CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38Bugfixes:
39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
40 - GB Serialize: Fix audio state loading
41 - GB Video: Fix dot clock timing being slightly wrong
42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
43 - ARM: Fix MSR when T bit is set
44 - GB Serialize: Fix game title check
45 - GB: Revamp IRQ handling based on new information
46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
47 - GB Video: Fix loading states while in mode 3
48 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
49 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
50 - GB Timer: Minor accuracy improvements
51 - GB Audio: Clock frame events on DIV
52 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
53 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
54 - GBA Savedata: Fix savedata modified time updating when read-only
55 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
56 - GBA Video: Start timing mid-scanline when skipping BIOS
57 - Core: Fix audio sync breaking when interrupted
58 - Qt: Improve FPS timer stability
59 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
60 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
61 - GBA BIOS: Fix BitUnPack final byte
62 - GB I/O: DMA register is R/W
63 - GB Video: Fix SCX timing
64Misc:
65 - GBA Timer: Use global cycles for timers
66 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
67 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
68 - Qt: Redo GameController into multiple classes
69 - Test: Restructure test suite into multiple executables
70 - Python: Integrate tests from cinema test suite
71 - Util: Don't build crc32 if the function already exists
72 - GBA: Implement display start DMAs
73 - Qt: Prevent window from being created off-screen
74 - Qt: Add option to disable FPS display
75 - GBA: Improve multiboot image detection
76 - GB MBC: Remove erroneous bank 0 wrapping
77 - GBA Cheats: Allow multiple ROM patches in the same slot
78 - GB: Skip BIOS option now works
79 - Libretro: Add frameskip option
80 - GBA Memory: 64 MiB GBA Video cartridge support
81 - PSP2: Use system enter key by default
82 - 3DS: Remove deprecated CSND interface
83 - Qt: Options to mess around with layer placement
84 - GBA Savedata: Remove ability to disable realistic timing
85 - Qt: Add load alternate save option
86 - GB Audio: Improved audio quality
87 - GB, GBA Audio: Increase max audio volume
88 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
89
900.6.3: (2017-04-14)
91Bugfixes:
92 - GB Audio: Revert unsigned audio changes
93 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
94 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
95
960.6.2: (2017-04-03)
97Bugfixes:
98 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
99 - 3DS: Fix opening files in directory names with trailing slashes
100 - LR35902: Fix watchpoints not reporting new value
101 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
102 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
103 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
104 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
105 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
106 - GBA: Fix SharkPort saves for EEPROM games
107 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
108 - GBA BIOS: Fix incorrect exit condition in LZ77
109 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
110 - GBA Cheats: Fix slide codes not initializing properly
111 - GBA DMA: ROM reads are forced to increment
112 - GBA Hardware: RTC accuracy improvements
113 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
114 - GBA Memory: Fix copy-on-write memory leak
115 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
116 - GBA Savedata: Fix crash when resizing flash
117 - GBA Video: Force align 256-color tiles
118 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
119 - PSP2: Fix issues causing poor audio
120 - Python: Fix package directory
121 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
122 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
123 - Wii: Fix screen tear when unpausing
124 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
125Misc:
126 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
127 - GB MBC: Remove erroneous bank 0 wrapping
128 - GBA: Improve multiboot image detection
129 - PSP2: Use system enter key by default
130
1310.6.1: (2017-10-01)
132Bugfixes:
133 - GB, GBA: Fix crashes when attempting to identify null VFiles
134 - GB, GBA: Fix sync to video with frameskip
135 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
136 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
137 - GB Core: Fix palette loading when loading a foreign config
138 - GB MBC: Pocket Cam memory should be accessible without enabling
139 - GB MBC: Fix SRAM sizes 4 and 5
140 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
141 - GB MBC: Fix RTC loading when file size is off
142 - GB Memory: Initialize peripheral pointers
143 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
144 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
145 - GB Memory: Actually load latch time from savestate
146 - GB Serialize: Fix deserializing video STAT
147 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
148 - GB Video: Fix potential hang when ending mode 0
149 - GB Video: Fix read mode when enabling LCD
150 - GBA: Reset active region as needed when loading a ROM
151 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
152 - GBA BIOS: Use core's VRAM variable instead of renderer's
153 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
154 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
155 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
156 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
157 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
158 - Python: Fix importing .gb or .gba before .core
159 - Qt: Fix command line debugger closing second game
160 - Qt: Fix LOG argument order
161 - Qt: Fix timezone issues with time overrides
162 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
163 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
164Misc:
165 - CMake: Fix CPack dependencies for libpng 1.6
166 - GBA: Detect hardware for Pokémon FireRed ROM hacks
167 - GBA Cheats: Improve detection of raw cheats
168 - Qt: Don't rebuild library view if style hasn't changed
169 - Qt: Allow overrides to be saved before a game is loaded
170 - Qt: Hide mouse immediately when loading
171 - SDL: Fix 2.0.5 build on macOS under some circumstances
172 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
173
1740.6.0: (2017-07-16)
175Features:
176 - Library view
177 - Sprite viewer
178 - Debugging console
179 - Improved memory viewer
180 - Memory search
181 - Command line ability to override configuration values
182 - Add option to allow preloading the entire ROM before running
183 - Add option for whether rewinding restores save games
184 - Savestates now contain any RTC override data
185 - Add option to lock video to integer scaling
186 - LR35902: Watchpoints
187 - LR35902/GB-Z80 disassembler
188 - GB: Tile viewer
189 - GB: Video/audio channel enabling/disabling
190 - GB: Symbol table support
191 - GB MBC: Add MBC1 multicart support
192 - GBA: Support printing debug strings from inside a game
193 - GBA: Better cheat type autodetection
194 - Implement keypad interrupts
195 - Configuration of gamepad hats
196 - Video log recording for testing and bug reporting
197 - Debugger: Segment/bank support
198 - Debugger: Execution tracing
199 - Qt: German translation (by Lothar Serra Mari)
200 - Qt: Spanish translation (by Kevin López)
201 - Qt: Italian translation (by theheroGAC)
202Bugfixes:
203 - ARM7: Fix MLA/*MULL/*MLAL timing
204 - Core: Fix crash with rewind if savestates shrink
205 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
206 - Core: Fix directory sets crashing on close if base isn't properly detached
207 - FFmpeg: Fix overflow and general issues with audio encoding
208 - GB: Fix flickering when screen is strobed quickly
209 - GB: Fix STAT blocking
210 - GB MBC: Fix ROM bank overflows getting set to bank 0
211 - GB MBC: Fix swapping carts not detect new MBC
212 - GB Timer: Improve DIV reset behavior
213 - GB Timer: Fix DIV batching if TAC changes
214 - GB Video: Reset renderer when loading state
215 - GBA: Fix multiboot ROM loading
216 - GBA: Fix multiboot loading resulting in too small WRAM
217 - GBA BIOS: Implement BitUnPack
218 - GBA BIOS: Fix ArcTan sign in HLE BIOS
219 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
220 - GBA BIOS: Fix INT_MIN/-1 crash
221 - GBA Hardware: Fix crash if a savestate lies about game hardware
222 - GBA I/O: Handle audio registers specially when deserializing
223 - GBA Memory: Improve initial skipped BIOS state
224 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
225 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
226 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
227 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
228 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
229 - LR35902: Fix core never exiting with certain event patterns
230 - LR35902: Fix pc overflowing current region off-by-one
231 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
232 - OpenGL: Fix some shaders causing offset graphics
233 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
234 - Qt: Fix window icon being stretched
235 - Qt: Fix data directory path
236 - Qt: Fix timing issues on high refresh rate monitors
237 - Qt: Fix linking after some windows have been closed
238 - Qt: Fix crash when changing audio settings after a game is closed
239 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
240 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
241 - Qt: Fix game unpausing after frame advancing and refocusing
242 - SDL: Fix game crash check
243 - SDL: Fix race condition with audio thread when starting
244 - SDL: Fix showing version number
245 - Test: Fix crash when loading invalid file
246 - Test: Fix crash when fuzzing fails to load a file
247 - Test: Don't rely on core for frames elapsed
248 - Test: Fix crash when loading invalid file
249 - Test: Fix crash when fuzzing fails to load a file
250 - Tools: Fix recurring multiple times over the same library
251 - Util: Fix overflow when loading invalid UPS patches
252 - Util: Fix highest-fd socket not being returned by SocketAccept
253 - Windows: Fix VDir.rewind
254Misc:
255 - All: Add C++ header guards
256 - All: Move time.h include to common.h
257 - 3DS, PSP2, Wii: Last directory loaded is saved
258 - CMake: Add ability to just print version string
259 - Core: New, faster event timing subsystem
260 - Core: Clean up some thread state checks
261 - Core: Add generic checksum function
262 - Core: Cores can now have multiple sets of callbacks
263 - Core: Restore sleep callback
264 - Core: Move rewind diffing to its own thread
265 - Core: Ability to enumerate and modify video and audio channels
266 - Core: List memory segments in the core
267 - Core: Move savestate creation time to extdata
268 - Core: Config values can now be hexadecimal
269 - Core: Improved threading interrupted detection
270 - Debugger: Modularize CLI debugger
271 - Debugger: Make building with debugging aspects optional
272 - Debugger: Add functions for read- or write-only watchpoints
273 - Debugger: Make attaching a backend idempotent
274 - Debugger: Add mDebuggerRunFrame convenience function
275 - Feature: Move game database from flatfile to SQLite3
276 - Feature: Support ImageMagick 7
277 - Feature: Make -l option explicit
278 - FFmpeg: Return false if a file fails to open
279 - FFmpeg: Force MP4 files to YUV420P
280 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
281 - GB: Reset with initial state of DIV register
282 - GB MBC: New MBC7 implementation
283 - GB Audio: Simplify envelope code
284 - GB Audio: Improve initial envelope samples
285 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
286 - GB Video: Improved video timings
287 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
288 - GBA, GB: ROM is now unloaded if a patch is applied
289 - GBA DMA: Refactor DMA out of memory.c
290 - GBA DMA: Move DMAs to using absolute timing
291 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
292 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
293 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
294 - GBA Memory: Support reading/writing POSTFLG
295 - GBA Memory: Remove unused prefetch cruft
296 - GBA Timer: Improve accuracy of timers
297 - GBA Video: Clean up unused timers
298 - GBA Video: Allow multiple handles into the same tile cache
299 - GBA Video, GB Video: Colors are now fully scaled
300 - GBA Video: Optimize when BLD* registers are written frequently
301 - OpenGL: Add xBR-lv2 shader
302 - Qt: Move last directory setting from qt.ini to config.ini
303 - Qt: Improved HiDPI support
304 - Qt: Expose configuration directory
305 - Qt: Merge "Save" and "OK" buttons in shader options
306 - Qt: Automatically load controller profile when plugged in
307 - Qt: Rename "Resample video" option to "Bilinear filtering"
308 - Qt: Remove audio thread
309 - Qt: Remove audio buffer sizing in AudioProcessorQt
310 - Qt: Re-enable QtMultimedia on Windows
311 - Qt: Make "Mute" able to be bound to a key
312 - Qt: Add .gb/.gbc files to the extension list in Info.plist
313 - Qt: Relax hard dependency on OpenGL
314 - Qt: Better highlight active key in control binding
315 - SDL: Remove scancode key input
316 - SDL: Automatically map controllers when plugged in
317 - Test: Add a basic test suite
318 - Util: Add size counting to Table
319 - Util: Add 8-bit PNG write support
320 - Util: Tune patch-fast extent sizes
321 - VFS: Call msync when syncing mapped data
322 - VFS: Allow truncating memory chunk VFiles
323 - VFS: Fix some minor VFile issues with FILEs
324 - VFS: Optimize expanding in-memory files
325 - VFS: Add VFileFIFO for operating on circle buffers
326Changes from beta 1:
327Features:
328 - Qt: Italian translation (by theheroGAC)
329 - Qt: Updated German translation
330Bugfixes:
331 - GB Audio: Fix incorrect channel 4 iteration
332 - GB Audio: Fix zombie mode bit masking
333 - GB Serialize: Fix timer serialization
334 - GB Video: Fix LYC regression
335 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
336 - GBA Timer: Fix count-up timing overflowing timer 3
337 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
338 - Qt: Fix memory search close button (fixes mgba.io/i/769)
339 - Qt: Fix window icon being stretched
340 - Qt: Fix initial window size (fixes mgba.io/i/766)
341 - Qt: Fix data directory path
342 - Qt: Fix controls not saving on non-SDL builds
343 - Qt: Fix translation initialization (fixes mgba.io/i/776)
344 - Qt: Fix patch loading while a game is running
345 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
346 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
347 - Qt: Fix GL-less build
348 - Qt: Fix Software renderer not handling alpha bits properly
349 - Qt: Fix screen background improperly stretching
350 - SDL: Fix cheats not loading
351Misc:
352 - GB Serialize: Add MBC state serialization
353 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
354 - GBA Timer: Improve accuracy of timers
355 - PSP2: Update toolchain to use vita.cmake
356 - Qt: Add language selector
357 - Qt: Minor test fixes
358 - Qt: Move shader settings into main settings window
359 - Qt: Dismiss game crashing/failing dialogs when a new game loads
360 - Qt: Properly ship Qt translations
361 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
362
3630.6 beta 1: (2017-06-29)
364 - Initial beta for 0.6
365
366medusa alpha 2: (2017-04-26)
367Features:
368 - DS Audio: Add PSG audio
369 - DS Slot-1: Improve savedata setup via IPC sniffing
370 - DS Video: Add display capture blending
371Bugfixes:
372 - DS: Fix exposed CPU frequencies and audio timing
373 - DS Audio: Fix audio sampling slightly too quickly
374 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
375 - DS GX: Fix 4-color texture coordinates
376 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
377 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
378 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
379 - DS GX: Allow viewport to change in the middle of a frame
380 - DS GX: Properly mask address for slot 2 4x4-texel textures
381 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
382 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
383 - DS GX: Fix large textures wrapping
384 - DS Slot-1: Emulate initial SPI command delay
385 - DS Timers: Fix ARM9 timers running too fast
386 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
387 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
388 - DS Video: Capture with alpha bit set
389 - DS Video: Bitmap sprites use alpha bit for transparent
390 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
391 - DS Video: Enable overflow bit on extended affine modes
392 - DS Video: Fix extended mode 0 without extended palettes
393 - DS Video: Fix caputre stride
394 - DS Video: Fix affine transformations in video capture
395 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
396Misc:
397 - ARM9: Implement SMLAW<y> and SMULW<y>
398 - ARM9: Implement STRD/LDRD
399 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
400 - DS: Attempt to detect if a game is homebrew
401 - DS Memory: Ensure DS9 I/O is 8-byte aligned
402 - DS Slot-1: Emulate KEY delay
403 - FFmpeg: Allow framerate to be adjusted
404 - Qt: Add .nds files to the extension list in Info.plist
405 - Qt: Add .srl as an extension for DS ROMs
406
407medusa alpha 1: (2017-04-08)
408Features:
409 - Partial DS Support
410Bugfixes:
411 - SDL: Prevent crash on cores with no audio
412 - ARM7: Decode MCR/MRC
413 - ARM7: Clean up instruction decoding for future expandability
414 - Core: Don't save state if core fails to serialize
415
4160.5.2: (2016-12-31)
417Bugfixes:
418 - All: Fix fullscreen config option being ignored
419 - ARM7: PSR mode bits should not get sign extended
420 - GB: Fix audio not being deinitialized
421 - GB: Fix crash when masking savedata
422 - GB: Properly initialize sramRealVf variable
423 - GB Audio: Fix serialization of channel 3 and NR52 properties
424 - GB Audio: Reset envelope timer when reseting sound channel
425 - GB MBC: Fix SRAM dangling pointer with RTC games
426 - GB MBC: Fix initializing MBC when no ROM is loaded
427 - GB Memory: Fix patching ROM bank 0
428 - GB Memory: Fix starting HDMAs during mode 0
429 - GB Memory: Fix HDMA5 value after DMA completes
430 - GB Video: Initialize LCDC in renderer
431 - GB Video: Hblank IRQs should mask LYC=LY IRQs
432 - GBA: Fix IRQs firing after already being cleared
433 - GBA: Only unhalt CPU if appropriate bit is set in IE
434 - GBA: Add savegame override for Crash Bandicoot 2
435 - GBA BIOS: Fix MidiKey2Freq BIOS reads
436 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
437 - GBA Cheats: Fix GameShark ROM patches
438 - GBA I/O: Mask off WAITCNT bits that cannot be written
439 - GBA Memory: Fix misaligned BIOS reads
440 - GBA Memory: Fix VCOUNT being writable
441 - GBA Video: Fix out of bounds sprite transforms
442 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
443 - Libretro: Fix disabling BIOS
444 - Libretro: Fix Game Boy savestates and audio
445 - Qt: Fix changing resolution of software renderer
446 - Qt: Fix setting overrides
447 - Qt: Fix cut off tiles and alignment issues in tile viewer
448 - Qt: Only reset window dimensions when first shown
449 - Qt: Fix Qt Multimedia audio driver on big endian
450 - Qt: Fix Apply button for key and controller configurations
451 - VFS: Fix resizing memory chunks when not needed
452 - Windows: Fix Unicode directory handling
453Misc:
454 - GB, GBA: Prevent loading null ROMs
455 - GB Audio: Initialize wave RAM to GBC values
456 - GB Memory: Reset ROM bank when loading a ROM
457 - PSP2: Improved controller rumble
458
4590.5.1: (2016-10-05)
460Bugfixes:
461 - Core: Fix importing save games as read-only
462 - FFmpeg: Fix encoding AAC
463 - GB: Fix invalid STOP behavior on Game Boy Color
464 - GB: Initialize audio properly
465 - GB: Properly clear KEY1 bit 0 when switching speeds
466 - GB: Properly unload save files when unloading a ROM
467 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
468 - GB MBC: Fix MBC7 when size is incorrectly specified
469 - GB MBC: Fix RTC access when no save file is loaded
470 - GB SIO: Don't auto-clock external shift clock
471 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
472 - GB Video: Fix video frames getting missed when LCDC is off
473 - GB Video: Clear screen when LCDC is off
474 - GBA Cheats: Fix holding onto pointers that may get invalidated
475 - GBA Cheats: Fix key-activated CodeBreaker cheats
476 - GBA Cheats: Fix uninitialized memory getting freed when saving
477 - GBA Hardware: Improve Game Boy Player rumble behavior
478 - GBA Memory: Fix several unused I/O register read values
479 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
480 - LR35902: Fix events running with the wrong cycle active
481 - Qt: Fix "close" button on Overrides view
482 - Qt: Fix saving overrides
483 - Qt: Fix directory set unloading when replacing the ROM
484 - Qt: Fix patch loading
485 - Qt: Fix crash when saving an override if a game isn't loaded
486 - Qt: Fix showing default display driver as OpenGL (force 1.x)
487 - SDL: Attach rumble in SDL frontend
488 - Util: Fix PNG identification on files too small to be a PNG
489Misc:
490 - All: Only update version info if needed
491 - All: Split out install locations for Libretro and OpenEmu
492 - FFmpeg: Encoding cleanup
493 - GB: Reset active region when reloading ROM
494 - GB Memory: Initialize RAM pattern for GBC
495 - GB Video: Improved video timings
496 - Qt: Manage window sizes slightly better
497 - Qt: Remember scale option independent of core dimensions
498
4990.5.0: (2016-09-19)
500Features:
501 - Game Boy support
502 - Support for encrypted CodeBreaker GBA cheats
503 - Emulation of Vast Fame protected GBA carts (taizou)
504 - Tile viewer
505 - Threaded rendering mode
506 - Libretro: Memory map and achievement support (leiradel)
507 - GUI: Add UI control remapping
508 - GUI: Add fast-forward
509 - Wii: 240p support
510 - 3DS: Adjustable screen darkening
511 - Ability to temporarily load a savegame
512 - Load specific files out of archives
513 - Automatic BIOS detection
514Bugfixes:
515 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
516 - Debugger: Fix GDB breakpoints
517 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
518 - GBA: Fix filehandle leak with savegames
519 - GBA: Timer 0 cannot be count up
520 - GBA: Count up timers should not count themselves
521 - GBA Memory: Fix mirror on non-overdumped Classic NES games
522 - GBA Memory: Fix ldm {pc}
523 - GBA Savedata: Fix savedata sync timer
524 - GBA Savedata: Only unmap savedata if present
525 - GBA Serialize: Savestates now properly store prefetch
526 - GBA Video: WIN0/1 take priority over OBJWIN
527 - GBA Video: Fix out-of-order OBJWIN
528 - PSP2: Fix GPU crash while exiting
529 - PSP2: Fix VSync
530 - PSP2: Fix accelerometer range
531 - PSP2: Actually load screen mode setting
532 - PSP2: Fix gyroscope direction
533 - PSP2: Delete threads after they return
534 - PSP2: Fix mapping/unmapping from not at 0
535 - Qt: Fix bug in software renderer scaling
536 - Qt: Fix hanging key press after disabling autofire
537 - Qt: Fix being unable to pause manually when using auto-pausing
538 - SDL: Fix axes being mapped wrong
539 - Util: Fix realloc semantics in utf16to8
540 - Util: Fix inserting too many items into a hash table
541 - VFS: Fix uninitialized varaible reading from 7z
542 - VFS: Fix reading multiple files from a 7z archive
543 - Wii: Fix framelimiting after a slowdown
544 - Wii: Fix garbage flash at startup
545Misc:
546 - 3DS: Use blip_add_delta_fast for a small speed improvement
547 - 3DS: Allow UTF-16 filenames
548 - 3DS: Port to using citro3D
549 - 3DS: Use system font for menus
550 - 3DS: Attempt to use Core 2 for threads
551 - 3DS: Adjustable filering
552 - 3DS: 3D banner
553 - All: Add QUIET parameter to silence CMake
554 - All: Faster memory read/write
555 - ARM7: Support forcing Thumb mode via MSR
556 - ARM7: Flush prefetch cache when loading CPSR via MSR
557 - ARM7: Clean up instruction decoding for future expandability
558 - Debugger: Support register and memory writes via GDB stub
559 - Debugger: Add software breakpoint support to gdb
560 - FFmpeg: Full support for libavcodec 56+
561 - GBA: Better debug logging if event processing breaks
562 - GBA Audio: Force audio DMAs to not increment destination
563 - GBA BIOS: Use custom ArcTan, not relying on OS
564 - GBA Hardware: Clean up dead code in GBP
565 - GBA Memory: Optimize stalling behavior
566 - GBA Memory: Optimize Load-/StoreMultiple
567 - GBA Savedata: Add realistic timing for EEPROM
568 - GBA Serialize: Savestates now store if CPU was halted
569 - GBA Video: Remove old slow path fallback
570 - GBA Video: Optimize sprite drawing
571 - GBA Video: Optimize mode 0 rendering
572 - GBA Video: Optimize compositing cases slightly
573 - GUI: Screenshot dimensions are now passed through
574 - GUI: Add back logging
575 - GUI: Only reload config if manually saved
576 - GUI: Increase scrolling speed
577 - OpenGL: Log shader compilation failure
578 - OpenGL: Add texSize uniform
579 - Qt: Make -g flag work in Qt build
580 - Qt: Simplify OpenGL context creation
581 - Qt: Thread startup improvements
582 - Qt: Make audio channel/video layer options shortcut mappable
583 - Qt: Remove some C99isms from C++ code
584 - Qt: Remove default autofire mappings
585 - Qt: Make reseting when pasued frame-accurate
586 - Qt: Rearchitect game closing codepath
587 - PSP2: Use system font for menus
588 - PSP2: Add rumble for PS TV
589 - PSP2: Add fit-to-height screen mode
590 - PSP2: Sync files per descriptor
591 - PSP2: Allow UTF-8 filenames
592 - PSP2: Screenshots are now saved into the Photo Gallery
593 - PSP2: Stop underclocking when menuing
594 - SDL: Increase default audio buffer size to 1024 samples
595 - SDL: More responsive rumble
596 - Util: Add Vector GetConstPointer
597 - Util: Add rtrim
598 - Util: Add endswith
599 - VFS: Improve zip file detection
600 - Wii: Add pixelated resample filter
601 - Windows: Add native VDir support
602 - Util: Add PRIz macro for libc versions that don't support %z
603 - GBA: Better debug logging if event processing breaks
604
6050.4.1: (2016-07-11)
606Bugfixes:
607 - All: Fix several file handle leaks
608 - All: Fix instruction tables getting zeroed when linking sometimes
609 - ARM7: Fix flags on SBC/RSC
610 - ARM7: Fix setting spsr privilege bits when spsr is empty
611 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
612 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
613 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
614 - GBA Memory: Fix executing code from OBJ region of VRAM
615 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
616 - GBA Serialize: Fix loading savegames from savestates
617 - OpenGL: Correct boolean vector strcmp strings for uniforms
618 - Qt: Fix sending gameStopped twice
619 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
620 - Qt: Fix initial state of key mapping
621 - Qt: Initialize m_useBios
622 - SDL: Fix joystick initialization on BSD
623 - SDL: Fix potential joystick crash in games with rumble
624 - SDL: Fix SDL 1.2 build
625 - SDL: Fix sporadic crash when deinitializing audio
626 - Shaders: Fix AGS-001 shader with some bad drivers
627 - Util: Use closesocket on Windows
628 - Util: Fix socket bind addresses
629 - VFS: Fix reading 7z archives without rewinding first
630 - VFS: VFileFromFD should not open directories
631 - Wii: Fix tilting direction
632 - Util: Fix realloc semantics in utf16to8
633Misc:
634 - All: Allow use of external minizip library
635 - Debugger: CLI debugger now exits when end-of-stream is reached
636 - FFmpeg: Update dependencies on Ubuntu
637 - GBA: Slightly optimize GBAProcessEvents
638 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
639 - GBA Video: Null renderer should return proper register values
640 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
641 - Qt: Add preset for DualShock 4
642 - Qt: Update 360 input profile on OS X to reflect newer drivers
643 - Qt: Remove use of NaN
644 - Qt: Canonicalize file paths when loading games
645 - Qt: Add refresh button to controller editing
646 - SDL: Remove default gamepad mappings
647 - Util: Fix intermittent build failure on OS X
648 - VFS: VFile.sync now updates modified time
649
6500.4.0: (2016-02-02)
651Features:
652 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
653 - I/O viewer
654 - Booting of multiboot images
655 - Customization of GIF recording
656 - Libretro: Cheat code support
657 - Support for GLSL shaders
658 - ROM information view
659 - Support for VBA-style cheat codes
660 - Savestates now store creation timestamps
661 - Key autofire
662 - Libretro: Allow blocking opposing directional input
663 - OpenEmu core for OS X
664 - Libretro: Settings for using BIOS and skipping intro
665 - Libretro: Customizable idle loop removal
666 - Implemented cycle counting for sprite rendering
667 - Cleaner, unified settings window
668 - Added a setting for pausing when the emulator is not in focus
669 - Customizable paths for save games, save states, screenshots and patches
670 - Controller hotplugging
671 - Ability to store save games and active cheats within savestates
672Bugfixes:
673 - ARM7: Fix sign of unaligned LDRSH
674 - ARM7: Fix decoding of some ARM ALU instructions with shifters
675 - Debugger: Fix watchpoints in gdb
676 - GBA: Fix warnings when creating and loading savestates
677 - GBA: Fix Iridion II savetype
678 - GBA BIOS: Fix misaligned CpuSet
679 - GBA Cheats: Fix cheats setting the Action Replay version
680 - GBA Hardware: Fix GPIO on big endian
681 - GBA Memory: Fix DMA register writing behavior
682 - GBA Memory: Fix DMAs triggering two cycles early
683 - Libretro: Fix aspect ratio
684 - Qt: Fix some potential crashes with the gamepad mapping
685 - Qt: Fix keys being mapped incorrectly when loading configuration file
686 - Util: Fix PowerPC PNG read/write pixel order
687 - Util: Fix excessive memory allocation when decoding a PNG
688 - VFS: Fix VFileReadline and remove _vfdReadline
689Misc:
690 - All: Improved PowerPC support
691 - All: Fix some undefined behavior warnings
692 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
693 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
694 - GBA: Implement bad I/O register loading
695 - GBA: Allow jumping to OAM and palette RAM
696 - GBA BIOS: Finish implementing RegisterRamReset
697 - GBA Config: Add "override" layer for better one-time configuration
698 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
699 - GBA Memory: Use a dynamically sized mask for ROM memory
700 - GBA Memory: Implement several unimplemented memory access types
701 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
702 - GBA RR: Starting from savestate now embeds the savegame
703 - GBA RR: Add preliminary SRAM support for VBM loading
704 - GBA RR: Add support for resets in movies
705 - GBA Video: Remove lastHblank, as it is implied
706 - Libretro: Use anonymous memory mappers for large blocks of memory
707 - Libretro: Add install target for libretro core
708 - Qt: Window size command line options are now supported
709 - Qt: Increase usability of key mapper
710 - Qt: Add 'Apply' button to settings window
711 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
712 - Qt: Allow use of modifier keys as input
713 - Qt: Optimize log viewer
714 - Qt: Added button for breaking into the GDB debugger
715 - Qt: Add box for showing duration of rewind
716 - SDL: Support fullscreen in SDL 1.2
717 - SDL: Allow GBASDLAudio to be used without a thread context
718 - Util: Use VFile for configuration
719 - Util: Add MutexTryLock
720
7210.3.2: (2015-12-16)
722Bugfixes:
723 - ARM7: Fix STRT/STRBT
724 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
725 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
726 - Libretro: Fix problems with rumble not turning off
727 - GBA: Fix idle skip state being retained between games
728 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
729 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
730 - GBA BIOS: Fix Sqrt sign
731 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
732 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
733 - GBA Memory: Fix DMA behavior for SRAM accesses
734 - GBA Memory: Fix Store8 to OBJ VRAM
735 - GBA Memory: Fix alignment of LDM/STM on SRAM
736 - GBA Memory: Fix unaligned out-of-bounds ROM loads
737 - GBA Memory: Fix timing of DMAs
738 - GBA Video: Fix _mix for 15-bit color
739 - GBA Video: Fix OAM and palette initialization
740 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
741 - Qt: Use safer isLoaded check in GameController
742 - Qt: Fix a race condition in PainterGL that could lead to a crash
743 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
744 - Qt: Fix font size in memory viewer
745 - Qt: Fix a crash in the memory viewer
746 - Qt: Add additional checks in CheatModel to prevent crashes
747 - Qt: Fix race condition with setting sample rate
748 - Qt: Fix crash when closing multiplayer windows
749 - Qt: Fix resetting while paused
750Misc:
751 - GBA Audio: Implement missing flags on SOUNDCNT_X register
752 - Qt: Add mute option to menu
753
7540.3.1: (2015-10-24)
755Bugfixes:
756 - ARM7: Fix instruction decoding of Thumb shifts
757 - GBA: Deinit savegame when unloading a ROM
758 - GBA: Fix BIOS check on big endian
759 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
760 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
761 - GBA Audio: Fix audio channels being silenced at the wrong time
762 - GBA Memory: Fix bad BIOS Load16 on big endian
763 - GBA Memory: Fix bad Load8 on big endian
764 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
765 - GBA Video: Fix edge case with sprite blend modes and semitransparency
766 - GBA Video: Fix objwin and blending interaction on sprites
767 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
768 - Libretro: Fix a memory leak with the render buffer
769 - Qt: Windows no longer spawn in the top left on first launch
770 - Qt: Fix install path of XDG desktop file with DESTDIR
771 - Qt: Fix drag and drop on Windows
772 - Qt: Reenable double buffering, as disabling it broke some Windows configs
773 - VFS: Fix return values of VFileFILE.read and .write
774Misc:
775 - All: Reset next event to cycles instead of zero to interrupt
776 - All: Add --version flag
777 - ARM7: Force disable LTO on two files to work around a GCC bug
778 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
779 - GBA: Better memory handling with PNG savestates
780 - GBA: Additional savestate sanity checks
781 - GBA: Check for cycle count being too high
782 - GBA Audio: Allow GBAAVStream to have no video callback
783 - GBA BIOS: Implement RegisterRamReset for SIO registers
784 - Qt: Remove useless help icons in dialogs
785 - Qt: Prevent savestate window from opening while in multiplayer
786 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
787 - Qt: Dropping multiplayer windows works more cleanly now
788
7890.3.0: (2015-08-16)
790Features:
791 - Ability to hide individual background layers, or OBJs
792 - Ability to mute individual audio channels
793 - Palette viewer and exporter
794 - Volume control
795 - More shortcuts are editable (e.g. quick save/load)
796 - Rewind now shows the frame after rewinding
797 - Import/Export of GameShark/Action Replay snapshots
798 - Add "Step backwards" item for single increment rewind
799 - Deadzone estimation for game controllers
800 - Analog inputs can be used for shortcuts
801 - Menu items for specific solar sensor brightness levels
802 - Remappable controls for tilt and gyroscope sensors
803 - Status messages for actions taken while a game is running (e.g. save/load state)
804 - Memory inspector
805 - Screensaver can now be suspended while a game is running
806 - Load/save the most recent savestate slot
807 - Support varible speed (PWM) rumble
808 - Ability to cap fast forward speed
809 - Finer control over FPS target
810 - Holdable shortcut for rewinding one frame at a time
811 - Ability to boot directly into the BIOS
812 - Preliminary support for yanking out the game pak while a game is running
813 - Thumb-drive mode by putting a file called portable.ini in the same folder
814 - Configurable display driver, between software and OpenGL
815 - Undo-able savestate loading and saving
816 - Controller profiles now store shortcut settings
817 - Default controller profiles for several common controllers
818 - Libretro now supports BIOS, rumble and solar sensor
819 - Implement BIOS call Stop, for sleep mode
820 - Automatically load patches, if found
821 - Improved video synchronization
822 - Configurable audio output sample rate
823Bugfixes:
824 - ARM7: Fix SWI and IRQ timings
825 - ARM7: Fix Thumb MUL timing
826 - ARM7: Fix timing of multiplies to use N cycles
827 - ARM7: ARMHotplugDetach should call deinit
828 - Debugger: Fix use-after-free in breakpoint clearing code
829 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
830 - GBA: Cap audio FIFO read size during deserialization
831 - GBA: Check for corrupted savestates when loading
832 - GBA: Check for improperly sized savestates when loading
833 - GBA: Check for savestates made from differently sized ROMs
834 - GBA: Fix calls to endian-independent loadstores
835 - GBA: Fix timing of reading from timer registers
836 - GBA: Ensure cycles never go negative
837 - GBA Audio: Force audio FIFOs to 32-bit
838 - GBA Audio: Fix audio pitch changing when adjusting buffer size
839 - GBA Audio: Fix sample order in audio channel 3
840 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
841 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
842 - GBA Memory: Improve Thumb open bus behavior
843 - GBA Memory: Fix potential DMA issue when loading a savestate
844 - GBA Memory: Fix load/store multiple video memory waitstates
845 - GBA SIO: Fix reseting when there are SIO devices attached
846 - GBA Video: Blended sprites should never have other effects applied
847 - GBA Video: Fix out-of-bounds tiles in mosaic
848 - GBA Video: Fix windows not affecting sprites
849 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
850 - GBA Video: Fix timing on first scanline
851 - Qt: Better cleanup when a game crashes
852 - Qt: Fix open ROM dialog filtering for archive formats
853 - Qt: Cap the maximum number of multiplayer windows
854 - Qt: Fix maximum year in sensor override
855 - Qt: Fix window being too tall after exiting fullscreen
856 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
857 - Qt: Fix analog buttons not getting unmapped
858 - Qt: Fix passing command line options
859 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
860 - SDL: Fix SDL build when OpenGL is missing
861 - Util: Allow loading IPS patches that grow the ROM
862 - VFS: Fix resource leaks if some allocations fail
863 - VFS: Fix line-reading to return proper values
864 - Video: Fix an issue with very long filenames
865 - Util: Fix formatting of floats
866Misc:
867 - All: Add --help flag for command line programs
868 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
869 - All: Enable static linking for Windows
870 - All: Enable static linking for OS X
871 - All: Threads are now named
872 - All: Proper handling of Unicode file paths
873 - ARM7: Add emulation for Undefined CPU mode
874 - ARM7: Reduce the size of the Thumb instruction table
875 - GBA: Add status log level
876 - GBA: GBARewind now returns how many states it has rewound
877 - GBA: SIO logging layer
878 - GBA BIOS: Stub out SoundBias
879 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
880 - GBA: Don't include GBACLIDebugger struct unless needed
881 - GBA: Savedata is now synced shortly after data finishes being written
882 - GBA: Process multiple timer events at once, if necessary
883 - GBA Audio: Implement audio reset for channels A/B
884 - GBA Audio: Process multiple audio events at once, if necessary
885 - GBA Hardware: Backport generic RTC source into core
886 - GBA Input: Allow axes and buttons to be mapped to the same key
887 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
888 - GBA SIO: Add a dummy driver for Normal mode
889 - GBA Thread: Add functionality for running callbacks on the GBA thread
890 - GBA Thread: Split GBASync into a separate file
891 - GBA Video: Refactor software renderer into separate files
892 - GBA Video: Slightly optimize mode 0 mosaic rendering
893 - Debugger: Free watchpoints in addition to breakpoints
894 - Qt: Handle saving input settings better
895 - Qt: Move GL frame drawing back onto its own thread
896 - Qt: Fast forward (held) option moved from Other to Emulation menu
897 - Qt: Show version info in window title
898 - Qt: Migrate multiplayer window handling into GBAApp
899 - Qt: Unified file opening and saving with last location
900 - Qt: Fix windows being resizable when they shouldn't have been
901 - Qt: Only hide cursor in full screen
902 - Qt: Replace pause-after-frame mutex with an atomic
903 - Qt: Add application icon and XDG desktop files
904 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
905 - Qt: Don't save window size when entering fullscreen
906 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
907 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
908 - Qt: Increase usability of key mapper
909 - Qt: Show checkmark for window sizes
910 - Qt: Set window path to loaded ROM
911 - Perf: Ability to load savestates immediately on launch
912 - SDL: Properly check for initialization
913 - SDL: Clean up initialization functions
914 - SDL: Clean up GL context
915 - Util: Allow disabling the threading code entirely
916 - VFS: Add sync method to force syncing with backing
917
9180.2.1: (2015-05-13)
919Bugfixes:
920 - All: Fix sanitize-deb script not cleaning up after itself
921 - All: Fix dependencies for libavcodec on Debian-derived platforms
922 - ARM7: Handle writeback for PC in addressing modes 2 and 3
923 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
924 - ARM7: Fix ARM multiply instructions when PC is a destination register
925 - Debugger: Fix use-after-free in breakpoint clearing code
926 - Debugger: Fix boundary conditions in tab completion
927 - GBA: Fix timers not updating timing when writing to only the reload register
928 - GBA: Fix rewind boundary conditions
929 - GBA: Add initial I/O register settings for background matrix registers
930 - GBA: Fix hang when loading a savestate if sync to video is enabled
931 - GBA: Handle out-of-bounds I/O access
932 - GBA: Fix bounds-checking on EEPROM access
933 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
934 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
935 - GBA Memory: Allow SRAM to be 64kB
936 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
937 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
938 - GBA Video: Fix second frame mode 5
939 - Perf: Fix race condition if a game crashes immediately on start
940 - Qt: Fix Display object leak when closing a window
941 - Qt: Fix .deb dependencies
942 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
943 - Qt: Fix window not regaining focus after exiting savestate window
944 - Qt: Fix regression where video would not record if the game had already started
945 - Qt: Fix potential crash if a gamepad causes focus to change
946 - Qt: Fix controller axis querying
947 - Qt: Fix multiplayer windows opening as the wrong size
948 - Qt: Fix controllers sometimes not loading the right profile
949 - SDL: Fix boundary conditions for joystick adjustments
950 - SDL: Allocate properly sized input maps
951 - SDL: Fix potential build issues when Qt and SDL2 are in use
952 - Util: Fix resource leak in UTF-8 handling code
953 - Util: Fix a null-pointer issue when attempting to delete a key
954 - VFS: Fix resource leaks if some allocations fail
955 - Video: Fix an issue with very long filenames
956Misc:
957 - GBA Memory: Soft-crash if jumping past the end of a ROM
958 - Qt: Show multiplayer numbers in window title
959 - Qt: Solar sensor can have shortcuts set
960
9610.2.0: (2015-04-03)
962Features:
963 - Support for gamepad axes, e.g. analog sticks or triggers
964 - Add scale presets for up to 6x
965 - Settings window
966 - Bilinear resampling option
967 - Add option to skip BIOS start screen
968 - List of recently opened games
969 - Support for games using the Solar Sensor
970 - Better audio resampling via blip-buf
971 - Game Pak overrides dialog for setting savetype and sensor values
972 - Support for games using the tilt sensor
973 - Remappable shortcuts for keyboard and gamepad
974 - Rewinding of emulation
975 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
976 - Support IPv6
977 - Save directory of last loaded file
978 - Support BPS patches
979 - Automatically detect and optimize out idle loops
980 - Configurable game overrides
981 - Support loading 7-Zip files
982 - Drag and drop game loading
983 - Cheat code support
984 - Runtime configurable audio driver
985 - Libretro core for use with RetroArch and other front-ends
986 - Controller profiles for setting different bindings for different controllers
987 - Ability to lock aspect ratio
988 - Local link cable support
989 - Ability to switch which game controller is in use per instance
990 - Ability to prevent opposing directional input
991 - Warning dialog if an unimplemented BIOS feature is called
992 - Debugger: Add CLI "frame", frame advance command
993 - Debugger: Add CLI functions for writing to memory
994 - Debugger: Add CLI functions for examining memory regions
995 - Debugger: Add CLI function for writing a register
996Bugfixes:
997 - ARM7: Extend prefetch by one stage
998 - ARM7: Fix cycle counting for loads
999 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1000 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1001 - GBA: Initialize gba.sync to null
1002 - GBA: Fix timer initialization
1003 - GBA Audio: Support 16-bit writes to FIFO audio
1004 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1005 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1006 - GBA BIOS: Fix BIOS prefetch after reset
1007 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1008 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1009 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1010 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1011 - GBA Memory: Fix cycle counting for 32-bit load/stores
1012 - GBA RR: Fix fallthrough error when reading tags from a movie
1013 - GBA Thread: Fix possible hang when loading an archive
1014 - GBA Thread: Fix possible deadlock in video sync
1015 - Perf: Fix crash when the GBA thread fails to start
1016 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1017 - Qt: Fix crash when adjusting settings after closing a game
1018 - Qt: Fix crash when starting GDB stub after closing a game
1019 - Qt: Fix patch loading while a game is running
1020 - Qt: Fix crash when loading a game after stopping GDB server
1021 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1022 - Qt: Fix crash when attempting to pause if a game is not running
1023 - SDL: Properly clean up if a game doesn't launch
1024 - Util: Fix sockets on Windows
1025Misc:
1026 - All: Enable link-time optimization
1027 - Debugger: Watchpoints now work on STM/LDM instructions
1028 - Debugger: Clean up GDB stub network interfacing
1029 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1030 - Debugger: Merge Thumb BL instructions when disassembling
1031 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1032 - Debugger: Watchpoints now report address watched (fixes #68)
1033 - Debugger: Add support for soft breakpoints
1034 - Debugger: Make I/O register names be addresses instead of values
1035 - Debugger: Rename read/write commands
1036 - GBA: Improve accuracy of event timing
1037 - GBA: Add API for getting Configuration structs for overrides and input
1038 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1039 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1040 - GBA: Move A/V stream interface into core
1041 - GBA: Savestates now take into account savedata state machines (fixes #109)
1042 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1043 - GBA Memory: Simplify memory API and use fixed bus width
1044 - GBA Thread: Make GBASyncWaitFrameStart time out
1045 - GBA Video: Start video at the last scanline instead of the first
1046 - Qt: Optimize logo drawing
1047 - Qt: Move frame upload back onto main thread
1048 - Qt: Remember window position
1049 - Qt: Double-clicking on the window toggles full screen
1050 - Util: Use proper locale for reading and writing float values
1051
10520.1.1: (2015-01-24)
1053Bugfixes:
1054 - ARM7: Fix LDM writeback to a register already written
1055 - GBA: Fix timers 2 and 3 updating incorrectly
1056 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1057 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1058 - GBA Audio: Properly initialize audio FIFO channels
1059 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1060 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1061 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1062 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1063 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1064 - GBA BIOS: Fix HuffUnComp boundary conditions
1065 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1066 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1067 - GBA Memory: Filter out top nybble of DMA addresses
1068 - GBA Memory: Properly bounds-check VRAM accesses
1069 - GBA Memory: Fix initial DMA state
1070 - GBA Thread: Allow halted games to exit cleanly
1071 - GBA Video: Fix blend issues with obscured middle layers
1072 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1073 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1074 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1075 - GBA Video: Fix sprite boundary conditions with mosaic
1076 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1077 - Qt: Fix issue with set frame sizes being the wrong height
1078 - Qt: Fix emulator crashing when full screen if a game is not running
1079 - Qt: Fix window focus issues
1080 - Qt: Properly set default video recording settings
1081 - Qt: Fix a race condition when a game crashes immediately
1082 - Qt: Fix some cases where key mapping can break if focus is adjusted
1083 - Qt: Fix crash if a game pauses before any frames are shown
1084 - Debugger: Negative PC-relative loads now properly subtract the offset
1085 - Debugger: Align PC-relative loads in Thumb
1086 - Debugger: Fix watchpoints triggering too late
1087 - Debugger: Fix binary print putting spaces between digits
1088 - Video: Ensure FFmpeg encoder has audio frames
1089 - Video: Fix uncompressed PCM audio recording
1090 - Video: Fix FFmpeg crashing when the file extension is wrong
1091 - Util: Fix SOCKET_FAILED macro
1092Misc:
1093 - GBA: Exit cleanly on FATAL if the port supports it
1094 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1095 - Qt: Disable sync to video by default
1096 - Qt: Handle a game crash without crashing
1097 - Qt: Set default log level to FATAL, ERROR and WARN
1098 - Qt: Clarify some phrasing in the menus
1099 - Qt: Clear active buttons when focus is lost
1100
11010.1.0: (2014-12-13)
1102 - Initial release