all repos — mgba @ 31686c374ed78d8f15190c814276ed555fb0949a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10 - Libretro: Fix a memory leak with the render buffer
 11Misc:
 12 - Qt: Window size command line options are now supported
 13 - Qt: Increase usability of key mapper
 14 - GBA Memory: Use a dynamically sized mask for ROM memory
 15 - Qt: Remove useless help icons in dialogs
 16 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 17 - SDL: Support fullscreen in SDL 1.2
 18 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 19 - GBA: Better memory handling with PNG savestates
 20 - GBA Audio: Allow GBAAVStream to have no video callback
 21 - ARM7: Force disable LTO on two files to work around a GCC bug
 22
 230.3.0: (2015-08-16)
 24Features:
 25 - Ability to hide individual background layers, or OBJs
 26 - Ability to mute individual audio channels
 27 - Palette viewer and exporter
 28 - Volume control
 29 - More shortcuts are editable (e.g. quick save/load)
 30 - Rewind now shows the frame after rewinding
 31 - Import/Export of GameShark/Action Replay snapshots
 32 - Add "Step backwards" item for single increment rewind
 33 - Deadzone estimation for game controllers
 34 - Analog inputs can be used for shortcuts
 35 - Menu items for specific solar sensor brightness levels
 36 - Remappable controls for tilt and gyroscope sensors
 37 - Status messages for actions taken while a game is running (e.g. save/load state)
 38 - Memory inspector
 39 - Screensaver can now be suspended while a game is running
 40 - Load/save the most recent savestate slot
 41 - Support varible speed (PWM) rumble
 42 - Ability to cap fast forward speed
 43 - Finer control over FPS target
 44 - Holdable shortcut for rewinding one frame at a time
 45 - Ability to boot directly into the BIOS
 46 - Preliminary support for yanking out the game pak while a game is running
 47 - Thumb-drive mode by putting a file called portable.ini in the same folder
 48 - Configurable display driver, between software and OpenGL
 49 - Undo-able savestate loading and saving
 50 - Controller profiles now store shortcut settings
 51 - Default controller profiles for several common controllers
 52 - Libretro now supports BIOS, rumble and solar sensor
 53 - Implement BIOS call Stop, for sleep mode
 54 - Automatically load patches, if found
 55 - Improved video synchronization
 56 - Configurable audio output sample rate
 57Bugfixes:
 58 - ARM7: Fix SWI and IRQ timings
 59 - ARM7: Fix Thumb MUL timing
 60 - ARM7: Fix timing of multiplies to use N cycles
 61 - ARM7: ARMHotplugDetach should call deinit
 62 - Debugger: Fix use-after-free in breakpoint clearing code
 63 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 64 - GBA: Cap audio FIFO read size during deserialization
 65 - GBA: Check for corrupted savestates when loading
 66 - GBA: Check for improperly sized savestates when loading
 67 - GBA: Check for savestates made from differently sized ROMs
 68 - GBA: Fix calls to endian-independent loadstores
 69 - GBA: Fix timing of reading from timer registers
 70 - GBA: Ensure cycles never go negative
 71 - GBA Audio: Force audio FIFOs to 32-bit
 72 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 73 - GBA Audio: Fix sample order in audio channel 3
 74 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 75 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 76 - GBA Memory: Improve Thumb open bus behavior
 77 - GBA Memory: Fix potential DMA issue when loading a savestate
 78 - GBA Memory: Fix load/store multiple video memory waitstates
 79 - GBA SIO: Fix reseting when there are SIO devices attached
 80 - GBA Video: Blended sprites should never have other effects applied
 81 - GBA Video: Fix out-of-bounds tiles in mosaic
 82 - GBA Video: Fix windows not affecting sprites
 83 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 84 - GBA Video: Fix timing on first scanline
 85 - Qt: Better cleanup when a game crashes
 86 - Qt: Fix open ROM dialog filtering for archive formats
 87 - Qt: Cap the maximum number of multiplayer windows
 88 - Qt: Fix maximum year in sensor override
 89 - Qt: Fix window being too tall after exiting fullscreen
 90 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 91 - Qt: Fix analog buttons not getting unmapped
 92 - Qt: Fix passing command line options
 93 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 94 - SDL: Fix SDL build when OpenGL is missing
 95 - Util: Allow loading IPS patches that grow the ROM
 96 - VFS: Fix resource leaks if some allocations fail
 97 - VFS: Fix line-reading to return proper values
 98 - Video: Fix an issue with very long filenames
 99 - Util: Fix formatting of floats
100Misc:
101 - All: Add --help flag for command line programs
102 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
103 - All: Enable static linking for Windows
104 - All: Enable static linking for OS X
105 - All: Threads are now named
106 - All: Proper handling of Unicode file paths
107 - ARM7: Add emulation for Undefined CPU mode
108 - ARM7: Reduce the size of the Thumb instruction table
109 - GBA: Add status log level
110 - GBA: GBARewind now returns how many states it has rewound
111 - GBA: SIO logging layer
112 - GBA BIOS: Stub out SoundBias
113 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
114 - GBA: Don't include GBACLIDebugger struct unless needed
115 - GBA: Savedata is now synced shortly after data finishes being written
116 - GBA: Process multiple timer events at once, if necessary
117 - GBA Audio: Implement audio reset for channels A/B
118 - GBA Audio: Process multiple audio events at once, if necessary
119 - GBA Hardware: Backport generic RTC source into core
120 - GBA Input: Allow axes and buttons to be mapped to the same key
121 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
122 - GBA SIO: Add a dummy driver for Normal mode
123 - GBA Thread: Add functionality for running callbacks on the GBA thread
124 - GBA Thread: Split GBASync into a separate file
125 - GBA Video: Refactor software renderer into separate files
126 - GBA Video: Slightly optimize mode 0 mosaic rendering
127 - Debugger: Free watchpoints in addition to breakpoints
128 - Qt: Handle saving input settings better
129 - Qt: Move GL frame drawing back onto its own thread
130 - Qt: Fast forward (held) option moved from Other to Emulation menu
131 - Qt: Show version info in window title
132 - Qt: Migrate multiplayer window handling into GBAApp
133 - Qt: Unified file opening and saving with last location
134 - Qt: Fix windows being resizable when they shouldn't have been
135 - Qt: Only hide cursor in full screen
136 - Qt: Replace pause-after-frame mutex with an atomic
137 - Qt: Add application icon and XDG desktop files
138 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
139 - Qt: Don't save window size when entering fullscreen
140 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
141 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
142 - Qt: Increase usability of key mapper
143 - Qt: Show checkmark for window sizes
144 - Qt: Set window path to loaded ROM
145 - Perf: Ability to load savestates immediately on launch
146 - SDL: Properly check for initialization
147 - SDL: Clean up initialization functions
148 - SDL: Clean up GL context
149 - Util: Allow disabling the threading code entirely
150 - VFS: Add sync method to force syncing with backing
151
1520.2.1: (2015-05-13)
153Bugfixes:
154 - All: Fix sanitize-deb script not cleaning up after itself
155 - All: Fix dependencies for libavcodec on Debian-derived platforms
156 - ARM7: Handle writeback for PC in addressing modes 2 and 3
157 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
158 - ARM7: Fix ARM multiply instructions when PC is a destination register
159 - Debugger: Fix use-after-free in breakpoint clearing code
160 - Debugger: Fix boundary conditions in tab completion
161 - GBA: Fix timers not updating timing when writing to only the reload register
162 - GBA: Fix rewind boundary conditions
163 - GBA: Add initial I/O register settings for background matrix registers
164 - GBA: Fix hang when loading a savestate if sync to video is enabled
165 - GBA: Handle out-of-bounds I/O access
166 - GBA: Fix bounds-checking on EEPROM access
167 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
168 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
169 - GBA Memory: Allow SRAM to be 64kB
170 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
171 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
172 - GBA Video: Fix second frame mode 5
173 - Perf: Fix race condition if a game crashes immediately on start
174 - Qt: Fix Display object leak when closing a window
175 - Qt: Fix .deb dependencies
176 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
177 - Qt: Fix window not regaining focus after exiting savestate window
178 - Qt: Fix regression where video would not record if the game had already started
179 - Qt: Fix potential crash if a gamepad causes focus to change
180 - Qt: Fix controller axis querying
181 - Qt: Fix multiplayer windows opening as the wrong size
182 - Qt: Fix controllers sometimes not loading the right profile
183 - SDL: Fix boundary conditions for joystick adjustments
184 - SDL: Allocate properly sized input maps
185 - SDL: Fix potential build issues when Qt and SDL2 are in use
186 - Util: Fix resource leak in UTF-8 handling code
187 - Util: Fix a null-pointer issue when attempting to delete a key
188 - VFS: Fix resource leaks if some allocations fail
189 - Video: Fix an issue with very long filenames
190Misc:
191 - GBA Memory: Soft-crash if jumping past the end of a ROM
192 - Qt: Show multiplayer numbers in window title
193 - Qt: Solar sensor can have shortcuts set
194
1950.2.0: (2015-04-03)
196Features:
197 - Support for gamepad axes, e.g. analog sticks or triggers
198 - Add scale presets for up to 6x
199 - Settings window
200 - Bilinear resampling option
201 - Add option to skip BIOS start screen
202 - List of recently opened games
203 - Support for games using the Solar Sensor
204 - Better audio resampling via blip-buf
205 - Game Pak overrides dialog for setting savetype and sensor values
206 - Support for games using the tilt sensor
207 - Remappable shortcuts for keyboard and gamepad
208 - Rewinding of emulation
209 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
210 - Support IPv6
211 - Save directory of last loaded file
212 - Support BPS patches
213 - Automatically detect and optimize out idle loops
214 - Configurable game overrides
215 - Support loading 7-Zip files
216 - Drag and drop game loading
217 - Cheat code support
218 - Runtime configurable audio driver
219 - Libretro core for use with RetroArch and other front-ends
220 - Controller profiles for setting different bindings for different controllers
221 - Ability to lock aspect ratio
222 - Local link cable support
223 - Ability to switch which game controller is in use per instance
224 - Ability to prevent opposing directional input
225 - Warning dialog if an unimplemented BIOS feature is called
226 - Debugger: Add CLI "frame", frame advance command
227 - Debugger: Add CLI functions for writing to memory
228 - Debugger: Add CLI functions for examining memory regions
229 - Debugger: Add CLI function for writing a register
230Bugfixes:
231 - ARM7: Extend prefetch by one stage
232 - ARM7: Fix cycle counting for loads
233 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
234 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
235 - GBA: Initialize gba.sync to null
236 - GBA: Fix timer initialization
237 - GBA Audio: Support 16-bit writes to FIFO audio
238 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
239 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
240 - GBA BIOS: Fix BIOS prefetch after reset
241 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
242 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
243 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
244 - GBA Memory: Fix I cycles that had been moved to ARM7 core
245 - GBA Memory: Fix cycle counting for 32-bit load/stores
246 - GBA RR: Fix fallthrough error when reading tags from a movie
247 - GBA Thread: Fix possible hang when loading an archive
248 - GBA Thread: Fix possible deadlock in video sync
249 - Perf: Fix crash when the GBA thread fails to start
250 - Qt: Fix crash starting a GDB stub if a game isn't loaded
251 - Qt: Fix crash when adjusting settings after closing a game
252 - Qt: Fix crash when starting GDB stub after closing a game
253 - Qt: Fix patch loading while a game is running
254 - Qt: Fix crash when loading a game after stopping GDB server
255 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
256 - Qt: Fix crash when attempting to pause if a game is not running
257 - SDL: Properly clean up if a game doesn't launch
258 - Util: Fix sockets on Windows
259Misc:
260 - All: Enable link-time optimization
261 - Debugger: Watchpoints now work on STM/LDM instructions
262 - Debugger: Clean up GDB stub network interfacing
263 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
264 - Debugger: Merge Thumb BL instructions when disassembling
265 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
266 - Debugger: Watchpoints now report address watched (fixes #68)
267 - Debugger: Add support for soft breakpoints
268 - Debugger: Make I/O register names be addresses instead of values
269 - Debugger: Rename read/write commands
270 - GBA: Improve accuracy of event timing
271 - GBA: Add API for getting Configuration structs for overrides and input
272 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
273 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
274 - GBA: Move A/V stream interface into core
275 - GBA: Savestates now take into account savedata state machines (fixes #109)
276 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
277 - GBA Memory: Simplify memory API and use fixed bus width
278 - GBA Thread: Make GBASyncWaitFrameStart time out
279 - GBA Video: Start video at the last scanline instead of the first
280 - Qt: Optimize logo drawing
281 - Qt: Move frame upload back onto main thread
282 - Qt: Remember window position
283 - Qt: Double-clicking on the window toggles full screen
284 - Util: Use proper locale for reading and writing float values
285
2860.1.1: (2015-01-24)
287Bugfixes:
288 - ARM7: Fix LDM writeback to a register already written
289 - GBA: Fix timers 2 and 3 updating incorrectly
290 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
291 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
292 - GBA Audio: Properly initialize audio FIFO channels
293 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
294 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
295 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
296 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
297 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
298 - GBA BIOS: Fix HuffUnComp boundary conditions
299 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
300 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
301 - GBA Memory: Filter out top nybble of DMA addresses
302 - GBA Memory: Properly bounds-check VRAM accesses
303 - GBA Memory: Fix initial DMA state
304 - GBA Thread: Allow halted games to exit cleanly
305 - GBA Video: Fix blend issues with obscured middle layers
306 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
307 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
308 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
309 - GBA Video: Fix sprite boundary conditions with mosaic
310 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
311 - Qt: Fix issue with set frame sizes being the wrong height
312 - Qt: Fix emulator crashing when full screen if a game is not running
313 - Qt: Fix window focus issues
314 - Qt: Properly set default video recording settings
315 - Qt: Fix a race condition when a game crashes immediately
316 - Qt: Fix some cases where key mapping can break if focus is adjusted
317 - Qt: Fix crash if a game pauses before any frames are shown
318 - Debugger: Negative PC-relative loads now properly subtract the offset
319 - Debugger: Align PC-relative loads in Thumb
320 - Debugger: Fix watchpoints triggering too late
321 - Debugger: Fix binary print putting spaces between digits
322 - Video: Ensure FFmpeg encoder has audio frames
323 - Video: Fix uncompressed PCM audio recording
324 - Video: Fix FFmpeg crashing when the file extension is wrong
325 - Util: Fix SOCKET_FAILED macro
326Misc:
327 - GBA: Exit cleanly on FATAL if the port supports it
328 - GBA Memory: Implement 16- and 32-bit loads from SRAM
329 - Qt: Disable sync to video by default
330 - Qt: Handle a game crash without crashing
331 - Qt: Set default log level to FATAL, ERROR and WARN
332 - Qt: Clarify some phrasing in the menus
333 - Qt: Clear active buttons when focus is lost
334
3350.1.0: (2014-12-13)
336 - Initial release