all repos — mgba @ 3283c365da1fffaa08e3ba0046ef452f7f1956ec

mGBA Game Boy Advance Emulator

src/platform/psp2/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "gba/gba.h"
  9#include "gba/gui/gui-runner.h"
 10#include "util/gui.h"
 11#include "util/gui/font.h"
 12#include "util/gui/file-select.h"
 13#include "util/gui/menu.h"
 14
 15#include <psp2/ctrl.h>
 16#include <psp2/display.h>
 17#include <psp2/kernel/processmgr.h>
 18#include <psp2/kernel/threadmgr.h>
 19#include <psp2/moduleinfo.h>
 20#include <psp2/power.h>
 21#include <psp2/touch.h>
 22
 23#include <vita2d.h>
 24
 25static void _drawStart(void) {
 26	vita2d_set_vblank_wait(false);
 27	vita2d_start_drawing();
 28	vita2d_clear_screen();
 29}
 30
 31static void _drawEnd(void) {
 32	static int oldVCount = 0;
 33	int vcount = oldVCount;
 34	vita2d_end_drawing();
 35	oldVCount = sceDisplayGetVcount();
 36	vita2d_set_vblank_wait(oldVCount == vcount);
 37	vita2d_swap_buffers();
 38}
 39
 40static uint32_t _pollInput(void) {
 41	SceCtrlData pad;
 42	sceCtrlPeekBufferPositive(0, &pad, 1);
 43	int input = 0;
 44	if (pad.buttons & SCE_CTRL_TRIANGLE) {
 45		input |= 1 << GUI_INPUT_CANCEL;
 46	}
 47	if (pad.buttons & SCE_CTRL_SQUARE) {
 48		input |= 1 << mGUI_INPUT_SCREEN_MODE;
 49	}
 50	if (pad.buttons & SCE_CTRL_CIRCLE) {
 51		input |= 1 << GUI_INPUT_BACK;
 52	}
 53	if (pad.buttons & SCE_CTRL_CROSS) {
 54		input |= 1 << GUI_INPUT_SELECT;
 55	}
 56
 57	if (pad.buttons & SCE_CTRL_UP || pad.ly < 64) {
 58		input |= 1 << GUI_INPUT_UP;
 59	}
 60	if (pad.buttons & SCE_CTRL_DOWN || pad.ly >= 192) {
 61		input |= 1 << GUI_INPUT_DOWN;
 62	}
 63	if (pad.buttons & SCE_CTRL_LEFT || pad.lx < 64) {
 64		input |= 1 << GUI_INPUT_LEFT;
 65	}
 66	if (pad.buttons & SCE_CTRL_RIGHT || pad.lx >= 192) {
 67		input |= 1 << GUI_INPUT_RIGHT;
 68	}
 69
 70	return input;
 71}
 72
 73static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) {
 74	SceTouchData touch;
 75	sceTouchPeek(0, &touch, 1);
 76	if (touch.reportNum < 1) {
 77		return GUI_CURSOR_NOT_PRESENT;
 78	}
 79	*x = touch.report[0].x / 2;
 80	*y = touch.report[0].y / 2;
 81	return GUI_CURSOR_DOWN;
 82}
 83
 84static int _batteryState(void) {
 85	int charge = scePowerGetBatteryLifePercent();
 86	int adapter = scePowerIsPowerOnline();
 87	int state = 0;
 88	if (adapter) {
 89		state |= BATTERY_CHARGING;
 90	}
 91	charge /= 25;
 92	return state | charge;
 93}
 94
 95int main() {
 96	vita2d_init();
 97	struct GUIFont* font = GUIFontCreate();
 98	struct mGUIRunner runner = {
 99		.params = {
100			PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS,
101			font, "cache0:", _drawStart, _drawEnd,
102			_pollInput, _pollCursor,
103			_batteryState,
104			0, 0,
105
106			GUI_PARAMS_TRAIL
107		},
108		.configExtra = (struct GUIMenuItem[]) {
109			{
110				.title = "Screen mode",
111				.data = "screenMode",
112				.submenu = 0,
113				.state = 0,
114				.validStates = (const char*[]) {
115					"With Background",
116					"Without Background",
117					"Stretched",
118				},
119				.nStates = 3
120			}
121		},
122		.keySources = (struct GUIInputKeys[]) {
123			{
124				.name = "Vita Input",
125				.id = PSP2_INPUT,
126				.keyNames = (const char*[]) {
127					"Select",
128					0,
129					0,
130					"Start",
131					"Up",
132					"Right",
133					"Down",
134					"Left",
135					"L",
136					"R",
137					0, // L2?
138					0, // R2?
139					"\1\xC",
140					"\1\xA",
141					"\1\xB",
142					"\1\xD"
143				},
144				.nKeys = 16
145			},
146			{ .id = 0 }
147		},
148		.nConfigExtra = 1,
149		.setup = mPSP2Setup,
150		.teardown = mPSP2Teardown,
151		.gameLoaded = mPSP2LoadROM,
152		.gameUnloaded = mPSP2UnloadROM,
153		.prepareForFrame = mPSP2PrepareForFrame,
154		.drawFrame = mPSP2Draw,
155		.drawScreenshot = mPSP2DrawScreenshot,
156		.paused = 0,
157		.unpaused = 0,
158		.incrementScreenMode = mPSP2IncrementScreenMode,
159		.pollGameInput = mPSP2PollInput
160	};
161
162	mGUIInit(&runner, "psvita");
163	mGUIRunloop(&runner);
164	mGUIDeinit(&runner);
165
166	GUIFontDestroy(font);
167	vita2d_fini();
168
169	sceKernelExitProcess(0);
170	return 0;
171}