CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Automatically detect and optimize out idle loops
22 - Configurable game overrides
23 - Support loading 7-Zip files
24 - Drag and drop game loading
25 - Cheat code support
26 - Debugger: Add CLI functions for examining memory regions
27 - Runtime configurable audio driver
28 - Debugger: Add CLI function for writing a register
29 - Libretro core for use with RetroArch and other front-ends
30 - Controller profiles for setting different bindings for different controllers
31 - Ability to lock aspect ratio
32 - Local link cable support
33 - Ability to switch which game controller is in use per instance
34 - Ability to prevent opposing directional input
35 - Warning dialog if an unimplemented BIOS feature is called
36Bugfixes:
37 - ARM7: Extend prefetch by one stage
38 - GBA Audio: Support 16-bit writes to FIFO audio
39 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
40 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
41 - GBA BIOS: Fix BIOS prefetch after reset
42 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
43 - GBA Thread: Fix possible hang when loading an archive
44 - Perf: Fix crash when the GBA thread fails to start
45 - SDL: Properly clean up if a game doesn't launch
46 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
47 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
48 - GBA RR: Fix fallthrough error when reading tags from a movie
49 - GBA Thread: Fix possible deadlock in video sync
50 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
51 - Qt: Fix crash starting a GDB stub if a game isn't loaded
52 - Qt: Fix crash when adjusting settings after closing a game
53 - Qt: Fix crash when starting GDB stub after closing a game
54 - Qt: Fix patch loading while a game is running
55 - Util: Fix sockets on Windows
56 - Qt: Fix crash when loading a game after stopping GDB server
57 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
58 - GBA: Initialize gba.sync to null
59 - GBA: Fix timer initialization
60 - GBA Memory: Fix I cycles that had been moved to ARM7 core
61Misc:
62 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
63 - GBA Memory: Simplify memory API and use fixed bus width
64 - GBA Video: Start video at the last scanline instead of the first
65 - Debugger: Watchpoints now work on STM/LDM instructions
66 - GBA: Improve accuracy of event timing
67 - Debugger: Clean up GDB stub network interfacing
68 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
69 - Debugger: Merge Thumb BL instructions when disassembling
70 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
71 - Debugger: Watchpoints now report address watched (fixes #68)
72 - GBA: Add API for getting Configuration structs for overrides and input
73 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
74 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
75 - Debugger: Add support for soft breakpoints
76 - Util: Use proper locale for reading and writing float values
77 - Debugger: Make I/O register names be addresses instead of values
78 - Debugger: Rename read/write commands
79 - Qt: Optimize logo drawing
80 - Qt: Move frame upload back onto main thread
81 - All: Enable link-time optimization
82 - GBA Thread: Make GBASyncWaitFrameStart time out
83 - GBA: Move A/V stream interface into core
84 - GBA: Savestates now take into account savedata state machines (fixes #109)
85
860.1.1: (2015-01-24)
87Bugfixes:
88 - ARM7: Fix LDM writeback to a register already written
89 - GBA: Fix timers 2 and 3 updating incorrectly
90 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
91 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
92 - GBA Audio: Properly initialize audio FIFO channels
93 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
94 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
95 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
96 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
97 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
98 - GBA BIOS: Fix HuffUnComp boundary conditions
99 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
100 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
101 - GBA Memory: Filter out top nybble of DMA addresses
102 - GBA Memory: Properly bounds-check VRAM accesses
103 - GBA Memory: Fix initial DMA state
104 - GBA Thread: Allow halted games to exit cleanly
105 - GBA Video: Fix blend issues with obscured middle layers
106 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
107 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
108 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
109 - GBA Video: Fix sprite boundary conditions with mosaic
110 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
111 - Qt: Fix issue with set frame sizes being the wrong height
112 - Qt: Fix emulator crashing when full screen if a game is not running
113 - Qt: Fix window focus issues
114 - Qt: Properly set default video recording settings
115 - Qt: Fix a race condition when a game crashes immediately
116 - Qt: Fix some cases where key mapping can break if focus is adjusted
117 - Qt: Fix crash if a game pauses before any frames are shown
118 - Debugger: Negative PC-relative loads now properly subtract the offset
119 - Debugger: Align PC-relative loads in Thumb
120 - Debugger: Fix watchpoints triggering too late
121 - Debugger: Fix binary print putting spaces between digits
122 - Video: Ensure FFmpeg encoder has audio frames
123 - Video: Fix uncompressed PCM audio recording
124 - Video: Fix FFmpeg crashing when the file extension is wrong
125 - Util: Fix SOCKET_FAILED macro
126Misc:
127 - GBA: Exit cleanly on FATAL if the port supports it
128 - GBA Memory: Implement 16- and 32-bit loads from SRAM
129 - Qt: Disable sync to video by default
130 - Qt: Handle a game crash without crashing
131 - Qt: Set default log level to FATAL, ERROR and WARN
132 - Qt: Clarify some phrasing in the menus
133 - Qt: Clear active buttons when focus is lost
134
1350.1.0: (2014-12-13)
136 - Initial release