src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 m_gdbController->listen();
179 }
180 }
181#endif
182}
183
184void Window::resizeFrame(const QSize& size) {
185 QSize newSize(size);
186 m_screenWidget->setSizeHint(newSize);
187 newSize -= m_screenWidget->size();
188 newSize += this->size();
189 if (!isFullScreen()) {
190 resize(newSize);
191 }
192}
193
194void Window::setConfig(ConfigController* config) {
195 m_config = config;
196}
197
198void Window::loadConfig() {
199 const mCoreOptions* opts = m_config->options();
200 reloadConfig();
201
202 if (opts->width && opts->height) {
203 resizeFrame(QSize(opts->width, opts->height));
204 }
205
206 if (opts->fullscreen) {
207 enterFullScreen();
208 }
209
210 m_mruFiles = m_config->getMRU();
211 updateMRU();
212
213 m_inputController.setConfiguration(m_config);
214}
215
216void Window::reloadConfig() {
217 const mCoreOptions* opts = m_config->options();
218
219 m_log.setLevels(opts->logLevel);
220
221 if (m_controller) {
222 m_controller->loadConfig(m_config);
223 if (m_audioProcessor) {
224 m_audioProcessor->setBufferSamples(opts->audioBuffers);
225 m_audioProcessor->requestSampleRate(opts->sampleRate);
226 }
227 }
228 m_display->lockAspectRatio(opts->lockAspectRatio);
229 m_display->filter(opts->resampleVideo);
230
231 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
232}
233
234void Window::saveConfig() {
235 m_inputController.saveConfiguration();
236 m_config->write();
237}
238
239QString Window::getFilters() const {
240 QStringList filters;
241 QStringList formats;
242
243#ifdef M_CORE_GBA
244 QStringList gbaFormats{
245 "*.gba",
246#if defined(USE_LIBZIP) || defined(USE_ZLIB)
247 "*.zip",
248#endif
249#ifdef USE_LZMA
250 "*.7z",
251#endif
252#ifdef USE_ELF
253 "*.elf",
254#endif
255 "*.agb",
256 "*.mb",
257 "*.rom",
258 "*.bin"};
259 formats.append(gbaFormats);
260 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
261#endif
262
263#ifdef M_CORE_GB
264 QStringList gbFormats{
265 "*.gb",
266 "*.gbc",
267#if defined(USE_LIBZIP) || defined(USE_ZLIB)
268 "*.zip",
269#endif
270#ifdef USE_LZMA
271 "*.7z",
272#endif
273 "*.rom",
274 "*.bin"};
275 formats.append(gbFormats);
276 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
277#endif
278
279 formats.removeDuplicates();
280 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
281 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
282 return filters.join(";;");
283}
284
285QString Window::getFiltersArchive() const {
286 QStringList filters;
287
288 QStringList formats{
289#if defined(USE_LIBZIP) || defined(USE_ZLIB)
290 "*.zip",
291#endif
292#ifdef USE_LZMA
293 "*.7z",
294#endif
295 };
296 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
297 return filters.join(";;");
298}
299
300void Window::selectROM() {
301 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
302 if (!filename.isEmpty()) {
303 setController(m_manager->loadGame(filename), filename);
304 }
305}
306
307#ifdef USE_SQLITE3
308void Window::selectROMInArchive() {
309 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
310 if (filename.isEmpty()) {
311 return;
312 }
313 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
314 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
315 VFile* output = archiveInspector->selectedVFile();
316 QPair<QString, QString> path = archiveInspector->selectedPath();
317 if (output) {
318 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
319 }
320 archiveInspector->close();
321 });
322 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
323 archiveInspector->show();
324}
325
326void Window::addDirToLibrary() {
327 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
328 if (filename.isEmpty()) {
329 return;
330 }
331 m_libraryView->addDirectory(filename);
332}
333#endif
334
335void Window::replaceROM() {
336 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
337 if (!filename.isEmpty()) {
338 m_controller->replaceGame(filename);
339 }
340}
341
342void Window::selectSave(bool temporary) {
343 QStringList formats{"*.sav"};
344 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
345 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
346 if (!filename.isEmpty()) {
347 m_controller->loadSave(filename, temporary);
348 }
349}
350
351void Window::multiplayerChanged() {
352 if (!m_controller) {
353 return;
354 }
355 int attached = 1;
356 MultiplayerController* multiplayer = m_controller->multiplayerController();
357 if (multiplayer) {
358 attached = multiplayer->attached();
359 }
360 for (QAction* action : m_nonMpActions) {
361 action->setDisabled(attached > 1);
362 }
363}
364
365void Window::selectPatch() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
367 if (!filename.isEmpty()) {
368 if (m_controller) {
369 m_controller->loadPatch(filename);
370 } else {
371 m_pendingPatch = filename;
372 }
373 }
374}
375
376void Window::openView(QWidget* widget) {
377 connect(this, &Window::shutdown, widget, &QWidget::close);
378 widget->setAttribute(Qt::WA_DeleteOnClose);
379 widget->show();
380}
381
382void Window::loadCamImage() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
384 if (!filename.isEmpty()) {
385 m_inputController.loadCamImage(filename);
386 }
387}
388
389void Window::importSharkport() {
390 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
391 if (!filename.isEmpty()) {
392 m_controller->importSharkport(filename);
393 }
394}
395
396void Window::exportSharkport() {
397 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
398 if (!filename.isEmpty()) {
399 m_controller->exportSharkport(filename);
400 }
401}
402
403void Window::openSettingsWindow() {
404 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
405#if defined(BUILD_GL) || defined(BUILD_GLES2)
406 if (m_display->supportsShaders()) {
407 settingsWindow->setShaderSelector(m_shaderView.get());
408 }
409#endif
410 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
411 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
412 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
413 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
414 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
415 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
416 openView(settingsWindow);
417}
418
419void Window::startVideoLog() {
420 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
421 if (!filename.isEmpty()) {
422 m_controller->startVideoLog(filename);
423 }
424}
425
426template <typename T, typename... A>
427std::function<void()> Window::openTView(A... arg) {
428 return [=]() {
429 T* view = new T(arg...);
430 openView(view);
431 };
432}
433
434
435template <typename T, typename... A>
436std::function<void()> Window::openControllerTView(A... arg) {
437 return [=]() {
438 T* view = new T(m_controller, arg...);
439 openView(view);
440 };
441}
442
443#ifdef USE_FFMPEG
444void Window::openVideoWindow() {
445 if (!m_videoView) {
446 m_videoView = new VideoView();
447 if (m_controller) {
448 m_videoView->setController(m_controller);
449 }
450 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
451 }
452 m_videoView->show();
453}
454#endif
455
456#ifdef USE_MAGICK
457void Window::openGIFWindow() {
458 if (!m_gifView) {
459 m_gifView = new GIFView();
460 if (m_controller) {
461 m_gifView->setController(m_controller);
462 }
463 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
464 }
465 m_gifView->show();
466}
467#endif
468
469#ifdef USE_GDB_STUB
470void Window::gdbOpen() {
471 if (!m_gdbController) {
472 m_gdbController = new GDBController(this);
473 }
474 GDBWindow* window = new GDBWindow(m_gdbController);
475 m_gdbController->setController(m_controller);
476 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
477 openView(window);
478}
479#endif
480
481#ifdef USE_DEBUGGERS
482void Window::consoleOpen() {
483 if (!m_console) {
484 m_console = new DebuggerConsoleController(this);
485 }
486 DebuggerConsole* window = new DebuggerConsole(m_console);
487 if (m_controller) {
488 m_console->setController(m_controller);
489 }
490 openView(window);
491}
492#endif
493
494void Window::keyPressEvent(QKeyEvent* event) {
495 if (event->isAutoRepeat()) {
496 QWidget::keyPressEvent(event);
497 return;
498 }
499 GBAKey key = m_inputController.mapKeyboard(event->key());
500 if (key == GBA_KEY_NONE) {
501 QWidget::keyPressEvent(event);
502 return;
503 }
504 if (m_controller) {
505 m_controller->addKey(key);
506 }
507 event->accept();
508}
509
510void Window::keyReleaseEvent(QKeyEvent* event) {
511 if (event->isAutoRepeat()) {
512 QWidget::keyReleaseEvent(event);
513 return;
514 }
515 GBAKey key = m_inputController.mapKeyboard(event->key());
516 if (key == GBA_KEY_NONE) {
517 QWidget::keyPressEvent(event);
518 return;
519 }
520 if (m_controller) {
521 m_controller->clearKey(key);
522 }
523 event->accept();
524}
525
526void Window::resizeEvent(QResizeEvent* event) {
527 if (!isFullScreen()) {
528 m_config->setOption("height", m_screenWidget->height());
529 m_config->setOption("width", m_screenWidget->width());
530 }
531
532 int factor = 0;
533 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
534 if (m_controller) {
535 size = m_controller->screenDimensions();
536 }
537 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
538 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
539 factor = m_screenWidget->width() / size.width();
540 } else {
541 m_savedScale = 0;
542 }
543 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
544 bool enableSignals = iter.value()->blockSignals(true);
545 iter.value()->setChecked(iter.key() == factor);
546 iter.value()->blockSignals(enableSignals);
547 }
548
549 m_config->setOption("fullscreen", isFullScreen());
550}
551
552void Window::showEvent(QShowEvent* event) {
553 if (m_wasOpened) {
554 return;
555 }
556 m_wasOpened = true;
557 resizeFrame(m_screenWidget->sizeHint());
558 QVariant windowPos = m_config->getQtOption("windowPos");
559 QRect geom = QApplication::desktop()->availableGeometry(this);
560 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
561 move(windowPos.toPoint());
562 } else {
563 QRect rect = frameGeometry();
564 rect.moveCenter(geom.center());
565 move(rect.topLeft());
566 }
567 if (m_fullscreenOnStart) {
568 enterFullScreen();
569 m_fullscreenOnStart = false;
570 }
571 if (m_display) {
572 reloadDisplayDriver();
573 }
574}
575
576void Window::closeEvent(QCloseEvent* event) {
577 emit shutdown();
578 m_config->setQtOption("windowPos", pos());
579
580 if (m_savedScale > 0) {
581 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
582 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
583 }
584 saveConfig();
585 QMainWindow::closeEvent(event);
586}
587
588void Window::focusInEvent(QFocusEvent*) {
589 m_display->forceDraw();
590}
591
592void Window::focusOutEvent(QFocusEvent*) {
593}
594
595void Window::dragEnterEvent(QDragEnterEvent* event) {
596 if (event->mimeData()->hasFormat("text/uri-list")) {
597 event->acceptProposedAction();
598 }
599}
600
601void Window::dropEvent(QDropEvent* event) {
602 QString uris = event->mimeData()->data("text/uri-list");
603 uris = uris.trimmed();
604 if (uris.contains("\n")) {
605 // Only one file please
606 return;
607 }
608 QUrl url(uris);
609 if (!url.isLocalFile()) {
610 // No remote loading
611 return;
612 }
613 event->accept();
614 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
615}
616
617void Window::mouseDoubleClickEvent(QMouseEvent* event) {
618 if (event->button() != Qt::LeftButton) {
619 return;
620 }
621 toggleFullScreen();
622}
623
624void Window::enterFullScreen() {
625 if (!isVisible()) {
626 m_fullscreenOnStart = true;
627 return;
628 }
629 if (isFullScreen()) {
630 return;
631 }
632 showFullScreen();
633#ifndef Q_OS_MAC
634 if (m_controller && !m_controller->isPaused()) {
635 menuBar()->hide();
636 }
637#endif
638}
639
640void Window::exitFullScreen() {
641 if (!isFullScreen()) {
642 return;
643 }
644 m_screenWidget->unsetCursor();
645 menuBar()->show();
646 showNormal();
647}
648
649void Window::toggleFullScreen() {
650 if (isFullScreen()) {
651 exitFullScreen();
652 } else {
653 enterFullScreen();
654 }
655}
656
657void Window::gameStarted() {
658 for (QAction* action : m_gameActions) {
659 action->setDisabled(false);
660 }
661#ifdef M_CORE_GBA
662 for (QAction* action : m_gbaActions) {
663 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
664 }
665#endif
666 multiplayerChanged();
667 updateTitle();
668 QSize size = m_controller->screenDimensions();
669 m_display->setMinimumSize(size);
670 m_screenWidget->setMinimumSize(m_display->minimumSize());
671 m_screenWidget->setDimensions(size.width(), size.height());
672 m_config->updateOption("lockIntegerScaling");
673 m_config->updateOption("lockAspectRatio");
674 if (m_savedScale > 0) {
675 resizeFrame(size * m_savedScale);
676 }
677 attachWidget(m_display.get());
678
679#ifndef Q_OS_MAC
680 if (isFullScreen()) {
681 menuBar()->hide();
682 }
683#endif
684
685 m_hitUnimplementedBiosCall = false;
686 if (m_config->getOption("showFps", "1").toInt()) {
687 m_fpsTimer.start();
688 }
689 m_focusCheck.start();
690 if (m_display->underMouse()) {
691 m_screenWidget->setCursor(Qt::BlankCursor);
692 }
693
694 CoreController::Interrupter interrupter(m_controller, true);
695 mCore* core = m_controller->thread()->core;
696 m_videoLayers->clear();
697 m_audioChannels->clear();
698 const mCoreChannelInfo* videoLayers;
699 const mCoreChannelInfo* audioChannels;
700 size_t nVideo = core->listVideoLayers(core, &videoLayers);
701 size_t nAudio = core->listAudioChannels(core, &audioChannels);
702
703 if (nVideo) {
704 for (size_t i = 0; i < nVideo; ++i) {
705 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
706 action->setCheckable(true);
707 action->setChecked(true);
708 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
709 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
710 });
711 m_videoLayers->addAction(action);
712 }
713 }
714 if (nAudio) {
715 for (size_t i = 0; i < nAudio; ++i) {
716 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
717 action->setCheckable(true);
718 action->setChecked(true);
719 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
720 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
721 });
722 m_audioChannels->addAction(action);
723 }
724 }
725 m_display->startDrawing(m_controller);
726
727 reloadAudioDriver();
728}
729
730void Window::gameStopped() {
731#ifdef M_CORE_GBA
732 for (QAction* action : m_gbaActions) {
733 action->setDisabled(false);
734 }
735#endif
736 for (QAction* action : m_gameActions) {
737 action->setDisabled(true);
738 }
739 setWindowFilePath(QString());
740 updateTitle();
741 detachWidget(m_display.get());
742 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
743 m_screenWidget->setLockIntegerScaling(false);
744 m_screenWidget->setLockAspectRatio(true);
745 m_screenWidget->setPixmap(m_logo);
746 m_screenWidget->unsetCursor();
747#ifdef M_CORE_GB
748 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
749#elif defined(M_CORE_GBA)
750 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
751#endif
752 m_screenWidget->setMinimumSize(m_display->minimumSize());
753
754 m_videoLayers->clear();
755 m_audioChannels->clear();
756
757 m_fpsTimer.stop();
758 m_focusCheck.stop();
759
760 emit paused(false);
761}
762
763void Window::gameCrashed(const QString& errorMessage) {
764 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
765 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
766 QMessageBox::Ok, this, Qt::Sheet);
767 crash->setAttribute(Qt::WA_DeleteOnClose);
768 crash->show();
769 m_controller->stop();
770}
771
772void Window::gameFailed() {
773 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
774 tr("Could not load game. Are you sure it's in the correct format?"),
775 QMessageBox::Ok, this, Qt::Sheet);
776 fail->setAttribute(Qt::WA_DeleteOnClose);
777 fail->show();
778}
779
780void Window::unimplementedBiosCall(int call) {
781 if (m_hitUnimplementedBiosCall) {
782 return;
783 }
784 m_hitUnimplementedBiosCall = true;
785
786 QMessageBox* fail = new QMessageBox(
787 QMessageBox::Warning, tr("Unimplemented BIOS call"),
788 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
789 QMessageBox::Ok, this, Qt::Sheet);
790 fail->setAttribute(Qt::WA_DeleteOnClose);
791 fail->show();
792}
793
794void Window::reloadDisplayDriver() {
795 if (m_controller) {
796 m_display->stopDrawing();
797 detachWidget(m_display.get());
798 }
799 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
800#if defined(BUILD_GL) || defined(BUILD_GLES2)
801 m_shaderView.reset();
802 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
803#endif
804 m_screenWidget->setMinimumSize(m_display->minimumSize());
805 m_screenWidget->setSizePolicy(m_display->sizePolicy());
806 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
807 connect(m_display.get(), &Display::hideCursor, [this]() {
808 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
809 m_screenWidget->setCursor(Qt::BlankCursor);
810 }
811 });
812 connect(m_display.get(), &Display::showCursor, [this]() {
813 m_screenWidget->unsetCursor();
814 });
815
816 const mCoreOptions* opts = m_config->options();
817 m_display->lockAspectRatio(opts->lockAspectRatio);
818 m_display->filter(opts->resampleVideo);
819#if defined(BUILD_GL) || defined(BUILD_GLES2)
820 if (opts->shader) {
821 struct VDir* shader = VDirOpen(opts->shader);
822 if (shader && m_display->supportsShaders()) {
823 m_display->setShaders(shader);
824 m_shaderView->refreshShaders();
825 shader->close(shader);
826 }
827 }
828#endif
829
830 if (m_controller) {
831 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
832 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
833 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
834 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
835 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
836 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
837 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
838
839 attachWidget(m_display.get());
840 m_display->startDrawing(m_controller);
841 }
842}
843
844void Window::reloadAudioDriver() {
845 if (!m_controller) {
846 return;
847 }
848 if (m_audioProcessor) {
849 m_audioProcessor->stop();
850 m_audioProcessor.reset();
851 }
852
853 const mCoreOptions* opts = m_config->options();
854 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
855 m_audioProcessor->setInput(m_controller);
856 m_audioProcessor->setBufferSamples(opts->audioBuffers);
857 m_audioProcessor->requestSampleRate(opts->sampleRate);
858 m_audioProcessor->start();
859 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
860}
861
862void Window::tryMakePortable() {
863 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
864 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
865 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
866 confirm->setAttribute(Qt::WA_DeleteOnClose);
867 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
868 confirm->show();
869}
870
871void Window::mustRestart() {
872 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
873 tr("Some changes will not take effect until the emulator is restarted."),
874 QMessageBox::Ok, this, Qt::Sheet);
875 dialog->setAttribute(Qt::WA_DeleteOnClose);
876 dialog->show();
877}
878
879void Window::recordFrame() {
880 m_frameList.append(QDateTime::currentDateTime());
881 while (m_frameList.count() > FRAME_LIST_SIZE) {
882 m_frameList.removeFirst();
883 }
884}
885
886void Window::showFPS() {
887 if (m_frameList.isEmpty()) {
888 updateTitle();
889 return;
890 }
891 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
892 float fps = (m_frameList.count() - 1) * 10000.f / interval;
893 fps = round(fps) / 10.f;
894 updateTitle(fps);
895}
896
897void Window::updateTitle(float fps) {
898 QString title;
899
900 if (m_controller) {
901 CoreController::Interrupter interrupter(m_controller);
902 const NoIntroDB* db = GBAApp::app()->gameDB();
903 NoIntroGame game{};
904 uint32_t crc32 = 0;
905 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
906
907 char gameTitle[17] = { '\0' };
908 mCore* core = m_controller->thread()->core;
909 core->getGameTitle(core, gameTitle);
910 title = gameTitle;
911
912#ifdef USE_SQLITE3
913 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
914 title = QLatin1String(game.name);
915 }
916#endif
917 MultiplayerController* multiplayer = m_controller->multiplayerController();
918 if (multiplayer && multiplayer->attached() > 1) {
919 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
920 for (QAction* action : m_nonMpActions) {
921 action->setDisabled(true);
922 }
923 } else {
924 for (QAction* action : m_nonMpActions) {
925 action->setDisabled(false);
926 }
927 }
928 }
929 if (title.isNull()) {
930 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
931 } else if (fps < 0) {
932 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
933 } else {
934 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
935 }
936}
937
938void Window::openStateWindow(LoadSave ls) {
939 if (m_stateWindow) {
940 return;
941 }
942 MultiplayerController* multiplayer = m_controller->multiplayerController();
943 if (multiplayer && multiplayer->attached() > 1) {
944 return;
945 }
946 bool wasPaused = m_controller->isPaused();
947 m_stateWindow = new LoadSaveState(m_controller);
948 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
949 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
950 detachWidget(m_stateWindow);
951 m_stateWindow = nullptr;
952 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
953 });
954 if (!wasPaused) {
955 m_controller->setPaused(true);
956 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
957 if (m_controller) {
958 m_controller->setPaused(false);
959 }
960 });
961 }
962 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
963 m_stateWindow->setMode(ls);
964 attachWidget(m_stateWindow);
965}
966
967void Window::setupMenu(QMenuBar* menubar) {
968 menubar->clear();
969 QMenu* fileMenu = menubar->addMenu(tr("&File"));
970 m_shortcutController->addMenu(fileMenu);
971 installEventFilter(m_shortcutController);
972 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
973 "loadROM");
974#ifdef USE_SQLITE3
975 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
976 "loadROMInArchive");
977 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
978 "addDirToLibrary");
979#endif
980
981 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
982 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
983 m_gameActions.append(loadTemporarySave);
984 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
985
986 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
987
988#ifdef M_CORE_GBA
989 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
990 connect(bootBIOS, &QAction::triggered, [this]() {
991 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
992 });
993 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
994#endif
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
997
998 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
999 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1000 m_gameActions.append(romInfo);
1001 addControlledAction(fileMenu, romInfo, "romInfo");
1002
1003 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1004
1005 fileMenu->addSeparator();
1006
1007 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1008
1009 fileMenu->addSeparator();
1010
1011 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1012 loadState->setShortcut(tr("F10"));
1013 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1014 m_gameActions.append(loadState);
1015 m_nonMpActions.append(loadState);
1016 addControlledAction(fileMenu, loadState, "loadState");
1017
1018 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1019 saveState->setShortcut(tr("Shift+F10"));
1020 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1021 m_gameActions.append(saveState);
1022 m_nonMpActions.append(saveState);
1023 addControlledAction(fileMenu, saveState, "saveState");
1024
1025 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1026 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1027 m_shortcutController->addMenu(quickLoadMenu);
1028 m_shortcutController->addMenu(quickSaveMenu);
1029
1030 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1031 connect(quickLoad, &QAction::triggered, [this] {
1032 m_controller->loadState();
1033 });
1034 m_gameActions.append(quickLoad);
1035 m_nonMpActions.append(quickLoad);
1036 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1037
1038 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1039 connect(quickLoad, &QAction::triggered, [this] {
1040 m_controller->saveState();
1041 });
1042 m_gameActions.append(quickSave);
1043 m_nonMpActions.append(quickSave);
1044 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1045
1046 quickLoadMenu->addSeparator();
1047 quickSaveMenu->addSeparator();
1048
1049 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1050 undoLoadState->setShortcut(tr("F11"));
1051 connect(undoLoadState, &QAction::triggered, [this]() {
1052 m_controller->loadBackupState();
1053 });
1054 m_gameActions.append(undoLoadState);
1055 m_nonMpActions.append(undoLoadState);
1056 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1057
1058 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1059 undoSaveState->setShortcut(tr("Shift+F11"));
1060 connect(undoSaveState, &QAction::triggered, [this]() {
1061 m_controller->saveBackupState();
1062 });
1063 m_gameActions.append(undoSaveState);
1064 m_nonMpActions.append(undoSaveState);
1065 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1066
1067 quickLoadMenu->addSeparator();
1068 quickSaveMenu->addSeparator();
1069
1070 int i;
1071 for (i = 1; i < 10; ++i) {
1072 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1073 quickLoad->setShortcut(tr("F%1").arg(i));
1074 connect(quickLoad, &QAction::triggered, [this, i]() {
1075 m_controller->loadState(i);
1076 });
1077 m_gameActions.append(quickLoad);
1078 m_nonMpActions.append(quickLoad);
1079 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1080
1081 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1082 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1083 connect(quickSave, &QAction::triggered, [this, i]() {
1084 m_controller->saveState(i);
1085 });
1086 m_gameActions.append(quickSave);
1087 m_nonMpActions.append(quickSave);
1088 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1089 }
1090
1091 fileMenu->addSeparator();
1092 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1093 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1094 addControlledAction(fileMenu, camImage, "loadCamImage");
1095
1096#ifdef M_CORE_GBA
1097 fileMenu->addSeparator();
1098 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1099 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1100 m_gameActions.append(importShark);
1101 m_gbaActions.append(importShark);
1102 addControlledAction(fileMenu, importShark, "importShark");
1103
1104 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1105 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1106 m_gameActions.append(exportShark);
1107 m_gbaActions.append(exportShark);
1108 addControlledAction(fileMenu, exportShark, "exportShark");
1109#endif
1110
1111 fileMenu->addSeparator();
1112 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1113 connect(m_multiWindow, &QAction::triggered, [this]() {
1114 GBAApp::app()->newWindow();
1115 });
1116 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1117
1118#ifndef Q_OS_MAC
1119 fileMenu->addSeparator();
1120#endif
1121
1122 QAction* about = new QAction(tr("About"), fileMenu);
1123 connect(about, &QAction::triggered, openTView<AboutScreen>());
1124 fileMenu->addAction(about);
1125
1126#ifndef Q_OS_MAC
1127 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1128#endif
1129
1130 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1131 m_shortcutController->addMenu(emulationMenu);
1132 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1133 reset->setShortcut(tr("Ctrl+R"));
1134 connect(reset, &QAction::triggered, [this]() {
1135 m_controller->reset();
1136 });
1137 m_gameActions.append(reset);
1138 addControlledAction(emulationMenu, reset, "reset");
1139
1140 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1141 connect(shutdown, &QAction::triggered, [this]() {
1142 m_controller->stop();
1143 });
1144 m_gameActions.append(shutdown);
1145 addControlledAction(emulationMenu, shutdown, "shutdown");
1146
1147#ifdef M_CORE_GBA
1148 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1149 connect(yank, &QAction::triggered, [this]() {
1150 m_controller->yankPak();
1151 });
1152 m_gameActions.append(yank);
1153 m_gbaActions.append(yank);
1154 addControlledAction(emulationMenu, yank, "yank");
1155#endif
1156 emulationMenu->addSeparator();
1157
1158 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1159 pause->setChecked(false);
1160 pause->setCheckable(true);
1161 pause->setShortcut(tr("Ctrl+P"));
1162 connect(pause, &QAction::triggered, [this](bool paused) {
1163 m_controller->setPaused(paused);
1164 });
1165 connect(this, &Window::paused, [pause](bool paused) {
1166 pause->setChecked(paused);
1167 });
1168 m_gameActions.append(pause);
1169 addControlledAction(emulationMenu, pause, "pause");
1170
1171 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1172 frameAdvance->setShortcut(tr("Ctrl+N"));
1173 connect(frameAdvance, &QAction::triggered, [this]() {
1174 m_controller->frameAdvance();
1175 });
1176 m_gameActions.append(frameAdvance);
1177 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1178
1179 emulationMenu->addSeparator();
1180
1181 m_shortcutController->addFunctions(emulationMenu, [this]() {
1182 if (m_controller) {
1183 m_controller->setFastForward(true);
1184 }
1185 }, [this]() {
1186 if (m_controller) {
1187 m_controller->setFastForward(false);
1188 }
1189 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1190
1191 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1192 turbo->setCheckable(true);
1193 turbo->setChecked(false);
1194 turbo->setShortcut(tr("Shift+Tab"));
1195 connect(turbo, &QAction::triggered, [this](bool value) {
1196 m_controller->forceFastForward(value);
1197 });
1198 addControlledAction(emulationMenu, turbo, "fastForward");
1199 m_gameActions.append(turbo);
1200
1201 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1202 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1203 ffspeed->connect([this](const QVariant& value) {
1204 reloadConfig();
1205 }, this);
1206 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1207 ffspeed->setValue(QVariant(-1.0f));
1208 ffspeedMenu->addSeparator();
1209 for (i = 2; i < 11; ++i) {
1210 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1211 }
1212 m_config->updateOption("fastForwardRatio");
1213
1214 m_shortcutController->addFunctions(emulationMenu, [this]() {
1215 if (m_controller) {
1216 m_controller->setRewinding(true);
1217 }
1218 }, [this]() {
1219 if (m_controller) {
1220 m_controller->setRewinding(false);
1221 }
1222 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1223
1224 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1225 rewind->setShortcut(tr("~"));
1226 connect(rewind, &QAction::triggered, [this]() {
1227 m_controller->rewind();
1228 });
1229 m_gameActions.append(rewind);
1230 m_nonMpActions.append(rewind);
1231 addControlledAction(emulationMenu, rewind, "rewind");
1232
1233 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1234 frameRewind->setShortcut(tr("Ctrl+B"));
1235 connect(frameRewind, &QAction::triggered, [this] () {
1236 m_controller->rewind(1);
1237 });
1238 m_gameActions.append(frameRewind);
1239 m_nonMpActions.append(frameRewind);
1240 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1241
1242 ConfigOption* videoSync = m_config->addOption("videoSync");
1243 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1244 videoSync->connect([this](const QVariant& value) {
1245 reloadConfig();
1246 }, this);
1247 m_config->updateOption("videoSync");
1248
1249 ConfigOption* audioSync = m_config->addOption("audioSync");
1250 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1251 audioSync->connect([this](const QVariant& value) {
1252 reloadConfig();
1253 }, this);
1254 m_config->updateOption("audioSync");
1255
1256 emulationMenu->addSeparator();
1257
1258 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1259 m_shortcutController->addMenu(solarMenu);
1260 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1261 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1262 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1263
1264 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1265 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1266 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1267
1268 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1269 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1270 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1271
1272 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1273 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1274 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1275
1276 solarMenu->addSeparator();
1277 for (int i = 0; i <= 10; ++i) {
1278 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1279 connect(setSolar, &QAction::triggered, [this, i]() {
1280 m_inputController.setLuminanceLevel(i);
1281 });
1282 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1283 }
1284
1285 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1286 m_shortcutController->addMenu(avMenu);
1287 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1288 m_shortcutController->addMenu(frameMenu, avMenu);
1289 for (int i = 1; i <= 6; ++i) {
1290 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1291 setSize->setCheckable(true);
1292 if (m_savedScale == i) {
1293 setSize->setChecked(true);
1294 }
1295 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1296 showNormal();
1297 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1298 if (m_controller) {
1299 size = m_controller->screenDimensions();
1300 }
1301 size *= i;
1302 m_savedScale = i;
1303 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1304 resizeFrame(size);
1305 bool enableSignals = setSize->blockSignals(true);
1306 setSize->setChecked(true);
1307 setSize->blockSignals(enableSignals);
1308 });
1309 m_frameSizes[i] = setSize;
1310 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1311 }
1312 QKeySequence fullscreenKeys;
1313#ifdef Q_OS_WIN
1314 fullscreenKeys = QKeySequence("Alt+Return");
1315#else
1316 fullscreenKeys = QKeySequence("Ctrl+F");
1317#endif
1318 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1319
1320 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1321 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1322 lockAspectRatio->connect([this](const QVariant& value) {
1323 m_display->lockAspectRatio(value.toBool());
1324 if (m_controller) {
1325 m_screenWidget->setLockAspectRatio(value.toBool());
1326 }
1327 }, this);
1328 m_config->updateOption("lockAspectRatio");
1329
1330 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1331 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1332 lockIntegerScaling->connect([this](const QVariant& value) {
1333 m_display->lockIntegerScaling(value.toBool());
1334 if (m_controller) {
1335 m_screenWidget->setLockIntegerScaling(value.toBool());
1336 }
1337 }, this);
1338 m_config->updateOption("lockIntegerScaling");
1339
1340 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1341 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1342 resampleVideo->connect([this](const QVariant& value) {
1343 m_display->filter(value.toBool());
1344 }, this);
1345 m_config->updateOption("resampleVideo");
1346
1347 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1348 ConfigOption* skip = m_config->addOption("frameskip");
1349 skip->connect([this](const QVariant& value) {
1350 reloadConfig();
1351 }, this);
1352 for (int i = 0; i <= 10; ++i) {
1353 skip->addValue(QString::number(i), i, skipMenu);
1354 }
1355 m_config->updateOption("frameskip");
1356
1357 avMenu->addSeparator();
1358
1359 ConfigOption* mute = m_config->addOption("mute");
1360 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1361 mute->connect([this](const QVariant& value) {
1362 reloadConfig();
1363 }, this);
1364 m_config->updateOption("mute");
1365 addControlledAction(avMenu, muteAction, "mute");
1366
1367 QMenu* target = avMenu->addMenu(tr("FPS target"));
1368 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1369 fpsTargetOption->connect([this](const QVariant& value) {
1370 reloadConfig();
1371 }, this);
1372 fpsTargetOption->addValue(tr("15"), 15, target);
1373 fpsTargetOption->addValue(tr("30"), 30, target);
1374 fpsTargetOption->addValue(tr("45"), 45, target);
1375 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1376 fpsTargetOption->addValue(tr("60"), 60, target);
1377 fpsTargetOption->addValue(tr("90"), 90, target);
1378 fpsTargetOption->addValue(tr("120"), 120, target);
1379 fpsTargetOption->addValue(tr("240"), 240, target);
1380 m_config->updateOption("fpsTarget");
1381
1382 avMenu->addSeparator();
1383
1384#ifdef USE_PNG
1385 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1386 screenshot->setShortcut(tr("F12"));
1387 connect(screenshot, &QAction::triggered, [this]() {
1388 m_controller->screenshot();
1389 });
1390 m_gameActions.append(screenshot);
1391 addControlledAction(avMenu, screenshot, "screenshot");
1392#endif
1393
1394#ifdef USE_FFMPEG
1395 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1396 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1397 addControlledAction(avMenu, recordOutput, "recordOutput");
1398 m_gameActions.append(recordOutput);
1399#endif
1400
1401#ifdef USE_MAGICK
1402 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1403 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1404 addControlledAction(avMenu, recordGIF, "recordGIF");
1405#endif
1406
1407 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1408 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1409 addControlledAction(avMenu, recordVL, "recordVL");
1410 m_gameActions.append(recordVL);
1411
1412 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1413 connect(stopVL, &QAction::triggered, [this]() {
1414 m_controller->endVideoLog();
1415 });
1416 addControlledAction(avMenu, stopVL, "stopVL");
1417 m_gameActions.append(stopVL);
1418
1419#ifdef M_CORE_GB
1420 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1421 connect(gbPrint, &QAction::triggered, [this]() {
1422 PrinterView* view = new PrinterView(m_controller);
1423 openView(view);
1424 m_controller->attachPrinter();
1425
1426 });
1427 addControlledAction(avMenu, gbPrint, "gbPrint");
1428 m_gameActions.append(gbPrint);
1429#endif
1430
1431 avMenu->addSeparator();
1432 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1433 m_shortcutController->addMenu(m_videoLayers, avMenu);
1434
1435 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1436 m_shortcutController->addMenu(m_audioChannels, avMenu);
1437
1438 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1439 m_shortcutController->addMenu(toolsMenu);
1440 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1441 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1442 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1443
1444 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1445 connect(overrides, &QAction::triggered, [this]() {
1446 if (!m_overrideView) {
1447 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1448 if (m_controller) {
1449 m_overrideView->setController(m_controller);
1450 }
1451 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1452 }
1453 m_overrideView->show();
1454 m_overrideView->recheck();
1455 });
1456 addControlledAction(toolsMenu, overrides, "overrideWindow");
1457
1458 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1459 connect(sensors, &QAction::triggered, [this]() {
1460 if (!m_sensorView) {
1461 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1462 if (m_controller) {
1463 m_sensorView->setController(m_controller);
1464 }
1465 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1466 }
1467 m_sensorView->show();
1468 });
1469 addControlledAction(toolsMenu, sensors, "sensorWindow");
1470
1471 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1472 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1473 m_gameActions.append(cheats);
1474 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1475
1476 toolsMenu->addSeparator();
1477 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1478 "settings");
1479
1480 toolsMenu->addSeparator();
1481
1482#ifdef USE_DEBUGGERS
1483 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1484 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1485 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1486#endif
1487
1488#ifdef USE_GDB_STUB
1489 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1490 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1491 m_gbaActions.append(gdbWindow);
1492 m_gameActions.append(gdbWindow);
1493 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1494#endif
1495 toolsMenu->addSeparator();
1496
1497 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1498 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1499 m_gameActions.append(paletteView);
1500 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1501
1502 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1503 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1504 m_gameActions.append(objView);
1505 addControlledAction(toolsMenu, objView, "spriteWindow");
1506
1507 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1508 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1509 m_gameActions.append(tileView);
1510 addControlledAction(toolsMenu, tileView, "tileWindow");
1511
1512 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1513 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1514 m_gameActions.append(mapView);
1515 addControlledAction(toolsMenu, mapView, "mapWindow");
1516
1517 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1518 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1519 m_gameActions.append(memoryView);
1520 addControlledAction(toolsMenu, memoryView, "memoryView");
1521
1522 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1523 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1524 m_gameActions.append(memorySearch);
1525 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1526
1527#ifdef M_CORE_GBA
1528 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1529 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1530 m_gameActions.append(ioViewer);
1531 m_gbaActions.append(ioViewer);
1532 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1533#endif
1534
1535 ConfigOption* skipBios = m_config->addOption("skipBios");
1536 skipBios->connect([this](const QVariant& value) {
1537 reloadConfig();
1538 }, this);
1539
1540 ConfigOption* useBios = m_config->addOption("useBios");
1541 useBios->connect([this](const QVariant& value) {
1542 reloadConfig();
1543 }, this);
1544
1545 ConfigOption* buffers = m_config->addOption("audioBuffers");
1546 buffers->connect([this](const QVariant& value) {
1547 reloadConfig();
1548 }, this);
1549
1550 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1551 sampleRate->connect([this](const QVariant& value) {
1552 reloadConfig();
1553 }, this);
1554
1555 ConfigOption* volume = m_config->addOption("volume");
1556 volume->connect([this](const QVariant& value) {
1557 reloadConfig();
1558 }, this);
1559
1560 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1561 rewindEnable->connect([this](const QVariant& value) {
1562 reloadConfig();
1563 }, this);
1564
1565 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1566 rewindBufferCapacity->connect([this](const QVariant& value) {
1567 reloadConfig();
1568 }, this);
1569
1570 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1571 rewindBufferCapacity->connect([this](const QVariant& value) {
1572 reloadConfig();
1573 }, this);
1574
1575 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1576 allowOpposingDirections->connect([this](const QVariant& value) {
1577 reloadConfig();
1578 }, this);
1579
1580 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1581 saveStateExtdata->connect([this](const QVariant& value) {
1582 reloadConfig();
1583 }, this);
1584
1585 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1586 loadStateExtdata->connect([this](const QVariant& value) {
1587 reloadConfig();
1588 }, this);
1589
1590 ConfigOption* preload = m_config->addOption("preload");
1591 preload->connect([this](const QVariant& value) {
1592 m_manager->setPreload(value.toBool());
1593 }, this);
1594 m_config->updateOption("preload");
1595
1596 ConfigOption* showFps = m_config->addOption("showFps");
1597 showFps->connect([this](const QVariant& value) {
1598 if (!value.toInt()) {
1599 m_fpsTimer.stop();
1600 updateTitle();
1601 } else if (m_controller) {
1602 m_fpsTimer.start();
1603 }
1604 }, this);
1605
1606 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1607 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1608 exitFullScreen->setShortcut(QKeySequence("Esc"));
1609 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1610
1611 m_shortcutController->addFunctions(toolsMenu, [this]() {
1612 if (m_controller) {
1613 mCheatPressButton(m_controller->cheatDevice(), true);
1614 }
1615 }, [this]() {
1616 if (m_controller) {
1617 mCheatPressButton(m_controller->cheatDevice(), false);
1618 }
1619 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1620
1621 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1622 m_shortcutController->addMenu(autofireMenu);
1623
1624 m_shortcutController->addFunctions(autofireMenu, [this]() {
1625 m_controller->setAutofire(GBA_KEY_A, true);
1626 }, [this]() {
1627 m_controller->setAutofire(GBA_KEY_A, false);
1628 }, QKeySequence(), tr("Autofire A"), "autofireA");
1629
1630 m_shortcutController->addFunctions(autofireMenu, [this]() {
1631 m_controller->setAutofire(GBA_KEY_B, true);
1632 }, [this]() {
1633 m_controller->setAutofire(GBA_KEY_B, false);
1634 }, QKeySequence(), tr("Autofire B"), "autofireB");
1635
1636 m_shortcutController->addFunctions(autofireMenu, [this]() {
1637 m_controller->setAutofire(GBA_KEY_L, true);
1638 }, [this]() {
1639 m_controller->setAutofire(GBA_KEY_L, false);
1640 }, QKeySequence(), tr("Autofire L"), "autofireL");
1641
1642 m_shortcutController->addFunctions(autofireMenu, [this]() {
1643 m_controller->setAutofire(GBA_KEY_R, true);
1644 }, [this]() {
1645 m_controller->setAutofire(GBA_KEY_R, false);
1646 }, QKeySequence(), tr("Autofire R"), "autofireR");
1647
1648 m_shortcutController->addFunctions(autofireMenu, [this]() {
1649 m_controller->setAutofire(GBA_KEY_START, true);
1650 }, [this]() {
1651 m_controller->setAutofire(GBA_KEY_START, false);
1652 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1653
1654 m_shortcutController->addFunctions(autofireMenu, [this]() {
1655 m_controller->setAutofire(GBA_KEY_SELECT, true);
1656 }, [this]() {
1657 m_controller->setAutofire(GBA_KEY_SELECT, false);
1658 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1659
1660 m_shortcutController->addFunctions(autofireMenu, [this]() {
1661 m_controller->setAutofire(GBA_KEY_UP, true);
1662 }, [this]() {
1663 m_controller->setAutofire(GBA_KEY_UP, false);
1664 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1665
1666 m_shortcutController->addFunctions(autofireMenu, [this]() {
1667 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1668 }, [this]() {
1669 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1670 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1671
1672 m_shortcutController->addFunctions(autofireMenu, [this]() {
1673 m_controller->setAutofire(GBA_KEY_DOWN, true);
1674 }, [this]() {
1675 m_controller->setAutofire(GBA_KEY_DOWN, false);
1676 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1677
1678 m_shortcutController->addFunctions(autofireMenu, [this]() {
1679 m_controller->setAutofire(GBA_KEY_LEFT, true);
1680 }, [this]() {
1681 m_controller->setAutofire(GBA_KEY_LEFT, false);
1682 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1683
1684 for (QAction* action : m_gameActions) {
1685 action->setDisabled(true);
1686 }
1687}
1688
1689void Window::attachWidget(QWidget* widget) {
1690 m_screenWidget->layout()->addWidget(widget);
1691 m_screenWidget->unsetCursor();
1692 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1693}
1694
1695void Window::detachWidget(QWidget* widget) {
1696 m_screenWidget->layout()->removeWidget(widget);
1697}
1698
1699void Window::appendMRU(const QString& fname) {
1700 int index = m_mruFiles.indexOf(fname);
1701 if (index >= 0) {
1702 m_mruFiles.removeAt(index);
1703 }
1704 m_mruFiles.prepend(fname);
1705 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1706 m_mruFiles.removeLast();
1707 }
1708 updateMRU();
1709}
1710
1711void Window::updateMRU() {
1712 if (!m_mruMenu) {
1713 return;
1714 }
1715 for (QAction* action : m_mruMenu->actions()) {
1716 delete action;
1717 }
1718 m_mruMenu->clear();
1719 int i = 0;
1720 for (const QString& file : m_mruFiles) {
1721 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1722 item->setShortcut(QString("Ctrl+%1").arg(i));
1723 connect(item, &QAction::triggered, [this, file]() {
1724 setController(m_manager->loadGame(file), file);
1725 });
1726 m_mruMenu->addAction(item);
1727 ++i;
1728 }
1729 m_config->setMRU(m_mruFiles);
1730 m_config->write();
1731 m_mruMenu->setEnabled(i > 0);
1732}
1733
1734QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1735 addHiddenAction(menu, action, name);
1736 menu->addAction(action);
1737 return action;
1738}
1739
1740QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1741 m_shortcutController->addAction(menu, action, name);
1742 action->setShortcutContext(Qt::WidgetShortcut);
1743 addAction(action);
1744 return action;
1745}
1746
1747void Window::focusCheck() {
1748 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1749 return;
1750 }
1751 if (QGuiApplication::focusWindow() && m_autoresume) {
1752 m_controller->setPaused(false);
1753 m_autoresume = false;
1754 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1755 m_autoresume = true;
1756 m_controller->setPaused(true);
1757 }
1758}
1759
1760void Window::setController(CoreController* controller, const QString& fname) {
1761 if (!controller) {
1762 return;
1763 }
1764 if (!fname.isEmpty()) {
1765 setWindowFilePath(fname);
1766 appendMRU(fname);
1767 }
1768
1769 if (m_controller) {
1770 m_controller->disconnect(this);
1771 m_controller->stop();
1772 m_controller.reset();
1773 }
1774
1775 m_controller = std::shared_ptr<CoreController>(controller);
1776 m_inputController.recalibrateAxes();
1777 m_controller->setInputController(&m_inputController);
1778 m_controller->setLogger(&m_log);
1779
1780 connect(this, &Window::shutdown, [this]() {
1781 if (!m_controller) {
1782 return;
1783 }
1784 m_controller->stop();
1785 });
1786
1787 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1788 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1789 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1790 {
1791 connect(m_controller.get(), &CoreController::stopping, [this]() {
1792 m_controller.reset();
1793 });
1794 }
1795 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1796 connect(m_controller.get(), &CoreController::paused, [this]() {
1797 QSize size = m_controller->screenDimensions();
1798 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1799 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1800 QPixmap pixmap;
1801 pixmap.convertFromImage(currentImage);
1802 m_screenWidget->setPixmap(pixmap);
1803 emit paused(true);
1804 });
1805#ifndef Q_OS_MAC
1806 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1807 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1808 if(isFullScreen()) {
1809 menuBar()->hide();
1810 }
1811 });
1812#endif
1813
1814 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1815 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1816 emit paused(false);
1817 });
1818
1819 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1820 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1821 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1822 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1823 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1824 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1825 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1826
1827 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1828 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1829 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1830 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1831 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1832
1833 if (m_gdbController) {
1834 m_gdbController->setController(m_controller);
1835 }
1836
1837 if (m_console) {
1838 m_console->setController(m_controller);
1839 }
1840
1841#ifdef USE_MAGICK
1842 if (m_gifView) {
1843 m_gifView->setController(m_controller);
1844 }
1845#endif
1846
1847#ifdef USE_FFMPEG
1848 if (m_videoView) {
1849 m_videoView->setController(m_controller);
1850 }
1851#endif
1852
1853 if (m_sensorView) {
1854 m_sensorView->setController(m_controller);
1855 }
1856
1857 if (m_overrideView) {
1858 m_overrideView->setController(m_controller);
1859 }
1860
1861 if (!m_pendingPatch.isEmpty()) {
1862 m_controller->loadPatch(m_pendingPatch);
1863 m_pendingPatch = QString();
1864 }
1865
1866 m_controller->loadConfig(m_config);
1867 m_controller->start();
1868}
1869
1870WindowBackground::WindowBackground(QWidget* parent)
1871 : QLabel(parent)
1872{
1873 setLayout(new QStackedLayout());
1874 layout()->setContentsMargins(0, 0, 0, 0);
1875 setAlignment(Qt::AlignCenter);
1876}
1877
1878void WindowBackground::setSizeHint(const QSize& hint) {
1879 m_sizeHint = hint;
1880}
1881
1882QSize WindowBackground::sizeHint() const {
1883 return m_sizeHint;
1884}
1885
1886void WindowBackground::setDimensions(int width, int height) {
1887 m_aspectWidth = width;
1888 m_aspectHeight = height;
1889}
1890
1891void WindowBackground::setLockIntegerScaling(bool lock) {
1892 m_lockIntegerScaling = lock;
1893}
1894
1895void WindowBackground::setLockAspectRatio(bool lock) {
1896 m_lockAspectRatio = lock;
1897}
1898
1899void WindowBackground::paintEvent(QPaintEvent*) {
1900 const QPixmap* logo = pixmap();
1901 if (!logo) {
1902 return;
1903 }
1904 QPainter painter(this);
1905 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1906 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1907 QSize s = size();
1908 QSize ds = s;
1909 if (m_lockAspectRatio) {
1910 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1911 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1912 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1913 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1914 }
1915 }
1916 if (m_lockIntegerScaling) {
1917 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1918 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1919 }
1920 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1921 QRect full(origin, ds);
1922 painter.drawPixmap(full, *logo);
1923}