src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "common.h"
5
6#include "gba-video.h"
7
8#ifdef COLOR_16_BIT
9typedef uint16_t color_t;
10#else
11typedef uint32_t color_t;
12#endif
13
14struct GBAVideoSoftwareSprite {
15 struct GBAObj obj;
16 int y;
17 int endY;
18};
19
20struct GBAVideoSoftwareBackground {
21 int index;
22 int enabled;
23 int priority;
24 uint32_t charBase;
25 int mosaic;
26 int multipalette;
27 uint32_t screenBase;
28 int overflow;
29 int size;
30 int target1;
31 int target2;
32 uint16_t x;
33 uint16_t y;
34 int32_t refx;
35 int32_t refy;
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44enum BlendEffect {
45 BLEND_NONE = 0,
46 BLEND_ALPHA = 1,
47 BLEND_BRIGHTEN = 2,
48 BLEND_DARKEN = 3
49};
50
51enum {
52#ifdef COLOR_16_BIT
53#ifdef COLOR_5_6_5
54 GBA_COLOR_WHITE = 0xFFDF,
55#else
56 GBA_COLOR_WHITE = 0x7FFF,
57#endif
58#else
59 GBA_COLOR_WHITE = 0x00F8F8F8,
60#endif
61 OFFSET_PRIORITY = 30,
62 OFFSET_INDEX = 28,
63};
64
65#define FLAG_PRIORITY 0xC0000000
66#define FLAG_INDEX 0x30000000
67#define FLAG_IS_BACKGROUND 0x08000000
68#define FLAG_UNWRITTEN 0xFC000000
69#define FLAG_TARGET_1 0x02000000
70#define FLAG_TARGET_2 0x01000000
71#define FLAG_OBJWIN 0x01000000
72#define FLAG_ORDER_MASK 0xF8000000
73
74#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
75
76struct WindowRegion {
77 uint8_t end;
78 uint8_t start;
79};
80
81DECL_BITFIELD(GBAWindowControl, uint8_t);
82DECL_BIT(GBAWindowControl, Bg0Enable, 0);
83DECL_BIT(GBAWindowControl, Bg1Enable, 1);
84DECL_BIT(GBAWindowControl, Bg2Enable, 2);
85DECL_BIT(GBAWindowControl, Bg3Enable, 3);
86DECL_BIT(GBAWindowControl, ObjEnable, 4);
87DECL_BIT(GBAWindowControl, BlendEnable, 5);
88
89DECL_BITFIELD(GBAMosaicControl, uint16_t);
90DECL_BITS(GBAMosaicControl, BgH, 0, 4);
91DECL_BITS(GBAMosaicControl, BgV, 4, 4);
92DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
93DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
94
95struct WindowControl {
96 GBAWindowControl packed;
97 int8_t priority;
98};
99
100#define MAX_WINDOW 5
101
102struct Window {
103 uint8_t endX;
104 struct WindowControl control;
105};
106
107struct GBAVideoSoftwareRenderer {
108 struct GBAVideoRenderer d;
109
110 color_t* outputBuffer;
111 unsigned outputBufferStride;
112
113 GBARegisterDISPCNT dispcnt;
114
115 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
116 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
117
118 // BLDCNT
119 unsigned target1Obj;
120 unsigned target1Bd;
121 unsigned target2Obj;
122 unsigned target2Bd;
123 enum BlendEffect blendEffect;
124 color_t normalPalette[512];
125 color_t variantPalette[512];
126 int anyTarget2;
127
128 uint16_t blda;
129 uint16_t bldb;
130 uint16_t bldy;
131
132 GBAMosaicControl mosaic;
133
134 struct WindowN {
135 struct WindowRegion h;
136 struct WindowRegion v;
137 struct WindowControl control;
138 } winN[2];
139
140 struct WindowControl winout;
141 struct WindowControl objwin;
142
143 struct WindowControl currentWindow;
144
145 int nWindows;
146 struct Window windows[MAX_WINDOW];
147
148 struct GBAVideoSoftwareBackground bg[4];
149
150 int oamDirty;
151 int oamMax;
152 struct GBAVideoSoftwareSprite sprites[128];
153
154 int start;
155 int end;
156};
157
158void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
159
160#endif