all repos — mgba @ 340aed5142219e956b0cc6534223ce15e20b7d52

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BS
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15Misc:
 16 - GBA: Slightly optimize GBAProcessEvents
 17 - Qt: Add preset for DualShock 4
 18 - SDL: Remove default gamepad mappings
 19 - Qt: Update 360 input profile on OS X to reflect newer drivers
 20
 210.4.0: (2016-02-02)
 22Features:
 23 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 24 - I/O viewer
 25 - Booting of multiboot images
 26 - Customization of GIF recording
 27 - Libretro: Cheat code support
 28 - Support for GLSL shaders
 29 - ROM information view
 30 - Support for VBA-style cheat codes
 31 - Savestates now store creation timestamps
 32 - Key autofire
 33 - Libretro: Allow blocking opposing directional input
 34 - OpenEmu core for OS X
 35 - Libretro: Settings for using BIOS and skipping intro
 36 - Libretro: Customizable idle loop removal
 37 - Implemented cycle counting for sprite rendering
 38 - Cleaner, unified settings window
 39 - Added a setting for pausing when the emulator is not in focus
 40 - Customizable paths for save games, save states, screenshots and patches
 41 - Controller hotplugging
 42 - Ability to store save games and active cheats within savestates
 43Bugfixes:
 44 - ARM7: Fix sign of unaligned LDRSH
 45 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 46 - Debugger: Fix watchpoints in gdb
 47 - GBA: Fix warnings when creating and loading savestates
 48 - GBA: Fix Iridion II savetype
 49 - GBA BIOS: Fix misaligned CpuSet
 50 - GBA Cheats: Fix cheats setting the Action Replay version
 51 - GBA Hardware: Fix GPIO on big endian
 52 - GBA Memory: Fix DMA register writing behavior
 53 - GBA Memory: Fix DMAs triggering two cycles early
 54 - Libretro: Fix aspect ratio
 55 - Qt: Fix some potential crashes with the gamepad mapping
 56 - Qt: Fix keys being mapped incorrectly when loading configuration file
 57 - Util: Fix PowerPC PNG read/write pixel order
 58 - Util: Fix excessive memory allocation when decoding a PNG
 59 - VFS: Fix VFileReadline and remove _vfdReadline
 60Misc:
 61 - All: Improved PowerPC support
 62 - All: Fix some undefined behavior warnings
 63 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 64 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 65 - GBA: Implement bad I/O register loading
 66 - GBA: Allow jumping to OAM and palette RAM
 67 - GBA BIOS: Finish implementing RegisterRamReset
 68 - GBA Config: Add "override" layer for better one-time configuration
 69 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 70 - GBA Memory: Use a dynamically sized mask for ROM memory
 71 - GBA Memory: Implement several unimplemented memory access types
 72 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 73 - GBA RR: Starting from savestate now embeds the savegame
 74 - GBA RR: Add preliminary SRAM support for VBM loading
 75 - GBA RR: Add support for resets in movies
 76 - GBA Video: Remove lastHblank, as it is implied
 77 - Libretro: Use anonymous memory mappers for large blocks of memory
 78 - Libretro: Add install target for libretro core
 79 - Qt: Window size command line options are now supported
 80 - Qt: Increase usability of key mapper
 81 - Qt: Add 'Apply' button to settings window
 82 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 83 - Qt: Allow use of modifier keys as input
 84 - Qt: Optimize log viewer
 85 - Qt: Added button for breaking into the GDB debugger
 86 - Qt: Add box for showing duration of rewind
 87 - SDL: Support fullscreen in SDL 1.2
 88 - SDL: Allow GBASDLAudio to be used without a thread context
 89 - Util: Use VFile for configuration
 90 - Util: Add MutexTryLock
 91
 920.3.2: (2015-12-16)
 93Bugfixes:
 94 - ARM7: Fix STRT/STRBT
 95 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 96 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 97 - Libretro: Fix problems with rumble not turning off
 98 - GBA: Fix idle skip state being retained between games
 99 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
100 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
101 - GBA BIOS: Fix Sqrt sign
102 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
103 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
104 - GBA Memory: Fix DMA behavior for SRAM accesses
105 - GBA Memory: Fix Store8 to OBJ VRAM
106 - GBA Memory: Fix alignment of LDM/STM on SRAM
107 - GBA Memory: Fix unaligned out-of-bounds ROM loads
108 - GBA Memory: Fix timing of DMAs
109 - GBA Video: Fix _mix for 15-bit color
110 - GBA Video: Fix OAM and palette initialization
111 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
112 - Qt: Use safer isLoaded check in GameController
113 - Qt: Fix a race condition in PainterGL that could lead to a crash
114 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
115 - Qt: Fix font size in memory viewer
116 - Qt: Fix a crash in the memory viewer
117 - Qt: Add additional checks in CheatModel to prevent crashes
118 - Qt: Fix race condition with setting sample rate
119 - Qt: Fix crash when closing multiplayer windows
120 - Qt: Fix resetting while paused
121Misc:
122 - GBA Audio: Implement missing flags on SOUNDCNT_X register
123 - Qt: Add mute option to menu
124
1250.3.1: (2015-10-24)
126Bugfixes:
127 - ARM7: Fix instruction decoding of Thumb shifts
128 - GBA: Deinit savegame when unloading a ROM
129 - GBA: Fix BIOS check on big endian
130 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
131 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
132 - GBA Audio: Fix audio channels being silenced at the wrong time
133 - GBA Memory: Fix bad BIOS Load16 on big endian
134 - GBA Memory: Fix bad Load8 on big endian
135 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
136 - GBA Video: Fix edge case with sprite blend modes and semitransparency
137 - GBA Video: Fix objwin and blending interaction on sprites
138 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
139 - Libretro: Fix a memory leak with the render buffer
140 - Qt: Windows no longer spawn in the top left on first launch
141 - Qt: Fix install path of XDG desktop file with DESTDIR
142 - Qt: Fix drag and drop on Windows
143 - Qt: Reenable double buffering, as disabling it broke some Windows configs
144 - VFS: Fix return values of VFileFILE.read and .write
145Misc:
146 - All: Reset next event to cycles instead of zero to interrupt
147 - All: Add --version flag
148 - ARM7: Force disable LTO on two files to work around a GCC bug
149 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
150 - GBA: Better memory handling with PNG savestates
151 - GBA: Additional savestate sanity checks
152 - GBA: Check for cycle count being too high
153 - GBA Audio: Allow GBAAVStream to have no video callback
154 - GBA BIOS: Implement RegisterRamReset for SIO registers
155 - Qt: Remove useless help icons in dialogs
156 - Qt: Prevent savestate window from opening while in multiplayer
157 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
158 - Qt: Dropping multiplayer windows works more cleanly now
159
1600.3.0: (2015-08-16)
161Features:
162 - Ability to hide individual background layers, or OBJs
163 - Ability to mute individual audio channels
164 - Palette viewer and exporter
165 - Volume control
166 - More shortcuts are editable (e.g. quick save/load)
167 - Rewind now shows the frame after rewinding
168 - Import/Export of GameShark/Action Replay snapshots
169 - Add "Step backwards" item for single increment rewind
170 - Deadzone estimation for game controllers
171 - Analog inputs can be used for shortcuts
172 - Menu items for specific solar sensor brightness levels
173 - Remappable controls for tilt and gyroscope sensors
174 - Status messages for actions taken while a game is running (e.g. save/load state)
175 - Memory inspector
176 - Screensaver can now be suspended while a game is running
177 - Load/save the most recent savestate slot
178 - Support varible speed (PWM) rumble
179 - Ability to cap fast forward speed
180 - Finer control over FPS target
181 - Holdable shortcut for rewinding one frame at a time
182 - Ability to boot directly into the BIOS
183 - Preliminary support for yanking out the game pak while a game is running
184 - Thumb-drive mode by putting a file called portable.ini in the same folder
185 - Configurable display driver, between software and OpenGL
186 - Undo-able savestate loading and saving
187 - Controller profiles now store shortcut settings
188 - Default controller profiles for several common controllers
189 - Libretro now supports BIOS, rumble and solar sensor
190 - Implement BIOS call Stop, for sleep mode
191 - Automatically load patches, if found
192 - Improved video synchronization
193 - Configurable audio output sample rate
194Bugfixes:
195 - ARM7: Fix SWI and IRQ timings
196 - ARM7: Fix Thumb MUL timing
197 - ARM7: Fix timing of multiplies to use N cycles
198 - ARM7: ARMHotplugDetach should call deinit
199 - Debugger: Fix use-after-free in breakpoint clearing code
200 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
201 - GBA: Cap audio FIFO read size during deserialization
202 - GBA: Check for corrupted savestates when loading
203 - GBA: Check for improperly sized savestates when loading
204 - GBA: Check for savestates made from differently sized ROMs
205 - GBA: Fix calls to endian-independent loadstores
206 - GBA: Fix timing of reading from timer registers
207 - GBA: Ensure cycles never go negative
208 - GBA Audio: Force audio FIFOs to 32-bit
209 - GBA Audio: Fix audio pitch changing when adjusting buffer size
210 - GBA Audio: Fix sample order in audio channel 3
211 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
212 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
213 - GBA Memory: Improve Thumb open bus behavior
214 - GBA Memory: Fix potential DMA issue when loading a savestate
215 - GBA Memory: Fix load/store multiple video memory waitstates
216 - GBA SIO: Fix reseting when there are SIO devices attached
217 - GBA Video: Blended sprites should never have other effects applied
218 - GBA Video: Fix out-of-bounds tiles in mosaic
219 - GBA Video: Fix windows not affecting sprites
220 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
221 - GBA Video: Fix timing on first scanline
222 - Qt: Better cleanup when a game crashes
223 - Qt: Fix open ROM dialog filtering for archive formats
224 - Qt: Cap the maximum number of multiplayer windows
225 - Qt: Fix maximum year in sensor override
226 - Qt: Fix window being too tall after exiting fullscreen
227 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
228 - Qt: Fix analog buttons not getting unmapped
229 - Qt: Fix passing command line options
230 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
231 - SDL: Fix SDL build when OpenGL is missing
232 - Util: Allow loading IPS patches that grow the ROM
233 - VFS: Fix resource leaks if some allocations fail
234 - VFS: Fix line-reading to return proper values
235 - Video: Fix an issue with very long filenames
236 - Util: Fix formatting of floats
237Misc:
238 - All: Add --help flag for command line programs
239 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
240 - All: Enable static linking for Windows
241 - All: Enable static linking for OS X
242 - All: Threads are now named
243 - All: Proper handling of Unicode file paths
244 - ARM7: Add emulation for Undefined CPU mode
245 - ARM7: Reduce the size of the Thumb instruction table
246 - GBA: Add status log level
247 - GBA: GBARewind now returns how many states it has rewound
248 - GBA: SIO logging layer
249 - GBA BIOS: Stub out SoundBias
250 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
251 - GBA: Don't include GBACLIDebugger struct unless needed
252 - GBA: Savedata is now synced shortly after data finishes being written
253 - GBA: Process multiple timer events at once, if necessary
254 - GBA Audio: Implement audio reset for channels A/B
255 - GBA Audio: Process multiple audio events at once, if necessary
256 - GBA Hardware: Backport generic RTC source into core
257 - GBA Input: Allow axes and buttons to be mapped to the same key
258 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
259 - GBA SIO: Add a dummy driver for Normal mode
260 - GBA Thread: Add functionality for running callbacks on the GBA thread
261 - GBA Thread: Split GBASync into a separate file
262 - GBA Video: Refactor software renderer into separate files
263 - GBA Video: Slightly optimize mode 0 mosaic rendering
264 - Debugger: Free watchpoints in addition to breakpoints
265 - Qt: Handle saving input settings better
266 - Qt: Move GL frame drawing back onto its own thread
267 - Qt: Fast forward (held) option moved from Other to Emulation menu
268 - Qt: Show version info in window title
269 - Qt: Migrate multiplayer window handling into GBAApp
270 - Qt: Unified file opening and saving with last location
271 - Qt: Fix windows being resizable when they shouldn't have been
272 - Qt: Only hide cursor in full screen
273 - Qt: Replace pause-after-frame mutex with an atomic
274 - Qt: Add application icon and XDG desktop files
275 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
276 - Qt: Don't save window size when entering fullscreen
277 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
278 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
279 - Qt: Increase usability of key mapper
280 - Qt: Show checkmark for window sizes
281 - Qt: Set window path to loaded ROM
282 - Perf: Ability to load savestates immediately on launch
283 - SDL: Properly check for initialization
284 - SDL: Clean up initialization functions
285 - SDL: Clean up GL context
286 - Util: Allow disabling the threading code entirely
287 - VFS: Add sync method to force syncing with backing
288
2890.2.1: (2015-05-13)
290Bugfixes:
291 - All: Fix sanitize-deb script not cleaning up after itself
292 - All: Fix dependencies for libavcodec on Debian-derived platforms
293 - ARM7: Handle writeback for PC in addressing modes 2 and 3
294 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
295 - ARM7: Fix ARM multiply instructions when PC is a destination register
296 - Debugger: Fix use-after-free in breakpoint clearing code
297 - Debugger: Fix boundary conditions in tab completion
298 - GBA: Fix timers not updating timing when writing to only the reload register
299 - GBA: Fix rewind boundary conditions
300 - GBA: Add initial I/O register settings for background matrix registers
301 - GBA: Fix hang when loading a savestate if sync to video is enabled
302 - GBA: Handle out-of-bounds I/O access
303 - GBA: Fix bounds-checking on EEPROM access
304 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
305 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
306 - GBA Memory: Allow SRAM to be 64kB
307 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
308 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
309 - GBA Video: Fix second frame mode 5
310 - Perf: Fix race condition if a game crashes immediately on start
311 - Qt: Fix Display object leak when closing a window
312 - Qt: Fix .deb dependencies
313 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
314 - Qt: Fix window not regaining focus after exiting savestate window
315 - Qt: Fix regression where video would not record if the game had already started
316 - Qt: Fix potential crash if a gamepad causes focus to change
317 - Qt: Fix controller axis querying
318 - Qt: Fix multiplayer windows opening as the wrong size
319 - Qt: Fix controllers sometimes not loading the right profile
320 - SDL: Fix boundary conditions for joystick adjustments
321 - SDL: Allocate properly sized input maps
322 - SDL: Fix potential build issues when Qt and SDL2 are in use
323 - Util: Fix resource leak in UTF-8 handling code
324 - Util: Fix a null-pointer issue when attempting to delete a key
325 - VFS: Fix resource leaks if some allocations fail
326 - Video: Fix an issue with very long filenames
327Misc:
328 - GBA Memory: Soft-crash if jumping past the end of a ROM
329 - Qt: Show multiplayer numbers in window title
330 - Qt: Solar sensor can have shortcuts set
331
3320.2.0: (2015-04-03)
333Features:
334 - Support for gamepad axes, e.g. analog sticks or triggers
335 - Add scale presets for up to 6x
336 - Settings window
337 - Bilinear resampling option
338 - Add option to skip BIOS start screen
339 - List of recently opened games
340 - Support for games using the Solar Sensor
341 - Better audio resampling via blip-buf
342 - Game Pak overrides dialog for setting savetype and sensor values
343 - Support for games using the tilt sensor
344 - Remappable shortcuts for keyboard and gamepad
345 - Rewinding of emulation
346 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
347 - Support IPv6
348 - Save directory of last loaded file
349 - Support BPS patches
350 - Automatically detect and optimize out idle loops
351 - Configurable game overrides
352 - Support loading 7-Zip files
353 - Drag and drop game loading
354 - Cheat code support
355 - Runtime configurable audio driver
356 - Libretro core for use with RetroArch and other front-ends
357 - Controller profiles for setting different bindings for different controllers
358 - Ability to lock aspect ratio
359 - Local link cable support
360 - Ability to switch which game controller is in use per instance
361 - Ability to prevent opposing directional input
362 - Warning dialog if an unimplemented BIOS feature is called
363 - Debugger: Add CLI "frame", frame advance command
364 - Debugger: Add CLI functions for writing to memory
365 - Debugger: Add CLI functions for examining memory regions
366 - Debugger: Add CLI function for writing a register
367Bugfixes:
368 - ARM7: Extend prefetch by one stage
369 - ARM7: Fix cycle counting for loads
370 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
371 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
372 - GBA: Initialize gba.sync to null
373 - GBA: Fix timer initialization
374 - GBA Audio: Support 16-bit writes to FIFO audio
375 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
376 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
377 - GBA BIOS: Fix BIOS prefetch after reset
378 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
379 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
380 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
381 - GBA Memory: Fix I cycles that had been moved to ARM7 core
382 - GBA Memory: Fix cycle counting for 32-bit load/stores
383 - GBA RR: Fix fallthrough error when reading tags from a movie
384 - GBA Thread: Fix possible hang when loading an archive
385 - GBA Thread: Fix possible deadlock in video sync
386 - Perf: Fix crash when the GBA thread fails to start
387 - Qt: Fix crash starting a GDB stub if a game isn't loaded
388 - Qt: Fix crash when adjusting settings after closing a game
389 - Qt: Fix crash when starting GDB stub after closing a game
390 - Qt: Fix patch loading while a game is running
391 - Qt: Fix crash when loading a game after stopping GDB server
392 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
393 - Qt: Fix crash when attempting to pause if a game is not running
394 - SDL: Properly clean up if a game doesn't launch
395 - Util: Fix sockets on Windows
396Misc:
397 - All: Enable link-time optimization
398 - Debugger: Watchpoints now work on STM/LDM instructions
399 - Debugger: Clean up GDB stub network interfacing
400 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
401 - Debugger: Merge Thumb BL instructions when disassembling
402 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
403 - Debugger: Watchpoints now report address watched (fixes #68)
404 - Debugger: Add support for soft breakpoints
405 - Debugger: Make I/O register names be addresses instead of values
406 - Debugger: Rename read/write commands
407 - GBA: Improve accuracy of event timing
408 - GBA: Add API for getting Configuration structs for overrides and input
409 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
410 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
411 - GBA: Move A/V stream interface into core
412 - GBA: Savestates now take into account savedata state machines (fixes #109)
413 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
414 - GBA Memory: Simplify memory API and use fixed bus width
415 - GBA Thread: Make GBASyncWaitFrameStart time out
416 - GBA Video: Start video at the last scanline instead of the first
417 - Qt: Optimize logo drawing
418 - Qt: Move frame upload back onto main thread
419 - Qt: Remember window position
420 - Qt: Double-clicking on the window toggles full screen
421 - Util: Use proper locale for reading and writing float values
422
4230.1.1: (2015-01-24)
424Bugfixes:
425 - ARM7: Fix LDM writeback to a register already written
426 - GBA: Fix timers 2 and 3 updating incorrectly
427 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
428 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
429 - GBA Audio: Properly initialize audio FIFO channels
430 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
431 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
432 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
433 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
434 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
435 - GBA BIOS: Fix HuffUnComp boundary conditions
436 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
437 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
438 - GBA Memory: Filter out top nybble of DMA addresses
439 - GBA Memory: Properly bounds-check VRAM accesses
440 - GBA Memory: Fix initial DMA state
441 - GBA Thread: Allow halted games to exit cleanly
442 - GBA Video: Fix blend issues with obscured middle layers
443 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
444 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
445 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
446 - GBA Video: Fix sprite boundary conditions with mosaic
447 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
448 - Qt: Fix issue with set frame sizes being the wrong height
449 - Qt: Fix emulator crashing when full screen if a game is not running
450 - Qt: Fix window focus issues
451 - Qt: Properly set default video recording settings
452 - Qt: Fix a race condition when a game crashes immediately
453 - Qt: Fix some cases where key mapping can break if focus is adjusted
454 - Qt: Fix crash if a game pauses before any frames are shown
455 - Debugger: Negative PC-relative loads now properly subtract the offset
456 - Debugger: Align PC-relative loads in Thumb
457 - Debugger: Fix watchpoints triggering too late
458 - Debugger: Fix binary print putting spaces between digits
459 - Video: Ensure FFmpeg encoder has audio frames
460 - Video: Fix uncompressed PCM audio recording
461 - Video: Fix FFmpeg crashing when the file extension is wrong
462 - Util: Fix SOCKET_FAILED macro
463Misc:
464 - GBA: Exit cleanly on FATAL if the port supports it
465 - GBA Memory: Implement 16- and 32-bit loads from SRAM
466 - Qt: Disable sync to video by default
467 - Qt: Handle a game crash without crashing
468 - Qt: Set default log level to FATAL, ERROR and WARN
469 - Qt: Clarify some phrasing in the menus
470 - Qt: Clear active buttons when focus is lost
471
4720.1.0: (2014-12-13)
473 - Initial release