CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25Bugfixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
30 - Qt: Fix tile and sprite views not always displaying at first
31 - GBA Memory: Fix a few AGBPrint crashes
32 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
33 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
34 - Qt: Fix audio context holding onto closed game controller
35 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
36 - GBA SIO: Prevent writing read-only multiplayer bits
37 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
38Misc:
39 - GBA Savedata: EEPROM performance fixes
40 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
41 - GB Memory: Support running from blocked memory
42 - Qt: Don't unload ROM immediately if it crashes
43 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
44 - Debugger: Add breakpoint and watchpoint listing
45
460.7.0: (2019-01-26)
47Features:
48 - ELF support
49 - Game Boy Camera support
50 - Qt: Set default Game Boy colors
51 - Game Boy Printer support
52 - Super Game Boy support
53 - Customizable autofire speed
54 - Ability to set default Game Boy model
55 - Map viewer
56 - Automatic cheat loading and saving
57 - GameShark and Action Replay button support
58 - AGBPrint support
59 - Debugger: Conditional breakpoints and watchpoints
60 - Ability to select GB/GBC/SGB BIOS on console ports
61 - Optional automatic state saving/loading
62 - Access to ur0 and uma0 partitions on the Vita
63 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
64 - GBA: ARMIPS/A22i-style and ELF symbol table support
65 - Initial Switch port
66Bugfixes:
67 - ARM: Fix MSR when T bit is set
68 - Core: Fix audio sync breaking when interrupted
69 - Core: Fix ordering events when scheduling during events
70 - FFmpeg: Fix encoding audio/video queue issues
71 - GB: Revamp IRQ handling based on new information
72 - GB: Fix IRQ disabling on the same T-cycle as an assert
73 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
74 - GB Audio: Clock frame events on DIV
75 - GB Audio: Fix channel 3 reset value
76 - GB Audio: Fix channel 4 initial LFSR
77 - GB Audio: Fix channel 1, 2 and 4 reset timing
78 - GB I/O: DMA register is R/W
79 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
80 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
81 - GB, GBA Savedata: Fix unmasking savedata crash
82 - GB Serialize: Fix audio state loading
83 - GB Serialize: Fix game title check
84 - GB Serialize: Fix IRQ pending/EI pending confusion
85 - GB Timer: Minor accuracy improvements
86 - GB Video: Fix dot clock timing being slightly wrong
87 - GB Video: Fix loading states while in mode 3
88 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
89 - GB Video: Fix SCX timing
90 - GB, GBA Video: Don't call finishFrame twice in thread proxy
91 - GBA: Reset WAITCNT properly
92 - GBA BIOS: Fix BitUnPack final byte
93 - GBA BIOS: Fix BitUnPack narrowing
94 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
95 - GBA DMA: Fix temporal sorting of DMAs of different priorities
96 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
97 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
98 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
99 - GBA Savedata: Fix savedata modified time updating when read-only
100 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
101 - GBA Serialize: Fix loading states in Hblank
102 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
103 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
104 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
105 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
106 - GBA Video: Start timing mid-scanline when skipping BIOS
107 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
108 - GBA Video: Make layer disabling work consistently
109 - PSP2: Fix more issues causing poor audio
110 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
111 - Qt: Improve FPS timer stability
112 - Util: Fix wrapping edge cases in RingFIFO
113Misc:
114 - 3DS: Remove deprecated CSND interface
115 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
116 - Core: Remove broken option for whether rewinding restores save games
117 - Feature: Added loading savestates from command line
118 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
119 - FFmpeg: Support lossless h.264 encoding
120 - FFmpeg: Support lossless VP9 encoding
121 - GBA Cheats: Allow multiple ROM patches in the same slot
122 - GB: Skip BIOS option now works
123 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
124 - GB Audio: Improved audio quality
125 - GB, GBA Audio: Increase max audio volume
126 - GB MBC: Remove erroneous bank 0 wrapping
127 - GB Video: Darken colors in GBA mode
128 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
129 - GBA: Implement display start DMAs
130 - GBA: Improve multiboot image detection
131 - GBA Memory: 64 MiB GBA Video cartridge support
132 - GBA Savedata: Remove ability to disable realistic timing
133 - GBA Timer: Use global cycles for timers
134 - Libretro: Add frameskip option
135 - mGUI: Add fast forward toggle
136 - PSP2: Use system enter key by default
137 - Python: Integrate tests from cinema test suite
138 - Qt: Redo GameController into multiple classes
139 - Qt: Prevent window from being created off-screen
140 - Qt: Add option to disable FPS display
141 - Qt: Options to mess around with layer placement
142 - Qt: Add load alternate save option
143 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
144 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
145 - Test: Restructure test suite into multiple executables
146 - Util: Don't build crc32 if the function already exists
147 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
148Changes from beta 1:
149Features:
150 - Libretro: Add Game Boy cheat support
151 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
152 - Switch: Rumble support
153 - Switch: Rotation support
154 - Switch: Screen stretching options
155 - Qt: State file load/save menu options
156 - Windows installer
157 - Tile viewer now has adjustable width
158 - Python: Experimental audio API
159Bugfixes:
160 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
161 - Core: Remember to deinit proxy ring FIFO
162 - Core: Reroot timing list when (de)scheduling
163 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
164 - GB MBC: Fix MBC30 SRAM
165 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
166 - GB Video: Fix SGB border hole size
167 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
168 - GBA: Fix GB Player features
169 - GBA I/O: SOUNDCNT_HI is readable when sound is off
170 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
171 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
172 - Libretro: Fix adding codes with hooks
173 - PSP2: Fix audio crackling after fast forward
174 - PSP2: Fix audio crackling when buffer is full
175 - Qt: Fix jumbled background when paused
176 - Qt: Fix FPS counter on Windows
177 - Qt: Fix focus issues with load/save state overlay
178 - Switch: Fix incorrect mapping for fast forward cap
179 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
180 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
181 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
182 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
183 - Qt: Ensure FATAL logs reach log view
184 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
185Misc:
186 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
187 - Debugger: Minor text fixes
188 - Debugger: Readability improvements (fixes mgba.io/i/1238)
189 - GB: Improved SGB2 support
190 - GB Audio: Skip frame if enabled when clock is high
191 - Libretro: Reduce rumble callbacks
192 - mGUI: Add SGB border configuration option
193 - mGUI: Add support for different settings types
194 - Python: Minor API improvements
195 - Qt: Ensure camera image is valid
196 - Qt: Debugger console history
197 - Qt: Detect presence of GL_ARB_framebuffer_object
198 - Qt: Minor memory view tweaks
199 - Res: Improve modeling of AGB/AGS screen in shaders
200 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
201 - Wii: Expose stretch configuration in settings
202 - Wii: Stretch now sets pixel-accurate mode size cap
203
2040.7 beta 1: (2018-09-24)
205- Initial beta for 0.7
206
2070.6.3: (2018-04-14)
208Bugfixes:
209 - GB Audio: Revert unsigned audio changes
210 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
211 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
212
2130.6.2: (2018-04-03)
214Bugfixes:
215 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
216 - 3DS: Fix opening files in directory names with trailing slashes
217 - LR35902: Fix watchpoints not reporting new value
218 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
219 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
220 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
221 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
222 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
223 - GBA: Fix SharkPort saves for EEPROM games
224 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
225 - GBA BIOS: Fix incorrect exit condition in LZ77
226 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
227 - GBA Cheats: Fix slide codes not initializing properly
228 - GBA DMA: ROM reads are forced to increment
229 - GBA Hardware: RTC accuracy improvements
230 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
231 - GBA Memory: Fix copy-on-write memory leak
232 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
233 - GBA Savedata: Fix crash when resizing flash
234 - GBA Video: Force align 256-color tiles
235 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
236 - PSP2: Fix issues causing poor audio
237 - Python: Fix package directory
238 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
239 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
240 - Wii: Fix screen tear when unpausing
241 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
242Misc:
243 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
244 - GB MBC: Remove erroneous bank 0 wrapping
245 - GBA: Improve multiboot image detection
246 - PSP2: Use system enter key by default
247
2480.6.1: (2017-10-01)
249Bugfixes:
250 - GB, GBA: Fix crashes when attempting to identify null VFiles
251 - GB, GBA: Fix sync to video with frameskip
252 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
253 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
254 - GB Core: Fix palette loading when loading a foreign config
255 - GB MBC: Pocket Cam memory should be accessible without enabling
256 - GB MBC: Fix SRAM sizes 4 and 5
257 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
258 - GB MBC: Fix RTC loading when file size is off
259 - GB Memory: Initialize peripheral pointers
260 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
261 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
262 - GB Memory: Actually load latch time from savestate
263 - GB Serialize: Fix deserializing video STAT
264 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
265 - GB Video: Fix potential hang when ending mode 0
266 - GB Video: Fix read mode when enabling LCD
267 - GBA: Reset active region as needed when loading a ROM
268 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
269 - GBA BIOS: Use core's VRAM variable instead of renderer's
270 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
271 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
272 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
273 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
274 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
275 - Python: Fix importing .gb or .gba before .core
276 - Qt: Fix command line debugger closing second game
277 - Qt: Fix LOG argument order
278 - Qt: Fix timezone issues with time overrides
279 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
280 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
281Misc:
282 - CMake: Fix CPack dependencies for libpng 1.6
283 - GBA: Detect hardware for Pokémon FireRed ROM hacks
284 - GBA Cheats: Improve detection of raw cheats
285 - Qt: Don't rebuild library view if style hasn't changed
286 - Qt: Allow overrides to be saved before a game is loaded
287 - Qt: Hide mouse immediately when loading
288 - SDL: Fix 2.0.5 build on macOS under some circumstances
289 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
290
2910.6.0: (2017-07-16)
292Features:
293 - Library view
294 - Sprite viewer
295 - Debugging console
296 - Improved memory viewer
297 - Memory search
298 - Command line ability to override configuration values
299 - Add option to allow preloading the entire ROM before running
300 - Add option for whether rewinding restores save games
301 - Savestates now contain any RTC override data
302 - Add option to lock video to integer scaling
303 - LR35902: Watchpoints
304 - LR35902/GB-Z80 disassembler
305 - GB: Tile viewer
306 - GB: Video/audio channel enabling/disabling
307 - GB: Symbol table support
308 - GB MBC: Add MBC1 multicart support
309 - GBA: Support printing debug strings from inside a game
310 - GBA: Better cheat type autodetection
311 - Implement keypad interrupts
312 - Configuration of gamepad hats
313 - Video log recording for testing and bug reporting
314 - Debugger: Segment/bank support
315 - Debugger: Execution tracing
316 - Qt: German translation (by Lothar Serra Mari)
317 - Qt: Spanish translation (by Kevin López)
318 - Qt: Italian translation (by theheroGAC)
319Bugfixes:
320 - ARM7: Fix MLA/*MULL/*MLAL timing
321 - Core: Fix crash with rewind if savestates shrink
322 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
323 - Core: Fix directory sets crashing on close if base isn't properly detached
324 - FFmpeg: Fix overflow and general issues with audio encoding
325 - GB: Fix flickering when screen is strobed quickly
326 - GB: Fix STAT blocking
327 - GB MBC: Fix ROM bank overflows getting set to bank 0
328 - GB MBC: Fix swapping carts not detect new MBC
329 - GB Timer: Improve DIV reset behavior
330 - GB Timer: Fix DIV batching if TAC changes
331 - GB Video: Reset renderer when loading state
332 - GBA: Fix multiboot ROM loading
333 - GBA: Fix multiboot loading resulting in too small WRAM
334 - GBA BIOS: Implement BitUnPack
335 - GBA BIOS: Fix ArcTan sign in HLE BIOS
336 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
337 - GBA BIOS: Fix INT_MIN/-1 crash
338 - GBA Hardware: Fix crash if a savestate lies about game hardware
339 - GBA I/O: Handle audio registers specially when deserializing
340 - GBA Memory: Improve initial skipped BIOS state
341 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
342 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
343 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
344 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
345 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
346 - LR35902: Fix core never exiting with certain event patterns
347 - LR35902: Fix pc overflowing current region off-by-one
348 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
349 - OpenGL: Fix some shaders causing offset graphics
350 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
351 - Qt: Fix window icon being stretched
352 - Qt: Fix data directory path
353 - Qt: Fix timing issues on high refresh rate monitors
354 - Qt: Fix linking after some windows have been closed
355 - Qt: Fix crash when changing audio settings after a game is closed
356 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
357 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
358 - Qt: Fix game unpausing after frame advancing and refocusing
359 - SDL: Fix game crash check
360 - SDL: Fix race condition with audio thread when starting
361 - SDL: Fix showing version number
362 - Test: Fix crash when loading invalid file
363 - Test: Fix crash when fuzzing fails to load a file
364 - Test: Don't rely on core for frames elapsed
365 - Test: Fix crash when loading invalid file
366 - Test: Fix crash when fuzzing fails to load a file
367 - Tools: Fix recurring multiple times over the same library
368 - Util: Fix overflow when loading invalid UPS patches
369 - Util: Fix highest-fd socket not being returned by SocketAccept
370 - Windows: Fix VDir.rewind
371Misc:
372 - All: Add C++ header guards
373 - All: Move time.h include to common.h
374 - 3DS, PSP2, Wii: Last directory loaded is saved
375 - CMake: Add ability to just print version string
376 - Core: New, faster event timing subsystem
377 - Core: Clean up some thread state checks
378 - Core: Add generic checksum function
379 - Core: Cores can now have multiple sets of callbacks
380 - Core: Restore sleep callback
381 - Core: Move rewind diffing to its own thread
382 - Core: Ability to enumerate and modify video and audio channels
383 - Core: List memory segments in the core
384 - Core: Move savestate creation time to extdata
385 - Core: Config values can now be hexadecimal
386 - Core: Improved threading interrupted detection
387 - Debugger: Modularize CLI debugger
388 - Debugger: Make building with debugging aspects optional
389 - Debugger: Add functions for read- or write-only watchpoints
390 - Debugger: Make attaching a backend idempotent
391 - Debugger: Add mDebuggerRunFrame convenience function
392 - Feature: Move game database from flatfile to SQLite3
393 - Feature: Support ImageMagick 7
394 - Feature: Make -l option explicit
395 - FFmpeg: Return false if a file fails to open
396 - FFmpeg: Force MP4 files to YUV420P
397 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
398 - GB: Reset with initial state of DIV register
399 - GB MBC: New MBC7 implementation
400 - GB Audio: Simplify envelope code
401 - GB Audio: Improve initial envelope samples
402 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
403 - GB Video: Improved video timings
404 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
405 - GBA, GB: ROM is now unloaded if a patch is applied
406 - GBA DMA: Refactor DMA out of memory.c
407 - GBA DMA: Move DMAs to using absolute timing
408 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
409 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
410 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
411 - GBA Memory: Support reading/writing POSTFLG
412 - GBA Memory: Remove unused prefetch cruft
413 - GBA Timer: Improve accuracy of timers
414 - GBA Video: Clean up unused timers
415 - GBA Video: Allow multiple handles into the same tile cache
416 - GBA Video, GB Video: Colors are now fully scaled
417 - GBA Video: Optimize when BLD* registers are written frequently
418 - OpenGL: Add xBR-lv2 shader
419 - Qt: Move last directory setting from qt.ini to config.ini
420 - Qt: Improved HiDPI support
421 - Qt: Expose configuration directory
422 - Qt: Merge "Save" and "OK" buttons in shader options
423 - Qt: Automatically load controller profile when plugged in
424 - Qt: Rename "Resample video" option to "Bilinear filtering"
425 - Qt: Remove audio thread
426 - Qt: Remove audio buffer sizing in AudioProcessorQt
427 - Qt: Re-enable QtMultimedia on Windows
428 - Qt: Make "Mute" able to be bound to a key
429 - Qt: Add .gb/.gbc files to the extension list in Info.plist
430 - Qt: Relax hard dependency on OpenGL
431 - Qt: Better highlight active key in control binding
432 - SDL: Remove scancode key input
433 - SDL: Automatically map controllers when plugged in
434 - Test: Add a basic test suite
435 - Util: Add size counting to Table
436 - Util: Add 8-bit PNG write support
437 - Util: Tune patch-fast extent sizes
438 - VFS: Call msync when syncing mapped data
439 - VFS: Allow truncating memory chunk VFiles
440 - VFS: Fix some minor VFile issues with FILEs
441 - VFS: Optimize expanding in-memory files
442 - VFS: Add VFileFIFO for operating on circle buffers
443Changes from beta 1:
444Features:
445 - Qt: Italian translation (by theheroGAC)
446 - Qt: Updated German translation
447Bugfixes:
448 - GB Audio: Fix incorrect channel 4 iteration
449 - GB Audio: Fix zombie mode bit masking
450 - GB Serialize: Fix timer serialization
451 - GB Video: Fix LYC regression
452 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
453 - GBA Timer: Fix count-up timing overflowing timer 3
454 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
455 - Qt: Fix memory search close button (fixes mgba.io/i/769)
456 - Qt: Fix window icon being stretched
457 - Qt: Fix initial window size (fixes mgba.io/i/766)
458 - Qt: Fix data directory path
459 - Qt: Fix controls not saving on non-SDL builds
460 - Qt: Fix translation initialization (fixes mgba.io/i/776)
461 - Qt: Fix patch loading while a game is running
462 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
463 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
464 - Qt: Fix GL-less build
465 - Qt: Fix Software renderer not handling alpha bits properly
466 - Qt: Fix screen background improperly stretching
467 - SDL: Fix cheats not loading
468Misc:
469 - GB Serialize: Add MBC state serialization
470 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
471 - GBA Timer: Improve accuracy of timers
472 - PSP2: Update toolchain to use vita.cmake
473 - Qt: Add language selector
474 - Qt: Minor test fixes
475 - Qt: Move shader settings into main settings window
476 - Qt: Dismiss game crashing/failing dialogs when a new game loads
477 - Qt: Properly ship Qt translations
478 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
479
4800.6 beta 1: (2017-06-29)
481 - Initial beta for 0.6
482
483medusa alpha 2: (2017-04-26)
484Features:
485 - DS Audio: Add PSG audio
486 - DS Slot-1: Improve savedata setup via IPC sniffing
487 - DS Video: Add display capture blending
488Bugfixes:
489 - DS: Fix exposed CPU frequencies and audio timing
490 - DS Audio: Fix audio sampling slightly too quickly
491 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
492 - DS GX: Fix 4-color texture coordinates
493 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
494 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
495 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
496 - DS GX: Allow viewport to change in the middle of a frame
497 - DS GX: Properly mask address for slot 2 4x4-texel textures
498 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
499 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
500 - DS GX: Fix large textures wrapping
501 - DS Slot-1: Emulate initial SPI command delay
502 - DS Timers: Fix ARM9 timers running too fast
503 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
504 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
505 - DS Video: Capture with alpha bit set
506 - DS Video: Bitmap sprites use alpha bit for transparent
507 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
508 - DS Video: Enable overflow bit on extended affine modes
509 - DS Video: Fix extended mode 0 without extended palettes
510 - DS Video: Fix caputre stride
511 - DS Video: Fix affine transformations in video capture
512 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
513Misc:
514 - ARM9: Implement SMLAW<y> and SMULW<y>
515 - ARM9: Implement STRD/LDRD
516 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
517 - DS: Attempt to detect if a game is homebrew
518 - DS Memory: Ensure DS9 I/O is 8-byte aligned
519 - DS Slot-1: Emulate KEY delay
520 - FFmpeg: Allow framerate to be adjusted
521 - Qt: Add .nds files to the extension list in Info.plist
522 - Qt: Add .srl as an extension for DS ROMs
523
524medusa alpha 1: (2017-04-08)
525Features:
526 - Partial DS Support
527Bugfixes:
528 - SDL: Prevent crash on cores with no audio
529 - ARM7: Decode MCR/MRC
530 - ARM7: Clean up instruction decoding for future expandability
531 - Core: Don't save state if core fails to serialize
532
5330.5.2: (2016-12-31)
534Bugfixes:
535 - All: Fix fullscreen config option being ignored
536 - ARM7: PSR mode bits should not get sign extended
537 - GB: Fix audio not being deinitialized
538 - GB: Fix crash when masking savedata
539 - GB: Properly initialize sramRealVf variable
540 - GB Audio: Fix serialization of channel 3 and NR52 properties
541 - GB Audio: Reset envelope timer when reseting sound channel
542 - GB MBC: Fix SRAM dangling pointer with RTC games
543 - GB MBC: Fix initializing MBC when no ROM is loaded
544 - GB Memory: Fix patching ROM bank 0
545 - GB Memory: Fix starting HDMAs during mode 0
546 - GB Memory: Fix HDMA5 value after DMA completes
547 - GB Video: Initialize LCDC in renderer
548 - GB Video: Hblank IRQs should mask LYC=LY IRQs
549 - GBA: Fix IRQs firing after already being cleared
550 - GBA: Only unhalt CPU if appropriate bit is set in IE
551 - GBA: Add savegame override for Crash Bandicoot 2
552 - GBA BIOS: Fix MidiKey2Freq BIOS reads
553 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
554 - GBA Cheats: Fix GameShark ROM patches
555 - GBA I/O: Mask off WAITCNT bits that cannot be written
556 - GBA Memory: Fix misaligned BIOS reads
557 - GBA Memory: Fix VCOUNT being writable
558 - GBA Video: Fix out of bounds sprite transforms
559 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
560 - Libretro: Fix disabling BIOS
561 - Libretro: Fix Game Boy savestates and audio
562 - Qt: Fix changing resolution of software renderer
563 - Qt: Fix setting overrides
564 - Qt: Fix cut off tiles and alignment issues in tile viewer
565 - Qt: Only reset window dimensions when first shown
566 - Qt: Fix Qt Multimedia audio driver on big endian
567 - Qt: Fix Apply button for key and controller configurations
568 - VFS: Fix resizing memory chunks when not needed
569 - Windows: Fix Unicode directory handling
570Misc:
571 - GB, GBA: Prevent loading null ROMs
572 - GB Audio: Initialize wave RAM to GBC values
573 - GB Memory: Reset ROM bank when loading a ROM
574 - PSP2: Improved controller rumble
575
5760.5.1: (2016-10-05)
577Bugfixes:
578 - Core: Fix importing save games as read-only
579 - FFmpeg: Fix encoding AAC
580 - GB: Fix invalid STOP behavior on Game Boy Color
581 - GB: Initialize audio properly
582 - GB: Properly clear KEY1 bit 0 when switching speeds
583 - GB: Properly unload save files when unloading a ROM
584 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
585 - GB MBC: Fix MBC7 when size is incorrectly specified
586 - GB MBC: Fix RTC access when no save file is loaded
587 - GB SIO: Don't auto-clock external shift clock
588 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
589 - GB Video: Fix video frames getting missed when LCDC is off
590 - GB Video: Clear screen when LCDC is off
591 - GBA Cheats: Fix holding onto pointers that may get invalidated
592 - GBA Cheats: Fix key-activated CodeBreaker cheats
593 - GBA Cheats: Fix uninitialized memory getting freed when saving
594 - GBA Hardware: Improve Game Boy Player rumble behavior
595 - GBA Memory: Fix several unused I/O register read values
596 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
597 - LR35902: Fix events running with the wrong cycle active
598 - Qt: Fix "close" button on Overrides view
599 - Qt: Fix saving overrides
600 - Qt: Fix directory set unloading when replacing the ROM
601 - Qt: Fix patch loading
602 - Qt: Fix crash when saving an override if a game isn't loaded
603 - Qt: Fix showing default display driver as OpenGL (force 1.x)
604 - SDL: Attach rumble in SDL frontend
605 - Util: Fix PNG identification on files too small to be a PNG
606Misc:
607 - All: Only update version info if needed
608 - All: Split out install locations for Libretro and OpenEmu
609 - FFmpeg: Encoding cleanup
610 - GB: Reset active region when reloading ROM
611 - GB Memory: Initialize RAM pattern for GBC
612 - GB Video: Improved video timings
613 - Qt: Manage window sizes slightly better
614 - Qt: Remember scale option independent of core dimensions
615
6160.5.0: (2016-09-19)
617Features:
618 - Game Boy support
619 - Support for encrypted CodeBreaker GBA cheats
620 - Emulation of Vast Fame protected GBA carts (taizou)
621 - Tile viewer
622 - Threaded rendering mode
623 - Libretro: Memory map and achievement support (leiradel)
624 - GUI: Add UI control remapping
625 - GUI: Add fast-forward
626 - Wii: 240p support
627 - 3DS: Adjustable screen darkening
628 - Ability to temporarily load a savegame
629 - Load specific files out of archives
630 - Automatic BIOS detection
631Bugfixes:
632 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
633 - Debugger: Fix GDB breakpoints
634 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
635 - GBA: Fix filehandle leak with savegames
636 - GBA: Timer 0 cannot be count up
637 - GBA: Count up timers should not count themselves
638 - GBA Memory: Fix mirror on non-overdumped Classic NES games
639 - GBA Memory: Fix ldm {pc}
640 - GBA Savedata: Fix savedata sync timer
641 - GBA Savedata: Only unmap savedata if present
642 - GBA Serialize: Savestates now properly store prefetch
643 - GBA Video: WIN0/1 take priority over OBJWIN
644 - GBA Video: Fix out-of-order OBJWIN
645 - PSP2: Fix GPU crash while exiting
646 - PSP2: Fix VSync
647 - PSP2: Fix accelerometer range
648 - PSP2: Actually load screen mode setting
649 - PSP2: Fix gyroscope direction
650 - PSP2: Delete threads after they return
651 - PSP2: Fix mapping/unmapping from not at 0
652 - Qt: Fix bug in software renderer scaling
653 - Qt: Fix hanging key press after disabling autofire
654 - Qt: Fix being unable to pause manually when using auto-pausing
655 - SDL: Fix axes being mapped wrong
656 - Util: Fix realloc semantics in utf16to8
657 - Util: Fix inserting too many items into a hash table
658 - VFS: Fix uninitialized varaible reading from 7z
659 - VFS: Fix reading multiple files from a 7z archive
660 - Wii: Fix framelimiting after a slowdown
661 - Wii: Fix garbage flash at startup
662Misc:
663 - 3DS: Use blip_add_delta_fast for a small speed improvement
664 - 3DS: Allow UTF-16 filenames
665 - 3DS: Port to using citro3D
666 - 3DS: Use system font for menus
667 - 3DS: Attempt to use Core 2 for threads
668 - 3DS: Adjustable filering
669 - 3DS: 3D banner
670 - All: Add QUIET parameter to silence CMake
671 - All: Faster memory read/write
672 - ARM7: Support forcing Thumb mode via MSR
673 - ARM7: Flush prefetch cache when loading CPSR via MSR
674 - ARM7: Clean up instruction decoding for future expandability
675 - Debugger: Support register and memory writes via GDB stub
676 - Debugger: Add software breakpoint support to gdb
677 - FFmpeg: Full support for libavcodec 56+
678 - GBA: Better debug logging if event processing breaks
679 - GBA Audio: Force audio DMAs to not increment destination
680 - GBA BIOS: Use custom ArcTan, not relying on OS
681 - GBA Hardware: Clean up dead code in GBP
682 - GBA Memory: Optimize stalling behavior
683 - GBA Memory: Optimize Load-/StoreMultiple
684 - GBA Savedata: Add realistic timing for EEPROM
685 - GBA Serialize: Savestates now store if CPU was halted
686 - GBA Video: Remove old slow path fallback
687 - GBA Video: Optimize sprite drawing
688 - GBA Video: Optimize mode 0 rendering
689 - GBA Video: Optimize compositing cases slightly
690 - GUI: Screenshot dimensions are now passed through
691 - GUI: Add back logging
692 - GUI: Only reload config if manually saved
693 - GUI: Increase scrolling speed
694 - OpenGL: Log shader compilation failure
695 - OpenGL: Add texSize uniform
696 - Qt: Make -g flag work in Qt build
697 - Qt: Simplify OpenGL context creation
698 - Qt: Thread startup improvements
699 - Qt: Make audio channel/video layer options shortcut mappable
700 - Qt: Remove some C99isms from C++ code
701 - Qt: Remove default autofire mappings
702 - Qt: Make reseting when pasued frame-accurate
703 - Qt: Rearchitect game closing codepath
704 - PSP2: Use system font for menus
705 - PSP2: Add rumble for PS TV
706 - PSP2: Add fit-to-height screen mode
707 - PSP2: Sync files per descriptor
708 - PSP2: Allow UTF-8 filenames
709 - PSP2: Screenshots are now saved into the Photo Gallery
710 - PSP2: Stop underclocking when menuing
711 - SDL: Increase default audio buffer size to 1024 samples
712 - SDL: More responsive rumble
713 - Util: Add Vector GetConstPointer
714 - Util: Add rtrim
715 - Util: Add endswith
716 - VFS: Improve zip file detection
717 - Wii: Add pixelated resample filter
718 - Windows: Add native VDir support
719 - Util: Add PRIz macro for libc versions that don't support %z
720 - GBA: Better debug logging if event processing breaks
721
7220.4.1: (2016-07-11)
723Bugfixes:
724 - All: Fix several file handle leaks
725 - All: Fix instruction tables getting zeroed when linking sometimes
726 - ARM7: Fix flags on SBC/RSC
727 - ARM7: Fix setting spsr privilege bits when spsr is empty
728 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
729 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
730 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
731 - GBA Memory: Fix executing code from OBJ region of VRAM
732 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
733 - GBA Serialize: Fix loading savegames from savestates
734 - OpenGL: Correct boolean vector strcmp strings for uniforms
735 - Qt: Fix sending gameStopped twice
736 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
737 - Qt: Fix initial state of key mapping
738 - Qt: Initialize m_useBios
739 - SDL: Fix joystick initialization on BSD
740 - SDL: Fix potential joystick crash in games with rumble
741 - SDL: Fix SDL 1.2 build
742 - SDL: Fix sporadic crash when deinitializing audio
743 - Shaders: Fix AGS-001 shader with some bad drivers
744 - Util: Use closesocket on Windows
745 - Util: Fix socket bind addresses
746 - VFS: Fix reading 7z archives without rewinding first
747 - VFS: VFileFromFD should not open directories
748 - Wii: Fix tilting direction
749 - Util: Fix realloc semantics in utf16to8
750Misc:
751 - All: Allow use of external minizip library
752 - Debugger: CLI debugger now exits when end-of-stream is reached
753 - FFmpeg: Update dependencies on Ubuntu
754 - GBA: Slightly optimize GBAProcessEvents
755 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
756 - GBA Video: Null renderer should return proper register values
757 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
758 - Qt: Add preset for DualShock 4
759 - Qt: Update 360 input profile on OS X to reflect newer drivers
760 - Qt: Remove use of NaN
761 - Qt: Canonicalize file paths when loading games
762 - Qt: Add refresh button to controller editing
763 - SDL: Remove default gamepad mappings
764 - Util: Fix intermittent build failure on OS X
765 - VFS: VFile.sync now updates modified time
766
7670.4.0: (2016-02-02)
768Features:
769 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
770 - I/O viewer
771 - Booting of multiboot images
772 - Customization of GIF recording
773 - Libretro: Cheat code support
774 - Support for GLSL shaders
775 - ROM information view
776 - Support for VBA-style cheat codes
777 - Savestates now store creation timestamps
778 - Key autofire
779 - Libretro: Allow blocking opposing directional input
780 - OpenEmu core for OS X
781 - Libretro: Settings for using BIOS and skipping intro
782 - Libretro: Customizable idle loop removal
783 - Implemented cycle counting for sprite rendering
784 - Cleaner, unified settings window
785 - Added a setting for pausing when the emulator is not in focus
786 - Customizable paths for save games, save states, screenshots and patches
787 - Controller hotplugging
788 - Ability to store save games and active cheats within savestates
789Bugfixes:
790 - ARM7: Fix sign of unaligned LDRSH
791 - ARM7: Fix decoding of some ARM ALU instructions with shifters
792 - Debugger: Fix watchpoints in gdb
793 - GBA: Fix warnings when creating and loading savestates
794 - GBA: Fix Iridion II savetype
795 - GBA BIOS: Fix misaligned CpuSet
796 - GBA Cheats: Fix cheats setting the Action Replay version
797 - GBA Hardware: Fix GPIO on big endian
798 - GBA Memory: Fix DMA register writing behavior
799 - GBA Memory: Fix DMAs triggering two cycles early
800 - Libretro: Fix aspect ratio
801 - Qt: Fix some potential crashes with the gamepad mapping
802 - Qt: Fix keys being mapped incorrectly when loading configuration file
803 - Util: Fix PowerPC PNG read/write pixel order
804 - Util: Fix excessive memory allocation when decoding a PNG
805 - VFS: Fix VFileReadline and remove _vfdReadline
806Misc:
807 - All: Improved PowerPC support
808 - All: Fix some undefined behavior warnings
809 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
810 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
811 - GBA: Implement bad I/O register loading
812 - GBA: Allow jumping to OAM and palette RAM
813 - GBA BIOS: Finish implementing RegisterRamReset
814 - GBA Config: Add "override" layer for better one-time configuration
815 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
816 - GBA Memory: Use a dynamically sized mask for ROM memory
817 - GBA Memory: Implement several unimplemented memory access types
818 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
819 - GBA RR: Starting from savestate now embeds the savegame
820 - GBA RR: Add preliminary SRAM support for VBM loading
821 - GBA RR: Add support for resets in movies
822 - GBA Video: Remove lastHblank, as it is implied
823 - Libretro: Use anonymous memory mappers for large blocks of memory
824 - Libretro: Add install target for libretro core
825 - Qt: Window size command line options are now supported
826 - Qt: Increase usability of key mapper
827 - Qt: Add 'Apply' button to settings window
828 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
829 - Qt: Allow use of modifier keys as input
830 - Qt: Optimize log viewer
831 - Qt: Added button for breaking into the GDB debugger
832 - Qt: Add box for showing duration of rewind
833 - SDL: Support fullscreen in SDL 1.2
834 - SDL: Allow GBASDLAudio to be used without a thread context
835 - Util: Use VFile for configuration
836 - Util: Add MutexTryLock
837
8380.3.2: (2015-12-16)
839Bugfixes:
840 - ARM7: Fix STRT/STRBT
841 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
842 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
843 - Libretro: Fix problems with rumble not turning off
844 - GBA: Fix idle skip state being retained between games
845 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
846 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
847 - GBA BIOS: Fix Sqrt sign
848 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
849 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
850 - GBA Memory: Fix DMA behavior for SRAM accesses
851 - GBA Memory: Fix Store8 to OBJ VRAM
852 - GBA Memory: Fix alignment of LDM/STM on SRAM
853 - GBA Memory: Fix unaligned out-of-bounds ROM loads
854 - GBA Memory: Fix timing of DMAs
855 - GBA Video: Fix _mix for 15-bit color
856 - GBA Video: Fix OAM and palette initialization
857 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
858 - Qt: Use safer isLoaded check in GameController
859 - Qt: Fix a race condition in PainterGL that could lead to a crash
860 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
861 - Qt: Fix font size in memory viewer
862 - Qt: Fix a crash in the memory viewer
863 - Qt: Add additional checks in CheatModel to prevent crashes
864 - Qt: Fix race condition with setting sample rate
865 - Qt: Fix crash when closing multiplayer windows
866 - Qt: Fix resetting while paused
867Misc:
868 - GBA Audio: Implement missing flags on SOUNDCNT_X register
869 - Qt: Add mute option to menu
870
8710.3.1: (2015-10-24)
872Bugfixes:
873 - ARM7: Fix instruction decoding of Thumb shifts
874 - GBA: Deinit savegame when unloading a ROM
875 - GBA: Fix BIOS check on big endian
876 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
877 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
878 - GBA Audio: Fix audio channels being silenced at the wrong time
879 - GBA Memory: Fix bad BIOS Load16 on big endian
880 - GBA Memory: Fix bad Load8 on big endian
881 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
882 - GBA Video: Fix edge case with sprite blend modes and semitransparency
883 - GBA Video: Fix objwin and blending interaction on sprites
884 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
885 - Libretro: Fix a memory leak with the render buffer
886 - Qt: Windows no longer spawn in the top left on first launch
887 - Qt: Fix install path of XDG desktop file with DESTDIR
888 - Qt: Fix drag and drop on Windows
889 - Qt: Reenable double buffering, as disabling it broke some Windows configs
890 - VFS: Fix return values of VFileFILE.read and .write
891Misc:
892 - All: Reset next event to cycles instead of zero to interrupt
893 - All: Add --version flag
894 - ARM7: Force disable LTO on two files to work around a GCC bug
895 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
896 - GBA: Better memory handling with PNG savestates
897 - GBA: Additional savestate sanity checks
898 - GBA: Check for cycle count being too high
899 - GBA Audio: Allow GBAAVStream to have no video callback
900 - GBA BIOS: Implement RegisterRamReset for SIO registers
901 - Qt: Remove useless help icons in dialogs
902 - Qt: Prevent savestate window from opening while in multiplayer
903 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
904 - Qt: Dropping multiplayer windows works more cleanly now
905
9060.3.0: (2015-08-16)
907Features:
908 - Ability to hide individual background layers, or OBJs
909 - Ability to mute individual audio channels
910 - Palette viewer and exporter
911 - Volume control
912 - More shortcuts are editable (e.g. quick save/load)
913 - Rewind now shows the frame after rewinding
914 - Import/Export of GameShark/Action Replay snapshots
915 - Add "Step backwards" item for single increment rewind
916 - Deadzone estimation for game controllers
917 - Analog inputs can be used for shortcuts
918 - Menu items for specific solar sensor brightness levels
919 - Remappable controls for tilt and gyroscope sensors
920 - Status messages for actions taken while a game is running (e.g. save/load state)
921 - Memory inspector
922 - Screensaver can now be suspended while a game is running
923 - Load/save the most recent savestate slot
924 - Support varible speed (PWM) rumble
925 - Ability to cap fast forward speed
926 - Finer control over FPS target
927 - Holdable shortcut for rewinding one frame at a time
928 - Ability to boot directly into the BIOS
929 - Preliminary support for yanking out the game pak while a game is running
930 - Thumb-drive mode by putting a file called portable.ini in the same folder
931 - Configurable display driver, between software and OpenGL
932 - Undo-able savestate loading and saving
933 - Controller profiles now store shortcut settings
934 - Default controller profiles for several common controllers
935 - Libretro now supports BIOS, rumble and solar sensor
936 - Implement BIOS call Stop, for sleep mode
937 - Automatically load patches, if found
938 - Improved video synchronization
939 - Configurable audio output sample rate
940Bugfixes:
941 - ARM7: Fix SWI and IRQ timings
942 - ARM7: Fix Thumb MUL timing
943 - ARM7: Fix timing of multiplies to use N cycles
944 - ARM7: ARMHotplugDetach should call deinit
945 - Debugger: Fix use-after-free in breakpoint clearing code
946 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
947 - GBA: Cap audio FIFO read size during deserialization
948 - GBA: Check for corrupted savestates when loading
949 - GBA: Check for improperly sized savestates when loading
950 - GBA: Check for savestates made from differently sized ROMs
951 - GBA: Fix calls to endian-independent loadstores
952 - GBA: Fix timing of reading from timer registers
953 - GBA: Ensure cycles never go negative
954 - GBA Audio: Force audio FIFOs to 32-bit
955 - GBA Audio: Fix audio pitch changing when adjusting buffer size
956 - GBA Audio: Fix sample order in audio channel 3
957 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
958 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
959 - GBA Memory: Improve Thumb open bus behavior
960 - GBA Memory: Fix potential DMA issue when loading a savestate
961 - GBA Memory: Fix load/store multiple video memory waitstates
962 - GBA SIO: Fix reseting when there are SIO devices attached
963 - GBA Video: Blended sprites should never have other effects applied
964 - GBA Video: Fix out-of-bounds tiles in mosaic
965 - GBA Video: Fix windows not affecting sprites
966 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
967 - GBA Video: Fix timing on first scanline
968 - Qt: Better cleanup when a game crashes
969 - Qt: Fix open ROM dialog filtering for archive formats
970 - Qt: Cap the maximum number of multiplayer windows
971 - Qt: Fix maximum year in sensor override
972 - Qt: Fix window being too tall after exiting fullscreen
973 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
974 - Qt: Fix analog buttons not getting unmapped
975 - Qt: Fix passing command line options
976 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
977 - SDL: Fix SDL build when OpenGL is missing
978 - Util: Allow loading IPS patches that grow the ROM
979 - VFS: Fix resource leaks if some allocations fail
980 - VFS: Fix line-reading to return proper values
981 - Video: Fix an issue with very long filenames
982 - Util: Fix formatting of floats
983Misc:
984 - All: Add --help flag for command line programs
985 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
986 - All: Enable static linking for Windows
987 - All: Enable static linking for OS X
988 - All: Threads are now named
989 - All: Proper handling of Unicode file paths
990 - ARM7: Add emulation for Undefined CPU mode
991 - ARM7: Reduce the size of the Thumb instruction table
992 - GBA: Add status log level
993 - GBA: GBARewind now returns how many states it has rewound
994 - GBA: SIO logging layer
995 - GBA BIOS: Stub out SoundBias
996 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
997 - GBA: Don't include GBACLIDebugger struct unless needed
998 - GBA: Savedata is now synced shortly after data finishes being written
999 - GBA: Process multiple timer events at once, if necessary
1000 - GBA Audio: Implement audio reset for channels A/B
1001 - GBA Audio: Process multiple audio events at once, if necessary
1002 - GBA Hardware: Backport generic RTC source into core
1003 - GBA Input: Allow axes and buttons to be mapped to the same key
1004 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1005 - GBA SIO: Add a dummy driver for Normal mode
1006 - GBA Thread: Add functionality for running callbacks on the GBA thread
1007 - GBA Thread: Split GBASync into a separate file
1008 - GBA Video: Refactor software renderer into separate files
1009 - GBA Video: Slightly optimize mode 0 mosaic rendering
1010 - Debugger: Free watchpoints in addition to breakpoints
1011 - Qt: Handle saving input settings better
1012 - Qt: Move GL frame drawing back onto its own thread
1013 - Qt: Fast forward (held) option moved from Other to Emulation menu
1014 - Qt: Show version info in window title
1015 - Qt: Migrate multiplayer window handling into GBAApp
1016 - Qt: Unified file opening and saving with last location
1017 - Qt: Fix windows being resizable when they shouldn't have been
1018 - Qt: Only hide cursor in full screen
1019 - Qt: Replace pause-after-frame mutex with an atomic
1020 - Qt: Add application icon and XDG desktop files
1021 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1022 - Qt: Don't save window size when entering fullscreen
1023 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1024 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1025 - Qt: Increase usability of key mapper
1026 - Qt: Show checkmark for window sizes
1027 - Qt: Set window path to loaded ROM
1028 - Perf: Ability to load savestates immediately on launch
1029 - SDL: Properly check for initialization
1030 - SDL: Clean up initialization functions
1031 - SDL: Clean up GL context
1032 - Util: Allow disabling the threading code entirely
1033 - VFS: Add sync method to force syncing with backing
1034
10350.2.1: (2015-05-13)
1036Bugfixes:
1037 - All: Fix sanitize-deb script not cleaning up after itself
1038 - All: Fix dependencies for libavcodec on Debian-derived platforms
1039 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1040 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1041 - ARM7: Fix ARM multiply instructions when PC is a destination register
1042 - Debugger: Fix use-after-free in breakpoint clearing code
1043 - Debugger: Fix boundary conditions in tab completion
1044 - GBA: Fix timers not updating timing when writing to only the reload register
1045 - GBA: Fix rewind boundary conditions
1046 - GBA: Add initial I/O register settings for background matrix registers
1047 - GBA: Fix hang when loading a savestate if sync to video is enabled
1048 - GBA: Handle out-of-bounds I/O access
1049 - GBA: Fix bounds-checking on EEPROM access
1050 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1051 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1052 - GBA Memory: Allow SRAM to be 64kB
1053 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1054 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1055 - GBA Video: Fix second frame mode 5
1056 - Perf: Fix race condition if a game crashes immediately on start
1057 - Qt: Fix Display object leak when closing a window
1058 - Qt: Fix .deb dependencies
1059 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1060 - Qt: Fix window not regaining focus after exiting savestate window
1061 - Qt: Fix regression where video would not record if the game had already started
1062 - Qt: Fix potential crash if a gamepad causes focus to change
1063 - Qt: Fix controller axis querying
1064 - Qt: Fix multiplayer windows opening as the wrong size
1065 - Qt: Fix controllers sometimes not loading the right profile
1066 - SDL: Fix boundary conditions for joystick adjustments
1067 - SDL: Allocate properly sized input maps
1068 - SDL: Fix potential build issues when Qt and SDL2 are in use
1069 - Util: Fix resource leak in UTF-8 handling code
1070 - Util: Fix a null-pointer issue when attempting to delete a key
1071 - VFS: Fix resource leaks if some allocations fail
1072 - Video: Fix an issue with very long filenames
1073Misc:
1074 - GBA Memory: Soft-crash if jumping past the end of a ROM
1075 - Qt: Show multiplayer numbers in window title
1076 - Qt: Solar sensor can have shortcuts set
1077
10780.2.0: (2015-04-03)
1079Features:
1080 - Support for gamepad axes, e.g. analog sticks or triggers
1081 - Add scale presets for up to 6x
1082 - Settings window
1083 - Bilinear resampling option
1084 - Add option to skip BIOS start screen
1085 - List of recently opened games
1086 - Support for games using the Solar Sensor
1087 - Better audio resampling via blip-buf
1088 - Game Pak overrides dialog for setting savetype and sensor values
1089 - Support for games using the tilt sensor
1090 - Remappable shortcuts for keyboard and gamepad
1091 - Rewinding of emulation
1092 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1093 - Support IPv6
1094 - Save directory of last loaded file
1095 - Support BPS patches
1096 - Automatically detect and optimize out idle loops
1097 - Configurable game overrides
1098 - Support loading 7-Zip files
1099 - Drag and drop game loading
1100 - Cheat code support
1101 - Runtime configurable audio driver
1102 - Libretro core for use with RetroArch and other front-ends
1103 - Controller profiles for setting different bindings for different controllers
1104 - Ability to lock aspect ratio
1105 - Local link cable support
1106 - Ability to switch which game controller is in use per instance
1107 - Ability to prevent opposing directional input
1108 - Warning dialog if an unimplemented BIOS feature is called
1109 - Debugger: Add CLI "frame", frame advance command
1110 - Debugger: Add CLI functions for writing to memory
1111 - Debugger: Add CLI functions for examining memory regions
1112 - Debugger: Add CLI function for writing a register
1113Bugfixes:
1114 - ARM7: Extend prefetch by one stage
1115 - ARM7: Fix cycle counting for loads
1116 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1117 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1118 - GBA: Initialize gba.sync to null
1119 - GBA: Fix timer initialization
1120 - GBA Audio: Support 16-bit writes to FIFO audio
1121 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1122 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1123 - GBA BIOS: Fix BIOS prefetch after reset
1124 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1125 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1126 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1127 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1128 - GBA Memory: Fix cycle counting for 32-bit load/stores
1129 - GBA RR: Fix fallthrough error when reading tags from a movie
1130 - GBA Thread: Fix possible hang when loading an archive
1131 - GBA Thread: Fix possible deadlock in video sync
1132 - Perf: Fix crash when the GBA thread fails to start
1133 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1134 - Qt: Fix crash when adjusting settings after closing a game
1135 - Qt: Fix crash when starting GDB stub after closing a game
1136 - Qt: Fix patch loading while a game is running
1137 - Qt: Fix crash when loading a game after stopping GDB server
1138 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1139 - Qt: Fix crash when attempting to pause if a game is not running
1140 - SDL: Properly clean up if a game doesn't launch
1141 - Util: Fix sockets on Windows
1142Misc:
1143 - All: Enable link-time optimization
1144 - Debugger: Watchpoints now work on STM/LDM instructions
1145 - Debugger: Clean up GDB stub network interfacing
1146 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1147 - Debugger: Merge Thumb BL instructions when disassembling
1148 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1149 - Debugger: Watchpoints now report address watched (fixes #68)
1150 - Debugger: Add support for soft breakpoints
1151 - Debugger: Make I/O register names be addresses instead of values
1152 - Debugger: Rename read/write commands
1153 - GBA: Improve accuracy of event timing
1154 - GBA: Add API for getting Configuration structs for overrides and input
1155 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1156 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1157 - GBA: Move A/V stream interface into core
1158 - GBA: Savestates now take into account savedata state machines (fixes #109)
1159 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1160 - GBA Memory: Simplify memory API and use fixed bus width
1161 - GBA Thread: Make GBASyncWaitFrameStart time out
1162 - GBA Video: Start video at the last scanline instead of the first
1163 - Qt: Optimize logo drawing
1164 - Qt: Move frame upload back onto main thread
1165 - Qt: Remember window position
1166 - Qt: Double-clicking on the window toggles full screen
1167 - Util: Use proper locale for reading and writing float values
1168
11690.1.1: (2015-01-24)
1170Bugfixes:
1171 - ARM7: Fix LDM writeback to a register already written
1172 - GBA: Fix timers 2 and 3 updating incorrectly
1173 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1174 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1175 - GBA Audio: Properly initialize audio FIFO channels
1176 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1177 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1178 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1179 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1180 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1181 - GBA BIOS: Fix HuffUnComp boundary conditions
1182 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1183 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1184 - GBA Memory: Filter out top nybble of DMA addresses
1185 - GBA Memory: Properly bounds-check VRAM accesses
1186 - GBA Memory: Fix initial DMA state
1187 - GBA Thread: Allow halted games to exit cleanly
1188 - GBA Video: Fix blend issues with obscured middle layers
1189 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1190 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1191 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1192 - GBA Video: Fix sprite boundary conditions with mosaic
1193 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1194 - Qt: Fix issue with set frame sizes being the wrong height
1195 - Qt: Fix emulator crashing when full screen if a game is not running
1196 - Qt: Fix window focus issues
1197 - Qt: Properly set default video recording settings
1198 - Qt: Fix a race condition when a game crashes immediately
1199 - Qt: Fix some cases where key mapping can break if focus is adjusted
1200 - Qt: Fix crash if a game pauses before any frames are shown
1201 - Debugger: Negative PC-relative loads now properly subtract the offset
1202 - Debugger: Align PC-relative loads in Thumb
1203 - Debugger: Fix watchpoints triggering too late
1204 - Debugger: Fix binary print putting spaces between digits
1205 - Video: Ensure FFmpeg encoder has audio frames
1206 - Video: Fix uncompressed PCM audio recording
1207 - Video: Fix FFmpeg crashing when the file extension is wrong
1208 - Util: Fix SOCKET_FAILED macro
1209Misc:
1210 - GBA: Exit cleanly on FATAL if the port supports it
1211 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1212 - Qt: Disable sync to video by default
1213 - Qt: Handle a game crash without crashing
1214 - Qt: Set default log level to FATAL, ERROR and WARN
1215 - Qt: Clarify some phrasing in the menus
1216 - Qt: Clear active buttons when focus is lost
1217
12180.1.0: (2014-12-13)
1219 - Initial release