src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShortcutController.h"
37#include "ShortcutView.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "platform/commandline.h"
42#include "util/vfs.h"
43}
44
45using namespace QGBA;
46
47#if defined(__WIN32) || defined(__OpenBSD__)
48// This is a macro everywhere except MinGW and OpenBSD, it seems
49using std::isnan;
50#endif
51
52Window::Window(ConfigController* config, int playerId, QWidget* parent)
53 : QMainWindow(parent)
54 , m_log(0)
55 , m_logView(new LogView(&m_log))
56 , m_stateWindow(nullptr)
57 , m_screenWidget(new WindowBackground())
58 , m_logo(":/res/mgba-1024.png")
59 , m_config(config)
60 , m_inputController(playerId, this)
61#ifdef USE_FFMPEG
62 , m_videoView(nullptr)
63#endif
64#ifdef USE_MAGICK
65 , m_gifView(nullptr)
66#endif
67#ifdef USE_GDB_STUB
68 , m_gdbController(nullptr)
69#endif
70 , m_mruMenu(nullptr)
71 , m_shortcutController(new ShortcutController(this))
72 , m_playerId(playerId)
73 , m_fullscreenOnStart(false)
74{
75 setFocusPolicy(Qt::StrongFocus);
76 setAcceptDrops(true);
77 setAttribute(Qt::WA_DeleteOnClose);
78 m_controller = new GameController(this);
79 m_controller->setInputController(&m_inputController);
80 m_controller->setOverrides(m_config->overrides());
81 updateTitle();
82
83 m_display = Display::create(this);
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88 m_screenWidget->setMinimumSize(m_display->minimumSize());
89 m_screenWidget->setSizePolicy(m_display->sizePolicy());
90 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
91 m_screenWidget->setPixmap(m_logo);
92 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
93 setCentralWidget(m_screenWidget);
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, &GameController::gamePaused, [this]() {
103 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
104 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
105 QPixmap pixmap;
106 pixmap.convertFromImage(currentImage);
107 m_screenWidget->setPixmap(pixmap);
108 m_screenWidget->setLockAspectRatio(3, 2);
109 });
110 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
111#ifndef Q_OS_MAC
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
113 connect(m_controller, &GameController::gameUnpaused, [this]() {
114 if(isFullScreen()) {
115 menuBar()->hide();
116 }
117 });
118#endif
119 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
120 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
121 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
122 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
123 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
124 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
125 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
126 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
127 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
128 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
129 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
130 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
131 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
132 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
133 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
134 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
135 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
136 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
137 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
138 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
139 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
140 connect(m_display, &Display::hideCursor, [this]() {
141 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
142 m_screenWidget->setCursor(Qt::BlankCursor);
143 }
144 });
145 connect(m_display, &Display::showCursor, [this]() {
146 m_screenWidget->unsetCursor();
147 });
148 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
149
150 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152
153 m_shortcutController->setConfigController(m_config);
154 setupMenu(menuBar());
155}
156
157Window::~Window() {
158 delete m_logView;
159
160#ifdef USE_FFMPEG
161 delete m_videoView;
162#endif
163
164#ifdef USE_MAGICK
165 delete m_gifView;
166#endif
167}
168
169void Window::argumentsPassed(GBAArguments* args) {
170 loadConfig();
171
172 if (args->patch) {
173 m_controller->loadPatch(args->patch);
174 }
175
176 if (args->fname) {
177 m_controller->loadGame(args->fname, args->dirmode);
178 }
179}
180
181void Window::resizeFrame(int width, int height) {
182 QSize newSize(width, height);
183 m_screenWidget->setSizeHint(newSize);
184 newSize -= m_screenWidget->size();
185 newSize += size();
186 resize(newSize);
187}
188
189void Window::setConfig(ConfigController* config) {
190 m_config = config;
191}
192
193void Window::loadConfig() {
194 const GBAOptions* opts = m_config->options();
195
196 m_log.setLevels(opts->logLevel);
197
198 m_controller->setOptions(opts);
199 m_display->lockAspectRatio(opts->lockAspectRatio);
200 m_display->filter(opts->resampleVideo);
201
202 if (opts->bios) {
203 m_controller->loadBIOS(opts->bios);
204 }
205
206 // TODO: Move these to ConfigController
207 if (opts->fpsTarget) {
208 emit fpsTargetChanged(opts->fpsTarget);
209 }
210
211 if (opts->audioBuffers) {
212 emit audioBufferSamplesChanged(opts->audioBuffers);
213 }
214
215 if (opts->sampleRate) {
216 emit sampleRateChanged(opts->sampleRate);
217 }
218
219 if (opts->width && opts->height) {
220 resizeFrame(opts->width, opts->height);
221 }
222
223 if (opts->fullscreen) {
224 enterFullScreen();
225 }
226
227 if (opts->shader) {
228 struct VDir* shader = VDirOpen(opts->shader);
229 if (shader) {
230 m_display->setShaders(shader);
231 shader->close(shader);
232 }
233 }
234
235 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
236
237 m_mruFiles = m_config->getMRU();
238 updateMRU();
239
240 m_inputController.setConfiguration(m_config);
241}
242
243void Window::saveConfig() {
244 m_inputController.saveConfiguration();
245 m_config->write();
246}
247
248void Window::selectROM() {
249 QStringList formats{
250 "*.gba",
251#ifdef USE_LIBZIP
252 "*.zip",
253#endif
254#ifdef USE_LZMA
255 "*.7z",
256#endif
257 "*.rom",
258 "*.bin"};
259 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
260 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
261 if (!filename.isEmpty()) {
262 m_controller->loadGame(filename);
263 }
264}
265
266void Window::replaceROM() {
267 QStringList formats{
268 "*.gba",
269#ifdef USE_LIBZIP
270 "*.zip",
271#endif
272#ifdef USE_LZMA
273 "*.7z",
274#endif
275 "*.rom",
276 "*.bin"};
277 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
278 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
279 if (!filename.isEmpty()) {
280 m_controller->replaceGame(filename);
281 }
282}
283
284void Window::multiplayerChanged() {
285 disconnect(nullptr, this, SLOT(multiplayerChanged()));
286 int attached = 1;
287 MultiplayerController* multiplayer = m_controller->multiplayerController();
288 if (multiplayer) {
289 attached = multiplayer->attached();
290 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
291 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
292 m_playerId = multiplayer->playerId(m_controller);
293 }
294 if (m_controller->isLoaded()) {
295 for (QAction* action : m_nonMpActions) {
296 action->setDisabled(attached > 1);
297 }
298 }
299}
300
301void Window::selectBIOS() {
302 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
303 if (!filename.isEmpty()) {
304 m_config->setOption("bios", filename);
305 m_config->updateOption("bios");
306 m_config->setOption("useBios", true);
307 m_config->updateOption("useBios");
308 m_controller->loadBIOS(filename);
309 }
310}
311
312void Window::selectPatch() {
313 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
314 if (!filename.isEmpty()) {
315 m_controller->loadPatch(filename);
316 }
317}
318
319void Window::openView(QWidget* widget) {
320 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
321 widget->setAttribute(Qt::WA_DeleteOnClose);
322 widget->show();
323}
324
325void Window::importSharkport() {
326 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
327 if (!filename.isEmpty()) {
328 m_controller->importSharkport(filename);
329 }
330}
331
332void Window::exportSharkport() {
333 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
334 if (!filename.isEmpty()) {
335 m_controller->exportSharkport(filename);
336 }
337}
338
339void Window::openKeymapWindow() {
340 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
341 openView(keyEditor);
342}
343
344void Window::openSettingsWindow() {
345 SettingsView* settingsWindow = new SettingsView(m_config);
346 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
347 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
348 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
349 openView(settingsWindow);
350}
351
352void Window::openShortcutWindow() {
353#ifdef BUILD_SDL
354 m_inputController.recalibrateAxes();
355#endif
356 ShortcutView* shortcutView = new ShortcutView();
357 shortcutView->setController(m_shortcutController);
358 shortcutView->setInputController(&m_inputController);
359 openView(shortcutView);
360}
361
362void Window::openOverrideWindow() {
363 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
364 openView(overrideWindow);
365}
366
367void Window::openSensorWindow() {
368 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
369 openView(sensorWindow);
370}
371
372void Window::openCheatsWindow() {
373 CheatsView* cheatsWindow = new CheatsView(m_controller);
374 openView(cheatsWindow);
375}
376
377void Window::openPaletteWindow() {
378 PaletteView* paletteWindow = new PaletteView(m_controller);
379 openView(paletteWindow);
380}
381
382void Window::openMemoryWindow() {
383 MemoryView* memoryWindow = new MemoryView(m_controller);
384 openView(memoryWindow);
385}
386
387void Window::openIOViewer() {
388 IOViewer* ioViewer = new IOViewer(m_controller);
389 openView(ioViewer);
390}
391
392void Window::openAboutScreen() {
393 AboutScreen* about = new AboutScreen();
394 openView(about);
395}
396
397#ifdef BUILD_SDL
398void Window::openGamepadWindow() {
399 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
400 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
401 openView(keyEditor);
402}
403#endif
404
405#ifdef USE_FFMPEG
406void Window::openVideoWindow() {
407 if (!m_videoView) {
408 m_videoView = new VideoView();
409 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
410 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
411 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
412 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
413 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
414 }
415 m_videoView->show();
416}
417#endif
418
419#ifdef USE_MAGICK
420void Window::openGIFWindow() {
421 if (!m_gifView) {
422 m_gifView = new GIFView();
423 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
424 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
425 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
426 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
427 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
428 }
429 m_gifView->show();
430}
431#endif
432
433#ifdef USE_GDB_STUB
434void Window::gdbOpen() {
435 if (!m_gdbController) {
436 m_gdbController = new GDBController(m_controller, this);
437 }
438 GDBWindow* window = new GDBWindow(m_gdbController);
439 openView(window);
440}
441#endif
442
443void Window::keyPressEvent(QKeyEvent* event) {
444 if (event->isAutoRepeat()) {
445 QWidget::keyPressEvent(event);
446 return;
447 }
448 GBAKey key = m_inputController.mapKeyboard(event->key());
449 if (key == GBA_KEY_NONE) {
450 QWidget::keyPressEvent(event);
451 return;
452 }
453 m_controller->keyPressed(key);
454 event->accept();
455}
456
457void Window::keyReleaseEvent(QKeyEvent* event) {
458 if (event->isAutoRepeat()) {
459 QWidget::keyReleaseEvent(event);
460 return;
461 }
462 GBAKey key = m_inputController.mapKeyboard(event->key());
463 if (key == GBA_KEY_NONE) {
464 QWidget::keyPressEvent(event);
465 return;
466 }
467 m_controller->keyReleased(key);
468 event->accept();
469}
470
471void Window::resizeEvent(QResizeEvent* event) {
472 if (!isFullScreen()) {
473 m_config->setOption("height", m_screenWidget->height());
474 m_config->setOption("width", m_screenWidget->width());
475 }
476
477 int factor = 0;
478 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
479 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
480 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
481 }
482 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
483 bool enableSignals = iter.value()->blockSignals(true);
484 if (iter.key() == factor) {
485 iter.value()->setChecked(true);
486 } else {
487 iter.value()->setChecked(false);
488 }
489 iter.value()->blockSignals(enableSignals);
490 }
491
492 m_config->setOption("fullscreen", isFullScreen());
493}
494
495void Window::showEvent(QShowEvent* event) {
496 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
497 QVariant windowPos = m_config->getQtOption("windowPos");
498 if (!windowPos.isNull()) {
499 move(windowPos.toPoint());
500 } else {
501 QRect rect = frameGeometry();
502 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
503 move(rect.topLeft());
504 }
505 if (m_fullscreenOnStart) {
506 enterFullScreen();
507 m_fullscreenOnStart = false;
508 }
509}
510
511void Window::closeEvent(QCloseEvent* event) {
512 emit shutdown();
513 m_config->setQtOption("windowPos", pos());
514 saveConfig();
515 QMainWindow::closeEvent(event);
516}
517
518void Window::focusInEvent(QFocusEvent*) {
519 m_display->forceDraw();
520}
521
522void Window::focusOutEvent(QFocusEvent*) {
523 m_controller->setTurbo(false, false);
524 m_controller->stopRewinding();
525 m_controller->clearKeys();
526}
527
528void Window::dragEnterEvent(QDragEnterEvent* event) {
529 if (event->mimeData()->hasFormat("text/uri-list")) {
530 event->acceptProposedAction();
531 }
532}
533
534void Window::dropEvent(QDropEvent* event) {
535 QString uris = event->mimeData()->data("text/uri-list");
536 uris = uris.trimmed();
537 if (uris.contains("\n")) {
538 // Only one file please
539 return;
540 }
541 QUrl url(uris);
542 if (!url.isLocalFile()) {
543 // No remote loading
544 return;
545 }
546 event->accept();
547 m_controller->loadGame(url.toLocalFile());
548}
549
550void Window::mouseDoubleClickEvent(QMouseEvent* event) {
551 if (event->button() != Qt::LeftButton) {
552 return;
553 }
554 toggleFullScreen();
555}
556
557void Window::enterFullScreen() {
558 if (!isVisible()) {
559 m_fullscreenOnStart = true;
560 return;
561 }
562 if (isFullScreen()) {
563 return;
564 }
565 showFullScreen();
566#ifndef Q_OS_MAC
567 if (m_controller->isLoaded() && !m_controller->isPaused()) {
568 menuBar()->hide();
569 }
570#endif
571}
572
573void Window::exitFullScreen() {
574 if (!isFullScreen()) {
575 return;
576 }
577 m_screenWidget->unsetCursor();
578 menuBar()->show();
579 showNormal();
580}
581
582void Window::toggleFullScreen() {
583 if (isFullScreen()) {
584 exitFullScreen();
585 } else {
586 enterFullScreen();
587 }
588}
589
590void Window::gameStarted(GBAThread* context) {
591 char title[13] = { '\0' };
592 MutexLock(&context->stateMutex);
593 if (context->state < THREAD_EXITING) {
594 emit startDrawing(context);
595 GBAGetGameTitle(context->gba, title);
596 } else {
597 MutexUnlock(&context->stateMutex);
598 return;
599 }
600 MutexUnlock(&context->stateMutex);
601 foreach (QAction* action, m_gameActions) {
602 action->setDisabled(false);
603 }
604 multiplayerChanged();
605 if (context->fname) {
606 setWindowFilePath(context->fname);
607 appendMRU(context->fname);
608 }
609 updateTitle();
610 attachWidget(m_display);
611
612#ifndef Q_OS_MAC
613 if (isFullScreen()) {
614 menuBar()->hide();
615 }
616#endif
617
618 m_hitUnimplementedBiosCall = false;
619 m_fpsTimer.start();
620}
621
622void Window::gameStopped() {
623 foreach (QAction* action, m_gameActions) {
624 action->setDisabled(true);
625 }
626 setWindowFilePath(QString());
627 updateTitle();
628 detachWidget(m_display);
629 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
630 m_screenWidget->setPixmap(m_logo);
631 m_screenWidget->unsetCursor();
632
633 m_fpsTimer.stop();
634}
635
636void Window::gameCrashed(const QString& errorMessage) {
637 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
638 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
639 QMessageBox::Ok, this, Qt::Sheet);
640 crash->setAttribute(Qt::WA_DeleteOnClose);
641 crash->show();
642}
643
644void Window::gameFailed() {
645 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
646 tr("Could not load game. Are you sure it's in the correct format?"),
647 QMessageBox::Ok, this, Qt::Sheet);
648 fail->setAttribute(Qt::WA_DeleteOnClose);
649 fail->show();
650}
651
652void Window::unimplementedBiosCall(int call) {
653 if (m_hitUnimplementedBiosCall) {
654 return;
655 }
656 m_hitUnimplementedBiosCall = true;
657
658 QMessageBox* fail = new QMessageBox(
659 QMessageBox::Warning, tr("Unimplemented BIOS call"),
660 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
661 QMessageBox::Ok, this, Qt::Sheet);
662 fail->setAttribute(Qt::WA_DeleteOnClose);
663 fail->show();
664}
665
666void Window::tryMakePortable() {
667 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
668 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
669 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
670 confirm->setAttribute(Qt::WA_DeleteOnClose);
671 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
672 confirm->show();
673}
674
675void Window::mustRestart() {
676 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
677 tr("Some changes will not take effect until the emulator is restarted."),
678 QMessageBox::Ok, this, Qt::Sheet);
679 dialog->setAttribute(Qt::WA_DeleteOnClose);
680 dialog->show();
681}
682
683void Window::recordFrame() {
684 m_frameList.append(QDateTime::currentDateTime());
685 while (m_frameList.count() > FRAME_LIST_SIZE) {
686 m_frameList.removeFirst();
687 }
688}
689
690void Window::showFPS() {
691 if (m_frameList.isEmpty()) {
692 updateTitle();
693 return;
694 }
695 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
696 float fps = (m_frameList.count() - 1) * 10000.f / interval;
697 fps = round(fps) / 10.f;
698 updateTitle(fps);
699}
700
701void Window::updateTitle(float fps) {
702 QString title;
703
704 m_controller->threadInterrupt();
705 if (m_controller->isLoaded()) {
706 char gameTitle[13] = { '\0' };
707 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
708
709 title = (gameTitle);
710 }
711 MultiplayerController* multiplayer = m_controller->multiplayerController();
712 if (multiplayer && multiplayer->attached() > 1) {
713 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
714 }
715 m_controller->threadContinue();
716 if (title.isNull()) {
717 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
718 } else if (isnan(fps)) {
719 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
720 } else {
721 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
722 }
723}
724
725void Window::openStateWindow(LoadSave ls) {
726 if (m_stateWindow) {
727 return;
728 }
729 MultiplayerController* multiplayer = m_controller->multiplayerController();
730 if (multiplayer && multiplayer->attached() > 1) {
731 return;
732 }
733 bool wasPaused = m_controller->isPaused();
734 m_stateWindow = new LoadSaveState(m_controller);
735 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
736 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
737 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
738 detachWidget(m_stateWindow);
739 m_stateWindow = nullptr;
740 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
741 });
742 if (!wasPaused) {
743 m_controller->setPaused(true);
744 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
745 }
746 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
747 m_stateWindow->setMode(ls);
748 attachWidget(m_stateWindow);
749}
750
751void Window::setupMenu(QMenuBar* menubar) {
752 menubar->clear();
753 QMenu* fileMenu = menubar->addMenu(tr("&File"));
754 m_shortcutController->addMenu(fileMenu);
755 installEventFilter(m_shortcutController);
756 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
757 "loadROM");
758 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
759 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
760 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
761
762 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
763
764 m_mruMenu = fileMenu->addMenu(tr("Recent"));
765
766 fileMenu->addSeparator();
767
768 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
769
770 fileMenu->addSeparator();
771
772 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
773 loadState->setShortcut(tr("F10"));
774 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
775 m_gameActions.append(loadState);
776 m_nonMpActions.append(loadState);
777 addControlledAction(fileMenu, loadState, "loadState");
778
779 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
780 saveState->setShortcut(tr("Shift+F10"));
781 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
782 m_gameActions.append(saveState);
783 m_nonMpActions.append(saveState);
784 addControlledAction(fileMenu, saveState, "saveState");
785
786 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
787 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
788 m_shortcutController->addMenu(quickLoadMenu);
789 m_shortcutController->addMenu(quickSaveMenu);
790
791 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
792 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
793 m_gameActions.append(quickLoad);
794 m_nonMpActions.append(quickLoad);
795 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
796
797 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
798 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
799 m_gameActions.append(quickSave);
800 m_nonMpActions.append(quickSave);
801 addControlledAction(quickSaveMenu, quickSave, "quickSave");
802
803 quickLoadMenu->addSeparator();
804 quickSaveMenu->addSeparator();
805
806 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
807 undoLoadState->setShortcut(tr("F11"));
808 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
809 m_gameActions.append(undoLoadState);
810 m_nonMpActions.append(undoLoadState);
811 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
812
813 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
814 undoSaveState->setShortcut(tr("Shift+F11"));
815 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
816 m_gameActions.append(undoSaveState);
817 m_nonMpActions.append(undoSaveState);
818 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
819
820 quickLoadMenu->addSeparator();
821 quickSaveMenu->addSeparator();
822
823 int i;
824 for (i = 1; i < 10; ++i) {
825 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
826 quickLoad->setShortcut(tr("F%1").arg(i));
827 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
828 m_gameActions.append(quickLoad);
829 m_nonMpActions.append(quickLoad);
830 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
831
832 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
833 quickSave->setShortcut(tr("Shift+F%1").arg(i));
834 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
835 m_gameActions.append(quickSave);
836 m_nonMpActions.append(quickSave);
837 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
838 }
839
840 fileMenu->addSeparator();
841 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
842 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
843 m_gameActions.append(importShark);
844 addControlledAction(fileMenu, importShark, "importShark");
845
846 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
847 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
848 m_gameActions.append(exportShark);
849 addControlledAction(fileMenu, exportShark, "exportShark");
850
851 fileMenu->addSeparator();
852 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
853 connect(multiWindow, &QAction::triggered, [this]() {
854 GBAApp::app()->newWindow();
855 });
856 addControlledAction(fileMenu, multiWindow, "multiWindow");
857
858#ifndef Q_OS_MAC
859 fileMenu->addSeparator();
860#endif
861
862 QAction* about = new QAction(tr("About"), fileMenu);
863 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
864 fileMenu->addAction(about);
865
866#ifndef Q_OS_MAC
867 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
868#endif
869
870 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
871 m_shortcutController->addMenu(emulationMenu);
872 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
873 reset->setShortcut(tr("Ctrl+R"));
874 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
875 m_gameActions.append(reset);
876 addControlledAction(emulationMenu, reset, "reset");
877
878 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
879 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
880 m_gameActions.append(shutdown);
881 addControlledAction(emulationMenu, shutdown, "shutdown");
882
883 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
884 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
885 m_gameActions.append(yank);
886 addControlledAction(emulationMenu, yank, "yank");
887 emulationMenu->addSeparator();
888
889 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
890 pause->setChecked(false);
891 pause->setCheckable(true);
892 pause->setShortcut(tr("Ctrl+P"));
893 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
894 connect(m_controller, &GameController::gamePaused, [this, pause]() {
895 pause->setChecked(true);
896 });
897 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
898 m_gameActions.append(pause);
899 addControlledAction(emulationMenu, pause, "pause");
900
901 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
902 frameAdvance->setShortcut(tr("Ctrl+N"));
903 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
904 m_gameActions.append(frameAdvance);
905 m_nonMpActions.append(frameAdvance);
906 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
907
908 emulationMenu->addSeparator();
909
910 m_shortcutController->addFunctions(emulationMenu, [this]() {
911 m_controller->setTurbo(true, false);
912 }, [this]() {
913 m_controller->setTurbo(false, false);
914 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
915
916 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
917 turbo->setCheckable(true);
918 turbo->setChecked(false);
919 turbo->setShortcut(tr("Shift+Tab"));
920 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
921 addControlledAction(emulationMenu, turbo, "fastForward");
922
923 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
924 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
925 ffspeed->connect([this](const QVariant& value) {
926 m_controller->setTurboSpeed(value.toFloat());
927 }, this);
928 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
929 ffspeed->setValue(QVariant(-1.0f));
930 ffspeedMenu->addSeparator();
931 for (i = 2; i < 11; ++i) {
932 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
933 }
934 m_config->updateOption("fastForwardRatio");
935
936 m_shortcutController->addFunctions(emulationMenu, [this]() {
937 m_controller->startRewinding();
938 }, [this]() {
939 m_controller->stopRewinding();
940 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
941
942 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
943 rewind->setShortcut(tr("`"));
944 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
945 m_gameActions.append(rewind);
946 m_nonMpActions.append(rewind);
947 addControlledAction(emulationMenu, rewind, "rewind");
948
949 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
950 frameRewind->setShortcut(tr("Ctrl+B"));
951 connect(frameRewind, &QAction::triggered, [this] () {
952 m_controller->rewind(1);
953 });
954 m_gameActions.append(frameRewind);
955 m_nonMpActions.append(frameRewind);
956 addControlledAction(emulationMenu, frameRewind, "frameRewind");
957
958 ConfigOption* videoSync = m_config->addOption("videoSync");
959 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
960 videoSync->connect([this](const QVariant& value) {
961 m_controller->setVideoSync(value.toBool());
962 }, this);
963 m_config->updateOption("videoSync");
964
965 ConfigOption* audioSync = m_config->addOption("audioSync");
966 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
967 audioSync->connect([this](const QVariant& value) {
968 m_controller->setAudioSync(value.toBool());
969 }, this);
970 m_config->updateOption("audioSync");
971
972 emulationMenu->addSeparator();
973
974 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
975 m_shortcutController->addMenu(solarMenu);
976 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
977 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
978 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
979
980 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
981 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
982 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
983
984 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
985 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
986 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
987
988 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
989 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
990 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
991
992 solarMenu->addSeparator();
993 for (int i = 0; i <= 10; ++i) {
994 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
995 connect(setSolar, &QAction::triggered, [this, i]() {
996 m_controller->setLuminanceLevel(i);
997 });
998 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
999 }
1000
1001 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1002 m_shortcutController->addMenu(avMenu);
1003 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1004 m_shortcutController->addMenu(frameMenu, avMenu);
1005 for (int i = 1; i <= 6; ++i) {
1006 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1007 setSize->setCheckable(true);
1008 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1009 showNormal();
1010 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1011 bool enableSignals = setSize->blockSignals(true);
1012 setSize->setChecked(true);
1013 setSize->blockSignals(enableSignals);
1014 });
1015 m_frameSizes[i] = setSize;
1016 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1017 }
1018 QKeySequence fullscreenKeys;
1019#ifdef Q_OS_WIN
1020 fullscreenKeys = QKeySequence("Alt+Return");
1021#else
1022 fullscreenKeys = QKeySequence("Ctrl+F");
1023#endif
1024 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1025
1026 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1027 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1028 lockAspectRatio->connect([this](const QVariant& value) {
1029 m_display->lockAspectRatio(value.toBool());
1030 }, this);
1031 m_config->updateOption("lockAspectRatio");
1032
1033 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1034 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1035 resampleVideo->connect([this](const QVariant& value) {
1036 m_display->filter(value.toBool());
1037 }, this);
1038 m_config->updateOption("resampleVideo");
1039
1040 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1041 ConfigOption* skip = m_config->addOption("frameskip");
1042 skip->connect([this](const QVariant& value) {
1043 m_controller->setFrameskip(value.toInt());
1044 }, this);
1045 for (int i = 0; i <= 10; ++i) {
1046 skip->addValue(QString::number(i), i, skipMenu);
1047 }
1048 m_config->updateOption("frameskip");
1049
1050 avMenu->addSeparator();
1051
1052 QMenu* target = avMenu->addMenu(tr("FPS target"));
1053 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1054 fpsTargetOption->connect([this](const QVariant& value) {
1055 emit fpsTargetChanged(value.toFloat());
1056 }, this);
1057 fpsTargetOption->addValue(tr("15"), 15, target);
1058 fpsTargetOption->addValue(tr("30"), 30, target);
1059 fpsTargetOption->addValue(tr("45"), 45, target);
1060 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1061 fpsTargetOption->addValue(tr("60"), 60, target);
1062 fpsTargetOption->addValue(tr("90"), 90, target);
1063 fpsTargetOption->addValue(tr("120"), 120, target);
1064 fpsTargetOption->addValue(tr("240"), 240, target);
1065 m_config->updateOption("fpsTarget");
1066
1067#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1068 avMenu->addSeparator();
1069#endif
1070
1071#ifdef USE_PNG
1072 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1073 screenshot->setShortcut(tr("F12"));
1074 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1075 m_gameActions.append(screenshot);
1076 addControlledAction(avMenu, screenshot, "screenshot");
1077#endif
1078
1079#ifdef USE_FFMPEG
1080 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1081 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1082 addControlledAction(avMenu, recordOutput, "recordOutput");
1083#endif
1084
1085#ifdef USE_MAGICK
1086 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1087 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1088 addControlledAction(avMenu, recordGIF, "recordGIF");
1089#endif
1090
1091 avMenu->addSeparator();
1092 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1093
1094 for (int i = 0; i < 4; ++i) {
1095 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1096 enableBg->setCheckable(true);
1097 enableBg->setChecked(true);
1098 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1099 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1100 }
1101
1102 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1103 enableObj->setCheckable(true);
1104 enableObj->setChecked(true);
1105 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1106 addControlledAction(videoLayers, enableObj, "enableOBJ");
1107
1108 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1109
1110 for (int i = 0; i < 4; ++i) {
1111 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1112 enableCh->setCheckable(true);
1113 enableCh->setChecked(true);
1114 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1115 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1116 }
1117
1118 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1119 enableChA->setCheckable(true);
1120 enableChA->setChecked(true);
1121 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1122 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1123
1124 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1125 enableChB->setCheckable(true);
1126 enableChB->setChecked(true);
1127 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1128 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1129
1130 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1131 m_shortcutController->addMenu(toolsMenu);
1132 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1133 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1134 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1135
1136 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1137 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1138 addControlledAction(toolsMenu, overrides, "overrideWindow");
1139
1140 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1141 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1142 addControlledAction(toolsMenu, sensors, "sensorWindow");
1143
1144 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1145 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1146 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1147
1148#ifdef USE_GDB_STUB
1149 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1150 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1151 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1152#endif
1153
1154 toolsMenu->addSeparator();
1155 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1156 "settings");
1157 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1158 "shortcuts");
1159
1160 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1161 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1162 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1163
1164#ifdef BUILD_SDL
1165 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1166 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1167 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1168#endif
1169
1170 toolsMenu->addSeparator();
1171
1172 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1173 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1174 m_gameActions.append(paletteView);
1175 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1176
1177 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1178 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1179 m_gameActions.append(memoryView);
1180 addControlledAction(toolsMenu, memoryView, "memoryView");
1181
1182 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1183 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1184 m_gameActions.append(ioViewer);
1185 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1186
1187 ConfigOption* skipBios = m_config->addOption("skipBios");
1188 skipBios->connect([this](const QVariant& value) {
1189 m_controller->setSkipBIOS(value.toBool());
1190 }, this);
1191
1192 ConfigOption* useBios = m_config->addOption("useBios");
1193 useBios->connect([this](const QVariant& value) {
1194 m_controller->setUseBIOS(value.toBool());
1195 }, this);
1196
1197 ConfigOption* buffers = m_config->addOption("audioBuffers");
1198 buffers->connect([this](const QVariant& value) {
1199 emit audioBufferSamplesChanged(value.toInt());
1200 }, this);
1201
1202 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1203 sampleRate->connect([this](const QVariant& value) {
1204 emit sampleRateChanged(value.toUInt());
1205 }, this);
1206
1207 ConfigOption* volume = m_config->addOption("volume");
1208 volume->connect([this](const QVariant& value) {
1209 m_controller->setVolume(value.toInt());
1210 }, this);
1211
1212 ConfigOption* mute = m_config->addOption("mute");
1213 mute->connect([this](const QVariant& value) {
1214 m_controller->setMute(value.toBool());
1215 }, this);
1216
1217 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1218 rewindEnable->connect([this](const QVariant& value) {
1219 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1220 }, this);
1221
1222 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1223 rewindBufferCapacity->connect([this](const QVariant& value) {
1224 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1225 }, this);
1226
1227 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1228 rewindBufferInterval->connect([this](const QVariant& value) {
1229 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1230 }, this);
1231
1232 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1233 allowOpposingDirections->connect([this](const QVariant& value) {
1234 m_inputController.setAllowOpposing(value.toBool());
1235 }, this);
1236
1237 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1238 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1239 exitFullScreen->setShortcut(QKeySequence("Esc"));
1240 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1241
1242 foreach (QAction* action, m_gameActions) {
1243 action->setDisabled(true);
1244 }
1245}
1246
1247void Window::attachWidget(QWidget* widget) {
1248 m_screenWidget->layout()->addWidget(widget);
1249 m_screenWidget->unsetCursor();
1250 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1251}
1252
1253void Window::detachWidget(QWidget* widget) {
1254 m_screenWidget->layout()->removeWidget(widget);
1255}
1256
1257void Window::appendMRU(const QString& fname) {
1258 int index = m_mruFiles.indexOf(fname);
1259 if (index >= 0) {
1260 m_mruFiles.removeAt(index);
1261 }
1262 m_mruFiles.prepend(fname);
1263 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1264 m_mruFiles.removeLast();
1265 }
1266 updateMRU();
1267}
1268
1269void Window::updateMRU() {
1270 if (!m_mruMenu) {
1271 return;
1272 }
1273 m_mruMenu->clear();
1274 int i = 0;
1275 for (const QString& file : m_mruFiles) {
1276 QAction* item = new QAction(file, m_mruMenu);
1277 item->setShortcut(QString("Ctrl+%1").arg(i));
1278 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1279 m_mruMenu->addAction(item);
1280 ++i;
1281 }
1282 m_config->setMRU(m_mruFiles);
1283 m_config->write();
1284 m_mruMenu->setEnabled(i > 0);
1285}
1286
1287QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1288 addHiddenAction(menu, action, name);
1289 menu->addAction(action);
1290 return action;
1291}
1292
1293QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1294 m_shortcutController->addAction(menu, action, name);
1295 action->setShortcutContext(Qt::WidgetShortcut);
1296 addAction(action);
1297 return action;
1298}
1299
1300WindowBackground::WindowBackground(QWidget* parent)
1301 : QLabel(parent)
1302{
1303 setLayout(new QStackedLayout());
1304 layout()->setContentsMargins(0, 0, 0, 0);
1305 setAlignment(Qt::AlignCenter);
1306}
1307
1308void WindowBackground::setSizeHint(const QSize& hint) {
1309 m_sizeHint = hint;
1310}
1311
1312QSize WindowBackground::sizeHint() const {
1313 return m_sizeHint;
1314}
1315
1316void WindowBackground::setLockAspectRatio(int width, int height) {
1317 m_aspectWidth = width;
1318 m_aspectHeight = height;
1319}
1320
1321void WindowBackground::paintEvent(QPaintEvent*) {
1322 const QPixmap* logo = pixmap();
1323 if (!logo) {
1324 return;
1325 }
1326 QPainter painter(this);
1327 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1328 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1329 QSize s = size();
1330 QSize ds = s;
1331 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1332 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1333 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1334 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1335 }
1336 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1337 QRect full(origin, ds);
1338 painter.drawPixmap(full, *logo);
1339}