CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27 - ARM7: Fix flags on SBC/RSC
28 - Util: Fix realloc semantics in utf16to8
29 - ARM7: Fix setting spsr privilege bits when spsr is empty
30 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
31Misc:
32 - GBA: Slightly optimize GBAProcessEvents
33 - Qt: Add preset for DualShock 4
34 - SDL: Remove default gamepad mappings
35 - Qt: Update 360 input profile on OS X to reflect newer drivers
36 - Qt: Remove use of NaN
37 - 3DS: Use blip_add_delta_fast for a small speed improvement
38 - FFmpeg: Update dependencies on Ubuntu
39 - OpenGL: Log shader compilation failure
40 - All: Allow use of external minizip library
41 - Qt: Remove some C99isms from C++ code
42 - Windows: Add native VDir support
43 - All: Add QUIET parameter to silence CMake
44 - GBA Video: Null renderer should return proper register values
45 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
46 - ARM7: Support forcing Thumb mode via MSR
47 - ARM7: Flush prefetch cache when loading CPSR via MSR
48 - Qt: Canonicalize file paths when loading games
49 - OpenGL: Add texSize uniform
50 - Qt: Add refresh button to controller editing
51 - ARM7: Clean up instruction decoding for future expandability
52 - Debugger: CLI debugger now exits when end-of-stream is reached
53 - VFS: VFile.sync now updates modified time
54 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
55
560.4.0: (2016-02-02)
57Features:
58 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
59 - I/O viewer
60 - Booting of multiboot images
61 - Customization of GIF recording
62 - Libretro: Cheat code support
63 - Support for GLSL shaders
64 - ROM information view
65 - Support for VBA-style cheat codes
66 - Savestates now store creation timestamps
67 - Key autofire
68 - Libretro: Allow blocking opposing directional input
69 - OpenEmu core for OS X
70 - Libretro: Settings for using BIOS and skipping intro
71 - Libretro: Customizable idle loop removal
72 - Implemented cycle counting for sprite rendering
73 - Cleaner, unified settings window
74 - Added a setting for pausing when the emulator is not in focus
75 - Customizable paths for save games, save states, screenshots and patches
76 - Controller hotplugging
77 - Ability to store save games and active cheats within savestates
78Bugfixes:
79 - ARM7: Fix sign of unaligned LDRSH
80 - ARM7: Fix decoding of some ARM ALU instructions with shifters
81 - Debugger: Fix watchpoints in gdb
82 - GBA: Fix warnings when creating and loading savestates
83 - GBA: Fix Iridion II savetype
84 - GBA BIOS: Fix misaligned CpuSet
85 - GBA Cheats: Fix cheats setting the Action Replay version
86 - GBA Hardware: Fix GPIO on big endian
87 - GBA Memory: Fix DMA register writing behavior
88 - GBA Memory: Fix DMAs triggering two cycles early
89 - Libretro: Fix aspect ratio
90 - Qt: Fix some potential crashes with the gamepad mapping
91 - Qt: Fix keys being mapped incorrectly when loading configuration file
92 - Util: Fix PowerPC PNG read/write pixel order
93 - Util: Fix excessive memory allocation when decoding a PNG
94 - VFS: Fix VFileReadline and remove _vfdReadline
95Misc:
96 - All: Improved PowerPC support
97 - All: Fix some undefined behavior warnings
98 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
99 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
100 - GBA: Implement bad I/O register loading
101 - GBA: Allow jumping to OAM and palette RAM
102 - GBA BIOS: Finish implementing RegisterRamReset
103 - GBA Config: Add "override" layer for better one-time configuration
104 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
105 - GBA Memory: Use a dynamically sized mask for ROM memory
106 - GBA Memory: Implement several unimplemented memory access types
107 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
108 - GBA RR: Starting from savestate now embeds the savegame
109 - GBA RR: Add preliminary SRAM support for VBM loading
110 - GBA RR: Add support for resets in movies
111 - GBA Video: Remove lastHblank, as it is implied
112 - Libretro: Use anonymous memory mappers for large blocks of memory
113 - Libretro: Add install target for libretro core
114 - Qt: Window size command line options are now supported
115 - Qt: Increase usability of key mapper
116 - Qt: Add 'Apply' button to settings window
117 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
118 - Qt: Allow use of modifier keys as input
119 - Qt: Optimize log viewer
120 - Qt: Added button for breaking into the GDB debugger
121 - Qt: Add box for showing duration of rewind
122 - SDL: Support fullscreen in SDL 1.2
123 - SDL: Allow GBASDLAudio to be used without a thread context
124 - Util: Use VFile for configuration
125 - Util: Add MutexTryLock
126
1270.3.2: (2015-12-16)
128Bugfixes:
129 - ARM7: Fix STRT/STRBT
130 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
131 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
132 - Libretro: Fix problems with rumble not turning off
133 - GBA: Fix idle skip state being retained between games
134 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
135 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
136 - GBA BIOS: Fix Sqrt sign
137 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
138 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
139 - GBA Memory: Fix DMA behavior for SRAM accesses
140 - GBA Memory: Fix Store8 to OBJ VRAM
141 - GBA Memory: Fix alignment of LDM/STM on SRAM
142 - GBA Memory: Fix unaligned out-of-bounds ROM loads
143 - GBA Memory: Fix timing of DMAs
144 - GBA Video: Fix _mix for 15-bit color
145 - GBA Video: Fix OAM and palette initialization
146 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
147 - Qt: Use safer isLoaded check in GameController
148 - Qt: Fix a race condition in PainterGL that could lead to a crash
149 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
150 - Qt: Fix font size in memory viewer
151 - Qt: Fix a crash in the memory viewer
152 - Qt: Add additional checks in CheatModel to prevent crashes
153 - Qt: Fix race condition with setting sample rate
154 - Qt: Fix crash when closing multiplayer windows
155 - Qt: Fix resetting while paused
156Misc:
157 - GBA Audio: Implement missing flags on SOUNDCNT_X register
158 - Qt: Add mute option to menu
159
1600.3.1: (2015-10-24)
161Bugfixes:
162 - ARM7: Fix instruction decoding of Thumb shifts
163 - GBA: Deinit savegame when unloading a ROM
164 - GBA: Fix BIOS check on big endian
165 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
166 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
167 - GBA Audio: Fix audio channels being silenced at the wrong time
168 - GBA Memory: Fix bad BIOS Load16 on big endian
169 - GBA Memory: Fix bad Load8 on big endian
170 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
171 - GBA Video: Fix edge case with sprite blend modes and semitransparency
172 - GBA Video: Fix objwin and blending interaction on sprites
173 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
174 - Libretro: Fix a memory leak with the render buffer
175 - Qt: Windows no longer spawn in the top left on first launch
176 - Qt: Fix install path of XDG desktop file with DESTDIR
177 - Qt: Fix drag and drop on Windows
178 - Qt: Reenable double buffering, as disabling it broke some Windows configs
179 - VFS: Fix return values of VFileFILE.read and .write
180Misc:
181 - All: Reset next event to cycles instead of zero to interrupt
182 - All: Add --version flag
183 - ARM7: Force disable LTO on two files to work around a GCC bug
184 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
185 - GBA: Better memory handling with PNG savestates
186 - GBA: Additional savestate sanity checks
187 - GBA: Check for cycle count being too high
188 - GBA Audio: Allow GBAAVStream to have no video callback
189 - GBA BIOS: Implement RegisterRamReset for SIO registers
190 - Qt: Remove useless help icons in dialogs
191 - Qt: Prevent savestate window from opening while in multiplayer
192 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
193 - Qt: Dropping multiplayer windows works more cleanly now
194
1950.3.0: (2015-08-16)
196Features:
197 - Ability to hide individual background layers, or OBJs
198 - Ability to mute individual audio channels
199 - Palette viewer and exporter
200 - Volume control
201 - More shortcuts are editable (e.g. quick save/load)
202 - Rewind now shows the frame after rewinding
203 - Import/Export of GameShark/Action Replay snapshots
204 - Add "Step backwards" item for single increment rewind
205 - Deadzone estimation for game controllers
206 - Analog inputs can be used for shortcuts
207 - Menu items for specific solar sensor brightness levels
208 - Remappable controls for tilt and gyroscope sensors
209 - Status messages for actions taken while a game is running (e.g. save/load state)
210 - Memory inspector
211 - Screensaver can now be suspended while a game is running
212 - Load/save the most recent savestate slot
213 - Support varible speed (PWM) rumble
214 - Ability to cap fast forward speed
215 - Finer control over FPS target
216 - Holdable shortcut for rewinding one frame at a time
217 - Ability to boot directly into the BIOS
218 - Preliminary support for yanking out the game pak while a game is running
219 - Thumb-drive mode by putting a file called portable.ini in the same folder
220 - Configurable display driver, between software and OpenGL
221 - Undo-able savestate loading and saving
222 - Controller profiles now store shortcut settings
223 - Default controller profiles for several common controllers
224 - Libretro now supports BIOS, rumble and solar sensor
225 - Implement BIOS call Stop, for sleep mode
226 - Automatically load patches, if found
227 - Improved video synchronization
228 - Configurable audio output sample rate
229Bugfixes:
230 - ARM7: Fix SWI and IRQ timings
231 - ARM7: Fix Thumb MUL timing
232 - ARM7: Fix timing of multiplies to use N cycles
233 - ARM7: ARMHotplugDetach should call deinit
234 - Debugger: Fix use-after-free in breakpoint clearing code
235 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
236 - GBA: Cap audio FIFO read size during deserialization
237 - GBA: Check for corrupted savestates when loading
238 - GBA: Check for improperly sized savestates when loading
239 - GBA: Check for savestates made from differently sized ROMs
240 - GBA: Fix calls to endian-independent loadstores
241 - GBA: Fix timing of reading from timer registers
242 - GBA: Ensure cycles never go negative
243 - GBA Audio: Force audio FIFOs to 32-bit
244 - GBA Audio: Fix audio pitch changing when adjusting buffer size
245 - GBA Audio: Fix sample order in audio channel 3
246 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
247 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
248 - GBA Memory: Improve Thumb open bus behavior
249 - GBA Memory: Fix potential DMA issue when loading a savestate
250 - GBA Memory: Fix load/store multiple video memory waitstates
251 - GBA SIO: Fix reseting when there are SIO devices attached
252 - GBA Video: Blended sprites should never have other effects applied
253 - GBA Video: Fix out-of-bounds tiles in mosaic
254 - GBA Video: Fix windows not affecting sprites
255 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
256 - GBA Video: Fix timing on first scanline
257 - Qt: Better cleanup when a game crashes
258 - Qt: Fix open ROM dialog filtering for archive formats
259 - Qt: Cap the maximum number of multiplayer windows
260 - Qt: Fix maximum year in sensor override
261 - Qt: Fix window being too tall after exiting fullscreen
262 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
263 - Qt: Fix analog buttons not getting unmapped
264 - Qt: Fix passing command line options
265 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
266 - SDL: Fix SDL build when OpenGL is missing
267 - Util: Allow loading IPS patches that grow the ROM
268 - VFS: Fix resource leaks if some allocations fail
269 - VFS: Fix line-reading to return proper values
270 - Video: Fix an issue with very long filenames
271 - Util: Fix formatting of floats
272Misc:
273 - All: Add --help flag for command line programs
274 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
275 - All: Enable static linking for Windows
276 - All: Enable static linking for OS X
277 - All: Threads are now named
278 - All: Proper handling of Unicode file paths
279 - ARM7: Add emulation for Undefined CPU mode
280 - ARM7: Reduce the size of the Thumb instruction table
281 - GBA: Add status log level
282 - GBA: GBARewind now returns how many states it has rewound
283 - GBA: SIO logging layer
284 - GBA BIOS: Stub out SoundBias
285 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
286 - GBA: Don't include GBACLIDebugger struct unless needed
287 - GBA: Savedata is now synced shortly after data finishes being written
288 - GBA: Process multiple timer events at once, if necessary
289 - GBA Audio: Implement audio reset for channels A/B
290 - GBA Audio: Process multiple audio events at once, if necessary
291 - GBA Hardware: Backport generic RTC source into core
292 - GBA Input: Allow axes and buttons to be mapped to the same key
293 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
294 - GBA SIO: Add a dummy driver for Normal mode
295 - GBA Thread: Add functionality for running callbacks on the GBA thread
296 - GBA Thread: Split GBASync into a separate file
297 - GBA Video: Refactor software renderer into separate files
298 - GBA Video: Slightly optimize mode 0 mosaic rendering
299 - Debugger: Free watchpoints in addition to breakpoints
300 - Qt: Handle saving input settings better
301 - Qt: Move GL frame drawing back onto its own thread
302 - Qt: Fast forward (held) option moved from Other to Emulation menu
303 - Qt: Show version info in window title
304 - Qt: Migrate multiplayer window handling into GBAApp
305 - Qt: Unified file opening and saving with last location
306 - Qt: Fix windows being resizable when they shouldn't have been
307 - Qt: Only hide cursor in full screen
308 - Qt: Replace pause-after-frame mutex with an atomic
309 - Qt: Add application icon and XDG desktop files
310 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
311 - Qt: Don't save window size when entering fullscreen
312 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
313 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
314 - Qt: Increase usability of key mapper
315 - Qt: Show checkmark for window sizes
316 - Qt: Set window path to loaded ROM
317 - Perf: Ability to load savestates immediately on launch
318 - SDL: Properly check for initialization
319 - SDL: Clean up initialization functions
320 - SDL: Clean up GL context
321 - Util: Allow disabling the threading code entirely
322 - VFS: Add sync method to force syncing with backing
323
3240.2.1: (2015-05-13)
325Bugfixes:
326 - All: Fix sanitize-deb script not cleaning up after itself
327 - All: Fix dependencies for libavcodec on Debian-derived platforms
328 - ARM7: Handle writeback for PC in addressing modes 2 and 3
329 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
330 - ARM7: Fix ARM multiply instructions when PC is a destination register
331 - Debugger: Fix use-after-free in breakpoint clearing code
332 - Debugger: Fix boundary conditions in tab completion
333 - GBA: Fix timers not updating timing when writing to only the reload register
334 - GBA: Fix rewind boundary conditions
335 - GBA: Add initial I/O register settings for background matrix registers
336 - GBA: Fix hang when loading a savestate if sync to video is enabled
337 - GBA: Handle out-of-bounds I/O access
338 - GBA: Fix bounds-checking on EEPROM access
339 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
340 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
341 - GBA Memory: Allow SRAM to be 64kB
342 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
343 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
344 - GBA Video: Fix second frame mode 5
345 - Perf: Fix race condition if a game crashes immediately on start
346 - Qt: Fix Display object leak when closing a window
347 - Qt: Fix .deb dependencies
348 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
349 - Qt: Fix window not regaining focus after exiting savestate window
350 - Qt: Fix regression where video would not record if the game had already started
351 - Qt: Fix potential crash if a gamepad causes focus to change
352 - Qt: Fix controller axis querying
353 - Qt: Fix multiplayer windows opening as the wrong size
354 - Qt: Fix controllers sometimes not loading the right profile
355 - SDL: Fix boundary conditions for joystick adjustments
356 - SDL: Allocate properly sized input maps
357 - SDL: Fix potential build issues when Qt and SDL2 are in use
358 - Util: Fix resource leak in UTF-8 handling code
359 - Util: Fix a null-pointer issue when attempting to delete a key
360 - VFS: Fix resource leaks if some allocations fail
361 - Video: Fix an issue with very long filenames
362Misc:
363 - GBA Memory: Soft-crash if jumping past the end of a ROM
364 - Qt: Show multiplayer numbers in window title
365 - Qt: Solar sensor can have shortcuts set
366
3670.2.0: (2015-04-03)
368Features:
369 - Support for gamepad axes, e.g. analog sticks or triggers
370 - Add scale presets for up to 6x
371 - Settings window
372 - Bilinear resampling option
373 - Add option to skip BIOS start screen
374 - List of recently opened games
375 - Support for games using the Solar Sensor
376 - Better audio resampling via blip-buf
377 - Game Pak overrides dialog for setting savetype and sensor values
378 - Support for games using the tilt sensor
379 - Remappable shortcuts for keyboard and gamepad
380 - Rewinding of emulation
381 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
382 - Support IPv6
383 - Save directory of last loaded file
384 - Support BPS patches
385 - Automatically detect and optimize out idle loops
386 - Configurable game overrides
387 - Support loading 7-Zip files
388 - Drag and drop game loading
389 - Cheat code support
390 - Runtime configurable audio driver
391 - Libretro core for use with RetroArch and other front-ends
392 - Controller profiles for setting different bindings for different controllers
393 - Ability to lock aspect ratio
394 - Local link cable support
395 - Ability to switch which game controller is in use per instance
396 - Ability to prevent opposing directional input
397 - Warning dialog if an unimplemented BIOS feature is called
398 - Debugger: Add CLI "frame", frame advance command
399 - Debugger: Add CLI functions for writing to memory
400 - Debugger: Add CLI functions for examining memory regions
401 - Debugger: Add CLI function for writing a register
402Bugfixes:
403 - ARM7: Extend prefetch by one stage
404 - ARM7: Fix cycle counting for loads
405 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
406 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
407 - GBA: Initialize gba.sync to null
408 - GBA: Fix timer initialization
409 - GBA Audio: Support 16-bit writes to FIFO audio
410 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
411 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
412 - GBA BIOS: Fix BIOS prefetch after reset
413 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
414 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
415 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
416 - GBA Memory: Fix I cycles that had been moved to ARM7 core
417 - GBA Memory: Fix cycle counting for 32-bit load/stores
418 - GBA RR: Fix fallthrough error when reading tags from a movie
419 - GBA Thread: Fix possible hang when loading an archive
420 - GBA Thread: Fix possible deadlock in video sync
421 - Perf: Fix crash when the GBA thread fails to start
422 - Qt: Fix crash starting a GDB stub if a game isn't loaded
423 - Qt: Fix crash when adjusting settings after closing a game
424 - Qt: Fix crash when starting GDB stub after closing a game
425 - Qt: Fix patch loading while a game is running
426 - Qt: Fix crash when loading a game after stopping GDB server
427 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
428 - Qt: Fix crash when attempting to pause if a game is not running
429 - SDL: Properly clean up if a game doesn't launch
430 - Util: Fix sockets on Windows
431Misc:
432 - All: Enable link-time optimization
433 - Debugger: Watchpoints now work on STM/LDM instructions
434 - Debugger: Clean up GDB stub network interfacing
435 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
436 - Debugger: Merge Thumb BL instructions when disassembling
437 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
438 - Debugger: Watchpoints now report address watched (fixes #68)
439 - Debugger: Add support for soft breakpoints
440 - Debugger: Make I/O register names be addresses instead of values
441 - Debugger: Rename read/write commands
442 - GBA: Improve accuracy of event timing
443 - GBA: Add API for getting Configuration structs for overrides and input
444 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
445 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
446 - GBA: Move A/V stream interface into core
447 - GBA: Savestates now take into account savedata state machines (fixes #109)
448 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
449 - GBA Memory: Simplify memory API and use fixed bus width
450 - GBA Thread: Make GBASyncWaitFrameStart time out
451 - GBA Video: Start video at the last scanline instead of the first
452 - Qt: Optimize logo drawing
453 - Qt: Move frame upload back onto main thread
454 - Qt: Remember window position
455 - Qt: Double-clicking on the window toggles full screen
456 - Util: Use proper locale for reading and writing float values
457
4580.1.1: (2015-01-24)
459Bugfixes:
460 - ARM7: Fix LDM writeback to a register already written
461 - GBA: Fix timers 2 and 3 updating incorrectly
462 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
463 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
464 - GBA Audio: Properly initialize audio FIFO channels
465 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
466 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
467 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
468 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
469 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
470 - GBA BIOS: Fix HuffUnComp boundary conditions
471 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
472 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
473 - GBA Memory: Filter out top nybble of DMA addresses
474 - GBA Memory: Properly bounds-check VRAM accesses
475 - GBA Memory: Fix initial DMA state
476 - GBA Thread: Allow halted games to exit cleanly
477 - GBA Video: Fix blend issues with obscured middle layers
478 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
479 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
480 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
481 - GBA Video: Fix sprite boundary conditions with mosaic
482 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
483 - Qt: Fix issue with set frame sizes being the wrong height
484 - Qt: Fix emulator crashing when full screen if a game is not running
485 - Qt: Fix window focus issues
486 - Qt: Properly set default video recording settings
487 - Qt: Fix a race condition when a game crashes immediately
488 - Qt: Fix some cases where key mapping can break if focus is adjusted
489 - Qt: Fix crash if a game pauses before any frames are shown
490 - Debugger: Negative PC-relative loads now properly subtract the offset
491 - Debugger: Align PC-relative loads in Thumb
492 - Debugger: Fix watchpoints triggering too late
493 - Debugger: Fix binary print putting spaces between digits
494 - Video: Ensure FFmpeg encoder has audio frames
495 - Video: Fix uncompressed PCM audio recording
496 - Video: Fix FFmpeg crashing when the file extension is wrong
497 - Util: Fix SOCKET_FAILED macro
498Misc:
499 - GBA: Exit cleanly on FATAL if the port supports it
500 - GBA Memory: Implement 16- and 32-bit loads from SRAM
501 - Qt: Disable sync to video by default
502 - Qt: Handle a game crash without crashing
503 - Qt: Set default log level to FATAL, ERROR and WARN
504 - Qt: Clarify some phrasing in the menus
505 - Qt: Clear active buttons when focus is lost
506
5070.1.0: (2014-12-13)
508 - Initial release