all repos — mgba @ 3304a448ede6b4699d78c6816e65382c05f78e5e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "InputModel.h"
  36#include "IOViewer.h"
  37#include "LoadSaveState.h"
  38#include "LogView.h"
  39#include "MapView.h"
  40#include "MemorySearch.h"
  41#include "MemoryView.h"
  42#include "MultiplayerController.h"
  43#include "OverrideView.h"
  44#include "ObjView.h"
  45#include "PaletteView.h"
  46#include "PlacementControl.h"
  47#include "PrinterView.h"
  48#include "ROMInfo.h"
  49#include "SensorView.h"
  50#include "SettingsView.h"
  51#include "ShaderSelector.h"
  52#include "TileView.h"
  53#include "VideoView.h"
  54
  55#include <mgba/core/version.h>
  56#include <mgba/core/cheats.h>
  57#ifdef M_CORE_GB
  58#include <mgba/internal/gb/gb.h>
  59#include <mgba/internal/gb/input.h>
  60#include <mgba/internal/gb/video.h>
  61#endif
  62#ifdef M_CORE_GBA
  63#include <mgba/internal/gba/gba.h>
  64#include <mgba/internal/gba/input.h>
  65#include <mgba/internal/gba/video.h>
  66#endif
  67#ifdef M_CORE_DS
  68#include <mgba/internal/ds/input.h>
  69#endif
  70#include <mgba/feature/commandline.h>
  71#include "feature/sqlite3/no-intro.h"
  72#include <mgba-util/vfs.h>
  73
  74#ifdef M_CORE_GB
  75#define SUPPORT_GB (1 << PLATFORM_GB)
  76#else
  77#define SUPPORT_GB 0
  78#endif
  79
  80#ifdef M_CORE_GBA
  81#define SUPPORT_GBA (1 << PLATFORM_GBA)
  82#else
  83#define SUPPORT_GBA 0
  84#endif
  85
  86#ifdef M_CORE_DS
  87#define SUPPORT_DS (1 << PLATFORM_DS)
  88#else
  89#define SUPPORT_DS 0
  90#endif
  91
  92using namespace QGBA;
  93
  94Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  95	: QMainWindow(parent)
  96	, m_manager(manager)
  97	, m_logView(new LogView(&m_log))
  98	, m_screenWidget(new WindowBackground())
  99	, m_config(config)
 100	, m_inputController(playerId, this)
 101{
 102	setFocusPolicy(Qt::StrongFocus);
 103	setAcceptDrops(true);
 104	setAttribute(Qt::WA_DeleteOnClose);
 105	updateTitle();
 106	reloadDisplayDriver();
 107
 108	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 109	m_logo = m_logo; // Free memory left over in old pixmap
 110
 111#if defined(M_CORE_GBA)
 112	float i = 2;
 113#elif defined(M_CORE_GB)
 114	float i = 3;
 115#endif
 116	QVariant multiplier = m_config->getOption("scaleMultiplier");
 117	if (!multiplier.isNull()) {
 118		m_savedScale = multiplier.toInt();
 119		i = m_savedScale;
 120	}
 121#ifdef USE_SQLITE3
 122	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 123	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 124	showLibrary->connect([this](const QVariant& value) {
 125		if (value.toBool()) {
 126			if (m_controller) {
 127				m_screenWidget->layout()->addWidget(m_libraryView);
 128			} else {
 129				attachWidget(m_libraryView);
 130			}
 131		} else {
 132			detachWidget(m_libraryView);
 133		}
 134	}, this);
 135	m_config->updateOption("showLibrary");
 136	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 137	libraryStyle->connect([this](const QVariant& value) {
 138		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 139	}, this);
 140	m_config->updateOption("libraryStyle");
 141
 142	connect(m_libraryView, &LibraryController::startGame, [this]() {
 143		VFile* output = m_libraryView->selectedVFile();
 144		if (output) {
 145			QPair<QString, QString> path = m_libraryView->selectedPath();
 146			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 147		}
 148	});
 149#endif
 150#if defined(M_CORE_GBA)
 151	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 152#elif defined(M_CORE_GB)
 153	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 154#endif
 155	m_screenWidget->setPixmap(m_logo);
 156	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 157	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 158	m_screenWidget->setLockIntegerScaling(false);
 159	setCentralWidget(m_screenWidget);
 160
 161	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 162	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 163	connect(&m_frameTimer, &QTimer::timeout, this, &Window::delimitFrames);
 164	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 165
 166	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 167	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 168	m_frameTimer.setInterval(FRAME_LIST_INTERVAL);
 169	m_focusCheck.setInterval(200);
 170
 171	setupMenu(menuBar());
 172
 173#ifdef M_CORE_GBA
 174	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 175#endif
 176#ifdef M_CORE_GB
 177	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 178#endif
 179#ifdef M_CORE_DS
 180	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 181#endif
 182}
 183
 184Window::~Window() {
 185	delete m_logView;
 186
 187#ifdef USE_FFMPEG
 188	delete m_videoView;
 189#endif
 190
 191#ifdef USE_MAGICK
 192	delete m_gifView;
 193#endif
 194
 195#ifdef USE_SQLITE3
 196	delete m_libraryView;
 197#endif
 198}
 199
 200void Window::argumentsPassed(mArguments* args) {
 201	loadConfig();
 202
 203	if (args->fname) {
 204		setController(m_manager->loadGame(args->fname), args->fname);
 205	}
 206
 207#ifdef USE_GDB_STUB
 208	if (args->debuggerType == DEBUGGER_GDB) {
 209		if (!m_gdbController) {
 210			m_gdbController = new GDBController(this);
 211			if (m_controller) {
 212				m_gdbController->setController(m_controller);
 213			}
 214			m_gdbController->listen();
 215		}
 216	}
 217#endif
 218}
 219
 220void Window::resizeFrame(const QSize& size) {
 221	QSize newSize(size);
 222	m_screenWidget->setSizeHint(newSize);
 223	newSize -= m_screenWidget->size();
 224	newSize += this->size();
 225	if (!isFullScreen()) {
 226		resize(newSize);
 227	}
 228}
 229
 230void Window::setConfig(ConfigController* config) {
 231	m_config = config;
 232}
 233
 234void Window::loadConfig() {
 235	const mCoreOptions* opts = m_config->options();
 236	reloadConfig();
 237
 238	if (opts->width && opts->height) {
 239		resizeFrame(QSize(opts->width, opts->height));
 240	}
 241
 242	if (opts->fullscreen) {
 243		enterFullScreen();
 244	}
 245
 246	m_mruFiles = m_config->getMRU();
 247	updateMRU();
 248
 249	m_inputController.setConfiguration(m_config);
 250}
 251
 252void Window::reloadConfig() {
 253	const mCoreOptions* opts = m_config->options();
 254
 255	m_log.setLevels(opts->logLevel);
 256
 257	if (m_controller) {
 258		m_controller->loadConfig(m_config);
 259		if (m_audioProcessor) {
 260			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 261			m_audioProcessor->requestSampleRate(opts->sampleRate);
 262		}
 263	}
 264	m_display->lockAspectRatio(opts->lockAspectRatio);
 265	m_display->filter(opts->resampleVideo);
 266
 267	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 268}
 269
 270void Window::saveConfig() {
 271	m_inputController.saveConfiguration();
 272	m_config->write();
 273}
 274
 275QString Window::getFilters() const {
 276	QStringList filters;
 277	QStringList formats;
 278
 279#ifdef M_CORE_GBA
 280	QStringList gbaFormats{
 281		"*.gba",
 282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 283		"*.zip",
 284#endif
 285#ifdef USE_LZMA
 286		"*.7z",
 287#endif
 288#ifdef USE_ELF
 289		"*.elf",
 290#endif
 291		"*.agb",
 292		"*.mb",
 293		"*.rom",
 294		"*.bin"};
 295	formats.append(gbaFormats);
 296	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 297#endif
 298
 299#ifdef M_CORE_DS
 300	QStringList dsFormats{
 301		"*.nds",
 302		"*.srl",
 303#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 304		"*.zip",
 305#endif
 306#ifdef USE_LZMA
 307		"*.7z",
 308#endif
 309		"*.rom",
 310		"*.bin"};
 311	formats.append(dsFormats);
 312	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 313#endif
 314
 315#ifdef M_CORE_GB
 316	QStringList gbFormats{
 317		"*.gb",
 318		"*.gbc",
 319		"*.sgb",
 320#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 321		"*.zip",
 322#endif
 323#ifdef USE_LZMA
 324		"*.7z",
 325#endif
 326		"*.rom",
 327		"*.bin"};
 328	formats.append(gbFormats);
 329	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 330#endif
 331
 332	formats.removeDuplicates();
 333	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 334	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 335	return filters.join(";;");
 336}
 337
 338QString Window::getFiltersArchive() const {
 339	QStringList filters;
 340
 341	QStringList formats{
 342#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 343		"*.zip",
 344#endif
 345#ifdef USE_LZMA
 346		"*.7z",
 347#endif
 348	};
 349	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 350	return filters.join(";;");
 351}
 352
 353void Window::selectROM() {
 354	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 355	if (!filename.isEmpty()) {
 356		setController(m_manager->loadGame(filename), filename);
 357	}
 358}
 359
 360#ifdef USE_SQLITE3
 361void Window::selectROMInArchive() {
 362	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 363	if (filename.isEmpty()) {
 364		return;
 365	}
 366	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 367	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 368		VFile* output = archiveInspector->selectedVFile();
 369		QPair<QString, QString> path = archiveInspector->selectedPath();
 370		if (output) {
 371			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 372		}
 373		archiveInspector->close();
 374	});
 375	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 376	archiveInspector->show();
 377}
 378
 379void Window::addDirToLibrary() {
 380	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 381	if (filename.isEmpty()) {
 382		return;
 383	}
 384	m_libraryView->addDirectory(filename);
 385}
 386#endif
 387
 388void Window::replaceROM() {
 389	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 390	if (!filename.isEmpty()) {
 391		m_controller->replaceGame(filename);
 392	}
 393}
 394
 395void Window::selectSave(bool temporary) {
 396	QStringList formats{"*.sav"};
 397	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 398	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 399	if (!filename.isEmpty()) {
 400		m_controller->loadSave(filename, temporary);
 401	}
 402}
 403
 404void Window::multiplayerChanged() {
 405	if (!m_controller) {
 406		return;
 407	}
 408	int attached = 1;
 409	MultiplayerController* multiplayer = m_controller->multiplayerController();
 410	if (multiplayer) {
 411		attached = multiplayer->attached();
 412	}
 413	for (QAction* action : m_nonMpActions) {
 414		action->setDisabled(attached > 1);
 415	}
 416}
 417
 418void Window::selectPatch() {
 419	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 420	if (!filename.isEmpty()) {
 421		if (m_controller) {
 422			m_controller->loadPatch(filename);
 423		} else {
 424			m_pendingPatch = filename;
 425		}
 426	}
 427}
 428
 429void Window::openView(QWidget* widget) {
 430	connect(this, &Window::shutdown, widget, &QWidget::close);
 431	widget->setAttribute(Qt::WA_DeleteOnClose);
 432	widget->show();
 433}
 434
 435void Window::loadCamImage() {
 436	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 437	if (!filename.isEmpty()) {
 438		m_inputController.loadCamImage(filename);
 439	}
 440}
 441
 442void Window::importSharkport() {
 443	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 444	if (!filename.isEmpty()) {
 445		m_controller->importSharkport(filename);
 446	}
 447}
 448
 449void Window::exportSharkport() {
 450	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 451	if (!filename.isEmpty()) {
 452		m_controller->exportSharkport(filename);
 453	}
 454}
 455
 456void Window::openSettingsWindow() {
 457	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
 458#if defined(BUILD_GL) || defined(BUILD_GLES)
 459	if (m_display->supportsShaders()) {
 460		settingsWindow->setShaderSelector(m_shaderView.get());
 461	}
 462#endif
 463	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 464	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 465	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 466	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 467	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 468#ifdef USE_SQLITE3
 469	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 470#endif
 471	openView(settingsWindow);
 472}
 473
 474void Window::startVideoLog() {
 475	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 476	if (!filename.isEmpty()) {
 477		m_controller->startVideoLog(filename);
 478	}
 479}
 480
 481template <typename T, typename... A>
 482std::function<void()> Window::openTView(A... arg) {
 483	return [=]() {
 484		T* view = new T(arg...);
 485		openView(view);
 486	};
 487}
 488
 489
 490template <typename T, typename... A>
 491std::function<void()> Window::openControllerTView(A... arg) {
 492	return [=]() {
 493		T* view = new T(m_controller, arg...);
 494		openView(view);
 495	};
 496}
 497
 498#ifdef USE_FFMPEG
 499void Window::openVideoWindow() {
 500	if (!m_videoView) {
 501		m_videoView = new VideoView();
 502		if (m_controller) {
 503			m_videoView->setController(m_controller);
 504		}
 505		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 506	}
 507	m_videoView->show();
 508}
 509#endif
 510
 511#ifdef USE_MAGICK
 512void Window::openGIFWindow() {
 513	if (!m_gifView) {
 514		m_gifView = new GIFView();
 515		if (m_controller) {
 516			m_gifView->setController(m_controller);
 517		}
 518		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 519	}
 520	m_gifView->show();
 521}
 522#endif
 523
 524#ifdef USE_GDB_STUB
 525void Window::gdbOpen() {
 526	if (!m_gdbController) {
 527		m_gdbController = new GDBController(this);
 528	}
 529	GDBWindow* window = new GDBWindow(m_gdbController);
 530	m_gdbController->setController(m_controller);
 531	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 532	openView(window);
 533}
 534#endif
 535
 536#ifdef USE_DEBUGGERS
 537void Window::consoleOpen() {
 538	if (!m_console) {
 539		m_console = new DebuggerConsoleController(this);
 540	}
 541	DebuggerConsole* window = new DebuggerConsole(m_console);
 542	if (m_controller) {
 543		m_console->setController(m_controller);
 544	}
 545	openView(window);
 546}
 547#endif
 548
 549void Window::resizeEvent(QResizeEvent* event) {
 550	if (!isFullScreen()) {
 551		m_config->setOption("height", m_screenWidget->height());
 552		m_config->setOption("width", m_screenWidget->width());
 553	}
 554
 555	int factor = 0;
 556	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 557	if (m_controller) {
 558		size = m_controller->screenDimensions();
 559	}
 560	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 561	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 562		factor = m_screenWidget->width() / size.width();
 563	} else {
 564		m_savedScale = 0;
 565	}
 566	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 567		bool enableSignals = iter.value()->blockSignals(true);
 568		iter.value()->setChecked(iter.key() == factor);
 569		iter.value()->blockSignals(enableSignals);
 570	}
 571
 572	m_config->setOption("fullscreen", isFullScreen());
 573}
 574
 575void Window::showEvent(QShowEvent* event) {
 576	if (m_wasOpened) {
 577		return;
 578	}
 579	m_wasOpened = true;
 580	resizeFrame(m_screenWidget->sizeHint());
 581	QVariant windowPos = m_config->getQtOption("windowPos");
 582	QRect geom = QApplication::desktop()->availableGeometry(this);
 583	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 584		move(windowPos.toPoint());
 585	} else {
 586		QRect rect = frameGeometry();
 587		rect.moveCenter(geom.center());
 588		move(rect.topLeft());
 589	}
 590	if (m_fullscreenOnStart) {
 591		enterFullScreen();
 592		m_fullscreenOnStart = false;
 593	}
 594	if (m_display) {
 595		reloadDisplayDriver();
 596	}
 597}
 598
 599void Window::closeEvent(QCloseEvent* event) {
 600	emit shutdown();
 601	m_config->setQtOption("windowPos", pos());
 602
 603	if (m_savedScale > 0) {
 604		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 605		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 606	}
 607	saveConfig();
 608	QMainWindow::closeEvent(event);
 609}
 610
 611void Window::focusInEvent(QFocusEvent*) {
 612	m_display->forceDraw();
 613}
 614
 615void Window::focusOutEvent(QFocusEvent*) {
 616}
 617
 618void Window::dragEnterEvent(QDragEnterEvent* event) {
 619	if (event->mimeData()->hasFormat("text/uri-list")) {
 620		event->acceptProposedAction();
 621	}
 622}
 623
 624void Window::dropEvent(QDropEvent* event) {
 625	QString uris = event->mimeData()->data("text/uri-list");
 626	uris = uris.trimmed();
 627	if (uris.contains("\n")) {
 628		// Only one file please
 629		return;
 630	}
 631	QUrl url(uris);
 632	if (!url.isLocalFile()) {
 633		// No remote loading
 634		return;
 635	}
 636	event->accept();
 637	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 638}
 639
 640void Window::mouseMoveEvent(QMouseEvent* event) {
 641	if (!m_controller) {
 642		return;
 643	}
 644	QPoint pos = event->pos();
 645	pos = m_screenWidget->mapFrom(this, pos);
 646	QSize dimensions = m_controller->screenDimensions();
 647	QSize viewportDimensions = m_display->viewportSize();
 648	QSize screenDimensions = m_screenWidget->size();
 649	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 650	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 651	mCore* core = m_controller->thread()->core;
 652	core->setCursorLocation(core, x, y);
 653	event->accept();
 654}
 655
 656void Window::mousePressEvent(QMouseEvent* event) {
 657	if (event->button() != Qt::LeftButton) {
 658		return;
 659	}
 660	if (!m_controller) {
 661		return;
 662	}
 663	mouseMoveEvent(event);
 664	mCore* core = m_controller->thread()->core;
 665	core->setCursorDown(core, true);
 666}
 667
 668void Window::mouseReleaseEvent(QMouseEvent* event) {
 669	if (event->button() != Qt::LeftButton) {
 670		return;
 671	}
 672	if (!m_controller) {
 673		return;
 674	}
 675	mouseMoveEvent(event);
 676	mCore* core = m_controller->thread()->core;
 677	core->setCursorDown(core, false);
 678}
 679
 680void Window::enterFullScreen() {
 681	if (!isVisible()) {
 682		m_fullscreenOnStart = true;
 683		return;
 684	}
 685	if (isFullScreen()) {
 686		return;
 687	}
 688	showFullScreen();
 689#ifndef Q_OS_MAC
 690	if (m_controller && !m_controller->isPaused()) {
 691		menuBar()->hide();
 692	}
 693#endif
 694}
 695
 696void Window::exitFullScreen() {
 697	if (!isFullScreen()) {
 698		return;
 699	}
 700	m_screenWidget->unsetCursor();
 701	menuBar()->show();
 702	showNormal();
 703}
 704
 705void Window::toggleFullScreen() {
 706	if (isFullScreen()) {
 707		exitFullScreen();
 708	} else {
 709		enterFullScreen();
 710	}
 711}
 712
 713void Window::gameStarted() {
 714	for (QAction* action : m_gameActions) {
 715		action->setDisabled(false);
 716	}
 717	int platform = 1 << m_controller->platform();
 718	for (QPair<QAction*, int> action : m_platformActions) {
 719		action.first->setEnabled(action.second & platform);
 720	}
 721#ifdef M_CORE_DS
 722	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 723		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 724		                                    tr("DS support requires dumps of the BIOS and firmware."),
 725		                                    QMessageBox::Ok, this, Qt::Sheet);
 726		fail->setAttribute(Qt::WA_DeleteOnClose);
 727		fail->show();
 728		m_controller->stop();
 729		return;
 730	}
 731#endif
 732	QSize size = m_controller->screenDimensions();
 733	m_screenWidget->setDimensions(size.width(), size.height());
 734	m_config->updateOption("lockIntegerScaling");
 735	m_config->updateOption("lockAspectRatio");
 736	if (m_savedScale > 0) {
 737		resizeFrame(size * m_savedScale);
 738	}
 739	attachWidget(m_display.get());
 740	setMouseTracking(true);
 741	m_display->setMinimumSize(size);
 742
 743#ifndef Q_OS_MAC
 744	if (isFullScreen()) {
 745		menuBar()->hide();
 746	}
 747#endif
 748	m_display->startDrawing(m_controller);
 749
 750	reloadAudioDriver();
 751	multiplayerChanged();
 752	updateTitle();
 753
 754	m_hitUnimplementedBiosCall = false;
 755	if (m_config->getOption("showFps", "1").toInt()) {
 756		m_fpsTimer.start();
 757		m_frameTimer.start();
 758	}
 759	m_focusCheck.start();
 760	if (m_display->underMouse()) {
 761		m_screenWidget->setCursor(Qt::BlankCursor);
 762	}
 763
 764	CoreController::Interrupter interrupter(m_controller, true);
 765	mCore* core = m_controller->thread()->core;
 766	m_videoLayers->clear();
 767	m_audioChannels->clear();
 768	const mCoreChannelInfo* videoLayers;
 769	const mCoreChannelInfo* audioChannels;
 770	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 771	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 772
 773	if (nVideo) {
 774		for (size_t i = 0; i < nVideo; ++i) {
 775			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 776			action->setCheckable(true);
 777			action->setChecked(true);
 778			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 779				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 780			});
 781			m_videoLayers->addAction(action);
 782		}
 783	}
 784	if (nAudio) {
 785		for (size_t i = 0; i < nAudio; ++i) {
 786			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 787			action->setCheckable(true);
 788			action->setChecked(true);
 789			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 790				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 791			});
 792			m_audioChannels->addAction(action);
 793		}
 794	}
 795}
 796
 797void Window::gameStopped() {
 798	m_controller.reset();
 799	for (QPair<QAction*, int> action : m_platformActions) {
 800		action.first->setDisabled(false);
 801	}
 802	for (QAction* action : m_gameActions) {
 803		action->setDisabled(true);
 804	}
 805	setWindowFilePath(QString());
 806	updateTitle();
 807	detachWidget(m_display.get());
 808	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 809	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 810	m_screenWidget->setLockIntegerScaling(false);
 811	m_screenWidget->setPixmap(m_logo);
 812	m_screenWidget->unsetCursor();
 813#ifdef M_CORE_GB
 814	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 815#elif defined(M_CORE_GBA)
 816	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 817#endif
 818
 819	setMouseTracking(false);
 820	m_videoLayers->clear();
 821	m_audioChannels->clear();
 822
 823	m_fpsTimer.stop();
 824	m_frameTimer.stop();
 825	m_focusCheck.stop();
 826
 827	emit paused(false);
 828}
 829
 830void Window::gameCrashed(const QString& errorMessage) {
 831	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 832	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 833	                                     QMessageBox::Ok, this, Qt::Sheet);
 834	crash->setAttribute(Qt::WA_DeleteOnClose);
 835	crash->show();
 836	m_controller->stop();
 837}
 838
 839void Window::gameFailed() {
 840	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 841	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 842	                                    QMessageBox::Ok, this, Qt::Sheet);
 843	fail->setAttribute(Qt::WA_DeleteOnClose);
 844	fail->show();
 845}
 846
 847void Window::unimplementedBiosCall(int call) {
 848	if (m_hitUnimplementedBiosCall) {
 849		return;
 850	}
 851	m_hitUnimplementedBiosCall = true;
 852
 853	QMessageBox* fail = new QMessageBox(
 854	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 855	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 856	    QMessageBox::Ok, this, Qt::Sheet);
 857	fail->setAttribute(Qt::WA_DeleteOnClose);
 858	fail->show();
 859}
 860
 861void Window::reloadDisplayDriver() {
 862	if (m_controller) {
 863		m_display->stopDrawing();
 864		detachWidget(m_display.get());
 865	}
 866	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 867#if defined(BUILD_GL) || defined(BUILD_GLES2)
 868	m_shaderView.reset();
 869	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 870#endif
 871
 872	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 873	connect(m_display.get(), &Display::hideCursor, [this]() {
 874		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 875			m_screenWidget->setCursor(Qt::BlankCursor);
 876		}
 877	});
 878	connect(m_display.get(), &Display::showCursor, [this]() {
 879		m_screenWidget->unsetCursor();
 880	});
 881
 882	const mCoreOptions* opts = m_config->options();
 883	m_display->lockAspectRatio(opts->lockAspectRatio);
 884	m_display->filter(opts->resampleVideo);
 885#if defined(BUILD_GL) || defined(BUILD_GLES2)
 886	if (opts->shader) {
 887		struct VDir* shader = VDirOpen(opts->shader);
 888		if (shader && m_display->supportsShaders()) {
 889			m_display->setShaders(shader);
 890			m_shaderView->refreshShaders();
 891			shader->close(shader);
 892		}
 893	}
 894#endif
 895
 896	if (m_controller) {
 897		m_display->setMinimumSize(m_controller->screenDimensions());
 898		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 899		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 900		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 901		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 902		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 903		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 904		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 905
 906		attachWidget(m_display.get());
 907		m_display->startDrawing(m_controller);
 908	} else {
 909#ifdef M_CORE_GB
 910		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 911#elif defined(M_CORE_GBA)
 912		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 913#endif
 914	}
 915}
 916
 917void Window::reloadAudioDriver() {
 918	if (!m_controller) {
 919		return;
 920	}
 921	if (m_audioProcessor) {
 922		m_audioProcessor->stop();
 923		m_audioProcessor.reset();
 924	}
 925
 926	const mCoreOptions* opts = m_config->options();
 927	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 928	m_audioProcessor->setInput(m_controller);
 929	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 930	m_audioProcessor->requestSampleRate(opts->sampleRate);
 931	m_audioProcessor->start();
 932	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 933}
 934
 935void Window::tryMakePortable() {
 936	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 937	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 938	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 939	confirm->setAttribute(Qt::WA_DeleteOnClose);
 940	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 941	confirm->show();
 942}
 943
 944void Window::mustRestart() {
 945	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 946	                                      tr("Some changes will not take effect until the emulator is restarted."),
 947	                                      QMessageBox::Ok, this, Qt::Sheet);
 948	dialog->setAttribute(Qt::WA_DeleteOnClose);
 949	dialog->show();
 950}
 951
 952void Window::recordFrame() {
 953	if (m_frameList.isEmpty()) {
 954		m_frameList.append(1);
 955	} else {
 956		++m_frameList.back();
 957	}
 958}
 959
 960void Window::delimitFrames() {
 961	if (m_frameList.size() >= FRAME_LIST_SIZE) {
 962		m_frameCounter -= m_frameList.takeAt(0);
 963	}
 964	m_frameCounter += m_frameList.back();
 965	m_frameList.append(0);
 966}
 967
 968void Window::showFPS() {
 969	if (m_frameList.isEmpty()) {
 970		updateTitle();
 971		return;
 972	}
 973	float fps = m_frameCounter * 10000.f / (FRAME_LIST_INTERVAL * (m_frameList.size() - 1));
 974	fps = round(fps) / 10.f;
 975	updateTitle(fps);
 976}
 977
 978void Window::updateTitle(float fps) {
 979	QString title;
 980
 981	if (m_controller) {
 982		CoreController::Interrupter interrupter(m_controller);
 983		const NoIntroDB* db = GBAApp::app()->gameDB();
 984		NoIntroGame game{};
 985		uint32_t crc32 = 0;
 986		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 987
 988		char gameTitle[17] = { '\0' };
 989		mCore* core = m_controller->thread()->core;
 990		core->getGameTitle(core, gameTitle);
 991		title = gameTitle;
 992
 993#ifdef USE_SQLITE3
 994		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 995			title = QLatin1String(game.name);
 996		}
 997#endif
 998		MultiplayerController* multiplayer = m_controller->multiplayerController();
 999		if (multiplayer && multiplayer->attached() > 1) {
1000			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1001			for (QAction* action : m_nonMpActions) {
1002				action->setDisabled(true);
1003			}
1004		} else {
1005			for (QAction* action : m_nonMpActions) {
1006				action->setDisabled(false);
1007			}
1008		}
1009	}
1010	if (title.isNull()) {
1011		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1012	} else if (fps < 0) {
1013		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1014	} else {
1015		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1016	}
1017}
1018
1019void Window::openStateWindow(LoadSave ls) {
1020	if (m_stateWindow) {
1021		return;
1022	}
1023	MultiplayerController* multiplayer = m_controller->multiplayerController();
1024	if (multiplayer && multiplayer->attached() > 1) {
1025		return;
1026	}
1027	bool wasPaused = m_controller->isPaused();
1028	m_stateWindow = new LoadSaveState(m_controller);
1029	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1030	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1031		detachWidget(m_stateWindow);
1032		m_stateWindow = nullptr;
1033		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1034	});
1035	if (!wasPaused) {
1036		m_controller->setPaused(true);
1037		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1038			if (m_controller) {
1039				m_controller->setPaused(false);
1040			}
1041		});
1042	}
1043	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1044	m_stateWindow->setMode(ls);
1045	updateFrame();
1046	attachWidget(m_stateWindow);
1047}
1048
1049void Window::setupMenu(QMenuBar* menubar) {
1050	menubar->clear();
1051	installEventFilter(&m_inputController);
1052
1053	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1054	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1055	                    "loadROM");
1056#ifdef USE_SQLITE3
1057	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1058	                    "loadROMInArchive");
1059	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1060	                    "addDirToLibrary");
1061#endif
1062
1063	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1064	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1065	m_gameActions.append(loadAlternateSave);
1066	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1067
1068	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1069	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1070	m_gameActions.append(loadTemporarySave);
1071	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1072
1073	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1074
1075#ifdef M_CORE_GBA
1076	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1077	connect(bootBIOS, &QAction::triggered, [this]() {
1078		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1079	});
1080	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1081#endif
1082
1083	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1084
1085	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1086	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1087	m_gameActions.append(romInfo);
1088	addControlledAction(fileMenu, romInfo, "romInfo");
1089
1090	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1091
1092	fileMenu->addSeparator();
1093
1094	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1095
1096	fileMenu->addSeparator();
1097
1098	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1099	loadState->setShortcut(tr("F10"));
1100	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1101	m_gameActions.append(loadState);
1102	m_nonMpActions.append(loadState);
1103	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1104	addControlledAction(fileMenu, loadState, "loadState");
1105
1106	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1107	saveState->setShortcut(tr("Shift+F10"));
1108	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1109	m_gameActions.append(saveState);
1110	m_nonMpActions.append(saveState);
1111	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1112	addControlledAction(fileMenu, saveState, "saveState");
1113
1114	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1115	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1116
1117	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1118	connect(quickLoad, &QAction::triggered, [this] {
1119		m_controller->loadState();
1120	});
1121	m_gameActions.append(quickLoad);
1122	m_nonMpActions.append(quickLoad);
1123	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1124	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1125
1126	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1127	connect(quickLoad, &QAction::triggered, [this] {
1128		m_controller->saveState();
1129	});
1130	m_gameActions.append(quickSave);
1131	m_nonMpActions.append(quickSave);
1132	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1133	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1134
1135	quickLoadMenu->addSeparator();
1136	quickSaveMenu->addSeparator();
1137
1138	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1139	undoLoadState->setShortcut(tr("F11"));
1140	connect(undoLoadState, &QAction::triggered, [this]() {
1141		m_controller->loadBackupState();
1142	});
1143	m_gameActions.append(undoLoadState);
1144	m_nonMpActions.append(undoLoadState);
1145	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1146	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1147
1148	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1149	undoSaveState->setShortcut(tr("Shift+F11"));
1150	connect(undoSaveState, &QAction::triggered, [this]() {
1151		m_controller->saveBackupState();
1152	});
1153	m_gameActions.append(undoSaveState);
1154	m_nonMpActions.append(undoSaveState);
1155	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1156	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1157
1158	quickLoadMenu->addSeparator();
1159	quickSaveMenu->addSeparator();
1160
1161	int i;
1162	for (i = 1; i < 10; ++i) {
1163		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1164		quickLoad->setShortcut(tr("F%1").arg(i));
1165		connect(quickLoad, &QAction::triggered, [this, i]() {
1166			m_controller->loadState(i);
1167		});
1168		m_gameActions.append(quickLoad);
1169		m_nonMpActions.append(quickLoad);
1170		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1171		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1172
1173		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1174		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1175		connect(quickSave, &QAction::triggered, [this, i]() {
1176			m_controller->saveState(i);
1177		});
1178		m_gameActions.append(quickSave);
1179		m_nonMpActions.append(quickSave);
1180		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1181		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1182	}
1183
1184	fileMenu->addSeparator();
1185	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1186	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1187	addControlledAction(fileMenu, camImage, "loadCamImage");
1188
1189#ifdef M_CORE_GBA
1190	fileMenu->addSeparator();
1191	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1192	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1193	m_gameActions.append(importShark);
1194	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1195	addControlledAction(fileMenu, importShark, "importShark");
1196
1197	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1198	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1199	m_gameActions.append(exportShark);
1200	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1201	addControlledAction(fileMenu, exportShark, "exportShark");
1202#endif
1203
1204	fileMenu->addSeparator();
1205	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1206	connect(m_multiWindow, &QAction::triggered, [this]() {
1207		GBAApp::app()->newWindow();
1208	});
1209	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1210
1211#ifndef Q_OS_MAC
1212	fileMenu->addSeparator();
1213#endif
1214
1215	QAction* about = new QAction(tr("About"), fileMenu);
1216	connect(about, &QAction::triggered, openTView<AboutScreen>());
1217	fileMenu->addAction(about);
1218
1219#ifndef Q_OS_MAC
1220	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1221#endif
1222
1223	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1224	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1225	reset->setShortcut(tr("Ctrl+R"));
1226	connect(reset, &QAction::triggered, [this]() {
1227		m_controller->reset();
1228	});
1229	m_gameActions.append(reset);
1230	addControlledAction(emulationMenu, reset, "reset");
1231
1232	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1233	connect(shutdown, &QAction::triggered, [this]() {
1234		m_controller->stop();
1235	});
1236	m_gameActions.append(shutdown);
1237	addControlledAction(emulationMenu, shutdown, "shutdown");
1238
1239#ifdef M_CORE_GBA
1240	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1241	connect(yank, &QAction::triggered, [this]() {
1242		m_controller->yankPak();
1243	});
1244	m_gameActions.append(yank);
1245	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1246	addControlledAction(emulationMenu, yank, "yank");
1247#endif
1248	emulationMenu->addSeparator();
1249
1250	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1251	pause->setChecked(false);
1252	pause->setCheckable(true);
1253	pause->setShortcut(tr("Ctrl+P"));
1254	connect(pause, &QAction::triggered, [this](bool paused) {
1255		m_controller->setPaused(paused);
1256	});
1257	connect(this, &Window::paused, [pause](bool paused) {
1258		pause->setChecked(paused);
1259	});
1260	m_gameActions.append(pause);
1261	addControlledAction(emulationMenu, pause, "pause");
1262
1263	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1264	frameAdvance->setShortcut(tr("Ctrl+N"));
1265	connect(frameAdvance, &QAction::triggered, [this]() {
1266		m_controller->frameAdvance();
1267	});
1268	m_gameActions.append(frameAdvance);
1269	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1270
1271	emulationMenu->addSeparator();
1272
1273	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1274		if (m_controller) {
1275			m_controller->setFastForward(true);
1276		}
1277	}, [this]() {
1278		if (m_controller) {
1279			m_controller->setFastForward(false);
1280		}
1281	}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1282
1283	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1284	turbo->setCheckable(true);
1285	turbo->setChecked(false);
1286	turbo->setShortcut(tr("Shift+Tab"));
1287	connect(turbo, &QAction::triggered, [this](bool value) {
1288		m_controller->forceFastForward(value);
1289	});
1290	addControlledAction(emulationMenu, turbo, "fastForward");
1291	m_gameActions.append(turbo);
1292
1293	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1294	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1295	ffspeed->connect([this](const QVariant& value) {
1296		reloadConfig();
1297	}, this);
1298	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1299	ffspeed->setValue(QVariant(-1.0f));
1300	ffspeedMenu->addSeparator();
1301	for (i = 2; i < 11; ++i) {
1302		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1303	}
1304	m_config->updateOption("fastForwardRatio");
1305
1306	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1307		if (m_controller) {
1308			m_controller->setRewinding(true);
1309		}
1310	}, [this]() {
1311		if (m_controller) {
1312			m_controller->setRewinding(false);
1313		}
1314	}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1315
1316	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1317	rewind->setShortcut(tr("~"));
1318	connect(rewind, &QAction::triggered, [this]() {
1319		m_controller->rewind();
1320	});
1321	m_gameActions.append(rewind);
1322	m_nonMpActions.append(rewind);
1323	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1324	addControlledAction(emulationMenu, rewind, "rewind");
1325
1326	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1327	frameRewind->setShortcut(tr("Ctrl+B"));
1328	connect(frameRewind, &QAction::triggered, [this] () {
1329		m_controller->rewind(1);
1330	});
1331	m_gameActions.append(frameRewind);
1332	m_nonMpActions.append(frameRewind);
1333	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1334	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1335
1336	ConfigOption* videoSync = m_config->addOption("videoSync");
1337	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1338	videoSync->connect([this](const QVariant& value) {
1339		reloadConfig();
1340	}, this);
1341	m_config->updateOption("videoSync");
1342
1343	ConfigOption* audioSync = m_config->addOption("audioSync");
1344	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1345	audioSync->connect([this](const QVariant& value) {
1346		reloadConfig();
1347	}, this);
1348	m_config->updateOption("audioSync");
1349
1350	emulationMenu->addSeparator();
1351
1352	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1353	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1354	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1355	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1356
1357	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1358	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1359	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1360
1361	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1362	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1363	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1364
1365	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1366	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1367	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1368
1369	solarMenu->addSeparator();
1370	for (int i = 0; i <= 10; ++i) {
1371		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1372		connect(setSolar, &QAction::triggered, [this, i]() {
1373			m_inputController.setLuminanceLevel(i);
1374		});
1375		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1376	}
1377
1378	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1379	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1380	for (int i = 1; i <= 6; ++i) {
1381		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1382		setSize->setCheckable(true);
1383		if (m_savedScale == i) {
1384			setSize->setChecked(true);
1385		}
1386		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1387			showNormal();
1388			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1389			if (m_controller) {
1390				size = m_controller->screenDimensions();
1391			}
1392			size *= i;
1393			m_savedScale = i;
1394			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1395			resizeFrame(size);
1396			bool enableSignals = setSize->blockSignals(true);
1397			setSize->setChecked(true);
1398			setSize->blockSignals(enableSignals);
1399		});
1400		m_frameSizes[i] = setSize;
1401		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1402	}
1403	QKeySequence fullscreenKeys;
1404#ifdef Q_OS_WIN
1405	fullscreenKeys = QKeySequence("Alt+Return");
1406#else
1407	fullscreenKeys = QKeySequence("Ctrl+F");
1408#endif
1409	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1410
1411	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1412	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1413	lockAspectRatio->connect([this](const QVariant& value) {
1414		m_display->lockAspectRatio(value.toBool());
1415		if (m_controller) {
1416			m_screenWidget->setLockAspectRatio(value.toBool());
1417		}
1418	}, this);
1419	m_config->updateOption("lockAspectRatio");
1420
1421	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1422	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1423	lockIntegerScaling->connect([this](const QVariant& value) {
1424		m_display->lockIntegerScaling(value.toBool());
1425		if (m_controller) {
1426			m_screenWidget->setLockIntegerScaling(value.toBool());
1427		}
1428	}, this);
1429	m_config->updateOption("lockIntegerScaling");
1430
1431	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1432	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1433	resampleVideo->connect([this](const QVariant& value) {
1434		m_display->filter(value.toBool());
1435	}, this);
1436	m_config->updateOption("resampleVideo");
1437
1438	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1439	ConfigOption* skip = m_config->addOption("frameskip");
1440	skip->connect([this](const QVariant& value) {
1441		reloadConfig();
1442	}, this);
1443	for (int i = 0; i <= 10; ++i) {
1444		skip->addValue(QString::number(i), i, skipMenu);
1445	}
1446	m_config->updateOption("frameskip");
1447
1448	avMenu->addSeparator();
1449
1450	ConfigOption* mute = m_config->addOption("mute");
1451	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1452	mute->connect([this](const QVariant& value) {
1453		reloadConfig();
1454	}, this);
1455	m_config->updateOption("mute");
1456	addControlledAction(avMenu, muteAction, "mute");
1457
1458	QMenu* target = avMenu->addMenu(tr("FPS target"));
1459	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1460	fpsTargetOption->connect([this](const QVariant& value) {
1461		reloadConfig();
1462	}, this);
1463	fpsTargetOption->addValue(tr("15"), 15, target);
1464	fpsTargetOption->addValue(tr("30"), 30, target);
1465	fpsTargetOption->addValue(tr("45"), 45, target);
1466	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1467	fpsTargetOption->addValue(tr("60"), 60, target);
1468	fpsTargetOption->addValue(tr("90"), 90, target);
1469	fpsTargetOption->addValue(tr("120"), 120, target);
1470	fpsTargetOption->addValue(tr("240"), 240, target);
1471	m_config->updateOption("fpsTarget");
1472
1473	avMenu->addSeparator();
1474
1475#ifdef USE_PNG
1476	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1477	screenshot->setShortcut(tr("F12"));
1478	connect(screenshot, &QAction::triggered, [this]() {
1479		m_controller->screenshot();
1480	});
1481	m_gameActions.append(screenshot);
1482	addControlledAction(avMenu, screenshot, "screenshot");
1483#endif
1484
1485#ifdef USE_FFMPEG
1486	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1487	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1488	addControlledAction(avMenu, recordOutput, "recordOutput");
1489	m_gameActions.append(recordOutput);
1490#endif
1491
1492#ifdef USE_MAGICK
1493	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1494	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1495	addControlledAction(avMenu, recordGIF, "recordGIF");
1496#endif
1497
1498	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1499	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1500	addControlledAction(avMenu, recordVL, "recordVL");
1501	m_gameActions.append(recordVL);
1502
1503	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1504	connect(stopVL, &QAction::triggered, [this]() {
1505		m_controller->endVideoLog();
1506	});
1507	addControlledAction(avMenu, stopVL, "stopVL");
1508	m_gameActions.append(stopVL);
1509
1510#ifdef M_CORE_GB
1511	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1512	connect(gbPrint, &QAction::triggered, [this]() {
1513		PrinterView* view = new PrinterView(m_controller);
1514		openView(view);
1515		m_controller->attachPrinter();
1516
1517	});
1518	addControlledAction(avMenu, gbPrint, "gbPrint");
1519	m_gameActions.append(gbPrint);
1520#endif
1521
1522	avMenu->addSeparator();
1523	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1524	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1525
1526	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1527	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1528	m_gameActions.append(placementControl);
1529	addControlledAction(avMenu, placementControl, "placementControl");
1530
1531	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1532	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1533	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1534	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1535
1536	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1537	connect(overrides, &QAction::triggered, [this]() {
1538		if (!m_overrideView) {
1539			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1540			if (m_controller) {
1541				m_overrideView->setController(m_controller);
1542			}
1543			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1544		}
1545		m_overrideView->show();
1546		m_overrideView->recheck();
1547	});
1548	addControlledAction(toolsMenu, overrides, "overrideWindow");
1549
1550	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1551	connect(sensors, &QAction::triggered, [this]() {
1552		if (!m_sensorView) {
1553			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1554			if (m_controller) {
1555				m_sensorView->setController(m_controller);
1556			}
1557			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1558		}
1559		m_sensorView->show();
1560	});
1561	addControlledAction(toolsMenu, sensors, "sensorWindow");
1562
1563	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1564	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1565	m_gameActions.append(cheats);
1566	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1567	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1568
1569	toolsMenu->addSeparator();
1570	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1571	                    "settings");
1572
1573	toolsMenu->addSeparator();
1574
1575#ifdef USE_DEBUGGERS
1576	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1577	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1578	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1579#endif
1580
1581#ifdef USE_GDB_STUB
1582	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1583	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1584	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1585	m_gameActions.append(gdbWindow);
1586	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1587#endif
1588	toolsMenu->addSeparator();
1589
1590	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1591	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1592	m_gameActions.append(paletteView);
1593	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1594	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1595
1596	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1597	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1598	m_gameActions.append(objView);
1599	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1600	addControlledAction(toolsMenu, objView, "spriteWindow");
1601
1602	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1603	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1604	m_gameActions.append(tileView);
1605	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1606	addControlledAction(toolsMenu, tileView, "tileWindow");
1607
1608	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1609	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1610	m_gameActions.append(mapView);
1611	addControlledAction(toolsMenu, mapView, "mapWindow");
1612
1613	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1614	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1615	m_gameActions.append(memoryView);
1616	addControlledAction(toolsMenu, memoryView, "memoryView");
1617
1618	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1619	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1620	m_gameActions.append(memorySearch);
1621	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1622
1623#ifdef M_CORE_GBA
1624	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1625	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1626	m_gameActions.append(ioViewer);
1627	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1628	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1629#endif
1630
1631	ConfigOption* skipBios = m_config->addOption("skipBios");
1632	skipBios->connect([this](const QVariant& value) {
1633		reloadConfig();
1634	}, this);
1635
1636	ConfigOption* useBios = m_config->addOption("useBios");
1637	useBios->connect([this](const QVariant& value) {
1638		reloadConfig();
1639	}, this);
1640
1641	ConfigOption* buffers = m_config->addOption("audioBuffers");
1642	buffers->connect([this](const QVariant& value) {
1643		reloadConfig();
1644	}, this);
1645
1646	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1647	sampleRate->connect([this](const QVariant& value) {
1648		reloadConfig();
1649	}, this);
1650
1651	ConfigOption* volume = m_config->addOption("volume");
1652	volume->connect([this](const QVariant& value) {
1653		reloadConfig();
1654	}, this);
1655
1656	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1657	rewindEnable->connect([this](const QVariant& value) {
1658		reloadConfig();
1659	}, this);
1660
1661	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1662	rewindBufferCapacity->connect([this](const QVariant& value) {
1663		reloadConfig();
1664	}, this);
1665
1666	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1667	rewindBufferCapacity->connect([this](const QVariant& value) {
1668		reloadConfig();
1669	}, this);
1670
1671	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1672	allowOpposingDirections->connect([this](const QVariant& value) {
1673		reloadConfig();
1674	}, this);
1675
1676	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1677	saveStateExtdata->connect([this](const QVariant& value) {
1678		reloadConfig();
1679	}, this);
1680
1681	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1682	loadStateExtdata->connect([this](const QVariant& value) {
1683		reloadConfig();
1684	}, this);
1685
1686	ConfigOption* preload = m_config->addOption("preload");
1687	preload->connect([this](const QVariant& value) {
1688		m_manager->setPreload(value.toBool());
1689	}, this);
1690	m_config->updateOption("preload");
1691
1692	ConfigOption* showFps = m_config->addOption("showFps");
1693	showFps->connect([this](const QVariant& value) {
1694		if (!value.toInt()) {
1695			m_fpsTimer.stop();
1696			m_frameTimer.stop();
1697			updateTitle();
1698		} else if (m_controller) {
1699			m_fpsTimer.start();
1700			m_frameTimer.start();
1701		}
1702	}, this);
1703
1704	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1705	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1706	exitFullScreen->setShortcut(QKeySequence("Esc"));
1707	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1708
1709	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1710		if (m_controller) {
1711			mCheatPressButton(m_controller->cheatDevice(), true);
1712		}
1713	}, [this]() {
1714		if (m_controller) {
1715			mCheatPressButton(m_controller->cheatDevice(), false);
1716		}
1717	}), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1718
1719	for (QAction* action : m_gameActions) {
1720		action->setDisabled(true);
1721	}
1722
1723	m_inputController.rebuildIndex();
1724}
1725
1726void Window::attachWidget(QWidget* widget) {
1727	m_screenWidget->layout()->addWidget(widget);
1728	m_screenWidget->unsetCursor();
1729	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1730}
1731
1732void Window::detachWidget(QWidget* widget) {
1733	m_screenWidget->layout()->removeWidget(widget);
1734}
1735
1736void Window::appendMRU(const QString& fname) {
1737	int index = m_mruFiles.indexOf(fname);
1738	if (index >= 0) {
1739		m_mruFiles.removeAt(index);
1740	}
1741	m_mruFiles.prepend(fname);
1742	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1743		m_mruFiles.removeLast();
1744	}
1745	updateMRU();
1746}
1747
1748void Window::updateMRU() {
1749	if (!m_mruMenu) {
1750		return;
1751	}
1752	for (QAction* action : m_mruMenu->actions()) {
1753		delete action;
1754	}
1755	m_mruMenu->clear();
1756	int i = 0;
1757	for (const QString& file : m_mruFiles) {
1758		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1759		item->setShortcut(QString("Ctrl+%1").arg(i));
1760		connect(item, &QAction::triggered, [this, file]() {
1761			setController(m_manager->loadGame(file), file);
1762		});
1763		m_mruMenu->addAction(item);
1764		++i;
1765	}
1766	m_config->setMRU(m_mruFiles);
1767	m_config->write();
1768	m_mruMenu->setEnabled(i > 0);
1769}
1770
1771QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1772	addHiddenAction(menu, action, name);
1773	menu->addAction(action);
1774	return action;
1775}
1776
1777QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1778	m_inputController.inputIndex()->addItem(action, name, menu);
1779	action->setShortcutContext(Qt::WidgetShortcut);
1780	addAction(action);
1781	return action;
1782}
1783
1784void Window::focusCheck() {
1785	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1786		return;
1787	}
1788	if (QGuiApplication::focusWindow() && m_autoresume) {
1789		m_controller->setPaused(false);
1790		m_autoresume = false;
1791	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1792		m_autoresume = true;
1793		m_controller->setPaused(true);
1794	}
1795}
1796
1797void Window::updateFrame() {
1798	QSize size = m_controller->screenDimensions();
1799	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1800	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1801	QPixmap pixmap;
1802	pixmap.convertFromImage(currentImage);
1803	m_screenWidget->setPixmap(pixmap);
1804	emit paused(true);
1805}
1806
1807void Window::setController(CoreController* controller, const QString& fname) {
1808	if (!controller) {
1809		return;
1810	}
1811
1812	if (m_controller) {
1813		m_controller->stop();
1814		QTimer::singleShot(0, this, [this, controller, fname]() {
1815			setController(controller, fname);
1816		});
1817		return;
1818	}
1819	if (!fname.isEmpty()) {
1820		setWindowFilePath(fname);
1821		appendMRU(fname);
1822	}
1823
1824	m_controller = std::shared_ptr<CoreController>(controller);
1825	m_inputController.recalibrateAxes();
1826	m_controller->setInputController(&m_inputController);
1827	m_controller->setLogger(&m_log);
1828
1829	connect(this, &Window::shutdown, [this]() {
1830		if (!m_controller) {
1831			return;
1832		}
1833		m_controller->stop();
1834	});
1835
1836	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1837	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1838	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1839	{
1840		connect(m_controller.get(), &CoreController::stopping, [this]() {
1841			m_controller.reset();
1842		});
1843	}
1844	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1845	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1846
1847#ifndef Q_OS_MAC
1848	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1849	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1850		if(isFullScreen()) {
1851			menuBar()->hide();
1852		}
1853	});
1854#endif
1855
1856	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1857	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1858		emit paused(false);
1859	});
1860
1861	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1862	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1863	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1864	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1865	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1866	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1867	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1868
1869	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1870	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1871	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1872	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1873	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1874
1875#ifdef USE_GDB_STUB
1876	if (m_gdbController) {
1877		m_gdbController->setController(m_controller);
1878	}
1879#endif
1880
1881#ifdef USE_DEBUGGERS
1882	if (m_console) {
1883		m_console->setController(m_controller);
1884	}
1885#endif
1886
1887#ifdef USE_MAGICK
1888	if (m_gifView) {
1889		m_gifView->setController(m_controller);
1890	}
1891#endif
1892
1893#ifdef USE_FFMPEG
1894	if (m_videoView) {
1895		m_videoView->setController(m_controller);
1896	}
1897#endif
1898
1899	if (m_sensorView) {
1900		m_sensorView->setController(m_controller);
1901	}
1902
1903	if (m_overrideView) {
1904		m_overrideView->setController(m_controller);
1905	}
1906
1907	if (!m_pendingPatch.isEmpty()) {
1908		m_controller->loadPatch(m_pendingPatch);
1909		m_pendingPatch = QString();
1910	}
1911
1912	m_controller->loadConfig(m_config);
1913	m_controller->start();
1914}
1915
1916WindowBackground::WindowBackground(QWidget* parent)
1917	: QWidget(parent)
1918{
1919	setLayout(new QStackedLayout());
1920	layout()->setContentsMargins(0, 0, 0, 0);
1921}
1922
1923void WindowBackground::setPixmap(const QPixmap& pmap) {
1924	m_pixmap = pmap;
1925	update();
1926}
1927
1928void WindowBackground::setSizeHint(const QSize& hint) {
1929	m_sizeHint = hint;
1930}
1931
1932QSize WindowBackground::sizeHint() const {
1933	return m_sizeHint;
1934}
1935
1936void WindowBackground::setCenteredAspectRatio(int width, int height) {
1937	m_centered = true;
1938	m_lockAspectRatio = true;
1939	setDimensions(width, height);
1940}
1941
1942void WindowBackground::setDimensions(int width, int height) {
1943	m_aspectWidth = width;
1944	m_aspectHeight = height;
1945}
1946
1947void WindowBackground::setLockIntegerScaling(bool lock) {
1948	m_lockIntegerScaling = lock;
1949}
1950
1951void WindowBackground::setLockAspectRatio(bool lock) {
1952	m_centered = false;
1953	m_lockAspectRatio = lock;
1954}
1955
1956void WindowBackground::paintEvent(QPaintEvent* event) {
1957	QWidget::paintEvent(event);
1958	const QPixmap& logo = pixmap();
1959	QPainter painter(this);
1960	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1961	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1962	QSize s = size();
1963	QSize ds = s;
1964	if (m_centered) {
1965		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1966			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1967		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1968			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1969		}
1970	} else if (m_lockAspectRatio) {
1971		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1972			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1973		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1974			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1975		}
1976	}
1977	if (m_lockIntegerScaling) {
1978		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1979		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1980	}
1981	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1982	QRect full(origin, ds);
1983	painter.drawPixmap(full, logo);
1984}