CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9Bugfixes:
10 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
11 - Python: Fix importing .gb or .gba before .core
12 - GBA: Reset active region as needed when loading a ROM
13 - Qt: Fix command line debugger closing second game
14 - GB Serialize: Fix audio state loading
15 - GB Video: Fix dot clock timing being slightly wrong
16 - GB MBC: Pocket Cam memory should be accessible without enabling
17 - GB Memory: Initialize peripheral pointers
18 - GB MBC: Fix SRAM sizes 4 and 5
19 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
20 - GB Core: Fix palette loading when loading a foreign config
21 - Qt: Fix LOG argument order
22 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
23 - GB, GBA: Fix crashes when attempting to identify null VFiles
24 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
25 - GB MBC: Fix RTC loading when file size is off
26 - GB Serialize: Fix deserializing video STAT
27 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
28Misc:
29 - GBA Timer: Use global cycles for timers
30 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
31 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
32 - Qt: Don't rebuild library view if style hasn't changed
33 - Qt: Redo GameController into multiple classes
34 - SDL: Fix 2.0.5 build on macOS under some circumstances
35
360.6.0: (2017-07-16)
37Features:
38 - Library view
39 - Sprite viewer
40 - Debugging console
41 - Improved memory viewer
42 - Memory search
43 - Command line ability to override configuration values
44 - Add option to allow preloading the entire ROM before running
45 - Add option for whether rewinding restores save games
46 - Savestates now contain any RTC override data
47 - Add option to lock video to integer scaling
48 - LR35902: Watchpoints
49 - LR35902/GB-Z80 disassembler
50 - GB: Tile viewer
51 - GB: Video/audio channel enabling/disabling
52 - GB: Symbol table support
53 - GB MBC: Add MBC1 multicart support
54 - GBA: Support printing debug strings from inside a game
55 - GBA: Better cheat type autodetection
56 - Implement keypad interrupts
57 - Configuration of gamepad hats
58 - Video log recording for testing and bug reporting
59 - Debugger: Segment/bank support
60 - Debugger: Execution tracing
61 - Qt: German translation (by Lothar Serra Mari)
62 - Qt: Spanish translation (by Kevin López)
63 - Qt: Italian translation (by theheroGAC)
64Bugfixes:
65 - ARM7: Fix MLA/*MULL/*MLAL timing
66 - Core: Fix crash with rewind if savestates shrink
67 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
68 - Core: Fix directory sets crashing on close if base isn't properly detached
69 - FFmpeg: Fix overflow and general issues with audio encoding
70 - GB: Fix flickering when screen is strobed quickly
71 - GB: Fix STAT blocking
72 - GB MBC: Fix ROM bank overflows getting set to bank 0
73 - GB MBC: Fix swapping carts not detect new MBC
74 - GB Timer: Improve DIV reset behavior
75 - GB Timer: Fix DIV batching if TAC changes
76 - GB Video: Reset renderer when loading state
77 - GBA: Fix multiboot ROM loading
78 - GBA: Fix multiboot loading resulting in too small WRAM
79 - GBA BIOS: Implement BitUnPack
80 - GBA BIOS: Fix ArcTan sign in HLE BIOS
81 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
82 - GBA BIOS: Fix INT_MIN/-1 crash
83 - GBA Hardware: Fix crash if a savestate lies about game hardware
84 - GBA I/O: Handle audio registers specially when deserializing
85 - GBA Memory: Improve initial skipped BIOS state
86 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
87 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
88 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
89 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
90 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
91 - LR35902: Fix core never exiting with certain event patterns
92 - LR35902: Fix pc overflowing current region off-by-one
93 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
94 - OpenGL: Fix some shaders causing offset graphics
95 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
96 - Qt: Fix window icon being stretched
97 - Qt: Fix data directory path
98 - Qt: Fix timing issues on high refresh rate monitors
99 - Qt: Fix linking after some windows have been closed
100 - Qt: Fix crash when changing audio settings after a game is closed
101 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
102 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
103 - Qt: Fix game unpausing after frame advancing and refocusing
104 - SDL: Fix game crash check
105 - SDL: Fix race condition with audio thread when starting
106 - SDL: Fix showing version number
107 - Test: Fix crash when loading invalid file
108 - Test: Fix crash when fuzzing fails to load a file
109 - Test: Don't rely on core for frames elapsed
110 - Test: Fix crash when loading invalid file
111 - Test: Fix crash when fuzzing fails to load a file
112 - Tools: Fix recurring multiple times over the same library
113 - Util: Fix overflow when loading invalid UPS patches
114 - Util: Fix highest-fd socket not being returned by SocketAccept
115 - Windows: Fix VDir.rewind
116Misc:
117 - All: Add C++ header guards
118 - All: Move time.h include to common.h
119 - 3DS, PSP2, Wii: Last directory loaded is saved
120 - CMake: Add ability to just print version string
121 - Core: New, faster event timing subsystem
122 - Core: Clean up some thread state checks
123 - Core: Add generic checksum function
124 - Core: Cores can now have multiple sets of callbacks
125 - Core: Restore sleep callback
126 - Core: Move rewind diffing to its own thread
127 - Core: Ability to enumerate and modify video and audio channels
128 - Core: List memory segments in the core
129 - Core: Move savestate creation time to extdata
130 - Core: Config values can now be hexadecimal
131 - Core: Improved threading interrupted detection
132 - Debugger: Modularize CLI debugger
133 - Debugger: Make building with debugging aspects optional
134 - Debugger: Add functions for read- or write-only watchpoints
135 - Debugger: Make attaching a backend idempotent
136 - Debugger: Add mDebuggerRunFrame convenience function
137 - Feature: Move game database from flatfile to SQLite3
138 - Feature: Support ImageMagick 7
139 - Feature: Make -l option explicit
140 - FFmpeg: Return false if a file fails to open
141 - FFmpeg: Force MP4 files to YUV420P
142 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
143 - GB: Reset with initial state of DIV register
144 - GB MBC: New MBC7 implementation
145 - GB Audio: Simplify envelope code
146 - GB Audio: Improve initial envelope samples
147 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
148 - GB Video: Improved video timings
149 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
150 - GBA, GB: ROM is now unloaded if a patch is applied
151 - GBA DMA: Refactor DMA out of memory.c
152 - GBA DMA: Move DMAs to using absolute timing
153 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
154 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
155 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
156 - GBA Memory: Support reading/writing POSTFLG
157 - GBA Memory: Remove unused prefetch cruft
158 - GBA Timer: Improve accuracy of timers
159 - GBA Video: Clean up unused timers
160 - GBA Video: Allow multiple handles into the same tile cache
161 - GBA Video, GB Video: Colors are now fully scaled
162 - GBA Video: Optimize when BLD* registers are written frequently
163 - OpenGL: Add xBR-lv2 shader
164 - Qt: Move last directory setting from qt.ini to config.ini
165 - Qt: Improved HiDPI support
166 - Qt: Expose configuration directory
167 - Qt: Merge "Save" and "OK" buttons in shader options
168 - Qt: Automatically load controller profile when plugged in
169 - Qt: Rename "Resample video" option to "Bilinear filtering"
170 - Qt: Remove audio thread
171 - Qt: Remove audio buffer sizing in AudioProcessorQt
172 - Qt: Re-enable QtMultimedia on Windows
173 - Qt: Make "Mute" able to be bound to a key
174 - Qt: Add .gb/.gbc files to the extension list in Info.plist
175 - Qt: Relax hard dependency on OpenGL
176 - Qt: Better highlight active key in control binding
177 - SDL: Remove scancode key input
178 - SDL: Automatically map controllers when plugged in
179 - Test: Add a basic test suite
180 - Util: Add size counting to Table
181 - Util: Add 8-bit PNG write support
182 - Util: Tune patch-fast extent sizes
183 - VFS: Call msync when syncing mapped data
184 - VFS: Allow truncating memory chunk VFiles
185 - VFS: Fix some minor VFile issues with FILEs
186 - VFS: Optimize expanding in-memory files
187 - VFS: Add VFileFIFO for operating on circle buffers
188Changes from beta 1:
189Features:
190 - Qt: Italian translation (by theheroGAC)
191 - Qt: Updated German translation
192Bugfixes:
193 - GB Audio: Fix incorrect channel 4 iteration
194 - GB Audio: Fix zombie mode bit masking
195 - GB Serialize: Fix timer serialization
196 - GB Video: Fix LYC regression
197 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
198 - GBA Timer: Fix count-up timing overflowing timer 3
199 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
200 - Qt: Fix memory search close button (fixes mgba.io/i/769)
201 - Qt: Fix window icon being stretched
202 - Qt: Fix initial window size (fixes mgba.io/i/766)
203 - Qt: Fix data directory path
204 - Qt: Fix controls not saving on non-SDL builds
205 - Qt: Fix translation initialization (fixes mgba.io/i/776)
206 - Qt: Fix patch loading while a game is running
207 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
208 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
209 - Qt: Fix GL-less build
210 - Qt: Fix Software renderer not handling alpha bits properly
211 - Qt: Fix screen background improperly stretching
212 - SDL: Fix cheats not loading
213Misc:
214 - GB Serialize: Add MBC state serialization
215 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
216 - GBA Timer: Improve accuracy of timers
217 - PSP2: Update toolchain to use vita.cmake
218 - Qt: Add language selector
219 - Qt: Minor test fixes
220 - Qt: Move shader settings into main settings window
221 - Qt: Dismiss game crashing/failing dialogs when a new game loads
222 - Qt: Properly ship Qt translations
223 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
224
2250.6 beta 1: (2017-06-29)
226 - Initial beta for 0.6
227
2280.5.2: (2016-12-31)
229Bugfixes:
230 - All: Fix fullscreen config option being ignored
231 - ARM7: PSR mode bits should not get sign extended
232 - GB: Fix audio not being deinitialized
233 - GB: Fix crash when masking savedata
234 - GB: Properly initialize sramRealVf variable
235 - GB Audio: Fix serialization of channel 3 and NR52 properties
236 - GB Audio: Reset envelope timer when reseting sound channel
237 - GB MBC: Fix SRAM dangling pointer with RTC games
238 - GB MBC: Fix initializing MBC when no ROM is loaded
239 - GB Memory: Fix patching ROM bank 0
240 - GB Memory: Fix starting HDMAs during mode 0
241 - GB Memory: Fix HDMA5 value after DMA completes
242 - GB Video: Initialize LCDC in renderer
243 - GB Video: Hblank IRQs should mask LYC=LY IRQs
244 - GBA: Fix IRQs firing after already being cleared
245 - GBA: Only unhalt CPU if appropriate bit is set in IE
246 - GBA: Add savegame override for Crash Bandicoot 2
247 - GBA BIOS: Fix MidiKey2Freq BIOS reads
248 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
249 - GBA Cheats: Fix GameShark ROM patches
250 - GBA I/O: Mask off WAITCNT bits that cannot be written
251 - GBA Memory: Fix misaligned BIOS reads
252 - GBA Memory: Fix VCOUNT being writable
253 - GBA Video: Fix out of bounds sprite transforms
254 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
255 - Libretro: Fix disabling BIOS
256 - Libretro: Fix Game Boy savestates and audio
257 - Qt: Fix changing resolution of software renderer
258 - Qt: Fix setting overrides
259 - Qt: Fix cut off tiles and alignment issues in tile viewer
260 - Qt: Only reset window dimensions when first shown
261 - Qt: Fix Qt Multimedia audio driver on big endian
262 - Qt: Fix Apply button for key and controller configurations
263 - VFS: Fix resizing memory chunks when not needed
264 - Windows: Fix Unicode directory handling
265Misc:
266 - GB, GBA: Prevent loading null ROMs
267 - GB Audio: Initialize wave RAM to GBC values
268 - GB Memory: Reset ROM bank when loading a ROM
269 - PSP2: Improved controller rumble
270
2710.5.1: (2016-10-05)
272Bugfixes:
273 - Core: Fix importing save games as read-only
274 - FFmpeg: Fix encoding AAC
275 - GB: Fix invalid STOP behavior on Game Boy Color
276 - GB: Initialize audio properly
277 - GB: Properly clear KEY1 bit 0 when switching speeds
278 - GB: Properly unload save files when unloading a ROM
279 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
280 - GB MBC: Fix MBC7 when size is incorrectly specified
281 - GB MBC: Fix RTC access when no save file is loaded
282 - GB SIO: Don't auto-clock external shift clock
283 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
284 - GB Video: Fix video frames getting missed when LCDC is off
285 - GB Video: Clear screen when LCDC is off
286 - GBA Cheats: Fix holding onto pointers that may get invalidated
287 - GBA Cheats: Fix key-activated CodeBreaker cheats
288 - GBA Cheats: Fix uninitialized memory getting freed when saving
289 - GBA Hardware: Improve Game Boy Player rumble behavior
290 - GBA Memory: Fix several unused I/O register read values
291 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
292 - LR35902: Fix events running with the wrong cycle active
293 - Qt: Fix "close" button on Overrides view
294 - Qt: Fix saving overrides
295 - Qt: Fix directory set unloading when replacing the ROM
296 - Qt: Fix patch loading
297 - Qt: Fix crash when saving an override if a game isn't loaded
298 - Qt: Fix showing default display driver as OpenGL (force 1.x)
299 - SDL: Attach rumble in SDL frontend
300 - Util: Fix PNG identification on files too small to be a PNG
301Misc:
302 - All: Only update version info if needed
303 - All: Split out install locations for Libretro and OpenEmu
304 - FFmpeg: Encoding cleanup
305 - GB: Reset active region when reloading ROM
306 - GB Memory: Initialize RAM pattern for GBC
307 - GB Video: Improved video timings
308 - Qt: Manage window sizes slightly better
309 - Qt: Remember scale option independent of core dimensions
310
3110.5.0: (2016-09-19)
312Features:
313 - Game Boy support
314 - Support for encrypted CodeBreaker GBA cheats
315 - Emulation of Vast Fame protected GBA carts (taizou)
316 - Tile viewer
317 - Threaded rendering mode
318 - Libretro: Memory map and achievement support (leiradel)
319 - GUI: Add UI control remapping
320 - GUI: Add fast-forward
321 - Wii: 240p support
322 - 3DS: Adjustable screen darkening
323 - Ability to temporarily load a savegame
324 - Load specific files out of archives
325 - Automatic BIOS detection
326Bugfixes:
327 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
328 - Debugger: Fix GDB breakpoints
329 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
330 - GBA: Fix filehandle leak with savegames
331 - GBA: Timer 0 cannot be count up
332 - GBA: Count up timers should not count themselves
333 - GBA Memory: Fix mirror on non-overdumped Classic NES games
334 - GBA Memory: Fix ldm {pc}
335 - GBA Savedata: Fix savedata sync timer
336 - GBA Savedata: Only unmap savedata if present
337 - GBA Serialize: Savestates now properly store prefetch
338 - GBA Video: WIN0/1 take priority over OBJWIN
339 - GBA Video: Fix out-of-order OBJWIN
340 - PSP2: Fix GPU crash while exiting
341 - PSP2: Fix VSync
342 - PSP2: Fix accelerometer range
343 - PSP2: Actually load screen mode setting
344 - PSP2: Fix gyroscope direction
345 - PSP2: Delete threads after they return
346 - PSP2: Fix mapping/unmapping from not at 0
347 - Qt: Fix bug in software renderer scaling
348 - Qt: Fix hanging key press after disabling autofire
349 - Qt: Fix being unable to pause manually when using auto-pausing
350 - SDL: Fix axes being mapped wrong
351 - Util: Fix realloc semantics in utf16to8
352 - Util: Fix inserting too many items into a hash table
353 - VFS: Fix uninitialized varaible reading from 7z
354 - VFS: Fix reading multiple files from a 7z archive
355 - Wii: Fix framelimiting after a slowdown
356 - Wii: Fix garbage flash at startup
357Misc:
358 - 3DS: Use blip_add_delta_fast for a small speed improvement
359 - 3DS: Allow UTF-16 filenames
360 - 3DS: Port to using citro3D
361 - 3DS: Use system font for menus
362 - 3DS: Attempt to use Core 2 for threads
363 - 3DS: Adjustable filering
364 - 3DS: 3D banner
365 - All: Add QUIET parameter to silence CMake
366 - All: Faster memory read/write
367 - ARM7: Support forcing Thumb mode via MSR
368 - ARM7: Flush prefetch cache when loading CPSR via MSR
369 - ARM7: Clean up instruction decoding for future expandability
370 - Debugger: Support register and memory writes via GDB stub
371 - Debugger: Add software breakpoint support to gdb
372 - FFmpeg: Full support for libavcodec 56+
373 - GBA: Better debug logging if event processing breaks
374 - GBA Audio: Force audio DMAs to not increment destination
375 - GBA BIOS: Use custom ArcTan, not relying on OS
376 - GBA Hardware: Clean up dead code in GBP
377 - GBA Memory: Optimize stalling behavior
378 - GBA Memory: Optimize Load-/StoreMultiple
379 - GBA Savedata: Add realistic timing for EEPROM
380 - GBA Serialize: Savestates now store if CPU was halted
381 - GBA Video: Remove old slow path fallback
382 - GBA Video: Optimize sprite drawing
383 - GBA Video: Optimize mode 0 rendering
384 - GBA Video: Optimize compositing cases slightly
385 - GUI: Screenshot dimensions are now passed through
386 - GUI: Add back logging
387 - GUI: Only reload config if manually saved
388 - GUI: Increase scrolling speed
389 - OpenGL: Log shader compilation failure
390 - OpenGL: Add texSize uniform
391 - Qt: Make -g flag work in Qt build
392 - Qt: Simplify OpenGL context creation
393 - Qt: Thread startup improvements
394 - Qt: Make audio channel/video layer options shortcut mappable
395 - Qt: Remove some C99isms from C++ code
396 - Qt: Remove default autofire mappings
397 - Qt: Make reseting when pasued frame-accurate
398 - Qt: Rearchitect game closing codepath
399 - PSP2: Use system font for menus
400 - PSP2: Add rumble for PS TV
401 - PSP2: Add fit-to-height screen mode
402 - PSP2: Sync files per descriptor
403 - PSP2: Allow UTF-8 filenames
404 - PSP2: Screenshots are now saved into the Photo Gallery
405 - PSP2: Stop underclocking when menuing
406 - SDL: Increase default audio buffer size to 1024 samples
407 - SDL: More responsive rumble
408 - Util: Add Vector GetConstPointer
409 - Util: Add rtrim
410 - Util: Add endswith
411 - VFS: Improve zip file detection
412 - Wii: Add pixelated resample filter
413 - Windows: Add native VDir support
414 - Util: Add PRIz macro for libc versions that don't support %z
415
4160.4.1: (2016-07-11)
417Bugfixes:
418 - All: Fix several file handle leaks
419 - All: Fix instruction tables getting zeroed when linking sometimes
420 - ARM7: Fix flags on SBC/RSC
421 - ARM7: Fix setting spsr privilege bits when spsr is empty
422 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
423 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
424 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
425 - GBA Memory: Fix executing code from OBJ region of VRAM
426 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
427 - GBA Serialize: Fix loading savegames from savestates
428 - OpenGL: Correct boolean vector strcmp strings for uniforms
429 - Qt: Fix sending gameStopped twice
430 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
431 - Qt: Fix initial state of key mapping
432 - Qt: Initialize m_useBios
433 - SDL: Fix joystick initialization on BSD
434 - SDL: Fix potential joystick crash in games with rumble
435 - SDL: Fix SDL 1.2 build
436 - SDL: Fix sporadic crash when deinitializing audio
437 - Shaders: Fix AGS-001 shader with some bad drivers
438 - Util: Use closesocket on Windows
439 - Util: Fix socket bind addresses
440 - VFS: Fix reading 7z archives without rewinding first
441 - VFS: VFileFromFD should not open directories
442 - Wii: Fix tilting direction
443 - Util: Fix realloc semantics in utf16to8
444Misc:
445 - All: Allow use of external minizip library
446 - Debugger: CLI debugger now exits when end-of-stream is reached
447 - FFmpeg: Update dependencies on Ubuntu
448 - GBA: Slightly optimize GBAProcessEvents
449 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
450 - GBA Video: Null renderer should return proper register values
451 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
452 - Qt: Add preset for DualShock 4
453 - Qt: Update 360 input profile on OS X to reflect newer drivers
454 - Qt: Remove use of NaN
455 - Qt: Canonicalize file paths when loading games
456 - Qt: Add refresh button to controller editing
457 - SDL: Remove default gamepad mappings
458 - Util: Fix intermittent build failure on OS X
459 - VFS: VFile.sync now updates modified time
460
4610.4.0: (2016-02-02)
462Features:
463 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
464 - I/O viewer
465 - Booting of multiboot images
466 - Customization of GIF recording
467 - Libretro: Cheat code support
468 - Support for GLSL shaders
469 - ROM information view
470 - Support for VBA-style cheat codes
471 - Savestates now store creation timestamps
472 - Key autofire
473 - Libretro: Allow blocking opposing directional input
474 - OpenEmu core for OS X
475 - Libretro: Settings for using BIOS and skipping intro
476 - Libretro: Customizable idle loop removal
477 - Implemented cycle counting for sprite rendering
478 - Cleaner, unified settings window
479 - Added a setting for pausing when the emulator is not in focus
480 - Customizable paths for save games, save states, screenshots and patches
481 - Controller hotplugging
482 - Ability to store save games and active cheats within savestates
483Bugfixes:
484 - ARM7: Fix sign of unaligned LDRSH
485 - ARM7: Fix decoding of some ARM ALU instructions with shifters
486 - Debugger: Fix watchpoints in gdb
487 - GBA: Fix warnings when creating and loading savestates
488 - GBA: Fix Iridion II savetype
489 - GBA BIOS: Fix misaligned CpuSet
490 - GBA Cheats: Fix cheats setting the Action Replay version
491 - GBA Hardware: Fix GPIO on big endian
492 - GBA Memory: Fix DMA register writing behavior
493 - GBA Memory: Fix DMAs triggering two cycles early
494 - Libretro: Fix aspect ratio
495 - Qt: Fix some potential crashes with the gamepad mapping
496 - Qt: Fix keys being mapped incorrectly when loading configuration file
497 - Util: Fix PowerPC PNG read/write pixel order
498 - Util: Fix excessive memory allocation when decoding a PNG
499 - VFS: Fix VFileReadline and remove _vfdReadline
500Misc:
501 - All: Improved PowerPC support
502 - All: Fix some undefined behavior warnings
503 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
504 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
505 - GBA: Implement bad I/O register loading
506 - GBA: Allow jumping to OAM and palette RAM
507 - GBA BIOS: Finish implementing RegisterRamReset
508 - GBA Config: Add "override" layer for better one-time configuration
509 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
510 - GBA Memory: Use a dynamically sized mask for ROM memory
511 - GBA Memory: Implement several unimplemented memory access types
512 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
513 - GBA RR: Starting from savestate now embeds the savegame
514 - GBA RR: Add preliminary SRAM support for VBM loading
515 - GBA RR: Add support for resets in movies
516 - GBA Video: Remove lastHblank, as it is implied
517 - Libretro: Use anonymous memory mappers for large blocks of memory
518 - Libretro: Add install target for libretro core
519 - Qt: Window size command line options are now supported
520 - Qt: Increase usability of key mapper
521 - Qt: Add 'Apply' button to settings window
522 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
523 - Qt: Allow use of modifier keys as input
524 - Qt: Optimize log viewer
525 - Qt: Added button for breaking into the GDB debugger
526 - Qt: Add box for showing duration of rewind
527 - SDL: Support fullscreen in SDL 1.2
528 - SDL: Allow GBASDLAudio to be used without a thread context
529 - Util: Use VFile for configuration
530 - Util: Add MutexTryLock
531
5320.3.2: (2015-12-16)
533Bugfixes:
534 - ARM7: Fix STRT/STRBT
535 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
536 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
537 - Libretro: Fix problems with rumble not turning off
538 - GBA: Fix idle skip state being retained between games
539 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
540 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
541 - GBA BIOS: Fix Sqrt sign
542 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
543 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
544 - GBA Memory: Fix DMA behavior for SRAM accesses
545 - GBA Memory: Fix Store8 to OBJ VRAM
546 - GBA Memory: Fix alignment of LDM/STM on SRAM
547 - GBA Memory: Fix unaligned out-of-bounds ROM loads
548 - GBA Memory: Fix timing of DMAs
549 - GBA Video: Fix _mix for 15-bit color
550 - GBA Video: Fix OAM and palette initialization
551 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
552 - Qt: Use safer isLoaded check in GameController
553 - Qt: Fix a race condition in PainterGL that could lead to a crash
554 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
555 - Qt: Fix font size in memory viewer
556 - Qt: Fix a crash in the memory viewer
557 - Qt: Add additional checks in CheatModel to prevent crashes
558 - Qt: Fix race condition with setting sample rate
559 - Qt: Fix crash when closing multiplayer windows
560 - Qt: Fix resetting while paused
561Misc:
562 - GBA Audio: Implement missing flags on SOUNDCNT_X register
563 - Qt: Add mute option to menu
564
5650.3.1: (2015-10-24)
566Bugfixes:
567 - ARM7: Fix instruction decoding of Thumb shifts
568 - GBA: Deinit savegame when unloading a ROM
569 - GBA: Fix BIOS check on big endian
570 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
571 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
572 - GBA Audio: Fix audio channels being silenced at the wrong time
573 - GBA Memory: Fix bad BIOS Load16 on big endian
574 - GBA Memory: Fix bad Load8 on big endian
575 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
576 - GBA Video: Fix edge case with sprite blend modes and semitransparency
577 - GBA Video: Fix objwin and blending interaction on sprites
578 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
579 - Libretro: Fix a memory leak with the render buffer
580 - Qt: Windows no longer spawn in the top left on first launch
581 - Qt: Fix install path of XDG desktop file with DESTDIR
582 - Qt: Fix drag and drop on Windows
583 - Qt: Reenable double buffering, as disabling it broke some Windows configs
584 - VFS: Fix return values of VFileFILE.read and .write
585Misc:
586 - All: Reset next event to cycles instead of zero to interrupt
587 - All: Add --version flag
588 - ARM7: Force disable LTO on two files to work around a GCC bug
589 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
590 - GBA: Better memory handling with PNG savestates
591 - GBA: Additional savestate sanity checks
592 - GBA: Check for cycle count being too high
593 - GBA Audio: Allow GBAAVStream to have no video callback
594 - GBA BIOS: Implement RegisterRamReset for SIO registers
595 - Qt: Remove useless help icons in dialogs
596 - Qt: Prevent savestate window from opening while in multiplayer
597 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
598 - Qt: Dropping multiplayer windows works more cleanly now
599
6000.3.0: (2015-08-16)
601Features:
602 - Ability to hide individual background layers, or OBJs
603 - Ability to mute individual audio channels
604 - Palette viewer and exporter
605 - Volume control
606 - More shortcuts are editable (e.g. quick save/load)
607 - Rewind now shows the frame after rewinding
608 - Import/Export of GameShark/Action Replay snapshots
609 - Add "Step backwards" item for single increment rewind
610 - Deadzone estimation for game controllers
611 - Analog inputs can be used for shortcuts
612 - Menu items for specific solar sensor brightness levels
613 - Remappable controls for tilt and gyroscope sensors
614 - Status messages for actions taken while a game is running (e.g. save/load state)
615 - Memory inspector
616 - Screensaver can now be suspended while a game is running
617 - Load/save the most recent savestate slot
618 - Support varible speed (PWM) rumble
619 - Ability to cap fast forward speed
620 - Finer control over FPS target
621 - Holdable shortcut for rewinding one frame at a time
622 - Ability to boot directly into the BIOS
623 - Preliminary support for yanking out the game pak while a game is running
624 - Thumb-drive mode by putting a file called portable.ini in the same folder
625 - Configurable display driver, between software and OpenGL
626 - Undo-able savestate loading and saving
627 - Controller profiles now store shortcut settings
628 - Default controller profiles for several common controllers
629 - Libretro now supports BIOS, rumble and solar sensor
630 - Implement BIOS call Stop, for sleep mode
631 - Automatically load patches, if found
632 - Improved video synchronization
633 - Configurable audio output sample rate
634Bugfixes:
635 - ARM7: Fix SWI and IRQ timings
636 - ARM7: Fix Thumb MUL timing
637 - ARM7: Fix timing of multiplies to use N cycles
638 - ARM7: ARMHotplugDetach should call deinit
639 - Debugger: Fix use-after-free in breakpoint clearing code
640 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
641 - GBA: Cap audio FIFO read size during deserialization
642 - GBA: Check for corrupted savestates when loading
643 - GBA: Check for improperly sized savestates when loading
644 - GBA: Check for savestates made from differently sized ROMs
645 - GBA: Fix calls to endian-independent loadstores
646 - GBA: Fix timing of reading from timer registers
647 - GBA: Ensure cycles never go negative
648 - GBA Audio: Force audio FIFOs to 32-bit
649 - GBA Audio: Fix audio pitch changing when adjusting buffer size
650 - GBA Audio: Fix sample order in audio channel 3
651 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
652 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
653 - GBA Memory: Improve Thumb open bus behavior
654 - GBA Memory: Fix potential DMA issue when loading a savestate
655 - GBA Memory: Fix load/store multiple video memory waitstates
656 - GBA SIO: Fix reseting when there are SIO devices attached
657 - GBA Video: Blended sprites should never have other effects applied
658 - GBA Video: Fix out-of-bounds tiles in mosaic
659 - GBA Video: Fix windows not affecting sprites
660 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
661 - GBA Video: Fix timing on first scanline
662 - Qt: Better cleanup when a game crashes
663 - Qt: Fix open ROM dialog filtering for archive formats
664 - Qt: Cap the maximum number of multiplayer windows
665 - Qt: Fix maximum year in sensor override
666 - Qt: Fix window being too tall after exiting fullscreen
667 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
668 - Qt: Fix analog buttons not getting unmapped
669 - Qt: Fix passing command line options
670 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
671 - SDL: Fix SDL build when OpenGL is missing
672 - Util: Allow loading IPS patches that grow the ROM
673 - VFS: Fix resource leaks if some allocations fail
674 - VFS: Fix line-reading to return proper values
675 - Video: Fix an issue with very long filenames
676 - Util: Fix formatting of floats
677Misc:
678 - All: Add --help flag for command line programs
679 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
680 - All: Enable static linking for Windows
681 - All: Enable static linking for OS X
682 - All: Threads are now named
683 - All: Proper handling of Unicode file paths
684 - ARM7: Add emulation for Undefined CPU mode
685 - ARM7: Reduce the size of the Thumb instruction table
686 - GBA: Add status log level
687 - GBA: GBARewind now returns how many states it has rewound
688 - GBA: SIO logging layer
689 - GBA BIOS: Stub out SoundBias
690 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
691 - GBA: Don't include GBACLIDebugger struct unless needed
692 - GBA: Savedata is now synced shortly after data finishes being written
693 - GBA: Process multiple timer events at once, if necessary
694 - GBA Audio: Implement audio reset for channels A/B
695 - GBA Audio: Process multiple audio events at once, if necessary
696 - GBA Hardware: Backport generic RTC source into core
697 - GBA Input: Allow axes and buttons to be mapped to the same key
698 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
699 - GBA SIO: Add a dummy driver for Normal mode
700 - GBA Thread: Add functionality for running callbacks on the GBA thread
701 - GBA Thread: Split GBASync into a separate file
702 - GBA Video: Refactor software renderer into separate files
703 - GBA Video: Slightly optimize mode 0 mosaic rendering
704 - Debugger: Free watchpoints in addition to breakpoints
705 - Qt: Handle saving input settings better
706 - Qt: Move GL frame drawing back onto its own thread
707 - Qt: Fast forward (held) option moved from Other to Emulation menu
708 - Qt: Show version info in window title
709 - Qt: Migrate multiplayer window handling into GBAApp
710 - Qt: Unified file opening and saving with last location
711 - Qt: Fix windows being resizable when they shouldn't have been
712 - Qt: Only hide cursor in full screen
713 - Qt: Replace pause-after-frame mutex with an atomic
714 - Qt: Add application icon and XDG desktop files
715 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
716 - Qt: Don't save window size when entering fullscreen
717 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
718 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
719 - Qt: Increase usability of key mapper
720 - Qt: Show checkmark for window sizes
721 - Qt: Set window path to loaded ROM
722 - Perf: Ability to load savestates immediately on launch
723 - SDL: Properly check for initialization
724 - SDL: Clean up initialization functions
725 - SDL: Clean up GL context
726 - Util: Allow disabling the threading code entirely
727 - VFS: Add sync method to force syncing with backing
728
7290.2.1: (2015-05-13)
730Bugfixes:
731 - All: Fix sanitize-deb script not cleaning up after itself
732 - All: Fix dependencies for libavcodec on Debian-derived platforms
733 - ARM7: Handle writeback for PC in addressing modes 2 and 3
734 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
735 - ARM7: Fix ARM multiply instructions when PC is a destination register
736 - Debugger: Fix use-after-free in breakpoint clearing code
737 - Debugger: Fix boundary conditions in tab completion
738 - GBA: Fix timers not updating timing when writing to only the reload register
739 - GBA: Fix rewind boundary conditions
740 - GBA: Add initial I/O register settings for background matrix registers
741 - GBA: Fix hang when loading a savestate if sync to video is enabled
742 - GBA: Handle out-of-bounds I/O access
743 - GBA: Fix bounds-checking on EEPROM access
744 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
745 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
746 - GBA Memory: Allow SRAM to be 64kB
747 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
748 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
749 - GBA Video: Fix second frame mode 5
750 - Perf: Fix race condition if a game crashes immediately on start
751 - Qt: Fix Display object leak when closing a window
752 - Qt: Fix .deb dependencies
753 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
754 - Qt: Fix window not regaining focus after exiting savestate window
755 - Qt: Fix regression where video would not record if the game had already started
756 - Qt: Fix potential crash if a gamepad causes focus to change
757 - Qt: Fix controller axis querying
758 - Qt: Fix multiplayer windows opening as the wrong size
759 - Qt: Fix controllers sometimes not loading the right profile
760 - SDL: Fix boundary conditions for joystick adjustments
761 - SDL: Allocate properly sized input maps
762 - SDL: Fix potential build issues when Qt and SDL2 are in use
763 - Util: Fix resource leak in UTF-8 handling code
764 - Util: Fix a null-pointer issue when attempting to delete a key
765 - VFS: Fix resource leaks if some allocations fail
766 - Video: Fix an issue with very long filenames
767Misc:
768 - GBA Memory: Soft-crash if jumping past the end of a ROM
769 - Qt: Show multiplayer numbers in window title
770 - Qt: Solar sensor can have shortcuts set
771
7720.2.0: (2015-04-03)
773Features:
774 - Support for gamepad axes, e.g. analog sticks or triggers
775 - Add scale presets for up to 6x
776 - Settings window
777 - Bilinear resampling option
778 - Add option to skip BIOS start screen
779 - List of recently opened games
780 - Support for games using the Solar Sensor
781 - Better audio resampling via blip-buf
782 - Game Pak overrides dialog for setting savetype and sensor values
783 - Support for games using the tilt sensor
784 - Remappable shortcuts for keyboard and gamepad
785 - Rewinding of emulation
786 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
787 - Support IPv6
788 - Save directory of last loaded file
789 - Support BPS patches
790 - Automatically detect and optimize out idle loops
791 - Configurable game overrides
792 - Support loading 7-Zip files
793 - Drag and drop game loading
794 - Cheat code support
795 - Runtime configurable audio driver
796 - Libretro core for use with RetroArch and other front-ends
797 - Controller profiles for setting different bindings for different controllers
798 - Ability to lock aspect ratio
799 - Local link cable support
800 - Ability to switch which game controller is in use per instance
801 - Ability to prevent opposing directional input
802 - Warning dialog if an unimplemented BIOS feature is called
803 - Debugger: Add CLI "frame", frame advance command
804 - Debugger: Add CLI functions for writing to memory
805 - Debugger: Add CLI functions for examining memory regions
806 - Debugger: Add CLI function for writing a register
807Bugfixes:
808 - ARM7: Extend prefetch by one stage
809 - ARM7: Fix cycle counting for loads
810 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
811 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
812 - GBA: Initialize gba.sync to null
813 - GBA: Fix timer initialization
814 - GBA Audio: Support 16-bit writes to FIFO audio
815 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
816 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
817 - GBA BIOS: Fix BIOS prefetch after reset
818 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
819 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
820 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
821 - GBA Memory: Fix I cycles that had been moved to ARM7 core
822 - GBA Memory: Fix cycle counting for 32-bit load/stores
823 - GBA RR: Fix fallthrough error when reading tags from a movie
824 - GBA Thread: Fix possible hang when loading an archive
825 - GBA Thread: Fix possible deadlock in video sync
826 - Perf: Fix crash when the GBA thread fails to start
827 - Qt: Fix crash starting a GDB stub if a game isn't loaded
828 - Qt: Fix crash when adjusting settings after closing a game
829 - Qt: Fix crash when starting GDB stub after closing a game
830 - Qt: Fix patch loading while a game is running
831 - Qt: Fix crash when loading a game after stopping GDB server
832 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
833 - Qt: Fix crash when attempting to pause if a game is not running
834 - SDL: Properly clean up if a game doesn't launch
835 - Util: Fix sockets on Windows
836Misc:
837 - All: Enable link-time optimization
838 - Debugger: Watchpoints now work on STM/LDM instructions
839 - Debugger: Clean up GDB stub network interfacing
840 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
841 - Debugger: Merge Thumb BL instructions when disassembling
842 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
843 - Debugger: Watchpoints now report address watched (fixes #68)
844 - Debugger: Add support for soft breakpoints
845 - Debugger: Make I/O register names be addresses instead of values
846 - Debugger: Rename read/write commands
847 - GBA: Improve accuracy of event timing
848 - GBA: Add API for getting Configuration structs for overrides and input
849 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
850 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
851 - GBA: Move A/V stream interface into core
852 - GBA: Savestates now take into account savedata state machines (fixes #109)
853 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
854 - GBA Memory: Simplify memory API and use fixed bus width
855 - GBA Thread: Make GBASyncWaitFrameStart time out
856 - GBA Video: Start video at the last scanline instead of the first
857 - Qt: Optimize logo drawing
858 - Qt: Move frame upload back onto main thread
859 - Qt: Remember window position
860 - Qt: Double-clicking on the window toggles full screen
861 - Util: Use proper locale for reading and writing float values
862
8630.1.1: (2015-01-24)
864Bugfixes:
865 - ARM7: Fix LDM writeback to a register already written
866 - GBA: Fix timers 2 and 3 updating incorrectly
867 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
868 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
869 - GBA Audio: Properly initialize audio FIFO channels
870 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
871 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
872 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
873 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
874 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
875 - GBA BIOS: Fix HuffUnComp boundary conditions
876 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
877 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
878 - GBA Memory: Filter out top nybble of DMA addresses
879 - GBA Memory: Properly bounds-check VRAM accesses
880 - GBA Memory: Fix initial DMA state
881 - GBA Thread: Allow halted games to exit cleanly
882 - GBA Video: Fix blend issues with obscured middle layers
883 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
884 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
885 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
886 - GBA Video: Fix sprite boundary conditions with mosaic
887 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
888 - Qt: Fix issue with set frame sizes being the wrong height
889 - Qt: Fix emulator crashing when full screen if a game is not running
890 - Qt: Fix window focus issues
891 - Qt: Properly set default video recording settings
892 - Qt: Fix a race condition when a game crashes immediately
893 - Qt: Fix some cases where key mapping can break if focus is adjusted
894 - Qt: Fix crash if a game pauses before any frames are shown
895 - Debugger: Negative PC-relative loads now properly subtract the offset
896 - Debugger: Align PC-relative loads in Thumb
897 - Debugger: Fix watchpoints triggering too late
898 - Debugger: Fix binary print putting spaces between digits
899 - Video: Ensure FFmpeg encoder has audio frames
900 - Video: Fix uncompressed PCM audio recording
901 - Video: Fix FFmpeg crashing when the file extension is wrong
902 - Util: Fix SOCKET_FAILED macro
903Misc:
904 - GBA: Exit cleanly on FATAL if the port supports it
905 - GBA Memory: Implement 16- and 32-bit loads from SRAM
906 - Qt: Disable sync to video by default
907 - Qt: Handle a game crash without crashing
908 - Qt: Set default log level to FATAL, ERROR and WARN
909 - Qt: Clarify some phrasing in the menus
910 - Qt: Clear active buttons when focus is lost
911
9120.1.0: (2014-12-13)
913 - Initial release