all repos — mgba @ 2f8a9b742e2d814c755afe09dfaeb553aa04a369

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  1medusa alpha 3 (Future)
  2Features:
  3 - DS GX: Toon shading
  4Bugfixes:
  5 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
  6 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
  7 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
  8 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
  9 - DS GX: Properly center cross product in polygon normal calculations
 10Misc:
 11 - DS GX: Clean up and unify texture mapping
 12 - DS Core: Add symbol loading
 13 - DS Video: Simplify VRAM mapping
 14
 150.7.0: (Future)
 16Features:
 17 - ELF support
 18Bugfixes:
 19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 20 - Python: Fix importing .gb or .gba before .core
 21Misc:
 22 - GBA Timer: Use global cycles for timers
 23 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 24 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 25
 260.6.0: (2017-07-16)
 27Features:
 28 - Library view
 29 - Sprite viewer
 30 - Debugging console
 31 - Improved memory viewer
 32 - Memory search
 33 - Command line ability to override configuration values
 34 - Add option to allow preloading the entire ROM before running
 35 - Add option for whether rewinding restores save games
 36 - Savestates now contain any RTC override data
 37 - Add option to lock video to integer scaling
 38 - LR35902: Watchpoints
 39 - LR35902/GB-Z80 disassembler
 40 - GB: Tile viewer
 41 - GB: Video/audio channel enabling/disabling
 42 - GB: Symbol table support
 43 - GB MBC: Add MBC1 multicart support
 44 - GBA: Support printing debug strings from inside a game
 45 - GBA: Better cheat type autodetection
 46 - Implement keypad interrupts
 47 - Configuration of gamepad hats
 48 - Video log recording for testing and bug reporting
 49 - Debugger: Segment/bank support
 50 - Debugger: Execution tracing
 51 - Qt: German translation (by Lothar Serra Mari)
 52 - Qt: Spanish translation (by Kevin López)
 53 - Qt: Italian translation (by theheroGAC)
 54Bugfixes:
 55 - ARM7: Fix MLA/*MULL/*MLAL timing
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 58 - Core: Fix directory sets crashing on close if base isn't properly detached
 59 - FFmpeg: Fix overflow and general issues with audio encoding
 60 - GB: Fix flickering when screen is strobed quickly
 61 - GB: Fix STAT blocking
 62 - GB MBC: Fix ROM bank overflows getting set to bank 0
 63 - GB MBC: Fix swapping carts not detect new MBC
 64 - GB Timer: Improve DIV reset behavior
 65 - GB Timer: Fix DIV batching if TAC changes
 66 - GB Video: Reset renderer when loading state
 67 - GBA: Fix multiboot ROM loading
 68 - GBA: Fix multiboot loading resulting in too small WRAM
 69 - GBA BIOS: Implement BitUnPack
 70 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 71 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 72 - GBA BIOS: Fix INT_MIN/-1 crash
 73 - GBA Hardware: Fix crash if a savestate lies about game hardware
 74 - GBA I/O: Handle audio registers specially when deserializing
 75 - GBA Memory: Improve initial skipped BIOS state
 76 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 78 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 79 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 80 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 81 - LR35902: Fix core never exiting with certain event patterns
 82 - LR35902: Fix pc overflowing current region off-by-one
 83 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 84 - OpenGL: Fix some shaders causing offset graphics
 85 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 86 - Qt: Fix window icon being stretched
 87 - Qt: Fix data directory path
 88 - Qt: Fix timing issues on high refresh rate monitors
 89 - Qt: Fix linking after some windows have been closed
 90 - Qt: Fix crash when changing audio settings after a game is closed
 91 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 92 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 93 - Qt: Fix game unpausing after frame advancing and refocusing
 94 - SDL: Fix game crash check
 95 - SDL: Fix race condition with audio thread when starting
 96 - SDL: Fix showing version number
 97 - Test: Fix crash when loading invalid file
 98 - Test: Fix crash when fuzzing fails to load a file
 99 - Test: Don't rely on core for frames elapsed
100 - Test: Fix crash when loading invalid file
101 - Test: Fix crash when fuzzing fails to load a file
102 - Tools: Fix recurring multiple times over the same library
103 - Util: Fix overflow when loading invalid UPS patches
104 - Util: Fix highest-fd socket not being returned by SocketAccept
105 - Windows: Fix VDir.rewind
106Misc:
107 - All: Add C++ header guards
108 - All: Move time.h include to common.h
109 - 3DS, PSP2, Wii: Last directory loaded is saved
110 - CMake: Add ability to just print version string
111 - Core: New, faster event timing subsystem
112 - Core: Clean up some thread state checks
113 - Core: Add generic checksum function
114 - Core: Cores can now have multiple sets of callbacks
115 - Core: Restore sleep callback
116 - Core: Move rewind diffing to its own thread
117 - Core: Ability to enumerate and modify video and audio channels
118 - Core: List memory segments in the core
119 - Core: Move savestate creation time to extdata
120 - Core: Config values can now be hexadecimal
121 - Core: Improved threading interrupted detection
122 - Debugger: Modularize CLI debugger
123 - Debugger: Make building with debugging aspects optional
124 - Debugger: Add functions for read- or write-only watchpoints
125 - Debugger: Make attaching a backend idempotent
126 - Debugger: Add mDebuggerRunFrame convenience function
127 - Feature: Move game database from flatfile to SQLite3
128 - Feature: Support ImageMagick 7
129 - Feature: Make -l option explicit
130 - FFmpeg: Return false if a file fails to open
131 - FFmpeg: Force MP4 files to YUV420P
132 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
133 - GB: Reset with initial state of DIV register
134 - GB MBC: New MBC7 implementation
135 - GB Audio: Simplify envelope code
136 - GB Audio: Improve initial envelope samples
137 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
138 - GB Video: Improved video timings
139 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
140 - GBA, GB: ROM is now unloaded if a patch is applied
141 - GBA DMA: Refactor DMA out of memory.c
142 - GBA DMA: Move DMAs to using absolute timing
143 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
144 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
145 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
146 - GBA Memory: Support reading/writing POSTFLG
147 - GBA Memory: Remove unused prefetch cruft
148 - GBA Timer: Improve accuracy of timers
149 - GBA Video: Clean up unused timers
150 - GBA Video: Allow multiple handles into the same tile cache
151 - GBA Video, GB Video: Colors are now fully scaled
152 - GBA Video: Optimize when BLD* registers are written frequently
153 - OpenGL: Add xBR-lv2 shader
154 - Qt: Move last directory setting from qt.ini to config.ini
155 - Qt: Improved HiDPI support
156 - Qt: Expose configuration directory
157 - Qt: Merge "Save" and "OK" buttons in shader options
158 - Qt: Automatically load controller profile when plugged in
159 - Qt: Rename "Resample video" option to "Bilinear filtering"
160 - Qt: Remove audio thread
161 - Qt: Remove audio buffer sizing in AudioProcessorQt
162 - Qt: Re-enable QtMultimedia on Windows
163 - Qt: Make "Mute" able to be bound to a key
164 - Qt: Add .gb/.gbc files to the extension list in Info.plist
165 - Qt: Relax hard dependency on OpenGL
166 - Qt: Better highlight active key in control binding
167 - SDL: Remove scancode key input
168 - SDL: Automatically map controllers when plugged in
169 - Test: Add a basic test suite
170 - Util: Add size counting to Table
171 - Util: Add 8-bit PNG write support
172 - Util: Tune patch-fast extent sizes
173 - VFS: Call msync when syncing mapped data
174 - VFS: Allow truncating memory chunk VFiles
175 - VFS: Fix some minor VFile issues with FILEs
176 - VFS: Optimize expanding in-memory files
177 - VFS: Add VFileFIFO for operating on circle buffers
178Changes from beta 1:
179Features:
180 - Qt: Italian translation (by theheroGAC)
181 - Qt: Updated German translation
182Bugfixes:
183 - GB Audio: Fix incorrect channel 4 iteration
184 - GB Audio: Fix zombie mode bit masking
185 - GB Serialize: Fix timer serialization
186 - GB Video: Fix LYC regression
187 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
188 - GBA Timer: Fix count-up timing overflowing timer 3
189 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
190 - Qt: Fix memory search close button (fixes mgba.io/i/769)
191 - Qt: Fix window icon being stretched
192 - Qt: Fix initial window size (fixes mgba.io/i/766)
193 - Qt: Fix data directory path
194 - Qt: Fix controls not saving on non-SDL builds
195 - Qt: Fix translation initialization (fixes mgba.io/i/776)
196 - Qt: Fix patch loading while a game is running
197 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
198 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
199 - Qt: Fix GL-less build
200 - Qt: Fix Software renderer not handling alpha bits properly
201 - Qt: Fix screen background improperly stretching
202 - SDL: Fix cheats not loading
203Misc:
204 - GB Serialize: Add MBC state serialization
205 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
206 - GBA Timer: Improve accuracy of timers
207 - PSP2: Update toolchain to use vita.cmake
208 - Qt: Add language selector
209 - Qt: Minor test fixes
210 - Qt: Move shader settings into main settings window
211 - Qt: Dismiss game crashing/failing dialogs when a new game loads
212 - Qt: Properly ship Qt translations
213 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
214
2150.6 beta 1: (2017-06-29)
216 - Initial beta for 0.6
217
218medusa alpha 2: (2017-04-26)
219Features:
220 - DS Audio: Add PSG audio
221 - DS Slot-1: Improve savedata setup via IPC sniffing
222 - DS Video: Add display capture blending
223Bugfixes:
224 - DS: Fix exposed CPU frequencies and audio timing
225 - DS Audio: Fix audio sampling slightly too quickly
226 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
227 - DS GX: Fix 4-color texture coordinates
228 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
229 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
230 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
231 - DS GX: Allow viewport to change in the middle of a frame
232 - DS GX: Properly mask address for slot 2 4x4-texel textures
233 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
234 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
235 - DS GX: Fix large textures wrapping
236 - DS Slot-1: Emulate initial SPI command delay
237 - DS Timers: Fix ARM9 timers running too fast
238 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
239 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
240 - DS Video: Capture with alpha bit set
241 - DS Video: Bitmap sprites use alpha bit for transparent
242 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
243 - DS Video: Enable overflow bit on extended affine modes
244 - DS Video: Fix extended mode 0 without extended palettes
245 - DS Video: Fix caputre stride
246 - DS Video: Fix affine transformations in video capture
247 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
248Misc:
249 - ARM9: Implement SMLAW<y> and SMULW<y>
250 - ARM9: Implement STRD/LDRD
251 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
252 - DS: Attempt to detect if a game is homebrew
253 - DS Memory: Ensure DS9 I/O is 8-byte aligned
254 - DS Slot-1: Emulate KEY delay
255 - FFmpeg: Allow framerate to be adjusted
256 - Qt: Add .nds files to the extension list in Info.plist
257 - Qt: Add .srl as an extension for DS ROMs
258
259medusa alpha 1: (2017-04-08)
260Features:
261 - Partial DS Support
262Bugfixes:
263 - SDL: Prevent crash on cores with no audio
264 - ARM7: Decode MCR/MRC
265 - ARM7: Clean up instruction decoding for future expandability
266 - Core: Don't save state if core fails to serialize
267
2680.5.2: (2016-12-31)
269Bugfixes:
270 - All: Fix fullscreen config option being ignored
271 - ARM7: PSR mode bits should not get sign extended
272 - GB: Fix audio not being deinitialized
273 - GB: Fix crash when masking savedata
274 - GB: Properly initialize sramRealVf variable
275 - GB Audio: Fix serialization of channel 3 and NR52 properties
276 - GB Audio: Reset envelope timer when reseting sound channel
277 - GB MBC: Fix SRAM dangling pointer with RTC games
278 - GB MBC: Fix initializing MBC when no ROM is loaded
279 - GB Memory: Fix patching ROM bank 0
280 - GB Memory: Fix starting HDMAs during mode 0
281 - GB Memory: Fix HDMA5 value after DMA completes
282 - GB Video: Initialize LCDC in renderer
283 - GB Video: Hblank IRQs should mask LYC=LY IRQs
284 - GBA: Fix IRQs firing after already being cleared
285 - GBA: Only unhalt CPU if appropriate bit is set in IE
286 - GBA: Add savegame override for Crash Bandicoot 2
287 - GBA BIOS: Fix MidiKey2Freq BIOS reads
288 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
289 - GBA Cheats: Fix GameShark ROM patches
290 - GBA I/O: Mask off WAITCNT bits that cannot be written
291 - GBA Memory: Fix misaligned BIOS reads
292 - GBA Memory: Fix VCOUNT being writable
293 - GBA Video: Fix out of bounds sprite transforms
294 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
295 - Libretro: Fix disabling BIOS
296 - Libretro: Fix Game Boy savestates and audio
297 - Qt: Fix changing resolution of software renderer
298 - Qt: Fix setting overrides
299 - Qt: Fix cut off tiles and alignment issues in tile viewer
300 - Qt: Only reset window dimensions when first shown
301 - Qt: Fix Qt Multimedia audio driver on big endian
302 - Qt: Fix Apply button for key and controller configurations
303 - VFS: Fix resizing memory chunks when not needed
304 - Windows: Fix Unicode directory handling
305Misc:
306 - GB, GBA: Prevent loading null ROMs
307 - GB Audio: Initialize wave RAM to GBC values
308 - GB Memory: Reset ROM bank when loading a ROM
309 - PSP2: Improved controller rumble
310
3110.5.1: (2016-10-05)
312Bugfixes:
313 - Core: Fix importing save games as read-only
314 - FFmpeg: Fix encoding AAC
315 - GB: Fix invalid STOP behavior on Game Boy Color
316 - GB: Initialize audio properly
317 - GB: Properly clear KEY1 bit 0 when switching speeds
318 - GB: Properly unload save files when unloading a ROM
319 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
320 - GB MBC: Fix MBC7 when size is incorrectly specified
321 - GB MBC: Fix RTC access when no save file is loaded
322 - GB SIO: Don't auto-clock external shift clock
323 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
324 - GB Video: Fix video frames getting missed when LCDC is off
325 - GB Video: Clear screen when LCDC is off
326 - GBA Cheats: Fix holding onto pointers that may get invalidated
327 - GBA Cheats: Fix key-activated CodeBreaker cheats
328 - GBA Cheats: Fix uninitialized memory getting freed when saving
329 - GBA Hardware: Improve Game Boy Player rumble behavior
330 - GBA Memory: Fix several unused I/O register read values
331 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
332 - LR35902: Fix events running with the wrong cycle active
333 - Qt: Fix "close" button on Overrides view
334 - Qt: Fix saving overrides
335 - Qt: Fix directory set unloading when replacing the ROM
336 - Qt: Fix patch loading
337 - Qt: Fix crash when saving an override if a game isn't loaded
338 - Qt: Fix showing default display driver as OpenGL (force 1.x)
339 - SDL: Attach rumble in SDL frontend
340 - Util: Fix PNG identification on files too small to be a PNG
341Misc:
342 - All: Only update version info if needed
343 - All: Split out install locations for Libretro and OpenEmu
344 - FFmpeg: Encoding cleanup
345 - GB: Reset active region when reloading ROM
346 - GB Memory: Initialize RAM pattern for GBC
347 - GB Video: Improved video timings
348 - Qt: Manage window sizes slightly better
349 - Qt: Remember scale option independent of core dimensions
350
3510.5.0: (2016-09-19)
352Features:
353 - Game Boy support
354 - Support for encrypted CodeBreaker GBA cheats
355 - Emulation of Vast Fame protected GBA carts (taizou)
356 - Tile viewer
357 - Threaded rendering mode
358 - Libretro: Memory map and achievement support (leiradel)
359 - GUI: Add UI control remapping
360 - GUI: Add fast-forward
361 - Wii: 240p support
362 - 3DS: Adjustable screen darkening
363 - Ability to temporarily load a savegame
364 - Load specific files out of archives
365 - Automatic BIOS detection
366Bugfixes:
367 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
368 - Debugger: Fix GDB breakpoints
369 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
370 - GBA: Fix filehandle leak with savegames
371 - GBA: Timer 0 cannot be count up
372 - GBA: Count up timers should not count themselves
373 - GBA Memory: Fix mirror on non-overdumped Classic NES games
374 - GBA Memory: Fix ldm {pc}
375 - GBA Savedata: Fix savedata sync timer
376 - GBA Savedata: Only unmap savedata if present
377 - GBA Serialize: Savestates now properly store prefetch
378 - GBA Video: WIN0/1 take priority over OBJWIN
379 - GBA Video: Fix out-of-order OBJWIN
380 - PSP2: Fix GPU crash while exiting
381 - PSP2: Fix VSync
382 - PSP2: Fix accelerometer range
383 - PSP2: Actually load screen mode setting
384 - PSP2: Fix gyroscope direction
385 - PSP2: Delete threads after they return
386 - PSP2: Fix mapping/unmapping from not at 0
387 - Qt: Fix bug in software renderer scaling
388 - Qt: Fix hanging key press after disabling autofire
389 - Qt: Fix being unable to pause manually when using auto-pausing
390 - SDL: Fix axes being mapped wrong
391 - Util: Fix realloc semantics in utf16to8
392 - Util: Fix inserting too many items into a hash table
393 - VFS: Fix uninitialized varaible reading from 7z
394 - VFS: Fix reading multiple files from a 7z archive
395 - Wii: Fix framelimiting after a slowdown
396 - Wii: Fix garbage flash at startup
397Misc:
398 - 3DS: Use blip_add_delta_fast for a small speed improvement
399 - 3DS: Allow UTF-16 filenames
400 - 3DS: Port to using citro3D
401 - 3DS: Use system font for menus
402 - 3DS: Attempt to use Core 2 for threads
403 - 3DS: Adjustable filering
404 - 3DS: 3D banner
405 - All: Add QUIET parameter to silence CMake
406 - All: Faster memory read/write
407 - ARM7: Support forcing Thumb mode via MSR
408 - ARM7: Flush prefetch cache when loading CPSR via MSR
409 - ARM7: Clean up instruction decoding for future expandability
410 - Debugger: Support register and memory writes via GDB stub
411 - Debugger: Add software breakpoint support to gdb
412 - FFmpeg: Full support for libavcodec 56+
413 - GBA: Better debug logging if event processing breaks
414 - GBA Audio: Force audio DMAs to not increment destination
415 - GBA BIOS: Use custom ArcTan, not relying on OS
416 - GBA Hardware: Clean up dead code in GBP
417 - GBA Memory: Optimize stalling behavior
418 - GBA Memory: Optimize Load-/StoreMultiple
419 - GBA Savedata: Add realistic timing for EEPROM
420 - GBA Serialize: Savestates now store if CPU was halted
421 - GBA Video: Remove old slow path fallback
422 - GBA Video: Optimize sprite drawing
423 - GBA Video: Optimize mode 0 rendering
424 - GBA Video: Optimize compositing cases slightly
425 - GUI: Screenshot dimensions are now passed through
426 - GUI: Add back logging
427 - GUI: Only reload config if manually saved
428 - GUI: Increase scrolling speed
429 - OpenGL: Log shader compilation failure
430 - OpenGL: Add texSize uniform
431 - Qt: Make -g flag work in Qt build
432 - Qt: Simplify OpenGL context creation
433 - Qt: Thread startup improvements
434 - Qt: Make audio channel/video layer options shortcut mappable
435 - Qt: Remove some C99isms from C++ code
436 - Qt: Remove default autofire mappings
437 - Qt: Make reseting when pasued frame-accurate
438 - Qt: Rearchitect game closing codepath
439 - PSP2: Use system font for menus
440 - PSP2: Add rumble for PS TV
441 - PSP2: Add fit-to-height screen mode
442 - PSP2: Sync files per descriptor
443 - PSP2: Allow UTF-8 filenames
444 - PSP2: Screenshots are now saved into the Photo Gallery
445 - PSP2: Stop underclocking when menuing
446 - SDL: Increase default audio buffer size to 1024 samples
447 - SDL: More responsive rumble
448 - Util: Add Vector GetConstPointer
449 - Util: Add rtrim
450 - Util: Add endswith
451 - VFS: Improve zip file detection
452 - Wii: Add pixelated resample filter
453 - Windows: Add native VDir support
454 - Util: Add PRIz macro for libc versions that don't support %z
455 - GBA: Better debug logging if event processing breaks
456
4570.4.1: (2016-07-11)
458Bugfixes:
459 - All: Fix several file handle leaks
460 - All: Fix instruction tables getting zeroed when linking sometimes
461 - ARM7: Fix flags on SBC/RSC
462 - ARM7: Fix setting spsr privilege bits when spsr is empty
463 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
464 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
465 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
466 - GBA Memory: Fix executing code from OBJ region of VRAM
467 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
468 - GBA Serialize: Fix loading savegames from savestates
469 - OpenGL: Correct boolean vector strcmp strings for uniforms
470 - Qt: Fix sending gameStopped twice
471 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
472 - Qt: Fix initial state of key mapping
473 - Qt: Initialize m_useBios
474 - SDL: Fix joystick initialization on BSD
475 - SDL: Fix potential joystick crash in games with rumble
476 - SDL: Fix SDL 1.2 build
477 - SDL: Fix sporadic crash when deinitializing audio
478 - Shaders: Fix AGS-001 shader with some bad drivers
479 - Util: Use closesocket on Windows
480 - Util: Fix socket bind addresses
481 - VFS: Fix reading 7z archives without rewinding first
482 - VFS: VFileFromFD should not open directories
483 - Wii: Fix tilting direction
484 - Util: Fix realloc semantics in utf16to8
485Misc:
486 - All: Allow use of external minizip library
487 - Debugger: CLI debugger now exits when end-of-stream is reached
488 - FFmpeg: Update dependencies on Ubuntu
489 - GBA: Slightly optimize GBAProcessEvents
490 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
491 - GBA Video: Null renderer should return proper register values
492 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
493 - Qt: Add preset for DualShock 4
494 - Qt: Update 360 input profile on OS X to reflect newer drivers
495 - Qt: Remove use of NaN
496 - Qt: Canonicalize file paths when loading games
497 - Qt: Add refresh button to controller editing
498 - SDL: Remove default gamepad mappings
499 - Util: Fix intermittent build failure on OS X
500 - VFS: VFile.sync now updates modified time
501
5020.4.0: (2016-02-02)
503Features:
504 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
505 - I/O viewer
506 - Booting of multiboot images
507 - Customization of GIF recording
508 - Libretro: Cheat code support
509 - Support for GLSL shaders
510 - ROM information view
511 - Support for VBA-style cheat codes
512 - Savestates now store creation timestamps
513 - Key autofire
514 - Libretro: Allow blocking opposing directional input
515 - OpenEmu core for OS X
516 - Libretro: Settings for using BIOS and skipping intro
517 - Libretro: Customizable idle loop removal
518 - Implemented cycle counting for sprite rendering
519 - Cleaner, unified settings window
520 - Added a setting for pausing when the emulator is not in focus
521 - Customizable paths for save games, save states, screenshots and patches
522 - Controller hotplugging
523 - Ability to store save games and active cheats within savestates
524Bugfixes:
525 - ARM7: Fix sign of unaligned LDRSH
526 - ARM7: Fix decoding of some ARM ALU instructions with shifters
527 - Debugger: Fix watchpoints in gdb
528 - GBA: Fix warnings when creating and loading savestates
529 - GBA: Fix Iridion II savetype
530 - GBA BIOS: Fix misaligned CpuSet
531 - GBA Cheats: Fix cheats setting the Action Replay version
532 - GBA Hardware: Fix GPIO on big endian
533 - GBA Memory: Fix DMA register writing behavior
534 - GBA Memory: Fix DMAs triggering two cycles early
535 - Libretro: Fix aspect ratio
536 - Qt: Fix some potential crashes with the gamepad mapping
537 - Qt: Fix keys being mapped incorrectly when loading configuration file
538 - Util: Fix PowerPC PNG read/write pixel order
539 - Util: Fix excessive memory allocation when decoding a PNG
540 - VFS: Fix VFileReadline and remove _vfdReadline
541Misc:
542 - All: Improved PowerPC support
543 - All: Fix some undefined behavior warnings
544 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
545 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
546 - GBA: Implement bad I/O register loading
547 - GBA: Allow jumping to OAM and palette RAM
548 - GBA BIOS: Finish implementing RegisterRamReset
549 - GBA Config: Add "override" layer for better one-time configuration
550 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
551 - GBA Memory: Use a dynamically sized mask for ROM memory
552 - GBA Memory: Implement several unimplemented memory access types
553 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
554 - GBA RR: Starting from savestate now embeds the savegame
555 - GBA RR: Add preliminary SRAM support for VBM loading
556 - GBA RR: Add support for resets in movies
557 - GBA Video: Remove lastHblank, as it is implied
558 - Libretro: Use anonymous memory mappers for large blocks of memory
559 - Libretro: Add install target for libretro core
560 - Qt: Window size command line options are now supported
561 - Qt: Increase usability of key mapper
562 - Qt: Add 'Apply' button to settings window
563 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
564 - Qt: Allow use of modifier keys as input
565 - Qt: Optimize log viewer
566 - Qt: Added button for breaking into the GDB debugger
567 - Qt: Add box for showing duration of rewind
568 - SDL: Support fullscreen in SDL 1.2
569 - SDL: Allow GBASDLAudio to be used without a thread context
570 - Util: Use VFile for configuration
571 - Util: Add MutexTryLock
572
5730.3.2: (2015-12-16)
574Bugfixes:
575 - ARM7: Fix STRT/STRBT
576 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
577 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
578 - Libretro: Fix problems with rumble not turning off
579 - GBA: Fix idle skip state being retained between games
580 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
581 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
582 - GBA BIOS: Fix Sqrt sign
583 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
584 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
585 - GBA Memory: Fix DMA behavior for SRAM accesses
586 - GBA Memory: Fix Store8 to OBJ VRAM
587 - GBA Memory: Fix alignment of LDM/STM on SRAM
588 - GBA Memory: Fix unaligned out-of-bounds ROM loads
589 - GBA Memory: Fix timing of DMAs
590 - GBA Video: Fix _mix for 15-bit color
591 - GBA Video: Fix OAM and palette initialization
592 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
593 - Qt: Use safer isLoaded check in GameController
594 - Qt: Fix a race condition in PainterGL that could lead to a crash
595 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
596 - Qt: Fix font size in memory viewer
597 - Qt: Fix a crash in the memory viewer
598 - Qt: Add additional checks in CheatModel to prevent crashes
599 - Qt: Fix race condition with setting sample rate
600 - Qt: Fix crash when closing multiplayer windows
601 - Qt: Fix resetting while paused
602Misc:
603 - GBA Audio: Implement missing flags on SOUNDCNT_X register
604 - Qt: Add mute option to menu
605
6060.3.1: (2015-10-24)
607Bugfixes:
608 - ARM7: Fix instruction decoding of Thumb shifts
609 - GBA: Deinit savegame when unloading a ROM
610 - GBA: Fix BIOS check on big endian
611 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
612 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
613 - GBA Audio: Fix audio channels being silenced at the wrong time
614 - GBA Memory: Fix bad BIOS Load16 on big endian
615 - GBA Memory: Fix bad Load8 on big endian
616 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
617 - GBA Video: Fix edge case with sprite blend modes and semitransparency
618 - GBA Video: Fix objwin and blending interaction on sprites
619 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
620 - Libretro: Fix a memory leak with the render buffer
621 - Qt: Windows no longer spawn in the top left on first launch
622 - Qt: Fix install path of XDG desktop file with DESTDIR
623 - Qt: Fix drag and drop on Windows
624 - Qt: Reenable double buffering, as disabling it broke some Windows configs
625 - VFS: Fix return values of VFileFILE.read and .write
626Misc:
627 - All: Reset next event to cycles instead of zero to interrupt
628 - All: Add --version flag
629 - ARM7: Force disable LTO on two files to work around a GCC bug
630 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
631 - GBA: Better memory handling with PNG savestates
632 - GBA: Additional savestate sanity checks
633 - GBA: Check for cycle count being too high
634 - GBA Audio: Allow GBAAVStream to have no video callback
635 - GBA BIOS: Implement RegisterRamReset for SIO registers
636 - Qt: Remove useless help icons in dialogs
637 - Qt: Prevent savestate window from opening while in multiplayer
638 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
639 - Qt: Dropping multiplayer windows works more cleanly now
640
6410.3.0: (2015-08-16)
642Features:
643 - Ability to hide individual background layers, or OBJs
644 - Ability to mute individual audio channels
645 - Palette viewer and exporter
646 - Volume control
647 - More shortcuts are editable (e.g. quick save/load)
648 - Rewind now shows the frame after rewinding
649 - Import/Export of GameShark/Action Replay snapshots
650 - Add "Step backwards" item for single increment rewind
651 - Deadzone estimation for game controllers
652 - Analog inputs can be used for shortcuts
653 - Menu items for specific solar sensor brightness levels
654 - Remappable controls for tilt and gyroscope sensors
655 - Status messages for actions taken while a game is running (e.g. save/load state)
656 - Memory inspector
657 - Screensaver can now be suspended while a game is running
658 - Load/save the most recent savestate slot
659 - Support varible speed (PWM) rumble
660 - Ability to cap fast forward speed
661 - Finer control over FPS target
662 - Holdable shortcut for rewinding one frame at a time
663 - Ability to boot directly into the BIOS
664 - Preliminary support for yanking out the game pak while a game is running
665 - Thumb-drive mode by putting a file called portable.ini in the same folder
666 - Configurable display driver, between software and OpenGL
667 - Undo-able savestate loading and saving
668 - Controller profiles now store shortcut settings
669 - Default controller profiles for several common controllers
670 - Libretro now supports BIOS, rumble and solar sensor
671 - Implement BIOS call Stop, for sleep mode
672 - Automatically load patches, if found
673 - Improved video synchronization
674 - Configurable audio output sample rate
675Bugfixes:
676 - ARM7: Fix SWI and IRQ timings
677 - ARM7: Fix Thumb MUL timing
678 - ARM7: Fix timing of multiplies to use N cycles
679 - ARM7: ARMHotplugDetach should call deinit
680 - Debugger: Fix use-after-free in breakpoint clearing code
681 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
682 - GBA: Cap audio FIFO read size during deserialization
683 - GBA: Check for corrupted savestates when loading
684 - GBA: Check for improperly sized savestates when loading
685 - GBA: Check for savestates made from differently sized ROMs
686 - GBA: Fix calls to endian-independent loadstores
687 - GBA: Fix timing of reading from timer registers
688 - GBA: Ensure cycles never go negative
689 - GBA Audio: Force audio FIFOs to 32-bit
690 - GBA Audio: Fix audio pitch changing when adjusting buffer size
691 - GBA Audio: Fix sample order in audio channel 3
692 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
693 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
694 - GBA Memory: Improve Thumb open bus behavior
695 - GBA Memory: Fix potential DMA issue when loading a savestate
696 - GBA Memory: Fix load/store multiple video memory waitstates
697 - GBA SIO: Fix reseting when there are SIO devices attached
698 - GBA Video: Blended sprites should never have other effects applied
699 - GBA Video: Fix out-of-bounds tiles in mosaic
700 - GBA Video: Fix windows not affecting sprites
701 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
702 - GBA Video: Fix timing on first scanline
703 - Qt: Better cleanup when a game crashes
704 - Qt: Fix open ROM dialog filtering for archive formats
705 - Qt: Cap the maximum number of multiplayer windows
706 - Qt: Fix maximum year in sensor override
707 - Qt: Fix window being too tall after exiting fullscreen
708 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
709 - Qt: Fix analog buttons not getting unmapped
710 - Qt: Fix passing command line options
711 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
712 - SDL: Fix SDL build when OpenGL is missing
713 - Util: Allow loading IPS patches that grow the ROM
714 - VFS: Fix resource leaks if some allocations fail
715 - VFS: Fix line-reading to return proper values
716 - Video: Fix an issue with very long filenames
717 - Util: Fix formatting of floats
718Misc:
719 - All: Add --help flag for command line programs
720 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
721 - All: Enable static linking for Windows
722 - All: Enable static linking for OS X
723 - All: Threads are now named
724 - All: Proper handling of Unicode file paths
725 - ARM7: Add emulation for Undefined CPU mode
726 - ARM7: Reduce the size of the Thumb instruction table
727 - GBA: Add status log level
728 - GBA: GBARewind now returns how many states it has rewound
729 - GBA: SIO logging layer
730 - GBA BIOS: Stub out SoundBias
731 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
732 - GBA: Don't include GBACLIDebugger struct unless needed
733 - GBA: Savedata is now synced shortly after data finishes being written
734 - GBA: Process multiple timer events at once, if necessary
735 - GBA Audio: Implement audio reset for channels A/B
736 - GBA Audio: Process multiple audio events at once, if necessary
737 - GBA Hardware: Backport generic RTC source into core
738 - GBA Input: Allow axes and buttons to be mapped to the same key
739 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
740 - GBA SIO: Add a dummy driver for Normal mode
741 - GBA Thread: Add functionality for running callbacks on the GBA thread
742 - GBA Thread: Split GBASync into a separate file
743 - GBA Video: Refactor software renderer into separate files
744 - GBA Video: Slightly optimize mode 0 mosaic rendering
745 - Debugger: Free watchpoints in addition to breakpoints
746 - Qt: Handle saving input settings better
747 - Qt: Move GL frame drawing back onto its own thread
748 - Qt: Fast forward (held) option moved from Other to Emulation menu
749 - Qt: Show version info in window title
750 - Qt: Migrate multiplayer window handling into GBAApp
751 - Qt: Unified file opening and saving with last location
752 - Qt: Fix windows being resizable when they shouldn't have been
753 - Qt: Only hide cursor in full screen
754 - Qt: Replace pause-after-frame mutex with an atomic
755 - Qt: Add application icon and XDG desktop files
756 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
757 - Qt: Don't save window size when entering fullscreen
758 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
759 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
760 - Qt: Increase usability of key mapper
761 - Qt: Show checkmark for window sizes
762 - Qt: Set window path to loaded ROM
763 - Perf: Ability to load savestates immediately on launch
764 - SDL: Properly check for initialization
765 - SDL: Clean up initialization functions
766 - SDL: Clean up GL context
767 - Util: Allow disabling the threading code entirely
768 - VFS: Add sync method to force syncing with backing
769
7700.2.1: (2015-05-13)
771Bugfixes:
772 - All: Fix sanitize-deb script not cleaning up after itself
773 - All: Fix dependencies for libavcodec on Debian-derived platforms
774 - ARM7: Handle writeback for PC in addressing modes 2 and 3
775 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
776 - ARM7: Fix ARM multiply instructions when PC is a destination register
777 - Debugger: Fix use-after-free in breakpoint clearing code
778 - Debugger: Fix boundary conditions in tab completion
779 - GBA: Fix timers not updating timing when writing to only the reload register
780 - GBA: Fix rewind boundary conditions
781 - GBA: Add initial I/O register settings for background matrix registers
782 - GBA: Fix hang when loading a savestate if sync to video is enabled
783 - GBA: Handle out-of-bounds I/O access
784 - GBA: Fix bounds-checking on EEPROM access
785 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
786 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
787 - GBA Memory: Allow SRAM to be 64kB
788 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
789 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
790 - GBA Video: Fix second frame mode 5
791 - Perf: Fix race condition if a game crashes immediately on start
792 - Qt: Fix Display object leak when closing a window
793 - Qt: Fix .deb dependencies
794 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
795 - Qt: Fix window not regaining focus after exiting savestate window
796 - Qt: Fix regression where video would not record if the game had already started
797 - Qt: Fix potential crash if a gamepad causes focus to change
798 - Qt: Fix controller axis querying
799 - Qt: Fix multiplayer windows opening as the wrong size
800 - Qt: Fix controllers sometimes not loading the right profile
801 - SDL: Fix boundary conditions for joystick adjustments
802 - SDL: Allocate properly sized input maps
803 - SDL: Fix potential build issues when Qt and SDL2 are in use
804 - Util: Fix resource leak in UTF-8 handling code
805 - Util: Fix a null-pointer issue when attempting to delete a key
806 - VFS: Fix resource leaks if some allocations fail
807 - Video: Fix an issue with very long filenames
808Misc:
809 - GBA Memory: Soft-crash if jumping past the end of a ROM
810 - Qt: Show multiplayer numbers in window title
811 - Qt: Solar sensor can have shortcuts set
812
8130.2.0: (2015-04-03)
814Features:
815 - Support for gamepad axes, e.g. analog sticks or triggers
816 - Add scale presets for up to 6x
817 - Settings window
818 - Bilinear resampling option
819 - Add option to skip BIOS start screen
820 - List of recently opened games
821 - Support for games using the Solar Sensor
822 - Better audio resampling via blip-buf
823 - Game Pak overrides dialog for setting savetype and sensor values
824 - Support for games using the tilt sensor
825 - Remappable shortcuts for keyboard and gamepad
826 - Rewinding of emulation
827 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
828 - Support IPv6
829 - Save directory of last loaded file
830 - Support BPS patches
831 - Automatically detect and optimize out idle loops
832 - Configurable game overrides
833 - Support loading 7-Zip files
834 - Drag and drop game loading
835 - Cheat code support
836 - Runtime configurable audio driver
837 - Libretro core for use with RetroArch and other front-ends
838 - Controller profiles for setting different bindings for different controllers
839 - Ability to lock aspect ratio
840 - Local link cable support
841 - Ability to switch which game controller is in use per instance
842 - Ability to prevent opposing directional input
843 - Warning dialog if an unimplemented BIOS feature is called
844 - Debugger: Add CLI "frame", frame advance command
845 - Debugger: Add CLI functions for writing to memory
846 - Debugger: Add CLI functions for examining memory regions
847 - Debugger: Add CLI function for writing a register
848Bugfixes:
849 - ARM7: Extend prefetch by one stage
850 - ARM7: Fix cycle counting for loads
851 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
852 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
853 - GBA: Initialize gba.sync to null
854 - GBA: Fix timer initialization
855 - GBA Audio: Support 16-bit writes to FIFO audio
856 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
857 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
858 - GBA BIOS: Fix BIOS prefetch after reset
859 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
860 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
861 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
862 - GBA Memory: Fix I cycles that had been moved to ARM7 core
863 - GBA Memory: Fix cycle counting for 32-bit load/stores
864 - GBA RR: Fix fallthrough error when reading tags from a movie
865 - GBA Thread: Fix possible hang when loading an archive
866 - GBA Thread: Fix possible deadlock in video sync
867 - Perf: Fix crash when the GBA thread fails to start
868 - Qt: Fix crash starting a GDB stub if a game isn't loaded
869 - Qt: Fix crash when adjusting settings after closing a game
870 - Qt: Fix crash when starting GDB stub after closing a game
871 - Qt: Fix patch loading while a game is running
872 - Qt: Fix crash when loading a game after stopping GDB server
873 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
874 - Qt: Fix crash when attempting to pause if a game is not running
875 - SDL: Properly clean up if a game doesn't launch
876 - Util: Fix sockets on Windows
877Misc:
878 - All: Enable link-time optimization
879 - Debugger: Watchpoints now work on STM/LDM instructions
880 - Debugger: Clean up GDB stub network interfacing
881 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
882 - Debugger: Merge Thumb BL instructions when disassembling
883 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
884 - Debugger: Watchpoints now report address watched (fixes #68)
885 - Debugger: Add support for soft breakpoints
886 - Debugger: Make I/O register names be addresses instead of values
887 - Debugger: Rename read/write commands
888 - GBA: Improve accuracy of event timing
889 - GBA: Add API for getting Configuration structs for overrides and input
890 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
891 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
892 - GBA: Move A/V stream interface into core
893 - GBA: Savestates now take into account savedata state machines (fixes #109)
894 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
895 - GBA Memory: Simplify memory API and use fixed bus width
896 - GBA Thread: Make GBASyncWaitFrameStart time out
897 - GBA Video: Start video at the last scanline instead of the first
898 - Qt: Optimize logo drawing
899 - Qt: Move frame upload back onto main thread
900 - Qt: Remember window position
901 - Qt: Double-clicking on the window toggles full screen
902 - Util: Use proper locale for reading and writing float values
903
9040.1.1: (2015-01-24)
905Bugfixes:
906 - ARM7: Fix LDM writeback to a register already written
907 - GBA: Fix timers 2 and 3 updating incorrectly
908 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
909 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
910 - GBA Audio: Properly initialize audio FIFO channels
911 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
912 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
913 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
914 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
915 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
916 - GBA BIOS: Fix HuffUnComp boundary conditions
917 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
918 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
919 - GBA Memory: Filter out top nybble of DMA addresses
920 - GBA Memory: Properly bounds-check VRAM accesses
921 - GBA Memory: Fix initial DMA state
922 - GBA Thread: Allow halted games to exit cleanly
923 - GBA Video: Fix blend issues with obscured middle layers
924 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
925 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
926 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
927 - GBA Video: Fix sprite boundary conditions with mosaic
928 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
929 - Qt: Fix issue with set frame sizes being the wrong height
930 - Qt: Fix emulator crashing when full screen if a game is not running
931 - Qt: Fix window focus issues
932 - Qt: Properly set default video recording settings
933 - Qt: Fix a race condition when a game crashes immediately
934 - Qt: Fix some cases where key mapping can break if focus is adjusted
935 - Qt: Fix crash if a game pauses before any frames are shown
936 - Debugger: Negative PC-relative loads now properly subtract the offset
937 - Debugger: Align PC-relative loads in Thumb
938 - Debugger: Fix watchpoints triggering too late
939 - Debugger: Fix binary print putting spaces between digits
940 - Video: Ensure FFmpeg encoder has audio frames
941 - Video: Fix uncompressed PCM audio recording
942 - Video: Fix FFmpeg crashing when the file extension is wrong
943 - Util: Fix SOCKET_FAILED macro
944Misc:
945 - GBA: Exit cleanly on FATAL if the port supports it
946 - GBA Memory: Implement 16- and 32-bit loads from SRAM
947 - Qt: Disable sync to video by default
948 - Qt: Handle a game crash without crashing
949 - Qt: Set default log level to FATAL, ERROR and WARN
950 - Qt: Clarify some phrasing in the menus
951 - Qt: Clear active buttons when focus is lost
952
9530.1.0: (2014-12-13)
954 - Initial release