CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13Emulation fixes:
14 - ARM: Fix ALU reading PC after shifting
15 - ARM: Fix STR storing PC after address calculation
16 - GB: Partially fix timing for skipped BIOS
17 - GB Audio: Fix initial sweep state
18 - GB Audio: Fix serializing sweep time
19 - GB Audio: Fix deserializing audio channels 2 and 3
20 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
23 - GBA: Fix timing advancing too quickly in rare cases
24 - GBA Audio: Fix deserializing SOUNDCNT_L
25 - GBA Audio: Fix stereo in XQ audio
26 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
27 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
28 - GBA BIOS: Implement dummy sound driver calls
29 - GBA BIOS: Improve HLE BIOS timing
30 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
31 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
32 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
33 - GBA DMA: Fix ordering and timing of overlapping DMAs
34 - GBA Hardware: Fix GB Player detection on big endian platforms
35 - GBA I/O: Green swap register should be readable
36 - GBA Memory: Improve gamepak prefetch timing
37 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
38 - GBA Memory: Improve robustness of Matrix memory support
39 - GBA SIO: Fix copying Normal mode transfer values
40 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
41 - GBA SIO: Fix deseralizing SIO registers
42 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
43 - GBA Video: Fix Hblank timing
44 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
45 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
46 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
47 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
48 - SM83: Emulate HALT bug
49Other fixes:
50 - 3DS: Redo video sync to be more precise
51 - 3DS: Fix crash with libctru 2.0 when exiting
52 - 3DS: Fix thread cleanup
53 - All: Improve export headers (fixes mgba.io/i/1738)
54 - Core: Ensure ELF regions can be written before trying
55 - Core: Fix reported ROM size when a fixed buffer size is used
56 - Core: Fix memory leak loading ELF files
57 - Debugger: Don't skip undefined instructions when debugger attached
58 - FFmpeg: Fix some small memory leaks
59 - FFmpeg: Fix encoding of time base
60 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
61 - GBA: Fix endianness issues in renderer proxy
62 - GBA Core: Fix memory leak when loading symbols
63 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
64 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
65 - Qt: Fix a race condition in the frame inspector
66 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
67 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
68 - mGUI: Fix closing down a game if an exit is signalled
69 - mVL: Fix injecting accidentally draining non-injection buffer
70 - SM83: Simplify register pair access on big endian
71 - VFS: Fix directory node listing on some filesystems
72Misc:
73 - 3DS: Use "wide mode" where applicable for slightly better filtering
74 - Core: Add savedataUpdated callback
75 - Core: Add shutdown callback
76 - GB: Allow pausing event loop while CPU is blocked
77 - GB: Add support for sleep and shutdown callbacks
78 - GBA: Allow pausing event loop while CPU is blocked
79 - Debugger: Keep track of global cycle count
80 - FFmpeg: Add looping option for GIF/APNG
81 - mGUI: Show battery percentage
82 - Qt: Renderer can be changed while a game is running
83 - Qt: Add hex index to palette view
84 - Qt: Add transformation matrix info to sprite view
85 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
86 - Util: Reset vector size on deinit
87 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
88
890.8.3: (2020-08-03)
90Emulation fixes:
91 - ARM: Fix LDM^ writeback to user-mode register
92 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
93 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
94 - GB MBC: Fix MBC1 RAM enable bit selection
95 - GB MBC: Fix MBC2 bit selection
96 - GB Memory: Fix OAM DMA from top 8 kB
97 - GB Video: Always initialize palette
98 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
99 - GBA Video: Fix invalid read in mode 4 mosaic
100 - GBA Video: Fix color of disabled screen
101 - SM83: Fix flags on little endian PowerPC
102Other fixes:
103 - 3DS: Fix garbage on borders of scaled screens
104 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
105 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
106 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
107 - CMake: Fix build with libzip 1.7
108 - CMake: Add missing dllexports.h file to dev installation
109 - GB Core: Fix extracting SRAM when none is present
110 - GBA: Fix leak if attempting to load BIOS multiple times
111 - GBA Memory: Fix instability on Wii when using AGBPrint
112 - GBA Savedata: Fix extracting save when not yet configured in-game
113 - Qt: Fix file handle leak on opening an invalid ROM
114 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
115 - Qt: Add missing option for Wisdom Tree in overrides list
116 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
117 - Util: Fix crash if PNG header fails to write
118 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
119 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
120Misc:
121 - FFmpeg: Use range coder for FFV1 to reduce output size
122 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
123 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
124
1250.8.2: (2020-06-14)
126Emulation fixes:
127 - ARM: Fix timing on Thumb shift instructions
128 - GB: Fix GBC game registers after skipping BIOS
129 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
130 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
131 - GBA: Add missing RTC overrides for Legendz games
132 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
133 - GBA SIO: Fix Multiplayer busy bit
134 - GBA SIO: Fix double-unloading active driver
135 - GBA Timers: Fix deserializing count-up timers
136 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
137 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
138 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
139 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
140 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
141 - GBA Video: Fix sprite/backdrop blending regression
142Other fixes:
143 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
144 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
145 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
146 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
147 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
148 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
149 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
150 - GBA: Reject incorrectly sized BIOSes
151 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
152 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
153 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
154Misc:
155 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
156 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
157 - Qt: Disable Replace ROM option when no game loaded
158 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
159 - Qt: Set icon for Discord Rich Presence
160 - Qt: Show a warning when save file can't be opened
161
1620.8.1: (2020-02-16)
163Emulation fixes:
164 - GB Serialize: Fix timing bug loading channel 4 timing
165 - GBA: Fix multiboot entry point while skipping BIOS
166 - GBA BIOS: Fix undefined instruction HLE behavior
167 - GBA DMA: Fix invalid audio DMA parameters
168 - GBA Memory: Misaligned SRAM writes are ignored
169 - GBA Serialize: Fix serializing DMA transfer register
170 - GBA Serialize: Fix audio DMA timing deserialization
171 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
172 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
173 - GBA Video: Fix OpenGL sprite flag priority
174Other fixes:
175 - Core: Fix race condition initializing thread proxy
176 - Core: Fix integer overflow in ELF loading
177 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
178 - FFmpeg: Disallow recording video with no audio nor video
179 - GBA: Automatically skip BIOS for multiboot ROMs
180 - Qt: Only dynamically reset video scale if a game is running
181 - Qt: Fix race condition with proxied video events
182 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
183 - Qt: Fix missing OSD messages
184 - Qt: Fix crash unloading shaders
185 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
186 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
187 - Qt: Fix window title not updating after shutting down game
188 - Qt: Fix GIF view not allowing manual filename entry
189 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
190 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
191 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
192 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
193 - Util: Fix crash reading invalid ELFs
194 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
195Misc:
196 - FFmpeg: Add more presets
197 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
198 - SDL: Use DirectSound audio driver by default on Windows
199 - Switch: Make OpenGL scale adjustable while running
200
2010.8.0: (2020-01-21)
202Features:
203 - Improved logging configuration
204 - One-Player BattleChip/Progress/Beast Link Gate support
205 - Add Game Boy Color palettes for original Game Boy games
206 - Debugger: Add unary operators and memory dereferencing
207 - GB: Expose platform information to CLI debugger
208 - Support Discord Rich Presence
209 - Debugger: Add tracing to file
210 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
211 - OpenGL renderer with high-resolution upscaling support
212 - Experimental high level "XQ" audio for most GBA games
213 - Interframe blending for games that use flicker effects
214 - Frame inspector for dissecting and debugging rendering
215 - Switch: Option to use built-in brightness sensor for Boktai
216 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
217 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
218 - Cheats: Add support for loading Libretro-style cht files
219 - GBA Cheats: Add support for loading EZ Flash-style cht files
220 - Support for unlicensed Wisdom Tree Game Boy mapper
221 - Qt: Add export button for tile view (closes mgba.io/i/1507)
222 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
223 - GB: Yanking gamepak now supported
224 - Qt: Memory range dumping (closes mgba.io/i/1298)
225Emulation fixes:
226 - GB: Fix using boot ROM with MMM01 games
227 - GB Audio: Only reset channel 3 sample in DMG mode
228 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
229 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
230 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
231 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
232 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
233 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
234 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
235 - GB Video: Fix color scaling in AGB mode
236 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
237 - GBA: Reset now reloads multiboot ROMs
238 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
239Other fixes:
240 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
241 - FFmpeg: Drain recording buffers
242 - GB: Fix reading ROM immediately after unmapping BIOS
243 - GB SIO: Fix lockstep failing games aren't reloaded
244 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
245 - Libretro: Fix crash changing allowing opposing directions (hhromic)
246 - Qt: Fix some Qt display driver race conditions
247 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
248 - Qt: Only show emulator restart warning once per settings saving
249 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
250 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
251 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
252Misc:
253 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
254 - Core: Add keysRead callback
255 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
256 - Core: Add more memory search ops (closes mgba.io/i/1510)
257 - Debugger: Make tracing compatible with breakpoints/watchpoints
258 - Debugger: Print breakpoint/watchpoint number when inserting
259 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
260 - FFmpeg: Support audio-only recording
261 - GB Memory: Support running from blocked memory
262 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
263 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
264 - GBA Savedata: EEPROM performance fixes
265 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
266 - Debugger: Add breakpoint and watchpoint listing
267 - mGUI: Remember name and position of last loaded game
268 - OpenGL: Only resize textures when needed
269 - Qt: Don't unload ROM immediately if it crashes
270 - Qt: Support switching webcams
271 - Qt: Cap window size on start to monitor size
272 - Qt: Open a message box for Qt frontend errors
273 - Qt: Increase maximum magnifications and scaling
274 - Qt: Add native FPS button to settings view
275 - Qt: Improve sync code
276 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
277 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
278 - Qt: Remove What's This icon from dialogs
279 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
280 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
281 - Qt: Show list of all sprites in sprite view
282 - Qt: Add option for disabling OSD messages
283 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
284 - SM83: Support PC-relative opcode decoding
285 - Switch: Dynamic display resizing
286 - Switch: Support file associations
287 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
288Changes from beta 1:
289Emulation fixes:
290 - ARM: Fix STR writeback pipeline stage
291 - ARM: Partially fix LDM/STM writeback with empty register list
292 - ARM: Fix stepping when events are pending
293 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
294 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
295 - GBA Timers: Improve timer startup emulation
296 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
297 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
298 - GBA Video: Fix effects blending improperly in some non-last windows
299 - GBA Video: Copy higher priority target 1 flag
300Other fixes:
301 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
302 - Core: Fix uninitialized memory issues with graphics caches
303 - Core: Return null for out of bounds cached tile VRAM querying
304 - GBA Video: Fix OpenGL fragment data binding
305 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
306 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
307 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
308 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
309 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
310 - Qt: Fix several cases where shader selections don't get saved
311 - Qt: Fix division by zero error in invalid TilePainter state
312 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
313 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
314 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
315 - Qt: Fix inability to clear default keybindings
316 - Qt: Release held actions if they get rebound
317 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
318 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
319 - Vita: Fix analog controls (fixes mgba.io/i/1554)
320 - Wii: Fix game fast-forwarding after slowing down
321 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
322Misc:
323 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
324 - GBA: Trim non-movie ROMs to 32 MiB if applicable
325 - GBA Audio: Redo channel 4 batching for GBA only
326 - GBA I/O: Stop logging several harmless invalid register reads
327 - GBA Video: Changing OpenGL scaling no longer requires restart
328 - Debugger: Separate aliases from main commands
329 - Debugger: Print break-/watchpoint ID when breaking in CLI
330 - Debugger: Minor interface cleanup
331 - SDL: Use controller GUID instead of name
332 - SM83: Rename LR35902 to SM83
333 - Tools: Allow using threaded renderer in perf.py
334 - Tools: Clean up unused argument in mgba-perf
335
3360.8 beta 1: (2019-10-20)
337- Initial beta for 0.8
338
3390.7.3: (2019-09-15)
340Emulation fixes:
341 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
342 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
343 - GB Audio: Improve channel 4 supersampling
344 - GB Printer: Reset printer buffer index after printing
345 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
346 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
347 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
348 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
349 - GBA Memory: Fix STM/LDM to invalid VRAM
350 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
351 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
352Other fixes:
353 - Core: Fix crashes if core directories aren't set
354 - Core: Fix crash when exiting game with cheats loaded
355 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
356 - GBA Cheats: Fix PARv3 Thumb hooks
357 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
358 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
359 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
360 - Qt: Fix race conditions initializing GDB stub
361 - Qt: Improve cheat view UX
362 - Libretro: Fix crash changing allowing opposing directions (hhromic)
363 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
364 - Switch: Fix threading-related crash on second launch
365Misc:
366 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
367 - Qt: Show error message if file failed to load
368
3690.7.2: (2019-05-25)
370Emulation fixes:
371 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
372 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
373 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
374 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
375 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
376 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
377 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
378 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
379 - GBA Video: Fix scanline cache with scale factor change edge cases
380 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
381 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
382Other fixes:
383 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
384 - All: Fix several memory leaks
385 - GB Core: Fix toggling WIN and OBJ being swapped
386 - GBA: Fix skipping BIOS on irregularly sized ROMs
387 - CMake: Fix .deb imagemagick dependencies
388 - FFmpeg: Improve initialization reliability and cleanup
389 - FFmpeg: Fix audio conversion producing gaps
390 - LR35902: Fix disassembly of several CB-prefix instructions
391 - LR35902: Fix trailing whitespace in disassembly
392 - Qt: More app metadata fixes
393 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
394 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
395 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
396 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
397 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
398 - Qt: Fix bounded fast forward with Qt Multimedia
399 - Qt: Fix saving settings with native FPS target
400 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
401Misc:
402 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
403 - Qt: Improve camera initialization
404 - Vita: Improved frame drawing speed
405
4060.7.1: (2019-02-24)
407Bugfixes:
408 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
409 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
410 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
411 - GB, GBA Serialize: Fix loading two states in a row
412 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
413 - GBA DMA: Fix Display Start DMAs
414 - GBA DMA: Fix DMA start/end timing
415 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
416 - GBA Memory: Fix a few AGBPrint crashes
417 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
418 - GBA SIO: Prevent writing read-only multiplayer bits
419 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
420 - Python: Fix crash when deleting files owned by library
421 - Python: Make sure GB link object isn't GC'd before GB object
422 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
423 - Qt: Fix tile and sprite views not always displaying at first
424 - Qt: Fix audio context holding onto closed game controller
425 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
426 - Qt: Fix window icon on X11
427 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
428 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
429 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
430Misc:
431 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
432 - Qt: Updated Italian translation (by Vecna)
433
4340.7.0: (2019-01-26)
435Features:
436 - ELF support
437 - Game Boy Camera support
438 - Qt: Set default Game Boy colors
439 - Game Boy Printer support
440 - Super Game Boy support
441 - Customizable autofire speed
442 - Ability to set default Game Boy model
443 - Map viewer
444 - Automatic cheat loading and saving
445 - GameShark and Action Replay button support
446 - AGBPrint support
447 - Debugger: Conditional breakpoints and watchpoints
448 - Ability to select GB/GBC/SGB BIOS on console ports
449 - Optional automatic state saving/loading
450 - Access to ur0 and uma0 partitions on the Vita
451 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
452 - GBA: ARMIPS/A22i-style and ELF symbol table support
453 - Initial Switch port
454Bugfixes:
455 - ARM: Fix MSR when T bit is set
456 - Core: Fix audio sync breaking when interrupted
457 - Core: Fix ordering events when scheduling during events
458 - FFmpeg: Fix encoding audio/video queue issues
459 - GB: Revamp IRQ handling based on new information
460 - GB: Fix IRQ disabling on the same T-cycle as an assert
461 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
462 - GB Audio: Clock frame events on DIV
463 - GB Audio: Fix channel 3 reset value
464 - GB Audio: Fix channel 4 initial LFSR
465 - GB Audio: Fix channel 1, 2 and 4 reset timing
466 - GB I/O: DMA register is R/W
467 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
468 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
469 - GB, GBA Savedata: Fix unmasking savedata crash
470 - GB Serialize: Fix audio state loading
471 - GB Serialize: Fix game title check
472 - GB Serialize: Fix IRQ pending/EI pending confusion
473 - GB Timer: Minor accuracy improvements
474 - GB Video: Fix dot clock timing being slightly wrong
475 - GB Video: Fix loading states while in mode 3
476 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
477 - GB Video: Fix SCX timing
478 - GB, GBA Video: Don't call finishFrame twice in thread proxy
479 - GBA: Reset WAITCNT properly
480 - GBA BIOS: Fix BitUnPack final byte
481 - GBA BIOS: Fix BitUnPack narrowing
482 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
483 - GBA DMA: Fix temporal sorting of DMAs of different priorities
484 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
485 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
486 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
487 - GBA Savedata: Fix savedata modified time updating when read-only
488 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
489 - GBA Serialize: Fix loading states in Hblank
490 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
491 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
492 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
493 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
494 - GBA Video: Start timing mid-scanline when skipping BIOS
495 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
496 - GBA Video: Make layer disabling work consistently
497 - PSP2: Fix more issues causing poor audio
498 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
499 - Qt: Improve FPS timer stability
500 - Util: Fix wrapping edge cases in RingFIFO
501Misc:
502 - 3DS: Remove deprecated CSND interface
503 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
504 - Core: Remove broken option for whether rewinding restores save games
505 - Feature: Added loading savestates from command line
506 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
507 - FFmpeg: Support lossless h.264 encoding
508 - FFmpeg: Support lossless VP9 encoding
509 - GBA Cheats: Allow multiple ROM patches in the same slot
510 - GB: Skip BIOS option now works
511 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
512 - GB Audio: Improved audio quality
513 - GB, GBA Audio: Increase max audio volume
514 - GB MBC: Remove erroneous bank 0 wrapping
515 - GB Video: Darken colors in GBA mode
516 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
517 - GBA: Implement display start DMAs
518 - GBA: Improve multiboot image detection
519 - GBA Memory: 64 MiB GBA Video cartridge support
520 - GBA Savedata: Remove ability to disable realistic timing
521 - GBA Timer: Use global cycles for timers
522 - Libretro: Add frameskip option
523 - mGUI: Add fast forward toggle
524 - PSP2: Use system enter key by default
525 - Python: Integrate tests from cinema test suite
526 - Qt: Redo GameController into multiple classes
527 - Qt: Prevent window from being created off-screen
528 - Qt: Add option to disable FPS display
529 - Qt: Options to mess around with layer placement
530 - Qt: Add load alternate save option
531 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
532 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
533 - Test: Restructure test suite into multiple executables
534 - Util: Don't build crc32 if the function already exists
535 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
536Changes from beta 1:
537Features:
538 - Libretro: Add Game Boy cheat support
539 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
540 - Switch: Rumble support
541 - Switch: Rotation support
542 - Switch: Screen stretching options
543 - Qt: State file load/save menu options
544 - Windows installer
545 - Tile viewer now has adjustable width
546 - Python: Experimental audio API
547Bugfixes:
548 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
549 - Core: Remember to deinit proxy ring FIFO
550 - Core: Reroot timing list when (de)scheduling
551 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
552 - GB MBC: Fix MBC30 SRAM
553 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
554 - GB Video: Fix SGB border hole size
555 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
556 - GBA: Fix GB Player features
557 - GBA I/O: SOUNDCNT_HI is readable when sound is off
558 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
559 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
560 - Libretro: Fix adding codes with hooks
561 - PSP2: Fix audio crackling after fast forward
562 - PSP2: Fix audio crackling when buffer is full
563 - Qt: Fix jumbled background when paused
564 - Qt: Fix FPS counter on Windows
565 - Qt: Fix focus issues with load/save state overlay
566 - Switch: Fix incorrect mapping for fast forward cap
567 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
568 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
569 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
570 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
571 - Qt: Ensure FATAL logs reach log view
572 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
573Misc:
574 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
575 - Debugger: Minor text fixes
576 - Debugger: Readability improvements (fixes mgba.io/i/1238)
577 - GB: Improved SGB2 support
578 - GB Audio: Skip frame if enabled when clock is high
579 - Libretro: Reduce rumble callbacks
580 - mGUI: Add SGB border configuration option
581 - mGUI: Add support for different settings types
582 - Python: Minor API improvements
583 - Qt: Ensure camera image is valid
584 - Qt: Debugger console history
585 - Qt: Detect presence of GL_ARB_framebuffer_object
586 - Qt: Minor memory view tweaks
587 - Res: Improve modeling of AGB/AGS screen in shaders
588 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
589 - Wii: Expose stretch configuration in settings
590 - Wii: Stretch now sets pixel-accurate mode size cap
591
5920.7 beta 1: (2018-09-24)
593- Initial beta for 0.7
594
5950.6.3: (2018-04-14)
596Bugfixes:
597 - GB Audio: Revert unsigned audio changes
598 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
599 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
600
6010.6.2: (2018-04-03)
602Bugfixes:
603 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
604 - 3DS: Fix opening files in directory names with trailing slashes
605 - LR35902: Fix watchpoints not reporting new value
606 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
607 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
608 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
609 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
610 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
611 - GBA: Fix SharkPort saves for EEPROM games
612 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
613 - GBA BIOS: Fix incorrect exit condition in LZ77
614 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
615 - GBA Cheats: Fix slide codes not initializing properly
616 - GBA DMA: ROM reads are forced to increment
617 - GBA Hardware: RTC accuracy improvements
618 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
619 - GBA Memory: Fix copy-on-write memory leak
620 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
621 - GBA Savedata: Fix crash when resizing flash
622 - GBA Video: Force align 256-color tiles
623 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
624 - PSP2: Fix issues causing poor audio
625 - Python: Fix package directory
626 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
627 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
628 - Wii: Fix screen tear when unpausing
629 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
630Misc:
631 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
632 - GB MBC: Remove erroneous bank 0 wrapping
633 - GBA: Improve multiboot image detection
634 - PSP2: Use system enter key by default
635
6360.6.1: (2017-10-01)
637Bugfixes:
638 - GB, GBA: Fix crashes when attempting to identify null VFiles
639 - GB, GBA: Fix sync to video with frameskip
640 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
641 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
642 - GB Core: Fix palette loading when loading a foreign config
643 - GB MBC: Pocket Cam memory should be accessible without enabling
644 - GB MBC: Fix SRAM sizes 4 and 5
645 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
646 - GB MBC: Fix RTC loading when file size is off
647 - GB Memory: Initialize peripheral pointers
648 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
649 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
650 - GB Memory: Actually load latch time from savestate
651 - GB Serialize: Fix deserializing video STAT
652 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
653 - GB Video: Fix potential hang when ending mode 0
654 - GB Video: Fix read mode when enabling LCD
655 - GBA: Reset active region as needed when loading a ROM
656 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
657 - GBA BIOS: Use core's VRAM variable instead of renderer's
658 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
659 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
660 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
661 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
662 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
663 - Python: Fix importing .gb or .gba before .core
664 - Qt: Fix command line debugger closing second game
665 - Qt: Fix LOG argument order
666 - Qt: Fix timezone issues with time overrides
667 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
668 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
669Misc:
670 - CMake: Fix CPack dependencies for libpng 1.6
671 - GBA: Detect hardware for Pokémon FireRed ROM hacks
672 - GBA Cheats: Improve detection of raw cheats
673 - Qt: Don't rebuild library view if style hasn't changed
674 - Qt: Allow overrides to be saved before a game is loaded
675 - Qt: Hide mouse immediately when loading
676 - SDL: Fix 2.0.5 build on macOS under some circumstances
677 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
678
6790.6.0: (2017-07-16)
680Features:
681 - Library view
682 - Sprite viewer
683 - Debugging console
684 - Improved memory viewer
685 - Memory search
686 - Command line ability to override configuration values
687 - Add option to allow preloading the entire ROM before running
688 - Add option for whether rewinding restores save games
689 - Savestates now contain any RTC override data
690 - Add option to lock video to integer scaling
691 - LR35902: Watchpoints
692 - LR35902/GB-Z80 disassembler
693 - GB: Tile viewer
694 - GB: Video/audio channel enabling/disabling
695 - GB: Symbol table support
696 - GB MBC: Add MBC1 multicart support
697 - GBA: Support printing debug strings from inside a game
698 - GBA: Better cheat type autodetection
699 - Implement keypad interrupts
700 - Configuration of gamepad hats
701 - Video log recording for testing and bug reporting
702 - Debugger: Segment/bank support
703 - Debugger: Execution tracing
704 - Qt: German translation (by Lothar Serra Mari)
705 - Qt: Spanish translation (by Kevin López)
706 - Qt: Italian translation (by theheroGAC)
707Bugfixes:
708 - ARM7: Fix MLA/*MULL/*MLAL timing
709 - Core: Fix crash with rewind if savestates shrink
710 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
711 - Core: Fix directory sets crashing on close if base isn't properly detached
712 - FFmpeg: Fix overflow and general issues with audio encoding
713 - GB: Fix flickering when screen is strobed quickly
714 - GB: Fix STAT blocking
715 - GB MBC: Fix ROM bank overflows getting set to bank 0
716 - GB MBC: Fix swapping carts not detect new MBC
717 - GB Timer: Improve DIV reset behavior
718 - GB Timer: Fix DIV batching if TAC changes
719 - GB Video: Reset renderer when loading state
720 - GBA: Fix multiboot ROM loading
721 - GBA: Fix multiboot loading resulting in too small WRAM
722 - GBA BIOS: Implement BitUnPack
723 - GBA BIOS: Fix ArcTan sign in HLE BIOS
724 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
725 - GBA BIOS: Fix INT_MIN/-1 crash
726 - GBA Hardware: Fix crash if a savestate lies about game hardware
727 - GBA I/O: Handle audio registers specially when deserializing
728 - GBA Memory: Improve initial skipped BIOS state
729 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
730 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
731 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
732 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
733 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
734 - LR35902: Fix core never exiting with certain event patterns
735 - LR35902: Fix pc overflowing current region off-by-one
736 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
737 - OpenGL: Fix some shaders causing offset graphics
738 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
739 - Qt: Fix window icon being stretched
740 - Qt: Fix data directory path
741 - Qt: Fix timing issues on high refresh rate monitors
742 - Qt: Fix linking after some windows have been closed
743 - Qt: Fix crash when changing audio settings after a game is closed
744 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
745 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
746 - Qt: Fix game unpausing after frame advancing and refocusing
747 - SDL: Fix game crash check
748 - SDL: Fix race condition with audio thread when starting
749 - SDL: Fix showing version number
750 - Test: Fix crash when loading invalid file
751 - Test: Fix crash when fuzzing fails to load a file
752 - Test: Don't rely on core for frames elapsed
753 - Test: Fix crash when loading invalid file
754 - Test: Fix crash when fuzzing fails to load a file
755 - Tools: Fix recurring multiple times over the same library
756 - Util: Fix overflow when loading invalid UPS patches
757 - Util: Fix highest-fd socket not being returned by SocketAccept
758 - Windows: Fix VDir.rewind
759Misc:
760 - All: Add C++ header guards
761 - All: Move time.h include to common.h
762 - 3DS, PSP2, Wii: Last directory loaded is saved
763 - CMake: Add ability to just print version string
764 - Core: New, faster event timing subsystem
765 - Core: Clean up some thread state checks
766 - Core: Add generic checksum function
767 - Core: Cores can now have multiple sets of callbacks
768 - Core: Restore sleep callback
769 - Core: Move rewind diffing to its own thread
770 - Core: Ability to enumerate and modify video and audio channels
771 - Core: List memory segments in the core
772 - Core: Move savestate creation time to extdata
773 - Core: Config values can now be hexadecimal
774 - Core: Improved threading interrupted detection
775 - Debugger: Modularize CLI debugger
776 - Debugger: Make building with debugging aspects optional
777 - Debugger: Add functions for read- or write-only watchpoints
778 - Debugger: Make attaching a backend idempotent
779 - Debugger: Add mDebuggerRunFrame convenience function
780 - Feature: Move game database from flatfile to SQLite3
781 - Feature: Support ImageMagick 7
782 - Feature: Make -l option explicit
783 - FFmpeg: Return false if a file fails to open
784 - FFmpeg: Force MP4 files to YUV420P
785 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
786 - GB: Reset with initial state of DIV register
787 - GB MBC: New MBC7 implementation
788 - GB Audio: Simplify envelope code
789 - GB Audio: Improve initial envelope samples
790 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
791 - GB Video: Improved video timings
792 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
793 - GBA, GB: ROM is now unloaded if a patch is applied
794 - GBA DMA: Refactor DMA out of memory.c
795 - GBA DMA: Move DMAs to using absolute timing
796 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
797 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
798 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
799 - GBA Memory: Support reading/writing POSTFLG
800 - GBA Memory: Remove unused prefetch cruft
801 - GBA Timer: Improve accuracy of timers
802 - GBA Video: Clean up unused timers
803 - GBA Video: Allow multiple handles into the same tile cache
804 - GBA Video, GB Video: Colors are now fully scaled
805 - GBA Video: Optimize when BLD* registers are written frequently
806 - OpenGL: Add xBR-lv2 shader
807 - Qt: Move last directory setting from qt.ini to config.ini
808 - Qt: Improved HiDPI support
809 - Qt: Expose configuration directory
810 - Qt: Merge "Save" and "OK" buttons in shader options
811 - Qt: Automatically load controller profile when plugged in
812 - Qt: Rename "Resample video" option to "Bilinear filtering"
813 - Qt: Remove audio thread
814 - Qt: Remove audio buffer sizing in AudioProcessorQt
815 - Qt: Re-enable QtMultimedia on Windows
816 - Qt: Make "Mute" able to be bound to a key
817 - Qt: Add .gb/.gbc files to the extension list in Info.plist
818 - Qt: Relax hard dependency on OpenGL
819 - Qt: Better highlight active key in control binding
820 - SDL: Remove scancode key input
821 - SDL: Automatically map controllers when plugged in
822 - Test: Add a basic test suite
823 - Util: Add size counting to Table
824 - Util: Add 8-bit PNG write support
825 - Util: Tune patch-fast extent sizes
826 - VFS: Call msync when syncing mapped data
827 - VFS: Allow truncating memory chunk VFiles
828 - VFS: Fix some minor VFile issues with FILEs
829 - VFS: Optimize expanding in-memory files
830 - VFS: Add VFileFIFO for operating on circle buffers
831Changes from beta 1:
832Features:
833 - Qt: Italian translation (by theheroGAC)
834 - Qt: Updated German translation
835Bugfixes:
836 - GB Audio: Fix incorrect channel 4 iteration
837 - GB Audio: Fix zombie mode bit masking
838 - GB Serialize: Fix timer serialization
839 - GB Video: Fix LYC regression
840 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
841 - GBA Timer: Fix count-up timing overflowing timer 3
842 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
843 - Qt: Fix memory search close button (fixes mgba.io/i/769)
844 - Qt: Fix window icon being stretched
845 - Qt: Fix initial window size (fixes mgba.io/i/766)
846 - Qt: Fix data directory path
847 - Qt: Fix controls not saving on non-SDL builds
848 - Qt: Fix translation initialization (fixes mgba.io/i/776)
849 - Qt: Fix patch loading while a game is running
850 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
851 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
852 - Qt: Fix GL-less build
853 - Qt: Fix Software renderer not handling alpha bits properly
854 - Qt: Fix screen background improperly stretching
855 - SDL: Fix cheats not loading
856Misc:
857 - GB Serialize: Add MBC state serialization
858 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
859 - GBA Timer: Improve accuracy of timers
860 - PSP2: Update toolchain to use vita.cmake
861 - Qt: Add language selector
862 - Qt: Minor test fixes
863 - Qt: Move shader settings into main settings window
864 - Qt: Dismiss game crashing/failing dialogs when a new game loads
865 - Qt: Properly ship Qt translations
866 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
867
8680.6 beta 1: (2017-06-29)
869 - Initial beta for 0.6
870
8710.5.2: (2016-12-31)
872Bugfixes:
873 - All: Fix fullscreen config option being ignored
874 - ARM7: PSR mode bits should not get sign extended
875 - GB: Fix audio not being deinitialized
876 - GB: Fix crash when masking savedata
877 - GB: Properly initialize sramRealVf variable
878 - GB Audio: Fix serialization of channel 3 and NR52 properties
879 - GB Audio: Reset envelope timer when reseting sound channel
880 - GB MBC: Fix SRAM dangling pointer with RTC games
881 - GB MBC: Fix initializing MBC when no ROM is loaded
882 - GB Memory: Fix patching ROM bank 0
883 - GB Memory: Fix starting HDMAs during mode 0
884 - GB Memory: Fix HDMA5 value after DMA completes
885 - GB Video: Initialize LCDC in renderer
886 - GB Video: Hblank IRQs should mask LYC=LY IRQs
887 - GBA: Fix IRQs firing after already being cleared
888 - GBA: Only unhalt CPU if appropriate bit is set in IE
889 - GBA: Add savegame override for Crash Bandicoot 2
890 - GBA BIOS: Fix MidiKey2Freq BIOS reads
891 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
892 - GBA Cheats: Fix GameShark ROM patches
893 - GBA I/O: Mask off WAITCNT bits that cannot be written
894 - GBA Memory: Fix misaligned BIOS reads
895 - GBA Memory: Fix VCOUNT being writable
896 - GBA Video: Fix out of bounds sprite transforms
897 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
898 - Libretro: Fix disabling BIOS
899 - Libretro: Fix Game Boy savestates and audio
900 - Qt: Fix changing resolution of software renderer
901 - Qt: Fix setting overrides
902 - Qt: Fix cut off tiles and alignment issues in tile viewer
903 - Qt: Only reset window dimensions when first shown
904 - Qt: Fix Qt Multimedia audio driver on big endian
905 - Qt: Fix Apply button for key and controller configurations
906 - VFS: Fix resizing memory chunks when not needed
907 - Windows: Fix Unicode directory handling
908Misc:
909 - GB, GBA: Prevent loading null ROMs
910 - GB Audio: Initialize wave RAM to GBC values
911 - GB Memory: Reset ROM bank when loading a ROM
912 - PSP2: Improved controller rumble
913
9140.5.1: (2016-10-05)
915Bugfixes:
916 - Core: Fix importing save games as read-only
917 - FFmpeg: Fix encoding AAC
918 - GB: Fix invalid STOP behavior on Game Boy Color
919 - GB: Initialize audio properly
920 - GB: Properly clear KEY1 bit 0 when switching speeds
921 - GB: Properly unload save files when unloading a ROM
922 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
923 - GB MBC: Fix MBC7 when size is incorrectly specified
924 - GB MBC: Fix RTC access when no save file is loaded
925 - GB SIO: Don't auto-clock external shift clock
926 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
927 - GB Video: Fix video frames getting missed when LCDC is off
928 - GB Video: Clear screen when LCDC is off
929 - GBA Cheats: Fix holding onto pointers that may get invalidated
930 - GBA Cheats: Fix key-activated CodeBreaker cheats
931 - GBA Cheats: Fix uninitialized memory getting freed when saving
932 - GBA Hardware: Improve Game Boy Player rumble behavior
933 - GBA Memory: Fix several unused I/O register read values
934 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
935 - LR35902: Fix events running with the wrong cycle active
936 - Qt: Fix "close" button on Overrides view
937 - Qt: Fix saving overrides
938 - Qt: Fix directory set unloading when replacing the ROM
939 - Qt: Fix patch loading
940 - Qt: Fix crash when saving an override if a game isn't loaded
941 - Qt: Fix showing default display driver as OpenGL (force 1.x)
942 - SDL: Attach rumble in SDL frontend
943 - Util: Fix PNG identification on files too small to be a PNG
944Misc:
945 - All: Only update version info if needed
946 - All: Split out install locations for Libretro and OpenEmu
947 - FFmpeg: Encoding cleanup
948 - GB: Reset active region when reloading ROM
949 - GB Memory: Initialize RAM pattern for GBC
950 - GB Video: Improved video timings
951 - Qt: Manage window sizes slightly better
952 - Qt: Remember scale option independent of core dimensions
953
9540.5.0: (2016-09-19)
955Features:
956 - Game Boy support
957 - Support for encrypted CodeBreaker GBA cheats
958 - Emulation of Vast Fame protected GBA carts (taizou)
959 - Tile viewer
960 - Threaded rendering mode
961 - Libretro: Memory map and achievement support (leiradel)
962 - GUI: Add UI control remapping
963 - GUI: Add fast-forward
964 - Wii: 240p support
965 - 3DS: Adjustable screen darkening
966 - Ability to temporarily load a savegame
967 - Load specific files out of archives
968 - Automatic BIOS detection
969Bugfixes:
970 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
971 - Debugger: Fix GDB breakpoints
972 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
973 - GBA: Fix filehandle leak with savegames
974 - GBA: Timer 0 cannot be count up
975 - GBA: Count up timers should not count themselves
976 - GBA Memory: Fix mirror on non-overdumped Classic NES games
977 - GBA Memory: Fix ldm {pc}
978 - GBA Savedata: Fix savedata sync timer
979 - GBA Savedata: Only unmap savedata if present
980 - GBA Serialize: Savestates now properly store prefetch
981 - GBA Video: WIN0/1 take priority over OBJWIN
982 - GBA Video: Fix out-of-order OBJWIN
983 - PSP2: Fix GPU crash while exiting
984 - PSP2: Fix VSync
985 - PSP2: Fix accelerometer range
986 - PSP2: Actually load screen mode setting
987 - PSP2: Fix gyroscope direction
988 - PSP2: Delete threads after they return
989 - PSP2: Fix mapping/unmapping from not at 0
990 - Qt: Fix bug in software renderer scaling
991 - Qt: Fix hanging key press after disabling autofire
992 - Qt: Fix being unable to pause manually when using auto-pausing
993 - SDL: Fix axes being mapped wrong
994 - Util: Fix realloc semantics in utf16to8
995 - Util: Fix inserting too many items into a hash table
996 - VFS: Fix uninitialized varaible reading from 7z
997 - VFS: Fix reading multiple files from a 7z archive
998 - Wii: Fix framelimiting after a slowdown
999 - Wii: Fix garbage flash at startup
1000Misc:
1001 - 3DS: Use blip_add_delta_fast for a small speed improvement
1002 - 3DS: Allow UTF-16 filenames
1003 - 3DS: Port to using citro3D
1004 - 3DS: Use system font for menus
1005 - 3DS: Attempt to use Core 2 for threads
1006 - 3DS: Adjustable filering
1007 - 3DS: 3D banner
1008 - All: Add QUIET parameter to silence CMake
1009 - All: Faster memory read/write
1010 - ARM7: Support forcing Thumb mode via MSR
1011 - ARM7: Flush prefetch cache when loading CPSR via MSR
1012 - ARM7: Clean up instruction decoding for future expandability
1013 - Debugger: Support register and memory writes via GDB stub
1014 - Debugger: Add software breakpoint support to gdb
1015 - FFmpeg: Full support for libavcodec 56+
1016 - GBA: Better debug logging if event processing breaks
1017 - GBA Audio: Force audio DMAs to not increment destination
1018 - GBA BIOS: Use custom ArcTan, not relying on OS
1019 - GBA Hardware: Clean up dead code in GBP
1020 - GBA Memory: Optimize stalling behavior
1021 - GBA Memory: Optimize Load-/StoreMultiple
1022 - GBA Savedata: Add realistic timing for EEPROM
1023 - GBA Serialize: Savestates now store if CPU was halted
1024 - GBA Video: Remove old slow path fallback
1025 - GBA Video: Optimize sprite drawing
1026 - GBA Video: Optimize mode 0 rendering
1027 - GBA Video: Optimize compositing cases slightly
1028 - GUI: Screenshot dimensions are now passed through
1029 - GUI: Add back logging
1030 - GUI: Only reload config if manually saved
1031 - GUI: Increase scrolling speed
1032 - OpenGL: Log shader compilation failure
1033 - OpenGL: Add texSize uniform
1034 - Qt: Make -g flag work in Qt build
1035 - Qt: Simplify OpenGL context creation
1036 - Qt: Thread startup improvements
1037 - Qt: Make audio channel/video layer options shortcut mappable
1038 - Qt: Remove some C99isms from C++ code
1039 - Qt: Remove default autofire mappings
1040 - Qt: Make reseting when pasued frame-accurate
1041 - Qt: Rearchitect game closing codepath
1042 - PSP2: Use system font for menus
1043 - PSP2: Add rumble for PS TV
1044 - PSP2: Add fit-to-height screen mode
1045 - PSP2: Sync files per descriptor
1046 - PSP2: Allow UTF-8 filenames
1047 - PSP2: Screenshots are now saved into the Photo Gallery
1048 - PSP2: Stop underclocking when menuing
1049 - SDL: Increase default audio buffer size to 1024 samples
1050 - SDL: More responsive rumble
1051 - Util: Add Vector GetConstPointer
1052 - Util: Add rtrim
1053 - Util: Add endswith
1054 - VFS: Improve zip file detection
1055 - Wii: Add pixelated resample filter
1056 - Windows: Add native VDir support
1057 - Util: Add PRIz macro for libc versions that don't support %z
1058
10590.4.1: (2016-07-11)
1060Bugfixes:
1061 - All: Fix several file handle leaks
1062 - All: Fix instruction tables getting zeroed when linking sometimes
1063 - ARM7: Fix flags on SBC/RSC
1064 - ARM7: Fix setting spsr privilege bits when spsr is empty
1065 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1066 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1067 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1068 - GBA Memory: Fix executing code from OBJ region of VRAM
1069 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1070 - GBA Serialize: Fix loading savegames from savestates
1071 - OpenGL: Correct boolean vector strcmp strings for uniforms
1072 - Qt: Fix sending gameStopped twice
1073 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1074 - Qt: Fix initial state of key mapping
1075 - Qt: Initialize m_useBios
1076 - SDL: Fix joystick initialization on BSD
1077 - SDL: Fix potential joystick crash in games with rumble
1078 - SDL: Fix SDL 1.2 build
1079 - SDL: Fix sporadic crash when deinitializing audio
1080 - Shaders: Fix AGS-001 shader with some bad drivers
1081 - Util: Use closesocket on Windows
1082 - Util: Fix socket bind addresses
1083 - VFS: Fix reading 7z archives without rewinding first
1084 - VFS: VFileFromFD should not open directories
1085 - Wii: Fix tilting direction
1086 - Util: Fix realloc semantics in utf16to8
1087Misc:
1088 - All: Allow use of external minizip library
1089 - Debugger: CLI debugger now exits when end-of-stream is reached
1090 - FFmpeg: Update dependencies on Ubuntu
1091 - GBA: Slightly optimize GBAProcessEvents
1092 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1093 - GBA Video: Null renderer should return proper register values
1094 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1095 - Qt: Add preset for DualShock 4
1096 - Qt: Update 360 input profile on OS X to reflect newer drivers
1097 - Qt: Remove use of NaN
1098 - Qt: Canonicalize file paths when loading games
1099 - Qt: Add refresh button to controller editing
1100 - SDL: Remove default gamepad mappings
1101 - Util: Fix intermittent build failure on OS X
1102 - VFS: VFile.sync now updates modified time
1103
11040.4.0: (2016-02-02)
1105Features:
1106 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1107 - I/O viewer
1108 - Booting of multiboot images
1109 - Customization of GIF recording
1110 - Libretro: Cheat code support
1111 - Support for GLSL shaders
1112 - ROM information view
1113 - Support for VBA-style cheat codes
1114 - Savestates now store creation timestamps
1115 - Key autofire
1116 - Libretro: Allow blocking opposing directional input
1117 - OpenEmu core for OS X
1118 - Libretro: Settings for using BIOS and skipping intro
1119 - Libretro: Customizable idle loop removal
1120 - Implemented cycle counting for sprite rendering
1121 - Cleaner, unified settings window
1122 - Added a setting for pausing when the emulator is not in focus
1123 - Customizable paths for save games, save states, screenshots and patches
1124 - Controller hotplugging
1125 - Ability to store save games and active cheats within savestates
1126Bugfixes:
1127 - ARM7: Fix sign of unaligned LDRSH
1128 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1129 - Debugger: Fix watchpoints in gdb
1130 - GBA: Fix warnings when creating and loading savestates
1131 - GBA: Fix Iridion II savetype
1132 - GBA BIOS: Fix misaligned CpuSet
1133 - GBA Cheats: Fix cheats setting the Action Replay version
1134 - GBA Hardware: Fix GPIO on big endian
1135 - GBA Memory: Fix DMA register writing behavior
1136 - GBA Memory: Fix DMAs triggering two cycles early
1137 - Libretro: Fix aspect ratio
1138 - Qt: Fix some potential crashes with the gamepad mapping
1139 - Qt: Fix keys being mapped incorrectly when loading configuration file
1140 - Util: Fix PowerPC PNG read/write pixel order
1141 - Util: Fix excessive memory allocation when decoding a PNG
1142 - VFS: Fix VFileReadline and remove _vfdReadline
1143Misc:
1144 - All: Improved PowerPC support
1145 - All: Fix some undefined behavior warnings
1146 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1147 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1148 - GBA: Implement bad I/O register loading
1149 - GBA: Allow jumping to OAM and palette RAM
1150 - GBA BIOS: Finish implementing RegisterRamReset
1151 - GBA Config: Add "override" layer for better one-time configuration
1152 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1153 - GBA Memory: Use a dynamically sized mask for ROM memory
1154 - GBA Memory: Implement several unimplemented memory access types
1155 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1156 - GBA RR: Starting from savestate now embeds the savegame
1157 - GBA RR: Add preliminary SRAM support for VBM loading
1158 - GBA RR: Add support for resets in movies
1159 - GBA Video: Remove lastHblank, as it is implied
1160 - Libretro: Use anonymous memory mappers for large blocks of memory
1161 - Libretro: Add install target for libretro core
1162 - Qt: Window size command line options are now supported
1163 - Qt: Increase usability of key mapper
1164 - Qt: Add 'Apply' button to settings window
1165 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1166 - Qt: Allow use of modifier keys as input
1167 - Qt: Optimize log viewer
1168 - Qt: Added button for breaking into the GDB debugger
1169 - Qt: Add box for showing duration of rewind
1170 - SDL: Support fullscreen in SDL 1.2
1171 - SDL: Allow GBASDLAudio to be used without a thread context
1172 - Util: Use VFile for configuration
1173 - Util: Add MutexTryLock
1174
11750.3.2: (2015-12-16)
1176Bugfixes:
1177 - ARM7: Fix STRT/STRBT
1178 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1179 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1180 - Libretro: Fix problems with rumble not turning off
1181 - GBA: Fix idle skip state being retained between games
1182 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1183 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1184 - GBA BIOS: Fix Sqrt sign
1185 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1186 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1187 - GBA Memory: Fix DMA behavior for SRAM accesses
1188 - GBA Memory: Fix Store8 to OBJ VRAM
1189 - GBA Memory: Fix alignment of LDM/STM on SRAM
1190 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1191 - GBA Memory: Fix timing of DMAs
1192 - GBA Video: Fix _mix for 15-bit color
1193 - GBA Video: Fix OAM and palette initialization
1194 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1195 - Qt: Use safer isLoaded check in GameController
1196 - Qt: Fix a race condition in PainterGL that could lead to a crash
1197 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1198 - Qt: Fix font size in memory viewer
1199 - Qt: Fix a crash in the memory viewer
1200 - Qt: Add additional checks in CheatModel to prevent crashes
1201 - Qt: Fix race condition with setting sample rate
1202 - Qt: Fix crash when closing multiplayer windows
1203 - Qt: Fix resetting while paused
1204Misc:
1205 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1206 - Qt: Add mute option to menu
1207
12080.3.1: (2015-10-24)
1209Bugfixes:
1210 - ARM7: Fix instruction decoding of Thumb shifts
1211 - GBA: Deinit savegame when unloading a ROM
1212 - GBA: Fix BIOS check on big endian
1213 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1214 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1215 - GBA Audio: Fix audio channels being silenced at the wrong time
1216 - GBA Memory: Fix bad BIOS Load16 on big endian
1217 - GBA Memory: Fix bad Load8 on big endian
1218 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1219 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1220 - GBA Video: Fix objwin and blending interaction on sprites
1221 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1222 - Libretro: Fix a memory leak with the render buffer
1223 - Qt: Windows no longer spawn in the top left on first launch
1224 - Qt: Fix install path of XDG desktop file with DESTDIR
1225 - Qt: Fix drag and drop on Windows
1226 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1227 - VFS: Fix return values of VFileFILE.read and .write
1228Misc:
1229 - All: Reset next event to cycles instead of zero to interrupt
1230 - All: Add --version flag
1231 - ARM7: Force disable LTO on two files to work around a GCC bug
1232 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1233 - GBA: Better memory handling with PNG savestates
1234 - GBA: Additional savestate sanity checks
1235 - GBA: Check for cycle count being too high
1236 - GBA Audio: Allow GBAAVStream to have no video callback
1237 - GBA BIOS: Implement RegisterRamReset for SIO registers
1238 - Qt: Remove useless help icons in dialogs
1239 - Qt: Prevent savestate window from opening while in multiplayer
1240 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1241 - Qt: Dropping multiplayer windows works more cleanly now
1242
12430.3.0: (2015-08-16)
1244Features:
1245 - Ability to hide individual background layers, or OBJs
1246 - Ability to mute individual audio channels
1247 - Palette viewer and exporter
1248 - Volume control
1249 - More shortcuts are editable (e.g. quick save/load)
1250 - Rewind now shows the frame after rewinding
1251 - Import/Export of GameShark/Action Replay snapshots
1252 - Add "Step backwards" item for single increment rewind
1253 - Deadzone estimation for game controllers
1254 - Analog inputs can be used for shortcuts
1255 - Menu items for specific solar sensor brightness levels
1256 - Remappable controls for tilt and gyroscope sensors
1257 - Status messages for actions taken while a game is running (e.g. save/load state)
1258 - Memory inspector
1259 - Screensaver can now be suspended while a game is running
1260 - Load/save the most recent savestate slot
1261 - Support varible speed (PWM) rumble
1262 - Ability to cap fast forward speed
1263 - Finer control over FPS target
1264 - Holdable shortcut for rewinding one frame at a time
1265 - Ability to boot directly into the BIOS
1266 - Preliminary support for yanking out the game pak while a game is running
1267 - Thumb-drive mode by putting a file called portable.ini in the same folder
1268 - Configurable display driver, between software and OpenGL
1269 - Undo-able savestate loading and saving
1270 - Controller profiles now store shortcut settings
1271 - Default controller profiles for several common controllers
1272 - Libretro now supports BIOS, rumble and solar sensor
1273 - Implement BIOS call Stop, for sleep mode
1274 - Automatically load patches, if found
1275 - Improved video synchronization
1276 - Configurable audio output sample rate
1277Bugfixes:
1278 - ARM7: Fix SWI and IRQ timings
1279 - ARM7: Fix Thumb MUL timing
1280 - ARM7: Fix timing of multiplies to use N cycles
1281 - ARM7: ARMHotplugDetach should call deinit
1282 - Debugger: Fix use-after-free in breakpoint clearing code
1283 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1284 - GBA: Cap audio FIFO read size during deserialization
1285 - GBA: Check for corrupted savestates when loading
1286 - GBA: Check for improperly sized savestates when loading
1287 - GBA: Check for savestates made from differently sized ROMs
1288 - GBA: Fix calls to endian-independent loadstores
1289 - GBA: Fix timing of reading from timer registers
1290 - GBA: Ensure cycles never go negative
1291 - GBA Audio: Force audio FIFOs to 32-bit
1292 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1293 - GBA Audio: Fix sample order in audio channel 3
1294 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1295 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1296 - GBA Memory: Improve Thumb open bus behavior
1297 - GBA Memory: Fix potential DMA issue when loading a savestate
1298 - GBA Memory: Fix load/store multiple video memory waitstates
1299 - GBA SIO: Fix reseting when there are SIO devices attached
1300 - GBA Video: Blended sprites should never have other effects applied
1301 - GBA Video: Fix out-of-bounds tiles in mosaic
1302 - GBA Video: Fix windows not affecting sprites
1303 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1304 - GBA Video: Fix timing on first scanline
1305 - Qt: Better cleanup when a game crashes
1306 - Qt: Fix open ROM dialog filtering for archive formats
1307 - Qt: Cap the maximum number of multiplayer windows
1308 - Qt: Fix maximum year in sensor override
1309 - Qt: Fix window being too tall after exiting fullscreen
1310 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1311 - Qt: Fix analog buttons not getting unmapped
1312 - Qt: Fix passing command line options
1313 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1314 - SDL: Fix SDL build when OpenGL is missing
1315 - Util: Allow loading IPS patches that grow the ROM
1316 - VFS: Fix resource leaks if some allocations fail
1317 - VFS: Fix line-reading to return proper values
1318 - Video: Fix an issue with very long filenames
1319 - Util: Fix formatting of floats
1320Misc:
1321 - All: Add --help flag for command line programs
1322 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1323 - All: Enable static linking for Windows
1324 - All: Enable static linking for OS X
1325 - All: Threads are now named
1326 - All: Proper handling of Unicode file paths
1327 - ARM7: Add emulation for Undefined CPU mode
1328 - ARM7: Reduce the size of the Thumb instruction table
1329 - GBA: Add status log level
1330 - GBA: GBARewind now returns how many states it has rewound
1331 - GBA: SIO logging layer
1332 - GBA BIOS: Stub out SoundBias
1333 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1334 - GBA: Don't include GBACLIDebugger struct unless needed
1335 - GBA: Savedata is now synced shortly after data finishes being written
1336 - GBA: Process multiple timer events at once, if necessary
1337 - GBA Audio: Implement audio reset for channels A/B
1338 - GBA Audio: Process multiple audio events at once, if necessary
1339 - GBA Hardware: Backport generic RTC source into core
1340 - GBA Input: Allow axes and buttons to be mapped to the same key
1341 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1342 - GBA SIO: Add a dummy driver for Normal mode
1343 - GBA Thread: Add functionality for running callbacks on the GBA thread
1344 - GBA Thread: Split GBASync into a separate file
1345 - GBA Video: Refactor software renderer into separate files
1346 - GBA Video: Slightly optimize mode 0 mosaic rendering
1347 - Debugger: Free watchpoints in addition to breakpoints
1348 - Qt: Handle saving input settings better
1349 - Qt: Move GL frame drawing back onto its own thread
1350 - Qt: Fast forward (held) option moved from Other to Emulation menu
1351 - Qt: Show version info in window title
1352 - Qt: Migrate multiplayer window handling into GBAApp
1353 - Qt: Unified file opening and saving with last location
1354 - Qt: Fix windows being resizable when they shouldn't have been
1355 - Qt: Only hide cursor in full screen
1356 - Qt: Replace pause-after-frame mutex with an atomic
1357 - Qt: Add application icon and XDG desktop files
1358 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1359 - Qt: Don't save window size when entering fullscreen
1360 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1361 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1362 - Qt: Increase usability of key mapper
1363 - Qt: Show checkmark for window sizes
1364 - Qt: Set window path to loaded ROM
1365 - Perf: Ability to load savestates immediately on launch
1366 - SDL: Properly check for initialization
1367 - SDL: Clean up initialization functions
1368 - SDL: Clean up GL context
1369 - Util: Allow disabling the threading code entirely
1370 - VFS: Add sync method to force syncing with backing
1371
13720.2.1: (2015-05-13)
1373Bugfixes:
1374 - All: Fix sanitize-deb script not cleaning up after itself
1375 - All: Fix dependencies for libavcodec on Debian-derived platforms
1376 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1377 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1378 - ARM7: Fix ARM multiply instructions when PC is a destination register
1379 - Debugger: Fix use-after-free in breakpoint clearing code
1380 - Debugger: Fix boundary conditions in tab completion
1381 - GBA: Fix timers not updating timing when writing to only the reload register
1382 - GBA: Fix rewind boundary conditions
1383 - GBA: Add initial I/O register settings for background matrix registers
1384 - GBA: Fix hang when loading a savestate if sync to video is enabled
1385 - GBA: Handle out-of-bounds I/O access
1386 - GBA: Fix bounds-checking on EEPROM access
1387 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1388 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1389 - GBA Memory: Allow SRAM to be 64kB
1390 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1391 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1392 - GBA Video: Fix second frame mode 5
1393 - Perf: Fix race condition if a game crashes immediately on start
1394 - Qt: Fix Display object leak when closing a window
1395 - Qt: Fix .deb dependencies
1396 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1397 - Qt: Fix window not regaining focus after exiting savestate window
1398 - Qt: Fix regression where video would not record if the game had already started
1399 - Qt: Fix potential crash if a gamepad causes focus to change
1400 - Qt: Fix controller axis querying
1401 - Qt: Fix multiplayer windows opening as the wrong size
1402 - Qt: Fix controllers sometimes not loading the right profile
1403 - SDL: Fix boundary conditions for joystick adjustments
1404 - SDL: Allocate properly sized input maps
1405 - SDL: Fix potential build issues when Qt and SDL2 are in use
1406 - Util: Fix resource leak in UTF-8 handling code
1407 - Util: Fix a null-pointer issue when attempting to delete a key
1408 - VFS: Fix resource leaks if some allocations fail
1409 - Video: Fix an issue with very long filenames
1410Misc:
1411 - GBA Memory: Soft-crash if jumping past the end of a ROM
1412 - Qt: Show multiplayer numbers in window title
1413 - Qt: Solar sensor can have shortcuts set
1414
14150.2.0: (2015-04-03)
1416Features:
1417 - Support for gamepad axes, e.g. analog sticks or triggers
1418 - Add scale presets for up to 6x
1419 - Settings window
1420 - Bilinear resampling option
1421 - Add option to skip BIOS start screen
1422 - List of recently opened games
1423 - Support for games using the Solar Sensor
1424 - Better audio resampling via blip-buf
1425 - Game Pak overrides dialog for setting savetype and sensor values
1426 - Support for games using the tilt sensor
1427 - Remappable shortcuts for keyboard and gamepad
1428 - Rewinding of emulation
1429 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1430 - Support IPv6
1431 - Save directory of last loaded file
1432 - Support BPS patches
1433 - Automatically detect and optimize out idle loops
1434 - Configurable game overrides
1435 - Support loading 7-Zip files
1436 - Drag and drop game loading
1437 - Cheat code support
1438 - Runtime configurable audio driver
1439 - Libretro core for use with RetroArch and other front-ends
1440 - Controller profiles for setting different bindings for different controllers
1441 - Ability to lock aspect ratio
1442 - Local link cable support
1443 - Ability to switch which game controller is in use per instance
1444 - Ability to prevent opposing directional input
1445 - Warning dialog if an unimplemented BIOS feature is called
1446 - Debugger: Add CLI "frame", frame advance command
1447 - Debugger: Add CLI functions for writing to memory
1448 - Debugger: Add CLI functions for examining memory regions
1449 - Debugger: Add CLI function for writing a register
1450Bugfixes:
1451 - ARM7: Extend prefetch by one stage
1452 - ARM7: Fix cycle counting for loads
1453 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1454 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1455 - GBA: Initialize gba.sync to null
1456 - GBA: Fix timer initialization
1457 - GBA Audio: Support 16-bit writes to FIFO audio
1458 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1459 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1460 - GBA BIOS: Fix BIOS prefetch after reset
1461 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1462 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1463 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1464 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1465 - GBA Memory: Fix cycle counting for 32-bit load/stores
1466 - GBA RR: Fix fallthrough error when reading tags from a movie
1467 - GBA Thread: Fix possible hang when loading an archive
1468 - GBA Thread: Fix possible deadlock in video sync
1469 - Perf: Fix crash when the GBA thread fails to start
1470 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1471 - Qt: Fix crash when adjusting settings after closing a game
1472 - Qt: Fix crash when starting GDB stub after closing a game
1473 - Qt: Fix patch loading while a game is running
1474 - Qt: Fix crash when loading a game after stopping GDB server
1475 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1476 - Qt: Fix crash when attempting to pause if a game is not running
1477 - SDL: Properly clean up if a game doesn't launch
1478 - Util: Fix sockets on Windows
1479Misc:
1480 - All: Enable link-time optimization
1481 - Debugger: Watchpoints now work on STM/LDM instructions
1482 - Debugger: Clean up GDB stub network interfacing
1483 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1484 - Debugger: Merge Thumb BL instructions when disassembling
1485 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1486 - Debugger: Watchpoints now report address watched (fixes #68)
1487 - Debugger: Add support for soft breakpoints
1488 - Debugger: Make I/O register names be addresses instead of values
1489 - Debugger: Rename read/write commands
1490 - GBA: Improve accuracy of event timing
1491 - GBA: Add API for getting Configuration structs for overrides and input
1492 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1493 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1494 - GBA: Move A/V stream interface into core
1495 - GBA: Savestates now take into account savedata state machines (fixes #109)
1496 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1497 - GBA Memory: Simplify memory API and use fixed bus width
1498 - GBA Thread: Make GBASyncWaitFrameStart time out
1499 - GBA Video: Start video at the last scanline instead of the first
1500 - Qt: Optimize logo drawing
1501 - Qt: Move frame upload back onto main thread
1502 - Qt: Remember window position
1503 - Qt: Double-clicking on the window toggles full screen
1504 - Util: Use proper locale for reading and writing float values
1505
15060.1.1: (2015-01-24)
1507Bugfixes:
1508 - ARM7: Fix LDM writeback to a register already written
1509 - GBA: Fix timers 2 and 3 updating incorrectly
1510 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1511 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1512 - GBA Audio: Properly initialize audio FIFO channels
1513 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1514 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1515 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1516 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1517 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1518 - GBA BIOS: Fix HuffUnComp boundary conditions
1519 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1520 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1521 - GBA Memory: Filter out top nybble of DMA addresses
1522 - GBA Memory: Properly bounds-check VRAM accesses
1523 - GBA Memory: Fix initial DMA state
1524 - GBA Thread: Allow halted games to exit cleanly
1525 - GBA Video: Fix blend issues with obscured middle layers
1526 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1527 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1528 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1529 - GBA Video: Fix sprite boundary conditions with mosaic
1530 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1531 - Qt: Fix issue with set frame sizes being the wrong height
1532 - Qt: Fix emulator crashing when full screen if a game is not running
1533 - Qt: Fix window focus issues
1534 - Qt: Properly set default video recording settings
1535 - Qt: Fix a race condition when a game crashes immediately
1536 - Qt: Fix some cases where key mapping can break if focus is adjusted
1537 - Qt: Fix crash if a game pauses before any frames are shown
1538 - Debugger: Negative PC-relative loads now properly subtract the offset
1539 - Debugger: Align PC-relative loads in Thumb
1540 - Debugger: Fix watchpoints triggering too late
1541 - Debugger: Fix binary print putting spaces between digits
1542 - Video: Ensure FFmpeg encoder has audio frames
1543 - Video: Fix uncompressed PCM audio recording
1544 - Video: Fix FFmpeg crashing when the file extension is wrong
1545 - Util: Fix SOCKET_FAILED macro
1546Misc:
1547 - GBA: Exit cleanly on FATAL if the port supports it
1548 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1549 - Qt: Disable sync to video by default
1550 - Qt: Handle a game crash without crashing
1551 - Qt: Set default log level to FATAL, ERROR and WARN
1552 - Qt: Clarify some phrasing in the menus
1553 - Qt: Clear active buttons when focus is lost
1554
15550.1.0: (2014-12-13)
1556 - Initial release