all repos — mgba @ 3062a6a2d740593e14c99feb102169c83926c2e6

mGBA Game Boy Advance Emulator

src/platform/qt/OverrideView.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "OverrideView.h"
  7
  8#include <QPushButton>
  9
 10#include "ConfigController.h"
 11#include "CoreController.h"
 12
 13#ifdef M_CORE_GBA
 14#include "GBAOverride.h"
 15#include <mgba/internal/gba/gba.h>
 16#endif
 17
 18#ifdef M_CORE_GB
 19#include "GBOverride.h"
 20#include <mgba/internal/gb/gb.h>
 21#endif
 22
 23using namespace QGBA;
 24
 25#ifdef M_CORE_GB
 26QList<enum GBModel> OverrideView::s_gbModelList;
 27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
 28#endif
 29
 30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
 31	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 32	, m_config(config)
 33{
 34#ifdef M_CORE_GB
 35	if (s_mbcList.isEmpty()) {
 36		// NB: Keep in sync with OverrideView.ui
 37		s_mbcList.append(GB_MBC_AUTODETECT);
 38		s_mbcList.append(GB_MBC_NONE);
 39		s_mbcList.append(GB_MBC1);
 40		s_mbcList.append(GB_MBC2);
 41		s_mbcList.append(GB_MBC3);
 42		s_mbcList.append(GB_MBC3_RTC);
 43		s_mbcList.append(GB_MBC5);
 44		s_mbcList.append(GB_MBC5_RUMBLE);
 45		s_mbcList.append(GB_MBC6);
 46		s_mbcList.append(GB_MBC7);
 47		s_mbcList.append(GB_MMM01);
 48		s_mbcList.append(GB_POCKETCAM);
 49		s_mbcList.append(GB_TAMA5);
 50		s_mbcList.append(GB_HuC1);
 51		s_mbcList.append(GB_HuC3);
 52		s_mbcList.append(GB_UNL_WISDOM_TREE);
 53	}
 54	if (s_gbModelList.isEmpty()) {
 55		// NB: Keep in sync with OverrideView.ui
 56		s_gbModelList.append(GB_MODEL_AUTODETECT);
 57		s_gbModelList.append(GB_MODEL_DMG);
 58		s_gbModelList.append(GB_MODEL_SGB);
 59		s_gbModelList.append(GB_MODEL_CGB);
 60		s_gbModelList.append(GB_MODEL_AGB);
 61	}
 62#endif
 63	m_ui.setupUi(this);
 64
 65	connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
 66		m_ui.hwRTC->setEnabled(!enabled);
 67		m_ui.hwGyro->setEnabled(!enabled);
 68		m_ui.hwLight->setEnabled(!enabled);
 69		m_ui.hwTilt->setEnabled(!enabled);
 70		m_ui.hwRumble->setEnabled(!enabled);
 71	});
 72
 73#ifdef M_CORE_GB
 74	m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
 75	m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
 76	m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
 77	m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
 78	m_colorPickers[4] = ColorPicker(m_ui.color4, QColor(0xF8, 0xF8, 0xF8));
 79	m_colorPickers[5] = ColorPicker(m_ui.color5, QColor(0xA8, 0xA8, 0xA8));
 80	m_colorPickers[6] = ColorPicker(m_ui.color6, QColor(0x50, 0x50, 0x50));
 81	m_colorPickers[7] = ColorPicker(m_ui.color7, QColor(0x00, 0x00, 0x00));
 82	m_colorPickers[8] = ColorPicker(m_ui.color8, QColor(0xF8, 0xF8, 0xF8));
 83	m_colorPickers[9] = ColorPicker(m_ui.color9, QColor(0xA8, 0xA8, 0xA8));
 84	m_colorPickers[10] = ColorPicker(m_ui.color10, QColor(0x50, 0x50, 0x50));
 85	m_colorPickers[11] = ColorPicker(m_ui.color11, QColor(0x00, 0x00, 0x00));
 86	for (int colorId = 0; colorId < 12; ++colorId) {
 87		connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
 88			m_gbColors[colorId] = color.rgb() | 0xFF000000;
 89		});
 90	}
 91#endif
 92
 93#ifndef M_CORE_GBA
 94	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
 95#endif
 96#ifndef M_CORE_GB
 97	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
 98#endif
 99
100	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
101	connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
102
103	m_recheck.setInterval(200);
104	connect(&m_recheck, &QTimer::timeout, this, &OverrideView::recheck);
105}
106
107void OverrideView::setController(std::shared_ptr<CoreController> controller) {
108	m_controller = controller;
109	connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
110	connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
111	recheck();
112}
113
114void OverrideView::saveOverride() {
115	if (!m_controller) {
116		m_savePending = true;
117		return;
118	}
119
120	Override* override = m_controller->override();
121	if (!override) {
122		return;
123	}
124	m_config->saveOverride(*override);
125}
126
127void OverrideView::recheck() {
128	if (!m_controller) {
129		return;
130	}
131	if (m_controller->hasStarted()) {
132		gameStarted();
133	} else {
134		updateOverrides();
135	}
136}
137
138void OverrideView::updateOverrides() {
139	if (!m_controller) {
140		return;
141	}
142#ifdef M_CORE_GBA
143	if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
144		std::unique_ptr<GBAOverride> gba(new GBAOverride);
145		memset(gba->override.id, 0, 4);
146		gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
147		gba->override.hardware = HW_NO_OVERRIDE;
148		gba->override.idleLoop = IDLE_LOOP_NONE;
149		gba->override.mirroring = false;
150
151		if (!m_ui.hwAutodetect->isChecked()) {
152			gba->override.hardware = HW_NONE;
153			if (m_ui.hwRTC->isChecked()) {
154				gba->override.hardware |= HW_RTC;
155			}
156			if (m_ui.hwGyro->isChecked()) {
157				gba->override.hardware |= HW_GYRO;
158			}
159			if (m_ui.hwLight->isChecked()) {
160				gba->override.hardware |= HW_LIGHT_SENSOR;
161			}
162			if (m_ui.hwTilt->isChecked()) {
163				gba->override.hardware |= HW_TILT;
164			}
165			if (m_ui.hwRumble->isChecked()) {
166				gba->override.hardware |= HW_RUMBLE;
167			}
168		}
169		if (m_ui.hwGBPlayer->isChecked()) {
170			gba->override.hardware |= HW_GB_PLAYER_DETECTION;
171		}
172
173		bool ok;
174		uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
175		if (ok) {
176			gba->override.idleLoop = parsedIdleLoop;
177		}
178
179		if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
180		    gba->override.idleLoop != IDLE_LOOP_NONE) {
181			m_controller->setOverride(std::move(gba));
182		} else {
183			m_controller->clearOverride();
184		}
185	}
186#endif
187#ifdef M_CORE_GB
188	if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
189		std::unique_ptr<GBOverride> gb(new GBOverride);
190		gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
191		gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
192		bool hasColor = false;
193		for (int i = 0; i < 12; ++i) {
194			gb->override.gbColors[i] = m_gbColors[i];
195			hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
196		}
197		bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
198		hasOverride = hasOverride || hasColor;
199		if (hasOverride) {
200			m_controller->setOverride(std::move(gb));
201		} else {
202			m_controller->clearOverride();
203		}
204	}
205#endif
206}
207
208void OverrideView::gameStarted() {
209	CoreController::Interrupter interrupter(m_controller);
210	mCoreThread* thread = m_controller->thread();
211
212	m_ui.tabWidget->setEnabled(false);
213	m_recheck.start();
214
215	switch (thread->core->platform(thread->core)) {
216#ifdef M_CORE_GBA
217	case PLATFORM_GBA: {
218		m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
219		GBA* gba = static_cast<GBA*>(thread->core->board);
220		m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
221		m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
222		m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
223		m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
224		m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
225		m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
226		m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
227
228		if (gba->idleLoop != IDLE_LOOP_NONE) {
229			m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
230		} else {
231			m_ui.idleLoop->clear();
232		}
233		break;
234	}
235#endif
236#ifdef M_CORE_GB
237	case PLATFORM_GB: {
238		m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
239		GB* gb = static_cast<GB*>(thread->core->board);
240		int mbc = s_mbcList.indexOf(gb->memory.mbcType);
241		if (mbc >= 0) {
242			m_ui.mbc->setCurrentIndex(mbc);
243		} else {
244			m_ui.mbc->setCurrentIndex(0);
245		}
246		int model = s_gbModelList.indexOf(gb->model);
247		if (model >= 0) {
248			m_ui.gbModel->setCurrentIndex(model);
249		} else {
250			m_ui.gbModel->setCurrentIndex(0);
251		}
252		break;
253	}
254#endif
255	case PLATFORM_NONE:
256		break;
257	}
258
259	if (m_savePending) {
260		m_savePending = false;
261		saveOverride();
262	}
263}
264
265void OverrideView::gameStopped() {
266	m_recheck.stop();
267	m_controller.reset();
268	m_ui.tabWidget->setEnabled(true);
269	m_ui.savetype->setCurrentIndex(0);
270	m_ui.idleLoop->clear();
271
272	m_ui.mbc->setCurrentIndex(0);
273	m_ui.gbModel->setCurrentIndex(0);
274}