src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "ShortcutController.h"
26#include "ShortcutView.h"
27#include "VideoView.h"
28
29extern "C" {
30#include "platform/commandline.h"
31}
32
33using namespace QGBA;
34
35Window::Window(ConfigController* config, QWidget* parent)
36 : QMainWindow(parent)
37 , m_logView(new LogView())
38 , m_stateWindow(nullptr)
39 , m_screenWidget(new WindowBackground())
40 , m_logo(":/res/mgba-1024.png")
41 , m_config(config)
42#ifdef USE_FFMPEG
43 , m_videoView(nullptr)
44#endif
45#ifdef USE_MAGICK
46 , m_gifView(nullptr)
47#endif
48#ifdef USE_GDB_STUB
49 , m_gdbController(nullptr)
50#endif
51 , m_mruMenu(nullptr)
52 , m_shortcutController(new ShortcutController(this))
53{
54 setWindowTitle(PROJECT_NAME);
55 setFocusPolicy(Qt::StrongFocus);
56 m_controller = new GameController(this);
57 m_controller->setInputController(&m_inputController);
58
59 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
60 format.setSwapInterval(1);
61 m_display = new Display(format);
62
63 m_screenWidget->setMinimumSize(m_display->minimumSize());
64 m_screenWidget->setSizePolicy(m_display->sizePolicy());
65 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
66 setCentralWidget(m_screenWidget);
67
68 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
69 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
71 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
72 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
73#ifndef Q_OS_MAC
74 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
75 connect(m_controller, &GameController::gameUnpaused, [this]() {
76 if(isFullScreen()) {
77 menuBar()->hide();
78 }
79 });
80#endif
81 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
82 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
83 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
84 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
85 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
86 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
88 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
89 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
90 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
91 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
92 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
93 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
94 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
95
96 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
97 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
98
99 m_shortcutController->setConfigController(m_config);
100 setupMenu(menuBar());
101}
102
103Window::~Window() {
104 delete m_logView;
105
106#ifdef USE_FFMPEG
107 delete m_videoView;
108#endif
109
110#ifdef USE_MAGICK
111 delete m_gifView;
112#endif
113}
114
115void Window::argumentsPassed(GBAArguments* args) {
116 loadConfig();
117
118 if (args->patch) {
119 m_controller->loadPatch(args->patch);
120 }
121
122 if (args->fname) {
123 m_controller->loadGame(args->fname, args->dirmode);
124 }
125}
126
127void Window::resizeFrame(int width, int height) {
128 QSize newSize(width, height);
129 newSize -= m_screenWidget->size();
130 newSize += size();
131 resize(newSize);
132}
133
134void Window::setConfig(ConfigController* config) {
135 m_config = config;
136}
137
138void Window::loadConfig() {
139 const GBAOptions* opts = m_config->options();
140
141 m_logView->setLevels(opts->logLevel);
142
143 m_controller->setFrameskip(opts->frameskip);
144 m_controller->setAudioSync(opts->audioSync);
145 m_controller->setVideoSync(opts->videoSync);
146 m_controller->setSkipBIOS(opts->skipBios);
147 m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
148 m_display->lockAspectRatio(opts->lockAspectRatio);
149 m_display->filter(opts->resampleVideo);
150
151 if (opts->bios) {
152 m_controller->loadBIOS(opts->bios);
153 }
154
155 if (opts->fpsTarget) {
156 emit fpsTargetChanged(opts->fpsTarget);
157 }
158
159 if (opts->audioBuffers) {
160 emit audioBufferSamplesChanged(opts->audioBuffers);
161 }
162
163 if (opts->width && opts->height) {
164 resizeFrame(opts->width, opts->height);
165 }
166
167 m_mruFiles = m_config->getMRU();
168 updateMRU();
169
170 m_inputController.setConfiguration(m_config);
171}
172
173void Window::saveConfig() {
174 m_config->write();
175}
176
177void Window::selectROM() {
178 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
179 if (!filename.isEmpty()) {
180 m_controller->loadGame(filename);
181 }
182}
183
184void Window::selectBIOS() {
185 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
186 if (!filename.isEmpty()) {
187 m_config->setOption("bios", filename);
188 m_config->updateOption("bios");
189 m_controller->loadBIOS(filename);
190 }
191}
192
193void Window::selectPatch() {
194 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
195 if (!filename.isEmpty()) {
196 m_controller->loadPatch(filename);
197 }
198}
199
200void Window::openKeymapWindow() {
201 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
202 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
203 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
204 keyEditor->show();
205}
206
207void Window::openSettingsWindow() {
208 SettingsView* settingsWindow = new SettingsView(m_config);
209 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
210 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
211 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
212 settingsWindow->show();
213}
214
215void Window::openShortcutWindow() {
216 ShortcutView* shortcutView = new ShortcutView();
217 shortcutView->setController(m_shortcutController);
218 shortcutView->setInputController(&m_inputController);
219 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
220 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
221 shortcutView->show();
222}
223
224void Window::openGamePakWindow() {
225 GamePakView* gamePakWindow = new GamePakView(m_controller);
226 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
227 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
228 gamePakWindow->show();
229}
230
231#ifdef BUILD_SDL
232void Window::openGamepadWindow() {
233 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
234 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
235 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
236 keyEditor->show();
237}
238#endif
239
240#ifdef USE_FFMPEG
241void Window::openVideoWindow() {
242 if (!m_videoView) {
243 m_videoView = new VideoView();
244 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
245 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
246 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
247 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
248 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
249 }
250 m_videoView->show();
251}
252#endif
253
254#ifdef USE_MAGICK
255void Window::openGIFWindow() {
256 if (!m_gifView) {
257 m_gifView = new GIFView();
258 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
259 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
260 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
261 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
262 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
263 }
264 m_gifView->show();
265}
266#endif
267
268#ifdef USE_GDB_STUB
269void Window::gdbOpen() {
270 if (!m_gdbController) {
271 m_gdbController = new GDBController(m_controller, this);
272 }
273 GDBWindow* window = new GDBWindow(m_gdbController);
274 window->show();
275}
276#endif
277
278void Window::keyPressEvent(QKeyEvent* event) {
279 if (event->isAutoRepeat()) {
280 QWidget::keyPressEvent(event);
281 return;
282 }
283 GBAKey key = m_inputController.mapKeyboard(event->key());
284 if (key == GBA_KEY_NONE) {
285 QWidget::keyPressEvent(event);
286 return;
287 }
288 m_controller->keyPressed(key);
289 event->accept();
290}
291
292void Window::keyReleaseEvent(QKeyEvent* event) {
293 if (event->isAutoRepeat()) {
294 QWidget::keyReleaseEvent(event);
295 return;
296 }
297 GBAKey key = m_inputController.mapKeyboard(event->key());
298 if (key == GBA_KEY_NONE) {
299 QWidget::keyPressEvent(event);
300 return;
301 }
302 m_controller->keyReleased(key);
303 event->accept();
304}
305
306void Window::resizeEvent(QResizeEvent*) {
307 redoLogo();
308 m_config->setOption("height", m_screenWidget->height());
309 m_config->setOption("width", m_screenWidget->width());
310}
311
312void Window::closeEvent(QCloseEvent* event) {
313 emit shutdown();
314 QMainWindow::closeEvent(event);
315}
316
317void Window::focusOutEvent(QFocusEvent*) {
318 m_controller->setTurbo(false, false);
319 m_controller->clearKeys();
320}
321
322void Window::toggleFullScreen() {
323 if (isFullScreen()) {
324 showNormal();
325 menuBar()->show();
326 } else {
327 showFullScreen();
328#ifndef Q_OS_MAC
329 if (m_controller->isLoaded() && !m_controller->isPaused()) {
330 menuBar()->hide();
331 }
332#endif
333 }
334}
335
336void Window::gameStarted(GBAThread* context) {
337 char title[13] = { '\0' };
338 MutexLock(&context->stateMutex);
339 if (context->state < THREAD_EXITING) {
340 emit startDrawing(m_controller->drawContext(), context);
341 GBAGetGameTitle(context->gba, title);
342 } else {
343 MutexUnlock(&context->stateMutex);
344 return;
345 }
346 MutexUnlock(&context->stateMutex);
347 foreach (QAction* action, m_gameActions) {
348 action->setDisabled(false);
349 }
350 appendMRU(context->fname);
351 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
352 attachWidget(m_display);
353 m_screenWidget->setScaledContents(true);
354
355#ifndef Q_OS_MAC
356 if(isFullScreen()) {
357 menuBar()->hide();
358 }
359#endif
360
361 m_fpsTimer.start();
362}
363
364void Window::gameStopped() {
365 foreach (QAction* action, m_gameActions) {
366 action->setDisabled(true);
367 }
368 setWindowTitle(tr(PROJECT_NAME));
369 detachWidget(m_display);
370 m_screenWidget->setScaledContents(false);
371 redoLogo();
372
373 m_fpsTimer.stop();
374}
375
376void Window::gameCrashed(const QString& errorMessage) {
377 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
378 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
379 QMessageBox::Ok, this, Qt::Sheet);
380 crash->setAttribute(Qt::WA_DeleteOnClose);
381 crash->show();
382}
383
384void Window::redoLogo() {
385 if (m_controller->isLoaded()) {
386 return;
387 }
388 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
389 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
390 m_screenWidget->setPixmap(logo);
391}
392
393void Window::recordFrame() {
394 m_frameList.append(QDateTime::currentDateTime());
395 while (m_frameList.count() > FRAME_LIST_SIZE) {
396 m_frameList.removeFirst();
397 }
398}
399
400void Window::showFPS() {
401 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
402 float fps = (m_frameList.count() - 1) * 10000.f / interval;
403 fps = round(fps) / 10.f;
404 char title[13] = { '\0' };
405 GBAGetGameTitle(m_controller->thread()->gba, title);
406 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
407}
408
409void Window::openStateWindow(LoadSave ls) {
410 if (m_stateWindow) {
411 return;
412 }
413 bool wasPaused = m_controller->isPaused();
414 m_stateWindow = new LoadSaveState(m_controller);
415 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
416 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
417 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
418 m_screenWidget->layout()->removeWidget(m_stateWindow);
419 m_stateWindow = nullptr;
420 setFocus();
421 });
422 if (!wasPaused) {
423 m_controller->setPaused(true);
424 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
425 }
426 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
427 m_stateWindow->setMode(ls);
428 attachWidget(m_stateWindow);
429}
430
431void Window::setupMenu(QMenuBar* menubar) {
432 menubar->clear();
433 QMenu* fileMenu = menubar->addMenu(tr("&File"));
434 m_shortcutController->addMenu(fileMenu);
435 installEventFilter(m_shortcutController);
436 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
437 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
438 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
439
440 m_mruMenu = fileMenu->addMenu(tr("Recent"));
441
442 fileMenu->addSeparator();
443
444 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
445 loadState->setShortcut(tr("F10"));
446 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
447 m_gameActions.append(loadState);
448 addControlledAction(fileMenu, loadState, "loadState");
449
450 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
451 saveState->setShortcut(tr("Shift+F10"));
452 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
453 m_gameActions.append(saveState);
454 addControlledAction(fileMenu, saveState, "saveState");
455
456 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
457 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
458 int i;
459 for (i = 1; i < 10; ++i) {
460 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
461 quickLoad->setShortcut(tr("F%1").arg(i));
462 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
463 m_gameActions.append(quickLoad);
464 addAction(quickLoad);
465 quickLoadMenu->addAction(quickLoad);
466
467 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
468 quickSave->setShortcut(tr("Shift+F%1").arg(i));
469 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
470 m_gameActions.append(quickSave);
471 addAction(quickSave);
472 quickSaveMenu->addAction(quickSave);
473 }
474
475#ifndef Q_OS_MAC
476 fileMenu->addSeparator();
477 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
478#endif
479
480 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
481 m_shortcutController->addMenu(emulationMenu);
482 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
483 reset->setShortcut(tr("Ctrl+R"));
484 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
485 m_gameActions.append(reset);
486 addControlledAction(emulationMenu, reset, "reset");
487
488 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
489 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
490 m_gameActions.append(shutdown);
491 addControlledAction(emulationMenu, shutdown, "shutdown");
492 emulationMenu->addSeparator();
493
494 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
495 pause->setChecked(false);
496 pause->setCheckable(true);
497 pause->setShortcut(tr("Ctrl+P"));
498 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
499 connect(m_controller, &GameController::gamePaused, [this, pause]() {
500 pause->setChecked(true);
501
502 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
503 QPixmap pixmap;
504 pixmap.convertFromImage(currentImage.rgbSwapped());
505 m_screenWidget->setPixmap(pixmap);
506 });
507 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
508 m_gameActions.append(pause);
509 addControlledAction(emulationMenu, pause, "pause");
510
511 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
512 frameAdvance->setShortcut(tr("Ctrl+N"));
513 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
514 m_gameActions.append(frameAdvance);
515 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
516
517 emulationMenu->addSeparator();
518
519 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
520 turbo->setCheckable(true);
521 turbo->setChecked(false);
522 turbo->setShortcut(tr("Shift+Tab"));
523 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
524 addControlledAction(emulationMenu, turbo, "fastForward");
525
526 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
527 rewind->setShortcut(tr("`"));
528 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
529 m_gameActions.append(rewind);
530 addControlledAction(emulationMenu, rewind, "rewind");
531
532 ConfigOption* videoSync = m_config->addOption("videoSync");
533 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
534 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
535 m_config->updateOption("videoSync");
536
537 ConfigOption* audioSync = m_config->addOption("audioSync");
538 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
539 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
540 m_config->updateOption("audioSync");
541
542 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
543 m_shortcutController->addMenu(avMenu);
544 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
545 m_shortcutController->addMenu(frameMenu, avMenu);
546 for (int i = 1; i <= 6; ++i) {
547 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
548 connect(setSize, &QAction::triggered, [this, i]() {
549 showNormal();
550 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
551 });
552 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
553 }
554 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
555
556 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
557 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
558 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
559 m_config->updateOption("lockAspectRatio");
560
561 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
562 resampleVideo->addBoolean(tr("Resample video"), avMenu);
563 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
564 m_config->updateOption("resampleVideo");
565
566 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
567 ConfigOption* skip = m_config->addOption("frameskip");
568 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
569 for (int i = 0; i <= 10; ++i) {
570 skip->addValue(QString::number(i), i, skipMenu);
571 }
572 m_config->updateOption("frameskip");
573
574 avMenu->addSeparator();
575
576 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
577 ConfigOption* buffers = m_config->addOption("audioBuffers");
578 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
579 buffers->addValue(tr("512"), 512, buffersMenu);
580 buffers->addValue(tr("768"), 768, buffersMenu);
581 buffers->addValue(tr("1024"), 1024, buffersMenu);
582 buffers->addValue(tr("2048"), 2048, buffersMenu);
583 buffers->addValue(tr("4096"), 4096, buffersMenu);
584 m_config->updateOption("audioBuffers");
585
586 avMenu->addSeparator();
587
588 QMenu* target = avMenu->addMenu("FPS target");
589 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
590 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
591 fpsTargetOption->addValue(tr("15"), 15, target);
592 fpsTargetOption->addValue(tr("30"), 30, target);
593 fpsTargetOption->addValue(tr("45"), 45, target);
594 fpsTargetOption->addValue(tr("60"), 60, target);
595 fpsTargetOption->addValue(tr("90"), 90, target);
596 fpsTargetOption->addValue(tr("120"), 120, target);
597 fpsTargetOption->addValue(tr("240"), 240, target);
598 m_config->updateOption("fpsTarget");
599
600#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
601 avMenu->addSeparator();
602#endif
603
604#ifdef USE_PNG
605 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
606 screenshot->setShortcut(tr("F12"));
607 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
608 m_gameActions.append(screenshot);
609 addControlledAction(avMenu, screenshot, "screenshot");
610#endif
611
612#ifdef USE_FFMPEG
613 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
614 recordOutput->setShortcut(tr("F11"));
615 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
616 addControlledAction(avMenu, recordOutput, "recordOutput");
617#endif
618
619#ifdef USE_MAGICK
620 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
621 recordGIF->setShortcut(tr("Shift+F11"));
622 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
623 addControlledAction(avMenu, recordGIF, "recordGIF");
624#endif
625
626 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
627 m_shortcutController->addMenu(toolsMenu);
628 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
629 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
630 addControlledAction(toolsMenu, viewLogs, "viewLogs");
631
632 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
633 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
634 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
635
636#ifdef USE_GDB_STUB
637 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
638 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
639 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
640#endif
641
642 toolsMenu->addSeparator();
643 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
644 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
645
646 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
647 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
648 addControlledAction(toolsMenu, keymap, "remapKeyboard");
649
650#ifdef BUILD_SDL
651 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
652 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
653 addControlledAction(toolsMenu, gamepad, "remapGamepad");
654#endif
655
656 ConfigOption* skipBios = m_config->addOption("skipBios");
657 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
658
659 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
660 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
661
662 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
663 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
664
665 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
666 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
667
668 QMenu* other = new QMenu(tr("Other"), this);
669 m_shortcutController->addMenu(other);
670 m_shortcutController->addFunctions(other, [this]() {
671 m_controller->setTurbo(true, false);
672 }, [this]() {
673 m_controller->setTurbo(false, false);
674 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
675
676 foreach (QAction* action, m_gameActions) {
677 action->setDisabled(true);
678 }
679}
680
681void Window::attachWidget(QWidget* widget) {
682 m_screenWidget->layout()->addWidget(widget);
683 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
684}
685
686void Window::detachWidget(QWidget* widget) {
687 m_screenWidget->layout()->removeWidget(widget);
688}
689
690void Window::appendMRU(const QString& fname) {
691 int index = m_mruFiles.indexOf(fname);
692 if (index >= 0) {
693 m_mruFiles.removeAt(index);
694 }
695 m_mruFiles.prepend(fname);
696 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
697 m_mruFiles.removeLast();
698 }
699 updateMRU();
700}
701
702void Window::updateMRU() {
703 if (!m_mruMenu) {
704 return;
705 }
706 m_mruMenu->clear();
707 int i = 0;
708 for (const QString& file : m_mruFiles) {
709 QAction* item = new QAction(file, m_mruMenu);
710 item->setShortcut(QString("Ctrl+%1").arg(i));
711 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
712 m_mruMenu->addAction(item);
713 ++i;
714 }
715 m_config->setMRU(m_mruFiles);
716 m_config->write();
717 m_mruMenu->setEnabled(i > 0);
718}
719
720QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
721 m_shortcutController->addAction(menu, action, name);
722 menu->addAction(action);
723 addAction(action);
724 return action;
725}
726
727WindowBackground::WindowBackground(QWidget* parent)
728 : QLabel(parent)
729{
730 setLayout(new QStackedLayout());
731 layout()->setContentsMargins(0, 0, 0, 0);
732 setAlignment(Qt::AlignCenter);
733 QPalette p = palette();
734 p.setColor(backgroundRole(), Qt::black);
735 setPalette(p);
736 setAutoFillBackground(true);
737}
738
739void WindowBackground::setSizeHint(const QSize& hint) {
740 m_sizeHint = hint;
741}
742
743QSize WindowBackground::sizeHint() const {
744 return m_sizeHint;
745}