src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MultiplayerController.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "OverrideView.h"
42#include "ObjView.h"
43#include "PaletteView.h"
44#include "PrinterView.h"
45#include "ROMInfo.h"
46#include "SensorView.h"
47#include "SettingsView.h"
48#include "ShaderSelector.h"
49#include "ShortcutController.h"
50#include "TileView.h"
51#include "VideoView.h"
52
53#include <mgba/core/version.h>
54#ifdef M_CORE_GB
55#include <mgba/internal/gb/gb.h>
56#include <mgba/internal/gb/video.h>
57#endif
58#ifdef M_CORE_GBA
59#include <mgba/internal/gba/gba.h>
60#include <mgba/internal/gba/video.h>
61#endif
62#include <mgba/feature/commandline.h>
63#include "feature/sqlite3/no-intro.h"
64#include <mgba-util/vfs.h>
65
66using namespace QGBA;
67
68Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
69 : QMainWindow(parent)
70 , m_manager(manager)
71 , m_logView(new LogView(&m_log))
72 , m_screenWidget(new WindowBackground())
73 , m_config(config)
74 , m_inputController(playerId, this)
75 , m_shortcutController(new ShortcutController(this))
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 updateTitle();
81 reloadDisplayDriver();
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86#if defined(M_CORE_GBA)
87 float i = 2;
88#elif defined(M_CORE_GB)
89 float i = 3;
90#endif
91 QVariant multiplier = m_config->getOption("scaleMultiplier");
92 if (!multiplier.isNull()) {
93 m_savedScale = multiplier.toInt();
94 i = m_savedScale;
95 }
96#ifdef USE_SQLITE3
97 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
98 ConfigOption* showLibrary = m_config->addOption("showLibrary");
99 showLibrary->connect([this](const QVariant& value) {
100 if (value.toBool()) {
101 if (m_controller) {
102 m_screenWidget->layout()->addWidget(m_libraryView);
103 } else {
104 attachWidget(m_libraryView);
105 }
106 } else {
107 detachWidget(m_libraryView);
108 }
109 }, this);
110 m_config->updateOption("showLibrary");
111 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
112 libraryStyle->connect([this](const QVariant& value) {
113 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
114 }, this);
115 m_config->updateOption("libraryStyle");
116
117 connect(m_libraryView, &LibraryController::startGame, [this]() {
118 VFile* output = m_libraryView->selectedVFile();
119 if (output) {
120 QPair<QString, QString> path = m_libraryView->selectedPath();
121 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
122 }
123 });
124#endif
125#if defined(M_CORE_GBA)
126 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
127#elif defined(M_CORE_GB)
128 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
129#endif
130 m_screenWidget->setPixmap(m_logo);
131 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
132 m_screenWidget->setLockIntegerScaling(false);
133 m_screenWidget->setLockAspectRatio(true);
134 setCentralWidget(m_screenWidget);
135
136 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
137 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
138 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
139 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
140
141 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
142 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
143 m_focusCheck.setInterval(200);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159
160#ifdef USE_SQLITE3
161 delete m_libraryView;
162#endif
163}
164
165void Window::argumentsPassed(mArguments* args) {
166 loadConfig();
167
168 if (args->fname) {
169 setController(m_manager->loadGame(args->fname), args->fname);
170 }
171
172#ifdef USE_GDB_STUB
173 if (args->debuggerType == DEBUGGER_GDB) {
174 if (!m_gdbController) {
175 m_gdbController = new GDBController(this);
176 m_gdbController->listen();
177 }
178 }
179#endif
180}
181
182void Window::resizeFrame(const QSize& size) {
183 QSize newSize(size);
184 m_screenWidget->setSizeHint(newSize);
185 newSize -= m_screenWidget->size();
186 newSize += this->size();
187 resize(newSize);
188}
189
190void Window::setConfig(ConfigController* config) {
191 m_config = config;
192}
193
194void Window::loadConfig() {
195 const mCoreOptions* opts = m_config->options();
196 reloadConfig();
197
198 if (opts->width && opts->height) {
199 resizeFrame(QSize(opts->width, opts->height));
200 }
201
202 if (opts->fullscreen) {
203 enterFullScreen();
204 }
205
206 m_mruFiles = m_config->getMRU();
207 updateMRU();
208
209 m_inputController.setConfiguration(m_config);
210}
211
212void Window::reloadConfig() {
213 const mCoreOptions* opts = m_config->options();
214
215 m_log.setLevels(opts->logLevel);
216
217 if (m_controller) {
218 m_controller->loadConfig(m_config);
219 if (m_audioProcessor) {
220 m_audioProcessor->setBufferSamples(opts->audioBuffers);
221 m_audioProcessor->requestSampleRate(opts->sampleRate);
222 }
223 }
224 m_display->lockAspectRatio(opts->lockAspectRatio);
225 m_display->filter(opts->resampleVideo);
226
227 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
228}
229
230void Window::saveConfig() {
231 m_inputController.saveConfiguration();
232 m_config->write();
233}
234
235QString Window::getFilters() const {
236 QStringList filters;
237 QStringList formats;
238
239#ifdef M_CORE_GBA
240 QStringList gbaFormats{
241 "*.gba",
242#if defined(USE_LIBZIP) || defined(USE_ZLIB)
243 "*.zip",
244#endif
245#ifdef USE_LZMA
246 "*.7z",
247#endif
248 "*.agb",
249 "*.mb",
250 "*.rom",
251 "*.bin"};
252 formats.append(gbaFormats);
253 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
254#endif
255
256#ifdef M_CORE_GB
257 QStringList gbFormats{
258 "*.gb",
259 "*.gbc",
260#if defined(USE_LIBZIP) || defined(USE_ZLIB)
261 "*.zip",
262#endif
263#ifdef USE_LZMA
264 "*.7z",
265#endif
266 "*.rom",
267 "*.bin"};
268 formats.append(gbFormats);
269 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
270#endif
271
272 formats.removeDuplicates();
273 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
274 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
275 return filters.join(";;");
276}
277
278QString Window::getFiltersArchive() const {
279 QStringList filters;
280
281 QStringList formats{
282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
283 "*.zip",
284#endif
285#ifdef USE_LZMA
286 "*.7z",
287#endif
288 };
289 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
290 return filters.join(";;");
291}
292
293void Window::selectROM() {
294 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
295 if (!filename.isEmpty()) {
296 setController(m_manager->loadGame(filename), filename);
297 }
298}
299
300#ifdef USE_SQLITE3
301void Window::selectROMInArchive() {
302 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
303 if (filename.isEmpty()) {
304 return;
305 }
306 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
307 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
308 VFile* output = archiveInspector->selectedVFile();
309 QPair<QString, QString> path = archiveInspector->selectedPath();
310 if (output) {
311 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
312 }
313 archiveInspector->close();
314 });
315 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
316 archiveInspector->show();
317}
318
319void Window::addDirToLibrary() {
320 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
321 if (filename.isEmpty()) {
322 return;
323 }
324 m_libraryView->addDirectory(filename);
325}
326#endif
327
328void Window::replaceROM() {
329 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
330 if (!filename.isEmpty()) {
331 m_controller->replaceGame(filename);
332 }
333}
334
335void Window::selectSave(bool temporary) {
336 QStringList formats{"*.sav"};
337 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
338 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
339 if (!filename.isEmpty()) {
340 m_controller->loadSave(filename, temporary);
341 }
342}
343
344void Window::multiplayerChanged() {
345 if (!m_controller) {
346 return;
347 }
348 int attached = 1;
349 MultiplayerController* multiplayer = m_controller->multiplayerController();
350 if (multiplayer) {
351 attached = multiplayer->attached();
352 }
353 for (QAction* action : m_nonMpActions) {
354 action->setDisabled(attached > 1);
355 }
356}
357
358void Window::selectPatch() {
359 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
360 if (!filename.isEmpty()) {
361 if (m_controller) {
362 m_controller->loadPatch(filename);
363 } else {
364 m_pendingPatch = filename;
365 }
366 }
367}
368
369void Window::openView(QWidget* widget) {
370 connect(this, &Window::shutdown, widget, &QWidget::close);
371 widget->setAttribute(Qt::WA_DeleteOnClose);
372 widget->show();
373}
374
375void Window::loadCamImage() {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
377 if (!filename.isEmpty()) {
378 m_inputController.loadCamImage(filename);
379 }
380}
381
382void Window::importSharkport() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
384 if (!filename.isEmpty()) {
385 m_controller->importSharkport(filename);
386 }
387}
388
389void Window::exportSharkport() {
390 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
391 if (!filename.isEmpty()) {
392 m_controller->exportSharkport(filename);
393 }
394}
395
396void Window::openSettingsWindow() {
397 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
398#if defined(BUILD_GL) || defined(BUILD_GLES)
399 if (m_display->supportsShaders()) {
400 settingsWindow->setShaderSelector(m_shaderView.get());
401 }
402#endif
403 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
404 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
405 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
406 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
407 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
408 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
409 openView(settingsWindow);
410}
411
412void Window::startVideoLog() {
413 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
414 if (!filename.isEmpty()) {
415 m_controller->startVideoLog(filename);
416 }
417}
418
419template <typename T, typename... A>
420std::function<void()> Window::openTView(A... arg) {
421 return [=]() {
422 T* view = new T(arg...);
423 openView(view);
424 };
425}
426
427
428template <typename T, typename... A>
429std::function<void()> Window::openControllerTView(A... arg) {
430 return [=]() {
431 T* view = new T(m_controller, arg...);
432 openView(view);
433 };
434}
435
436#ifdef USE_FFMPEG
437void Window::openVideoWindow() {
438 if (!m_videoView) {
439 m_videoView = new VideoView();
440 if (m_controller) {
441 m_videoView->setController(m_controller);
442 }
443 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
444 }
445 m_videoView->show();
446}
447#endif
448
449#ifdef USE_MAGICK
450void Window::openGIFWindow() {
451 if (!m_gifView) {
452 m_gifView = new GIFView();
453 if (m_controller) {
454 m_gifView->setController(m_controller);
455 }
456 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
457 }
458 m_gifView->show();
459}
460#endif
461
462#ifdef USE_GDB_STUB
463void Window::gdbOpen() {
464 if (!m_gdbController) {
465 m_gdbController = new GDBController(this);
466 }
467 GDBWindow* window = new GDBWindow(m_gdbController);
468 m_gdbController->setController(m_controller);
469 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
470 openView(window);
471}
472#endif
473
474#ifdef USE_DEBUGGERS
475void Window::consoleOpen() {
476 if (!m_console) {
477 m_console = new DebuggerConsoleController(this);
478 }
479 DebuggerConsole* window = new DebuggerConsole(m_console);
480 if (m_controller) {
481 m_console->setController(m_controller);
482 }
483 openView(window);
484}
485#endif
486
487void Window::keyPressEvent(QKeyEvent* event) {
488 if (event->isAutoRepeat()) {
489 QWidget::keyPressEvent(event);
490 return;
491 }
492 GBAKey key = m_inputController.mapKeyboard(event->key());
493 if (key == GBA_KEY_NONE) {
494 QWidget::keyPressEvent(event);
495 return;
496 }
497 if (m_controller) {
498 m_controller->addKey(key);
499 }
500 event->accept();
501}
502
503void Window::keyReleaseEvent(QKeyEvent* event) {
504 if (event->isAutoRepeat()) {
505 QWidget::keyReleaseEvent(event);
506 return;
507 }
508 GBAKey key = m_inputController.mapKeyboard(event->key());
509 if (key == GBA_KEY_NONE) {
510 QWidget::keyPressEvent(event);
511 return;
512 }
513 if (m_controller) {
514 m_controller->clearKey(key);
515 }
516 event->accept();
517}
518
519void Window::resizeEvent(QResizeEvent* event) {
520 if (!isFullScreen()) {
521 m_config->setOption("height", m_screenWidget->height());
522 m_config->setOption("width", m_screenWidget->width());
523 }
524
525 int factor = 0;
526 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
527 if (m_controller) {
528 size = m_controller->screenDimensions();
529 }
530 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
531 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
532 factor = m_screenWidget->width() / size.width();
533 } else {
534 m_savedScale = 0;
535 }
536 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
537 bool enableSignals = iter.value()->blockSignals(true);
538 iter.value()->setChecked(iter.key() == factor);
539 iter.value()->blockSignals(enableSignals);
540 }
541
542 m_config->setOption("fullscreen", isFullScreen());
543}
544
545void Window::showEvent(QShowEvent* event) {
546 if (m_wasOpened) {
547 return;
548 }
549 m_wasOpened = true;
550 resizeFrame(m_screenWidget->sizeHint());
551 QVariant windowPos = m_config->getQtOption("windowPos");
552 if (!windowPos.isNull()) {
553 move(windowPos.toPoint());
554 } else {
555 QRect rect = frameGeometry();
556 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
557 move(rect.topLeft());
558 }
559 if (m_fullscreenOnStart) {
560 enterFullScreen();
561 m_fullscreenOnStart = false;
562 }
563 if (m_display) {
564 reloadDisplayDriver();
565 }
566}
567
568void Window::closeEvent(QCloseEvent* event) {
569 emit shutdown();
570 m_config->setQtOption("windowPos", pos());
571
572 if (m_savedScale > 0) {
573 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
574 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
575 }
576 saveConfig();
577 QMainWindow::closeEvent(event);
578}
579
580void Window::focusInEvent(QFocusEvent*) {
581 m_display->forceDraw();
582}
583
584void Window::focusOutEvent(QFocusEvent*) {
585}
586
587void Window::dragEnterEvent(QDragEnterEvent* event) {
588 if (event->mimeData()->hasFormat("text/uri-list")) {
589 event->acceptProposedAction();
590 }
591}
592
593void Window::dropEvent(QDropEvent* event) {
594 QString uris = event->mimeData()->data("text/uri-list");
595 uris = uris.trimmed();
596 if (uris.contains("\n")) {
597 // Only one file please
598 return;
599 }
600 QUrl url(uris);
601 if (!url.isLocalFile()) {
602 // No remote loading
603 return;
604 }
605 event->accept();
606 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
607}
608
609void Window::mouseDoubleClickEvent(QMouseEvent* event) {
610 if (event->button() != Qt::LeftButton) {
611 return;
612 }
613 toggleFullScreen();
614}
615
616void Window::enterFullScreen() {
617 if (!isVisible()) {
618 m_fullscreenOnStart = true;
619 return;
620 }
621 if (isFullScreen()) {
622 return;
623 }
624 showFullScreen();
625#ifndef Q_OS_MAC
626 if (m_controller && !m_controller->isPaused()) {
627 menuBar()->hide();
628 }
629#endif
630}
631
632void Window::exitFullScreen() {
633 if (!isFullScreen()) {
634 return;
635 }
636 m_screenWidget->unsetCursor();
637 menuBar()->show();
638 showNormal();
639}
640
641void Window::toggleFullScreen() {
642 if (isFullScreen()) {
643 exitFullScreen();
644 } else {
645 enterFullScreen();
646 }
647}
648
649void Window::gameStarted() {
650 for (QAction* action : m_gameActions) {
651 action->setDisabled(false);
652 }
653#ifdef M_CORE_GBA
654 for (QAction* action : m_gbaActions) {
655 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
656 }
657#endif
658 multiplayerChanged();
659 updateTitle();
660 QSize size = m_controller->screenDimensions();
661 m_display->setMinimumSize(size);
662 m_screenWidget->setMinimumSize(m_display->minimumSize());
663 m_screenWidget->setDimensions(size.width(), size.height());
664 m_config->updateOption("lockIntegerScaling");
665 m_config->updateOption("lockAspectRatio");
666 if (m_savedScale > 0) {
667 resizeFrame(size * m_savedScale);
668 }
669 attachWidget(m_display.get());
670
671#ifndef Q_OS_MAC
672 if (isFullScreen()) {
673 menuBar()->hide();
674 }
675#endif
676
677 m_hitUnimplementedBiosCall = false;
678 m_fpsTimer.start();
679 m_focusCheck.start();
680
681 CoreController::Interrupter interrupter(m_controller, true);
682 mCore* core = m_controller->thread()->core;
683 m_videoLayers->clear();
684 m_audioChannels->clear();
685 const mCoreChannelInfo* videoLayers;
686 const mCoreChannelInfo* audioChannels;
687 size_t nVideo = core->listVideoLayers(core, &videoLayers);
688 size_t nAudio = core->listAudioChannels(core, &audioChannels);
689
690 if (nVideo) {
691 for (size_t i = 0; i < nVideo; ++i) {
692 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
693 action->setCheckable(true);
694 action->setChecked(true);
695 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
696 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
697 });
698 m_videoLayers->addAction(action);
699 }
700 }
701 if (nAudio) {
702 for (size_t i = 0; i < nAudio; ++i) {
703 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
704 action->setCheckable(true);
705 action->setChecked(true);
706 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
707 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
708 });
709 m_audioChannels->addAction(action);
710 }
711 }
712 m_display->startDrawing(m_controller);
713
714 reloadAudioDriver();
715}
716
717void Window::gameStopped() {
718#ifdef M_CORE_GBA
719 for (QAction* action : m_gbaActions) {
720 action->setDisabled(false);
721 }
722#endif
723 for (QAction* action : m_gameActions) {
724 action->setDisabled(true);
725 }
726 setWindowFilePath(QString());
727 updateTitle();
728 detachWidget(m_display.get());
729 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
730 m_screenWidget->setLockIntegerScaling(false);
731 m_screenWidget->setLockAspectRatio(true);
732 m_screenWidget->setPixmap(m_logo);
733 m_screenWidget->unsetCursor();
734#ifdef M_CORE_GB
735 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
736#elif defined(M_CORE_GBA)
737 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
738#endif
739 m_screenWidget->setMinimumSize(m_display->minimumSize());
740
741 m_videoLayers->clear();
742 m_audioChannels->clear();
743
744 m_fpsTimer.stop();
745 m_focusCheck.stop();
746
747 emit paused(false);
748}
749
750void Window::gameCrashed(const QString& errorMessage) {
751 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
752 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
753 QMessageBox::Ok, this, Qt::Sheet);
754 crash->setAttribute(Qt::WA_DeleteOnClose);
755 crash->show();
756 m_controller->stop();
757}
758
759void Window::gameFailed() {
760 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
761 tr("Could not load game. Are you sure it's in the correct format?"),
762 QMessageBox::Ok, this, Qt::Sheet);
763 fail->setAttribute(Qt::WA_DeleteOnClose);
764 fail->show();
765}
766
767void Window::unimplementedBiosCall(int call) {
768 if (m_hitUnimplementedBiosCall) {
769 return;
770 }
771 m_hitUnimplementedBiosCall = true;
772
773 QMessageBox* fail = new QMessageBox(
774 QMessageBox::Warning, tr("Unimplemented BIOS call"),
775 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
776 QMessageBox::Ok, this, Qt::Sheet);
777 fail->setAttribute(Qt::WA_DeleteOnClose);
778 fail->show();
779}
780
781void Window::reloadDisplayDriver() {
782 if (m_controller) {
783 m_display->stopDrawing();
784 detachWidget(m_display.get());
785 }
786 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
787#if defined(BUILD_GL) || defined(BUILD_GLES)
788 m_shaderView.reset();
789 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
790#endif
791 m_screenWidget->setMinimumSize(m_display->minimumSize());
792 m_screenWidget->setSizePolicy(m_display->sizePolicy());
793 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
794 connect(m_display.get(), &Display::hideCursor, [this]() {
795 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
796 m_screenWidget->setCursor(Qt::BlankCursor);
797 }
798 });
799 connect(m_display.get(), &Display::showCursor, [this]() {
800 m_screenWidget->unsetCursor();
801 });
802
803 const mCoreOptions* opts = m_config->options();
804 m_display->lockAspectRatio(opts->lockAspectRatio);
805 m_display->filter(opts->resampleVideo);
806#if defined(BUILD_GL) || defined(BUILD_GLES)
807 if (opts->shader) {
808 struct VDir* shader = VDirOpen(opts->shader);
809 if (shader && m_display->supportsShaders()) {
810 m_display->setShaders(shader);
811 m_shaderView->refreshShaders();
812 shader->close(shader);
813 }
814 }
815#endif
816
817 if (m_controller) {
818 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
819 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
820 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
821 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
822 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
823 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
824 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
825
826 attachWidget(m_display.get());
827 m_display->startDrawing(m_controller);
828 }
829}
830
831void Window::reloadAudioDriver() {
832 if (!m_controller) {
833 return;
834 }
835 if (m_audioProcessor) {
836 m_audioProcessor->stop();
837 m_audioProcessor.reset();
838 }
839
840 const mCoreOptions* opts = m_config->options();
841 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
842 m_audioProcessor->setInput(m_controller);
843 m_audioProcessor->setBufferSamples(opts->audioBuffers);
844 m_audioProcessor->requestSampleRate(opts->sampleRate);
845 m_audioProcessor->start();
846 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
847}
848
849void Window::tryMakePortable() {
850 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
851 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
852 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
853 confirm->setAttribute(Qt::WA_DeleteOnClose);
854 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
855 confirm->show();
856}
857
858void Window::mustRestart() {
859 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
860 tr("Some changes will not take effect until the emulator is restarted."),
861 QMessageBox::Ok, this, Qt::Sheet);
862 dialog->setAttribute(Qt::WA_DeleteOnClose);
863 dialog->show();
864}
865
866void Window::recordFrame() {
867 m_frameList.append(QDateTime::currentDateTime());
868 while (m_frameList.count() > FRAME_LIST_SIZE) {
869 m_frameList.removeFirst();
870 }
871}
872
873void Window::showFPS() {
874 if (m_frameList.isEmpty()) {
875 updateTitle();
876 return;
877 }
878 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
879 float fps = (m_frameList.count() - 1) * 10000.f / interval;
880 fps = round(fps) / 10.f;
881 updateTitle(fps);
882}
883
884void Window::updateTitle(float fps) {
885 QString title;
886
887 if (m_controller) {
888 CoreController::Interrupter interrupter(m_controller);
889 const NoIntroDB* db = GBAApp::app()->gameDB();
890 NoIntroGame game{};
891 uint32_t crc32 = 0;
892 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
893
894 char gameTitle[17] = { '\0' };
895 mCore* core = m_controller->thread()->core;
896 core->getGameTitle(core, gameTitle);
897 title = gameTitle;
898
899#ifdef USE_SQLITE3
900 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
901 title = QLatin1String(game.name);
902 }
903#endif
904 MultiplayerController* multiplayer = m_controller->multiplayerController();
905 if (multiplayer && multiplayer->attached() > 1) {
906 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
907 for (QAction* action : m_nonMpActions) {
908 action->setDisabled(true);
909 }
910 } else {
911 for (QAction* action : m_nonMpActions) {
912 action->setDisabled(false);
913 }
914 }
915 }
916 if (title.isNull()) {
917 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
918 } else if (fps < 0) {
919 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
920 } else {
921 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
922 }
923}
924
925void Window::openStateWindow(LoadSave ls) {
926 if (m_stateWindow) {
927 return;
928 }
929 MultiplayerController* multiplayer = m_controller->multiplayerController();
930 if (multiplayer && multiplayer->attached() > 1) {
931 return;
932 }
933 bool wasPaused = m_controller->isPaused();
934 m_stateWindow = new LoadSaveState(m_controller);
935 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
936 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
937 detachWidget(m_stateWindow);
938 m_stateWindow = nullptr;
939 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
940 });
941 if (!wasPaused) {
942 m_controller->setPaused(true);
943 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
944 if (m_controller) {
945 m_controller->setPaused(false);
946 }
947 });
948 }
949 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
950 m_stateWindow->setMode(ls);
951 attachWidget(m_stateWindow);
952}
953
954void Window::setupMenu(QMenuBar* menubar) {
955 menubar->clear();
956 QMenu* fileMenu = menubar->addMenu(tr("&File"));
957 m_shortcutController->addMenu(fileMenu);
958 installEventFilter(m_shortcutController);
959 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
960 "loadROM");
961#ifdef USE_SQLITE3
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
963 "loadROMInArchive");
964 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
965 "addDirToLibrary");
966#endif
967
968 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
969 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
970 m_gameActions.append(loadTemporarySave);
971 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
972
973 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
974
975#ifdef M_CORE_GBA
976 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
977 connect(bootBIOS, &QAction::triggered, [this]() {
978 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
979 });
980 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
981#endif
982
983 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
984
985 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
986 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
987 m_gameActions.append(romInfo);
988 addControlledAction(fileMenu, romInfo, "romInfo");
989
990 m_mruMenu = fileMenu->addMenu(tr("Recent"));
991
992 fileMenu->addSeparator();
993
994 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
995
996 fileMenu->addSeparator();
997
998 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
999 loadState->setShortcut(tr("F10"));
1000 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1001 m_gameActions.append(loadState);
1002 m_nonMpActions.append(loadState);
1003 addControlledAction(fileMenu, loadState, "loadState");
1004
1005 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1006 saveState->setShortcut(tr("Shift+F10"));
1007 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1008 m_gameActions.append(saveState);
1009 m_nonMpActions.append(saveState);
1010 addControlledAction(fileMenu, saveState, "saveState");
1011
1012 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1013 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1014 m_shortcutController->addMenu(quickLoadMenu);
1015 m_shortcutController->addMenu(quickSaveMenu);
1016
1017 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1018 connect(quickLoad, &QAction::triggered, [this] {
1019 m_controller->loadState();
1020 });
1021 m_gameActions.append(quickLoad);
1022 m_nonMpActions.append(quickLoad);
1023 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1024
1025 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1026 connect(quickLoad, &QAction::triggered, [this] {
1027 m_controller->saveState();
1028 });
1029 m_gameActions.append(quickSave);
1030 m_nonMpActions.append(quickSave);
1031 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1032
1033 quickLoadMenu->addSeparator();
1034 quickSaveMenu->addSeparator();
1035
1036 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1037 undoLoadState->setShortcut(tr("F11"));
1038 connect(undoLoadState, &QAction::triggered, [this]() {
1039 m_controller->loadBackupState();
1040 });
1041 m_gameActions.append(undoLoadState);
1042 m_nonMpActions.append(undoLoadState);
1043 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1044
1045 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1046 undoSaveState->setShortcut(tr("Shift+F11"));
1047 connect(undoSaveState, &QAction::triggered, [this]() {
1048 m_controller->saveBackupState();
1049 });
1050 m_gameActions.append(undoSaveState);
1051 m_nonMpActions.append(undoSaveState);
1052 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1053
1054 quickLoadMenu->addSeparator();
1055 quickSaveMenu->addSeparator();
1056
1057 int i;
1058 for (i = 1; i < 10; ++i) {
1059 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1060 quickLoad->setShortcut(tr("F%1").arg(i));
1061 connect(quickLoad, &QAction::triggered, [this, i]() {
1062 m_controller->loadState(i);
1063 });
1064 m_gameActions.append(quickLoad);
1065 m_nonMpActions.append(quickLoad);
1066 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1067
1068 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1069 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1070 connect(quickSave, &QAction::triggered, [this, i]() {
1071 m_controller->saveState(i);
1072 });
1073 m_gameActions.append(quickSave);
1074 m_nonMpActions.append(quickSave);
1075 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1076 }
1077
1078 fileMenu->addSeparator();
1079 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1080 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1081 addControlledAction(fileMenu, camImage, "loadCamImage");
1082
1083#ifdef M_CORE_GBA
1084 fileMenu->addSeparator();
1085 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1086 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1087 m_gameActions.append(importShark);
1088 m_gbaActions.append(importShark);
1089 addControlledAction(fileMenu, importShark, "importShark");
1090
1091 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1092 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1093 m_gameActions.append(exportShark);
1094 m_gbaActions.append(exportShark);
1095 addControlledAction(fileMenu, exportShark, "exportShark");
1096#endif
1097
1098 fileMenu->addSeparator();
1099 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1100 connect(m_multiWindow, &QAction::triggered, [this]() {
1101 GBAApp::app()->newWindow();
1102 });
1103 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1104
1105#ifndef Q_OS_MAC
1106 fileMenu->addSeparator();
1107#endif
1108
1109 QAction* about = new QAction(tr("About"), fileMenu);
1110 connect(about, &QAction::triggered, openTView<AboutScreen>());
1111 fileMenu->addAction(about);
1112
1113#ifndef Q_OS_MAC
1114 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1115#endif
1116
1117 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1118 m_shortcutController->addMenu(emulationMenu);
1119 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1120 reset->setShortcut(tr("Ctrl+R"));
1121 connect(reset, &QAction::triggered, [this]() {
1122 m_controller->reset();
1123 });
1124 m_gameActions.append(reset);
1125 addControlledAction(emulationMenu, reset, "reset");
1126
1127 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1128 connect(shutdown, &QAction::triggered, [this]() {
1129 m_controller->stop();
1130 });
1131 m_gameActions.append(shutdown);
1132 addControlledAction(emulationMenu, shutdown, "shutdown");
1133
1134#ifdef M_CORE_GBA
1135 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1136 connect(yank, &QAction::triggered, [this]() {
1137 m_controller->yankPak();
1138 });
1139 m_gameActions.append(yank);
1140 m_gbaActions.append(yank);
1141 addControlledAction(emulationMenu, yank, "yank");
1142#endif
1143 emulationMenu->addSeparator();
1144
1145 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1146 pause->setChecked(false);
1147 pause->setCheckable(true);
1148 pause->setShortcut(tr("Ctrl+P"));
1149 connect(pause, &QAction::triggered, [this](bool paused) {
1150 m_controller->setPaused(paused);
1151 });
1152 connect(this, &Window::paused, [pause](bool paused) {
1153 pause->setChecked(paused);
1154 });
1155 m_gameActions.append(pause);
1156 addControlledAction(emulationMenu, pause, "pause");
1157
1158 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1159 frameAdvance->setShortcut(tr("Ctrl+N"));
1160 connect(frameAdvance, &QAction::triggered, [this]() {
1161 m_controller->frameAdvance();
1162 });
1163 m_gameActions.append(frameAdvance);
1164 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1165
1166 emulationMenu->addSeparator();
1167
1168 m_shortcutController->addFunctions(emulationMenu, [this]() {
1169 m_controller->setFastForward(true);
1170 }, [this]() {
1171 m_controller->setFastForward(false);
1172 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1173
1174 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1175 turbo->setCheckable(true);
1176 turbo->setChecked(false);
1177 turbo->setShortcut(tr("Shift+Tab"));
1178 connect(turbo, &QAction::triggered, [this](bool value) {
1179 m_controller->forceFastForward(value);
1180 });
1181 addControlledAction(emulationMenu, turbo, "fastForward");
1182 m_gameActions.append(turbo);
1183
1184 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1185 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1186 ffspeed->connect([this](const QVariant& value) {
1187 reloadConfig();
1188 }, this);
1189 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1190 ffspeed->setValue(QVariant(-1.0f));
1191 ffspeedMenu->addSeparator();
1192 for (i = 2; i < 11; ++i) {
1193 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1194 }
1195 m_config->updateOption("fastForwardRatio");
1196
1197 m_shortcutController->addFunctions(emulationMenu, [this]() {
1198 if (m_controller) {
1199 m_controller->setRewinding(true);
1200 }
1201 }, [this]() {
1202 if (m_controller) {
1203 m_controller->setRewinding(false);
1204 }
1205 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1206
1207 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1208 rewind->setShortcut(tr("~"));
1209 connect(rewind, &QAction::triggered, [this]() {
1210 m_controller->rewind();
1211 });
1212 m_gameActions.append(rewind);
1213 m_nonMpActions.append(rewind);
1214 addControlledAction(emulationMenu, rewind, "rewind");
1215
1216 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1217 frameRewind->setShortcut(tr("Ctrl+B"));
1218 connect(frameRewind, &QAction::triggered, [this] () {
1219 m_controller->rewind(1);
1220 });
1221 m_gameActions.append(frameRewind);
1222 m_nonMpActions.append(frameRewind);
1223 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1224
1225 ConfigOption* videoSync = m_config->addOption("videoSync");
1226 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1227 videoSync->connect([this](const QVariant& value) {
1228 reloadConfig();
1229 }, this);
1230 m_config->updateOption("videoSync");
1231
1232 ConfigOption* audioSync = m_config->addOption("audioSync");
1233 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1234 audioSync->connect([this](const QVariant& value) {
1235 reloadConfig();
1236 }, this);
1237 m_config->updateOption("audioSync");
1238
1239 emulationMenu->addSeparator();
1240
1241 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1242 m_shortcutController->addMenu(solarMenu);
1243 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1244 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1245 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1246
1247 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1248 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1249 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1250
1251 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1252 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1253 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1254
1255 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1256 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1257 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1258
1259 solarMenu->addSeparator();
1260 for (int i = 0; i <= 10; ++i) {
1261 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1262 connect(setSolar, &QAction::triggered, [this, i]() {
1263 m_inputController.setLuminanceLevel(i);
1264 });
1265 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1266 }
1267
1268 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1269 m_shortcutController->addMenu(avMenu);
1270 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1271 m_shortcutController->addMenu(frameMenu, avMenu);
1272 for (int i = 1; i <= 6; ++i) {
1273 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1274 setSize->setCheckable(true);
1275 if (m_savedScale == i) {
1276 setSize->setChecked(true);
1277 }
1278 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1279 showNormal();
1280 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1281 if (m_controller) {
1282 size = m_controller->screenDimensions();
1283 }
1284 size *= i;
1285 m_savedScale = i;
1286 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1287 resizeFrame(size);
1288 bool enableSignals = setSize->blockSignals(true);
1289 setSize->setChecked(true);
1290 setSize->blockSignals(enableSignals);
1291 });
1292 m_frameSizes[i] = setSize;
1293 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1294 }
1295 QKeySequence fullscreenKeys;
1296#ifdef Q_OS_WIN
1297 fullscreenKeys = QKeySequence("Alt+Return");
1298#else
1299 fullscreenKeys = QKeySequence("Ctrl+F");
1300#endif
1301 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1302
1303 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1304 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1305 lockAspectRatio->connect([this](const QVariant& value) {
1306 m_display->lockAspectRatio(value.toBool());
1307 if (m_controller) {
1308 m_screenWidget->setLockAspectRatio(value.toBool());
1309 }
1310 }, this);
1311 m_config->updateOption("lockAspectRatio");
1312
1313 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1314 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1315 lockIntegerScaling->connect([this](const QVariant& value) {
1316 m_display->lockIntegerScaling(value.toBool());
1317 if (m_controller) {
1318 m_screenWidget->setLockIntegerScaling(value.toBool());
1319 }
1320 }, this);
1321 m_config->updateOption("lockIntegerScaling");
1322
1323 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1324 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1325 resampleVideo->connect([this](const QVariant& value) {
1326 m_display->filter(value.toBool());
1327 }, this);
1328 m_config->updateOption("resampleVideo");
1329
1330 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1331 ConfigOption* skip = m_config->addOption("frameskip");
1332 skip->connect([this](const QVariant& value) {
1333 reloadConfig();
1334 }, this);
1335 for (int i = 0; i <= 10; ++i) {
1336 skip->addValue(QString::number(i), i, skipMenu);
1337 }
1338 m_config->updateOption("frameskip");
1339
1340 avMenu->addSeparator();
1341
1342 ConfigOption* mute = m_config->addOption("mute");
1343 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1344 mute->connect([this](const QVariant& value) {
1345 reloadConfig();
1346 }, this);
1347 m_config->updateOption("mute");
1348 addControlledAction(avMenu, muteAction, "mute");
1349
1350 QMenu* target = avMenu->addMenu(tr("FPS target"));
1351 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1352 fpsTargetOption->connect([this](const QVariant& value) {
1353 reloadConfig();
1354 }, this);
1355 fpsTargetOption->addValue(tr("15"), 15, target);
1356 fpsTargetOption->addValue(tr("30"), 30, target);
1357 fpsTargetOption->addValue(tr("45"), 45, target);
1358 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1359 fpsTargetOption->addValue(tr("60"), 60, target);
1360 fpsTargetOption->addValue(tr("90"), 90, target);
1361 fpsTargetOption->addValue(tr("120"), 120, target);
1362 fpsTargetOption->addValue(tr("240"), 240, target);
1363 m_config->updateOption("fpsTarget");
1364
1365 avMenu->addSeparator();
1366
1367#ifdef USE_PNG
1368 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1369 screenshot->setShortcut(tr("F12"));
1370 connect(screenshot, &QAction::triggered, [this]() {
1371 m_controller->screenshot();
1372 });
1373 m_gameActions.append(screenshot);
1374 addControlledAction(avMenu, screenshot, "screenshot");
1375#endif
1376
1377#ifdef USE_FFMPEG
1378 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1379 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1380 addControlledAction(avMenu, recordOutput, "recordOutput");
1381 m_gameActions.append(recordOutput);
1382#endif
1383
1384#ifdef USE_MAGICK
1385 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1386 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1387 addControlledAction(avMenu, recordGIF, "recordGIF");
1388#endif
1389
1390 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1391 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1392 addControlledAction(avMenu, recordVL, "recordVL");
1393 m_gameActions.append(recordVL);
1394
1395 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1396 connect(stopVL, &QAction::triggered, [this]() {
1397 m_controller->endVideoLog();
1398 });
1399 addControlledAction(avMenu, stopVL, "stopVL");
1400 m_gameActions.append(stopVL);
1401
1402#ifdef M_CORE_GB
1403 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1404 connect(gbPrint, &QAction::triggered, [this]() {
1405 PrinterView* view = new PrinterView(m_controller);
1406 openView(view);
1407 m_controller->attachPrinter();
1408
1409 });
1410 addControlledAction(avMenu, gbPrint, "gbPrint");
1411 m_gameActions.append(gbPrint);
1412#endif
1413
1414 avMenu->addSeparator();
1415 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1416 m_shortcutController->addMenu(m_videoLayers, avMenu);
1417
1418 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1419 m_shortcutController->addMenu(m_audioChannels, avMenu);
1420
1421 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1422 m_shortcutController->addMenu(toolsMenu);
1423 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1424 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1425 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1426
1427 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1428 connect(overrides, &QAction::triggered, [this]() {
1429 if (!m_overrideView) {
1430 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1431 if (m_controller) {
1432 m_overrideView->setController(m_controller);
1433 }
1434 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1435 }
1436 m_overrideView->show();
1437 });
1438 addControlledAction(toolsMenu, overrides, "overrideWindow");
1439
1440 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1441 connect(sensors, &QAction::triggered, [this]() {
1442 if (!m_sensorView) {
1443 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1444 if (m_controller) {
1445 m_sensorView->setController(m_controller);
1446 }
1447 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1448 }
1449 m_sensorView->show();
1450 });
1451 addControlledAction(toolsMenu, sensors, "sensorWindow");
1452
1453 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1454 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1455 m_gameActions.append(cheats);
1456 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1457
1458 toolsMenu->addSeparator();
1459 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1460 "settings");
1461
1462 toolsMenu->addSeparator();
1463
1464#ifdef USE_DEBUGGERS
1465 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1466 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1467 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1468#endif
1469
1470#ifdef USE_GDB_STUB
1471 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1472 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1473 m_gbaActions.append(gdbWindow);
1474 m_gameActions.append(gdbWindow);
1475 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1476#endif
1477 toolsMenu->addSeparator();
1478
1479 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1480 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1481 m_gameActions.append(paletteView);
1482 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1483
1484 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1485 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1486 m_gameActions.append(objView);
1487 addControlledAction(toolsMenu, objView, "spriteWindow");
1488
1489 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1490 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1491 m_gameActions.append(tileView);
1492 addControlledAction(toolsMenu, tileView, "tileWindow");
1493
1494 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1495 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1496 m_gameActions.append(memoryView);
1497 addControlledAction(toolsMenu, memoryView, "memoryView");
1498
1499 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1500 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1501 m_gameActions.append(memorySearch);
1502 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1503
1504#ifdef M_CORE_GBA
1505 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1506 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1507 m_gameActions.append(ioViewer);
1508 m_gbaActions.append(ioViewer);
1509 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1510#endif
1511
1512 ConfigOption* skipBios = m_config->addOption("skipBios");
1513 skipBios->connect([this](const QVariant& value) {
1514 reloadConfig();
1515 }, this);
1516
1517 ConfigOption* useBios = m_config->addOption("useBios");
1518 useBios->connect([this](const QVariant& value) {
1519 reloadConfig();
1520 }, this);
1521
1522 ConfigOption* buffers = m_config->addOption("audioBuffers");
1523 buffers->connect([this](const QVariant& value) {
1524 reloadConfig();
1525 }, this);
1526
1527 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1528 sampleRate->connect([this](const QVariant& value) {
1529 reloadConfig();
1530 }, this);
1531
1532 ConfigOption* volume = m_config->addOption("volume");
1533 volume->connect([this](const QVariant& value) {
1534 reloadConfig();
1535 }, this);
1536
1537 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1538 rewindEnable->connect([this](const QVariant& value) {
1539 reloadConfig();
1540 }, this);
1541
1542 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1543 rewindBufferCapacity->connect([this](const QVariant& value) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1548 rewindBufferCapacity->connect([this](const QVariant& value) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1553 allowOpposingDirections->connect([this](const QVariant& value) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1558 saveStateExtdata->connect([this](const QVariant& value) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1563 loadStateExtdata->connect([this](const QVariant& value) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* preload = m_config->addOption("preload");
1568 preload->connect([this](const QVariant& value) {
1569 m_manager->setPreload(value.toBool());
1570 }, this);
1571 m_config->updateOption("preload");
1572
1573 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1574 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1575 exitFullScreen->setShortcut(QKeySequence("Esc"));
1576 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1577
1578 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1579 m_shortcutController->addMenu(autofireMenu);
1580
1581 m_shortcutController->addFunctions(autofireMenu, [this]() {
1582 m_controller->setAutofire(GBA_KEY_A, true);
1583 }, [this]() {
1584 m_controller->setAutofire(GBA_KEY_A, false);
1585 }, QKeySequence(), tr("Autofire A"), "autofireA");
1586
1587 m_shortcutController->addFunctions(autofireMenu, [this]() {
1588 m_controller->setAutofire(GBA_KEY_B, true);
1589 }, [this]() {
1590 m_controller->setAutofire(GBA_KEY_B, false);
1591 }, QKeySequence(), tr("Autofire B"), "autofireB");
1592
1593 m_shortcutController->addFunctions(autofireMenu, [this]() {
1594 m_controller->setAutofire(GBA_KEY_L, true);
1595 }, [this]() {
1596 m_controller->setAutofire(GBA_KEY_L, false);
1597 }, QKeySequence(), tr("Autofire L"), "autofireL");
1598
1599 m_shortcutController->addFunctions(autofireMenu, [this]() {
1600 m_controller->setAutofire(GBA_KEY_R, true);
1601 }, [this]() {
1602 m_controller->setAutofire(GBA_KEY_R, false);
1603 }, QKeySequence(), tr("Autofire R"), "autofireR");
1604
1605 m_shortcutController->addFunctions(autofireMenu, [this]() {
1606 m_controller->setAutofire(GBA_KEY_START, true);
1607 }, [this]() {
1608 m_controller->setAutofire(GBA_KEY_START, false);
1609 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1610
1611 m_shortcutController->addFunctions(autofireMenu, [this]() {
1612 m_controller->setAutofire(GBA_KEY_SELECT, true);
1613 }, [this]() {
1614 m_controller->setAutofire(GBA_KEY_SELECT, false);
1615 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1616
1617 m_shortcutController->addFunctions(autofireMenu, [this]() {
1618 m_controller->setAutofire(GBA_KEY_UP, true);
1619 }, [this]() {
1620 m_controller->setAutofire(GBA_KEY_UP, false);
1621 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1622
1623 m_shortcutController->addFunctions(autofireMenu, [this]() {
1624 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1625 }, [this]() {
1626 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1627 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1628
1629 m_shortcutController->addFunctions(autofireMenu, [this]() {
1630 m_controller->setAutofire(GBA_KEY_DOWN, true);
1631 }, [this]() {
1632 m_controller->setAutofire(GBA_KEY_DOWN, false);
1633 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1634
1635 m_shortcutController->addFunctions(autofireMenu, [this]() {
1636 m_controller->setAutofire(GBA_KEY_LEFT, true);
1637 }, [this]() {
1638 m_controller->setAutofire(GBA_KEY_LEFT, false);
1639 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1640
1641 for (QAction* action : m_gameActions) {
1642 action->setDisabled(true);
1643 }
1644}
1645
1646void Window::attachWidget(QWidget* widget) {
1647 m_screenWidget->layout()->addWidget(widget);
1648 m_screenWidget->unsetCursor();
1649 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1650}
1651
1652void Window::detachWidget(QWidget* widget) {
1653 m_screenWidget->layout()->removeWidget(widget);
1654}
1655
1656void Window::appendMRU(const QString& fname) {
1657 int index = m_mruFiles.indexOf(fname);
1658 if (index >= 0) {
1659 m_mruFiles.removeAt(index);
1660 }
1661 m_mruFiles.prepend(fname);
1662 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1663 m_mruFiles.removeLast();
1664 }
1665 updateMRU();
1666}
1667
1668void Window::updateMRU() {
1669 if (!m_mruMenu) {
1670 return;
1671 }
1672 for (QAction* action : m_mruMenu->actions()) {
1673 delete action;
1674 }
1675 m_mruMenu->clear();
1676 int i = 0;
1677 for (const QString& file : m_mruFiles) {
1678 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1679 item->setShortcut(QString("Ctrl+%1").arg(i));
1680 connect(item, &QAction::triggered, [this, file]() {
1681 setController(m_manager->loadGame(file), file);
1682 });
1683 m_mruMenu->addAction(item);
1684 ++i;
1685 }
1686 m_config->setMRU(m_mruFiles);
1687 m_config->write();
1688 m_mruMenu->setEnabled(i > 0);
1689}
1690
1691QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1692 addHiddenAction(menu, action, name);
1693 menu->addAction(action);
1694 return action;
1695}
1696
1697QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1698 m_shortcutController->addAction(menu, action, name);
1699 action->setShortcutContext(Qt::WidgetShortcut);
1700 addAction(action);
1701 return action;
1702}
1703
1704void Window::focusCheck() {
1705 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1706 return;
1707 }
1708 if (QGuiApplication::focusWindow() && m_autoresume) {
1709 m_controller->setPaused(false);
1710 m_autoresume = false;
1711 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1712 m_autoresume = true;
1713 m_controller->setPaused(true);
1714 }
1715}
1716
1717void Window::setController(CoreController* controller, const QString& fname) {
1718 if (!controller) {
1719 return;
1720 }
1721 if (!fname.isEmpty()) {
1722 setWindowFilePath(fname);
1723 appendMRU(fname);
1724 }
1725
1726 if (m_controller) {
1727 m_controller->disconnect(this);
1728 m_controller->stop();
1729 m_controller.reset();
1730 }
1731
1732 m_controller = std::shared_ptr<CoreController>(controller);
1733 m_inputController.recalibrateAxes();
1734 m_controller->setInputController(&m_inputController);
1735 m_controller->setLogger(&m_log);
1736
1737 connect(this, &Window::shutdown, [this]() {
1738 if (!m_controller) {
1739 return;
1740 }
1741 m_controller->stop();
1742 });
1743
1744 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1745 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1746 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1747 {
1748 connect(m_controller.get(), &CoreController::stopping, [this]() {
1749 m_controller.reset();
1750 });
1751 }
1752 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1753 connect(m_controller.get(), &CoreController::paused, [this]() {
1754 QSize size = m_controller->screenDimensions();
1755 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1756 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1757 QPixmap pixmap;
1758 pixmap.convertFromImage(currentImage);
1759 m_screenWidget->setPixmap(pixmap);
1760 emit paused(true);
1761 });
1762#ifndef Q_OS_MAC
1763 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1764 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1765 if(isFullScreen()) {
1766 menuBar()->hide();
1767 }
1768 });
1769#endif
1770
1771 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1772 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1773 emit paused(false);
1774 });
1775
1776 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1777 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1778 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1779 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1780 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1781 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1782 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1783
1784 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1785 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1786 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1787 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1788 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1789
1790 if (m_gdbController) {
1791 m_gdbController->setController(m_controller);
1792 }
1793
1794 if (m_console) {
1795 m_console->setController(m_controller);
1796 }
1797
1798#ifdef USE_MAGICK
1799 if (m_gifView) {
1800 m_gifView->setController(m_controller);
1801 }
1802#endif
1803
1804#ifdef USE_FFMPEG
1805 if (m_videoView) {
1806 m_videoView->setController(m_controller);
1807 }
1808#endif
1809
1810 if (m_sensorView) {
1811 m_sensorView->setController(m_controller);
1812 }
1813
1814 if (m_overrideView) {
1815 m_overrideView->setController(m_controller);
1816 }
1817
1818 if (!m_pendingPatch.isEmpty()) {
1819 m_controller->loadPatch(m_pendingPatch);
1820 m_pendingPatch = QString();
1821 }
1822
1823 m_controller->start();
1824 m_controller->loadConfig(m_config);
1825}
1826
1827WindowBackground::WindowBackground(QWidget* parent)
1828 : QLabel(parent)
1829{
1830 setLayout(new QStackedLayout());
1831 layout()->setContentsMargins(0, 0, 0, 0);
1832 setAlignment(Qt::AlignCenter);
1833}
1834
1835void WindowBackground::setSizeHint(const QSize& hint) {
1836 m_sizeHint = hint;
1837}
1838
1839QSize WindowBackground::sizeHint() const {
1840 return m_sizeHint;
1841}
1842
1843void WindowBackground::setDimensions(int width, int height) {
1844 m_aspectWidth = width;
1845 m_aspectHeight = height;
1846}
1847
1848void WindowBackground::setLockIntegerScaling(bool lock) {
1849 m_lockIntegerScaling = lock;
1850}
1851
1852void WindowBackground::setLockAspectRatio(bool lock) {
1853 m_lockAspectRatio = lock;
1854}
1855
1856void WindowBackground::paintEvent(QPaintEvent*) {
1857 const QPixmap* logo = pixmap();
1858 if (!logo) {
1859 return;
1860 }
1861 QPainter painter(this);
1862 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1863 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1864 QSize s = size();
1865 QSize ds = s;
1866 if (m_lockAspectRatio) {
1867 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1868 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1869 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1870 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1871 }
1872 }
1873 if (m_lockIntegerScaling) {
1874 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1875 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1876 }
1877 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1878 QRect full(origin, ds);
1879 painter.drawPixmap(full, *logo);
1880}