all repos — mgba @ 321ed4475dddd0b1e117f78fa71055802a260bd8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28 - Qt: Italian translation (by theheroGAC)
 29Bugfixes:
 30 - LR35902: Fix core never exiting with certain event patterns
 31 - GB Timer: Improve DIV reset behavior
 32 - GBA Memory: Improve initial skipped BIOS state
 33 - GBA BIOS: Implement BitUnPack
 34 - ARM7: Fix MLA/*MULL/*MLAL timing
 35 - GBA: Fix multiboot ROM loading
 36 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 37 - LR35902: Fix pc overflowing current region off-by-one
 38 - GB MBC: Fix ROM bank overflows getting set to bank 0
 39 - Qt: Fix timing issues on high refresh rate monitors
 40 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 41 - Util: Fix overflow when loading invalid UPS patches
 42 - Tools: Fix recurring multiple times over the same library
 43 - GBA I/O: Handle audio registers specially when deserializing
 44 - Util: Fix highest-fd socket not being returned by SocketAccept
 45 - Qt: Fix linking after some windows have been closed
 46 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 47 - Windows: Fix VDir.rewind
 48 - SDL: Fix game crash check
 49 - SDL: Fix race condition with audio thread when starting
 50 - GB: Fix flickering when screen is strobed quickly
 51 - FFmpeg: Fix overflow and general issues with audio encoding
 52 - Qt: Fix crash when changing audio settings after a game is closed
 53 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 54 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 55 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 56 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 57 - Core: Fix crash with rewind if savestates shrink
 58 - Test: Fix crash when loading invalid file
 59 - GBA Hardware: Fix crash if a savestate lies about game hardware
 60 - Test: Fix crash when fuzzing fails to load a file
 61 - GBA: Fix multiboot loading resulting in too small WRAM
 62 - Test: Don't rely on core for frames elapsed
 63 - Test: Fix crash when loading invalid file
 64 - GBA Hardware: Fix crash if a savestate lies about game hardware
 65 - Test: Fix crash when fuzzing fails to load a file
 66 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 67 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 68 - GB: Fix STAT blocking
 69 - GB MBC: Fix swapping carts not detect new MBC
 70 - GB Timer: Fix DIV batching if TAC changes
 71 - GB Video: Reset renderer when loading state
 72 - GBA BIOS: Fix INT_MIN/-1 crash
 73 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 74 - OpenGL: Fix some shaders causing offset graphics
 75 - Qt: Fix game unpausing after frame advancing and refocusing
 76 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 77 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 78 - Core: Fix directory sets crashing on close if base isn't properly detached
 79 - Qt: Fix window icon being stretched
 80 - Qt: Fix data directory path
 81Misc:
 82 - SDL: Remove scancode key input
 83 - GBA Video: Clean up unused timers
 84 - Test: Add a basic test suite
 85 - GBA Video: Allow multiple handles into the same tile cache
 86 - VFS: Call msync when syncing mapped data
 87 - GBA Video, GB Video: Colors are now fully scaled
 88 - VFS: Allow truncating memory chunk VFiles
 89 - Debugger: Modularize CLI debugger
 90 - Core: Clean up some thread state checks
 91 - Debugger: Make building with debugging aspects optional
 92 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 93 - GBA Memory: Support reading/writing POSTFLG
 94 - Util: Add size counting to Table
 95 - Qt: Move last directory setting from qt.ini to config.ini
 96 - 3DS, PSP2, Wii: Last directory loaded is saved
 97 - GB Audio: Simplify envelope code
 98 - GB Audio: Improve initial envelope samples
 99 - Debugger: Add functions for read- or write-only watchpoints
100 - GBA DMA: Refactor DMA out of memory.c
101 - GBA DMA: Move DMAs to using absolute timing
102 - All: Add C++ header guards
103 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
104 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
105 - Qt: Improved HiDPI support
106 - Qt: Expose configuration directory
107 - Feature: Move game database from flatfile to SQLite3
108 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
109 - VFS: Fix some minor VFile issues with FILEs
110 - Core: Add generic checksum function
111 - Feature: Support ImageMagick 7
112 - All: Move time.h include to common.h
113 - CMake: Add ability to just print version string
114 - Qt: Merge "Save" and "OK" buttons in shader options
115 - SDL: Automatically map controllers when plugged in
116 - Qt: Automatically load controller profile when plugged in
117 - OpenGL: Add xBR-lv2 shader
118 - GBA, GB: ROM is now unloaded if a patch is applied
119 - Util: Add 8-bit PNG write support
120 - Qt: Rename "Resample video" option to "Bilinear filtering"
121 - GBA Video: Optimize when BLD* registers are written frequently
122 - Core: Cores can now have multiple sets of callbacks
123 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
124 - Qt: Remove audio thread
125 - Qt: Remove audio buffer sizing in AudioProcessorQt
126 - Qt: Re-enable QtMultimedia on Windows
127 - FFmpeg: Return false if a file fails to open
128 - FFmpeg: Force MP4 files to YUV420P
129 - Qt: Make "Mute" able to be bound to a key
130 - Core: Restore sleep callback
131 - Qt: Add .gb/.gbc files to the extension list in Info.plist
132 - Feature: Make -l option explicit
133 - Core: Ability to enumerate and modify video and audio channels
134 - Debugger: Make attaching a backend idempotent
135 - VFS: Optimize expanding in-memory files
136 - VFS: Add VFileFIFO for operating on circle buffers
137 - Core: Move rewind diffing to its own thread
138 - Util: Tune patch-fast extent sizes
139 - Qt: Relax hard dependency on OpenGL
140 - GB Video: Improved video timings
141 - Core: List memory segments in the core
142 - Core: Move savestate creation time to extdata
143 - Debugger: Add mDebuggerRunFrame convenience function
144 - GBA Memory: Remove unused prefetch cruft
145 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
146 - Core: Config values can now be hexadecimal
147 - GB: Reset with initial state of DIV register
148 - GB MBC: New MBC7 implementation
149 - Qt: Better highlight active key in control binding
150 - Core: Improved threading interrupted detection
151 - GBA Timer: Improve accuracy of timers
152
1530.6 beta 2: (Future)
154Features:
155 - Qt: Italian translation (by theheroGAC)
156 - Qt: Updated German translation
157Bugfixes:
158 - Qt: Fix memory search close button (fixes mgba.io/i/769)
159 - Qt: Fix window icon being stretched
160 - Qt: Fix initial window size (fixes mgba.io/i/766)
161 - Qt: Fix data directory path
162 - Qt: Fix controls not saving on non-SDL builds
163 - GB Video: Fix LYC regression
164 - Qt: Fix translation initialization (fixes mgba.io/i/776)
165Misc:
166 - Qt: Add language selector
167 - GBA Timer: Improve accuracy of timers
168 - Qt: Minor test fixes
169
1700.6 beta 1: (2017-06-29)
171 - Initial beta for 0.6
172
1730.5.2: (2016-12-31)
174Bugfixes:
175 - All: Fix fullscreen config option being ignored
176 - ARM7: PSR mode bits should not get sign extended
177 - GB: Fix audio not being deinitialized
178 - GB: Fix crash when masking savedata
179 - GB: Properly initialize sramRealVf variable
180 - GB Audio: Fix serialization of channel 3 and NR52 properties
181 - GB Audio: Reset envelope timer when reseting sound channel
182 - GB MBC: Fix SRAM dangling pointer with RTC games
183 - GB MBC: Fix initializing MBC when no ROM is loaded
184 - GB Memory: Fix patching ROM bank 0
185 - GB Memory: Fix starting HDMAs during mode 0
186 - GB Memory: Fix HDMA5 value after DMA completes
187 - GB Video: Initialize LCDC in renderer
188 - GB Video: Hblank IRQs should mask LYC=LY IRQs
189 - GBA: Fix IRQs firing after already being cleared
190 - GBA: Only unhalt CPU if appropriate bit is set in IE
191 - GBA: Add savegame override for Crash Bandicoot 2
192 - GBA BIOS: Fix MidiKey2Freq BIOS reads
193 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
194 - GBA Cheats: Fix GameShark ROM patches
195 - GBA I/O: Mask off WAITCNT bits that cannot be written
196 - GBA Memory: Fix misaligned BIOS reads
197 - GBA Memory: Fix VCOUNT being writable
198 - GBA Video: Fix out of bounds sprite transforms
199 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
200 - Libretro: Fix disabling BIOS
201 - Libretro: Fix Game Boy savestates and audio
202 - Qt: Fix changing resolution of software renderer
203 - Qt: Fix setting overrides
204 - Qt: Fix cut off tiles and alignment issues in tile viewer
205 - Qt: Only reset window dimensions when first shown
206 - Qt: Fix Qt Multimedia audio driver on big endian
207 - Qt: Fix Apply button for key and controller configurations
208 - VFS: Fix resizing memory chunks when not needed
209 - Windows: Fix Unicode directory handling
210Misc:
211 - GB, GBA: Prevent loading null ROMs
212 - GB Audio: Initialize wave RAM to GBC values
213 - GB Memory: Reset ROM bank when loading a ROM
214 - PSP2: Improved controller rumble
215
2160.5.1: (2016-10-05)
217Bugfixes:
218 - Core: Fix importing save games as read-only
219 - FFmpeg: Fix encoding AAC
220 - GB: Fix invalid STOP behavior on Game Boy Color
221 - GB: Initialize audio properly
222 - GB: Properly clear KEY1 bit 0 when switching speeds
223 - GB: Properly unload save files when unloading a ROM
224 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
225 - GB MBC: Fix MBC7 when size is incorrectly specified
226 - GB MBC: Fix RTC access when no save file is loaded
227 - GB SIO: Don't auto-clock external shift clock
228 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
229 - GB Video: Fix video frames getting missed when LCDC is off
230 - GB Video: Clear screen when LCDC is off
231 - GBA Cheats: Fix holding onto pointers that may get invalidated
232 - GBA Cheats: Fix key-activated CodeBreaker cheats
233 - GBA Cheats: Fix uninitialized memory getting freed when saving
234 - GBA Hardware: Improve Game Boy Player rumble behavior
235 - GBA Memory: Fix several unused I/O register read values
236 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
237 - LR35902: Fix events running with the wrong cycle active
238 - Qt: Fix "close" button on Overrides view
239 - Qt: Fix saving overrides
240 - Qt: Fix directory set unloading when replacing the ROM
241 - Qt: Fix patch loading
242 - Qt: Fix crash when saving an override if a game isn't loaded
243 - Qt: Fix showing default display driver as OpenGL (force 1.x)
244 - SDL: Attach rumble in SDL frontend
245 - Util: Fix PNG identification on files too small to be a PNG
246Misc:
247 - All: Only update version info if needed
248 - All: Split out install locations for Libretro and OpenEmu
249 - FFmpeg: Encoding cleanup
250 - GB: Reset active region when reloading ROM
251 - GB Memory: Initialize RAM pattern for GBC
252 - GB Video: Improved video timings
253 - Qt: Manage window sizes slightly better
254 - Qt: Remember scale option independent of core dimensions
255
2560.5.0: (2016-09-19)
257Features:
258 - Game Boy support
259 - Support for encrypted CodeBreaker GBA cheats
260 - Emulation of Vast Fame protected GBA carts (taizou)
261 - Tile viewer
262 - Threaded rendering mode
263 - Libretro: Memory map and achievement support (leiradel)
264 - GUI: Add UI control remapping
265 - GUI: Add fast-forward
266 - Wii: 240p support
267 - 3DS: Adjustable screen darkening
268 - Ability to temporarily load a savegame
269 - Load specific files out of archives
270 - Automatic BIOS detection
271Bugfixes:
272 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
273 - Debugger: Fix GDB breakpoints
274 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
275 - GBA: Fix filehandle leak with savegames
276 - GBA: Timer 0 cannot be count up
277 - GBA: Count up timers should not count themselves
278 - GBA Memory: Fix mirror on non-overdumped Classic NES games
279 - GBA Memory: Fix ldm {pc}
280 - GBA Savedata: Fix savedata sync timer
281 - GBA Savedata: Only unmap savedata if present
282 - GBA Serialize: Savestates now properly store prefetch
283 - GBA Video: WIN0/1 take priority over OBJWIN
284 - GBA Video: Fix out-of-order OBJWIN
285 - PSP2: Fix GPU crash while exiting
286 - PSP2: Fix VSync
287 - PSP2: Fix accelerometer range
288 - PSP2: Actually load screen mode setting
289 - PSP2: Fix gyroscope direction
290 - PSP2: Delete threads after they return
291 - PSP2: Fix mapping/unmapping from not at 0
292 - Qt: Fix bug in software renderer scaling
293 - Qt: Fix hanging key press after disabling autofire
294 - Qt: Fix being unable to pause manually when using auto-pausing
295 - SDL: Fix axes being mapped wrong
296 - Util: Fix realloc semantics in utf16to8
297 - Util: Fix inserting too many items into a hash table
298 - VFS: Fix uninitialized varaible reading from 7z
299 - VFS: Fix reading multiple files from a 7z archive
300 - Wii: Fix framelimiting after a slowdown
301 - Wii: Fix garbage flash at startup
302Misc:
303 - 3DS: Use blip_add_delta_fast for a small speed improvement
304 - 3DS: Allow UTF-16 filenames
305 - 3DS: Port to using citro3D
306 - 3DS: Use system font for menus
307 - 3DS: Attempt to use Core 2 for threads
308 - 3DS: Adjustable filering
309 - 3DS: 3D banner
310 - All: Add QUIET parameter to silence CMake
311 - All: Faster memory read/write
312 - ARM7: Support forcing Thumb mode via MSR
313 - ARM7: Flush prefetch cache when loading CPSR via MSR
314 - ARM7: Clean up instruction decoding for future expandability
315 - Debugger: Support register and memory writes via GDB stub
316 - Debugger: Add software breakpoint support to gdb
317 - FFmpeg: Full support for libavcodec 56+
318 - GBA: Better debug logging if event processing breaks
319 - GBA Audio: Force audio DMAs to not increment destination
320 - GBA BIOS: Use custom ArcTan, not relying on OS
321 - GBA Hardware: Clean up dead code in GBP
322 - GBA Memory: Optimize stalling behavior
323 - GBA Memory: Optimize Load-/StoreMultiple
324 - GBA Savedata: Add realistic timing for EEPROM
325 - GBA Serialize: Savestates now store if CPU was halted
326 - GBA Video: Remove old slow path fallback
327 - GBA Video: Optimize sprite drawing
328 - GBA Video: Optimize mode 0 rendering
329 - GBA Video: Optimize compositing cases slightly
330 - GUI: Screenshot dimensions are now passed through
331 - GUI: Add back logging
332 - GUI: Only reload config if manually saved
333 - GUI: Increase scrolling speed
334 - OpenGL: Log shader compilation failure
335 - OpenGL: Add texSize uniform
336 - Qt: Make -g flag work in Qt build
337 - Qt: Simplify OpenGL context creation
338 - Qt: Thread startup improvements
339 - Qt: Make audio channel/video layer options shortcut mappable
340 - Qt: Remove some C99isms from C++ code
341 - Qt: Remove default autofire mappings
342 - Qt: Make reseting when pasued frame-accurate
343 - Qt: Rearchitect game closing codepath
344 - PSP2: Use system font for menus
345 - PSP2: Add rumble for PS TV
346 - PSP2: Add fit-to-height screen mode
347 - PSP2: Sync files per descriptor
348 - PSP2: Allow UTF-8 filenames
349 - PSP2: Screenshots are now saved into the Photo Gallery
350 - PSP2: Stop underclocking when menuing
351 - SDL: Increase default audio buffer size to 1024 samples
352 - SDL: More responsive rumble
353 - Util: Add Vector GetConstPointer
354 - Util: Add rtrim
355 - Util: Add endswith
356 - VFS: Improve zip file detection
357 - Wii: Add pixelated resample filter
358 - Windows: Add native VDir support
359 - Util: Add PRIz macro for libc versions that don't support %z
360
3610.4.1: (2016-07-11)
362Bugfixes:
363 - All: Fix several file handle leaks
364 - All: Fix instruction tables getting zeroed when linking sometimes
365 - ARM7: Fix flags on SBC/RSC
366 - ARM7: Fix setting spsr privilege bits when spsr is empty
367 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
368 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
369 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
370 - GBA Memory: Fix executing code from OBJ region of VRAM
371 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
372 - GBA Serialize: Fix loading savegames from savestates
373 - OpenGL: Correct boolean vector strcmp strings for uniforms
374 - Qt: Fix sending gameStopped twice
375 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
376 - Qt: Fix initial state of key mapping
377 - Qt: Initialize m_useBios
378 - SDL: Fix joystick initialization on BSD
379 - SDL: Fix potential joystick crash in games with rumble
380 - SDL: Fix SDL 1.2 build
381 - SDL: Fix sporadic crash when deinitializing audio
382 - Shaders: Fix AGS-001 shader with some bad drivers
383 - Util: Use closesocket on Windows
384 - Util: Fix socket bind addresses
385 - VFS: Fix reading 7z archives without rewinding first
386 - VFS: VFileFromFD should not open directories
387 - Wii: Fix tilting direction
388 - Util: Fix realloc semantics in utf16to8
389Misc:
390 - All: Allow use of external minizip library
391 - Debugger: CLI debugger now exits when end-of-stream is reached
392 - FFmpeg: Update dependencies on Ubuntu
393 - GBA: Slightly optimize GBAProcessEvents
394 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
395 - GBA Video: Null renderer should return proper register values
396 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
397 - Qt: Add preset for DualShock 4
398 - Qt: Update 360 input profile on OS X to reflect newer drivers
399 - Qt: Remove use of NaN
400 - Qt: Canonicalize file paths when loading games
401 - Qt: Add refresh button to controller editing
402 - SDL: Remove default gamepad mappings
403 - Util: Fix intermittent build failure on OS X
404 - VFS: VFile.sync now updates modified time
405
4060.4.0: (2016-02-02)
407Features:
408 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
409 - I/O viewer
410 - Booting of multiboot images
411 - Customization of GIF recording
412 - Libretro: Cheat code support
413 - Support for GLSL shaders
414 - ROM information view
415 - Support for VBA-style cheat codes
416 - Savestates now store creation timestamps
417 - Key autofire
418 - Libretro: Allow blocking opposing directional input
419 - OpenEmu core for OS X
420 - Libretro: Settings for using BIOS and skipping intro
421 - Libretro: Customizable idle loop removal
422 - Implemented cycle counting for sprite rendering
423 - Cleaner, unified settings window
424 - Added a setting for pausing when the emulator is not in focus
425 - Customizable paths for save games, save states, screenshots and patches
426 - Controller hotplugging
427 - Ability to store save games and active cheats within savestates
428Bugfixes:
429 - ARM7: Fix sign of unaligned LDRSH
430 - ARM7: Fix decoding of some ARM ALU instructions with shifters
431 - Debugger: Fix watchpoints in gdb
432 - GBA: Fix warnings when creating and loading savestates
433 - GBA: Fix Iridion II savetype
434 - GBA BIOS: Fix misaligned CpuSet
435 - GBA Cheats: Fix cheats setting the Action Replay version
436 - GBA Hardware: Fix GPIO on big endian
437 - GBA Memory: Fix DMA register writing behavior
438 - GBA Memory: Fix DMAs triggering two cycles early
439 - Libretro: Fix aspect ratio
440 - Qt: Fix some potential crashes with the gamepad mapping
441 - Qt: Fix keys being mapped incorrectly when loading configuration file
442 - Util: Fix PowerPC PNG read/write pixel order
443 - Util: Fix excessive memory allocation when decoding a PNG
444 - VFS: Fix VFileReadline and remove _vfdReadline
445Misc:
446 - All: Improved PowerPC support
447 - All: Fix some undefined behavior warnings
448 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
449 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
450 - GBA: Implement bad I/O register loading
451 - GBA: Allow jumping to OAM and palette RAM
452 - GBA BIOS: Finish implementing RegisterRamReset
453 - GBA Config: Add "override" layer for better one-time configuration
454 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
455 - GBA Memory: Use a dynamically sized mask for ROM memory
456 - GBA Memory: Implement several unimplemented memory access types
457 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
458 - GBA RR: Starting from savestate now embeds the savegame
459 - GBA RR: Add preliminary SRAM support for VBM loading
460 - GBA RR: Add support for resets in movies
461 - GBA Video: Remove lastHblank, as it is implied
462 - Libretro: Use anonymous memory mappers for large blocks of memory
463 - Libretro: Add install target for libretro core
464 - Qt: Window size command line options are now supported
465 - Qt: Increase usability of key mapper
466 - Qt: Add 'Apply' button to settings window
467 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
468 - Qt: Allow use of modifier keys as input
469 - Qt: Optimize log viewer
470 - Qt: Added button for breaking into the GDB debugger
471 - Qt: Add box for showing duration of rewind
472 - SDL: Support fullscreen in SDL 1.2
473 - SDL: Allow GBASDLAudio to be used without a thread context
474 - Util: Use VFile for configuration
475 - Util: Add MutexTryLock
476
4770.3.2: (2015-12-16)
478Bugfixes:
479 - ARM7: Fix STRT/STRBT
480 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
481 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
482 - Libretro: Fix problems with rumble not turning off
483 - GBA: Fix idle skip state being retained between games
484 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
485 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
486 - GBA BIOS: Fix Sqrt sign
487 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
488 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
489 - GBA Memory: Fix DMA behavior for SRAM accesses
490 - GBA Memory: Fix Store8 to OBJ VRAM
491 - GBA Memory: Fix alignment of LDM/STM on SRAM
492 - GBA Memory: Fix unaligned out-of-bounds ROM loads
493 - GBA Memory: Fix timing of DMAs
494 - GBA Video: Fix _mix for 15-bit color
495 - GBA Video: Fix OAM and palette initialization
496 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
497 - Qt: Use safer isLoaded check in GameController
498 - Qt: Fix a race condition in PainterGL that could lead to a crash
499 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
500 - Qt: Fix font size in memory viewer
501 - Qt: Fix a crash in the memory viewer
502 - Qt: Add additional checks in CheatModel to prevent crashes
503 - Qt: Fix race condition with setting sample rate
504 - Qt: Fix crash when closing multiplayer windows
505 - Qt: Fix resetting while paused
506Misc:
507 - GBA Audio: Implement missing flags on SOUNDCNT_X register
508 - Qt: Add mute option to menu
509
5100.3.1: (2015-10-24)
511Bugfixes:
512 - ARM7: Fix instruction decoding of Thumb shifts
513 - GBA: Deinit savegame when unloading a ROM
514 - GBA: Fix BIOS check on big endian
515 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
516 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
517 - GBA Audio: Fix audio channels being silenced at the wrong time
518 - GBA Memory: Fix bad BIOS Load16 on big endian
519 - GBA Memory: Fix bad Load8 on big endian
520 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
521 - GBA Video: Fix edge case with sprite blend modes and semitransparency
522 - GBA Video: Fix objwin and blending interaction on sprites
523 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
524 - Libretro: Fix a memory leak with the render buffer
525 - Qt: Windows no longer spawn in the top left on first launch
526 - Qt: Fix install path of XDG desktop file with DESTDIR
527 - Qt: Fix drag and drop on Windows
528 - Qt: Reenable double buffering, as disabling it broke some Windows configs
529 - VFS: Fix return values of VFileFILE.read and .write
530Misc:
531 - All: Reset next event to cycles instead of zero to interrupt
532 - All: Add --version flag
533 - ARM7: Force disable LTO on two files to work around a GCC bug
534 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
535 - GBA: Better memory handling with PNG savestates
536 - GBA: Additional savestate sanity checks
537 - GBA: Check for cycle count being too high
538 - GBA Audio: Allow GBAAVStream to have no video callback
539 - GBA BIOS: Implement RegisterRamReset for SIO registers
540 - Qt: Remove useless help icons in dialogs
541 - Qt: Prevent savestate window from opening while in multiplayer
542 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
543 - Qt: Dropping multiplayer windows works more cleanly now
544
5450.3.0: (2015-08-16)
546Features:
547 - Ability to hide individual background layers, or OBJs
548 - Ability to mute individual audio channels
549 - Palette viewer and exporter
550 - Volume control
551 - More shortcuts are editable (e.g. quick save/load)
552 - Rewind now shows the frame after rewinding
553 - Import/Export of GameShark/Action Replay snapshots
554 - Add "Step backwards" item for single increment rewind
555 - Deadzone estimation for game controllers
556 - Analog inputs can be used for shortcuts
557 - Menu items for specific solar sensor brightness levels
558 - Remappable controls for tilt and gyroscope sensors
559 - Status messages for actions taken while a game is running (e.g. save/load state)
560 - Memory inspector
561 - Screensaver can now be suspended while a game is running
562 - Load/save the most recent savestate slot
563 - Support varible speed (PWM) rumble
564 - Ability to cap fast forward speed
565 - Finer control over FPS target
566 - Holdable shortcut for rewinding one frame at a time
567 - Ability to boot directly into the BIOS
568 - Preliminary support for yanking out the game pak while a game is running
569 - Thumb-drive mode by putting a file called portable.ini in the same folder
570 - Configurable display driver, between software and OpenGL
571 - Undo-able savestate loading and saving
572 - Controller profiles now store shortcut settings
573 - Default controller profiles for several common controllers
574 - Libretro now supports BIOS, rumble and solar sensor
575 - Implement BIOS call Stop, for sleep mode
576 - Automatically load patches, if found
577 - Improved video synchronization
578 - Configurable audio output sample rate
579Bugfixes:
580 - ARM7: Fix SWI and IRQ timings
581 - ARM7: Fix Thumb MUL timing
582 - ARM7: Fix timing of multiplies to use N cycles
583 - ARM7: ARMHotplugDetach should call deinit
584 - Debugger: Fix use-after-free in breakpoint clearing code
585 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
586 - GBA: Cap audio FIFO read size during deserialization
587 - GBA: Check for corrupted savestates when loading
588 - GBA: Check for improperly sized savestates when loading
589 - GBA: Check for savestates made from differently sized ROMs
590 - GBA: Fix calls to endian-independent loadstores
591 - GBA: Fix timing of reading from timer registers
592 - GBA: Ensure cycles never go negative
593 - GBA Audio: Force audio FIFOs to 32-bit
594 - GBA Audio: Fix audio pitch changing when adjusting buffer size
595 - GBA Audio: Fix sample order in audio channel 3
596 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
597 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
598 - GBA Memory: Improve Thumb open bus behavior
599 - GBA Memory: Fix potential DMA issue when loading a savestate
600 - GBA Memory: Fix load/store multiple video memory waitstates
601 - GBA SIO: Fix reseting when there are SIO devices attached
602 - GBA Video: Blended sprites should never have other effects applied
603 - GBA Video: Fix out-of-bounds tiles in mosaic
604 - GBA Video: Fix windows not affecting sprites
605 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
606 - GBA Video: Fix timing on first scanline
607 - Qt: Better cleanup when a game crashes
608 - Qt: Fix open ROM dialog filtering for archive formats
609 - Qt: Cap the maximum number of multiplayer windows
610 - Qt: Fix maximum year in sensor override
611 - Qt: Fix window being too tall after exiting fullscreen
612 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
613 - Qt: Fix analog buttons not getting unmapped
614 - Qt: Fix passing command line options
615 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
616 - SDL: Fix SDL build when OpenGL is missing
617 - Util: Allow loading IPS patches that grow the ROM
618 - VFS: Fix resource leaks if some allocations fail
619 - VFS: Fix line-reading to return proper values
620 - Video: Fix an issue with very long filenames
621 - Util: Fix formatting of floats
622Misc:
623 - All: Add --help flag for command line programs
624 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
625 - All: Enable static linking for Windows
626 - All: Enable static linking for OS X
627 - All: Threads are now named
628 - All: Proper handling of Unicode file paths
629 - ARM7: Add emulation for Undefined CPU mode
630 - ARM7: Reduce the size of the Thumb instruction table
631 - GBA: Add status log level
632 - GBA: GBARewind now returns how many states it has rewound
633 - GBA: SIO logging layer
634 - GBA BIOS: Stub out SoundBias
635 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
636 - GBA: Don't include GBACLIDebugger struct unless needed
637 - GBA: Savedata is now synced shortly after data finishes being written
638 - GBA: Process multiple timer events at once, if necessary
639 - GBA Audio: Implement audio reset for channels A/B
640 - GBA Audio: Process multiple audio events at once, if necessary
641 - GBA Hardware: Backport generic RTC source into core
642 - GBA Input: Allow axes and buttons to be mapped to the same key
643 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
644 - GBA SIO: Add a dummy driver for Normal mode
645 - GBA Thread: Add functionality for running callbacks on the GBA thread
646 - GBA Thread: Split GBASync into a separate file
647 - GBA Video: Refactor software renderer into separate files
648 - GBA Video: Slightly optimize mode 0 mosaic rendering
649 - Debugger: Free watchpoints in addition to breakpoints
650 - Qt: Handle saving input settings better
651 - Qt: Move GL frame drawing back onto its own thread
652 - Qt: Fast forward (held) option moved from Other to Emulation menu
653 - Qt: Show version info in window title
654 - Qt: Migrate multiplayer window handling into GBAApp
655 - Qt: Unified file opening and saving with last location
656 - Qt: Fix windows being resizable when they shouldn't have been
657 - Qt: Only hide cursor in full screen
658 - Qt: Replace pause-after-frame mutex with an atomic
659 - Qt: Add application icon and XDG desktop files
660 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
661 - Qt: Don't save window size when entering fullscreen
662 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
663 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
664 - Qt: Increase usability of key mapper
665 - Qt: Show checkmark for window sizes
666 - Qt: Set window path to loaded ROM
667 - Perf: Ability to load savestates immediately on launch
668 - SDL: Properly check for initialization
669 - SDL: Clean up initialization functions
670 - SDL: Clean up GL context
671 - Util: Allow disabling the threading code entirely
672 - VFS: Add sync method to force syncing with backing
673
6740.2.1: (2015-05-13)
675Bugfixes:
676 - All: Fix sanitize-deb script not cleaning up after itself
677 - All: Fix dependencies for libavcodec on Debian-derived platforms
678 - ARM7: Handle writeback for PC in addressing modes 2 and 3
679 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
680 - ARM7: Fix ARM multiply instructions when PC is a destination register
681 - Debugger: Fix use-after-free in breakpoint clearing code
682 - Debugger: Fix boundary conditions in tab completion
683 - GBA: Fix timers not updating timing when writing to only the reload register
684 - GBA: Fix rewind boundary conditions
685 - GBA: Add initial I/O register settings for background matrix registers
686 - GBA: Fix hang when loading a savestate if sync to video is enabled
687 - GBA: Handle out-of-bounds I/O access
688 - GBA: Fix bounds-checking on EEPROM access
689 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
690 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
691 - GBA Memory: Allow SRAM to be 64kB
692 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
693 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
694 - GBA Video: Fix second frame mode 5
695 - Perf: Fix race condition if a game crashes immediately on start
696 - Qt: Fix Display object leak when closing a window
697 - Qt: Fix .deb dependencies
698 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
699 - Qt: Fix window not regaining focus after exiting savestate window
700 - Qt: Fix regression where video would not record if the game had already started
701 - Qt: Fix potential crash if a gamepad causes focus to change
702 - Qt: Fix controller axis querying
703 - Qt: Fix multiplayer windows opening as the wrong size
704 - Qt: Fix controllers sometimes not loading the right profile
705 - SDL: Fix boundary conditions for joystick adjustments
706 - SDL: Allocate properly sized input maps
707 - SDL: Fix potential build issues when Qt and SDL2 are in use
708 - Util: Fix resource leak in UTF-8 handling code
709 - Util: Fix a null-pointer issue when attempting to delete a key
710 - VFS: Fix resource leaks if some allocations fail
711 - Video: Fix an issue with very long filenames
712Misc:
713 - GBA Memory: Soft-crash if jumping past the end of a ROM
714 - Qt: Show multiplayer numbers in window title
715 - Qt: Solar sensor can have shortcuts set
716
7170.2.0: (2015-04-03)
718Features:
719 - Support for gamepad axes, e.g. analog sticks or triggers
720 - Add scale presets for up to 6x
721 - Settings window
722 - Bilinear resampling option
723 - Add option to skip BIOS start screen
724 - List of recently opened games
725 - Support for games using the Solar Sensor
726 - Better audio resampling via blip-buf
727 - Game Pak overrides dialog for setting savetype and sensor values
728 - Support for games using the tilt sensor
729 - Remappable shortcuts for keyboard and gamepad
730 - Rewinding of emulation
731 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
732 - Support IPv6
733 - Save directory of last loaded file
734 - Support BPS patches
735 - Automatically detect and optimize out idle loops
736 - Configurable game overrides
737 - Support loading 7-Zip files
738 - Drag and drop game loading
739 - Cheat code support
740 - Runtime configurable audio driver
741 - Libretro core for use with RetroArch and other front-ends
742 - Controller profiles for setting different bindings for different controllers
743 - Ability to lock aspect ratio
744 - Local link cable support
745 - Ability to switch which game controller is in use per instance
746 - Ability to prevent opposing directional input
747 - Warning dialog if an unimplemented BIOS feature is called
748 - Debugger: Add CLI "frame", frame advance command
749 - Debugger: Add CLI functions for writing to memory
750 - Debugger: Add CLI functions for examining memory regions
751 - Debugger: Add CLI function for writing a register
752Bugfixes:
753 - ARM7: Extend prefetch by one stage
754 - ARM7: Fix cycle counting for loads
755 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
756 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
757 - GBA: Initialize gba.sync to null
758 - GBA: Fix timer initialization
759 - GBA Audio: Support 16-bit writes to FIFO audio
760 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
761 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
762 - GBA BIOS: Fix BIOS prefetch after reset
763 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
764 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
765 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
766 - GBA Memory: Fix I cycles that had been moved to ARM7 core
767 - GBA Memory: Fix cycle counting for 32-bit load/stores
768 - GBA RR: Fix fallthrough error when reading tags from a movie
769 - GBA Thread: Fix possible hang when loading an archive
770 - GBA Thread: Fix possible deadlock in video sync
771 - Perf: Fix crash when the GBA thread fails to start
772 - Qt: Fix crash starting a GDB stub if a game isn't loaded
773 - Qt: Fix crash when adjusting settings after closing a game
774 - Qt: Fix crash when starting GDB stub after closing a game
775 - Qt: Fix patch loading while a game is running
776 - Qt: Fix crash when loading a game after stopping GDB server
777 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
778 - Qt: Fix crash when attempting to pause if a game is not running
779 - SDL: Properly clean up if a game doesn't launch
780 - Util: Fix sockets on Windows
781Misc:
782 - All: Enable link-time optimization
783 - Debugger: Watchpoints now work on STM/LDM instructions
784 - Debugger: Clean up GDB stub network interfacing
785 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
786 - Debugger: Merge Thumb BL instructions when disassembling
787 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
788 - Debugger: Watchpoints now report address watched (fixes #68)
789 - Debugger: Add support for soft breakpoints
790 - Debugger: Make I/O register names be addresses instead of values
791 - Debugger: Rename read/write commands
792 - GBA: Improve accuracy of event timing
793 - GBA: Add API for getting Configuration structs for overrides and input
794 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
795 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
796 - GBA: Move A/V stream interface into core
797 - GBA: Savestates now take into account savedata state machines (fixes #109)
798 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
799 - GBA Memory: Simplify memory API and use fixed bus width
800 - GBA Thread: Make GBASyncWaitFrameStart time out
801 - GBA Video: Start video at the last scanline instead of the first
802 - Qt: Optimize logo drawing
803 - Qt: Move frame upload back onto main thread
804 - Qt: Remember window position
805 - Qt: Double-clicking on the window toggles full screen
806 - Util: Use proper locale for reading and writing float values
807
8080.1.1: (2015-01-24)
809Bugfixes:
810 - ARM7: Fix LDM writeback to a register already written
811 - GBA: Fix timers 2 and 3 updating incorrectly
812 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
813 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
814 - GBA Audio: Properly initialize audio FIFO channels
815 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
816 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
817 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
818 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
819 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
820 - GBA BIOS: Fix HuffUnComp boundary conditions
821 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
822 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
823 - GBA Memory: Filter out top nybble of DMA addresses
824 - GBA Memory: Properly bounds-check VRAM accesses
825 - GBA Memory: Fix initial DMA state
826 - GBA Thread: Allow halted games to exit cleanly
827 - GBA Video: Fix blend issues with obscured middle layers
828 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
829 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
830 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
831 - GBA Video: Fix sprite boundary conditions with mosaic
832 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
833 - Qt: Fix issue with set frame sizes being the wrong height
834 - Qt: Fix emulator crashing when full screen if a game is not running
835 - Qt: Fix window focus issues
836 - Qt: Properly set default video recording settings
837 - Qt: Fix a race condition when a game crashes immediately
838 - Qt: Fix some cases where key mapping can break if focus is adjusted
839 - Qt: Fix crash if a game pauses before any frames are shown
840 - Debugger: Negative PC-relative loads now properly subtract the offset
841 - Debugger: Align PC-relative loads in Thumb
842 - Debugger: Fix watchpoints triggering too late
843 - Debugger: Fix binary print putting spaces between digits
844 - Video: Ensure FFmpeg encoder has audio frames
845 - Video: Fix uncompressed PCM audio recording
846 - Video: Fix FFmpeg crashing when the file extension is wrong
847 - Util: Fix SOCKET_FAILED macro
848Misc:
849 - GBA: Exit cleanly on FATAL if the port supports it
850 - GBA Memory: Implement 16- and 32-bit loads from SRAM
851 - Qt: Disable sync to video by default
852 - Qt: Handle a game crash without crashing
853 - Qt: Set default log level to FATAL, ERROR and WARN
854 - Qt: Clarify some phrasing in the menus
855 - Qt: Clear active buttons when focus is lost
856
8570.1.0: (2014-12-13)
858 - Initial release