all repos — mgba @ 33098926577f52a74730de1708a427e275a9bc88

mGBA Game Boy Advance Emulator

src/platform/qt/CoreController.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QByteArray>
  9#include <QFile>
 10#include <QList>
 11#include <QMutex>
 12#include <QObject>
 13#include <QSize>
 14
 15#include "VFileDevice.h"
 16
 17#include <functional>
 18#include <memory>
 19
 20#include <mgba/core/core.h>
 21#include <mgba/core/interface.h>
 22#include <mgba/core/thread.h>
 23#include <mgba/core/cache-set.h>
 24
 25#ifdef M_CORE_GB
 26#include <mgba/internal/gb/sio/printer.h>
 27#endif
 28
 29#ifdef M_CORE_GBA
 30#include <mgba/gba/interface.h>
 31#endif
 32
 33struct mCore;
 34
 35namespace QGBA {
 36
 37class ConfigController;
 38class InputController;
 39class LogController;
 40class MultiplayerController;
 41class Override;
 42
 43class CoreController : public QObject {
 44Q_OBJECT
 45
 46public:
 47	static const bool VIDEO_SYNC = false;
 48	static const bool AUDIO_SYNC = true;
 49
 50	enum class Feature {
 51		OPENGL = mCORE_FEATURE_OPENGL,
 52	};
 53
 54	class Interrupter {
 55	public:
 56		Interrupter(CoreController*);
 57		Interrupter(std::shared_ptr<CoreController>);
 58		Interrupter(const Interrupter&);
 59		~Interrupter();
 60
 61	private:
 62		CoreController* m_parent;
 63	};
 64
 65	CoreController(mCore* core, QObject* parent = nullptr);
 66	~CoreController();
 67
 68	mCoreThread* thread() { return &m_threadContext; }
 69
 70	const color_t* drawContext();
 71	QImage getPixels();
 72
 73	bool isPaused();
 74	bool hasStarted();
 75
 76	mPlatform platform() const;
 77	QSize screenDimensions() const;
 78	bool supportsFeature(Feature feature) const { return m_threadContext.core->supportsFeature(m_threadContext.core, static_cast<mCoreFeature>(feature)); }
 79	bool hardwareAccelerated() const { return m_hwaccel; }
 80
 81	void loadConfig(ConfigController*);
 82
 83	mCheatDevice* cheatDevice() { return m_threadContext.core->cheatDevice(m_threadContext.core); }
 84
 85#ifdef USE_DEBUGGERS
 86	mDebugger* debugger() { return m_threadContext.core->debugger; }
 87	void setDebugger(mDebugger*);
 88#endif
 89
 90	void setMultiplayerController(MultiplayerController*);
 91	void clearMultiplayerController();
 92	MultiplayerController* multiplayerController() { return m_multiplayer; }
 93
 94	mCacheSet* graphicCaches();
 95	int stateSlot() const { return m_stateSlot; }
 96
 97	void setOverride(std::unique_ptr<Override> override);
 98	Override* override() { return m_override.get(); }
 99
100	void setInputController(InputController*);
101	void setLogger(LogController*);
102
103	bool audioSync() const { return m_audioSync; }
104	bool videoSync() const { return m_videoSync; }
105
106	void addFrameAction(std::function<void ()> callback);
107
108public slots:
109	void start();
110	void stop();
111	void reset();
112	void setPaused(bool paused);
113	void frameAdvance();
114	void setSync(bool enable);
115
116	void setRewinding(bool);
117	void rewind(int count = 0);
118
119	void setFastForward(bool);
120	void forceFastForward(bool);
121
122	void loadState(int slot = 0);
123	void loadState(const QString& path, int flags = -1);
124	void loadState(QIODevice* iodev, int flags = -1);
125	void saveState(int slot = 0);
126	void saveState(const QString& path, int flags = -1);
127	void saveState(QIODevice* iodev, int flags = -1);
128	void loadBackupState();
129	void saveBackupState();
130
131	void loadSave(const QString&, bool temporary);
132	void loadPatch(const QString&);
133	void scanCard(const QString&);
134	void replaceGame(const QString&);
135	void yankPak();
136
137	void addKey(int key);
138	void clearKey(int key);
139	void setAutofire(int key, bool enable);
140
141#ifdef USE_PNG
142	void screenshot();
143#endif
144
145	void setRealTime();
146	void setFixedTime(const QDateTime& time);
147	void setFakeEpoch(const QDateTime& time);
148
149	void importSharkport(const QString& path);
150	void exportSharkport(const QString& path);
151
152#ifdef M_CORE_GB
153	void attachPrinter();
154	void detachPrinter();
155	void endPrint();
156#endif
157
158#ifdef M_CORE_GBA
159	void attachBattleChipGate();
160	void detachBattleChipGate();
161	void setBattleChipId(uint16_t id);
162	void setBattleChipFlavor(int flavor);
163#endif
164
165	void setAVStream(mAVStream*);
166	void clearAVStream();
167
168	void clearOverride();
169
170	void startVideoLog(const QString& path, bool compression = true);
171	void startVideoLog(VFile* vf, bool compression = true);
172	void endVideoLog(bool closeVf = true);
173
174	void setFramebufferHandle(int fb);
175
176signals:
177	void started();
178	void paused();
179	void unpaused();
180	void stopping();
181	void crashed(const QString& errorMessage);
182	void failed();
183	void frameAvailable();
184	void didReset();
185	void stateLoaded();
186	void rewound();
187
188	void rewindChanged(bool);
189	void fastForwardChanged(bool);
190
191	void unimplementedBiosCall(int);
192	void statusPosted(const QString& message);
193	void logPosted(int level, int category, const QString& log);
194
195	void imagePrinted(const QImage&);
196
197private:
198	void updateKeys();
199	int updateAutofire();
200	void finishFrame();
201
202	void updateFastForward();
203
204	mCoreThread m_threadContext{};
205
206	bool m_patched = false;
207
208	QByteArray m_activeBuffer;
209	QByteArray m_completeBuffer;
210	bool m_hwaccel = false;
211
212	std::unique_ptr<mCacheSet> m_cacheSet;
213	std::unique_ptr<Override> m_override;
214
215	QList<std::function<void()>> m_resetActions;
216	QList<std::function<void()>> m_frameActions;
217	QMutex m_actionMutex{QMutex::Recursive};
218	int m_moreFrames = -1;
219	QMutex m_bufferMutex;
220
221	int m_activeKeys = 0;
222	bool m_autofire[32] = {};
223	int m_autofireStatus[32] = {};
224	int m_autofireThreshold = 1;
225
226	VFileDevice m_backupLoadState;
227	QByteArray m_backupSaveState{nullptr};
228	int m_stateSlot = 1;
229	QString m_statePath;
230	VFile* m_stateVf;
231	int m_loadStateFlags;
232	int m_saveStateFlags;
233
234	bool m_audioSync = AUDIO_SYNC;
235	bool m_videoSync = VIDEO_SYNC;
236
237	bool m_autosave;
238	bool m_autoload;
239	int m_autosaveCounter = 0;
240
241	int m_fastForward = false;
242	int m_fastForwardForced = false;
243	int m_fastForwardVolume = -1;
244	int m_fastForwardMute = -1;
245	float m_fastForwardRatio = -1.f;
246	float m_fastForwardHeldRatio = -1.f;
247	float m_fpsTarget;
248
249	InputController* m_inputController = nullptr;
250	LogController* m_log = nullptr;
251	MultiplayerController* m_multiplayer = nullptr;
252
253	mVideoLogContext* m_vl = nullptr;
254	VFile* m_vlVf = nullptr;
255
256#ifdef M_CORE_GB
257	struct QGBPrinter {
258		GBPrinter d;
259		CoreController* parent;
260	} m_printer;
261#endif
262
263#ifdef M_CORE_GBA
264	GBASIOBattlechipGate m_battlechip;
265	QByteArray m_eReaderData;
266#endif
267};
268
269}