CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6Bugfixes:
7 - GBA: Fix timers not updating timing when writing to only the reload register
8 - All: Fix sanitize-deb script not cleaning up after itself
9 - Qt: Fix Display object leak when closing a window
10 - Qt: Fix .deb dependencies
11 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
12 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
13 - ARM7: Fix SWI and IRQ timings
14 - GBA Audio: Force audio FIFOs to 32-bit
15 - GBA Memory: Ensure changing the timing of a DMA reschedules it
16 - Qt: Fix window not regaining focus after exiting savestate window
17
180.2.0: (2015-04-03)
19Features:
20 - Support for gamepad axes, e.g. analog sticks or triggers
21 - Add scale presets for up to 6x
22 - Settings window
23 - Bilinear resampling option
24 - Add option to skip BIOS start screen
25 - List of recently opened games
26 - Support for games using the Solar Sensor
27 - Better audio resampling via blip-buf
28 - Game Pak overrides dialog for setting savetype and sensor values
29 - Support for games using the tilt sensor
30 - Remappable shortcuts for keyboard and gamepad
31 - Rewinding of emulation
32 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
33 - Support IPv6
34 - Save directory of last loaded file
35 - Support BPS patches
36 - Automatically detect and optimize out idle loops
37 - Configurable game overrides
38 - Support loading 7-Zip files
39 - Drag and drop game loading
40 - Cheat code support
41 - Runtime configurable audio driver
42 - Libretro core for use with RetroArch and other front-ends
43 - Controller profiles for setting different bindings for different controllers
44 - Ability to lock aspect ratio
45 - Local link cable support
46 - Ability to switch which game controller is in use per instance
47 - Ability to prevent opposing directional input
48 - Warning dialog if an unimplemented BIOS feature is called
49 - Debugger: Add CLI "frame", frame advance command
50 - Debugger: Add CLI functions for writing to memory
51 - Debugger: Add CLI functions for examining memory regions
52 - Debugger: Add CLI function for writing a register
53Bugfixes:
54 - ARM7: Extend prefetch by one stage
55 - ARM7: Fix cycle counting for loads
56 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
57 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
58 - GBA: Initialize gba.sync to null
59 - GBA: Fix timer initialization
60 - GBA Audio: Support 16-bit writes to FIFO audio
61 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
62 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
63 - GBA BIOS: Fix BIOS prefetch after reset
64 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
65 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
66 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
67 - GBA Memory: Fix I cycles that had been moved to ARM7 core
68 - GBA Memory: Fix cycle counting for 32-bit load/stores
69 - GBA RR: Fix fallthrough error when reading tags from a movie
70 - GBA Thread: Fix possible hang when loading an archive
71 - GBA Thread: Fix possible deadlock in video sync
72 - Perf: Fix crash when the GBA thread fails to start
73 - Qt: Fix crash starting a GDB stub if a game isn't loaded
74 - Qt: Fix crash when adjusting settings after closing a game
75 - Qt: Fix crash when starting GDB stub after closing a game
76 - Qt: Fix patch loading while a game is running
77 - Qt: Fix crash when loading a game after stopping GDB server
78 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
79 - Qt: Fix crash when attempting to pause if a game is not running
80 - SDL: Properly clean up if a game doesn't launch
81 - Util: Fix sockets on Windows
82Misc:
83 - All: Enable link-time optimization
84 - Debugger: Watchpoints now work on STM/LDM instructions
85 - Debugger: Clean up GDB stub network interfacing
86 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
87 - Debugger: Merge Thumb BL instructions when disassembling
88 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
89 - Debugger: Watchpoints now report address watched (fixes #68)
90 - Debugger: Add support for soft breakpoints
91 - Debugger: Make I/O register names be addresses instead of values
92 - Debugger: Rename read/write commands
93 - GBA: Improve accuracy of event timing
94 - GBA: Add API for getting Configuration structs for overrides and input
95 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
96 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
97 - GBA: Move A/V stream interface into core
98 - GBA: Savestates now take into account savedata state machines (fixes #109)
99 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
100 - GBA Memory: Simplify memory API and use fixed bus width
101 - GBA Thread: Make GBASyncWaitFrameStart time out
102 - GBA Video: Start video at the last scanline instead of the first
103 - Qt: Optimize logo drawing
104 - Qt: Move frame upload back onto main thread
105 - Qt: Remember window position
106 - Qt: Double-clicking on the window toggles full screen
107 - Util: Use proper locale for reading and writing float values
108
1090.1.1: (2015-01-24)
110Bugfixes:
111 - ARM7: Fix LDM writeback to a register already written
112 - GBA: Fix timers 2 and 3 updating incorrectly
113 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
114 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
115 - GBA Audio: Properly initialize audio FIFO channels
116 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
117 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
118 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
119 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
120 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
121 - GBA BIOS: Fix HuffUnComp boundary conditions
122 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
123 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
124 - GBA Memory: Filter out top nybble of DMA addresses
125 - GBA Memory: Properly bounds-check VRAM accesses
126 - GBA Memory: Fix initial DMA state
127 - GBA Thread: Allow halted games to exit cleanly
128 - GBA Video: Fix blend issues with obscured middle layers
129 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
130 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
131 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
132 - GBA Video: Fix sprite boundary conditions with mosaic
133 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
134 - Qt: Fix issue with set frame sizes being the wrong height
135 - Qt: Fix emulator crashing when full screen if a game is not running
136 - Qt: Fix window focus issues
137 - Qt: Properly set default video recording settings
138 - Qt: Fix a race condition when a game crashes immediately
139 - Qt: Fix some cases where key mapping can break if focus is adjusted
140 - Qt: Fix crash if a game pauses before any frames are shown
141 - Debugger: Negative PC-relative loads now properly subtract the offset
142 - Debugger: Align PC-relative loads in Thumb
143 - Debugger: Fix watchpoints triggering too late
144 - Debugger: Fix binary print putting spaces between digits
145 - Video: Ensure FFmpeg encoder has audio frames
146 - Video: Fix uncompressed PCM audio recording
147 - Video: Fix FFmpeg crashing when the file extension is wrong
148 - Util: Fix SOCKET_FAILED macro
149Misc:
150 - GBA: Exit cleanly on FATAL if the port supports it
151 - GBA Memory: Implement 16- and 32-bit loads from SRAM
152 - Qt: Disable sync to video by default
153 - Qt: Handle a game crash without crashing
154 - Qt: Set default log level to FATAL, ERROR and WARN
155 - Qt: Clarify some phrasing in the menus
156 - Qt: Clear active buttons when focus is lost
157
1580.1.0: (2014-12-13)
159 - Initial release