CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33 - Windows: Fix VDir.rewind
34 - SDL: Fix game crash check
35 - SDL: Fix race condition with audio thread when starting
36 - GB: Fix flickering when screen is strobed quickly
37 - FFmpeg: Fix overflow and general issues with audio encoding
38Misc:
39 - SDL: Remove scancode key input
40 - GBA Video: Clean up unused timers
41 - Test: Add a basic test suite
42 - GBA Video: Allow multiple handles into the same tile cache
43 - VFS: Call msync when syncing mapped data
44 - GBA Video, GB Video: Colors are now fully scaled
45 - VFS: Allow truncating memory chunk VFiles
46 - Debugger: Modularize CLI debugger
47 - Core: Clean up some thread state checks
48 - Debugger: Make building with debugging aspects optional
49 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
50 - GBA Memory: Support reading/writing POSTFLG
51 - Util: Add size counting to Table
52 - Qt: Move last directory setting from qt.ini to config.ini
53 - 3DS, PSP2, Wii: Last directory loaded is saved
54 - GB Audio: Simplify envelope code
55 - GB Audio: Improve initial envelope samples
56 - Debugger: Add functions for read- or write-only watchpoints
57 - GBA DMA: Refactor DMA out of memory.c
58 - GBA DMA: Move DMAs to using absolute timing
59 - All: Add C++ header guards
60 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
61 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
62 - Qt: Improved HiDPI support
63 - Qt: Expose configuration directory
64 - Feature: Move game database from flatfile to SQLite3
65 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
66 - VFS: Fix some minor VFile issues with FILEs
67 - Core: Add generic checksum function
68 - Feature: Support ImageMagick 7
69 - All: Move time.h include to common.h
70 - CMake: Add ability to just print version string
71 - Qt: Merge "Save" and "OK" buttons in shader options
72 - SDL: Automatically map controllers when plugged in
73 - Qt: Automatically load controller profile when plugged in
74 - OpenGL: Add xBR-lv2 shader
75 - GBA, GB: ROM is now unloaded if a patch is applied
76 - Util: Add 8-bit PNG write support
77 - Qt: Rename "Resample video" option to "Bilinear filtering"
78 - GBA Video: Optimize when BLD* registers are written frequently
79 - Core: Cores can now have multiple sets of callbacks
80 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
81 - Qt: Remove audio thread
82 - Qt: Remove audio buffer sizing in AudioProcessorQt
83 - Qt: Re-enable QtMultimedia on Windows
84 - FFmpeg: Return false if a file fails to open
85 - FFmpeg: Force MP4 files to YUV420P
86 - Qt: Make "Mute" able to be bound to a key
87
880.5.2: (2016-12-31)
89Bugfixes:
90 - All: Fix fullscreen config option being ignored
91 - ARM7: PSR mode bits should not get sign extended
92 - GB: Fix audio not being deinitialized
93 - GB: Fix crash when masking savedata
94 - GB: Properly initialize sramRealVf variable
95 - GB Audio: Fix serialization of channel 3 and NR52 properties
96 - GB Audio: Reset envelope timer when reseting sound channel
97 - GB MBC: Fix SRAM dangling pointer with RTC games
98 - GB MBC: Fix initializing MBC when no ROM is loaded
99 - GB Memory: Fix patching ROM bank 0
100 - GB Memory: Fix starting HDMAs during mode 0
101 - GB Memory: Fix HDMA5 value after DMA completes
102 - GB Video: Initialize LCDC in renderer
103 - GB Video: Hblank IRQs should mask LYC=LY IRQs
104 - GBA: Fix IRQs firing after already being cleared
105 - GBA: Only unhalt CPU if appropriate bit is set in IE
106 - GBA: Add savegame override for Crash Bandicoot 2
107 - GBA BIOS: Fix MidiKey2Freq BIOS reads
108 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
109 - GBA Cheats: Fix GameShark ROM patches
110 - GBA I/O: Mask off WAITCNT bits that cannot be written
111 - GBA Memory: Fix misaligned BIOS reads
112 - GBA Memory: Fix VCOUNT being writable
113 - GBA Video: Fix out of bounds sprite transforms
114 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
115 - Libretro: Fix disabling BIOS
116 - Libretro: Fix Game Boy savestates and audio
117 - Qt: Fix changing resolution of software renderer
118 - Qt: Fix setting overrides
119 - Qt: Fix cut off tiles and alignment issues in tile viewer
120 - Qt: Only reset window dimensions when first shown
121 - Qt: Fix Qt Multimedia audio driver on big endian
122 - Qt: Fix Apply button for key and controller configurations
123 - VFS: Fix resizing memory chunks when not needed
124 - Windows: Fix Unicode directory handling
125Misc:
126 - GB, GBA: Prevent loading null ROMs
127 - GB Audio: Initialize wave RAM to GBC values
128 - GB Memory: Reset ROM bank when loading a ROM
129 - PSP2: Improved controller rumble
130
1310.5.1: (2016-10-05)
132Bugfixes:
133 - Core: Fix importing save games as read-only
134 - FFmpeg: Fix encoding AAC
135 - GB: Fix invalid STOP behavior on Game Boy Color
136 - GB: Initialize audio properly
137 - GB: Properly clear KEY1 bit 0 when switching speeds
138 - GB: Properly unload save files when unloading a ROM
139 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
140 - GB MBC: Fix MBC7 when size is incorrectly specified
141 - GB MBC: Fix RTC access when no save file is loaded
142 - GB SIO: Don't auto-clock external shift clock
143 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
144 - GB Video: Fix video frames getting missed when LCDC is off
145 - GB Video: Clear screen when LCDC is off
146 - GBA Cheats: Fix holding onto pointers that may get invalidated
147 - GBA Cheats: Fix key-activated CodeBreaker cheats
148 - GBA Cheats: Fix uninitialized memory getting freed when saving
149 - GBA Hardware: Improve Game Boy Player rumble behavior
150 - GBA Memory: Fix several unused I/O register read values
151 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
152 - LR35902: Fix events running with the wrong cycle active
153 - Qt: Fix "close" button on Overrides view
154 - Qt: Fix saving overrides
155 - Qt: Fix directory set unloading when replacing the ROM
156 - Qt: Fix patch loading
157 - Qt: Fix crash when saving an override if a game isn't loaded
158 - Qt: Fix showing default display driver as OpenGL (force 1.x)
159 - SDL: Attach rumble in SDL frontend
160 - Util: Fix PNG identification on files too small to be a PNG
161Misc:
162 - All: Only update version info if needed
163 - All: Split out install locations for Libretro and OpenEmu
164 - FFmpeg: Encoding cleanup
165 - GB: Reset active region when reloading ROM
166 - GB Memory: Initialize RAM pattern for GBC
167 - GB Video: Improved video timings
168 - Qt: Manage window sizes slightly better
169 - Qt: Remember scale option independent of core dimensions
170
1710.5.0: (2016-09-19)
172Features:
173 - Game Boy support
174 - Support for encrypted CodeBreaker GBA cheats
175 - Emulation of Vast Fame protected GBA carts (taizou)
176 - Tile viewer
177 - Threaded rendering mode
178 - Libretro: Memory map and achievement support (leiradel)
179 - GUI: Add UI control remapping
180 - GUI: Add fast-forward
181 - Wii: 240p support
182 - 3DS: Adjustable screen darkening
183 - Ability to temporarily load a savegame
184 - Load specific files out of archives
185 - Automatic BIOS detection
186Bugfixes:
187 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
188 - Debugger: Fix GDB breakpoints
189 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
190 - GBA: Fix filehandle leak with savegames
191 - GBA: Timer 0 cannot be count up
192 - GBA: Count up timers should not count themselves
193 - GBA Memory: Fix mirror on non-overdumped Classic NES games
194 - GBA Memory: Fix ldm {pc}
195 - GBA Savedata: Fix savedata sync timer
196 - GBA Savedata: Only unmap savedata if present
197 - GBA Serialize: Savestates now properly store prefetch
198 - GBA Video: WIN0/1 take priority over OBJWIN
199 - GBA Video: Fix out-of-order OBJWIN
200 - PSP2: Fix GPU crash while exiting
201 - PSP2: Fix VSync
202 - PSP2: Fix accelerometer range
203 - PSP2: Actually load screen mode setting
204 - PSP2: Fix gyroscope direction
205 - PSP2: Delete threads after they return
206 - PSP2: Fix mapping/unmapping from not at 0
207 - Qt: Fix bug in software renderer scaling
208 - Qt: Fix hanging key press after disabling autofire
209 - Qt: Fix being unable to pause manually when using auto-pausing
210 - SDL: Fix axes being mapped wrong
211 - Util: Fix realloc semantics in utf16to8
212 - Util: Fix inserting too many items into a hash table
213 - VFS: Fix uninitialized varaible reading from 7z
214 - VFS: Fix reading multiple files from a 7z archive
215 - Wii: Fix framelimiting after a slowdown
216 - Wii: Fix garbage flash at startup
217Misc:
218 - 3DS: Use blip_add_delta_fast for a small speed improvement
219 - 3DS: Allow UTF-16 filenames
220 - 3DS: Port to using citro3D
221 - 3DS: Use system font for menus
222 - 3DS: Attempt to use Core 2 for threads
223 - 3DS: Adjustable filering
224 - 3DS: 3D banner
225 - All: Add QUIET parameter to silence CMake
226 - All: Faster memory read/write
227 - ARM7: Support forcing Thumb mode via MSR
228 - ARM7: Flush prefetch cache when loading CPSR via MSR
229 - ARM7: Clean up instruction decoding for future expandability
230 - Debugger: Support register and memory writes via GDB stub
231 - Debugger: Add software breakpoint support to gdb
232 - FFmpeg: Full support for libavcodec 56+
233 - GBA: Better debug logging if event processing breaks
234 - GBA Audio: Force audio DMAs to not increment destination
235 - GBA BIOS: Use custom ArcTan, not relying on OS
236 - GBA Hardware: Clean up dead code in GBP
237 - GBA Memory: Optimize stalling behavior
238 - GBA Memory: Optimize Load-/StoreMultiple
239 - GBA Savedata: Add realistic timing for EEPROM
240 - GBA Serialize: Savestates now store if CPU was halted
241 - GBA Video: Remove old slow path fallback
242 - GBA Video: Optimize sprite drawing
243 - GBA Video: Optimize mode 0 rendering
244 - GBA Video: Optimize compositing cases slightly
245 - GUI: Screenshot dimensions are now passed through
246 - GUI: Add back logging
247 - GUI: Only reload config if manually saved
248 - GUI: Increase scrolling speed
249 - OpenGL: Log shader compilation failure
250 - OpenGL: Add texSize uniform
251 - Qt: Make -g flag work in Qt build
252 - Qt: Simplify OpenGL context creation
253 - Qt: Thread startup improvements
254 - Qt: Make audio channel/video layer options shortcut mappable
255 - Qt: Remove some C99isms from C++ code
256 - Qt: Remove default autofire mappings
257 - Qt: Make reseting when pasued frame-accurate
258 - Qt: Rearchitect game closing codepath
259 - PSP2: Use system font for menus
260 - PSP2: Add rumble for PS TV
261 - PSP2: Add fit-to-height screen mode
262 - PSP2: Sync files per descriptor
263 - PSP2: Allow UTF-8 filenames
264 - PSP2: Screenshots are now saved into the Photo Gallery
265 - PSP2: Stop underclocking when menuing
266 - SDL: Increase default audio buffer size to 1024 samples
267 - SDL: More responsive rumble
268 - Util: Add Vector GetConstPointer
269 - Util: Add rtrim
270 - Util: Add endswith
271 - VFS: Improve zip file detection
272 - Wii: Add pixelated resample filter
273 - Windows: Add native VDir support
274 - Util: Add PRIz macro for libc versions that don't support %z
275
2760.4.1: (2016-07-11)
277Bugfixes:
278 - All: Fix several file handle leaks
279 - All: Fix instruction tables getting zeroed when linking sometimes
280 - ARM7: Fix flags on SBC/RSC
281 - ARM7: Fix setting spsr privilege bits when spsr is empty
282 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
283 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
284 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
285 - GBA Memory: Fix executing code from OBJ region of VRAM
286 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
287 - GBA Serialize: Fix loading savegames from savestates
288 - OpenGL: Correct boolean vector strcmp strings for uniforms
289 - Qt: Fix sending gameStopped twice
290 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
291 - Qt: Fix initial state of key mapping
292 - Qt: Initialize m_useBios
293 - SDL: Fix joystick initialization on BSD
294 - SDL: Fix potential joystick crash in games with rumble
295 - SDL: Fix SDL 1.2 build
296 - SDL: Fix sporadic crash when deinitializing audio
297 - Shaders: Fix AGS-001 shader with some bad drivers
298 - Util: Use closesocket on Windows
299 - Util: Fix socket bind addresses
300 - VFS: Fix reading 7z archives without rewinding first
301 - VFS: VFileFromFD should not open directories
302 - Wii: Fix tilting direction
303 - Util: Fix realloc semantics in utf16to8
304Misc:
305 - All: Allow use of external minizip library
306 - Debugger: CLI debugger now exits when end-of-stream is reached
307 - FFmpeg: Update dependencies on Ubuntu
308 - GBA: Slightly optimize GBAProcessEvents
309 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
310 - GBA Video: Null renderer should return proper register values
311 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
312 - Qt: Add preset for DualShock 4
313 - Qt: Update 360 input profile on OS X to reflect newer drivers
314 - Qt: Remove use of NaN
315 - Qt: Canonicalize file paths when loading games
316 - Qt: Add refresh button to controller editing
317 - SDL: Remove default gamepad mappings
318 - Util: Fix intermittent build failure on OS X
319 - VFS: VFile.sync now updates modified time
320
3210.4.0: (2016-02-02)
322Features:
323 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
324 - I/O viewer
325 - Booting of multiboot images
326 - Customization of GIF recording
327 - Libretro: Cheat code support
328 - Support for GLSL shaders
329 - ROM information view
330 - Support for VBA-style cheat codes
331 - Savestates now store creation timestamps
332 - Key autofire
333 - Libretro: Allow blocking opposing directional input
334 - OpenEmu core for OS X
335 - Libretro: Settings for using BIOS and skipping intro
336 - Libretro: Customizable idle loop removal
337 - Implemented cycle counting for sprite rendering
338 - Cleaner, unified settings window
339 - Added a setting for pausing when the emulator is not in focus
340 - Customizable paths for save games, save states, screenshots and patches
341 - Controller hotplugging
342 - Ability to store save games and active cheats within savestates
343Bugfixes:
344 - ARM7: Fix sign of unaligned LDRSH
345 - ARM7: Fix decoding of some ARM ALU instructions with shifters
346 - Debugger: Fix watchpoints in gdb
347 - GBA: Fix warnings when creating and loading savestates
348 - GBA: Fix Iridion II savetype
349 - GBA BIOS: Fix misaligned CpuSet
350 - GBA Cheats: Fix cheats setting the Action Replay version
351 - GBA Hardware: Fix GPIO on big endian
352 - GBA Memory: Fix DMA register writing behavior
353 - GBA Memory: Fix DMAs triggering two cycles early
354 - Libretro: Fix aspect ratio
355 - Qt: Fix some potential crashes with the gamepad mapping
356 - Qt: Fix keys being mapped incorrectly when loading configuration file
357 - Util: Fix PowerPC PNG read/write pixel order
358 - Util: Fix excessive memory allocation when decoding a PNG
359 - VFS: Fix VFileReadline and remove _vfdReadline
360Misc:
361 - All: Improved PowerPC support
362 - All: Fix some undefined behavior warnings
363 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
364 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
365 - GBA: Implement bad I/O register loading
366 - GBA: Allow jumping to OAM and palette RAM
367 - GBA BIOS: Finish implementing RegisterRamReset
368 - GBA Config: Add "override" layer for better one-time configuration
369 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
370 - GBA Memory: Use a dynamically sized mask for ROM memory
371 - GBA Memory: Implement several unimplemented memory access types
372 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
373 - GBA RR: Starting from savestate now embeds the savegame
374 - GBA RR: Add preliminary SRAM support for VBM loading
375 - GBA RR: Add support for resets in movies
376 - GBA Video: Remove lastHblank, as it is implied
377 - Libretro: Use anonymous memory mappers for large blocks of memory
378 - Libretro: Add install target for libretro core
379 - Qt: Window size command line options are now supported
380 - Qt: Increase usability of key mapper
381 - Qt: Add 'Apply' button to settings window
382 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
383 - Qt: Allow use of modifier keys as input
384 - Qt: Optimize log viewer
385 - Qt: Added button for breaking into the GDB debugger
386 - Qt: Add box for showing duration of rewind
387 - SDL: Support fullscreen in SDL 1.2
388 - SDL: Allow GBASDLAudio to be used without a thread context
389 - Util: Use VFile for configuration
390 - Util: Add MutexTryLock
391
3920.3.2: (2015-12-16)
393Bugfixes:
394 - ARM7: Fix STRT/STRBT
395 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
396 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
397 - Libretro: Fix problems with rumble not turning off
398 - GBA: Fix idle skip state being retained between games
399 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
400 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
401 - GBA BIOS: Fix Sqrt sign
402 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
403 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
404 - GBA Memory: Fix DMA behavior for SRAM accesses
405 - GBA Memory: Fix Store8 to OBJ VRAM
406 - GBA Memory: Fix alignment of LDM/STM on SRAM
407 - GBA Memory: Fix unaligned out-of-bounds ROM loads
408 - GBA Memory: Fix timing of DMAs
409 - GBA Video: Fix _mix for 15-bit color
410 - GBA Video: Fix OAM and palette initialization
411 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
412 - Qt: Use safer isLoaded check in GameController
413 - Qt: Fix a race condition in PainterGL that could lead to a crash
414 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
415 - Qt: Fix font size in memory viewer
416 - Qt: Fix a crash in the memory viewer
417 - Qt: Add additional checks in CheatModel to prevent crashes
418 - Qt: Fix race condition with setting sample rate
419 - Qt: Fix crash when closing multiplayer windows
420 - Qt: Fix resetting while paused
421Misc:
422 - GBA Audio: Implement missing flags on SOUNDCNT_X register
423 - Qt: Add mute option to menu
424
4250.3.1: (2015-10-24)
426Bugfixes:
427 - ARM7: Fix instruction decoding of Thumb shifts
428 - GBA: Deinit savegame when unloading a ROM
429 - GBA: Fix BIOS check on big endian
430 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
431 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
432 - GBA Audio: Fix audio channels being silenced at the wrong time
433 - GBA Memory: Fix bad BIOS Load16 on big endian
434 - GBA Memory: Fix bad Load8 on big endian
435 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
436 - GBA Video: Fix edge case with sprite blend modes and semitransparency
437 - GBA Video: Fix objwin and blending interaction on sprites
438 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
439 - Libretro: Fix a memory leak with the render buffer
440 - Qt: Windows no longer spawn in the top left on first launch
441 - Qt: Fix install path of XDG desktop file with DESTDIR
442 - Qt: Fix drag and drop on Windows
443 - Qt: Reenable double buffering, as disabling it broke some Windows configs
444 - VFS: Fix return values of VFileFILE.read and .write
445Misc:
446 - All: Reset next event to cycles instead of zero to interrupt
447 - All: Add --version flag
448 - ARM7: Force disable LTO on two files to work around a GCC bug
449 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
450 - GBA: Better memory handling with PNG savestates
451 - GBA: Additional savestate sanity checks
452 - GBA: Check for cycle count being too high
453 - GBA Audio: Allow GBAAVStream to have no video callback
454 - GBA BIOS: Implement RegisterRamReset for SIO registers
455 - Qt: Remove useless help icons in dialogs
456 - Qt: Prevent savestate window from opening while in multiplayer
457 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
458 - Qt: Dropping multiplayer windows works more cleanly now
459
4600.3.0: (2015-08-16)
461Features:
462 - Ability to hide individual background layers, or OBJs
463 - Ability to mute individual audio channels
464 - Palette viewer and exporter
465 - Volume control
466 - More shortcuts are editable (e.g. quick save/load)
467 - Rewind now shows the frame after rewinding
468 - Import/Export of GameShark/Action Replay snapshots
469 - Add "Step backwards" item for single increment rewind
470 - Deadzone estimation for game controllers
471 - Analog inputs can be used for shortcuts
472 - Menu items for specific solar sensor brightness levels
473 - Remappable controls for tilt and gyroscope sensors
474 - Status messages for actions taken while a game is running (e.g. save/load state)
475 - Memory inspector
476 - Screensaver can now be suspended while a game is running
477 - Load/save the most recent savestate slot
478 - Support varible speed (PWM) rumble
479 - Ability to cap fast forward speed
480 - Finer control over FPS target
481 - Holdable shortcut for rewinding one frame at a time
482 - Ability to boot directly into the BIOS
483 - Preliminary support for yanking out the game pak while a game is running
484 - Thumb-drive mode by putting a file called portable.ini in the same folder
485 - Configurable display driver, between software and OpenGL
486 - Undo-able savestate loading and saving
487 - Controller profiles now store shortcut settings
488 - Default controller profiles for several common controllers
489 - Libretro now supports BIOS, rumble and solar sensor
490 - Implement BIOS call Stop, for sleep mode
491 - Automatically load patches, if found
492 - Improved video synchronization
493 - Configurable audio output sample rate
494Bugfixes:
495 - ARM7: Fix SWI and IRQ timings
496 - ARM7: Fix Thumb MUL timing
497 - ARM7: Fix timing of multiplies to use N cycles
498 - ARM7: ARMHotplugDetach should call deinit
499 - Debugger: Fix use-after-free in breakpoint clearing code
500 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
501 - GBA: Cap audio FIFO read size during deserialization
502 - GBA: Check for corrupted savestates when loading
503 - GBA: Check for improperly sized savestates when loading
504 - GBA: Check for savestates made from differently sized ROMs
505 - GBA: Fix calls to endian-independent loadstores
506 - GBA: Fix timing of reading from timer registers
507 - GBA: Ensure cycles never go negative
508 - GBA Audio: Force audio FIFOs to 32-bit
509 - GBA Audio: Fix audio pitch changing when adjusting buffer size
510 - GBA Audio: Fix sample order in audio channel 3
511 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
512 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
513 - GBA Memory: Improve Thumb open bus behavior
514 - GBA Memory: Fix potential DMA issue when loading a savestate
515 - GBA Memory: Fix load/store multiple video memory waitstates
516 - GBA SIO: Fix reseting when there are SIO devices attached
517 - GBA Video: Blended sprites should never have other effects applied
518 - GBA Video: Fix out-of-bounds tiles in mosaic
519 - GBA Video: Fix windows not affecting sprites
520 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
521 - GBA Video: Fix timing on first scanline
522 - Qt: Better cleanup when a game crashes
523 - Qt: Fix open ROM dialog filtering for archive formats
524 - Qt: Cap the maximum number of multiplayer windows
525 - Qt: Fix maximum year in sensor override
526 - Qt: Fix window being too tall after exiting fullscreen
527 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
528 - Qt: Fix analog buttons not getting unmapped
529 - Qt: Fix passing command line options
530 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
531 - SDL: Fix SDL build when OpenGL is missing
532 - Util: Allow loading IPS patches that grow the ROM
533 - VFS: Fix resource leaks if some allocations fail
534 - VFS: Fix line-reading to return proper values
535 - Video: Fix an issue with very long filenames
536 - Util: Fix formatting of floats
537Misc:
538 - All: Add --help flag for command line programs
539 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
540 - All: Enable static linking for Windows
541 - All: Enable static linking for OS X
542 - All: Threads are now named
543 - All: Proper handling of Unicode file paths
544 - ARM7: Add emulation for Undefined CPU mode
545 - ARM7: Reduce the size of the Thumb instruction table
546 - GBA: Add status log level
547 - GBA: GBARewind now returns how many states it has rewound
548 - GBA: SIO logging layer
549 - GBA BIOS: Stub out SoundBias
550 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
551 - GBA: Don't include GBACLIDebugger struct unless needed
552 - GBA: Savedata is now synced shortly after data finishes being written
553 - GBA: Process multiple timer events at once, if necessary
554 - GBA Audio: Implement audio reset for channels A/B
555 - GBA Audio: Process multiple audio events at once, if necessary
556 - GBA Hardware: Backport generic RTC source into core
557 - GBA Input: Allow axes and buttons to be mapped to the same key
558 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
559 - GBA SIO: Add a dummy driver for Normal mode
560 - GBA Thread: Add functionality for running callbacks on the GBA thread
561 - GBA Thread: Split GBASync into a separate file
562 - GBA Video: Refactor software renderer into separate files
563 - GBA Video: Slightly optimize mode 0 mosaic rendering
564 - Debugger: Free watchpoints in addition to breakpoints
565 - Qt: Handle saving input settings better
566 - Qt: Move GL frame drawing back onto its own thread
567 - Qt: Fast forward (held) option moved from Other to Emulation menu
568 - Qt: Show version info in window title
569 - Qt: Migrate multiplayer window handling into GBAApp
570 - Qt: Unified file opening and saving with last location
571 - Qt: Fix windows being resizable when they shouldn't have been
572 - Qt: Only hide cursor in full screen
573 - Qt: Replace pause-after-frame mutex with an atomic
574 - Qt: Add application icon and XDG desktop files
575 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
576 - Qt: Don't save window size when entering fullscreen
577 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
578 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
579 - Qt: Increase usability of key mapper
580 - Qt: Show checkmark for window sizes
581 - Qt: Set window path to loaded ROM
582 - Perf: Ability to load savestates immediately on launch
583 - SDL: Properly check for initialization
584 - SDL: Clean up initialization functions
585 - SDL: Clean up GL context
586 - Util: Allow disabling the threading code entirely
587 - VFS: Add sync method to force syncing with backing
588
5890.2.1: (2015-05-13)
590Bugfixes:
591 - All: Fix sanitize-deb script not cleaning up after itself
592 - All: Fix dependencies for libavcodec on Debian-derived platforms
593 - ARM7: Handle writeback for PC in addressing modes 2 and 3
594 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
595 - ARM7: Fix ARM multiply instructions when PC is a destination register
596 - Debugger: Fix use-after-free in breakpoint clearing code
597 - Debugger: Fix boundary conditions in tab completion
598 - GBA: Fix timers not updating timing when writing to only the reload register
599 - GBA: Fix rewind boundary conditions
600 - GBA: Add initial I/O register settings for background matrix registers
601 - GBA: Fix hang when loading a savestate if sync to video is enabled
602 - GBA: Handle out-of-bounds I/O access
603 - GBA: Fix bounds-checking on EEPROM access
604 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
605 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
606 - GBA Memory: Allow SRAM to be 64kB
607 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
608 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
609 - GBA Video: Fix second frame mode 5
610 - Perf: Fix race condition if a game crashes immediately on start
611 - Qt: Fix Display object leak when closing a window
612 - Qt: Fix .deb dependencies
613 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
614 - Qt: Fix window not regaining focus after exiting savestate window
615 - Qt: Fix regression where video would not record if the game had already started
616 - Qt: Fix potential crash if a gamepad causes focus to change
617 - Qt: Fix controller axis querying
618 - Qt: Fix multiplayer windows opening as the wrong size
619 - Qt: Fix controllers sometimes not loading the right profile
620 - SDL: Fix boundary conditions for joystick adjustments
621 - SDL: Allocate properly sized input maps
622 - SDL: Fix potential build issues when Qt and SDL2 are in use
623 - Util: Fix resource leak in UTF-8 handling code
624 - Util: Fix a null-pointer issue when attempting to delete a key
625 - VFS: Fix resource leaks if some allocations fail
626 - Video: Fix an issue with very long filenames
627Misc:
628 - GBA Memory: Soft-crash if jumping past the end of a ROM
629 - Qt: Show multiplayer numbers in window title
630 - Qt: Solar sensor can have shortcuts set
631
6320.2.0: (2015-04-03)
633Features:
634 - Support for gamepad axes, e.g. analog sticks or triggers
635 - Add scale presets for up to 6x
636 - Settings window
637 - Bilinear resampling option
638 - Add option to skip BIOS start screen
639 - List of recently opened games
640 - Support for games using the Solar Sensor
641 - Better audio resampling via blip-buf
642 - Game Pak overrides dialog for setting savetype and sensor values
643 - Support for games using the tilt sensor
644 - Remappable shortcuts for keyboard and gamepad
645 - Rewinding of emulation
646 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
647 - Support IPv6
648 - Save directory of last loaded file
649 - Support BPS patches
650 - Automatically detect and optimize out idle loops
651 - Configurable game overrides
652 - Support loading 7-Zip files
653 - Drag and drop game loading
654 - Cheat code support
655 - Runtime configurable audio driver
656 - Libretro core for use with RetroArch and other front-ends
657 - Controller profiles for setting different bindings for different controllers
658 - Ability to lock aspect ratio
659 - Local link cable support
660 - Ability to switch which game controller is in use per instance
661 - Ability to prevent opposing directional input
662 - Warning dialog if an unimplemented BIOS feature is called
663 - Debugger: Add CLI "frame", frame advance command
664 - Debugger: Add CLI functions for writing to memory
665 - Debugger: Add CLI functions for examining memory regions
666 - Debugger: Add CLI function for writing a register
667Bugfixes:
668 - ARM7: Extend prefetch by one stage
669 - ARM7: Fix cycle counting for loads
670 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
671 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
672 - GBA: Initialize gba.sync to null
673 - GBA: Fix timer initialization
674 - GBA Audio: Support 16-bit writes to FIFO audio
675 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
676 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
677 - GBA BIOS: Fix BIOS prefetch after reset
678 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
679 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
680 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
681 - GBA Memory: Fix I cycles that had been moved to ARM7 core
682 - GBA Memory: Fix cycle counting for 32-bit load/stores
683 - GBA RR: Fix fallthrough error when reading tags from a movie
684 - GBA Thread: Fix possible hang when loading an archive
685 - GBA Thread: Fix possible deadlock in video sync
686 - Perf: Fix crash when the GBA thread fails to start
687 - Qt: Fix crash starting a GDB stub if a game isn't loaded
688 - Qt: Fix crash when adjusting settings after closing a game
689 - Qt: Fix crash when starting GDB stub after closing a game
690 - Qt: Fix patch loading while a game is running
691 - Qt: Fix crash when loading a game after stopping GDB server
692 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
693 - Qt: Fix crash when attempting to pause if a game is not running
694 - SDL: Properly clean up if a game doesn't launch
695 - Util: Fix sockets on Windows
696Misc:
697 - All: Enable link-time optimization
698 - Debugger: Watchpoints now work on STM/LDM instructions
699 - Debugger: Clean up GDB stub network interfacing
700 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
701 - Debugger: Merge Thumb BL instructions when disassembling
702 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
703 - Debugger: Watchpoints now report address watched (fixes #68)
704 - Debugger: Add support for soft breakpoints
705 - Debugger: Make I/O register names be addresses instead of values
706 - Debugger: Rename read/write commands
707 - GBA: Improve accuracy of event timing
708 - GBA: Add API for getting Configuration structs for overrides and input
709 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
710 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
711 - GBA: Move A/V stream interface into core
712 - GBA: Savestates now take into account savedata state machines (fixes #109)
713 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
714 - GBA Memory: Simplify memory API and use fixed bus width
715 - GBA Thread: Make GBASyncWaitFrameStart time out
716 - GBA Video: Start video at the last scanline instead of the first
717 - Qt: Optimize logo drawing
718 - Qt: Move frame upload back onto main thread
719 - Qt: Remember window position
720 - Qt: Double-clicking on the window toggles full screen
721 - Util: Use proper locale for reading and writing float values
722
7230.1.1: (2015-01-24)
724Bugfixes:
725 - ARM7: Fix LDM writeback to a register already written
726 - GBA: Fix timers 2 and 3 updating incorrectly
727 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
728 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
729 - GBA Audio: Properly initialize audio FIFO channels
730 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
731 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
732 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
733 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
734 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
735 - GBA BIOS: Fix HuffUnComp boundary conditions
736 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
737 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
738 - GBA Memory: Filter out top nybble of DMA addresses
739 - GBA Memory: Properly bounds-check VRAM accesses
740 - GBA Memory: Fix initial DMA state
741 - GBA Thread: Allow halted games to exit cleanly
742 - GBA Video: Fix blend issues with obscured middle layers
743 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
744 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
745 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
746 - GBA Video: Fix sprite boundary conditions with mosaic
747 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
748 - Qt: Fix issue with set frame sizes being the wrong height
749 - Qt: Fix emulator crashing when full screen if a game is not running
750 - Qt: Fix window focus issues
751 - Qt: Properly set default video recording settings
752 - Qt: Fix a race condition when a game crashes immediately
753 - Qt: Fix some cases where key mapping can break if focus is adjusted
754 - Qt: Fix crash if a game pauses before any frames are shown
755 - Debugger: Negative PC-relative loads now properly subtract the offset
756 - Debugger: Align PC-relative loads in Thumb
757 - Debugger: Fix watchpoints triggering too late
758 - Debugger: Fix binary print putting spaces between digits
759 - Video: Ensure FFmpeg encoder has audio frames
760 - Video: Fix uncompressed PCM audio recording
761 - Video: Fix FFmpeg crashing when the file extension is wrong
762 - Util: Fix SOCKET_FAILED macro
763Misc:
764 - GBA: Exit cleanly on FATAL if the port supports it
765 - GBA Memory: Implement 16- and 32-bit loads from SRAM
766 - Qt: Disable sync to video by default
767 - Qt: Handle a game crash without crashing
768 - Qt: Set default log level to FATAL, ERROR and WARN
769 - Qt: Clarify some phrasing in the menus
770 - Qt: Clear active buttons when focus is lost
771
7720.1.0: (2014-12-13)
773 - Initial release