CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14Bugfixes:
15 - GBA: Fix timers not updating timing when writing to only the reload register
16 - All: Fix sanitize-deb script not cleaning up after itself
17 - Qt: Fix Display object leak when closing a window
18 - Qt: Fix .deb dependencies
19 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
20 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
21 - ARM7: Fix SWI and IRQ timings
22 - GBA Audio: Force audio FIFOs to 32-bit
23 - GBA Memory: Ensure changing the timing of a DMA reschedules it
24 - Qt: Fix window not regaining focus after exiting savestate window
25 - Qt: Fix regression where video would not record if the game had already started
26 - GBA: Fix rewind boundary conditions
27 - GBA: Add initial I/O register settings for background matrix registers
28 - Qt: Fix potential crash if a gamepad causes focus to change
29 - GBA Memory: Allow SRAM to be 64kB
30 - Qt: Fix controller axis querying
31 - GBA Memory: Improve Thumb open bus behavior
32 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
33Misc:
34 - Qt: Show multiplayer numbers in window title
35
360.2.0: (2015-04-03)
37Features:
38 - Support for gamepad axes, e.g. analog sticks or triggers
39 - Add scale presets for up to 6x
40 - Settings window
41 - Bilinear resampling option
42 - Add option to skip BIOS start screen
43 - List of recently opened games
44 - Support for games using the Solar Sensor
45 - Better audio resampling via blip-buf
46 - Game Pak overrides dialog for setting savetype and sensor values
47 - Support for games using the tilt sensor
48 - Remappable shortcuts for keyboard and gamepad
49 - Rewinding of emulation
50 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
51 - Support IPv6
52 - Save directory of last loaded file
53 - Support BPS patches
54 - Automatically detect and optimize out idle loops
55 - Configurable game overrides
56 - Support loading 7-Zip files
57 - Drag and drop game loading
58 - Cheat code support
59 - Runtime configurable audio driver
60 - Libretro core for use with RetroArch and other front-ends
61 - Controller profiles for setting different bindings for different controllers
62 - Ability to lock aspect ratio
63 - Local link cable support
64 - Ability to switch which game controller is in use per instance
65 - Ability to prevent opposing directional input
66 - Warning dialog if an unimplemented BIOS feature is called
67 - Debugger: Add CLI "frame", frame advance command
68 - Debugger: Add CLI functions for writing to memory
69 - Debugger: Add CLI functions for examining memory regions
70 - Debugger: Add CLI function for writing a register
71Bugfixes:
72 - ARM7: Extend prefetch by one stage
73 - ARM7: Fix cycle counting for loads
74 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
75 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
76 - GBA: Initialize gba.sync to null
77 - GBA: Fix timer initialization
78 - GBA Audio: Support 16-bit writes to FIFO audio
79 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
80 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
81 - GBA BIOS: Fix BIOS prefetch after reset
82 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
83 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
84 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
85 - GBA Memory: Fix I cycles that had been moved to ARM7 core
86 - GBA Memory: Fix cycle counting for 32-bit load/stores
87 - GBA RR: Fix fallthrough error when reading tags from a movie
88 - GBA Thread: Fix possible hang when loading an archive
89 - GBA Thread: Fix possible deadlock in video sync
90 - Perf: Fix crash when the GBA thread fails to start
91 - Qt: Fix crash starting a GDB stub if a game isn't loaded
92 - Qt: Fix crash when adjusting settings after closing a game
93 - Qt: Fix crash when starting GDB stub after closing a game
94 - Qt: Fix patch loading while a game is running
95 - Qt: Fix crash when loading a game after stopping GDB server
96 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
97 - Qt: Fix crash when attempting to pause if a game is not running
98 - SDL: Properly clean up if a game doesn't launch
99 - Util: Fix sockets on Windows
100Misc:
101 - All: Enable link-time optimization
102 - Debugger: Watchpoints now work on STM/LDM instructions
103 - Debugger: Clean up GDB stub network interfacing
104 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
105 - Debugger: Merge Thumb BL instructions when disassembling
106 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
107 - Debugger: Watchpoints now report address watched (fixes #68)
108 - Debugger: Add support for soft breakpoints
109 - Debugger: Make I/O register names be addresses instead of values
110 - Debugger: Rename read/write commands
111 - GBA: Improve accuracy of event timing
112 - GBA: Add API for getting Configuration structs for overrides and input
113 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
114 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
115 - GBA: Move A/V stream interface into core
116 - GBA: Savestates now take into account savedata state machines (fixes #109)
117 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
118 - GBA Memory: Simplify memory API and use fixed bus width
119 - GBA Thread: Make GBASyncWaitFrameStart time out
120 - GBA Video: Start video at the last scanline instead of the first
121 - Qt: Optimize logo drawing
122 - Qt: Move frame upload back onto main thread
123 - Qt: Remember window position
124 - Qt: Double-clicking on the window toggles full screen
125 - Util: Use proper locale for reading and writing float values
126
1270.1.1: (2015-01-24)
128Bugfixes:
129 - ARM7: Fix LDM writeback to a register already written
130 - GBA: Fix timers 2 and 3 updating incorrectly
131 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
132 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
133 - GBA Audio: Properly initialize audio FIFO channels
134 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
135 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
136 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
137 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
138 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
139 - GBA BIOS: Fix HuffUnComp boundary conditions
140 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
141 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
142 - GBA Memory: Filter out top nybble of DMA addresses
143 - GBA Memory: Properly bounds-check VRAM accesses
144 - GBA Memory: Fix initial DMA state
145 - GBA Thread: Allow halted games to exit cleanly
146 - GBA Video: Fix blend issues with obscured middle layers
147 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
148 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
149 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
150 - GBA Video: Fix sprite boundary conditions with mosaic
151 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
152 - Qt: Fix issue with set frame sizes being the wrong height
153 - Qt: Fix emulator crashing when full screen if a game is not running
154 - Qt: Fix window focus issues
155 - Qt: Properly set default video recording settings
156 - Qt: Fix a race condition when a game crashes immediately
157 - Qt: Fix some cases where key mapping can break if focus is adjusted
158 - Qt: Fix crash if a game pauses before any frames are shown
159 - Debugger: Negative PC-relative loads now properly subtract the offset
160 - Debugger: Align PC-relative loads in Thumb
161 - Debugger: Fix watchpoints triggering too late
162 - Debugger: Fix binary print putting spaces between digits
163 - Video: Ensure FFmpeg encoder has audio frames
164 - Video: Fix uncompressed PCM audio recording
165 - Video: Fix FFmpeg crashing when the file extension is wrong
166 - Util: Fix SOCKET_FAILED macro
167Misc:
168 - GBA: Exit cleanly on FATAL if the port supports it
169 - GBA Memory: Implement 16- and 32-bit loads from SRAM
170 - Qt: Disable sync to video by default
171 - Qt: Handle a game crash without crashing
172 - Qt: Set default log level to FATAL, ERROR and WARN
173 - Qt: Clarify some phrasing in the menus
174 - Qt: Clear active buttons when focus is lost
175
1760.1.0: (2014-12-13)
177 - Initial release