src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->patch) {
171 m_pendingPatch = args->patch;
172 }
173
174 if (args->savestate) {
175 m_pendingState = args->savestate;
176 }
177
178 if (args->fname) {
179 setController(m_manager->loadGame(args->fname), args->fname);
180 }
181
182#ifdef USE_GDB_STUB
183 if (args->debuggerType == DEBUGGER_GDB) {
184 if (!m_gdbController) {
185 m_gdbController = new GDBController(this);
186 if (m_controller) {
187 m_gdbController->setController(m_controller);
188 }
189 m_gdbController->listen();
190 }
191 }
192#endif
193}
194
195void Window::resizeFrame(const QSize& size) {
196 QSize newSize(size);
197 m_screenWidget->setSizeHint(newSize);
198 newSize -= m_screenWidget->size();
199 newSize += this->size();
200 if (!isFullScreen()) {
201 resize(newSize);
202 }
203}
204
205void Window::setConfig(ConfigController* config) {
206 m_config = config;
207}
208
209void Window::loadConfig() {
210 const mCoreOptions* opts = m_config->options();
211 reloadConfig();
212
213 if (opts->width && opts->height) {
214 resizeFrame(QSize(opts->width, opts->height));
215 }
216
217 if (opts->fullscreen) {
218 enterFullScreen();
219 }
220
221 m_mruFiles = m_config->getMRU();
222 updateMRU();
223
224 m_inputController.setConfiguration(m_config);
225}
226
227void Window::reloadConfig() {
228 const mCoreOptions* opts = m_config->options();
229
230 m_log.setLevels(opts->logLevel);
231
232 if (m_controller) {
233 m_controller->loadConfig(m_config);
234 if (m_audioProcessor) {
235 m_audioProcessor->setBufferSamples(opts->audioBuffers);
236 m_audioProcessor->requestSampleRate(opts->sampleRate);
237 }
238 m_display->resizeContext();
239 }
240 if (m_display) {
241 m_display->lockAspectRatio(opts->lockAspectRatio);
242 m_display->filter(opts->resampleVideo);
243 }
244
245 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
246}
247
248void Window::saveConfig() {
249 m_inputController.saveConfiguration();
250 m_config->write();
251}
252
253QString Window::getFilters() const {
254 QStringList filters;
255 QStringList formats;
256
257#ifdef M_CORE_GBA
258 QStringList gbaFormats{
259 "*.gba",
260#if defined(USE_LIBZIP) || defined(USE_ZLIB)
261 "*.zip",
262#endif
263#ifdef USE_LZMA
264 "*.7z",
265#endif
266#ifdef USE_ELF
267 "*.elf",
268#endif
269 "*.agb",
270 "*.mb",
271 "*.rom",
272 "*.bin"};
273 formats.append(gbaFormats);
274 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
275#endif
276
277#ifdef M_CORE_GB
278 QStringList gbFormats{
279 "*.gb",
280 "*.gbc",
281 "*.sgb",
282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
283 "*.zip",
284#endif
285#ifdef USE_LZMA
286 "*.7z",
287#endif
288 "*.rom",
289 "*.bin"};
290 formats.append(gbFormats);
291 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
292#endif
293
294 formats.removeDuplicates();
295 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
296 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
297 return filters.join(";;");
298}
299
300QString Window::getFiltersArchive() const {
301 QStringList filters;
302
303 QStringList formats{
304#if defined(USE_LIBZIP) || defined(USE_ZLIB)
305 "*.zip",
306#endif
307#ifdef USE_LZMA
308 "*.7z",
309#endif
310 };
311 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
312 return filters.join(";;");
313}
314
315void Window::selectROM() {
316 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
317 if (!filename.isEmpty()) {
318 setController(m_manager->loadGame(filename), filename);
319 }
320}
321
322#ifdef USE_SQLITE3
323void Window::selectROMInArchive() {
324 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
325 if (filename.isEmpty()) {
326 return;
327 }
328 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
329 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
330 VFile* output = archiveInspector->selectedVFile();
331 QPair<QString, QString> path = archiveInspector->selectedPath();
332 if (output) {
333 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
334 }
335 archiveInspector->close();
336 });
337 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
338 archiveInspector->show();
339}
340
341void Window::addDirToLibrary() {
342 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
343 if (filename.isEmpty()) {
344 return;
345 }
346 m_libraryView->addDirectory(filename);
347}
348#endif
349
350void Window::replaceROM() {
351 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
352 if (!filename.isEmpty()) {
353 m_controller->replaceGame(filename);
354 }
355}
356
357void Window::selectSave(bool temporary) {
358 QStringList formats{"*.sav"};
359 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
361 if (!filename.isEmpty()) {
362 m_controller->loadSave(filename, temporary);
363 }
364}
365
366void Window::selectState(bool load) {
367 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
368 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
369 if (load) {
370 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
371 if (!filename.isEmpty()) {
372 m_controller->loadState(filename);
373 }
374 } else {
375 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
376 if (!filename.isEmpty()) {
377 m_controller->saveState(filename);
378 }
379 }
380}
381
382void Window::multiplayerChanged() {
383 if (!m_controller) {
384 return;
385 }
386 int attached = 1;
387 MultiplayerController* multiplayer = m_controller->multiplayerController();
388 if (multiplayer) {
389 attached = multiplayer->attached();
390 }
391 for (QAction* action : m_nonMpActions) {
392 action->setDisabled(attached > 1);
393 }
394}
395
396void Window::selectPatch() {
397 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
398 if (!filename.isEmpty()) {
399 if (m_controller) {
400 m_controller->loadPatch(filename);
401 } else {
402 m_pendingPatch = filename;
403 }
404 }
405}
406
407void Window::openView(QWidget* widget) {
408 connect(this, &Window::shutdown, widget, &QWidget::close);
409 widget->setAttribute(Qt::WA_DeleteOnClose);
410 widget->show();
411}
412
413void Window::loadCamImage() {
414 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
415 if (!filename.isEmpty()) {
416 m_inputController.loadCamImage(filename);
417 }
418}
419
420void Window::importSharkport() {
421 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
422 if (!filename.isEmpty()) {
423 m_controller->importSharkport(filename);
424 }
425}
426
427void Window::exportSharkport() {
428 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
429 if (!filename.isEmpty()) {
430 m_controller->exportSharkport(filename);
431 }
432}
433
434void Window::openSettingsWindow() {
435 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
436#if defined(BUILD_GL) || defined(BUILD_GLES2)
437 if (m_display->supportsShaders()) {
438 settingsWindow->setShaderSelector(m_shaderView.get());
439 }
440#endif
441 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
442 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
443 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
444 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
445 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
446#ifdef USE_SQLITE3
447 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
448#endif
449 openView(settingsWindow);
450}
451
452void Window::startVideoLog() {
453 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
454 if (!filename.isEmpty()) {
455 m_controller->startVideoLog(filename);
456 }
457}
458
459template <typename T, typename... A>
460std::function<void()> Window::openTView(A... arg) {
461 return [=]() {
462 T* view = new T(arg...);
463 openView(view);
464 };
465}
466
467
468template <typename T, typename... A>
469std::function<void()> Window::openControllerTView(A... arg) {
470 return [=]() {
471 T* view = new T(m_controller, arg...);
472 openView(view);
473 };
474}
475
476#ifdef USE_FFMPEG
477void Window::openVideoWindow() {
478 if (!m_videoView) {
479 m_videoView = new VideoView();
480 if (m_controller) {
481 m_videoView->setController(m_controller);
482 }
483 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
484 }
485 m_videoView->show();
486}
487#endif
488
489#ifdef USE_MAGICK
490void Window::openGIFWindow() {
491 if (!m_gifView) {
492 m_gifView = new GIFView();
493 if (m_controller) {
494 m_gifView->setController(m_controller);
495 }
496 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
497 }
498 m_gifView->show();
499}
500#endif
501
502#ifdef USE_GDB_STUB
503void Window::gdbOpen() {
504 if (!m_gdbController) {
505 m_gdbController = new GDBController(this);
506 }
507 GDBWindow* window = new GDBWindow(m_gdbController);
508 m_gdbController->setController(m_controller);
509 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
510 openView(window);
511}
512#endif
513
514#ifdef USE_DEBUGGERS
515void Window::consoleOpen() {
516 if (!m_console) {
517 m_console = new DebuggerConsoleController(this);
518 }
519 DebuggerConsole* window = new DebuggerConsole(m_console);
520 if (m_controller) {
521 m_console->setController(m_controller);
522 }
523 openView(window);
524}
525#endif
526
527void Window::keyPressEvent(QKeyEvent* event) {
528 if (event->isAutoRepeat()) {
529 QWidget::keyPressEvent(event);
530 return;
531 }
532 GBAKey key = m_inputController.mapKeyboard(event->key());
533 if (key == GBA_KEY_NONE) {
534 QWidget::keyPressEvent(event);
535 return;
536 }
537 if (m_controller) {
538 m_controller->addKey(key);
539 }
540 event->accept();
541}
542
543void Window::keyReleaseEvent(QKeyEvent* event) {
544 if (event->isAutoRepeat()) {
545 QWidget::keyReleaseEvent(event);
546 return;
547 }
548 GBAKey key = m_inputController.mapKeyboard(event->key());
549 if (key == GBA_KEY_NONE) {
550 QWidget::keyPressEvent(event);
551 return;
552 }
553 if (m_controller) {
554 m_controller->clearKey(key);
555 }
556 event->accept();
557}
558
559void Window::resizeEvent(QResizeEvent* event) {
560 if (!isFullScreen()) {
561 m_config->setOption("height", m_screenWidget->height());
562 m_config->setOption("width", m_screenWidget->width());
563 }
564
565 int factor = 0;
566 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
567 if (m_controller) {
568 size = m_controller->screenDimensions();
569 }
570 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
571 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
572 factor = m_screenWidget->width() / size.width();
573 } else {
574 m_savedScale = 0;
575 }
576 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
577 bool enableSignals = iter.value()->blockSignals(true);
578 iter.value()->setChecked(iter.key() == factor);
579 iter.value()->blockSignals(enableSignals);
580 }
581
582 m_config->setOption("fullscreen", isFullScreen());
583}
584
585void Window::showEvent(QShowEvent* event) {
586 if (m_wasOpened) {
587 return;
588 }
589 m_wasOpened = true;
590 resizeFrame(m_screenWidget->sizeHint());
591 QVariant windowPos = m_config->getQtOption("windowPos");
592 QRect geom = QApplication::desktop()->availableGeometry(this);
593 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
594 move(windowPos.toPoint());
595 } else {
596 QRect rect = frameGeometry();
597 rect.moveCenter(geom.center());
598 move(rect.topLeft());
599 }
600 if (m_fullscreenOnStart) {
601 enterFullScreen();
602 m_fullscreenOnStart = false;
603 }
604 reloadDisplayDriver();
605}
606
607void Window::closeEvent(QCloseEvent* event) {
608 emit shutdown();
609 m_config->setQtOption("windowPos", pos());
610
611 if (m_savedScale > 0) {
612 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
613 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
614 }
615 saveConfig();
616 m_display.reset();
617 QMainWindow::closeEvent(event);
618}
619
620void Window::focusInEvent(QFocusEvent*) {
621 m_display->forceDraw();
622}
623
624void Window::focusOutEvent(QFocusEvent*) {
625}
626
627void Window::dragEnterEvent(QDragEnterEvent* event) {
628 if (event->mimeData()->hasFormat("text/uri-list")) {
629 event->acceptProposedAction();
630 }
631}
632
633void Window::dropEvent(QDropEvent* event) {
634 QString uris = event->mimeData()->data("text/uri-list");
635 uris = uris.trimmed();
636 if (uris.contains("\n")) {
637 // Only one file please
638 return;
639 }
640 QUrl url(uris);
641 if (!url.isLocalFile()) {
642 // No remote loading
643 return;
644 }
645 event->accept();
646 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
647}
648
649void Window::mouseDoubleClickEvent(QMouseEvent* event) {
650 if (event->button() != Qt::LeftButton) {
651 return;
652 }
653 toggleFullScreen();
654}
655
656void Window::enterFullScreen() {
657 if (!isVisible()) {
658 m_fullscreenOnStart = true;
659 return;
660 }
661 if (isFullScreen()) {
662 return;
663 }
664 showFullScreen();
665#ifndef Q_OS_MAC
666 if (m_controller && !m_controller->isPaused()) {
667 menuBar()->hide();
668 }
669#endif
670}
671
672void Window::exitFullScreen() {
673 if (!isFullScreen()) {
674 return;
675 }
676 m_screenWidget->unsetCursor();
677 menuBar()->show();
678 showNormal();
679}
680
681void Window::toggleFullScreen() {
682 if (isFullScreen()) {
683 exitFullScreen();
684 } else {
685 enterFullScreen();
686 }
687}
688
689void Window::gameStarted() {
690 for (QAction* action : m_gameActions) {
691 action->setDisabled(false);
692 }
693#ifdef M_CORE_GBA
694 for (QAction* action : m_gbaActions) {
695 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
696 }
697#endif
698 QSize size = m_controller->screenDimensions();
699 m_screenWidget->setDimensions(size.width(), size.height());
700 m_config->updateOption("lockIntegerScaling");
701 m_config->updateOption("lockAspectRatio");
702 if (m_savedScale > 0) {
703 resizeFrame(size * m_savedScale);
704 }
705 if (!m_display) {
706 reloadDisplayDriver();
707 }
708 attachWidget(m_display.get());
709 m_display->setMinimumSize(size);
710 setFocus();
711
712#ifndef Q_OS_MAC
713 if (isFullScreen()) {
714 menuBar()->hide();
715 }
716#endif
717 m_display->startDrawing(m_controller);
718
719 reloadAudioDriver();
720 multiplayerChanged();
721 updateTitle();
722
723 m_hitUnimplementedBiosCall = false;
724 if (m_config->getOption("showFps", "1").toInt()) {
725 m_fpsTimer.start();
726 m_frameTimer.start();
727 }
728 m_focusCheck.start();
729 if (m_display->underMouse()) {
730 m_screenWidget->setCursor(Qt::BlankCursor);
731 }
732
733 CoreController::Interrupter interrupter(m_controller, true);
734 mCore* core = m_controller->thread()->core;
735 m_videoLayers->clear();
736 m_audioChannels->clear();
737 const mCoreChannelInfo* videoLayers;
738 const mCoreChannelInfo* audioChannels;
739 size_t nVideo = core->listVideoLayers(core, &videoLayers);
740 size_t nAudio = core->listAudioChannels(core, &audioChannels);
741
742 if (nVideo) {
743 for (size_t i = 0; i < nVideo; ++i) {
744 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
745 action->setCheckable(true);
746 action->setChecked(true);
747 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
748 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
749 });
750 m_videoLayers->addAction(action);
751 }
752 }
753 if (nAudio) {
754 for (size_t i = 0; i < nAudio; ++i) {
755 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
756 action->setCheckable(true);
757 action->setChecked(true);
758 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
759 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
760 });
761 m_audioChannels->addAction(action);
762 }
763 }
764}
765
766void Window::gameStopped() {
767 m_controller.reset();
768#ifdef M_CORE_GBA
769 for (QAction* action : m_gbaActions) {
770 action->setDisabled(false);
771 }
772#endif
773 for (QAction* action : m_gameActions) {
774 action->setDisabled(true);
775 }
776 setWindowFilePath(QString());
777 updateTitle();
778 detachWidget(m_display.get());
779 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
780 m_screenWidget->setLockIntegerScaling(false);
781 m_screenWidget->setLockAspectRatio(true);
782 m_screenWidget->setPixmap(m_logo);
783 m_screenWidget->unsetCursor();
784 if (m_display) {
785#ifdef M_CORE_GB
786 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
787#elif defined(M_CORE_GBA)
788 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
789#endif
790 }
791
792 m_videoLayers->clear();
793 m_audioChannels->clear();
794
795 m_fpsTimer.stop();
796 m_focusCheck.stop();
797
798 if (m_audioProcessor) {
799 m_audioProcessor->stop();
800 m_audioProcessor.reset();
801 }
802
803 emit paused(false);
804}
805
806void Window::gameCrashed(const QString& errorMessage) {
807 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
808 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
809 QMessageBox::Ok, this, Qt::Sheet);
810 crash->setAttribute(Qt::WA_DeleteOnClose);
811 crash->show();
812 m_controller->stop();
813}
814
815void Window::gameFailed() {
816 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
817 tr("Could not load game. Are you sure it's in the correct format?"),
818 QMessageBox::Ok, this, Qt::Sheet);
819 fail->setAttribute(Qt::WA_DeleteOnClose);
820 fail->show();
821}
822
823void Window::unimplementedBiosCall(int call) {
824 if (m_hitUnimplementedBiosCall) {
825 return;
826 }
827 m_hitUnimplementedBiosCall = true;
828
829 QMessageBox* fail = new QMessageBox(
830 QMessageBox::Warning, tr("Unimplemented BIOS call"),
831 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
832 QMessageBox::Ok, this, Qt::Sheet);
833 fail->setAttribute(Qt::WA_DeleteOnClose);
834 fail->show();
835}
836
837void Window::reloadDisplayDriver() {
838 if (m_controller) {
839 m_display->stopDrawing();
840 detachWidget(m_display.get());
841 }
842 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
843#if defined(BUILD_GL) || defined(BUILD_GLES2)
844 m_shaderView.reset();
845 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
846#endif
847
848 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
849 connect(m_display.get(), &Display::hideCursor, [this]() {
850 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
851 m_screenWidget->setCursor(Qt::BlankCursor);
852 }
853 });
854 connect(m_display.get(), &Display::showCursor, [this]() {
855 m_screenWidget->unsetCursor();
856 });
857
858 const mCoreOptions* opts = m_config->options();
859 m_display->lockAspectRatio(opts->lockAspectRatio);
860 m_display->filter(opts->resampleVideo);
861#if defined(BUILD_GL) || defined(BUILD_GLES2)
862 if (opts->shader) {
863 struct VDir* shader = VDirOpen(opts->shader);
864 if (shader && m_display->supportsShaders()) {
865 m_display->setShaders(shader);
866 m_shaderView->refreshShaders();
867 shader->close(shader);
868 }
869 }
870#endif
871
872 if (m_controller) {
873 m_display->setMinimumSize(m_controller->screenDimensions());
874 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
875 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
876 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
877 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
878 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
879 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
880 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
881 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
882
883 attachWidget(m_display.get());
884 m_display->startDrawing(m_controller);
885 } else {
886#ifdef M_CORE_GB
887 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
888#elif defined(M_CORE_GBA)
889 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
890#endif
891 }
892}
893
894void Window::reloadAudioDriver() {
895 if (!m_controller) {
896 return;
897 }
898 if (m_audioProcessor) {
899 m_audioProcessor->stop();
900 m_audioProcessor.reset();
901 }
902
903 const mCoreOptions* opts = m_config->options();
904 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
905 m_audioProcessor->setInput(m_controller);
906 m_audioProcessor->setBufferSamples(opts->audioBuffers);
907 m_audioProcessor->requestSampleRate(opts->sampleRate);
908 m_audioProcessor->start();
909 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
910}
911
912void Window::tryMakePortable() {
913 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
914 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
915 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
916 confirm->setAttribute(Qt::WA_DeleteOnClose);
917 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
918 confirm->show();
919}
920
921void Window::mustRestart() {
922 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
923 tr("Some changes will not take effect until the emulator is restarted."),
924 QMessageBox::Ok, this, Qt::Sheet);
925 dialog->setAttribute(Qt::WA_DeleteOnClose);
926 dialog->show();
927}
928
929void Window::recordFrame() {
930 m_frameList.append(m_frameTimer.nsecsElapsed());
931 m_frameTimer.restart();
932}
933
934void Window::showFPS() {
935 if (m_frameList.isEmpty()) {
936 updateTitle();
937 return;
938 }
939 qint64 total = 0;
940 for (qint64 t : m_frameList) {
941 total += t;
942 }
943 double fps = (m_frameList.size() * 1e10) / total;
944 m_frameList.clear();
945 fps = round(fps) / 10.f;
946 updateTitle(fps);
947}
948
949void Window::updateTitle(float fps) {
950 QString title;
951
952 if (m_controller) {
953 CoreController::Interrupter interrupter(m_controller);
954 const NoIntroDB* db = GBAApp::app()->gameDB();
955 NoIntroGame game{};
956 uint32_t crc32 = 0;
957 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
958
959 char gameTitle[17] = { '\0' };
960 mCore* core = m_controller->thread()->core;
961 core->getGameTitle(core, gameTitle);
962 title = gameTitle;
963
964#ifdef USE_SQLITE3
965 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
966 title = QLatin1String(game.name);
967 }
968#endif
969 MultiplayerController* multiplayer = m_controller->multiplayerController();
970 if (multiplayer && multiplayer->attached() > 1) {
971 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
972 for (QAction* action : m_nonMpActions) {
973 action->setDisabled(true);
974 }
975 } else {
976 for (QAction* action : m_nonMpActions) {
977 action->setDisabled(false);
978 }
979 }
980 }
981 if (title.isNull()) {
982 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
983 } else if (fps < 0) {
984 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
985 } else {
986 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
987 }
988}
989
990void Window::openStateWindow(LoadSave ls) {
991 if (m_stateWindow) {
992 return;
993 }
994 MultiplayerController* multiplayer = m_controller->multiplayerController();
995 if (multiplayer && multiplayer->attached() > 1) {
996 return;
997 }
998 bool wasPaused = m_controller->isPaused();
999 m_stateWindow = new LoadSaveState(m_controller);
1000 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1001 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1002 detachWidget(m_stateWindow);
1003 m_stateWindow = nullptr;
1004 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1005 });
1006 if (!wasPaused) {
1007 m_controller->setPaused(true);
1008 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1009 if (m_controller) {
1010 m_controller->setPaused(false);
1011 }
1012 });
1013 }
1014 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1015 m_stateWindow->setMode(ls);
1016 updateFrame();
1017 attachWidget(m_stateWindow);
1018}
1019
1020void Window::setupMenu(QMenuBar* menubar) {
1021 menubar->clear();
1022 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1023 m_shortcutController->addMenu(fileMenu);
1024 installEventFilter(m_shortcutController);
1025 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1026 "loadROM");
1027#ifdef USE_SQLITE3
1028 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1029 "loadROMInArchive");
1030 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1031 "addDirToLibrary");
1032#endif
1033
1034 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1035 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1036 m_gameActions.append(loadAlternateSave);
1037 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1038
1039 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1040 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1041 m_gameActions.append(loadTemporarySave);
1042 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1043
1044 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1045
1046#ifdef M_CORE_GBA
1047 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1048 connect(bootBIOS, &QAction::triggered, [this]() {
1049 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1050 });
1051 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1052#endif
1053
1054 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1055
1056 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1057 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1058 m_gameActions.append(romInfo);
1059 addControlledAction(fileMenu, romInfo, "romInfo");
1060
1061 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1062
1063 fileMenu->addSeparator();
1064
1065 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1066
1067 fileMenu->addSeparator();
1068
1069 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1070 loadState->setShortcut(tr("F10"));
1071 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1072 m_gameActions.append(loadState);
1073 m_nonMpActions.append(loadState);
1074 addControlledAction(fileMenu, loadState, "loadState");
1075
1076 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1077 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1078 m_gameActions.append(loadStateFile);
1079 m_nonMpActions.append(loadStateFile);
1080 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1081
1082 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1083 saveState->setShortcut(tr("Shift+F10"));
1084 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1085 m_gameActions.append(saveState);
1086 m_nonMpActions.append(saveState);
1087 addControlledAction(fileMenu, saveState, "saveState");
1088
1089 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1090 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1091 m_gameActions.append(saveStateFile);
1092 m_nonMpActions.append(saveStateFile);
1093 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1094
1095 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1096 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1097 m_shortcutController->addMenu(quickLoadMenu);
1098 m_shortcutController->addMenu(quickSaveMenu);
1099
1100 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1101 connect(quickLoad, &QAction::triggered, [this] {
1102 m_controller->loadState();
1103 });
1104 m_gameActions.append(quickLoad);
1105 m_nonMpActions.append(quickLoad);
1106 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1107
1108 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1109 connect(quickSave, &QAction::triggered, [this] {
1110 m_controller->saveState();
1111 });
1112 m_gameActions.append(quickSave);
1113 m_nonMpActions.append(quickSave);
1114 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1115
1116 quickLoadMenu->addSeparator();
1117 quickSaveMenu->addSeparator();
1118
1119 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1120 undoLoadState->setShortcut(tr("F11"));
1121 connect(undoLoadState, &QAction::triggered, [this]() {
1122 m_controller->loadBackupState();
1123 });
1124 m_gameActions.append(undoLoadState);
1125 m_nonMpActions.append(undoLoadState);
1126 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1127
1128 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1129 undoSaveState->setShortcut(tr("Shift+F11"));
1130 connect(undoSaveState, &QAction::triggered, [this]() {
1131 m_controller->saveBackupState();
1132 });
1133 m_gameActions.append(undoSaveState);
1134 m_nonMpActions.append(undoSaveState);
1135 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1136
1137 quickLoadMenu->addSeparator();
1138 quickSaveMenu->addSeparator();
1139
1140 int i;
1141 for (i = 1; i < 10; ++i) {
1142 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1143 quickLoad->setShortcut(tr("F%1").arg(i));
1144 connect(quickLoad, &QAction::triggered, [this, i]() {
1145 m_controller->loadState(i);
1146 });
1147 m_gameActions.append(quickLoad);
1148 m_nonMpActions.append(quickLoad);
1149 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1150
1151 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1152 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1153 connect(quickSave, &QAction::triggered, [this, i]() {
1154 m_controller->saveState(i);
1155 });
1156 m_gameActions.append(quickSave);
1157 m_nonMpActions.append(quickSave);
1158 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1159 }
1160
1161 fileMenu->addSeparator();
1162 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1163 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1164 addControlledAction(fileMenu, camImage, "loadCamImage");
1165
1166#ifdef M_CORE_GBA
1167 fileMenu->addSeparator();
1168 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1169 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1170 m_gameActions.append(importShark);
1171 m_gbaActions.append(importShark);
1172 addControlledAction(fileMenu, importShark, "importShark");
1173
1174 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1175 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1176 m_gameActions.append(exportShark);
1177 m_gbaActions.append(exportShark);
1178 addControlledAction(fileMenu, exportShark, "exportShark");
1179#endif
1180
1181 fileMenu->addSeparator();
1182 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1183 connect(m_multiWindow, &QAction::triggered, [this]() {
1184 GBAApp::app()->newWindow();
1185 });
1186 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1187
1188#ifndef Q_OS_MAC
1189 fileMenu->addSeparator();
1190#endif
1191
1192 QAction* about = new QAction(tr("About..."), fileMenu);
1193 connect(about, &QAction::triggered, openTView<AboutScreen>());
1194 fileMenu->addAction(about);
1195
1196#ifndef Q_OS_MAC
1197 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1198#endif
1199
1200 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1201 m_shortcutController->addMenu(emulationMenu);
1202 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1203 reset->setShortcut(tr("Ctrl+R"));
1204 connect(reset, &QAction::triggered, [this]() {
1205 m_controller->reset();
1206 });
1207 m_gameActions.append(reset);
1208 addControlledAction(emulationMenu, reset, "reset");
1209
1210 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1211 connect(shutdown, &QAction::triggered, [this]() {
1212 m_controller->stop();
1213 });
1214 m_gameActions.append(shutdown);
1215 addControlledAction(emulationMenu, shutdown, "shutdown");
1216
1217#ifdef M_CORE_GBA
1218 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1219 connect(yank, &QAction::triggered, [this]() {
1220 m_controller->yankPak();
1221 });
1222 m_gameActions.append(yank);
1223 m_gbaActions.append(yank);
1224 addControlledAction(emulationMenu, yank, "yank");
1225#endif
1226 emulationMenu->addSeparator();
1227
1228 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1229 pause->setChecked(false);
1230 pause->setCheckable(true);
1231 pause->setShortcut(tr("Ctrl+P"));
1232 connect(pause, &QAction::triggered, [this](bool paused) {
1233 if (m_controller) {
1234 m_controller->setPaused(paused);
1235 } else {
1236 m_pendingPause = paused;
1237 }
1238 });
1239 connect(this, &Window::paused, [pause](bool paused) {
1240 pause->setChecked(paused);
1241 });
1242 addControlledAction(emulationMenu, pause, "pause");
1243
1244 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1245 frameAdvance->setShortcut(tr("Ctrl+N"));
1246 connect(frameAdvance, &QAction::triggered, [this]() {
1247 m_controller->frameAdvance();
1248 });
1249 m_gameActions.append(frameAdvance);
1250 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1251
1252 emulationMenu->addSeparator();
1253
1254 m_shortcutController->addFunctions(emulationMenu, [this]() {
1255 if (m_controller) {
1256 m_controller->setFastForward(true);
1257 }
1258 }, [this]() {
1259 if (m_controller) {
1260 m_controller->setFastForward(false);
1261 }
1262 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1263
1264 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1265 turbo->setCheckable(true);
1266 turbo->setChecked(false);
1267 turbo->setShortcut(tr("Shift+Tab"));
1268 connect(turbo, &QAction::triggered, [this](bool value) {
1269 m_controller->forceFastForward(value);
1270 });
1271 addControlledAction(emulationMenu, turbo, "fastForward");
1272 m_gameActions.append(turbo);
1273
1274 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1275 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1276 ffspeed->connect([this](const QVariant& value) {
1277 reloadConfig();
1278 }, this);
1279 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1280 ffspeed->setValue(QVariant(-1.0f));
1281 ffspeedMenu->addSeparator();
1282 for (i = 2; i < 11; ++i) {
1283 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1284 }
1285 m_config->updateOption("fastForwardRatio");
1286
1287 m_shortcutController->addFunctions(emulationMenu, [this]() {
1288 if (m_controller) {
1289 m_controller->setRewinding(true);
1290 }
1291 }, [this]() {
1292 if (m_controller) {
1293 m_controller->setRewinding(false);
1294 }
1295 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1296
1297 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1298 rewind->setShortcut(tr("~"));
1299 connect(rewind, &QAction::triggered, [this]() {
1300 m_controller->rewind();
1301 });
1302 m_gameActions.append(rewind);
1303 m_nonMpActions.append(rewind);
1304 addControlledAction(emulationMenu, rewind, "rewind");
1305
1306 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1307 frameRewind->setShortcut(tr("Ctrl+B"));
1308 connect(frameRewind, &QAction::triggered, [this] () {
1309 m_controller->rewind(1);
1310 });
1311 m_gameActions.append(frameRewind);
1312 m_nonMpActions.append(frameRewind);
1313 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1314
1315 ConfigOption* videoSync = m_config->addOption("videoSync");
1316 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1317 videoSync->connect([this](const QVariant& value) {
1318 reloadConfig();
1319 }, this);
1320 m_config->updateOption("videoSync");
1321
1322 ConfigOption* audioSync = m_config->addOption("audioSync");
1323 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1324 audioSync->connect([this](const QVariant& value) {
1325 reloadConfig();
1326 }, this);
1327 m_config->updateOption("audioSync");
1328
1329 emulationMenu->addSeparator();
1330
1331 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1332 m_shortcutController->addMenu(solarMenu);
1333 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1334 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1335 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1336
1337 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1338 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1339 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1340
1341 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1342 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1343 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1344
1345 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1346 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1347 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1348
1349 solarMenu->addSeparator();
1350 for (int i = 0; i <= 10; ++i) {
1351 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1352 connect(setSolar, &QAction::triggered, [this, i]() {
1353 m_inputController.setLuminanceLevel(i);
1354 });
1355 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1356 }
1357
1358 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1359 m_shortcutController->addMenu(avMenu);
1360 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1361 m_shortcutController->addMenu(frameMenu, avMenu);
1362 for (int i = 1; i <= 6; ++i) {
1363 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1364 setSize->setCheckable(true);
1365 if (m_savedScale == i) {
1366 setSize->setChecked(true);
1367 }
1368 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1369 showNormal();
1370 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1371 if (m_controller) {
1372 size = m_controller->screenDimensions();
1373 }
1374 size *= i;
1375 m_savedScale = i;
1376 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1377 resizeFrame(size);
1378 bool enableSignals = setSize->blockSignals(true);
1379 setSize->setChecked(true);
1380 setSize->blockSignals(enableSignals);
1381 });
1382 m_frameSizes[i] = setSize;
1383 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1384 }
1385 QKeySequence fullscreenKeys;
1386#ifdef Q_OS_WIN
1387 fullscreenKeys = QKeySequence("Alt+Return");
1388#else
1389 fullscreenKeys = QKeySequence("Ctrl+F");
1390#endif
1391 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1392
1393 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1394 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1395 lockAspectRatio->connect([this](const QVariant& value) {
1396 if (m_display) {
1397 m_display->lockAspectRatio(value.toBool());
1398 }
1399 if (m_controller) {
1400 m_screenWidget->setLockAspectRatio(value.toBool());
1401 }
1402 }, this);
1403 m_config->updateOption("lockAspectRatio");
1404
1405 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1406 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1407 lockIntegerScaling->connect([this](const QVariant& value) {
1408 if (m_display) {
1409 m_display->lockIntegerScaling(value.toBool());
1410 }
1411 if (m_controller) {
1412 m_screenWidget->setLockIntegerScaling(value.toBool());
1413 }
1414 }, this);
1415 m_config->updateOption("lockIntegerScaling");
1416
1417 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1418 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1419 resampleVideo->connect([this](const QVariant& value) {
1420 if (m_display) {
1421 m_display->filter(value.toBool());
1422 }
1423 }, this);
1424 m_config->updateOption("resampleVideo");
1425
1426 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1427 ConfigOption* skip = m_config->addOption("frameskip");
1428 skip->connect([this](const QVariant& value) {
1429 reloadConfig();
1430 }, this);
1431 for (int i = 0; i <= 10; ++i) {
1432 skip->addValue(QString::number(i), i, skipMenu);
1433 }
1434 m_config->updateOption("frameskip");
1435
1436 avMenu->addSeparator();
1437
1438 ConfigOption* mute = m_config->addOption("mute");
1439 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1440 mute->connect([this](const QVariant& value) {
1441 reloadConfig();
1442 }, this);
1443 m_config->updateOption("mute");
1444 addControlledAction(avMenu, muteAction, "mute");
1445
1446 QMenu* target = avMenu->addMenu(tr("FPS target"));
1447 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1448 QMap<double, QAction*> fpsTargets;
1449 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1450 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1451 }
1452 target->addSeparator();
1453 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1454 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1455
1456 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1457 reloadConfig();
1458 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1459 bool enableSignals = iter.value()->blockSignals(true);
1460 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1461 iter.value()->blockSignals(enableSignals);
1462 }
1463 }, this);
1464 m_config->updateOption("fpsTarget");
1465
1466 avMenu->addSeparator();
1467
1468#ifdef USE_PNG
1469 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1470 screenshot->setShortcut(tr("F12"));
1471 connect(screenshot, &QAction::triggered, [this]() {
1472 m_controller->screenshot();
1473 });
1474 m_gameActions.append(screenshot);
1475 addControlledAction(avMenu, screenshot, "screenshot");
1476#endif
1477
1478#ifdef USE_FFMPEG
1479 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1480 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1481 addControlledAction(avMenu, recordOutput, "recordOutput");
1482 m_gameActions.append(recordOutput);
1483#endif
1484
1485#ifdef USE_MAGICK
1486 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1487 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1488 addControlledAction(avMenu, recordGIF, "recordGIF");
1489#endif
1490
1491 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1492 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1493 addControlledAction(avMenu, recordVL, "recordVL");
1494 m_gameActions.append(recordVL);
1495
1496 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1497 connect(stopVL, &QAction::triggered, [this]() {
1498 m_controller->endVideoLog();
1499 });
1500 addControlledAction(avMenu, stopVL, "stopVL");
1501 m_gameActions.append(stopVL);
1502
1503#ifdef M_CORE_GB
1504 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1505 connect(gbPrint, &QAction::triggered, [this]() {
1506 PrinterView* view = new PrinterView(m_controller);
1507 openView(view);
1508 m_controller->attachPrinter();
1509
1510 });
1511 addControlledAction(avMenu, gbPrint, "gbPrint");
1512 m_gameActions.append(gbPrint);
1513#endif
1514
1515 avMenu->addSeparator();
1516 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1517 m_shortcutController->addMenu(m_videoLayers, avMenu);
1518
1519 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1520 m_shortcutController->addMenu(m_audioChannels, avMenu);
1521
1522 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1523 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1524 m_gameActions.append(placementControl);
1525 addControlledAction(avMenu, placementControl, "placementControl");
1526
1527 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1528 m_shortcutController->addMenu(toolsMenu);
1529 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1530 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1531 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1532
1533 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1534 connect(overrides, &QAction::triggered, [this]() {
1535 if (!m_overrideView) {
1536 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1537 if (m_controller) {
1538 m_overrideView->setController(m_controller);
1539 }
1540 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1541 }
1542 m_overrideView->show();
1543 m_overrideView->recheck();
1544 });
1545 addControlledAction(toolsMenu, overrides, "overrideWindow");
1546
1547 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1548 connect(sensors, &QAction::triggered, [this]() {
1549 if (!m_sensorView) {
1550 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1551 if (m_controller) {
1552 m_sensorView->setController(m_controller);
1553 }
1554 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1555 }
1556 m_sensorView->show();
1557 });
1558 addControlledAction(toolsMenu, sensors, "sensorWindow");
1559
1560 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1561 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1562 m_gameActions.append(cheats);
1563 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1564
1565 toolsMenu->addSeparator();
1566 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1567 "settings");
1568
1569 toolsMenu->addSeparator();
1570
1571#ifdef USE_DEBUGGERS
1572 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1573 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1574 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1575#endif
1576
1577#ifdef USE_GDB_STUB
1578 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1579 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1580 m_gbaActions.append(gdbWindow);
1581 m_gameActions.append(gdbWindow);
1582 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1583#endif
1584 toolsMenu->addSeparator();
1585
1586 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1587 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1588 m_gameActions.append(paletteView);
1589 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1590
1591 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1592 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1593 m_gameActions.append(objView);
1594 addControlledAction(toolsMenu, objView, "spriteWindow");
1595
1596 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1597 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1598 m_gameActions.append(tileView);
1599 addControlledAction(toolsMenu, tileView, "tileWindow");
1600
1601 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1602 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1603 m_gameActions.append(mapView);
1604 addControlledAction(toolsMenu, mapView, "mapWindow");
1605
1606 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1607 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1608 m_gameActions.append(memoryView);
1609 addControlledAction(toolsMenu, memoryView, "memoryView");
1610
1611 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1612 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1613 m_gameActions.append(memorySearch);
1614 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1615
1616#ifdef M_CORE_GBA
1617 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1618 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1619 m_gameActions.append(ioViewer);
1620 m_gbaActions.append(ioViewer);
1621 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1622#endif
1623
1624 ConfigOption* skipBios = m_config->addOption("skipBios");
1625 skipBios->connect([this](const QVariant& value) {
1626 reloadConfig();
1627 }, this);
1628
1629 ConfigOption* useBios = m_config->addOption("useBios");
1630 useBios->connect([this](const QVariant& value) {
1631 reloadConfig();
1632 }, this);
1633
1634 ConfigOption* buffers = m_config->addOption("audioBuffers");
1635 buffers->connect([this](const QVariant& value) {
1636 reloadConfig();
1637 }, this);
1638
1639 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1640 sampleRate->connect([this](const QVariant& value) {
1641 reloadConfig();
1642 }, this);
1643
1644 ConfigOption* volume = m_config->addOption("volume");
1645 volume->connect([this](const QVariant& value) {
1646 reloadConfig();
1647 }, this);
1648
1649 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1650 volumeFf->connect([this](const QVariant& value) {
1651 reloadConfig();
1652 }, this);
1653
1654 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1655 muteFf->connect([this](const QVariant& value) {
1656 reloadConfig();
1657 }, this);
1658
1659 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1660 rewindEnable->connect([this](const QVariant& value) {
1661 reloadConfig();
1662 }, this);
1663
1664 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1665 rewindBufferCapacity->connect([this](const QVariant& value) {
1666 reloadConfig();
1667 }, this);
1668
1669 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1670 allowOpposingDirections->connect([this](const QVariant& value) {
1671 reloadConfig();
1672 }, this);
1673
1674 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1675 saveStateExtdata->connect([this](const QVariant& value) {
1676 reloadConfig();
1677 }, this);
1678
1679 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1680 loadStateExtdata->connect([this](const QVariant& value) {
1681 reloadConfig();
1682 }, this);
1683
1684 ConfigOption* preload = m_config->addOption("preload");
1685 preload->connect([this](const QVariant& value) {
1686 m_manager->setPreload(value.toBool());
1687 }, this);
1688 m_config->updateOption("preload");
1689
1690 ConfigOption* showFps = m_config->addOption("showFps");
1691 showFps->connect([this](const QVariant& value) {
1692 if (!value.toInt()) {
1693 m_fpsTimer.stop();
1694 updateTitle();
1695 } else if (m_controller) {
1696 m_fpsTimer.start();
1697 m_frameTimer.start();
1698 }
1699 }, this);
1700
1701 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1702 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1703 exitFullScreen->setShortcut(QKeySequence("Esc"));
1704 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1705
1706 m_shortcutController->addFunctions(toolsMenu, [this]() {
1707 if (m_controller) {
1708 mCheatPressButton(m_controller->cheatDevice(), true);
1709 }
1710 }, [this]() {
1711 if (m_controller) {
1712 mCheatPressButton(m_controller->cheatDevice(), false);
1713 }
1714 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1715
1716 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1717 m_shortcutController->addMenu(autofireMenu);
1718
1719 m_shortcutController->addFunctions(autofireMenu, [this]() {
1720 m_controller->setAutofire(GBA_KEY_A, true);
1721 }, [this]() {
1722 m_controller->setAutofire(GBA_KEY_A, false);
1723 }, QKeySequence(), tr("Autofire A"), "autofireA");
1724
1725 m_shortcutController->addFunctions(autofireMenu, [this]() {
1726 m_controller->setAutofire(GBA_KEY_B, true);
1727 }, [this]() {
1728 m_controller->setAutofire(GBA_KEY_B, false);
1729 }, QKeySequence(), tr("Autofire B"), "autofireB");
1730
1731 m_shortcutController->addFunctions(autofireMenu, [this]() {
1732 m_controller->setAutofire(GBA_KEY_L, true);
1733 }, [this]() {
1734 m_controller->setAutofire(GBA_KEY_L, false);
1735 }, QKeySequence(), tr("Autofire L"), "autofireL");
1736
1737 m_shortcutController->addFunctions(autofireMenu, [this]() {
1738 m_controller->setAutofire(GBA_KEY_R, true);
1739 }, [this]() {
1740 m_controller->setAutofire(GBA_KEY_R, false);
1741 }, QKeySequence(), tr("Autofire R"), "autofireR");
1742
1743 m_shortcutController->addFunctions(autofireMenu, [this]() {
1744 m_controller->setAutofire(GBA_KEY_START, true);
1745 }, [this]() {
1746 m_controller->setAutofire(GBA_KEY_START, false);
1747 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1748
1749 m_shortcutController->addFunctions(autofireMenu, [this]() {
1750 m_controller->setAutofire(GBA_KEY_SELECT, true);
1751 }, [this]() {
1752 m_controller->setAutofire(GBA_KEY_SELECT, false);
1753 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1754
1755 m_shortcutController->addFunctions(autofireMenu, [this]() {
1756 m_controller->setAutofire(GBA_KEY_UP, true);
1757 }, [this]() {
1758 m_controller->setAutofire(GBA_KEY_UP, false);
1759 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1760
1761 m_shortcutController->addFunctions(autofireMenu, [this]() {
1762 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1763 }, [this]() {
1764 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1765 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1766
1767 m_shortcutController->addFunctions(autofireMenu, [this]() {
1768 m_controller->setAutofire(GBA_KEY_DOWN, true);
1769 }, [this]() {
1770 m_controller->setAutofire(GBA_KEY_DOWN, false);
1771 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1772
1773 m_shortcutController->addFunctions(autofireMenu, [this]() {
1774 m_controller->setAutofire(GBA_KEY_LEFT, true);
1775 }, [this]() {
1776 m_controller->setAutofire(GBA_KEY_LEFT, false);
1777 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1778
1779 for (QAction* action : m_gameActions) {
1780 action->setDisabled(true);
1781 }
1782}
1783
1784void Window::attachWidget(QWidget* widget) {
1785 m_screenWidget->layout()->addWidget(widget);
1786 m_screenWidget->unsetCursor();
1787 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1788}
1789
1790void Window::detachWidget(QWidget* widget) {
1791 m_screenWidget->layout()->removeWidget(widget);
1792}
1793
1794void Window::appendMRU(const QString& fname) {
1795 int index = m_mruFiles.indexOf(fname);
1796 if (index >= 0) {
1797 m_mruFiles.removeAt(index);
1798 }
1799 m_mruFiles.prepend(fname);
1800 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1801 m_mruFiles.removeLast();
1802 }
1803 updateMRU();
1804}
1805
1806void Window::updateMRU() {
1807 if (!m_mruMenu) {
1808 return;
1809 }
1810 for (QAction* action : m_mruMenu->actions()) {
1811 delete action;
1812 }
1813 m_mruMenu->clear();
1814 int i = 0;
1815 for (const QString& file : m_mruFiles) {
1816 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1817 item->setShortcut(QString("Ctrl+%1").arg(i));
1818 connect(item, &QAction::triggered, [this, file]() {
1819 setController(m_manager->loadGame(file), file);
1820 });
1821 m_mruMenu->addAction(item);
1822 ++i;
1823 }
1824 m_config->setMRU(m_mruFiles);
1825 m_config->write();
1826 m_mruMenu->setEnabled(i > 0);
1827}
1828
1829QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1830 addHiddenAction(menu, action, name);
1831 menu->addAction(action);
1832 return action;
1833}
1834
1835QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1836 m_shortcutController->addAction(menu, action, name);
1837 action->setShortcutContext(Qt::WidgetShortcut);
1838 addAction(action);
1839 return action;
1840}
1841
1842void Window::focusCheck() {
1843 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1844 return;
1845 }
1846 if (QGuiApplication::focusWindow() && m_autoresume) {
1847 m_controller->setPaused(false);
1848 m_autoresume = false;
1849 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1850 m_autoresume = true;
1851 m_controller->setPaused(true);
1852 }
1853}
1854
1855void Window::updateFrame() {
1856 QSize size = m_controller->screenDimensions();
1857 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1858 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1859 QPixmap pixmap;
1860 pixmap.convertFromImage(currentImage);
1861 m_screenWidget->setPixmap(pixmap);
1862 emit paused(true);
1863}
1864
1865void Window::setController(CoreController* controller, const QString& fname) {
1866 if (!controller) {
1867 return;
1868 }
1869
1870 if (m_controller) {
1871 m_controller->stop();
1872 QTimer::singleShot(0, this, [this, controller, fname]() {
1873 setController(controller, fname);
1874 });
1875 return;
1876 }
1877 if (!fname.isEmpty()) {
1878 setWindowFilePath(fname);
1879 appendMRU(fname);
1880 }
1881
1882 m_controller = std::shared_ptr<CoreController>(controller);
1883 m_inputController.recalibrateAxes();
1884 m_controller->setInputController(&m_inputController);
1885 m_controller->setLogger(&m_log);
1886
1887 connect(this, &Window::shutdown, [this]() {
1888 if (!m_controller) {
1889 return;
1890 }
1891 m_controller->stop();
1892 });
1893
1894 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1895 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1896 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1897 {
1898 connect(m_controller.get(), &CoreController::stopping, [this]() {
1899 m_controller.reset();
1900 });
1901 }
1902 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1903 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1904
1905#ifndef Q_OS_MAC
1906 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1907 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1908 if(isFullScreen()) {
1909 menuBar()->hide();
1910 }
1911 });
1912#endif
1913
1914 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1915 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1916 emit paused(false);
1917 });
1918
1919 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1920 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1921 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1922 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1923 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1924 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1925 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1926 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1927
1928 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1929 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1930 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1931 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1932 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1933
1934#ifdef USE_GDB_STUB
1935 if (m_gdbController) {
1936 m_gdbController->setController(m_controller);
1937 }
1938#endif
1939
1940#ifdef USE_DEBUGGERS
1941 if (m_console) {
1942 m_console->setController(m_controller);
1943 }
1944#endif
1945
1946#ifdef USE_MAGICK
1947 if (m_gifView) {
1948 m_gifView->setController(m_controller);
1949 }
1950#endif
1951
1952#ifdef USE_FFMPEG
1953 if (m_videoView) {
1954 m_videoView->setController(m_controller);
1955 }
1956#endif
1957
1958 if (m_sensorView) {
1959 m_sensorView->setController(m_controller);
1960 }
1961
1962 if (m_overrideView) {
1963 m_overrideView->setController(m_controller);
1964 }
1965
1966 if (!m_pendingPatch.isEmpty()) {
1967 m_controller->loadPatch(m_pendingPatch);
1968 m_pendingPatch = QString();
1969 }
1970
1971 m_controller->loadConfig(m_config);
1972 m_controller->start();
1973
1974 if (!m_pendingState.isEmpty()) {
1975 m_controller->loadState(m_pendingState);
1976 m_pendingState = QString();
1977 }
1978
1979 if (m_pendingPause) {
1980 m_controller->setPaused(true);
1981 m_pendingPause = false;
1982 }
1983}
1984
1985WindowBackground::WindowBackground(QWidget* parent)
1986 : QWidget(parent)
1987{
1988 setLayout(new QStackedLayout());
1989 layout()->setContentsMargins(0, 0, 0, 0);
1990}
1991
1992void WindowBackground::setPixmap(const QPixmap& pmap) {
1993 m_pixmap = pmap;
1994 update();
1995}
1996
1997void WindowBackground::setSizeHint(const QSize& hint) {
1998 m_sizeHint = hint;
1999}
2000
2001QSize WindowBackground::sizeHint() const {
2002 return m_sizeHint;
2003}
2004
2005void WindowBackground::setDimensions(int width, int height) {
2006 m_aspectWidth = width;
2007 m_aspectHeight = height;
2008}
2009
2010void WindowBackground::setLockIntegerScaling(bool lock) {
2011 m_lockIntegerScaling = lock;
2012}
2013
2014void WindowBackground::setLockAspectRatio(bool lock) {
2015 m_lockAspectRatio = lock;
2016}
2017
2018void WindowBackground::paintEvent(QPaintEvent* event) {
2019 QWidget::paintEvent(event);
2020 const QPixmap& logo = pixmap();
2021 QPainter painter(this);
2022 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2023 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2024 QSize s = size();
2025 QSize ds = s;
2026 if (m_lockAspectRatio) {
2027 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2028 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2029 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2030 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2031 }
2032 }
2033 if (m_lockIntegerScaling) {
2034 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2035 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2036 }
2037 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2038 QRect full(origin, ds);
2039 painter.drawPixmap(full, logo);
2040}