CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28 - Support Discord Rich Presence
29 - Debugger: Add tracing to file
30 - Map viewer supports bitmapped GBA modes
31Emulation fixes:
32 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
33 - GBA: Reset now reloads multiboot ROMs
34 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
35 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
36 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
37 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
38 - GBA Video: Fix scanline cache with scale factor change edge cases
39 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
40 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
41 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
42 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
43 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
44 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
45 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
46Other fixes:
47 - Qt: More app metadata fixes
48 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
49 - LR35902: Fix disassembly of several CB-prefix instructions
50 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
51 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
52 - CMake: Fix .deb imagemagick dependencies
53 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
54 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
55 - GB Core: Fix toggling WIN and OBJ being swapped
56 - All: Fix several memory leaks
57 - LR35902: Fix trailing whitespace in disassembly
58 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
59 - FFmpeg: Improve initialization reliability and cleanup
60 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
61 - Qt: Fix some Qt display driver race conditions
62 - FFmpeg: Fix audio conversion producing gaps
63Misc:
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - GB Memory: Support running from blocked memory
67 - Qt: Don't unload ROM immediately if it crashes
68 - Debugger: Add breakpoint and watchpoint listing
69 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
70 - LR35902: Support PC-relative opcode decoding
71 - Qt: Improve camera initialization
72 - Qt: Support switching webcams
73 - Core: Add keysRead callback
74 - Vita: Improved frame drawing speed
75 - Qt: Cap window size on start to monitor size
76 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
77 - Debugger: Make tracing compatible with breakpoints/watchpoints
78 - Debugger: Print breakpoint/watchpoint number when inserting
79 - Qt: Open a message box for Qt frontend errors
80 - GBA Video: Clean up dead code in sprite rendering loop
81 - FFmpeg: Support audio-only recording
82
830.7.1: (2019-02-24)
84Bugfixes:
85 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
86 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
87 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
88 - GB, GBA Serialize: Fix loading two states in a row
89 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
90 - GBA DMA: Fix Display Start DMAs
91 - GBA DMA: Fix DMA start/end timing
92 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
93 - GBA Memory: Fix a few AGBPrint crashes
94 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
95 - GBA SIO: Prevent writing read-only multiplayer bits
96 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
97 - Python: Fix crash when deleting files owned by library
98 - Python: Make sure GB link object isn't GC'd before GB object
99 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
100 - Qt: Fix tile and sprite views not always displaying at first
101 - Qt: Fix audio context holding onto closed game controller
102 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
103 - Qt: Fix window icon on X11
104 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
105 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
106 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
107Misc:
108 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
109 - Qt: Updated Italian translation (by Vecna)
110
1110.7.0: (2019-01-26)
112Features:
113 - ELF support
114 - Game Boy Camera support
115 - Qt: Set default Game Boy colors
116 - Game Boy Printer support
117 - Super Game Boy support
118 - Customizable autofire speed
119 - Ability to set default Game Boy model
120 - Map viewer
121 - Automatic cheat loading and saving
122 - GameShark and Action Replay button support
123 - AGBPrint support
124 - Debugger: Conditional breakpoints and watchpoints
125 - Ability to select GB/GBC/SGB BIOS on console ports
126 - Optional automatic state saving/loading
127 - Access to ur0 and uma0 partitions on the Vita
128 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
129 - GBA: ARMIPS/A22i-style and ELF symbol table support
130 - Initial Switch port
131Bugfixes:
132 - ARM: Fix MSR when T bit is set
133 - Core: Fix audio sync breaking when interrupted
134 - Core: Fix ordering events when scheduling during events
135 - FFmpeg: Fix encoding audio/video queue issues
136 - GB: Revamp IRQ handling based on new information
137 - GB: Fix IRQ disabling on the same T-cycle as an assert
138 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
139 - GB Audio: Clock frame events on DIV
140 - GB Audio: Fix channel 3 reset value
141 - GB Audio: Fix channel 4 initial LFSR
142 - GB Audio: Fix channel 1, 2 and 4 reset timing
143 - GB I/O: DMA register is R/W
144 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
145 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
146 - GB, GBA Savedata: Fix unmasking savedata crash
147 - GB Serialize: Fix audio state loading
148 - GB Serialize: Fix game title check
149 - GB Serialize: Fix IRQ pending/EI pending confusion
150 - GB Timer: Minor accuracy improvements
151 - GB Video: Fix dot clock timing being slightly wrong
152 - GB Video: Fix loading states while in mode 3
153 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
154 - GB Video: Fix SCX timing
155 - GB, GBA Video: Don't call finishFrame twice in thread proxy
156 - GBA: Reset WAITCNT properly
157 - GBA BIOS: Fix BitUnPack final byte
158 - GBA BIOS: Fix BitUnPack narrowing
159 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
160 - GBA DMA: Fix temporal sorting of DMAs of different priorities
161 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
162 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
163 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
164 - GBA Savedata: Fix savedata modified time updating when read-only
165 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
166 - GBA Serialize: Fix loading states in Hblank
167 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
168 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
169 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
170 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
171 - GBA Video: Start timing mid-scanline when skipping BIOS
172 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
173 - GBA Video: Make layer disabling work consistently
174 - PSP2: Fix more issues causing poor audio
175 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
176 - Qt: Improve FPS timer stability
177 - Util: Fix wrapping edge cases in RingFIFO
178Misc:
179 - 3DS: Remove deprecated CSND interface
180 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
181 - Core: Remove broken option for whether rewinding restores save games
182 - Feature: Added loading savestates from command line
183 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
184 - FFmpeg: Support lossless h.264 encoding
185 - FFmpeg: Support lossless VP9 encoding
186 - GBA Cheats: Allow multiple ROM patches in the same slot
187 - GB: Skip BIOS option now works
188 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
189 - GB Audio: Improved audio quality
190 - GB, GBA Audio: Increase max audio volume
191 - GB MBC: Remove erroneous bank 0 wrapping
192 - GB Video: Darken colors in GBA mode
193 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
194 - GBA: Implement display start DMAs
195 - GBA: Improve multiboot image detection
196 - GBA Memory: 64 MiB GBA Video cartridge support
197 - GBA Savedata: Remove ability to disable realistic timing
198 - GBA Timer: Use global cycles for timers
199 - Libretro: Add frameskip option
200 - mGUI: Add fast forward toggle
201 - PSP2: Use system enter key by default
202 - Python: Integrate tests from cinema test suite
203 - Qt: Redo GameController into multiple classes
204 - Qt: Prevent window from being created off-screen
205 - Qt: Add option to disable FPS display
206 - Qt: Options to mess around with layer placement
207 - Qt: Add load alternate save option
208 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
209 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
210 - Test: Restructure test suite into multiple executables
211 - Util: Don't build crc32 if the function already exists
212 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
213Changes from beta 1:
214Features:
215 - Libretro: Add Game Boy cheat support
216 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
217 - Switch: Rumble support
218 - Switch: Rotation support
219 - Switch: Screen stretching options
220 - Qt: State file load/save menu options
221 - Windows installer
222 - Tile viewer now has adjustable width
223 - Python: Experimental audio API
224Bugfixes:
225 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
226 - Core: Remember to deinit proxy ring FIFO
227 - Core: Reroot timing list when (de)scheduling
228 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
229 - GB MBC: Fix MBC30 SRAM
230 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
231 - GB Video: Fix SGB border hole size
232 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
233 - GBA: Fix GB Player features
234 - GBA I/O: SOUNDCNT_HI is readable when sound is off
235 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
236 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
237 - Libretro: Fix adding codes with hooks
238 - PSP2: Fix audio crackling after fast forward
239 - PSP2: Fix audio crackling when buffer is full
240 - Qt: Fix jumbled background when paused
241 - Qt: Fix FPS counter on Windows
242 - Qt: Fix focus issues with load/save state overlay
243 - Switch: Fix incorrect mapping for fast forward cap
244 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
245 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
246 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
247 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
248 - Qt: Ensure FATAL logs reach log view
249 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
250Misc:
251 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
252 - Debugger: Minor text fixes
253 - Debugger: Readability improvements (fixes mgba.io/i/1238)
254 - GB: Improved SGB2 support
255 - GB Audio: Skip frame if enabled when clock is high
256 - Libretro: Reduce rumble callbacks
257 - mGUI: Add SGB border configuration option
258 - mGUI: Add support for different settings types
259 - Python: Minor API improvements
260 - Qt: Ensure camera image is valid
261 - Qt: Debugger console history
262 - Qt: Detect presence of GL_ARB_framebuffer_object
263 - Qt: Minor memory view tweaks
264 - Res: Improve modeling of AGB/AGS screen in shaders
265 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
266 - Wii: Expose stretch configuration in settings
267 - Wii: Stretch now sets pixel-accurate mode size cap
268
2690.7 beta 1: (2018-09-24)
270- Initial beta for 0.7
271
2720.6.3: (2018-04-14)
273Bugfixes:
274 - GB Audio: Revert unsigned audio changes
275 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
276 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
277
2780.6.2: (2018-04-03)
279Bugfixes:
280 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
281 - 3DS: Fix opening files in directory names with trailing slashes
282 - LR35902: Fix watchpoints not reporting new value
283 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
284 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
285 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
286 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
287 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
288 - GBA: Fix SharkPort saves for EEPROM games
289 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
290 - GBA BIOS: Fix incorrect exit condition in LZ77
291 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
292 - GBA Cheats: Fix slide codes not initializing properly
293 - GBA DMA: ROM reads are forced to increment
294 - GBA Hardware: RTC accuracy improvements
295 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
296 - GBA Memory: Fix copy-on-write memory leak
297 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
298 - GBA Savedata: Fix crash when resizing flash
299 - GBA Video: Force align 256-color tiles
300 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
301 - PSP2: Fix issues causing poor audio
302 - Python: Fix package directory
303 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
304 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
305 - Wii: Fix screen tear when unpausing
306 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
307Misc:
308 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
309 - GB MBC: Remove erroneous bank 0 wrapping
310 - GBA: Improve multiboot image detection
311 - PSP2: Use system enter key by default
312
3130.6.1: (2017-10-01)
314Bugfixes:
315 - GB, GBA: Fix crashes when attempting to identify null VFiles
316 - GB, GBA: Fix sync to video with frameskip
317 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
318 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
319 - GB Core: Fix palette loading when loading a foreign config
320 - GB MBC: Pocket Cam memory should be accessible without enabling
321 - GB MBC: Fix SRAM sizes 4 and 5
322 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
323 - GB MBC: Fix RTC loading when file size is off
324 - GB Memory: Initialize peripheral pointers
325 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
326 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
327 - GB Memory: Actually load latch time from savestate
328 - GB Serialize: Fix deserializing video STAT
329 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
330 - GB Video: Fix potential hang when ending mode 0
331 - GB Video: Fix read mode when enabling LCD
332 - GBA: Reset active region as needed when loading a ROM
333 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
334 - GBA BIOS: Use core's VRAM variable instead of renderer's
335 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
336 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
337 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
338 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
339 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
340 - Python: Fix importing .gb or .gba before .core
341 - Qt: Fix command line debugger closing second game
342 - Qt: Fix LOG argument order
343 - Qt: Fix timezone issues with time overrides
344 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
345 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
346Misc:
347 - CMake: Fix CPack dependencies for libpng 1.6
348 - GBA: Detect hardware for Pokémon FireRed ROM hacks
349 - GBA Cheats: Improve detection of raw cheats
350 - Qt: Don't rebuild library view if style hasn't changed
351 - Qt: Allow overrides to be saved before a game is loaded
352 - Qt: Hide mouse immediately when loading
353 - SDL: Fix 2.0.5 build on macOS under some circumstances
354 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
355
3560.6.0: (2017-07-16)
357Features:
358 - Library view
359 - Sprite viewer
360 - Debugging console
361 - Improved memory viewer
362 - Memory search
363 - Command line ability to override configuration values
364 - Add option to allow preloading the entire ROM before running
365 - Add option for whether rewinding restores save games
366 - Savestates now contain any RTC override data
367 - Add option to lock video to integer scaling
368 - LR35902: Watchpoints
369 - LR35902/GB-Z80 disassembler
370 - GB: Tile viewer
371 - GB: Video/audio channel enabling/disabling
372 - GB: Symbol table support
373 - GB MBC: Add MBC1 multicart support
374 - GBA: Support printing debug strings from inside a game
375 - GBA: Better cheat type autodetection
376 - Implement keypad interrupts
377 - Configuration of gamepad hats
378 - Video log recording for testing and bug reporting
379 - Debugger: Segment/bank support
380 - Debugger: Execution tracing
381 - Qt: German translation (by Lothar Serra Mari)
382 - Qt: Spanish translation (by Kevin López)
383 - Qt: Italian translation (by theheroGAC)
384Bugfixes:
385 - ARM7: Fix MLA/*MULL/*MLAL timing
386 - Core: Fix crash with rewind if savestates shrink
387 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
388 - Core: Fix directory sets crashing on close if base isn't properly detached
389 - FFmpeg: Fix overflow and general issues with audio encoding
390 - GB: Fix flickering when screen is strobed quickly
391 - GB: Fix STAT blocking
392 - GB MBC: Fix ROM bank overflows getting set to bank 0
393 - GB MBC: Fix swapping carts not detect new MBC
394 - GB Timer: Improve DIV reset behavior
395 - GB Timer: Fix DIV batching if TAC changes
396 - GB Video: Reset renderer when loading state
397 - GBA: Fix multiboot ROM loading
398 - GBA: Fix multiboot loading resulting in too small WRAM
399 - GBA BIOS: Implement BitUnPack
400 - GBA BIOS: Fix ArcTan sign in HLE BIOS
401 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
402 - GBA BIOS: Fix INT_MIN/-1 crash
403 - GBA Hardware: Fix crash if a savestate lies about game hardware
404 - GBA I/O: Handle audio registers specially when deserializing
405 - GBA Memory: Improve initial skipped BIOS state
406 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
407 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
408 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
409 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
410 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
411 - LR35902: Fix core never exiting with certain event patterns
412 - LR35902: Fix pc overflowing current region off-by-one
413 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
414 - OpenGL: Fix some shaders causing offset graphics
415 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
416 - Qt: Fix window icon being stretched
417 - Qt: Fix data directory path
418 - Qt: Fix timing issues on high refresh rate monitors
419 - Qt: Fix linking after some windows have been closed
420 - Qt: Fix crash when changing audio settings after a game is closed
421 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
422 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
423 - Qt: Fix game unpausing after frame advancing and refocusing
424 - SDL: Fix game crash check
425 - SDL: Fix race condition with audio thread when starting
426 - SDL: Fix showing version number
427 - Test: Fix crash when loading invalid file
428 - Test: Fix crash when fuzzing fails to load a file
429 - Test: Don't rely on core for frames elapsed
430 - Test: Fix crash when loading invalid file
431 - Test: Fix crash when fuzzing fails to load a file
432 - Tools: Fix recurring multiple times over the same library
433 - Util: Fix overflow when loading invalid UPS patches
434 - Util: Fix highest-fd socket not being returned by SocketAccept
435 - Windows: Fix VDir.rewind
436Misc:
437 - All: Add C++ header guards
438 - All: Move time.h include to common.h
439 - 3DS, PSP2, Wii: Last directory loaded is saved
440 - CMake: Add ability to just print version string
441 - Core: New, faster event timing subsystem
442 - Core: Clean up some thread state checks
443 - Core: Add generic checksum function
444 - Core: Cores can now have multiple sets of callbacks
445 - Core: Restore sleep callback
446 - Core: Move rewind diffing to its own thread
447 - Core: Ability to enumerate and modify video and audio channels
448 - Core: List memory segments in the core
449 - Core: Move savestate creation time to extdata
450 - Core: Config values can now be hexadecimal
451 - Core: Improved threading interrupted detection
452 - Debugger: Modularize CLI debugger
453 - Debugger: Make building with debugging aspects optional
454 - Debugger: Add functions for read- or write-only watchpoints
455 - Debugger: Make attaching a backend idempotent
456 - Debugger: Add mDebuggerRunFrame convenience function
457 - Feature: Move game database from flatfile to SQLite3
458 - Feature: Support ImageMagick 7
459 - Feature: Make -l option explicit
460 - FFmpeg: Return false if a file fails to open
461 - FFmpeg: Force MP4 files to YUV420P
462 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
463 - GB: Reset with initial state of DIV register
464 - GB MBC: New MBC7 implementation
465 - GB Audio: Simplify envelope code
466 - GB Audio: Improve initial envelope samples
467 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
468 - GB Video: Improved video timings
469 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
470 - GBA, GB: ROM is now unloaded if a patch is applied
471 - GBA DMA: Refactor DMA out of memory.c
472 - GBA DMA: Move DMAs to using absolute timing
473 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
474 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
475 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
476 - GBA Memory: Support reading/writing POSTFLG
477 - GBA Memory: Remove unused prefetch cruft
478 - GBA Timer: Improve accuracy of timers
479 - GBA Video: Clean up unused timers
480 - GBA Video: Allow multiple handles into the same tile cache
481 - GBA Video, GB Video: Colors are now fully scaled
482 - GBA Video: Optimize when BLD* registers are written frequently
483 - OpenGL: Add xBR-lv2 shader
484 - Qt: Move last directory setting from qt.ini to config.ini
485 - Qt: Improved HiDPI support
486 - Qt: Expose configuration directory
487 - Qt: Merge "Save" and "OK" buttons in shader options
488 - Qt: Automatically load controller profile when plugged in
489 - Qt: Rename "Resample video" option to "Bilinear filtering"
490 - Qt: Remove audio thread
491 - Qt: Remove audio buffer sizing in AudioProcessorQt
492 - Qt: Re-enable QtMultimedia on Windows
493 - Qt: Make "Mute" able to be bound to a key
494 - Qt: Add .gb/.gbc files to the extension list in Info.plist
495 - Qt: Relax hard dependency on OpenGL
496 - Qt: Better highlight active key in control binding
497 - SDL: Remove scancode key input
498 - SDL: Automatically map controllers when plugged in
499 - Test: Add a basic test suite
500 - Util: Add size counting to Table
501 - Util: Add 8-bit PNG write support
502 - Util: Tune patch-fast extent sizes
503 - VFS: Call msync when syncing mapped data
504 - VFS: Allow truncating memory chunk VFiles
505 - VFS: Fix some minor VFile issues with FILEs
506 - VFS: Optimize expanding in-memory files
507 - VFS: Add VFileFIFO for operating on circle buffers
508Changes from beta 1:
509Features:
510 - Qt: Italian translation (by theheroGAC)
511 - Qt: Updated German translation
512Bugfixes:
513 - GB Audio: Fix incorrect channel 4 iteration
514 - GB Audio: Fix zombie mode bit masking
515 - GB Serialize: Fix timer serialization
516 - GB Video: Fix LYC regression
517 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
518 - GBA Timer: Fix count-up timing overflowing timer 3
519 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
520 - Qt: Fix memory search close button (fixes mgba.io/i/769)
521 - Qt: Fix window icon being stretched
522 - Qt: Fix initial window size (fixes mgba.io/i/766)
523 - Qt: Fix data directory path
524 - Qt: Fix controls not saving on non-SDL builds
525 - Qt: Fix translation initialization (fixes mgba.io/i/776)
526 - Qt: Fix patch loading while a game is running
527 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
528 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
529 - Qt: Fix GL-less build
530 - Qt: Fix Software renderer not handling alpha bits properly
531 - Qt: Fix screen background improperly stretching
532 - SDL: Fix cheats not loading
533Misc:
534 - GB Serialize: Add MBC state serialization
535 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
536 - GBA Timer: Improve accuracy of timers
537 - PSP2: Update toolchain to use vita.cmake
538 - Qt: Add language selector
539 - Qt: Minor test fixes
540 - Qt: Move shader settings into main settings window
541 - Qt: Dismiss game crashing/failing dialogs when a new game loads
542 - Qt: Properly ship Qt translations
543 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
544
5450.6 beta 1: (2017-06-29)
546 - Initial beta for 0.6
547
548medusa alpha 2: (2017-04-26)
549Features:
550 - DS Audio: Add PSG audio
551 - DS Slot-1: Improve savedata setup via IPC sniffing
552 - DS Video: Add display capture blending
553Bugfixes:
554 - DS: Fix exposed CPU frequencies and audio timing
555 - DS Audio: Fix audio sampling slightly too quickly
556 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
557 - DS GX: Fix 4-color texture coordinates
558 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
559 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
560 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
561 - DS GX: Allow viewport to change in the middle of a frame
562 - DS GX: Properly mask address for slot 2 4x4-texel textures
563 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
564 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
565 - DS GX: Fix large textures wrapping
566 - DS Slot-1: Emulate initial SPI command delay
567 - DS Timers: Fix ARM9 timers running too fast
568 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
569 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
570 - DS Video: Capture with alpha bit set
571 - DS Video: Bitmap sprites use alpha bit for transparent
572 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
573 - DS Video: Enable overflow bit on extended affine modes
574 - DS Video: Fix extended mode 0 without extended palettes
575 - DS Video: Fix caputre stride
576 - DS Video: Fix affine transformations in video capture
577 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
578Misc:
579 - ARM9: Implement SMLAW<y> and SMULW<y>
580 - ARM9: Implement STRD/LDRD
581 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
582 - DS: Attempt to detect if a game is homebrew
583 - DS Memory: Ensure DS9 I/O is 8-byte aligned
584 - DS Slot-1: Emulate KEY delay
585 - FFmpeg: Allow framerate to be adjusted
586 - Qt: Add .nds files to the extension list in Info.plist
587 - Qt: Add .srl as an extension for DS ROMs
588
589medusa alpha 1: (2017-04-08)
590Features:
591 - Partial DS Support
592Bugfixes:
593 - SDL: Prevent crash on cores with no audio
594 - ARM7: Decode MCR/MRC
595 - ARM7: Clean up instruction decoding for future expandability
596 - Core: Don't save state if core fails to serialize
597
5980.5.2: (2016-12-31)
599Bugfixes:
600 - All: Fix fullscreen config option being ignored
601 - ARM7: PSR mode bits should not get sign extended
602 - GB: Fix audio not being deinitialized
603 - GB: Fix crash when masking savedata
604 - GB: Properly initialize sramRealVf variable
605 - GB Audio: Fix serialization of channel 3 and NR52 properties
606 - GB Audio: Reset envelope timer when reseting sound channel
607 - GB MBC: Fix SRAM dangling pointer with RTC games
608 - GB MBC: Fix initializing MBC when no ROM is loaded
609 - GB Memory: Fix patching ROM bank 0
610 - GB Memory: Fix starting HDMAs during mode 0
611 - GB Memory: Fix HDMA5 value after DMA completes
612 - GB Video: Initialize LCDC in renderer
613 - GB Video: Hblank IRQs should mask LYC=LY IRQs
614 - GBA: Fix IRQs firing after already being cleared
615 - GBA: Only unhalt CPU if appropriate bit is set in IE
616 - GBA: Add savegame override for Crash Bandicoot 2
617 - GBA BIOS: Fix MidiKey2Freq BIOS reads
618 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
619 - GBA Cheats: Fix GameShark ROM patches
620 - GBA I/O: Mask off WAITCNT bits that cannot be written
621 - GBA Memory: Fix misaligned BIOS reads
622 - GBA Memory: Fix VCOUNT being writable
623 - GBA Video: Fix out of bounds sprite transforms
624 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
625 - Libretro: Fix disabling BIOS
626 - Libretro: Fix Game Boy savestates and audio
627 - Qt: Fix changing resolution of software renderer
628 - Qt: Fix setting overrides
629 - Qt: Fix cut off tiles and alignment issues in tile viewer
630 - Qt: Only reset window dimensions when first shown
631 - Qt: Fix Qt Multimedia audio driver on big endian
632 - Qt: Fix Apply button for key and controller configurations
633 - VFS: Fix resizing memory chunks when not needed
634 - Windows: Fix Unicode directory handling
635Misc:
636 - GB, GBA: Prevent loading null ROMs
637 - GB Audio: Initialize wave RAM to GBC values
638 - GB Memory: Reset ROM bank when loading a ROM
639 - PSP2: Improved controller rumble
640
6410.5.1: (2016-10-05)
642Bugfixes:
643 - Core: Fix importing save games as read-only
644 - FFmpeg: Fix encoding AAC
645 - GB: Fix invalid STOP behavior on Game Boy Color
646 - GB: Initialize audio properly
647 - GB: Properly clear KEY1 bit 0 when switching speeds
648 - GB: Properly unload save files when unloading a ROM
649 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
650 - GB MBC: Fix MBC7 when size is incorrectly specified
651 - GB MBC: Fix RTC access when no save file is loaded
652 - GB SIO: Don't auto-clock external shift clock
653 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
654 - GB Video: Fix video frames getting missed when LCDC is off
655 - GB Video: Clear screen when LCDC is off
656 - GBA Cheats: Fix holding onto pointers that may get invalidated
657 - GBA Cheats: Fix key-activated CodeBreaker cheats
658 - GBA Cheats: Fix uninitialized memory getting freed when saving
659 - GBA Hardware: Improve Game Boy Player rumble behavior
660 - GBA Memory: Fix several unused I/O register read values
661 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
662 - LR35902: Fix events running with the wrong cycle active
663 - Qt: Fix "close" button on Overrides view
664 - Qt: Fix saving overrides
665 - Qt: Fix directory set unloading when replacing the ROM
666 - Qt: Fix patch loading
667 - Qt: Fix crash when saving an override if a game isn't loaded
668 - Qt: Fix showing default display driver as OpenGL (force 1.x)
669 - SDL: Attach rumble in SDL frontend
670 - Util: Fix PNG identification on files too small to be a PNG
671Misc:
672 - All: Only update version info if needed
673 - All: Split out install locations for Libretro and OpenEmu
674 - FFmpeg: Encoding cleanup
675 - GB: Reset active region when reloading ROM
676 - GB Memory: Initialize RAM pattern for GBC
677 - GB Video: Improved video timings
678 - Qt: Manage window sizes slightly better
679 - Qt: Remember scale option independent of core dimensions
680
6810.5.0: (2016-09-19)
682Features:
683 - Game Boy support
684 - Support for encrypted CodeBreaker GBA cheats
685 - Emulation of Vast Fame protected GBA carts (taizou)
686 - Tile viewer
687 - Threaded rendering mode
688 - Libretro: Memory map and achievement support (leiradel)
689 - GUI: Add UI control remapping
690 - GUI: Add fast-forward
691 - Wii: 240p support
692 - 3DS: Adjustable screen darkening
693 - Ability to temporarily load a savegame
694 - Load specific files out of archives
695 - Automatic BIOS detection
696Bugfixes:
697 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
698 - Debugger: Fix GDB breakpoints
699 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
700 - GBA: Fix filehandle leak with savegames
701 - GBA: Timer 0 cannot be count up
702 - GBA: Count up timers should not count themselves
703 - GBA Memory: Fix mirror on non-overdumped Classic NES games
704 - GBA Memory: Fix ldm {pc}
705 - GBA Savedata: Fix savedata sync timer
706 - GBA Savedata: Only unmap savedata if present
707 - GBA Serialize: Savestates now properly store prefetch
708 - GBA Video: WIN0/1 take priority over OBJWIN
709 - GBA Video: Fix out-of-order OBJWIN
710 - PSP2: Fix GPU crash while exiting
711 - PSP2: Fix VSync
712 - PSP2: Fix accelerometer range
713 - PSP2: Actually load screen mode setting
714 - PSP2: Fix gyroscope direction
715 - PSP2: Delete threads after they return
716 - PSP2: Fix mapping/unmapping from not at 0
717 - Qt: Fix bug in software renderer scaling
718 - Qt: Fix hanging key press after disabling autofire
719 - Qt: Fix being unable to pause manually when using auto-pausing
720 - SDL: Fix axes being mapped wrong
721 - Util: Fix realloc semantics in utf16to8
722 - Util: Fix inserting too many items into a hash table
723 - VFS: Fix uninitialized varaible reading from 7z
724 - VFS: Fix reading multiple files from a 7z archive
725 - Wii: Fix framelimiting after a slowdown
726 - Wii: Fix garbage flash at startup
727Misc:
728 - 3DS: Use blip_add_delta_fast for a small speed improvement
729 - 3DS: Allow UTF-16 filenames
730 - 3DS: Port to using citro3D
731 - 3DS: Use system font for menus
732 - 3DS: Attempt to use Core 2 for threads
733 - 3DS: Adjustable filering
734 - 3DS: 3D banner
735 - All: Add QUIET parameter to silence CMake
736 - All: Faster memory read/write
737 - ARM7: Support forcing Thumb mode via MSR
738 - ARM7: Flush prefetch cache when loading CPSR via MSR
739 - ARM7: Clean up instruction decoding for future expandability
740 - Debugger: Support register and memory writes via GDB stub
741 - Debugger: Add software breakpoint support to gdb
742 - FFmpeg: Full support for libavcodec 56+
743 - GBA: Better debug logging if event processing breaks
744 - GBA Audio: Force audio DMAs to not increment destination
745 - GBA BIOS: Use custom ArcTan, not relying on OS
746 - GBA Hardware: Clean up dead code in GBP
747 - GBA Memory: Optimize stalling behavior
748 - GBA Memory: Optimize Load-/StoreMultiple
749 - GBA Savedata: Add realistic timing for EEPROM
750 - GBA Serialize: Savestates now store if CPU was halted
751 - GBA Video: Remove old slow path fallback
752 - GBA Video: Optimize sprite drawing
753 - GBA Video: Optimize mode 0 rendering
754 - GBA Video: Optimize compositing cases slightly
755 - GUI: Screenshot dimensions are now passed through
756 - GUI: Add back logging
757 - GUI: Only reload config if manually saved
758 - GUI: Increase scrolling speed
759 - OpenGL: Log shader compilation failure
760 - OpenGL: Add texSize uniform
761 - Qt: Make -g flag work in Qt build
762 - Qt: Simplify OpenGL context creation
763 - Qt: Thread startup improvements
764 - Qt: Make audio channel/video layer options shortcut mappable
765 - Qt: Remove some C99isms from C++ code
766 - Qt: Remove default autofire mappings
767 - Qt: Make reseting when pasued frame-accurate
768 - Qt: Rearchitect game closing codepath
769 - PSP2: Use system font for menus
770 - PSP2: Add rumble for PS TV
771 - PSP2: Add fit-to-height screen mode
772 - PSP2: Sync files per descriptor
773 - PSP2: Allow UTF-8 filenames
774 - PSP2: Screenshots are now saved into the Photo Gallery
775 - PSP2: Stop underclocking when menuing
776 - SDL: Increase default audio buffer size to 1024 samples
777 - SDL: More responsive rumble
778 - Util: Add Vector GetConstPointer
779 - Util: Add rtrim
780 - Util: Add endswith
781 - VFS: Improve zip file detection
782 - Wii: Add pixelated resample filter
783 - Windows: Add native VDir support
784 - Util: Add PRIz macro for libc versions that don't support %z
785 - GBA: Better debug logging if event processing breaks
786
7870.4.1: (2016-07-11)
788Bugfixes:
789 - All: Fix several file handle leaks
790 - All: Fix instruction tables getting zeroed when linking sometimes
791 - ARM7: Fix flags on SBC/RSC
792 - ARM7: Fix setting spsr privilege bits when spsr is empty
793 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
794 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
795 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
796 - GBA Memory: Fix executing code from OBJ region of VRAM
797 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
798 - GBA Serialize: Fix loading savegames from savestates
799 - OpenGL: Correct boolean vector strcmp strings for uniforms
800 - Qt: Fix sending gameStopped twice
801 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
802 - Qt: Fix initial state of key mapping
803 - Qt: Initialize m_useBios
804 - SDL: Fix joystick initialization on BSD
805 - SDL: Fix potential joystick crash in games with rumble
806 - SDL: Fix SDL 1.2 build
807 - SDL: Fix sporadic crash when deinitializing audio
808 - Shaders: Fix AGS-001 shader with some bad drivers
809 - Util: Use closesocket on Windows
810 - Util: Fix socket bind addresses
811 - VFS: Fix reading 7z archives without rewinding first
812 - VFS: VFileFromFD should not open directories
813 - Wii: Fix tilting direction
814 - Util: Fix realloc semantics in utf16to8
815Misc:
816 - All: Allow use of external minizip library
817 - Debugger: CLI debugger now exits when end-of-stream is reached
818 - FFmpeg: Update dependencies on Ubuntu
819 - GBA: Slightly optimize GBAProcessEvents
820 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
821 - GBA Video: Null renderer should return proper register values
822 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
823 - Qt: Add preset for DualShock 4
824 - Qt: Update 360 input profile on OS X to reflect newer drivers
825 - Qt: Remove use of NaN
826 - Qt: Canonicalize file paths when loading games
827 - Qt: Add refresh button to controller editing
828 - SDL: Remove default gamepad mappings
829 - Util: Fix intermittent build failure on OS X
830 - VFS: VFile.sync now updates modified time
831
8320.4.0: (2016-02-02)
833Features:
834 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
835 - I/O viewer
836 - Booting of multiboot images
837 - Customization of GIF recording
838 - Libretro: Cheat code support
839 - Support for GLSL shaders
840 - ROM information view
841 - Support for VBA-style cheat codes
842 - Savestates now store creation timestamps
843 - Key autofire
844 - Libretro: Allow blocking opposing directional input
845 - OpenEmu core for OS X
846 - Libretro: Settings for using BIOS and skipping intro
847 - Libretro: Customizable idle loop removal
848 - Implemented cycle counting for sprite rendering
849 - Cleaner, unified settings window
850 - Added a setting for pausing when the emulator is not in focus
851 - Customizable paths for save games, save states, screenshots and patches
852 - Controller hotplugging
853 - Ability to store save games and active cheats within savestates
854Bugfixes:
855 - ARM7: Fix sign of unaligned LDRSH
856 - ARM7: Fix decoding of some ARM ALU instructions with shifters
857 - Debugger: Fix watchpoints in gdb
858 - GBA: Fix warnings when creating and loading savestates
859 - GBA: Fix Iridion II savetype
860 - GBA BIOS: Fix misaligned CpuSet
861 - GBA Cheats: Fix cheats setting the Action Replay version
862 - GBA Hardware: Fix GPIO on big endian
863 - GBA Memory: Fix DMA register writing behavior
864 - GBA Memory: Fix DMAs triggering two cycles early
865 - Libretro: Fix aspect ratio
866 - Qt: Fix some potential crashes with the gamepad mapping
867 - Qt: Fix keys being mapped incorrectly when loading configuration file
868 - Util: Fix PowerPC PNG read/write pixel order
869 - Util: Fix excessive memory allocation when decoding a PNG
870 - VFS: Fix VFileReadline and remove _vfdReadline
871Misc:
872 - All: Improved PowerPC support
873 - All: Fix some undefined behavior warnings
874 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
875 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
876 - GBA: Implement bad I/O register loading
877 - GBA: Allow jumping to OAM and palette RAM
878 - GBA BIOS: Finish implementing RegisterRamReset
879 - GBA Config: Add "override" layer for better one-time configuration
880 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
881 - GBA Memory: Use a dynamically sized mask for ROM memory
882 - GBA Memory: Implement several unimplemented memory access types
883 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
884 - GBA RR: Starting from savestate now embeds the savegame
885 - GBA RR: Add preliminary SRAM support for VBM loading
886 - GBA RR: Add support for resets in movies
887 - GBA Video: Remove lastHblank, as it is implied
888 - Libretro: Use anonymous memory mappers for large blocks of memory
889 - Libretro: Add install target for libretro core
890 - Qt: Window size command line options are now supported
891 - Qt: Increase usability of key mapper
892 - Qt: Add 'Apply' button to settings window
893 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
894 - Qt: Allow use of modifier keys as input
895 - Qt: Optimize log viewer
896 - Qt: Added button for breaking into the GDB debugger
897 - Qt: Add box for showing duration of rewind
898 - SDL: Support fullscreen in SDL 1.2
899 - SDL: Allow GBASDLAudio to be used without a thread context
900 - Util: Use VFile for configuration
901 - Util: Add MutexTryLock
902
9030.3.2: (2015-12-16)
904Bugfixes:
905 - ARM7: Fix STRT/STRBT
906 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
907 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
908 - Libretro: Fix problems with rumble not turning off
909 - GBA: Fix idle skip state being retained between games
910 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
911 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
912 - GBA BIOS: Fix Sqrt sign
913 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
914 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
915 - GBA Memory: Fix DMA behavior for SRAM accesses
916 - GBA Memory: Fix Store8 to OBJ VRAM
917 - GBA Memory: Fix alignment of LDM/STM on SRAM
918 - GBA Memory: Fix unaligned out-of-bounds ROM loads
919 - GBA Memory: Fix timing of DMAs
920 - GBA Video: Fix _mix for 15-bit color
921 - GBA Video: Fix OAM and palette initialization
922 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
923 - Qt: Use safer isLoaded check in GameController
924 - Qt: Fix a race condition in PainterGL that could lead to a crash
925 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
926 - Qt: Fix font size in memory viewer
927 - Qt: Fix a crash in the memory viewer
928 - Qt: Add additional checks in CheatModel to prevent crashes
929 - Qt: Fix race condition with setting sample rate
930 - Qt: Fix crash when closing multiplayer windows
931 - Qt: Fix resetting while paused
932Misc:
933 - GBA Audio: Implement missing flags on SOUNDCNT_X register
934 - Qt: Add mute option to menu
935
9360.3.1: (2015-10-24)
937Bugfixes:
938 - ARM7: Fix instruction decoding of Thumb shifts
939 - GBA: Deinit savegame when unloading a ROM
940 - GBA: Fix BIOS check on big endian
941 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
942 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
943 - GBA Audio: Fix audio channels being silenced at the wrong time
944 - GBA Memory: Fix bad BIOS Load16 on big endian
945 - GBA Memory: Fix bad Load8 on big endian
946 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
947 - GBA Video: Fix edge case with sprite blend modes and semitransparency
948 - GBA Video: Fix objwin and blending interaction on sprites
949 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
950 - Libretro: Fix a memory leak with the render buffer
951 - Qt: Windows no longer spawn in the top left on first launch
952 - Qt: Fix install path of XDG desktop file with DESTDIR
953 - Qt: Fix drag and drop on Windows
954 - Qt: Reenable double buffering, as disabling it broke some Windows configs
955 - VFS: Fix return values of VFileFILE.read and .write
956Misc:
957 - All: Reset next event to cycles instead of zero to interrupt
958 - All: Add --version flag
959 - ARM7: Force disable LTO on two files to work around a GCC bug
960 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
961 - GBA: Better memory handling with PNG savestates
962 - GBA: Additional savestate sanity checks
963 - GBA: Check for cycle count being too high
964 - GBA Audio: Allow GBAAVStream to have no video callback
965 - GBA BIOS: Implement RegisterRamReset for SIO registers
966 - Qt: Remove useless help icons in dialogs
967 - Qt: Prevent savestate window from opening while in multiplayer
968 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
969 - Qt: Dropping multiplayer windows works more cleanly now
970
9710.3.0: (2015-08-16)
972Features:
973 - Ability to hide individual background layers, or OBJs
974 - Ability to mute individual audio channels
975 - Palette viewer and exporter
976 - Volume control
977 - More shortcuts are editable (e.g. quick save/load)
978 - Rewind now shows the frame after rewinding
979 - Import/Export of GameShark/Action Replay snapshots
980 - Add "Step backwards" item for single increment rewind
981 - Deadzone estimation for game controllers
982 - Analog inputs can be used for shortcuts
983 - Menu items for specific solar sensor brightness levels
984 - Remappable controls for tilt and gyroscope sensors
985 - Status messages for actions taken while a game is running (e.g. save/load state)
986 - Memory inspector
987 - Screensaver can now be suspended while a game is running
988 - Load/save the most recent savestate slot
989 - Support varible speed (PWM) rumble
990 - Ability to cap fast forward speed
991 - Finer control over FPS target
992 - Holdable shortcut for rewinding one frame at a time
993 - Ability to boot directly into the BIOS
994 - Preliminary support for yanking out the game pak while a game is running
995 - Thumb-drive mode by putting a file called portable.ini in the same folder
996 - Configurable display driver, between software and OpenGL
997 - Undo-able savestate loading and saving
998 - Controller profiles now store shortcut settings
999 - Default controller profiles for several common controllers
1000 - Libretro now supports BIOS, rumble and solar sensor
1001 - Implement BIOS call Stop, for sleep mode
1002 - Automatically load patches, if found
1003 - Improved video synchronization
1004 - Configurable audio output sample rate
1005Bugfixes:
1006 - ARM7: Fix SWI and IRQ timings
1007 - ARM7: Fix Thumb MUL timing
1008 - ARM7: Fix timing of multiplies to use N cycles
1009 - ARM7: ARMHotplugDetach should call deinit
1010 - Debugger: Fix use-after-free in breakpoint clearing code
1011 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1012 - GBA: Cap audio FIFO read size during deserialization
1013 - GBA: Check for corrupted savestates when loading
1014 - GBA: Check for improperly sized savestates when loading
1015 - GBA: Check for savestates made from differently sized ROMs
1016 - GBA: Fix calls to endian-independent loadstores
1017 - GBA: Fix timing of reading from timer registers
1018 - GBA: Ensure cycles never go negative
1019 - GBA Audio: Force audio FIFOs to 32-bit
1020 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1021 - GBA Audio: Fix sample order in audio channel 3
1022 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1023 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1024 - GBA Memory: Improve Thumb open bus behavior
1025 - GBA Memory: Fix potential DMA issue when loading a savestate
1026 - GBA Memory: Fix load/store multiple video memory waitstates
1027 - GBA SIO: Fix reseting when there are SIO devices attached
1028 - GBA Video: Blended sprites should never have other effects applied
1029 - GBA Video: Fix out-of-bounds tiles in mosaic
1030 - GBA Video: Fix windows not affecting sprites
1031 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1032 - GBA Video: Fix timing on first scanline
1033 - Qt: Better cleanup when a game crashes
1034 - Qt: Fix open ROM dialog filtering for archive formats
1035 - Qt: Cap the maximum number of multiplayer windows
1036 - Qt: Fix maximum year in sensor override
1037 - Qt: Fix window being too tall after exiting fullscreen
1038 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1039 - Qt: Fix analog buttons not getting unmapped
1040 - Qt: Fix passing command line options
1041 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1042 - SDL: Fix SDL build when OpenGL is missing
1043 - Util: Allow loading IPS patches that grow the ROM
1044 - VFS: Fix resource leaks if some allocations fail
1045 - VFS: Fix line-reading to return proper values
1046 - Video: Fix an issue with very long filenames
1047 - Util: Fix formatting of floats
1048Misc:
1049 - All: Add --help flag for command line programs
1050 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1051 - All: Enable static linking for Windows
1052 - All: Enable static linking for OS X
1053 - All: Threads are now named
1054 - All: Proper handling of Unicode file paths
1055 - ARM7: Add emulation for Undefined CPU mode
1056 - ARM7: Reduce the size of the Thumb instruction table
1057 - GBA: Add status log level
1058 - GBA: GBARewind now returns how many states it has rewound
1059 - GBA: SIO logging layer
1060 - GBA BIOS: Stub out SoundBias
1061 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1062 - GBA: Don't include GBACLIDebugger struct unless needed
1063 - GBA: Savedata is now synced shortly after data finishes being written
1064 - GBA: Process multiple timer events at once, if necessary
1065 - GBA Audio: Implement audio reset for channels A/B
1066 - GBA Audio: Process multiple audio events at once, if necessary
1067 - GBA Hardware: Backport generic RTC source into core
1068 - GBA Input: Allow axes and buttons to be mapped to the same key
1069 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1070 - GBA SIO: Add a dummy driver for Normal mode
1071 - GBA Thread: Add functionality for running callbacks on the GBA thread
1072 - GBA Thread: Split GBASync into a separate file
1073 - GBA Video: Refactor software renderer into separate files
1074 - GBA Video: Slightly optimize mode 0 mosaic rendering
1075 - Debugger: Free watchpoints in addition to breakpoints
1076 - Qt: Handle saving input settings better
1077 - Qt: Move GL frame drawing back onto its own thread
1078 - Qt: Fast forward (held) option moved from Other to Emulation menu
1079 - Qt: Show version info in window title
1080 - Qt: Migrate multiplayer window handling into GBAApp
1081 - Qt: Unified file opening and saving with last location
1082 - Qt: Fix windows being resizable when they shouldn't have been
1083 - Qt: Only hide cursor in full screen
1084 - Qt: Replace pause-after-frame mutex with an atomic
1085 - Qt: Add application icon and XDG desktop files
1086 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1087 - Qt: Don't save window size when entering fullscreen
1088 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1089 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1090 - Qt: Increase usability of key mapper
1091 - Qt: Show checkmark for window sizes
1092 - Qt: Set window path to loaded ROM
1093 - Perf: Ability to load savestates immediately on launch
1094 - SDL: Properly check for initialization
1095 - SDL: Clean up initialization functions
1096 - SDL: Clean up GL context
1097 - Util: Allow disabling the threading code entirely
1098 - VFS: Add sync method to force syncing with backing
1099
11000.2.1: (2015-05-13)
1101Bugfixes:
1102 - All: Fix sanitize-deb script not cleaning up after itself
1103 - All: Fix dependencies for libavcodec on Debian-derived platforms
1104 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1105 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1106 - ARM7: Fix ARM multiply instructions when PC is a destination register
1107 - Debugger: Fix use-after-free in breakpoint clearing code
1108 - Debugger: Fix boundary conditions in tab completion
1109 - GBA: Fix timers not updating timing when writing to only the reload register
1110 - GBA: Fix rewind boundary conditions
1111 - GBA: Add initial I/O register settings for background matrix registers
1112 - GBA: Fix hang when loading a savestate if sync to video is enabled
1113 - GBA: Handle out-of-bounds I/O access
1114 - GBA: Fix bounds-checking on EEPROM access
1115 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1116 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1117 - GBA Memory: Allow SRAM to be 64kB
1118 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1119 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1120 - GBA Video: Fix second frame mode 5
1121 - Perf: Fix race condition if a game crashes immediately on start
1122 - Qt: Fix Display object leak when closing a window
1123 - Qt: Fix .deb dependencies
1124 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1125 - Qt: Fix window not regaining focus after exiting savestate window
1126 - Qt: Fix regression where video would not record if the game had already started
1127 - Qt: Fix potential crash if a gamepad causes focus to change
1128 - Qt: Fix controller axis querying
1129 - Qt: Fix multiplayer windows opening as the wrong size
1130 - Qt: Fix controllers sometimes not loading the right profile
1131 - SDL: Fix boundary conditions for joystick adjustments
1132 - SDL: Allocate properly sized input maps
1133 - SDL: Fix potential build issues when Qt and SDL2 are in use
1134 - Util: Fix resource leak in UTF-8 handling code
1135 - Util: Fix a null-pointer issue when attempting to delete a key
1136 - VFS: Fix resource leaks if some allocations fail
1137 - Video: Fix an issue with very long filenames
1138Misc:
1139 - GBA Memory: Soft-crash if jumping past the end of a ROM
1140 - Qt: Show multiplayer numbers in window title
1141 - Qt: Solar sensor can have shortcuts set
1142
11430.2.0: (2015-04-03)
1144Features:
1145 - Support for gamepad axes, e.g. analog sticks or triggers
1146 - Add scale presets for up to 6x
1147 - Settings window
1148 - Bilinear resampling option
1149 - Add option to skip BIOS start screen
1150 - List of recently opened games
1151 - Support for games using the Solar Sensor
1152 - Better audio resampling via blip-buf
1153 - Game Pak overrides dialog for setting savetype and sensor values
1154 - Support for games using the tilt sensor
1155 - Remappable shortcuts for keyboard and gamepad
1156 - Rewinding of emulation
1157 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1158 - Support IPv6
1159 - Save directory of last loaded file
1160 - Support BPS patches
1161 - Automatically detect and optimize out idle loops
1162 - Configurable game overrides
1163 - Support loading 7-Zip files
1164 - Drag and drop game loading
1165 - Cheat code support
1166 - Runtime configurable audio driver
1167 - Libretro core for use with RetroArch and other front-ends
1168 - Controller profiles for setting different bindings for different controllers
1169 - Ability to lock aspect ratio
1170 - Local link cable support
1171 - Ability to switch which game controller is in use per instance
1172 - Ability to prevent opposing directional input
1173 - Warning dialog if an unimplemented BIOS feature is called
1174 - Debugger: Add CLI "frame", frame advance command
1175 - Debugger: Add CLI functions for writing to memory
1176 - Debugger: Add CLI functions for examining memory regions
1177 - Debugger: Add CLI function for writing a register
1178Bugfixes:
1179 - ARM7: Extend prefetch by one stage
1180 - ARM7: Fix cycle counting for loads
1181 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1182 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1183 - GBA: Initialize gba.sync to null
1184 - GBA: Fix timer initialization
1185 - GBA Audio: Support 16-bit writes to FIFO audio
1186 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1187 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1188 - GBA BIOS: Fix BIOS prefetch after reset
1189 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1190 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1191 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1192 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1193 - GBA Memory: Fix cycle counting for 32-bit load/stores
1194 - GBA RR: Fix fallthrough error when reading tags from a movie
1195 - GBA Thread: Fix possible hang when loading an archive
1196 - GBA Thread: Fix possible deadlock in video sync
1197 - Perf: Fix crash when the GBA thread fails to start
1198 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1199 - Qt: Fix crash when adjusting settings after closing a game
1200 - Qt: Fix crash when starting GDB stub after closing a game
1201 - Qt: Fix patch loading while a game is running
1202 - Qt: Fix crash when loading a game after stopping GDB server
1203 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1204 - Qt: Fix crash when attempting to pause if a game is not running
1205 - SDL: Properly clean up if a game doesn't launch
1206 - Util: Fix sockets on Windows
1207Misc:
1208 - All: Enable link-time optimization
1209 - Debugger: Watchpoints now work on STM/LDM instructions
1210 - Debugger: Clean up GDB stub network interfacing
1211 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1212 - Debugger: Merge Thumb BL instructions when disassembling
1213 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1214 - Debugger: Watchpoints now report address watched (fixes #68)
1215 - Debugger: Add support for soft breakpoints
1216 - Debugger: Make I/O register names be addresses instead of values
1217 - Debugger: Rename read/write commands
1218 - GBA: Improve accuracy of event timing
1219 - GBA: Add API for getting Configuration structs for overrides and input
1220 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1221 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1222 - GBA: Move A/V stream interface into core
1223 - GBA: Savestates now take into account savedata state machines (fixes #109)
1224 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1225 - GBA Memory: Simplify memory API and use fixed bus width
1226 - GBA Thread: Make GBASyncWaitFrameStart time out
1227 - GBA Video: Start video at the last scanline instead of the first
1228 - Qt: Optimize logo drawing
1229 - Qt: Move frame upload back onto main thread
1230 - Qt: Remember window position
1231 - Qt: Double-clicking on the window toggles full screen
1232 - Util: Use proper locale for reading and writing float values
1233
12340.1.1: (2015-01-24)
1235Bugfixes:
1236 - ARM7: Fix LDM writeback to a register already written
1237 - GBA: Fix timers 2 and 3 updating incorrectly
1238 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1239 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1240 - GBA Audio: Properly initialize audio FIFO channels
1241 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1242 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1243 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1244 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1245 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1246 - GBA BIOS: Fix HuffUnComp boundary conditions
1247 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1248 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1249 - GBA Memory: Filter out top nybble of DMA addresses
1250 - GBA Memory: Properly bounds-check VRAM accesses
1251 - GBA Memory: Fix initial DMA state
1252 - GBA Thread: Allow halted games to exit cleanly
1253 - GBA Video: Fix blend issues with obscured middle layers
1254 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1255 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1256 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1257 - GBA Video: Fix sprite boundary conditions with mosaic
1258 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1259 - Qt: Fix issue with set frame sizes being the wrong height
1260 - Qt: Fix emulator crashing when full screen if a game is not running
1261 - Qt: Fix window focus issues
1262 - Qt: Properly set default video recording settings
1263 - Qt: Fix a race condition when a game crashes immediately
1264 - Qt: Fix some cases where key mapping can break if focus is adjusted
1265 - Qt: Fix crash if a game pauses before any frames are shown
1266 - Debugger: Negative PC-relative loads now properly subtract the offset
1267 - Debugger: Align PC-relative loads in Thumb
1268 - Debugger: Fix watchpoints triggering too late
1269 - Debugger: Fix binary print putting spaces between digits
1270 - Video: Ensure FFmpeg encoder has audio frames
1271 - Video: Fix uncompressed PCM audio recording
1272 - Video: Fix FFmpeg crashing when the file extension is wrong
1273 - Util: Fix SOCKET_FAILED macro
1274Misc:
1275 - GBA: Exit cleanly on FATAL if the port supports it
1276 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1277 - Qt: Disable sync to video by default
1278 - Qt: Handle a game crash without crashing
1279 - Qt: Set default log level to FATAL, ERROR and WARN
1280 - Qt: Clarify some phrasing in the menus
1281 - Qt: Clear active buttons when focus is lost
1282
12830.1.0: (2014-12-13)
1284 - Initial release