all repos — mgba @ 30cac2e24b271277d66b42041b0c8a5a95a89f6b

mGBA Game Boy Advance Emulator

src/ds/gx/software.c (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/ds/gx/software.h>
  7
  8#include <mgba-util/memory.h>
  9#include "gba/renderers/software-private.h"
 10
 11#define SCREEN_SIZE (DS_VIDEO_VERTICAL_PIXELS << 12)
 12
 13DEFINE_VECTOR(DSGXSoftwarePolygonList, struct DSGXSoftwarePolygon);
 14DEFINE_VECTOR(DSGXSoftwareEdgeList, struct DSGXSoftwareEdge);
 15DEFINE_VECTOR(DSGXSoftwareSpanList, struct DSGXSoftwareSpan);
 16
 17static void DSGXSoftwareRendererInit(struct DSGXRenderer* renderer);
 18static void DSGXSoftwareRendererReset(struct DSGXRenderer* renderer);
 19static void DSGXSoftwareRendererDeinit(struct DSGXRenderer* renderer);
 20static void DSGXSoftwareRendererInvalidateTex(struct DSGXRenderer* renderer, int slot);
 21static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSGXVertex* verts, struct DSGXPolygon* polys, unsigned polyCount, bool wSort);
 22static void DSGXSoftwareRendererDrawScanline(struct DSGXRenderer* renderer, int y);
 23static void DSGXSoftwareRendererGetScanline(struct DSGXRenderer* renderer, int y, color_t** output);
 24
 25static void _expandColor(uint16_t c15, uint8_t* r, uint8_t* g, uint8_t* b) {
 26	*r = ((c15 << 1) & 0x3E) | 1;
 27	*g = ((c15 >> 4) & 0x3E) | 1;
 28	*b = ((c15 >> 9) & 0x3E) | 1;
 29}
 30
 31static color_t _finishColor(uint8_t r, uint8_t g, uint8_t b) {
 32#ifndef COLOR_16_BIT
 33	color_t rgb = (r << 2) & 0xF8;
 34	rgb |= (g << 10) & 0xF800;
 35	rgb |= (b << 18) & 0xF80000;
 36	return rgb;
 37#else
 38#error Unsupported color depth
 39#endif
 40}
 41
 42static color_t _lookupColor(struct DSGXSoftwareEndpoint* ep, struct DSGXSoftwarePolygon* poly) {
 43	// TODO: Optimize
 44	uint16_t texel;
 45
 46	int16_t s = ep->s >> 4;
 47	int16_t t = ep->t >> 4;
 48	if (!DSGXTexParamsIsSRepeat(poly->poly->texParams)) {
 49		if (s < 0) {
 50			s = 0;
 51		} else if (s >= poly->texW) {
 52			s = poly->texW - 1;
 53		}
 54	} else if (DSGXTexParamsIsSMirror(poly->poly->texParams)) {
 55		if (s & poly->texW) {
 56			s = poly->texW - s;
 57		}
 58		s &= poly->texW - 1;
 59	} else {
 60		s &= poly->texW - 1;
 61	}
 62	if (!DSGXTexParamsIsTRepeat(poly->poly->texParams)) {
 63		if (t < 0) {
 64			t = 0;
 65		} else if (t >= poly->texH) {
 66			t = poly->texW - 1;
 67		}
 68	} else if (DSGXTexParamsIsTMirror(poly->poly->texParams)) {
 69		if (t & poly->texH) {
 70			t = poly->texH - t;
 71		}
 72		t &= poly->texH - 1;
 73	} else {
 74		t &= poly->texH - 1;
 75	}
 76
 77	uint16_t texelCoord = s + t * poly->texW;
 78	switch (poly->texFormat) {
 79	case 0:
 80	default:
 81		return _finishColor(ep->cr, ep->cg, ep->cb);
 82	case 1:
 83		return _finishColor(0, 0, 0x3F);
 84	case 2:
 85		texel = ((uint8_t*) poly->texBase)[texelCoord >> 2];
 86		if (texelCoord & 0x3) {
 87			texel >>= 2 * texel & 3;
 88		}
 89		texel &= 0x3;
 90		break;
 91	case 3:
 92		texel = ((uint8_t*) poly->texBase)[texelCoord >> 1];
 93		if (texelCoord & 0x1) {
 94			texel >>= 4;
 95		}
 96		texel &= 0xF;
 97		break;
 98	case 4:
 99		texel = ((uint8_t*) poly->texBase)[texelCoord];
100		break;
101	case 5:
102		return _finishColor(0x3F, 0, 0x3F);
103	case 6:
104		return _finishColor(0x3F, 0x3F, 0);
105	case 7:
106		return _finishColor(0x3F, 0x3F, 0x3F);
107	}
108	if (DSGXTexParamsIs0Transparent(poly->poly->texParams) && !texel) {
109		return FLAG_UNWRITTEN;
110	}
111	uint8_t r, g, b;
112	texel = poly->palBase[texel];
113	_expandColor(texel, &r, &g, &b);
114	return _finishColor(r, g, b);
115}
116
117static int _edgeSort(const void* a, const void* b) {
118	const struct DSGXSoftwareEdge* ea = a;
119	const struct DSGXSoftwareEdge* eb = b;
120
121	// Sort upside down
122	if (ea->y0 < eb->y0) {
123		return 1;
124	}
125	if (ea->y0 > eb->y0) {
126		return -1;
127	}
128	if (ea->y1 < eb->y1) {
129		return 1;
130	}
131	if (ea->y1 > eb->y1) {
132		return -1;
133	}
134	return 0;
135}
136
137static bool _edgeToSpan(struct DSGXSoftwareSpan* span, const struct DSGXSoftwareEdge* edge, int index, int32_t y) {
138	int32_t height = edge->y1 - edge->y0;
139	int64_t yw = (y << 12) - edge->y0;
140	if (!height) {
141		return false;
142	}
143	// Clamp to bounds
144	if (yw < 0) {
145		yw = 0;
146	} else if (yw > height) {
147		yw = height;
148	}
149	yw *= 0x100000000LL / height;
150
151	span->ep[index].x = (((int64_t) (edge->x1 - edge->x0) * yw) >> 32) + edge->x0;
152
153	if (index && span->ep[0].x > span->ep[index].x) {
154		int32_t temp = span->ep[index].x;
155		span->ep[index] = span->ep[0];
156		span->ep[0].x = temp;
157		index = 0;
158	}
159	int32_t w0 = edge->w0;
160	int32_t w1 = edge->w1;
161	int32_t w = (((int64_t) (edge->w1 - edge->w0) * yw) >> 32) + edge->w0;
162	int64_t wRecip;// = 0x1000000000000LL / w;
163	// XXX: Disable perspective correction until I figure out how to fix it
164	wRecip = 0x100000000;
165	w0 = 0x10000;
166	w1 = 0x10000;
167	span->ep[index].w = w;
168	span->ep[index].z = (((edge->z1 - edge->z0) * yw) >> 32) + edge->z0;
169	span->ep[index].cr = (((((edge->cr1 * (int64_t) w1 - edge->cr0 * (int64_t) w0) * yw) >> 32) + edge->cr0 * (int64_t) w0) * wRecip) >> 48;
170	span->ep[index].cg = (((((edge->cg1 * (int64_t) w1 - edge->cg0 * (int64_t) w0) * yw) >> 32) + edge->cg0 * (int64_t) w0) * wRecip) >> 48;
171	span->ep[index].cb = (((((edge->cb1 * (int64_t) w1 - edge->cb0 * (int64_t) w0) * yw) >> 32) + edge->cb0 * (int64_t) w0) * wRecip) >> 48;
172	span->ep[index].s = (((((edge->s1 * (int64_t) w1 - edge->s0 * (int64_t) w0) * yw) >> 32) + edge->s0 * (int64_t) w0) * wRecip) >> 48;
173	span->ep[index].t = (((((edge->t1 * (int64_t) w1 - edge->t0 * (int64_t) w0) * yw) >> 32) + edge->t0 * (int64_t) w0) * wRecip) >> 48;
174
175	return true;
176}
177
178static int _spanSort(const void* a, const void* b) {
179	const struct DSGXSoftwareSpan* sa = a;
180	const struct DSGXSoftwareSpan* sb = b;
181
182	// Sort backwards
183	if (sa->ep[0].x < sb->ep[0].x) {
184		return 1;
185	}
186	if (sa->ep[0].x > sb->ep[0].x) {
187		return -1;
188	}
189	if (sa->ep[0].w < sb->ep[0].w) {
190		return 1;
191	}
192	if (sa->ep[0].w > sb->ep[0].w) {
193		return -1;
194	}
195	return 0;
196}
197
198static void _lerpEndpoint(const struct DSGXSoftwareSpan* span, struct DSGXSoftwareEndpoint* ep, unsigned x) {
199	int64_t width = span->ep[1].x - span->ep[0].x;
200	int64_t xw = ((uint64_t) x << 12) - span->ep[0].x;
201	if (!width) {
202		return; // TODO?
203	}
204	// Clamp to bounds
205	if (xw < 0) {
206		xw = 0;
207	} else if (xw > width) {
208		xw = width;
209	}
210	xw *= 0x100000000LL / width;
211	int32_t w0 = span->ep[0].w;
212	int32_t w1 = span->ep[1].w;
213	int64_t w = (((int64_t) (w1 - w0) * xw) >> 32) + w0;
214	int64_t wRecip;// = 0x1000000000000LL / w;
215	ep->w = w;
216	// XXX: Disable perspective correction until I figure out how to fix it
217	wRecip = 0x100000000;
218	w0 = 0x10000;
219	w1 = 0x10000;
220
221	ep->z = (((span->ep[1].z - span->ep[0].z) * xw) >> 32) + span->ep[0].z;
222
223	uint64_t r = (((span->ep[1].cr * (int64_t) w1 - span->ep[0].cr * (int64_t) w0) * xw) >> 32) + span->ep[0].cr * (int64_t) w0;
224	uint64_t g = (((span->ep[1].cg * (int64_t) w1 - span->ep[0].cg * (int64_t) w0) * xw) >> 32) + span->ep[0].cg * (int64_t) w0;
225	uint64_t b = (((span->ep[1].cb * (int64_t) w1 - span->ep[0].cb * (int64_t) w0) * xw) >> 32) + span->ep[0].cb * (int64_t) w0;
226	ep->cr = (r * wRecip) >> 48;
227	ep->cg = (g * wRecip) >> 48;
228	ep->cb = (b * wRecip) >> 48;
229
230	int32_t s = (((span->ep[1].s * (int64_t) w1 - span->ep[0].s * (int64_t) w0) * xw) >> 32) + span->ep[0].s * (int64_t) w0;
231	int32_t t = (((span->ep[1].t * (int64_t) w1 - span->ep[0].t * (int64_t) w0) * xw) >> 32) + span->ep[0].t * (int64_t) w0;
232	ep->s = (s * wRecip) >> 48;
233	ep->t = (t * wRecip) >> 48;
234}
235
236void DSGXSoftwareRendererCreate(struct DSGXSoftwareRenderer* renderer) {
237	renderer->d.init = DSGXSoftwareRendererInit;
238	renderer->d.reset = DSGXSoftwareRendererReset;
239	renderer->d.deinit = DSGXSoftwareRendererDeinit;
240	renderer->d.invalidateTex = DSGXSoftwareRendererInvalidateTex;
241	renderer->d.setRAM = DSGXSoftwareRendererSetRAM;
242	renderer->d.drawScanline = DSGXSoftwareRendererDrawScanline;
243	renderer->d.getScanline = DSGXSoftwareRendererGetScanline;
244}
245
246static void DSGXSoftwareRendererInit(struct DSGXRenderer* renderer) {
247	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
248	DSGXSoftwarePolygonListInit(&softwareRenderer->activePolys, DS_GX_POLYGON_BUFFER_SIZE / 4);
249	DSGXSoftwareEdgeListInit(&softwareRenderer->activeEdges, DS_GX_POLYGON_BUFFER_SIZE);
250	DSGXSoftwareSpanListInit(&softwareRenderer->activeSpans, DS_GX_POLYGON_BUFFER_SIZE / 2);
251	softwareRenderer->bucket = anonymousMemoryMap(sizeof(*softwareRenderer->bucket) * DS_GX_POLYGON_BUFFER_SIZE);
252	softwareRenderer->scanlineCache = anonymousMemoryMap(sizeof(color_t) * DS_VIDEO_VERTICAL_PIXELS * DS_VIDEO_HORIZONTAL_PIXELS);
253}
254
255static void DSGXSoftwareRendererReset(struct DSGXRenderer* renderer) {
256	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
257	softwareRenderer->flushPending = false;
258}
259
260static void DSGXSoftwareRendererDeinit(struct DSGXRenderer* renderer) {
261	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
262	DSGXSoftwarePolygonListDeinit(&softwareRenderer->activePolys);
263	DSGXSoftwareEdgeListDeinit(&softwareRenderer->activeEdges);	
264	DSGXSoftwareSpanListDeinit(&softwareRenderer->activeSpans);
265	mappedMemoryFree(softwareRenderer->bucket, sizeof(*softwareRenderer->bucket) * DS_GX_POLYGON_BUFFER_SIZE);
266	mappedMemoryFree(softwareRenderer->scanlineCache, sizeof(color_t) * DS_VIDEO_VERTICAL_PIXELS * DS_VIDEO_HORIZONTAL_PIXELS);
267}
268
269static void DSGXSoftwareRendererInvalidateTex(struct DSGXRenderer* renderer, int slot) {
270	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
271	// TODO
272}
273
274static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSGXVertex* verts, struct DSGXPolygon* polys, unsigned polyCount, bool wSort) {
275	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
276
277	softwareRenderer->flushPending = true;
278	softwareRenderer->wSort = wSort;
279	softwareRenderer->verts = verts;
280	DSGXSoftwarePolygonListClear(&softwareRenderer->activePolys);
281	DSGXSoftwareEdgeListClear(&softwareRenderer->activeEdges);
282	unsigned i;
283	for (i = 0; i < polyCount; ++i) {
284		struct DSGXSoftwarePolygon* poly = DSGXSoftwarePolygonListAppend(&softwareRenderer->activePolys);
285		struct DSGXSoftwareEdge* edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
286		poly->poly = &polys[i];
287		poly->texFormat = DSGXTexParamsGetFormat(poly->poly->texParams);
288		poly->texW = 8 << DSGXTexParamsGetSSize(poly->poly->texParams);
289		poly->texH = 8 << DSGXTexParamsGetTSize(poly->poly->texParams);
290		switch (poly->texFormat) {
291		case 0:
292		case 7:
293			poly->texBase = NULL;
294			poly->palBase = NULL;
295			break;
296		case 2:
297			poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
298			poly->palBase = &renderer->texPal[poly->poly->palBase >> 12][(poly->poly->palBase << 2) & 0x1FFF];
299			break;
300		default:
301			poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
302			poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 3) & 0x1FFF];
303			break;
304		}
305		edge->polyId = i;
306
307		struct DSGXVertex* v0 = &verts[poly->poly->vertIds[0]];
308		struct DSGXVertex* v1;
309
310		int v;
311		for (v = 1; v < poly->poly->verts; ++v) {
312			v1 = &verts[poly->poly->vertIds[v]];
313			if (v0->vy >= v1->vy) {
314				edge->y0 = SCREEN_SIZE - v0->vy;
315				edge->x0 = v0->vx;
316				edge->z0 = v0->vz;
317				edge->w0 = v0->vw;
318				_expandColor(v0->color, &edge->cr0, &edge->cg0, &edge->cb0);
319				edge->s0 = v0->vs;
320				edge->t0 = v0->vt;
321
322				edge->y1 = SCREEN_SIZE - v1->vy;
323				edge->x1 = v1->vx;
324				edge->z1 = v1->vz;
325				edge->w1 = v1->vw;
326				_expandColor(v1->color, &edge->cr1, &edge->cg1, &edge->cb1);
327				edge->s1 = v1->vs;
328				edge->t1 = v1->vt;
329			} else {
330				edge->y0 = SCREEN_SIZE - v1->vy;
331				edge->x0 = v1->vx;
332				edge->z0 = v1->vz;
333				edge->w0 = v1->vw;
334				_expandColor(v1->color, &edge->cr0, &edge->cg0, &edge->cb0);
335				edge->s0 = v1->vs;
336				edge->t0 = v1->vt;
337
338				edge->y1 = SCREEN_SIZE - v0->vy;
339				edge->x1 = v0->vx;
340				edge->z1 = v0->vz;
341				edge->w1 = v0->vw;
342				_expandColor(v0->color, &edge->cr1, &edge->cg1, &edge->cb1);
343				edge->s1 = v0->vs;
344				edge->t1 = v0->vt;
345			}
346
347			edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
348			edge->polyId = i;
349			v0 = v1;
350		}
351
352		v1 = &verts[poly->poly->vertIds[0]];
353		if (v0->vy >= v1->vy) {
354			edge->y0 = SCREEN_SIZE - v0->vy;
355			edge->x0 = v0->vx;
356			edge->z0 = v0->vz;
357			edge->w0 = v0->vw;
358			_expandColor(v0->color, &edge->cr0, &edge->cg0, &edge->cb0);
359			edge->s0 = v0->vs;
360			edge->t0 = v0->vt;
361
362			edge->y1 = SCREEN_SIZE - v1->vy;
363			edge->x1 = v1->vx;
364			edge->z1 = v1->vz;
365			edge->w1 = v1->vw;
366			_expandColor(v1->color, &edge->cr1, &edge->cg1, &edge->cb1);
367			edge->s1 = v1->vs;
368			edge->t1 = v1->vt;
369		} else {
370			edge->y0 = SCREEN_SIZE - v1->vy;
371			edge->x0 = v1->vx;
372			edge->w0 = v1->vw;
373			edge->z0 = v1->vz;
374			_expandColor(v1->color, &edge->cr0, &edge->cg0, &edge->cb0);
375			edge->s0 = v1->vs;
376			edge->t0 = v1->vt;
377
378			edge->y1 = SCREEN_SIZE - v0->vy;
379			edge->x1 = v0->vx;
380			edge->z1 = v0->vz;
381			edge->w1 = v0->vw;
382			_expandColor(v0->color, &edge->cr1, &edge->cg1, &edge->cb1);
383			edge->s1 = v0->vs;
384			edge->t1 = v0->vt;
385		}
386	}
387	qsort(DSGXSoftwareEdgeListGetPointer(&softwareRenderer->activeEdges, 0), DSGXSoftwareEdgeListSize(&softwareRenderer->activeEdges), sizeof(struct DSGXSoftwareEdge), _edgeSort);
388}
389
390static void DSGXSoftwareRendererDrawScanline(struct DSGXRenderer* renderer, int y) {
391	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
392	if (!softwareRenderer->flushPending) {
393		return;
394	}
395	DSGXSoftwareSpanListClear(&softwareRenderer->activeSpans);
396	memset(softwareRenderer->bucket, 0, sizeof(*softwareRenderer->bucket) * DS_GX_POLYGON_BUFFER_SIZE);
397	int i;
398	for (i = DSGXSoftwareEdgeListSize(&softwareRenderer->activeEdges); i; --i) {
399		size_t idx = i - 1;
400		struct DSGXSoftwareEdge* edge = DSGXSoftwareEdgeListGetPointer(&softwareRenderer->activeEdges, idx);
401		if (edge->y1 >> 12 < y) {
402			DSGXSoftwareEdgeListShift(&softwareRenderer->activeEdges, idx, 1);
403			continue;
404		} else if (edge->y0 >> 12 > y) {
405			continue;
406		}
407
408		unsigned poly = edge->polyId;
409		struct DSGXSoftwareSpan* span = softwareRenderer->bucket[poly];
410		if (span && !span->ep[1].w) {
411			_edgeToSpan(span, edge, 1, y);
412			softwareRenderer->bucket[poly] = NULL;
413		} else if (!span) {
414			span = DSGXSoftwareSpanListAppend(&softwareRenderer->activeSpans);
415			memset(&span->ep[1], 0, sizeof(span->ep[1]));
416			span->poly = DSGXSoftwarePolygonListGetPointer(&softwareRenderer->activePolys, poly);
417			if (!_edgeToSpan(span, edge, 0, y)) {
418				// Horizontal line
419				DSGXSoftwareSpanListShift(&softwareRenderer->activeSpans, DSGXSoftwareSpanListSize(&softwareRenderer->activeSpans) - 1, 1);
420			} else {
421				softwareRenderer->bucket[poly] = span;
422			}
423		}
424	}
425	qsort(DSGXSoftwareSpanListGetPointer(&softwareRenderer->activeSpans, 0), DSGXSoftwareSpanListSize(&softwareRenderer->activeSpans), sizeof(struct DSGXSoftwareSpan), _spanSort);
426
427	color_t* scanline = &softwareRenderer->scanlineCache[DS_VIDEO_HORIZONTAL_PIXELS * y];
428
429	int nextSpanX = DS_VIDEO_HORIZONTAL_PIXELS;
430	if (DSGXSoftwareSpanListSize(&softwareRenderer->activeSpans)) {
431		nextSpanX = DSGXSoftwareSpanListGetPointer(&softwareRenderer->activeSpans, DSGXSoftwareSpanListSize(&softwareRenderer->activeSpans) - 1)->ep[0].x;
432		nextSpanX >>= 12;
433	}
434	for (i = 0; i < DS_VIDEO_HORIZONTAL_PIXELS; ++i) {
435		struct DSGXSoftwareSpan* span = NULL;
436		struct DSGXSoftwareEndpoint ep;
437		int32_t depth = INT32_MAX;
438		scanline[i] = FLAG_UNWRITTEN;
439		if (i >= nextSpanX) {
440			size_t nextSpanId = DSGXSoftwareSpanListSize(&softwareRenderer->activeSpans);
441			span = DSGXSoftwareSpanListGetPointer(&softwareRenderer->activeSpans, nextSpanId - 1);
442			while (i > (span->ep[1].x >> 12) || !span->ep[1].x) {
443				DSGXSoftwareSpanListShift(&softwareRenderer->activeSpans, nextSpanId - 1, 1);
444				--nextSpanId;
445				if (!nextSpanId) {
446					nextSpanX = DS_VIDEO_HORIZONTAL_PIXELS;
447					span = NULL;
448					break;
449				}
450				span = DSGXSoftwareSpanListGetPointer(&softwareRenderer->activeSpans, nextSpanId - 1);
451				nextSpanX = span->ep[0].x >> 12;
452			}
453			while (span && i > (span->ep[0].x >> 12)) {
454				if (i <= (span->ep[1].x >> 12)) {
455					_lerpEndpoint(span, &ep, i);
456					color_t color = _lookupColor(&ep, span->poly);
457					if (color != FLAG_UNWRITTEN) {
458						if (softwareRenderer->wSort) {
459							if (ep.w < depth) {
460								depth = ep.w;
461								scanline[i] = color;
462							}
463						} else {
464							if (ep.z < depth) {
465								depth = ep.z;
466								scanline[i] = color;
467							}
468						}
469					}
470				}
471				--nextSpanId;
472				if (!nextSpanId) {
473					break;
474				}
475				span = DSGXSoftwareSpanListGetPointer(&softwareRenderer->activeSpans, nextSpanId - 1);
476			}
477		}
478	}
479	if (y == DS_VIDEO_VERTICAL_PIXELS - 1) {
480		softwareRenderer->flushPending = false;
481	}
482}
483
484static void DSGXSoftwareRendererGetScanline(struct DSGXRenderer* renderer, int y, color_t** output) {
485	struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
486	*output = &softwareRenderer->scanlineCache[DS_VIDEO_HORIZONTAL_PIXELS * y];
487}