope sensors
1100 - Status messages for actions taken while a game is running (e.g. save/load state)
1101 - Memory inspector
1102 - Screensaver can now be suspended while a game is running
1103 - Load/save the most recent savestate slot
1104 - Support varible speed (PWM) rumble
1105 - Ability to cap fast forward speed
1106 - Finer control over FPS target
1107 - Holdable shortcut for rewinding one frame at a time
1108 - Ability to boot directly into the BIOS
1109 - Preliminary support for yanking out the game pak while a game is running
1110 - Thumb-drive mode by putting a file called portable.ini in the same folder
1111 - Configurable display driver, between software and OpenGL
1112 - Undo-able savestate loading and saving
1113 - Controller profiles now store shortcut settings
1114 - Default controller profiles for several common controllers
1115 - Libretro now supports BIOS, rumble and solar sensor
1116 - Implement BIOS call Stop, for sleep mode
1117 - Automatically load patches, if found
1118 - Improved video synchronization
1119 - Configurable audio output sample rate
1120Bugfixes:
1121 - ARM7: Fix SWI and IRQ timings
1122 - ARM7: Fix Thumb MUL timing
1123 - ARM7: Fix timing of multiplies to use N cycles
1124 - ARM7: ARMHotplugDetach should call deinit
1125 - Debugger: Fix use-after-free in breakpoint clearing code
1126 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1127 - GBA: Cap audio FIFO read size during deserialization
1128 - GBA: Check for corrupted savestates when loading
1129 - GBA: Check for improperly sized savestates when loading
1130 - GBA: Check for savestates made from differently sized ROMs
1131 - GBA: Fix calls to endian-independent loadstores
1132 - GBA: Fix timing of reading from timer registers
1133 - GBA: Ensure cycles never go negative
1134 - GBA Audio: Force audio FIFOs to 32-bit
1135 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1136 - GBA Audio: Fix sample order in audio channel 3
1137 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1138 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1139 - GBA Memory: Improve Thumb open bus behavior
1140 - GBA Memory: Fix potential DMA issue when loading a savestate
1141 - GBA Memory: Fix load/store multiple video memory waitstates
1142 - GBA SIO: Fix reseting when there are SIO devices attached
1143 - GBA Video: Blended sprites should never have other effects applied
1144 - GBA Video: Fix out-of-bounds tiles in mosaic
1145 - GBA Video: Fix windows not affecting sprites
1146 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1147 - GBA Video: Fix timing on first scanline
1148 - Qt: Better cleanup when a game crashes
1149 - Qt: Fix open ROM dialog filtering for archive formats
1150 - Qt: Cap the maximum number of multiplayer windows
1151 - Qt: Fix maximum year in sensor override
1152 - Qt: Fix window being too tall after exiting fullscreen
1153 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1154 - Qt: Fix analog buttons not getting unmapped
1155 - Qt: Fix passing command line options
1156 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1157 - SDL: Fix SDL build when OpenGL is missing
1158 - Util: Allow loading IPS patches that grow the ROM
1159 - VFS: Fix resource leaks if some allocations fail
1160 - VFS: Fix line-reading to return proper values
1161 - Video: Fix an issue with very long filenames
1162 - Util: Fix formatting of floats
1163Misc:
1164 - All: Add --help flag for command line programs
1165 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1166 - All: Enable static linking for Windows
1167 - All: Enable static linking for OS X
1168 - All: Threads are now named
1169 - All: Proper handling of Unicode file paths
1170 - ARM7: Add emulation for Undefined CPU mode
1171 - ARM7: Reduce the size of the Thumb instruction table
1172 - GBA: Add status log level
1173 - GBA: GBARewind now returns how many states it has rewound
1174 - GBA: SIO logging layer
1175 - GBA BIOS: Stub out SoundBias
1176 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1177 - GBA: Don't include GBACLIDebugger struct unless needed
1178 - GBA: Savedata is now synced shortly after data finishes being written
1179 - GBA: Process multiple timer events at once, if necessary
1180 - GBA Audio: Implement audio reset for channels A/B
1181 - GBA Audio: Process multiple audio events at once, if necessary
1182 - GBA Hardware: Backport generic RTC source into core
1183 - GBA Input: Allow axes and buttons to be mapped to the same key
1184 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1185 - GBA SIO: Add a dummy driver for Normal mode
1186 - GBA Thread: Add functionality for running callbacks on the GBA thread
1187 - GBA Thread: Split GBASync into a separate file
1188 - GBA Video: Refactor software renderer into separate files
1189 - GBA Video: Slightly optimize mode 0 mosaic rendering
1190 - Debugger: Free watchpoints in addition to breakpoints
1191 - Qt: Handle saving input settings better
1192 - Qt: Move GL frame drawing back onto its own thread
1193 - Qt: Fast forward (held) option moved from Other to Emulation menu
1194 - Qt: Show version info in window title
1195 - Qt: Migrate multiplayer window handling into GBAApp
1196 - Qt: Unified file opening and saving with last location
1197 - Qt: Fix windows being resizable when they shouldn't have been
1198 - Qt: Only hide cursor in full screen
1199 - Qt: Replace pause-after-frame mutex with an atomic
1200 - Qt: Add application icon and XDG desktop files
1201 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1202 - Qt: Don't save window size when entering fullscreen
1203 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1204 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1205 - Qt: Increase usability of key mapper
1206 - Qt: Show checkmark for window sizes
1207 - Qt: Set window path to loaded ROM
1208 - Perf: Ability to load savestates immediately on launch
1209 - SDL: Properly check for initialization
1210 - SDL: Clean up initialization functions
1211 - SDL: Clean up GL context
1212 - Util: Allow disabling the threading code entirely
1213 - VFS: Add sync method to force syncing with backing
1214
12150.2.1: (2015-05-13)
1216Bugfixes:
1217 - All: Fix sanitize-deb script not cleaning up after itself
1218 - All: Fix dependencies for libavcodec on Debian-derived platforms
1219 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1220 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1221 - ARM7: Fix ARM multiply instructions when PC is a destination register
1222 - Debugger: Fix use-after-free in breakpoint clearing code
1223 - Debugger: Fix boundary conditions in tab completion
1224 - GBA: Fix timers not updating timing when writing to only the reload register
1225 - GBA: Fix rewind boundary conditions
1226 - GBA: Add initial I/O register settings for background matrix registers
1227 - GBA: Fix hang when loading a savestate if sync to video is enabled
1228 - GBA: Handle out-of-bounds I/O access
1229 - GBA: Fix bounds-checking on EEPROM access
1230 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1231 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1232 - GBA Memory: Allow SRAM to be 64kB
1233 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1234 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1235 - GBA Video: Fix second frame mode 5
1236 - Perf: Fix race condition if a game crashes immediately on start
1237 - Qt: Fix Display object leak when closing a window
1238 - Qt: Fix .deb dependencies
1239 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1240 - Qt: Fix window not regaining focus after exiting savestate window
1241 - Qt: Fix regression where video would not record if the game had already started
1242 - Qt: Fix potential crash if a gamepad causes focus to change
1243 - Qt: Fix controller axis querying
1244 - Qt: Fix multiplayer windows opening as the wrong size
1245 - Qt: Fix controllers sometimes not loading the right profile
1246 - SDL: Fix boundary conditions for joystick adjustments
1247 - SDL: Allocate properly sized input maps
1248 - SDL: Fix potential build issues when Qt and SDL2 are in use
1249 - Util: Fix resource leak in UTF-8 handling code
1250 - Util: Fix a null-pointer issue when attempting to delete a key
1251 - VFS: Fix resource leaks if some allocations fail
1252 - Video: Fix an issue with very long filenames
1253Misc:
1254 - GBA Memory: Soft-crash if jumping past the end of a ROM
1255 - Qt: Show multiplayer numbers in window title
1256 - Qt: Solar sensor can have shortcuts set
1257
12580.2.0: (2015-04-03)
1259Features:
1260 - Support for gamepad axes, e.g. analog sticks or triggers
1261 - Add scale presets for up to 6x
1262 - Settings window
1263 - Bilinear resampling option
1264 - Add option to skip BIOS start screen
1265 - List of recently opened games
1266 - Support for games using the Solar Sensor
1267 - Better audio resampling via blip-buf
1268 - Game Pak overrides dialog for setting savetype and sensor values
1269 - Support for games using the tilt sensor
1270 - Remappable shortcuts for keyboard and gamepad
1271 - Rewinding of emulation
1272 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1273 - Support IPv6
1274 - Save directory of last loaded file
1275 - Support BPS patches
1276 - Automatically detect and optimize out idle loops
1277 - Configurable game overrides
1278 - Support loading 7-Zip files
1279 - Drag and drop game loading
1280 - Cheat code support
1281 - Runtime configurable audio driver
1282 - Libretro core for use with RetroArch and other front-ends
1283 - Controller profiles for setting different bindings for different controllers
1284 - Ability to lock aspect ratio
1285 - Local link cable support
1286 - Ability to switch which game controller is in use per instance
1287 - Ability to prevent opposing directional input
1288 - Warning dialog if an unimplemented BIOS feature is called
1289 - Debugger: Add CLI "frame", frame advance command
1290 - Debugger: Add CLI functions for writing to memory
1291 - Debugger: Add CLI functions for examining memory regions
1292 - Debugger: Add CLI function for writing a register
1293Bugfixes:
1294 - ARM7: Extend prefetch by one stage
1295 - ARM7: Fix cycle counting for loads
1296 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1297 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1298 - GBA: Initialize gba.sync to null
1299 - GBA: Fix timer initialization
1300 - GBA Audio: Support 16-bit writes to FIFO audio
1301 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1302 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1303 - GBA BIOS: Fix BIOS prefetch after reset
1304 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1305 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1306 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1307 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1308 - GBA Memory: Fix cycle counting for 32-bit load/stores
1309 - GBA RR: Fix fallthrough error when reading tags from a movie
1310 - GBA Thread: Fix possible hang when loading an archive
1311 - GBA Thread: Fix possible deadlock in video sync
1312 - Perf: Fix crash when the GBA thread fails to start
1313 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1314 - Qt: Fix crash when adjusting settings after closing a game
1315 - Qt: Fix crash when starting GDB stub after closing a game
1316 - Qt: Fix patch loading while a game is running
1317 - Qt: Fix crash when loading a game after stopping GDB server
1318 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1319 - Qt: Fix crash when attempting to pause if a game is not running
1320 - SDL: Properly clean up if a game doesn't launch
1321 - Util: Fix sockets on Windows
1322Misc:
1323 - All: Enable link-time optimization
1324 - Debugger: Watchpoints now work on STM/LDM instructions
1325 - Debugger: Clean up GDB stub network interfacing
1326 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1327 - Debugger: Merge Thumb BL instructions when disassembling
1328 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1329 - Debugger: Watchpoints now report address watched (fixes #68)
1330 - Debugger: Add support for soft breakpoints
1331 - Debugger: Make I/O register names be addresses instead of values
1332 - Debugger: Rename read/write commands
1333 - GBA: Improve accuracy of event timing
1334 - GBA: Add API for getting Configuration structs for overrides and input
1335 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1336 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1337 - GBA: Move A/V stream interface into core
1338 - GBA: Savestates now take into account savedata state machines (fixes #109)
1339 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1340 - GBA Memory: Simplify memory API and use fixed bus width
1341 - GBA Thread: Make GBASyncWaitFrameStart time out
1342 - GBA Video: Start video at the last scanline instead of the first
1343 - Qt: Optimize logo drawing
1344 - Qt: Move frame upload back onto main thread
1345 - Qt: Remember window position
1346 - Qt: Double-clicking on the window toggles full screen
1347 - Util: Use proper locale for reading and writing float values
1348
13490.1.1: (2015-01-24)
1350Bugfixes:
1351 - ARM7: Fix LDM writeback to a register already written
1352 - GBA: Fix timers 2 and 3 updating incorrectly
1353 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1354 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1355 - GBA Audio: Properly initialize audio FIFO channels
1356 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1357 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1358 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1359 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1360 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1361 - GBA BIOS: Fix HuffUnComp boundary conditions
1362 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1363 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1364 - GBA Memory: Filter out top nybble of DMA addresses
1365 - GBA Memory: Properly bounds-check VRAM accesses
1366 - GBA Memory: Fix initial DMA state
1367 - GBA Thread: Allow halted games to exit cleanly
1368 - GBA Video: Fix blend issues with obscured middle layers
1369 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1370 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1371 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1372 - GBA Video: Fix sprite boundary conditions with mosaic
1373 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1374 - Qt: Fix issue with set frame sizes being the wrong height
1375 - Qt: Fix emulator crashing when full screen if a game is not running
1376 - Qt: Fix window focus issues
1377 - Qt: Properly set default video recording settings
1378 - Qt: Fix a race condition when a game crashes immediately
1379 - Qt: Fix some cases where key mapping can break if focus is adjusted
1380 - Qt: Fix crash if a game pauses before any frames are shown
1381 - Debugger: Negative PC-relative loads now properly subtract the offset
1382 - Debugger: Align PC-relative loads in Thumb
1383 - Debugger: Fix watchpoints triggering too late
1384 - Debugger: Fix binary print putting spaces between digits
1385 - Video: Ensure FFmpeg encoder has audio frames
1386 - Video: Fix uncompressed PCM audio recording
1387 - Video: Fix FFmpeg crashing when the file extension is wrong
1388 - Util: Fix SOCKET_FAILED macro
1389Misc:
1390 - GBA: Exit cleanly on FATAL if the port supports it
1391 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1392 - Qt: Disable sync to video by default
1393 - Qt: Handle a game crash without crashing
1394 - Qt: Set default log level to FATAL, ERROR and WARN
1395 - Qt: Clarify some phrasing in the menus
1396 - Qt: Clear active buttons when focus is lost
1397
13980.1.0: (2014-12-13)
1399 - Initial release