CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7Emulation fixes:
8 - ARM: Fix ALU reading PC after shifting
9 - ARM: Fix STR storing PC after address calculation
10 - ARM: Fix LDM^ writeback to user-mode register
11 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
12 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
13 - GB: Partially fix timing for skipped BIOS
14 - GB Memory: Fix OAM DMA from top 8 kB
15 - GB MBC: Fix MBC1 mode changing behavior
16 - GB MBC: Fix MBC1 RAM enable bit selection
17 - GB MBC: Fix MBC2 bit selection
18 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
19 - GB Video: Always initialize palette
20 - GBA: Fix timing advancing too quickly in rare cases
21 - GBA BIOS: Implement dummy sound driver calls
22 - GBA BIOS: Improve HLE BIOS timing
23 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
24 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
25 - GBA Memory: Improve gamepak prefetch timing
26 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
27 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
28 - GBA SIO: Fix copying Normal mode transfer values
29 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
30 - GBA Video: Fix Hblank timing
31 - GBA Video: Fix invalid read in mode 4 mosaic
32 - GBA Video: Fix color of disabled screen
33 - SM83: Emulate HALT bug
34 - SM83: Fix flags on little endian PowerPC
35Other fixes:
36 - All: Improve export headers (fixes mgba.io/i/1738)
37 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
38 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
39 - CMake: Fix build with libzip 1.7
40 - Core: Ensure ELF regions can be written before trying
41 - Debugger: Don't skip undefined instructions when debugger attached
42 - FFmpeg: Fix some small memory leaks
43 - FFmpeg: Fix encoding of time base
44 - GB Core: Fix extracting SRAM when none is present
45 - GBA: Fix leak if attempting to load BIOS multiple times
46 - GBA Savedata: Fix extracting save when not yet configured in-game
47 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
48 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
49 - Qt: Fix file handle leak on opening an invalid ROM
50 - Qt: Fix a race condition in the frame inspector
51 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
52 - Qt: Add missing option for Wisdom Tree in overrides list
53 - Util: Fix crash if PNG header fails to write
54 - SM83: Simplify register pair access on big endian
55Misc:
56 - Debugger: Keep track of global cycle count
57 - FFmpeg: Add looping option for GIF/APNG
58 - FFmpeg: Use range coder for FFV1 to reduce output size
59 - Qt: Renderer can be changed while a game is running
60 - Qt: Add hex index to palette view
61 - Qt: Add transformation matrix info to sprite view
62 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
63 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
64
650.8.2: (2020-06-14)
66Emulation fixes:
67 - ARM: Fix timing on Thumb shift instructions
68 - GB: Fix GBC game registers after skipping BIOS
69 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
70 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
71 - GBA: Add missing RTC overrides for Legendz games
72 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
73 - GBA SIO: Fix Multiplayer busy bit
74 - GBA SIO: Fix double-unloading active driver
75 - GBA Timers: Fix deserializing count-up timers
76 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
77 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
78 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
79 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
80 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
81 - GBA Video: Fix sprite/backdrop blending regression
82Other fixes:
83 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
84 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
85 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
86 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
87 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
88 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
89 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
90 - GBA: Reject incorrectly sized BIOSes
91 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
92 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
93 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
94Misc:
95 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
96 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
97 - Qt: Disable Replace ROM option when no game loaded
98 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
99 - Qt: Set icon for Discord Rich Presence
100 - Qt: Show a warning when save file can't be opened
101
1020.8.1: (2020-02-16)
103Emulation fixes:
104 - GB Serialize: Fix timing bug loading channel 4 timing
105 - GBA: Fix multiboot entry point while skipping BIOS
106 - GBA BIOS: Fix undefined instruction HLE behavior
107 - GBA DMA: Fix invalid audio DMA parameters
108 - GBA Memory: Misaligned SRAM writes are ignored
109 - GBA Serialize: Fix serializing DMA transfer register
110 - GBA Serialize: Fix audio DMA timing deserialization
111 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
112 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
113 - GBA Video: Fix OpenGL sprite flag priority
114Other fixes:
115 - Core: Fix race condition initializing thread proxy
116 - Core: Fix integer overflow in ELF loading
117 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
118 - FFmpeg: Disallow recording video with no audio nor video
119 - GBA: Automatically skip BIOS for multiboot ROMs
120 - Qt: Only dynamically reset video scale if a game is running
121 - Qt: Fix race condition with proxied video events
122 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
123 - Qt: Fix missing OSD messages
124 - Qt: Fix crash unloading shaders
125 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
126 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
127 - Qt: Fix window title not updating after shutting down game
128 - Qt: Fix GIF view not allowing manual filename entry
129 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
130 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
131 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
132 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
133 - Util: Fix crash reading invalid ELFs
134 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
135Misc:
136 - FFmpeg: Add more presets
137 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
138 - SDL: Use DirectSound audio driver by default on Windows
139 - Switch: Make OpenGL scale adjustable while running
140
1410.8.0: (2020-01-21)
142Features:
143 - Improved logging configuration
144 - One-Player BattleChip/Progress/Beast Link Gate support
145 - Add Game Boy Color palettes for original Game Boy games
146 - Debugger: Add unary operators and memory dereferencing
147 - GB: Expose platform information to CLI debugger
148 - Support Discord Rich Presence
149 - Debugger: Add tracing to file
150 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
151 - OpenGL renderer with high-resolution upscaling support
152 - Experimental high level "XQ" audio for most GBA games
153 - Interframe blending for games that use flicker effects
154 - Frame inspector for dissecting and debugging rendering
155 - Switch: Option to use built-in brightness sensor for Boktai
156 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
157 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
158 - Cheats: Add support for loading Libretro-style cht files
159 - GBA Cheats: Add support for loading EZ Flash-style cht files
160 - Support for unlicensed Wisdom Tree Game Boy mapper
161 - Qt: Add export button for tile view (closes mgba.io/i/1507)
162 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
163 - GB: Yanking gamepak now supported
164 - Qt: Memory range dumping (closes mgba.io/i/1298)
165Emulation fixes:
166 - GB: Fix using boot ROM with MMM01 games
167 - GB Audio: Only reset channel 3 sample in DMG mode
168 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
169 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
170 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
171 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
172 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
173 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
174 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
175 - GB Video: Fix color scaling in AGB mode
176 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
177 - GBA: Reset now reloads multiboot ROMs
178 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
179Other fixes:
180 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
181 - FFmpeg: Drain recording buffers
182 - GB: Fix reading ROM immediately after unmapping BIOS
183 - GB SIO: Fix lockstep failing games aren't reloaded
184 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
185 - Libretro: Fix crash changing allowing opposing directions (hhromic)
186 - Qt: Fix some Qt display driver race conditions
187 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
188 - Qt: Only show emulator restart warning once per settings saving
189 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
190 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
191 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
192Misc:
193 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
194 - Core: Add keysRead callback
195 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
196 - Core: Add more memory search ops (closes mgba.io/i/1510)
197 - Debugger: Make tracing compatible with breakpoints/watchpoints
198 - Debugger: Print breakpoint/watchpoint number when inserting
199 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
200 - FFmpeg: Support audio-only recording
201 - GB Memory: Support running from blocked memory
202 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
203 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
204 - GBA Savedata: EEPROM performance fixes
205 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
206 - Debugger: Add breakpoint and watchpoint listing
207 - mGUI: Remember name and position of last loaded game
208 - OpenGL: Only resize textures when needed
209 - Qt: Don't unload ROM immediately if it crashes
210 - Qt: Support switching webcams
211 - Qt: Cap window size on start to monitor size
212 - Qt: Open a message box for Qt frontend errors
213 - Qt: Increase maximum magnifications and scaling
214 - Qt: Add native FPS button to settings view
215 - Qt: Improve sync code
216 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
217 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
218 - Qt: Remove What's This icon from dialogs
219 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
220 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
221 - Qt: Show list of all sprites in sprite view
222 - Qt: Add option for disabling OSD messages
223 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
224 - SM83: Support PC-relative opcode decoding
225 - Switch: Dynamic display resizing
226 - Switch: Support file associations
227 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
228Changes from beta 1:
229Emulation fixes:
230 - ARM: Fix STR writeback pipeline stage
231 - ARM: Partially fix LDM/STM writeback with empty register list
232 - ARM: Fix stepping when events are pending
233 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
234 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
235 - GBA Timers: Improve timer startup emulation
236 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
237 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
238 - GBA Video: Fix effects blending improperly in some non-last windows
239 - GBA Video: Copy higher priority target 1 flag
240Other fixes:
241 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
242 - Core: Fix uninitialized memory issues with graphics caches
243 - Core: Return null for out of bounds cached tile VRAM querying
244 - GBA Video: Fix OpenGL fragment data binding
245 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
246 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
247 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
248 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
249 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
250 - Qt: Fix several cases where shader selections don't get saved
251 - Qt: Fix division by zero error in invalid TilePainter state
252 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
253 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
254 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
255 - Qt: Fix inability to clear default keybindings
256 - Qt: Release held actions if they get rebound
257 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
258 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
259 - Vita: Fix analog controls (fixes mgba.io/i/1554)
260 - Wii: Fix game fast-forwarding after slowing down
261 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
262Misc:
263 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
264 - GBA: Trim non-movie ROMs to 32 MiB if applicable
265 - GBA Audio: Redo channel 4 batching for GBA only
266 - GBA I/O: Stop logging several harmless invalid register reads
267 - GBA Video: Changing OpenGL scaling no longer requires restart
268 - Debugger: Separate aliases from main commands
269 - Debugger: Print break-/watchpoint ID when breaking in CLI
270 - Debugger: Minor interface cleanup
271 - SDL: Use controller GUID instead of name
272 - SM83: Rename LR35902 to SM83
273 - Tools: Allow using threaded renderer in perf.py
274 - Tools: Clean up unused argument in mgba-perf
275
2760.8 beta 1: (2019-10-20)
277- Initial beta for 0.8
278
2790.7.3: (2019-09-15)
280Emulation fixes:
281 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
282 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
283 - GB Audio: Improve channel 4 supersampling
284 - GB Printer: Reset printer buffer index after printing
285 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
286 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
287 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
288 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
289 - GBA Memory: Fix STM/LDM to invalid VRAM
290 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
291 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
292Other fixes:
293 - Core: Fix crashes if core directories aren't set
294 - Core: Fix crash when exiting game with cheats loaded
295 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
296 - GBA Cheats: Fix PARv3 Thumb hooks
297 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
298 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
299 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
300 - Qt: Fix race conditions initializing GDB stub
301 - Qt: Improve cheat view UX
302 - Libretro: Fix crash changing allowing opposing directions (hhromic)
303 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
304 - Switch: Fix threading-related crash on second launch
305Misc:
306 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
307 - Qt: Show error message if file failed to load
308
3090.7.2: (2019-05-25)
310Emulation fixes:
311 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
312 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
313 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
314 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
315 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
316 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
317 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
318 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
319 - GBA Video: Fix scanline cache with scale factor change edge cases
320 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
321 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
322Other fixes:
323 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
324 - All: Fix several memory leaks
325 - GB Core: Fix toggling WIN and OBJ being swapped
326 - GBA: Fix skipping BIOS on irregularly sized ROMs
327 - CMake: Fix .deb imagemagick dependencies
328 - FFmpeg: Improve initialization reliability and cleanup
329 - FFmpeg: Fix audio conversion producing gaps
330 - LR35902: Fix disassembly of several CB-prefix instructions
331 - LR35902: Fix trailing whitespace in disassembly
332 - Qt: More app metadata fixes
333 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
334 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
335 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
336 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
337 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
338 - Qt: Fix bounded fast forward with Qt Multimedia
339 - Qt: Fix saving settings with native FPS target
340 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
341Misc:
342 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
343 - Qt: Improve camera initialization
344 - Vita: Improved frame drawing speed
345
3460.7.1: (2019-02-24)
347Bugfixes:
348 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
349 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
350 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
351 - GB, GBA Serialize: Fix loading two states in a row
352 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
353 - GBA DMA: Fix Display Start DMAs
354 - GBA DMA: Fix DMA start/end timing
355 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
356 - GBA Memory: Fix a few AGBPrint crashes
357 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
358 - GBA SIO: Prevent writing read-only multiplayer bits
359 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
360 - Python: Fix crash when deleting files owned by library
361 - Python: Make sure GB link object isn't GC'd before GB object
362 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
363 - Qt: Fix tile and sprite views not always displaying at first
364 - Qt: Fix audio context holding onto closed game controller
365 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
366 - Qt: Fix window icon on X11
367 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
368 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
369 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
370Misc:
371 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
372 - Qt: Updated Italian translation (by Vecna)
373
3740.7.0: (2019-01-26)
375Features:
376 - ELF support
377 - Game Boy Camera support
378 - Qt: Set default Game Boy colors
379 - Game Boy Printer support
380 - Super Game Boy support
381 - Customizable autofire speed
382 - Ability to set default Game Boy model
383 - Map viewer
384 - Automatic cheat loading and saving
385 - GameShark and Action Replay button support
386 - AGBPrint support
387 - Debugger: Conditional breakpoints and watchpoints
388 - Ability to select GB/GBC/SGB BIOS on console ports
389 - Optional automatic state saving/loading
390 - Access to ur0 and uma0 partitions on the Vita
391 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
392 - GBA: ARMIPS/A22i-style and ELF symbol table support
393 - Initial Switch port
394Bugfixes:
395 - ARM: Fix MSR when T bit is set
396 - Core: Fix audio sync breaking when interrupted
397 - Core: Fix ordering events when scheduling during events
398 - FFmpeg: Fix encoding audio/video queue issues
399 - GB: Revamp IRQ handling based on new information
400 - GB: Fix IRQ disabling on the same T-cycle as an assert
401 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
402 - GB Audio: Clock frame events on DIV
403 - GB Audio: Fix channel 3 reset value
404 - GB Audio: Fix channel 4 initial LFSR
405 - GB Audio: Fix channel 1, 2 and 4 reset timing
406 - GB I/O: DMA register is R/W
407 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
408 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
409 - GB, GBA Savedata: Fix unmasking savedata crash
410 - GB Serialize: Fix audio state loading
411 - GB Serialize: Fix game title check
412 - GB Serialize: Fix IRQ pending/EI pending confusion
413 - GB Timer: Minor accuracy improvements
414 - GB Video: Fix dot clock timing being slightly wrong
415 - GB Video: Fix loading states while in mode 3
416 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
417 - GB Video: Fix SCX timing
418 - GB, GBA Video: Don't call finishFrame twice in thread proxy
419 - GBA: Reset WAITCNT properly
420 - GBA BIOS: Fix BitUnPack final byte
421 - GBA BIOS: Fix BitUnPack narrowing
422 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
423 - GBA DMA: Fix temporal sorting of DMAs of different priorities
424 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
425 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
426 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
427 - GBA Savedata: Fix savedata modified time updating when read-only
428 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
429 - GBA Serialize: Fix loading states in Hblank
430 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
431 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
432 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
433 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
434 - GBA Video: Start timing mid-scanline when skipping BIOS
435 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
436 - GBA Video: Make layer disabling work consistently
437 - PSP2: Fix more issues causing poor audio
438 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
439 - Qt: Improve FPS timer stability
440 - Util: Fix wrapping edge cases in RingFIFO
441Misc:
442 - 3DS: Remove deprecated CSND interface
443 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
444 - Core: Remove broken option for whether rewinding restores save games
445 - Feature: Added loading savestates from command line
446 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
447 - FFmpeg: Support lossless h.264 encoding
448 - FFmpeg: Support lossless VP9 encoding
449 - GBA Cheats: Allow multiple ROM patches in the same slot
450 - GB: Skip BIOS option now works
451 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
452 - GB Audio: Improved audio quality
453 - GB, GBA Audio: Increase max audio volume
454 - GB MBC: Remove erroneous bank 0 wrapping
455 - GB Video: Darken colors in GBA mode
456 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
457 - GBA: Implement display start DMAs
458 - GBA: Improve multiboot image detection
459 - GBA Memory: 64 MiB GBA Video cartridge support
460 - GBA Savedata: Remove ability to disable realistic timing
461 - GBA Timer: Use global cycles for timers
462 - Libretro: Add frameskip option
463 - mGUI: Add fast forward toggle
464 - PSP2: Use system enter key by default
465 - Python: Integrate tests from cinema test suite
466 - Qt: Redo GameController into multiple classes
467 - Qt: Prevent window from being created off-screen
468 - Qt: Add option to disable FPS display
469 - Qt: Options to mess around with layer placement
470 - Qt: Add load alternate save option
471 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
472 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
473 - Test: Restructure test suite into multiple executables
474 - Util: Don't build crc32 if the function already exists
475 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
476Changes from beta 1:
477Features:
478 - Libretro: Add Game Boy cheat support
479 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
480 - Switch: Rumble support
481 - Switch: Rotation support
482 - Switch: Screen stretching options
483 - Qt: State file load/save menu options
484 - Windows installer
485 - Tile viewer now has adjustable width
486 - Python: Experimental audio API
487Bugfixes:
488 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
489 - Core: Remember to deinit proxy ring FIFO
490 - Core: Reroot timing list when (de)scheduling
491 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
492 - GB MBC: Fix MBC30 SRAM
493 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
494 - GB Video: Fix SGB border hole size
495 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
496 - GBA: Fix GB Player features
497 - GBA I/O: SOUNDCNT_HI is readable when sound is off
498 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
499 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
500 - Libretro: Fix adding codes with hooks
501 - PSP2: Fix audio crackling after fast forward
502 - PSP2: Fix audio crackling when buffer is full
503 - Qt: Fix jumbled background when paused
504 - Qt: Fix FPS counter on Windows
505 - Qt: Fix focus issues with load/save state overlay
506 - Switch: Fix incorrect mapping for fast forward cap
507 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
508 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
509 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
510 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
511 - Qt: Ensure FATAL logs reach log view
512 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
513Misc:
514 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
515 - Debugger: Minor text fixes
516 - Debugger: Readability improvements (fixes mgba.io/i/1238)
517 - GB: Improved SGB2 support
518 - GB Audio: Skip frame if enabled when clock is high
519 - Libretro: Reduce rumble callbacks
520 - mGUI: Add SGB border configuration option
521 - mGUI: Add support for different settings types
522 - Python: Minor API improvements
523 - Qt: Ensure camera image is valid
524 - Qt: Debugger console history
525 - Qt: Detect presence of GL_ARB_framebuffer_object
526 - Qt: Minor memory view tweaks
527 - Res: Improve modeling of AGB/AGS screen in shaders
528 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
529 - Wii: Expose stretch configuration in settings
530 - Wii: Stretch now sets pixel-accurate mode size cap
531
5320.7 beta 1: (2018-09-24)
533- Initial beta for 0.7
534
5350.6.3: (2018-04-14)
536Bugfixes:
537 - GB Audio: Revert unsigned audio changes
538 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
539 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
540
5410.6.2: (2018-04-03)
542Bugfixes:
543 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
544 - 3DS: Fix opening files in directory names with trailing slashes
545 - LR35902: Fix watchpoints not reporting new value
546 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
547 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
548 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
549 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
550 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
551 - GBA: Fix SharkPort saves for EEPROM games
552 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
553 - GBA BIOS: Fix incorrect exit condition in LZ77
554 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
555 - GBA Cheats: Fix slide codes not initializing properly
556 - GBA DMA: ROM reads are forced to increment
557 - GBA Hardware: RTC accuracy improvements
558 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
559 - GBA Memory: Fix copy-on-write memory leak
560 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
561 - GBA Savedata: Fix crash when resizing flash
562 - GBA Video: Force align 256-color tiles
563 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
564 - PSP2: Fix issues causing poor audio
565 - Python: Fix package directory
566 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
567 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
568 - Wii: Fix screen tear when unpausing
569 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
570Misc:
571 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
572 - GB MBC: Remove erroneous bank 0 wrapping
573 - GBA: Improve multiboot image detection
574 - PSP2: Use system enter key by default
575
5760.6.1: (2017-10-01)
577Bugfixes:
578 - GB, GBA: Fix crashes when attempting to identify null VFiles
579 - GB, GBA: Fix sync to video with frameskip
580 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
581 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
582 - GB Core: Fix palette loading when loading a foreign config
583 - GB MBC: Pocket Cam memory should be accessible without enabling
584 - GB MBC: Fix SRAM sizes 4 and 5
585 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
586 - GB MBC: Fix RTC loading when file size is off
587 - GB Memory: Initialize peripheral pointers
588 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
589 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
590 - GB Memory: Actually load latch time from savestate
591 - GB Serialize: Fix deserializing video STAT
592 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
593 - GB Video: Fix potential hang when ending mode 0
594 - GB Video: Fix read mode when enabling LCD
595 - GBA: Reset active region as needed when loading a ROM
596 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
597 - GBA BIOS: Use core's VRAM variable instead of renderer's
598 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
599 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
600 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
601 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
602 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
603 - Python: Fix importing .gb or .gba before .core
604 - Qt: Fix command line debugger closing second game
605 - Qt: Fix LOG argument order
606 - Qt: Fix timezone issues with time overrides
607 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
608 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
609Misc:
610 - CMake: Fix CPack dependencies for libpng 1.6
611 - GBA: Detect hardware for Pokémon FireRed ROM hacks
612 - GBA Cheats: Improve detection of raw cheats
613 - Qt: Don't rebuild library view if style hasn't changed
614 - Qt: Allow overrides to be saved before a game is loaded
615 - Qt: Hide mouse immediately when loading
616 - SDL: Fix 2.0.5 build on macOS under some circumstances
617 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
618
6190.6.0: (2017-07-16)
620Features:
621 - Library view
622 - Sprite viewer
623 - Debugging console
624 - Improved memory viewer
625 - Memory search
626 - Command line ability to override configuration values
627 - Add option to allow preloading the entire ROM before running
628 - Add option for whether rewinding restores save games
629 - Savestates now contain any RTC override data
630 - Add option to lock video to integer scaling
631 - LR35902: Watchpoints
632 - LR35902/GB-Z80 disassembler
633 - GB: Tile viewer
634 - GB: Video/audio channel enabling/disabling
635 - GB: Symbol table support
636 - GB MBC: Add MBC1 multicart support
637 - GBA: Support printing debug strings from inside a game
638 - GBA: Better cheat type autodetection
639 - Implement keypad interrupts
640 - Configuration of gamepad hats
641 - Video log recording for testing and bug reporting
642 - Debugger: Segment/bank support
643 - Debugger: Execution tracing
644 - Qt: German translation (by Lothar Serra Mari)
645 - Qt: Spanish translation (by Kevin López)
646 - Qt: Italian translation (by theheroGAC)
647Bugfixes:
648 - ARM7: Fix MLA/*MULL/*MLAL timing
649 - Core: Fix crash with rewind if savestates shrink
650 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
651 - Core: Fix directory sets crashing on close if base isn't properly detached
652 - FFmpeg: Fix overflow and general issues with audio encoding
653 - GB: Fix flickering when screen is strobed quickly
654 - GB: Fix STAT blocking
655 - GB MBC: Fix ROM bank overflows getting set to bank 0
656 - GB MBC: Fix swapping carts not detect new MBC
657 - GB Timer: Improve DIV reset behavior
658 - GB Timer: Fix DIV batching if TAC changes
659 - GB Video: Reset renderer when loading state
660 - GBA: Fix multiboot ROM loading
661 - GBA: Fix multiboot loading resulting in too small WRAM
662 - GBA BIOS: Implement BitUnPack
663 - GBA BIOS: Fix ArcTan sign in HLE BIOS
664 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
665 - GBA BIOS: Fix INT_MIN/-1 crash
666 - GBA Hardware: Fix crash if a savestate lies about game hardware
667 - GBA I/O: Handle audio registers specially when deserializing
668 - GBA Memory: Improve initial skipped BIOS state
669 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
670 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
671 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
672 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
673 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
674 - LR35902: Fix core never exiting with certain event patterns
675 - LR35902: Fix pc overflowing current region off-by-one
676 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
677 - OpenGL: Fix some shaders causing offset graphics
678 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
679 - Qt: Fix window icon being stretched
680 - Qt: Fix data directory path
681 - Qt: Fix timing issues on high refresh rate monitors
682 - Qt: Fix linking after some windows have been closed
683 - Qt: Fix crash when changing audio settings after a game is closed
684 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
685 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
686 - Qt: Fix game unpausing after frame advancing and refocusing
687 - SDL: Fix game crash check
688 - SDL: Fix race condition with audio thread when starting
689 - SDL: Fix showing version number
690 - Test: Fix crash when loading invalid file
691 - Test: Fix crash when fuzzing fails to load a file
692 - Test: Don't rely on core for frames elapsed
693 - Test: Fix crash when loading invalid file
694 - Test: Fix crash when fuzzing fails to load a file
695 - Tools: Fix recurring multiple times over the same library
696 - Util: Fix overflow when loading invalid UPS patches
697 - Util: Fix highest-fd socket not being returned by SocketAccept
698 - Windows: Fix VDir.rewind
699Misc:
700 - All: Add C++ header guards
701 - All: Move time.h include to common.h
702 - 3DS, PSP2, Wii: Last directory loaded is saved
703 - CMake: Add ability to just print version string
704 - Core: New, faster event timing subsystem
705 - Core: Clean up some thread state checks
706 - Core: Add generic checksum function
707 - Core: Cores can now have multiple sets of callbacks
708 - Core: Restore sleep callback
709 - Core: Move rewind diffing to its own thread
710 - Core: Ability to enumerate and modify video and audio channels
711 - Core: List memory segments in the core
712 - Core: Move savestate creation time to extdata
713 - Core: Config values can now be hexadecimal
714 - Core: Improved threading interrupted detection
715 - Debugger: Modularize CLI debugger
716 - Debugger: Make building with debugging aspects optional
717 - Debugger: Add functions for read- or write-only watchpoints
718 - Debugger: Make attaching a backend idempotent
719 - Debugger: Add mDebuggerRunFrame convenience function
720 - Feature: Move game database from flatfile to SQLite3
721 - Feature: Support ImageMagick 7
722 - Feature: Make -l option explicit
723 - FFmpeg: Return false if a file fails to open
724 - FFmpeg: Force MP4 files to YUV420P
725 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
726 - GB: Reset with initial state of DIV register
727 - GB MBC: New MBC7 implementation
728 - GB Audio: Simplify envelope code
729 - GB Audio: Improve initial envelope samples
730 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
731 - GB Video: Improved video timings
732 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
733 - GBA, GB: ROM is now unloaded if a patch is applied
734 - GBA DMA: Refactor DMA out of memory.c
735 - GBA DMA: Move DMAs to using absolute timing
736 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
737 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
738 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
739 - GBA Memory: Support reading/writing POSTFLG
740 - GBA Memory: Remove unused prefetch cruft
741 - GBA Timer: Improve accuracy of timers
742 - GBA Video: Clean up unused timers
743 - GBA Video: Allow multiple handles into the same tile cache
744 - GBA Video, GB Video: Colors are now fully scaled
745 - GBA Video: Optimize when BLD* registers are written frequently
746 - OpenGL: Add xBR-lv2 shader
747 - Qt: Move last directory setting from qt.ini to config.ini
748 - Qt: Improved HiDPI support
749 - Qt: Expose configuration directory
750 - Qt: Merge "Save" and "OK" buttons in shader options
751 - Qt: Automatically load controller profile when plugged in
752 - Qt: Rename "Resample video" option to "Bilinear filtering"
753 - Qt: Remove audio thread
754 - Qt: Remove audio buffer sizing in AudioProcessorQt
755 - Qt: Re-enable QtMultimedia on Windows
756 - Qt: Make "Mute" able to be bound to a key
757 - Qt: Add .gb/.gbc files to the extension list in Info.plist
758 - Qt: Relax hard dependency on OpenGL
759 - Qt: Better highlight active key in control binding
760 - SDL: Remove scancode key input
761 - SDL: Automatically map controllers when plugged in
762 - Test: Add a basic test suite
763 - Util: Add size counting to Table
764 - Util: Add 8-bit PNG write support
765 - Util: Tune patch-fast extent sizes
766 - VFS: Call msync when syncing mapped data
767 - VFS: Allow truncating memory chunk VFiles
768 - VFS: Fix some minor VFile issues with FILEs
769 - VFS: Optimize expanding in-memory files
770 - VFS: Add VFileFIFO for operating on circle buffers
771Changes from beta 1:
772Features:
773 - Qt: Italian translation (by theheroGAC)
774 - Qt: Updated German translation
775Bugfixes:
776 - GB Audio: Fix incorrect channel 4 iteration
777 - GB Audio: Fix zombie mode bit masking
778 - GB Serialize: Fix timer serialization
779 - GB Video: Fix LYC regression
780 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
781 - GBA Timer: Fix count-up timing overflowing timer 3
782 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
783 - Qt: Fix memory search close button (fixes mgba.io/i/769)
784 - Qt: Fix window icon being stretched
785 - Qt: Fix initial window size (fixes mgba.io/i/766)
786 - Qt: Fix data directory path
787 - Qt: Fix controls not saving on non-SDL builds
788 - Qt: Fix translation initialization (fixes mgba.io/i/776)
789 - Qt: Fix patch loading while a game is running
790 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
791 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
792 - Qt: Fix GL-less build
793 - Qt: Fix Software renderer not handling alpha bits properly
794 - Qt: Fix screen background improperly stretching
795 - SDL: Fix cheats not loading
796Misc:
797 - GB Serialize: Add MBC state serialization
798 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
799 - GBA Timer: Improve accuracy of timers
800 - PSP2: Update toolchain to use vita.cmake
801 - Qt: Add language selector
802 - Qt: Minor test fixes
803 - Qt: Move shader settings into main settings window
804 - Qt: Dismiss game crashing/failing dialogs when a new game loads
805 - Qt: Properly ship Qt translations
806 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
807
8080.6 beta 1: (2017-06-29)
809 - Initial beta for 0.6
810
8110.5.2: (2016-12-31)
812Bugfixes:
813 - All: Fix fullscreen config option being ignored
814 - ARM7: PSR mode bits should not get sign extended
815 - GB: Fix audio not being deinitialized
816 - GB: Fix crash when masking savedata
817 - GB: Properly initialize sramRealVf variable
818 - GB Audio: Fix serialization of channel 3 and NR52 properties
819 - GB Audio: Reset envelope timer when reseting sound channel
820 - GB MBC: Fix SRAM dangling pointer with RTC games
821 - GB MBC: Fix initializing MBC when no ROM is loaded
822 - GB Memory: Fix patching ROM bank 0
823 - GB Memory: Fix starting HDMAs during mode 0
824 - GB Memory: Fix HDMA5 value after DMA completes
825 - GB Video: Initialize LCDC in renderer
826 - GB Video: Hblank IRQs should mask LYC=LY IRQs
827 - GBA: Fix IRQs firing after already being cleared
828 - GBA: Only unhalt CPU if appropriate bit is set in IE
829 - GBA: Add savegame override for Crash Bandicoot 2
830 - GBA BIOS: Fix MidiKey2Freq BIOS reads
831 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
832 - GBA Cheats: Fix GameShark ROM patches
833 - GBA I/O: Mask off WAITCNT bits that cannot be written
834 - GBA Memory: Fix misaligned BIOS reads
835 - GBA Memory: Fix VCOUNT being writable
836 - GBA Video: Fix out of bounds sprite transforms
837 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
838 - Libretro: Fix disabling BIOS
839 - Libretro: Fix Game Boy savestates and audio
840 - Qt: Fix changing resolution of software renderer
841 - Qt: Fix setting overrides
842 - Qt: Fix cut off tiles and alignment issues in tile viewer
843 - Qt: Only reset window dimensions when first shown
844 - Qt: Fix Qt Multimedia audio driver on big endian
845 - Qt: Fix Apply button for key and controller configurations
846 - VFS: Fix resizing memory chunks when not needed
847 - Windows: Fix Unicode directory handling
848Misc:
849 - GB, GBA: Prevent loading null ROMs
850 - GB Audio: Initialize wave RAM to GBC values
851 - GB Memory: Reset ROM bank when loading a ROM
852 - PSP2: Improved controller rumble
853
8540.5.1: (2016-10-05)
855Bugfixes:
856 - Core: Fix importing save games as read-only
857 - FFmpeg: Fix encoding AAC
858 - GB: Fix invalid STOP behavior on Game Boy Color
859 - GB: Initialize audio properly
860 - GB: Properly clear KEY1 bit 0 when switching speeds
861 - GB: Properly unload save files when unloading a ROM
862 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
863 - GB MBC: Fix MBC7 when size is incorrectly specified
864 - GB MBC: Fix RTC access when no save file is loaded
865 - GB SIO: Don't auto-clock external shift clock
866 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
867 - GB Video: Fix video frames getting missed when LCDC is off
868 - GB Video: Clear screen when LCDC is off
869 - GBA Cheats: Fix holding onto pointers that may get invalidated
870 - GBA Cheats: Fix key-activated CodeBreaker cheats
871 - GBA Cheats: Fix uninitialized memory getting freed when saving
872 - GBA Hardware: Improve Game Boy Player rumble behavior
873 - GBA Memory: Fix several unused I/O register read values
874 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
875 - LR35902: Fix events running with the wrong cycle active
876 - Qt: Fix "close" button on Overrides view
877 - Qt: Fix saving overrides
878 - Qt: Fix directory set unloading when replacing the ROM
879 - Qt: Fix patch loading
880 - Qt: Fix crash when saving an override if a game isn't loaded
881 - Qt: Fix showing default display driver as OpenGL (force 1.x)
882 - SDL: Attach rumble in SDL frontend
883 - Util: Fix PNG identification on files too small to be a PNG
884Misc:
885 - All: Only update version info if needed
886 - All: Split out install locations for Libretro and OpenEmu
887 - FFmpeg: Encoding cleanup
888 - GB: Reset active region when reloading ROM
889 - GB Memory: Initialize RAM pattern for GBC
890 - GB Video: Improved video timings
891 - Qt: Manage window sizes slightly better
892 - Qt: Remember scale option independent of core dimensions
893
8940.5.0: (2016-09-19)
895Features:
896 - Game Boy support
897 - Support for encrypted CodeBreaker GBA cheats
898 - Emulation of Vast Fame protected GBA carts (taizou)
899 - Tile viewer
900 - Threaded rendering mode
901 - Libretro: Memory map and achievement support (leiradel)
902 - GUI: Add UI control remapping
903 - GUI: Add fast-forward
904 - Wii: 240p support
905 - 3DS: Adjustable screen darkening
906 - Ability to temporarily load a savegame
907 - Load specific files out of archives
908 - Automatic BIOS detection
909Bugfixes:
910 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
911 - Debugger: Fix GDB breakpoints
912 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
913 - GBA: Fix filehandle leak with savegames
914 - GBA: Timer 0 cannot be count up
915 - GBA: Count up timers should not count themselves
916 - GBA Memory: Fix mirror on non-overdumped Classic NES games
917 - GBA Memory: Fix ldm {pc}
918 - GBA Savedata: Fix savedata sync timer
919 - GBA Savedata: Only unmap savedata if present
920 - GBA Serialize: Savestates now properly store prefetch
921 - GBA Video: WIN0/1 take priority over OBJWIN
922 - GBA Video: Fix out-of-order OBJWIN
923 - PSP2: Fix GPU crash while exiting
924 - PSP2: Fix VSync
925 - PSP2: Fix accelerometer range
926 - PSP2: Actually load screen mode setting
927 - PSP2: Fix gyroscope direction
928 - PSP2: Delete threads after they return
929 - PSP2: Fix mapping/unmapping from not at 0
930 - Qt: Fix bug in software renderer scaling
931 - Qt: Fix hanging key press after disabling autofire
932 - Qt: Fix being unable to pause manually when using auto-pausing
933 - SDL: Fix axes being mapped wrong
934 - Util: Fix realloc semantics in utf16to8
935 - Util: Fix inserting too many items into a hash table
936 - VFS: Fix uninitialized varaible reading from 7z
937 - VFS: Fix reading multiple files from a 7z archive
938 - Wii: Fix framelimiting after a slowdown
939 - Wii: Fix garbage flash at startup
940Misc:
941 - 3DS: Use blip_add_delta_fast for a small speed improvement
942 - 3DS: Allow UTF-16 filenames
943 - 3DS: Port to using citro3D
944 - 3DS: Use system font for menus
945 - 3DS: Attempt to use Core 2 for threads
946 - 3DS: Adjustable filering
947 - 3DS: 3D banner
948 - All: Add QUIET parameter to silence CMake
949 - All: Faster memory read/write
950 - ARM7: Support forcing Thumb mode via MSR
951 - ARM7: Flush prefetch cache when loading CPSR via MSR
952 - ARM7: Clean up instruction decoding for future expandability
953 - Debugger: Support register and memory writes via GDB stub
954 - Debugger: Add software breakpoint support to gdb
955 - FFmpeg: Full support for libavcodec 56+
956 - GBA: Better debug logging if event processing breaks
957 - GBA Audio: Force audio DMAs to not increment destination
958 - GBA BIOS: Use custom ArcTan, not relying on OS
959 - GBA Hardware: Clean up dead code in GBP
960 - GBA Memory: Optimize stalling behavior
961 - GBA Memory: Optimize Load-/StoreMultiple
962 - GBA Savedata: Add realistic timing for EEPROM
963 - GBA Serialize: Savestates now store if CPU was halted
964 - GBA Video: Remove old slow path fallback
965 - GBA Video: Optimize sprite drawing
966 - GBA Video: Optimize mode 0 rendering
967 - GBA Video: Optimize compositing cases slightly
968 - GUI: Screenshot dimensions are now passed through
969 - GUI: Add back logging
970 - GUI: Only reload config if manually saved
971 - GUI: Increase scrolling speed
972 - OpenGL: Log shader compilation failure
973 - OpenGL: Add texSize uniform
974 - Qt: Make -g flag work in Qt build
975 - Qt: Simplify OpenGL context creation
976 - Qt: Thread startup improvements
977 - Qt: Make audio channel/video layer options shortcut mappable
978 - Qt: Remove some C99isms from C++ code
979 - Qt: Remove default autofire mappings
980 - Qt: Make reseting when pasued frame-accurate
981 - Qt: Rearchitect game closing codepath
982 - PSP2: Use system font for menus
983 - PSP2: Add rumble for PS TV
984 - PSP2: Add fit-to-height screen mode
985 - PSP2: Sync files per descriptor
986 - PSP2: Allow UTF-8 filenames
987 - PSP2: Screenshots are now saved into the Photo Gallery
988 - PSP2: Stop underclocking when menuing
989 - SDL: Increase default audio buffer size to 1024 samples
990 - SDL: More responsive rumble
991 - Util: Add Vector GetConstPointer
992 - Util: Add rtrim
993 - Util: Add endswith
994 - VFS: Improve zip file detection
995 - Wii: Add pixelated resample filter
996 - Windows: Add native VDir support
997 - Util: Add PRIz macro for libc versions that don't support %z
998
9990.4.1: (2016-07-11)
1000Bugfixes:
1001 - All: Fix several file handle leaks
1002 - All: Fix instruction tables getting zeroed when linking sometimes
1003 - ARM7: Fix flags on SBC/RSC
1004 - ARM7: Fix setting spsr privilege bits when spsr is empty
1005 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1006 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1007 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1008 - GBA Memory: Fix executing code from OBJ region of VRAM
1009 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1010 - GBA Serialize: Fix loading savegames from savestates
1011 - OpenGL: Correct boolean vector strcmp strings for uniforms
1012 - Qt: Fix sending gameStopped twice
1013 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1014 - Qt: Fix initial state of key mapping
1015 - Qt: Initialize m_useBios
1016 - SDL: Fix joystick initialization on BSD
1017 - SDL: Fix potential joystick crash in games with rumble
1018 - SDL: Fix SDL 1.2 build
1019 - SDL: Fix sporadic crash when deinitializing audio
1020 - Shaders: Fix AGS-001 shader with some bad drivers
1021 - Util: Use closesocket on Windows
1022 - Util: Fix socket bind addresses
1023 - VFS: Fix reading 7z archives without rewinding first
1024 - VFS: VFileFromFD should not open directories
1025 - Wii: Fix tilting direction
1026 - Util: Fix realloc semantics in utf16to8
1027Misc:
1028 - All: Allow use of external minizip library
1029 - Debugger: CLI debugger now exits when end-of-stream is reached
1030 - FFmpeg: Update dependencies on Ubuntu
1031 - GBA: Slightly optimize GBAProcessEvents
1032 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1033 - GBA Video: Null renderer should return proper register values
1034 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1035 - Qt: Add preset for DualShock 4
1036 - Qt: Update 360 input profile on OS X to reflect newer drivers
1037 - Qt: Remove use of NaN
1038 - Qt: Canonicalize file paths when loading games
1039 - Qt: Add refresh button to controller editing
1040 - SDL: Remove default gamepad mappings
1041 - Util: Fix intermittent build failure on OS X
1042 - VFS: VFile.sync now updates modified time
1043
10440.4.0: (2016-02-02)
1045Features:
1046 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1047 - I/O viewer
1048 - Booting of multiboot images
1049 - Customization of GIF recording
1050 - Libretro: Cheat code support
1051 - Support for GLSL shaders
1052 - ROM information view
1053 - Support for VBA-style cheat codes
1054 - Savestates now store creation timestamps
1055 - Key autofire
1056 - Libretro: Allow blocking opposing directional input
1057 - OpenEmu core for OS X
1058 - Libretro: Settings for using BIOS and skipping intro
1059 - Libretro: Customizable idle loop removal
1060 - Implemented cycle counting for sprite rendering
1061 - Cleaner, unified settings window
1062 - Added a setting for pausing when the emulator is not in focus
1063 - Customizable paths for save games, save states, screenshots and patches
1064 - Controller hotplugging
1065 - Ability to store save games and active cheats within savestates
1066Bugfixes:
1067 - ARM7: Fix sign of unaligned LDRSH
1068 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1069 - Debugger: Fix watchpoints in gdb
1070 - GBA: Fix warnings when creating and loading savestates
1071 - GBA: Fix Iridion II savetype
1072 - GBA BIOS: Fix misaligned CpuSet
1073 - GBA Cheats: Fix cheats setting the Action Replay version
1074 - GBA Hardware: Fix GPIO on big endian
1075 - GBA Memory: Fix DMA register writing behavior
1076 - GBA Memory: Fix DMAs triggering two cycles early
1077 - Libretro: Fix aspect ratio
1078 - Qt: Fix some potential crashes with the gamepad mapping
1079 - Qt: Fix keys being mapped incorrectly when loading configuration file
1080 - Util: Fix PowerPC PNG read/write pixel order
1081 - Util: Fix excessive memory allocation when decoding a PNG
1082 - VFS: Fix VFileReadline and remove _vfdReadline
1083Misc:
1084 - All: Improved PowerPC support
1085 - All: Fix some undefined behavior warnings
1086 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1087 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1088 - GBA: Implement bad I/O register loading
1089 - GBA: Allow jumping to OAM and palette RAM
1090 - GBA BIOS: Finish implementing RegisterRamReset
1091 - GBA Config: Add "override" layer for better one-time configuration
1092 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1093 - GBA Memory: Use a dynamically sized mask for ROM memory
1094 - GBA Memory: Implement several unimplemented memory access types
1095 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1096 - GBA RR: Starting from savestate now embeds the savegame
1097 - GBA RR: Add preliminary SRAM support for VBM loading
1098 - GBA RR: Add support for resets in movies
1099 - GBA Video: Remove lastHblank, as it is implied
1100 - Libretro: Use anonymous memory mappers for large blocks of memory
1101 - Libretro: Add install target for libretro core
1102 - Qt: Window size command line options are now supported
1103 - Qt: Increase usability of key mapper
1104 - Qt: Add 'Apply' button to settings window
1105 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1106 - Qt: Allow use of modifier keys as input
1107 - Qt: Optimize log viewer
1108 - Qt: Added button for breaking into the GDB debugger
1109 - Qt: Add box for showing duration of rewind
1110 - SDL: Support fullscreen in SDL 1.2
1111 - SDL: Allow GBASDLAudio to be used without a thread context
1112 - Util: Use VFile for configuration
1113 - Util: Add MutexTryLock
1114
11150.3.2: (2015-12-16)
1116Bugfixes:
1117 - ARM7: Fix STRT/STRBT
1118 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1119 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1120 - Libretro: Fix problems with rumble not turning off
1121 - GBA: Fix idle skip state being retained between games
1122 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1123 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1124 - GBA BIOS: Fix Sqrt sign
1125 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1126 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1127 - GBA Memory: Fix DMA behavior for SRAM accesses
1128 - GBA Memory: Fix Store8 to OBJ VRAM
1129 - GBA Memory: Fix alignment of LDM/STM on SRAM
1130 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1131 - GBA Memory: Fix timing of DMAs
1132 - GBA Video: Fix _mix for 15-bit color
1133 - GBA Video: Fix OAM and palette initialization
1134 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1135 - Qt: Use safer isLoaded check in GameController
1136 - Qt: Fix a race condition in PainterGL that could lead to a crash
1137 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1138 - Qt: Fix font size in memory viewer
1139 - Qt: Fix a crash in the memory viewer
1140 - Qt: Add additional checks in CheatModel to prevent crashes
1141 - Qt: Fix race condition with setting sample rate
1142 - Qt: Fix crash when closing multiplayer windows
1143 - Qt: Fix resetting while paused
1144Misc:
1145 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1146 - Qt: Add mute option to menu
1147
11480.3.1: (2015-10-24)
1149Bugfixes:
1150 - ARM7: Fix instruction decoding of Thumb shifts
1151 - GBA: Deinit savegame when unloading a ROM
1152 - GBA: Fix BIOS check on big endian
1153 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1154 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1155 - GBA Audio: Fix audio channels being silenced at the wrong time
1156 - GBA Memory: Fix bad BIOS Load16 on big endian
1157 - GBA Memory: Fix bad Load8 on big endian
1158 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1159 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1160 - GBA Video: Fix objwin and blending interaction on sprites
1161 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1162 - Libretro: Fix a memory leak with the render buffer
1163 - Qt: Windows no longer spawn in the top left on first launch
1164 - Qt: Fix install path of XDG desktop file with DESTDIR
1165 - Qt: Fix drag and drop on Windows
1166 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1167 - VFS: Fix return values of VFileFILE.read and .write
1168Misc:
1169 - All: Reset next event to cycles instead of zero to interrupt
1170 - All: Add --version flag
1171 - ARM7: Force disable LTO on two files to work around a GCC bug
1172 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1173 - GBA: Better memory handling with PNG savestates
1174 - GBA: Additional savestate sanity checks
1175 - GBA: Check for cycle count being too high
1176 - GBA Audio: Allow GBAAVStream to have no video callback
1177 - GBA BIOS: Implement RegisterRamReset for SIO registers
1178 - Qt: Remove useless help icons in dialogs
1179 - Qt: Prevent savestate window from opening while in multiplayer
1180 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1181 - Qt: Dropping multiplayer windows works more cleanly now
1182
11830.3.0: (2015-08-16)
1184Features:
1185 - Ability to hide individual background layers, or OBJs
1186 - Ability to mute individual audio channels
1187 - Palette viewer and exporter
1188 - Volume control
1189 - More shortcuts are editable (e.g. quick save/load)
1190 - Rewind now shows the frame after rewinding
1191 - Import/Export of GameShark/Action Replay snapshots
1192 - Add "Step backwards" item for single increment rewind
1193 - Deadzone estimation for game controllers
1194 - Analog inputs can be used for shortcuts
1195 - Menu items for specific solar sensor brightness levels
1196 - Remappable controls for tilt and gyroscope sensors
1197 - Status messages for actions taken while a game is running (e.g. save/load state)
1198 - Memory inspector
1199 - Screensaver can now be suspended while a game is running
1200 - Load/save the most recent savestate slot
1201 - Support varible speed (PWM) rumble
1202 - Ability to cap fast forward speed
1203 - Finer control over FPS target
1204 - Holdable shortcut for rewinding one frame at a time
1205 - Ability to boot directly into the BIOS
1206 - Preliminary support for yanking out the game pak while a game is running
1207 - Thumb-drive mode by putting a file called portable.ini in the same folder
1208 - Configurable display driver, between software and OpenGL
1209 - Undo-able savestate loading and saving
1210 - Controller profiles now store shortcut settings
1211 - Default controller profiles for several common controllers
1212 - Libretro now supports BIOS, rumble and solar sensor
1213 - Implement BIOS call Stop, for sleep mode
1214 - Automatically load patches, if found
1215 - Improved video synchronization
1216 - Configurable audio output sample rate
1217Bugfixes:
1218 - ARM7: Fix SWI and IRQ timings
1219 - ARM7: Fix Thumb MUL timing
1220 - ARM7: Fix timing of multiplies to use N cycles
1221 - ARM7: ARMHotplugDetach should call deinit
1222 - Debugger: Fix use-after-free in breakpoint clearing code
1223 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1224 - GBA: Cap audio FIFO read size during deserialization
1225 - GBA: Check for corrupted savestates when loading
1226 - GBA: Check for improperly sized savestates when loading
1227 - GBA: Check for savestates made from differently sized ROMs
1228 - GBA: Fix calls to endian-independent loadstores
1229 - GBA: Fix timing of reading from timer registers
1230 - GBA: Ensure cycles never go negative
1231 - GBA Audio: Force audio FIFOs to 32-bit
1232 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1233 - GBA Audio: Fix sample order in audio channel 3
1234 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1235 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1236 - GBA Memory: Improve Thumb open bus behavior
1237 - GBA Memory: Fix potential DMA issue when loading a savestate
1238 - GBA Memory: Fix load/store multiple video memory waitstates
1239 - GBA SIO: Fix reseting when there are SIO devices attached
1240 - GBA Video: Blended sprites should never have other effects applied
1241 - GBA Video: Fix out-of-bounds tiles in mosaic
1242 - GBA Video: Fix windows not affecting sprites
1243 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1244 - GBA Video: Fix timing on first scanline
1245 - Qt: Better cleanup when a game crashes
1246 - Qt: Fix open ROM dialog filtering for archive formats
1247 - Qt: Cap the maximum number of multiplayer windows
1248 - Qt: Fix maximum year in sensor override
1249 - Qt: Fix window being too tall after exiting fullscreen
1250 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1251 - Qt: Fix analog buttons not getting unmapped
1252 - Qt: Fix passing command line options
1253 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1254 - SDL: Fix SDL build when OpenGL is missing
1255 - Util: Allow loading IPS patches that grow the ROM
1256 - VFS: Fix resource leaks if some allocations fail
1257 - VFS: Fix line-reading to return proper values
1258 - Video: Fix an issue with very long filenames
1259 - Util: Fix formatting of floats
1260Misc:
1261 - All: Add --help flag for command line programs
1262 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1263 - All: Enable static linking for Windows
1264 - All: Enable static linking for OS X
1265 - All: Threads are now named
1266 - All: Proper handling of Unicode file paths
1267 - ARM7: Add emulation for Undefined CPU mode
1268 - ARM7: Reduce the size of the Thumb instruction table
1269 - GBA: Add status log level
1270 - GBA: GBARewind now returns how many states it has rewound
1271 - GBA: SIO logging layer
1272 - GBA BIOS: Stub out SoundBias
1273 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1274 - GBA: Don't include GBACLIDebugger struct unless needed
1275 - GBA: Savedata is now synced shortly after data finishes being written
1276 - GBA: Process multiple timer events at once, if necessary
1277 - GBA Audio: Implement audio reset for channels A/B
1278 - GBA Audio: Process multiple audio events at once, if necessary
1279 - GBA Hardware: Backport generic RTC source into core
1280 - GBA Input: Allow axes and buttons to be mapped to the same key
1281 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1282 - GBA SIO: Add a dummy driver for Normal mode
1283 - GBA Thread: Add functionality for running callbacks on the GBA thread
1284 - GBA Thread: Split GBASync into a separate file
1285 - GBA Video: Refactor software renderer into separate files
1286 - GBA Video: Slightly optimize mode 0 mosaic rendering
1287 - Debugger: Free watchpoints in addition to breakpoints
1288 - Qt: Handle saving input settings better
1289 - Qt: Move GL frame drawing back onto its own thread
1290 - Qt: Fast forward (held) option moved from Other to Emulation menu
1291 - Qt: Show version info in window title
1292 - Qt: Migrate multiplayer window handling into GBAApp
1293 - Qt: Unified file opening and saving with last location
1294 - Qt: Fix windows being resizable when they shouldn't have been
1295 - Qt: Only hide cursor in full screen
1296 - Qt: Replace pause-after-frame mutex with an atomic
1297 - Qt: Add application icon and XDG desktop files
1298 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1299 - Qt: Don't save window size when entering fullscreen
1300 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1301 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1302 - Qt: Increase usability of key mapper
1303 - Qt: Show checkmark for window sizes
1304 - Qt: Set window path to loaded ROM
1305 - Perf: Ability to load savestates immediately on launch
1306 - SDL: Properly check for initialization
1307 - SDL: Clean up initialization functions
1308 - SDL: Clean up GL context
1309 - Util: Allow disabling the threading code entirely
1310 - VFS: Add sync method to force syncing with backing
1311
13120.2.1: (2015-05-13)
1313Bugfixes:
1314 - All: Fix sanitize-deb script not cleaning up after itself
1315 - All: Fix dependencies for libavcodec on Debian-derived platforms
1316 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1317 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1318 - ARM7: Fix ARM multiply instructions when PC is a destination register
1319 - Debugger: Fix use-after-free in breakpoint clearing code
1320 - Debugger: Fix boundary conditions in tab completion
1321 - GBA: Fix timers not updating timing when writing to only the reload register
1322 - GBA: Fix rewind boundary conditions
1323 - GBA: Add initial I/O register settings for background matrix registers
1324 - GBA: Fix hang when loading a savestate if sync to video is enabled
1325 - GBA: Handle out-of-bounds I/O access
1326 - GBA: Fix bounds-checking on EEPROM access
1327 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1328 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1329 - GBA Memory: Allow SRAM to be 64kB
1330 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1331 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1332 - GBA Video: Fix second frame mode 5
1333 - Perf: Fix race condition if a game crashes immediately on start
1334 - Qt: Fix Display object leak when closing a window
1335 - Qt: Fix .deb dependencies
1336 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1337 - Qt: Fix window not regaining focus after exiting savestate window
1338 - Qt: Fix regression where video would not record if the game had already started
1339 - Qt: Fix potential crash if a gamepad causes focus to change
1340 - Qt: Fix controller axis querying
1341 - Qt: Fix multiplayer windows opening as the wrong size
1342 - Qt: Fix controllers sometimes not loading the right profile
1343 - SDL: Fix boundary conditions for joystick adjustments
1344 - SDL: Allocate properly sized input maps
1345 - SDL: Fix potential build issues when Qt and SDL2 are in use
1346 - Util: Fix resource leak in UTF-8 handling code
1347 - Util: Fix a null-pointer issue when attempting to delete a key
1348 - VFS: Fix resource leaks if some allocations fail
1349 - Video: Fix an issue with very long filenames
1350Misc:
1351 - GBA Memory: Soft-crash if jumping past the end of a ROM
1352 - Qt: Show multiplayer numbers in window title
1353 - Qt: Solar sensor can have shortcuts set
1354
13550.2.0: (2015-04-03)
1356Features:
1357 - Support for gamepad axes, e.g. analog sticks or triggers
1358 - Add scale presets for up to 6x
1359 - Settings window
1360 - Bilinear resampling option
1361 - Add option to skip BIOS start screen
1362 - List of recently opened games
1363 - Support for games using the Solar Sensor
1364 - Better audio resampling via blip-buf
1365 - Game Pak overrides dialog for setting savetype and sensor values
1366 - Support for games using the tilt sensor
1367 - Remappable shortcuts for keyboard and gamepad
1368 - Rewinding of emulation
1369 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1370 - Support IPv6
1371 - Save directory of last loaded file
1372 - Support BPS patches
1373 - Automatically detect and optimize out idle loops
1374 - Configurable game overrides
1375 - Support loading 7-Zip files
1376 - Drag and drop game loading
1377 - Cheat code support
1378 - Runtime configurable audio driver
1379 - Libretro core for use with RetroArch and other front-ends
1380 - Controller profiles for setting different bindings for different controllers
1381 - Ability to lock aspect ratio
1382 - Local link cable support
1383 - Ability to switch which game controller is in use per instance
1384 - Ability to prevent opposing directional input
1385 - Warning dialog if an unimplemented BIOS feature is called
1386 - Debugger: Add CLI "frame", frame advance command
1387 - Debugger: Add CLI functions for writing to memory
1388 - Debugger: Add CLI functions for examining memory regions
1389 - Debugger: Add CLI function for writing a register
1390Bugfixes:
1391 - ARM7: Extend prefetch by one stage
1392 - ARM7: Fix cycle counting for loads
1393 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1394 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1395 - GBA: Initialize gba.sync to null
1396 - GBA: Fix timer initialization
1397 - GBA Audio: Support 16-bit writes to FIFO audio
1398 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1399 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1400 - GBA BIOS: Fix BIOS prefetch after reset
1401 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1402 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1403 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1404 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1405 - GBA Memory: Fix cycle counting for 32-bit load/stores
1406 - GBA RR: Fix fallthrough error when reading tags from a movie
1407 - GBA Thread: Fix possible hang when loading an archive
1408 - GBA Thread: Fix possible deadlock in video sync
1409 - Perf: Fix crash when the GBA thread fails to start
1410 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1411 - Qt: Fix crash when adjusting settings after closing a game
1412 - Qt: Fix crash when starting GDB stub after closing a game
1413 - Qt: Fix patch loading while a game is running
1414 - Qt: Fix crash when loading a game after stopping GDB server
1415 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1416 - Qt: Fix crash when attempting to pause if a game is not running
1417 - SDL: Properly clean up if a game doesn't launch
1418 - Util: Fix sockets on Windows
1419Misc:
1420 - All: Enable link-time optimization
1421 - Debugger: Watchpoints now work on STM/LDM instructions
1422 - Debugger: Clean up GDB stub network interfacing
1423 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1424 - Debugger: Merge Thumb BL instructions when disassembling
1425 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1426 - Debugger: Watchpoints now report address watched (fixes #68)
1427 - Debugger: Add support for soft breakpoints
1428 - Debugger: Make I/O register names be addresses instead of values
1429 - Debugger: Rename read/write commands
1430 - GBA: Improve accuracy of event timing
1431 - GBA: Add API for getting Configuration structs for overrides and input
1432 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1433 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1434 - GBA: Move A/V stream interface into core
1435 - GBA: Savestates now take into account savedata state machines (fixes #109)
1436 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1437 - GBA Memory: Simplify memory API and use fixed bus width
1438 - GBA Thread: Make GBASyncWaitFrameStart time out
1439 - GBA Video: Start video at the last scanline instead of the first
1440 - Qt: Optimize logo drawing
1441 - Qt: Move frame upload back onto main thread
1442 - Qt: Remember window position
1443 - Qt: Double-clicking on the window toggles full screen
1444 - Util: Use proper locale for reading and writing float values
1445
14460.1.1: (2015-01-24)
1447Bugfixes:
1448 - ARM7: Fix LDM writeback to a register already written
1449 - GBA: Fix timers 2 and 3 updating incorrectly
1450 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1451 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1452 - GBA Audio: Properly initialize audio FIFO channels
1453 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1454 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1455 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1456 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1457 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1458 - GBA BIOS: Fix HuffUnComp boundary conditions
1459 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1460 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1461 - GBA Memory: Filter out top nybble of DMA addresses
1462 - GBA Memory: Properly bounds-check VRAM accesses
1463 - GBA Memory: Fix initial DMA state
1464 - GBA Thread: Allow halted games to exit cleanly
1465 - GBA Video: Fix blend issues with obscured middle layers
1466 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1467 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1468 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1469 - GBA Video: Fix sprite boundary conditions with mosaic
1470 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1471 - Qt: Fix issue with set frame sizes being the wrong height
1472 - Qt: Fix emulator crashing when full screen if a game is not running
1473 - Qt: Fix window focus issues
1474 - Qt: Properly set default video recording settings
1475 - Qt: Fix a race condition when a game crashes immediately
1476 - Qt: Fix some cases where key mapping can break if focus is adjusted
1477 - Qt: Fix crash if a game pauses before any frames are shown
1478 - Debugger: Negative PC-relative loads now properly subtract the offset
1479 - Debugger: Align PC-relative loads in Thumb
1480 - Debugger: Fix watchpoints triggering too late
1481 - Debugger: Fix binary print putting spaces between digits
1482 - Video: Ensure FFmpeg encoder has audio frames
1483 - Video: Fix uncompressed PCM audio recording
1484 - Video: Fix FFmpeg crashing when the file extension is wrong
1485 - Util: Fix SOCKET_FAILED macro
1486Misc:
1487 - GBA: Exit cleanly on FATAL if the port supports it
1488 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1489 - Qt: Disable sync to video by default
1490 - Qt: Handle a game crash without crashing
1491 - Qt: Set default log level to FATAL, ERROR and WARN
1492 - Qt: Clarify some phrasing in the menus
1493 - Qt: Clear active buttons when focus is lost
1494
14950.1.0: (2014-12-13)
1496 - Initial release