all repos — mgba @ 33692c592310cd4fcca0108a3956c93d9d699f1a

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
 58	},
 59	.nKeys = GUI_INPUT_MAX
 60};
 61
 62static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 63
 64static struct mGUILogger {
 65	struct mLogger d;
 66	struct VFile* vf;
 67	int logLevel;
 68} logger = {
 69	.d = {
 70		.log = _log
 71	},
 72	.vf = NULL,
 73	.logLevel = 0
 74};
 75
 76static bool _testExtensions(const char* name) {
 77	char ext[PATH_MAX] = {};
 78	separatePath(name, NULL, NULL, ext);
 79
 80	if (!strncmp(ext, "sav", PATH_MAX)) {
 81		return false;
 82	}
 83	if (!strncmp(ext, "png", PATH_MAX)) {
 84		return false;
 85	}
 86	if (!strncmp(ext, "ini", PATH_MAX)) {
 87		return false;
 88	}
 89	if (!strncmp(ext, "ss", 2)) {
 90		return false;
 91	}
 92}
 93
 94static void _drawBackground(struct GUIBackground* background, void* context) {
 95	UNUSED(context);
 96	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 97	if (gbaBackground->p->drawFrame) {
 98		gbaBackground->p->drawFrame(gbaBackground->p, true);
 99	}
100}
101
102static void _drawState(struct GUIBackground* background, void* id) {
103	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
104	int stateId = ((int) id) >> 16;
105	if (gbaBackground->p->drawScreenshot) {
106		unsigned w, h;
107		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
108		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
109			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
110			return;
111		}
112		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
113		color_t* pixels = gbaBackground->screenshot;
114		if (!pixels) {
115			pixels = anonymousMemoryMap(w * h * 4);
116			gbaBackground->screenshot = pixels;
117		}
118		bool success = false;
119		if (vf && isPNG(vf) && pixels) {
120			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
121			png_infop info = png_create_info_struct(png);
122			png_infop end = png_create_info_struct(png);
123			if (png && info && end) {
124				success = PNGReadHeader(png, info);
125				success = success && PNGReadPixels(png, info, pixels, w, h, w);
126				success = success && PNGReadFooter(png, end);
127			}
128			PNGReadClose(png, info, end);
129		}
130		if (vf) {
131			vf->close(vf);
132		}
133		if (success) {
134			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
135			gbaBackground->screenshotId = (int) id;
136		} else if (gbaBackground->p->drawFrame) {
137			gbaBackground->p->drawFrame(gbaBackground->p, true);
138		}
139	}
140}
141
142static void _updateLux(struct GBALuminanceSource* lux) {
143	UNUSED(lux);
144}
145
146static uint8_t _readLux(struct GBALuminanceSource* lux) {
147	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
148	int value = 0x16;
149	if (runnerLux->luxLevel > 0) {
150		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
151	}
152	return 0xFF - value;
153}
154
155static void _tryAutosave(struct mGUIRunner* runner) {
156	int autosave = false;
157	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
158	if (!autosave) {
159		return;
160	}
161
162#ifdef DISABLE_THREADING
163	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
164#else
165	if (!runner->autosave.buffer) {
166		runner->autosave.buffer = VFileMemChunk(NULL, 0);
167	}
168	MutexLock(&runner->autosave.mutex);
169	runner->autosave.core = runner->core;
170	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
171	ConditionWake(&runner->autosave.cond);
172	MutexUnlock(&runner->autosave.mutex);
173#endif
174}
175
176void mGUIInit(struct mGUIRunner* runner, const char* port) {
177	GUIInit(&runner->params);
178	runner->port = port;
179	runner->core = NULL;
180	runner->luminanceSource.d.readLuminance = _readLux;
181	runner->luminanceSource.d.sample = _updateLux;
182	runner->luminanceSource.luxLevel = 0;
183	runner->background.d.draw = _drawBackground;
184	runner->background.p = runner;
185	runner->fps = 0;
186	runner->lastFpsCheck = 0;
187	runner->totalDelta = 0;
188	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
189
190	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
191	mCoreConfigInit(&runner->config, runner->port);
192	// TODO: Do we need to load more defaults?
193	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
194	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
195	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
196#ifdef DISABLE_THREADING
197	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
198#else
199	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
200#endif
201	mCoreConfigLoad(&runner->config);
202	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
203
204	char path[PATH_MAX];
205	mCoreConfigDirectory(path, PATH_MAX);
206	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
207	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
208	mLogSetDefaultLogger(&logger.d);
209
210	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
211	if (lastPath) {
212		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
213		runner->params.currentPath[PATH_MAX - 1] = '\0';
214	}
215
216#ifndef DISABLE_THREADING
217	if (!runner->autosave.running) {
218		runner->autosave.running = true;
219		MutexInit(&runner->autosave.mutex);
220		ConditionInit(&runner->autosave.cond);
221		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
222	}
223#endif
224}
225
226void mGUIDeinit(struct mGUIRunner* runner) {
227#ifndef DISABLE_THREADING
228	MutexLock(&runner->autosave.mutex);
229	runner->autosave.running = false;
230	ConditionWake(&runner->autosave.cond);
231	MutexUnlock(&runner->autosave.mutex);
232
233	ThreadJoin(runner->autosave.thread);
234
235	ConditionDeinit(&runner->autosave.cond);
236	MutexDeinit(&runner->autosave.mutex);
237
238	if (runner->autosave.buffer) {
239		runner->autosave.buffer->close(runner->autosave.buffer);
240	}
241#endif
242
243	if (runner->teardown) {
244		runner->teardown(runner);
245	}
246	CircleBufferDeinit(&runner->fpsBuffer);
247	mInputMapDeinit(&runner->params.keyMap);
248	mCoreConfigDeinit(&runner->config);
249	if (logger.vf) {
250		logger.vf->close(logger.vf);
251		logger.vf = NULL;
252	}
253}
254
255static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
256	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
257	if (!guiLogger->vf) {
258		return;
259	}
260	if (!(guiLogger->logLevel & level)) {
261		return;
262	}
263
264	char log[256] = {0};
265	vsnprintf(log, sizeof(log) - 1, format, args);
266	char log2[256] = {0};
267	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
268	if (len >= sizeof(log2)) {
269		len = sizeof(log2) - 1;
270	}
271	guiLogger->vf->write(guiLogger->vf, log2, len);
272}
273
274void mGUIRun(struct mGUIRunner* runner, const char* path) {
275	struct mGUIBackground drawState = {
276		.d = {
277			.draw = _drawState
278		},
279		.p = runner,
280		.screenshot = 0,
281		.screenshotId = 0
282	};
283	struct GUIMenu pauseMenu = {
284		.title = "Game Paused",
285		.index = 0,
286		.background = &runner->background.d
287	};
288	struct GUIMenu stateSaveMenu = {
289		.title = "Save state",
290		.index = 0,
291		.background = &drawState.d
292	};
293	struct GUIMenu stateLoadMenu = {
294		.title = "Load state",
295		.index = 0,
296		.background = &drawState.d
297	};
298	GUIMenuItemListInit(&pauseMenu.items, 0);
299	GUIMenuItemListInit(&stateSaveMenu.items, 9);
300	GUIMenuItemListInit(&stateLoadMenu.items, 9);
301	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
302	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
303	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
304
305	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
306	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
307	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
308	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
309	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
310	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
311	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
312	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
313	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
314
315	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
316	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
317	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
318	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
319	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
320	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
321	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
322	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
323	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
324	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
325
326	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
327	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
328	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
329	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
330
331	runner->params.drawStart();
332	if (runner->params.guiPrepare) {
333		runner->params.guiPrepare();
334	}
335	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
336	if (runner->params.guiFinish) {
337		runner->params.guiFinish();
338	}
339	runner->params.drawEnd();
340
341	bool found = false;
342	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
343	runner->core = mCoreFind(path);
344	if (runner->core) {
345		mLOG(GUI_RUNNER, INFO, "Found core");
346		runner->core->init(runner->core);
347		mCoreInitConfig(runner->core, runner->port);
348		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
349		found = mCoreLoadFile(runner->core, path);
350		if (!found) {
351			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
352			runner->core->deinit(runner->core);
353		}
354	}
355
356	if (!found) {
357		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
358		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
359		return;
360	}
361	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
362		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
363	}
364	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
365	mCoreLoadForeignConfig(runner->core, &runner->config);
366
367	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
368	mCoreAutoloadSave(runner->core);
369	mCoreAutoloadCheats(runner->core);
370	if (runner->setup) {
371		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
372		runner->setup(runner);
373	}
374	if (runner->config.port && runner->keySources) {
375		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
376		size_t i;
377		for (i = 0; runner->keySources[i].id; ++i) {
378			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
379		}
380	}
381	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
382	runner->core->reset(runner->core);
383	mLOG(GUI_RUNNER, DEBUG, "Reset!");
384
385
386	int autoload = false;
387	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
388	if (autoload) {
389		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
390	}
391
392	bool running = true;
393
394#ifndef DISABLE_THREADING
395	MutexLock(&runner->autosave.mutex);
396	runner->autosave.core = runner->core;
397	MutexUnlock(&runner->autosave.mutex);
398#endif
399
400	if (runner->gameLoaded) {
401		runner->gameLoaded(runner);
402	}
403	mLOG(GUI_RUNNER, INFO, "Game starting");
404	while (running) {
405		CircleBufferClear(&runner->fpsBuffer);
406		runner->totalDelta = 0;
407		runner->fps = 0;
408		struct timeval tv;
409		gettimeofday(&tv, 0);
410		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
411
412		int frame = 0;
413		while (running) {
414			if (runner->running) {
415				running = runner->running(runner);
416				if (!running) {
417					break;
418				}
419			}
420			uint32_t guiKeys;
421			uint32_t heldKeys;
422			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
423			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
424				break;
425			}
426			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
427				if (runner->luminanceSource.luxLevel < 10) {
428					++runner->luminanceSource.luxLevel;
429				}
430			}
431			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
432				if (runner->luminanceSource.luxLevel > 0) {
433					--runner->luminanceSource.luxLevel;
434				}
435			}
436			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
437				runner->incrementScreenMode(runner);
438			}
439			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
440				mCoreTakeScreenshot(runner->core);
441			}
442			if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
443				runner->setFrameLimiter(runner, false);
444			} else {
445				runner->setFrameLimiter(runner, true);
446			}
447			uint16_t keys = runner->pollGameInput(runner);
448			if (runner->prepareForFrame) {
449				runner->prepareForFrame(runner);
450			}
451			runner->core->setKeys(runner->core, keys);
452			runner->core->runFrame(runner->core);
453			if (runner->drawFrame) {
454				int drawFps = false;
455				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
456
457				runner->params.drawStart();
458				runner->drawFrame(runner, false);
459				if (drawFps) {
460					if (runner->params.guiPrepare) {
461						runner->params.guiPrepare();
462					}
463					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
464					if (runner->params.guiFinish) {
465						runner->params.guiFinish();
466					}
467				}
468				runner->params.drawEnd();
469
470				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
471					if (drawFps) {
472						struct timeval tv;
473						gettimeofday(&tv, 0);
474						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
475						uint64_t delta = t - runner->lastFpsCheck;
476						runner->lastFpsCheck = t;
477						if (delta > 0x7FFFFFFFLL) {
478							CircleBufferClear(&runner->fpsBuffer);
479							runner->fps = 0;
480						}
481						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
482							int32_t last;
483							CircleBufferRead32(&runner->fpsBuffer, &last);
484							runner->totalDelta -= last;
485						}
486						CircleBufferWrite32(&runner->fpsBuffer, delta);
487						runner->totalDelta += delta;
488						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
489					}
490				}
491				if (frame == AUTOSAVE_GRANULARITY) {
492					frame = 0;
493					_tryAutosave(runner);
494				}
495				++frame;
496			}
497		}
498
499		if (runner->paused) {
500			runner->paused(runner);
501		}
502		GUIInvalidateKeys(&runner->params);
503		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
504		struct GUIMenuItem* item;
505		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
506		if (reason == GUI_MENU_EXIT_ACCEPT) {
507			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
508			case RUNNER_EXIT:
509				running = false;
510				keys = 0;
511				break;
512			case RUNNER_RESET:
513				runner->core->reset(runner->core);
514				break;
515			case RUNNER_SAVE_STATE:
516				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
517				break;
518			case RUNNER_LOAD_STATE:
519				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
520				break;
521			case RUNNER_SCREENSHOT:
522				mCoreTakeScreenshot(runner->core);
523				break;
524			case RUNNER_CONFIG:
525				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
526				break;
527			case RUNNER_CONTINUE:
528				break;
529			}
530		}
531		int frames = 0;
532		GUIPollInput(&runner->params, 0, &keys);
533		while (keys && frames < 30) {
534			++frames;
535			runner->params.drawStart();
536			runner->drawFrame(runner, true);
537			runner->params.drawEnd();
538			GUIPollInput(&runner->params, 0, &keys);
539		}
540		if (runner->unpaused) {
541			runner->unpaused(runner);
542		}
543	}
544	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
545	if (runner->gameUnloaded) {
546		runner->gameUnloaded(runner);
547	}
548#ifndef DISABLE_THREADING
549	MutexLock(&runner->autosave.mutex);
550	runner->autosave.core = NULL;
551	MutexUnlock(&runner->autosave.mutex);
552#endif
553
554	int autosave = false;
555	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
556	if (autosave) {
557		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
558	}
559
560	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
561	runner->core->unloadROM(runner->core);
562	drawState.screenshotId = 0;
563	if (drawState.screenshot) {
564		unsigned w, h;
565		runner->core->desiredVideoDimensions(runner->core, &w, &h);
566		mappedMemoryFree(drawState.screenshot, w * h * 4);
567	}
568
569	if (runner->config.port) {
570		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
571		if (runner->keySources) {
572			size_t i;
573			for (i = 0; runner->keySources[i].id; ++i) {
574				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
575				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
576			}
577		}
578		mCoreConfigSave(&runner->config);
579	}
580	mInputMapDeinit(&runner->core->inputMap);
581	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
582	runner->core->deinit(runner->core);
583	runner->core = NULL;
584
585	GUIMenuItemListDeinit(&pauseMenu.items);
586	GUIMenuItemListDeinit(&stateSaveMenu.items);
587	GUIMenuItemListDeinit(&stateLoadMenu.items);
588	mLOG(GUI_RUNNER, INFO, "Game stopped!");
589}
590
591void mGUIRunloop(struct mGUIRunner* runner) {
592	if (runner->keySources) {
593		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
594		size_t i;
595		for (i = 0; runner->keySources[i].id; ++i) {
596			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
597		}
598	}
599	while (true) {
600		char path[PATH_MAX];
601		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL)) {
602			break;
603		}
604		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
605		mCoreConfigSave(&runner->config);
606		mGUIRun(runner, path);
607	}
608}
609
610#ifndef DISABLE_THREADING
611THREAD_ENTRY mGUIAutosaveThread(void* context) {
612	struct mGUIAutosaveContext* autosave = context;
613	MutexLock(&autosave->mutex);
614	while (autosave->running) {
615		ConditionWait(&autosave->cond, &autosave->mutex);
616		if (autosave->running && autosave->core) {
617			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
618			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
619			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
620			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
621			vf->close(vf);
622		}
623	}
624	MutexUnlock(&autosave->mutex);
625}
626#endif