all repos — mgba @ 3051143fa3a1a458ac6c15af56ab3cd07ddc5e15

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10#include "util/vfs.h"
 11
 12#include <signal.h>
 13
 14static const float _defaultFPSTarget = 60.f;
 15
 16#ifdef USE_PTHREADS
 17static pthread_key_t _contextKey;
 18static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 19
 20static void _createTLS(void) {
 21	pthread_key_create(&_contextKey, 0);
 22}
 23#else
 24static DWORD _contextKey;
 25static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 26
 27static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 28	UNUSED(once);
 29	UNUSED(param);
 30	UNUSED(context);
 31	_contextKey = TlsAlloc();
 32	return TRUE;
 33}
 34#endif
 35
 36static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
 37	MutexLock(&threadContext->stateMutex);
 38	threadContext->state = newState;
 39	if (broadcast) {
 40		ConditionWake(&threadContext->stateCond);
 41	}
 42	MutexUnlock(&threadContext->stateMutex);
 43}
 44
 45static void _waitOnInterrupt(struct GBAThread* threadContext) {
 46	while (threadContext->state == THREAD_INTERRUPTED) {
 47		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 48	}
 49}
 50
 51static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
 52	while (threadContext->state == oldState) {
 53		MutexUnlock(&threadContext->stateMutex);
 54
 55		MutexLock(&threadContext->sync.videoFrameMutex);
 56		ConditionWake(&threadContext->sync.videoFrameRequiredCond);
 57		MutexUnlock(&threadContext->sync.videoFrameMutex);
 58
 59		MutexLock(&threadContext->sync.audioBufferMutex);
 60		ConditionWake(&threadContext->sync.audioRequiredCond);
 61		MutexUnlock(&threadContext->sync.audioBufferMutex);
 62
 63		MutexLock(&threadContext->stateMutex);
 64		ConditionWake(&threadContext->stateCond);
 65	}
 66}
 67
 68static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
 69	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
 70		threadContext->debugger->state = DEBUGGER_EXITING;
 71	}
 72	threadContext->state = THREAD_PAUSING;
 73	if (!onThread) {
 74		_waitUntilNotState(threadContext, THREAD_PAUSING);
 75	}
 76}
 77
 78static void _changeVideoSync(struct GBAThread* threadContext, bool frameOn) {
 79	// Make sure the video thread can process events while the GBA thread is paused
 80	MutexLock(&threadContext->sync.videoFrameMutex);
 81	if (frameOn != threadContext->sync.videoFrameOn) {
 82		threadContext->sync.videoFrameOn = frameOn;
 83		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
 84	}
 85	MutexUnlock(&threadContext->sync.videoFrameMutex);
 86}
 87
 88static THREAD_ENTRY _GBAThreadRun(void* context) {
 89#ifdef USE_PTHREADS
 90	pthread_once(&_contextOnce, _createTLS);
 91#else
 92	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 93#endif
 94
 95	struct GBA gba;
 96	struct ARMCore cpu;
 97	struct Patch patch;
 98	struct GBAThread* threadContext = context;
 99	struct ARMComponent* components[1] = {};
100	int numComponents = 0;
101
102	if (threadContext->debugger) {
103		components[numComponents] = &threadContext->debugger->d;
104		++numComponents;
105	}
106
107#if !defined(_WIN32) && defined(USE_PTHREADS)
108	sigset_t signals;
109	sigemptyset(&signals);
110	pthread_sigmask(SIG_SETMASK, &signals, 0);
111#endif
112
113	GBACreate(&gba);
114	ARMSetComponents(&cpu, &gba.d, numComponents, components);
115	ARMInit(&cpu);
116	ARMReset(&cpu);
117	threadContext->gba = &gba;
118	gba.sync = &threadContext->sync;
119	gba.logLevel = threadContext->logLevel;
120#ifdef USE_PTHREADS
121	pthread_setspecific(_contextKey, threadContext);
122#else
123	TlsSetValue(_contextKey, threadContext);
124#endif
125
126	if (threadContext->audioBuffers) {
127		GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
128	}
129
130	if (threadContext->renderer) {
131		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
132	}
133
134	if (threadContext->rom) {
135		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
136		if (threadContext->bios) {
137			GBALoadBIOS(&gba, threadContext->bios);
138		}
139
140		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
141			GBAApplyPatch(&gba, &patch);
142		}
143	}
144
145	if (threadContext->debugger) {
146		GBAAttachDebugger(&gba, threadContext->debugger);
147		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
148	}
149
150	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
151
152	gba.keySource = &threadContext->activeKeys;
153
154	if (threadContext->startCallback) {
155		threadContext->startCallback(threadContext);
156	}
157
158	_changeState(threadContext, THREAD_RUNNING, true);
159
160	while (threadContext->state < THREAD_EXITING) {
161		if (threadContext->debugger) {
162			struct ARMDebugger* debugger = threadContext->debugger;
163			ARMDebuggerRun(debugger);
164			if (debugger->state == DEBUGGER_SHUTDOWN) {
165				_changeState(threadContext, THREAD_EXITING, false);
166			}
167		} else {
168			while (threadContext->state == THREAD_RUNNING) {
169				ARMRun(&cpu);
170			}
171		}
172
173		int resetScheduled = 0;
174		MutexLock(&threadContext->stateMutex);
175		if (threadContext->state == THREAD_PAUSING) {
176			threadContext->state = THREAD_PAUSED;
177			ConditionWake(&threadContext->stateCond);
178		}
179		if (threadContext->state == THREAD_INTERRUPTING) {
180			threadContext->state = THREAD_INTERRUPTED;
181			ConditionWake(&threadContext->stateCond);
182		}
183		if (threadContext->state == THREAD_RESETING) {
184			threadContext->state = THREAD_RUNNING;
185			resetScheduled = 1;
186		}
187		while (threadContext->state == THREAD_PAUSED) {
188			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
189		}
190		MutexUnlock(&threadContext->stateMutex);
191		if (resetScheduled) {
192			ARMReset(&cpu);
193		}
194	}
195
196	while (threadContext->state != THREAD_SHUTDOWN) {
197		_changeState(threadContext, THREAD_SHUTDOWN, false);
198	}
199
200	if (threadContext->cleanCallback) {
201		threadContext->cleanCallback(threadContext);
202	}
203
204	threadContext->gba = 0;
205	ARMDeinit(&cpu);
206	GBADestroy(&gba);
207
208	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
209	ConditionWake(&threadContext->sync.audioRequiredCond);
210
211	return 0;
212}
213
214void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
215	if (opts->dirmode) {
216		threadContext->gameDir = VDirOpen(opts->fname);
217		threadContext->stateDir = threadContext->gameDir;
218	} else {
219		threadContext->rom = VFileOpen(opts->fname, O_RDONLY);
220#if ENABLE_LIBZIP
221		threadContext->gameDir = VDirOpenZip(opts->fname, 0);
222#endif
223	}
224	threadContext->fname = opts->fname;
225	threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
226	threadContext->patch = VFileOpen(opts->patch, O_RDONLY);
227	threadContext->frameskip = opts->frameskip;
228	threadContext->logLevel = opts->logLevel;
229	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
230	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
231}
232
233bool GBAThreadStart(struct GBAThread* threadContext) {
234	// TODO: error check
235	threadContext->activeKeys = 0;
236	threadContext->state = THREAD_INITIALIZED;
237	threadContext->sync.videoFrameOn = true;
238	threadContext->sync.videoFrameSkip = 0;
239
240	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
241	threadContext->rewindBufferSize = 0;
242	if (threadContext->rewindBufferCapacity) {
243		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
244	} else {
245		threadContext->rewindBuffer = 0;
246	}
247
248	if (!threadContext->fpsTarget) {
249		threadContext->fpsTarget = _defaultFPSTarget;
250	}
251
252	if (threadContext->rom && !GBAIsROM(threadContext->rom)) {
253		threadContext->rom->close(threadContext->rom);
254		threadContext->rom = 0;
255	}
256
257	if (threadContext->gameDir) {
258		threadContext->gameDir->rewind(threadContext->gameDir);
259		struct VDirEntry* dirent = threadContext->gameDir->listNext(threadContext->gameDir);
260		while (dirent) {
261			struct Patch patchTemp;
262			struct VFile* vf = threadContext->gameDir->openFile(threadContext->gameDir, dirent->name(dirent), O_RDONLY);
263			if (!vf) {
264				continue;
265			}
266			if (!threadContext->rom && GBAIsROM(vf)) {
267				threadContext->rom = vf;
268			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
269				threadContext->patch = vf;
270			} else {
271				vf->close(vf);
272			}
273			dirent = threadContext->gameDir->listNext(threadContext->gameDir);
274		}
275
276	}
277	if (threadContext->stateDir) {
278		threadContext->save = threadContext->stateDir->openFile(threadContext->stateDir, "sram.sav", O_RDWR | O_CREAT);
279	}
280
281	if (!threadContext->rom) {
282		return false;
283	}
284
285	if (threadContext->fname && !threadContext->save) {
286		char* savedata = 0;
287		char* dotPoint = strrchr(threadContext->fname, '.');
288		if (dotPoint > strrchr(threadContext->fname, '/') && dotPoint[1] && dotPoint[2] && dotPoint[3]) {
289			savedata = strdup(threadContext->fname);
290			dotPoint = strrchr(savedata, '.');
291			dotPoint[1] = 's';
292			dotPoint[2] = 'a';
293			dotPoint[3] = 'v';
294			dotPoint[4] = '\0';
295		} else if (dotPoint) {
296			savedata = malloc((dotPoint - threadContext->fname + 5) * sizeof(char));
297			strncpy(savedata, threadContext->fname, dotPoint - threadContext->fname + 1);
298			strcat(savedata, "sav");
299		} else {
300			savedata = malloc(strlen(threadContext->fname + 5) * sizeof(char));
301			sprintf(savedata, "%s.sav", threadContext->fname);
302		}
303		threadContext->save = VFileOpen(savedata, O_RDWR | O_CREAT);
304		free(savedata);
305	}
306
307	MutexInit(&threadContext->stateMutex);
308	ConditionInit(&threadContext->stateCond);
309
310	MutexInit(&threadContext->sync.videoFrameMutex);
311	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
312	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
313	MutexInit(&threadContext->sync.audioBufferMutex);
314	ConditionInit(&threadContext->sync.audioRequiredCond);
315
316#ifndef _WIN32
317	sigset_t signals;
318	sigemptyset(&signals);
319	sigaddset(&signals, SIGINT);
320	sigaddset(&signals, SIGTRAP);
321	pthread_sigmask(SIG_BLOCK, &signals, 0);
322#endif
323
324	MutexLock(&threadContext->stateMutex);
325	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
326	while (threadContext->state < THREAD_RUNNING) {
327		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
328	}
329	MutexUnlock(&threadContext->stateMutex);
330
331	return true;
332}
333
334bool GBAThreadHasStarted(struct GBAThread* threadContext) {
335	bool hasStarted;
336	MutexLock(&threadContext->stateMutex);
337	hasStarted = threadContext->state > THREAD_INITIALIZED;
338	MutexUnlock(&threadContext->stateMutex);
339	return hasStarted;
340}
341
342void GBAThreadEnd(struct GBAThread* threadContext) {
343	MutexLock(&threadContext->stateMutex);
344	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
345		threadContext->debugger->state = DEBUGGER_EXITING;
346	}
347	threadContext->state = THREAD_EXITING;
348	ConditionWake(&threadContext->stateCond);
349	MutexUnlock(&threadContext->stateMutex);
350	MutexLock(&threadContext->sync.audioBufferMutex);
351	threadContext->sync.audioWait = 0;
352	ConditionWake(&threadContext->sync.audioRequiredCond);
353	MutexUnlock(&threadContext->sync.audioBufferMutex);
354}
355
356void GBAThreadReset(struct GBAThread* threadContext) {
357	MutexLock(&threadContext->stateMutex);
358	_waitOnInterrupt(threadContext);
359	threadContext->state = THREAD_RESETING;
360	ConditionWake(&threadContext->stateCond);
361	MutexUnlock(&threadContext->stateMutex);
362}
363
364void GBAThreadJoin(struct GBAThread* threadContext) {
365	MutexLock(&threadContext->sync.videoFrameMutex);
366	threadContext->sync.videoFrameWait = 0;
367	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
368	MutexUnlock(&threadContext->sync.videoFrameMutex);
369
370	ThreadJoin(threadContext->thread);
371
372	MutexDeinit(&threadContext->stateMutex);
373	ConditionDeinit(&threadContext->stateCond);
374
375	MutexDeinit(&threadContext->sync.videoFrameMutex);
376	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
377	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
378	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
379	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
380
381	ConditionWake(&threadContext->sync.audioRequiredCond);
382	ConditionDeinit(&threadContext->sync.audioRequiredCond);
383	MutexDeinit(&threadContext->sync.audioBufferMutex);
384
385	int i;
386	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
387		if (threadContext->rewindBuffer[i]) {
388			GBADeallocateState(threadContext->rewindBuffer[i]);
389		}
390	}
391	free(threadContext->rewindBuffer);
392
393	GBAInputMapDeinit(&threadContext->inputMap);
394
395	if (threadContext->rom) {
396		threadContext->rom->close(threadContext->rom);
397		threadContext->rom = 0;
398	}
399
400	if (threadContext->save) {
401		threadContext->save->close(threadContext->save);
402		threadContext->save = 0;
403	}
404
405	if (threadContext->bios) {
406		threadContext->bios->close(threadContext->bios);
407		threadContext->bios = 0;
408	}
409
410	if (threadContext->patch) {
411		threadContext->patch->close(threadContext->patch);
412		threadContext->patch = 0;
413	}
414
415	if (threadContext->gameDir) {
416		if (threadContext->stateDir == threadContext->gameDir) {
417			threadContext->stateDir = 0;
418		}
419		threadContext->gameDir->close(threadContext->gameDir);
420		threadContext->gameDir = 0;
421	}
422
423	if (threadContext->stateDir) {
424		threadContext->stateDir->close(threadContext->stateDir);
425		threadContext->stateDir = 0;
426	}
427}
428
429void GBAThreadInterrupt(struct GBAThread* threadContext) {
430	MutexLock(&threadContext->stateMutex);
431	threadContext->savedState = threadContext->state;
432	_waitOnInterrupt(threadContext);
433	threadContext->state = THREAD_INTERRUPTING;
434	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
435		threadContext->debugger->state = DEBUGGER_EXITING;
436	}
437	ConditionWake(&threadContext->stateCond);
438	_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
439	MutexUnlock(&threadContext->stateMutex);
440}
441
442void GBAThreadContinue(struct GBAThread* threadContext) {
443	_changeState(threadContext, threadContext->savedState, 1);
444}
445
446void GBAThreadPause(struct GBAThread* threadContext) {
447	bool frameOn = true;
448	MutexLock(&threadContext->stateMutex);
449	_waitOnInterrupt(threadContext);
450	if (threadContext->state == THREAD_RUNNING) {
451		_pauseThread(threadContext, false);
452		frameOn = false;
453	}
454	MutexUnlock(&threadContext->stateMutex);
455
456	_changeVideoSync(threadContext, frameOn);
457}
458
459void GBAThreadUnpause(struct GBAThread* threadContext) {
460	MutexLock(&threadContext->stateMutex);
461	_waitOnInterrupt(threadContext);
462	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
463		threadContext->state = THREAD_RUNNING;
464		ConditionWake(&threadContext->stateCond);
465	}
466	MutexUnlock(&threadContext->stateMutex);
467
468	_changeVideoSync(threadContext, true);
469}
470
471bool GBAThreadIsPaused(struct GBAThread* threadContext) {
472	bool isPaused;
473	MutexLock(&threadContext->stateMutex);
474	_waitOnInterrupt(threadContext);
475	isPaused = threadContext->state == THREAD_PAUSED;
476	MutexUnlock(&threadContext->stateMutex);
477	return isPaused;
478}
479
480void GBAThreadTogglePause(struct GBAThread* threadContext) {
481	bool frameOn = true;
482	MutexLock(&threadContext->stateMutex);
483	_waitOnInterrupt(threadContext);
484	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
485		threadContext->state = THREAD_RUNNING;
486		ConditionWake(&threadContext->stateCond);
487	} else if (threadContext->state == THREAD_RUNNING) {
488		_pauseThread(threadContext, false);
489		frameOn = false;
490	}
491	MutexUnlock(&threadContext->stateMutex);
492
493	_changeVideoSync(threadContext, frameOn);
494}
495
496void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
497	bool frameOn = true;
498	MutexLock(&threadContext->stateMutex);
499	_waitOnInterrupt(threadContext);
500	if (threadContext->state == THREAD_RUNNING) {
501		_pauseThread(threadContext, true);
502		frameOn = false;
503	}
504	MutexUnlock(&threadContext->stateMutex);
505
506	_changeVideoSync(threadContext, frameOn);
507}
508
509#ifdef USE_PTHREADS
510struct GBAThread* GBAThreadGetContext(void) {
511	pthread_once(&_contextOnce, _createTLS);
512	return pthread_getspecific(_contextKey);
513}
514#else
515struct GBAThread* GBAThreadGetContext(void) {
516	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
517	return TlsGetValue(_contextKey);
518}
519#endif
520
521void GBASyncPostFrame(struct GBASync* sync) {
522	if (!sync) {
523		return;
524	}
525
526	MutexLock(&sync->videoFrameMutex);
527	++sync->videoFramePending;
528	--sync->videoFrameSkip;
529	if (sync->videoFrameSkip < 0) {
530		ConditionWake(&sync->videoFrameAvailableCond);
531		while (sync->videoFrameWait && sync->videoFramePending) {
532			ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
533		}
534	}
535	MutexUnlock(&sync->videoFrameMutex);
536
537	struct GBAThread* thread = GBAThreadGetContext();
538	if (thread->rewindBuffer) {
539		--thread->rewindBufferNext;
540		if (thread->rewindBufferNext <= 0) {
541			thread->rewindBufferNext = thread->rewindBufferInterval;
542			GBARecordFrame(thread);
543		}
544	}
545	if (thread->frameCallback) {
546		thread->frameCallback(thread);
547	}
548}
549
550bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
551	if (!sync) {
552		return true;
553	}
554
555	MutexLock(&sync->videoFrameMutex);
556	ConditionWake(&sync->videoFrameRequiredCond);
557	if (!sync->videoFrameOn) {
558		return false;
559	}
560	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
561	sync->videoFramePending = 0;
562	sync->videoFrameSkip = frameskip;
563	return true;
564}
565
566void GBASyncWaitFrameEnd(struct GBASync* sync) {
567	if (!sync) {
568		return;
569	}
570
571	MutexUnlock(&sync->videoFrameMutex);
572}
573
574bool GBASyncDrawingFrame(struct GBASync* sync) {
575	return sync->videoFrameSkip <= 0;
576}
577
578void GBASyncProduceAudio(struct GBASync* sync, int wait) {
579	if (sync->audioWait && wait) {
580		// TODO loop properly in event of spurious wakeups
581		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
582	}
583	MutexUnlock(&sync->audioBufferMutex);
584}
585
586void GBASyncLockAudio(struct GBASync* sync) {
587	MutexLock(&sync->audioBufferMutex);
588}
589
590void GBASyncUnlockAudio(struct GBASync* sync) {
591	MutexUnlock(&sync->audioBufferMutex);
592}
593
594void GBASyncConsumeAudio(struct GBASync* sync) {
595	ConditionWake(&sync->audioRequiredCond);
596	MutexUnlock(&sync->audioBufferMutex);
597}