CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8Bugfixes:
9 - Util: Fix PowerPC PNG read/write pixel order
10 - Qt: Use safer isLoaded check in GameController
11 - GBA: Fix idle skip state being retained between games
12 - Qt: Fix a race condition in PainterGL that could lead to a crash
13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
14 - GBA Video: Fix _mix for 15-bit color
15 - VFS: Fix VFileReadline and remove _vfdReadline
16 - Qt: Fix font size in memory viewer
17 - GBA Memory: Fix DMA register writing behavior
18 - Qt: Fix a crash in the memory viewer
19 - GBA BIOS: Fix misaligned CpuSet
20 - Libretro: Fix problems with rumble not turning off
21 - ARM7: Fix sign of unaligned LDRSH
22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
23 - GBA Memory: Fix DMA behavior for SRAM accesses
24 - GBA Memory: Fix Store8 to OBJ VRAM
25 - GBA Memory: Fix alignment of LDM/STM on SRAM
26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
28 - GBA: Fix warnings when creating and loading savestates
29 - Qt: Add additional checks in CheatModel to prevent crashes
30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
31 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
32 - GBA BIOS: Fix Sqrt sign
33 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
34 - Qt: Fix race condition with setting sample rate
35 - GBA Memory: Fix timing of DMAs
36 - GBA Memory: Fix DMAs triggering two cycles early
37Misc:
38 - Qt: Window size command line options are now supported
39 - Qt: Increase usability of key mapper
40 - GBA Memory: Use a dynamically sized mask for ROM memory
41 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
42 - SDL: Support fullscreen in SDL 1.2
43 - Libretro: Use anonymous memory mappers for large blocks of memory
44 - Qt: Add 'Apply' button to settings window
45 - GBA Video: Remove lastHblank, as it is implied
46 - GBA Config: Add "override" layer for better one-time configuration
47 - SDL: Allow GBASDLAudio to be used without a thread context
48 - All: Improved PowerPC support
49 - All: Fix some undefined behavior warnings
50 - GBA Audio: Implement missing flags on SOUNDCNT_X register
51 - Util: Use VFile for configuration
52 - GBA Memory: Implement several unimplemented memory access types
53 - GBA: Implement bad I/O register loading
54 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
55 - Util: Add MutexTryLock
56
570.3.1: (2015-10-24)
58Bugfixes:
59 - ARM7: Fix instruction decoding of Thumb shifts
60 - GBA: Deinit savegame when unloading a ROM
61 - GBA: Fix BIOS check on big endian
62 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
63 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
64 - GBA Audio: Fix audio channels being silenced at the wrong time
65 - GBA Memory: Fix bad BIOS Load16 on big endian
66 - GBA Memory: Fix bad Load8 on big endian
67 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
68 - GBA Video: Fix edge case with sprite blend modes and semitransparency
69 - GBA Video: Fix objwin and blending interaction on sprites
70 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
71 - Libretro: Fix a memory leak with the render buffer
72 - Qt: Windows no longer spawn in the top left on first launch
73 - Qt: Fix install path of XDG desktop file with DESTDIR
74 - Qt: Fix drag and drop on Windows
75 - Qt: Reenable double buffering, as disabling it broke some Windows configs
76 - VFS: Fix return values of VFileFILE.read and .write
77Misc:
78 - All: Reset next event to cycles instead of zero to interrupt
79 - All: Add --version flag
80 - ARM7: Force disable LTO on two files to work around a GCC bug
81 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
82 - GBA: Better memory handling with PNG savestates
83 - GBA: Additional savestate sanity checks
84 - GBA: Check for cycle count being too high
85 - GBA Audio: Allow GBAAVStream to have no video callback
86 - GBA BIOS: Implement RegisterRamReset for SIO registers
87 - Qt: Remove useless help icons in dialogs
88 - Qt: Prevent savestate window from opening while in multiplayer
89 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
90 - Qt: Dropping multiplayer windows works more cleanly now
91
920.3.0: (2015-08-16)
93Features:
94 - Ability to hide individual background layers, or OBJs
95 - Ability to mute individual audio channels
96 - Palette viewer and exporter
97 - Volume control
98 - More shortcuts are editable (e.g. quick save/load)
99 - Rewind now shows the frame after rewinding
100 - Import/Export of GameShark/Action Replay snapshots
101 - Add "Step backwards" item for single increment rewind
102 - Deadzone estimation for game controllers
103 - Analog inputs can be used for shortcuts
104 - Menu items for specific solar sensor brightness levels
105 - Remappable controls for tilt and gyroscope sensors
106 - Status messages for actions taken while a game is running (e.g. save/load state)
107 - Memory inspector
108 - Screensaver can now be suspended while a game is running
109 - Load/save the most recent savestate slot
110 - Support varible speed (PWM) rumble
111 - Ability to cap fast forward speed
112 - Finer control over FPS target
113 - Holdable shortcut for rewinding one frame at a time
114 - Ability to boot directly into the BIOS
115 - Preliminary support for yanking out the game pak while a game is running
116 - Thumb-drive mode by putting a file called portable.ini in the same folder
117 - Configurable display driver, between software and OpenGL
118 - Undo-able savestate loading and saving
119 - Controller profiles now store shortcut settings
120 - Default controller profiles for several common controllers
121 - Libretro now supports BIOS, rumble and solar sensor
122 - Implement BIOS call Stop, for sleep mode
123 - Automatically load patches, if found
124 - Improved video synchronization
125 - Configurable audio output sample rate
126Bugfixes:
127 - ARM7: Fix SWI and IRQ timings
128 - ARM7: Fix Thumb MUL timing
129 - ARM7: Fix timing of multiplies to use N cycles
130 - ARM7: ARMHotplugDetach should call deinit
131 - Debugger: Fix use-after-free in breakpoint clearing code
132 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
133 - GBA: Cap audio FIFO read size during deserialization
134 - GBA: Check for corrupted savestates when loading
135 - GBA: Check for improperly sized savestates when loading
136 - GBA: Check for savestates made from differently sized ROMs
137 - GBA: Fix calls to endian-independent loadstores
138 - GBA: Fix timing of reading from timer registers
139 - GBA: Ensure cycles never go negative
140 - GBA Audio: Force audio FIFOs to 32-bit
141 - GBA Audio: Fix audio pitch changing when adjusting buffer size
142 - GBA Audio: Fix sample order in audio channel 3
143 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
144 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
145 - GBA Memory: Improve Thumb open bus behavior
146 - GBA Memory: Fix potential DMA issue when loading a savestate
147 - GBA Memory: Fix load/store multiple video memory waitstates
148 - GBA SIO: Fix reseting when there are SIO devices attached
149 - GBA Video: Blended sprites should never have other effects applied
150 - GBA Video: Fix out-of-bounds tiles in mosaic
151 - GBA Video: Fix windows not affecting sprites
152 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
153 - GBA Video: Fix timing on first scanline
154 - Qt: Better cleanup when a game crashes
155 - Qt: Fix open ROM dialog filtering for archive formats
156 - Qt: Cap the maximum number of multiplayer windows
157 - Qt: Fix maximum year in sensor override
158 - Qt: Fix window being too tall after exiting fullscreen
159 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
160 - Qt: Fix analog buttons not getting unmapped
161 - Qt: Fix passing command line options
162 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
163 - SDL: Fix SDL build when OpenGL is missing
164 - Util: Allow loading IPS patches that grow the ROM
165 - VFS: Fix resource leaks if some allocations fail
166 - VFS: Fix line-reading to return proper values
167 - Video: Fix an issue with very long filenames
168 - Util: Fix formatting of floats
169Misc:
170 - All: Add --help flag for command line programs
171 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
172 - All: Enable static linking for Windows
173 - All: Enable static linking for OS X
174 - All: Threads are now named
175 - All: Proper handling of Unicode file paths
176 - ARM7: Add emulation for Undefined CPU mode
177 - ARM7: Reduce the size of the Thumb instruction table
178 - GBA: Add status log level
179 - GBA: GBARewind now returns how many states it has rewound
180 - GBA: SIO logging layer
181 - GBA BIOS: Stub out SoundBias
182 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
183 - GBA: Don't include GBACLIDebugger struct unless needed
184 - GBA: Savedata is now synced shortly after data finishes being written
185 - GBA: Process multiple timer events at once, if necessary
186 - GBA Audio: Implement audio reset for channels A/B
187 - GBA Audio: Process multiple audio events at once, if necessary
188 - GBA Hardware: Backport generic RTC source into core
189 - GBA Input: Allow axes and buttons to be mapped to the same key
190 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
191 - GBA SIO: Add a dummy driver for Normal mode
192 - GBA Thread: Add functionality for running callbacks on the GBA thread
193 - GBA Thread: Split GBASync into a separate file
194 - GBA Video: Refactor software renderer into separate files
195 - GBA Video: Slightly optimize mode 0 mosaic rendering
196 - Debugger: Free watchpoints in addition to breakpoints
197 - Qt: Handle saving input settings better
198 - Qt: Move GL frame drawing back onto its own thread
199 - Qt: Fast forward (held) option moved from Other to Emulation menu
200 - Qt: Show version info in window title
201 - Qt: Migrate multiplayer window handling into GBAApp
202 - Qt: Unified file opening and saving with last location
203 - Qt: Fix windows being resizable when they shouldn't have been
204 - Qt: Only hide cursor in full screen
205 - Qt: Replace pause-after-frame mutex with an atomic
206 - Qt: Add application icon and XDG desktop files
207 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
208 - Qt: Don't save window size when entering fullscreen
209 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
210 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
211 - Qt: Increase usability of key mapper
212 - Qt: Show checkmark for window sizes
213 - Qt: Set window path to loaded ROM
214 - Perf: Ability to load savestates immediately on launch
215 - SDL: Properly check for initialization
216 - SDL: Clean up initialization functions
217 - SDL: Clean up GL context
218 - Util: Allow disabling the threading code entirely
219 - VFS: Add sync method to force syncing with backing
220
2210.2.1: (2015-05-13)
222Bugfixes:
223 - All: Fix sanitize-deb script not cleaning up after itself
224 - All: Fix dependencies for libavcodec on Debian-derived platforms
225 - ARM7: Handle writeback for PC in addressing modes 2 and 3
226 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
227 - ARM7: Fix ARM multiply instructions when PC is a destination register
228 - Debugger: Fix use-after-free in breakpoint clearing code
229 - Debugger: Fix boundary conditions in tab completion
230 - GBA: Fix timers not updating timing when writing to only the reload register
231 - GBA: Fix rewind boundary conditions
232 - GBA: Add initial I/O register settings for background matrix registers
233 - GBA: Fix hang when loading a savestate if sync to video is enabled
234 - GBA: Handle out-of-bounds I/O access
235 - GBA: Fix bounds-checking on EEPROM access
236 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
237 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
238 - GBA Memory: Allow SRAM to be 64kB
239 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
240 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
241 - GBA Video: Fix second frame mode 5
242 - Perf: Fix race condition if a game crashes immediately on start
243 - Qt: Fix Display object leak when closing a window
244 - Qt: Fix .deb dependencies
245 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
246 - Qt: Fix window not regaining focus after exiting savestate window
247 - Qt: Fix regression where video would not record if the game had already started
248 - Qt: Fix potential crash if a gamepad causes focus to change
249 - Qt: Fix controller axis querying
250 - Qt: Fix multiplayer windows opening as the wrong size
251 - Qt: Fix controllers sometimes not loading the right profile
252 - SDL: Fix boundary conditions for joystick adjustments
253 - SDL: Allocate properly sized input maps
254 - SDL: Fix potential build issues when Qt and SDL2 are in use
255 - Util: Fix resource leak in UTF-8 handling code
256 - Util: Fix a null-pointer issue when attempting to delete a key
257 - VFS: Fix resource leaks if some allocations fail
258 - Video: Fix an issue with very long filenames
259Misc:
260 - GBA Memory: Soft-crash if jumping past the end of a ROM
261 - Qt: Show multiplayer numbers in window title
262 - Qt: Solar sensor can have shortcuts set
263
2640.2.0: (2015-04-03)
265Features:
266 - Support for gamepad axes, e.g. analog sticks or triggers
267 - Add scale presets for up to 6x
268 - Settings window
269 - Bilinear resampling option
270 - Add option to skip BIOS start screen
271 - List of recently opened games
272 - Support for games using the Solar Sensor
273 - Better audio resampling via blip-buf
274 - Game Pak overrides dialog for setting savetype and sensor values
275 - Support for games using the tilt sensor
276 - Remappable shortcuts for keyboard and gamepad
277 - Rewinding of emulation
278 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
279 - Support IPv6
280 - Save directory of last loaded file
281 - Support BPS patches
282 - Automatically detect and optimize out idle loops
283 - Configurable game overrides
284 - Support loading 7-Zip files
285 - Drag and drop game loading
286 - Cheat code support
287 - Runtime configurable audio driver
288 - Libretro core for use with RetroArch and other front-ends
289 - Controller profiles for setting different bindings for different controllers
290 - Ability to lock aspect ratio
291 - Local link cable support
292 - Ability to switch which game controller is in use per instance
293 - Ability to prevent opposing directional input
294 - Warning dialog if an unimplemented BIOS feature is called
295 - Debugger: Add CLI "frame", frame advance command
296 - Debugger: Add CLI functions for writing to memory
297 - Debugger: Add CLI functions for examining memory regions
298 - Debugger: Add CLI function for writing a register
299Bugfixes:
300 - ARM7: Extend prefetch by one stage
301 - ARM7: Fix cycle counting for loads
302 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
303 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
304 - GBA: Initialize gba.sync to null
305 - GBA: Fix timer initialization
306 - GBA Audio: Support 16-bit writes to FIFO audio
307 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
308 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
309 - GBA BIOS: Fix BIOS prefetch after reset
310 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
311 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
312 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
313 - GBA Memory: Fix I cycles that had been moved to ARM7 core
314 - GBA Memory: Fix cycle counting for 32-bit load/stores
315 - GBA RR: Fix fallthrough error when reading tags from a movie
316 - GBA Thread: Fix possible hang when loading an archive
317 - GBA Thread: Fix possible deadlock in video sync
318 - Perf: Fix crash when the GBA thread fails to start
319 - Qt: Fix crash starting a GDB stub if a game isn't loaded
320 - Qt: Fix crash when adjusting settings after closing a game
321 - Qt: Fix crash when starting GDB stub after closing a game
322 - Qt: Fix patch loading while a game is running
323 - Qt: Fix crash when loading a game after stopping GDB server
324 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
325 - Qt: Fix crash when attempting to pause if a game is not running
326 - SDL: Properly clean up if a game doesn't launch
327 - Util: Fix sockets on Windows
328Misc:
329 - All: Enable link-time optimization
330 - Debugger: Watchpoints now work on STM/LDM instructions
331 - Debugger: Clean up GDB stub network interfacing
332 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
333 - Debugger: Merge Thumb BL instructions when disassembling
334 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
335 - Debugger: Watchpoints now report address watched (fixes #68)
336 - Debugger: Add support for soft breakpoints
337 - Debugger: Make I/O register names be addresses instead of values
338 - Debugger: Rename read/write commands
339 - GBA: Improve accuracy of event timing
340 - GBA: Add API for getting Configuration structs for overrides and input
341 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
342 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
343 - GBA: Move A/V stream interface into core
344 - GBA: Savestates now take into account savedata state machines (fixes #109)
345 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
346 - GBA Memory: Simplify memory API and use fixed bus width
347 - GBA Thread: Make GBASyncWaitFrameStart time out
348 - GBA Video: Start video at the last scanline instead of the first
349 - Qt: Optimize logo drawing
350 - Qt: Move frame upload back onto main thread
351 - Qt: Remember window position
352 - Qt: Double-clicking on the window toggles full screen
353 - Util: Use proper locale for reading and writing float values
354
3550.1.1: (2015-01-24)
356Bugfixes:
357 - ARM7: Fix LDM writeback to a register already written
358 - GBA: Fix timers 2 and 3 updating incorrectly
359 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
360 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
361 - GBA Audio: Properly initialize audio FIFO channels
362 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
363 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
364 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
365 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
366 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
367 - GBA BIOS: Fix HuffUnComp boundary conditions
368 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
369 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
370 - GBA Memory: Filter out top nybble of DMA addresses
371 - GBA Memory: Properly bounds-check VRAM accesses
372 - GBA Memory: Fix initial DMA state
373 - GBA Thread: Allow halted games to exit cleanly
374 - GBA Video: Fix blend issues with obscured middle layers
375 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
376 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
377 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
378 - GBA Video: Fix sprite boundary conditions with mosaic
379 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
380 - Qt: Fix issue with set frame sizes being the wrong height
381 - Qt: Fix emulator crashing when full screen if a game is not running
382 - Qt: Fix window focus issues
383 - Qt: Properly set default video recording settings
384 - Qt: Fix a race condition when a game crashes immediately
385 - Qt: Fix some cases where key mapping can break if focus is adjusted
386 - Qt: Fix crash if a game pauses before any frames are shown
387 - Debugger: Negative PC-relative loads now properly subtract the offset
388 - Debugger: Align PC-relative loads in Thumb
389 - Debugger: Fix watchpoints triggering too late
390 - Debugger: Fix binary print putting spaces between digits
391 - Video: Ensure FFmpeg encoder has audio frames
392 - Video: Fix uncompressed PCM audio recording
393 - Video: Fix FFmpeg crashing when the file extension is wrong
394 - Util: Fix SOCKET_FAILED macro
395Misc:
396 - GBA: Exit cleanly on FATAL if the port supports it
397 - GBA Memory: Implement 16- and 32-bit loads from SRAM
398 - Qt: Disable sync to video by default
399 - Qt: Handle a game crash without crashing
400 - Qt: Set default log level to FATAL, ERROR and WARN
401 - Qt: Clarify some phrasing in the menus
402 - Qt: Clear active buttons when focus is lost
403
4040.1.0: (2014-12-13)
405 - Initial release