CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38Bugfixes:
39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
40 - GB Serialize: Fix audio state loading
41 - GB Video: Fix dot clock timing being slightly wrong
42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
43 - ARM: Fix MSR when T bit is set
44 - GB Serialize: Fix game title check
45 - GB: Revamp IRQ handling based on new information
46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
47 - GB Video: Fix loading states while in mode 3
48 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
49 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
50 - GB Timer: Minor accuracy improvements
51 - GB Audio: Clock frame events on DIV
52 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
53 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
54 - GBA Savedata: Fix savedata modified time updating when read-only
55 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
56 - GBA Video: Start timing mid-scanline when skipping BIOS
57 - Core: Fix audio sync breaking when interrupted
58 - Qt: Improve FPS timer stability
59 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
60 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
61 - GBA BIOS: Fix BitUnPack final byte
62Misc:
63 - GBA Timer: Use global cycles for timers
64 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
65 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
66 - Qt: Redo GameController into multiple classes
67 - Test: Restructure test suite into multiple executables
68 - Python: Integrate tests from cinema test suite
69 - Util: Don't build crc32 if the function already exists
70 - GBA: Implement display start DMAs
71 - Qt: Prevent window from being created off-screen
72 - Qt: Add option to disable FPS display
73 - GBA: Improve multiboot image detection
74 - GB MBC: Remove erroneous bank 0 wrapping
75 - GBA Cheats: Allow multiple ROM patches in the same slot
76 - GB: Skip BIOS option now works
77 - Libretro: Add frameskip option
78 - GBA Memory: 64 MiB GBA Video cartridge support
79 - PSP2: Use system enter key by default
80 - 3DS: Remove deprecated CSND interface
81 - Qt: Options to mess around with layer placement
82 - GBA Savedata: Remove ability to disable realistic timing
83 - Qt: Add load alternate save option
84 - GB Audio: Improved audio quality
85 - GB, GBA Audio: Increase max audio volume
86 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
87
880.6.3: (2017-04-14)
89Bugfixes:
90 - GB Audio: Revert unsigned audio changes
91 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
92 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
93
940.6.2: (2017-04-03)
95Bugfixes:
96 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
97 - 3DS: Fix opening files in directory names with trailing slashes
98 - LR35902: Fix watchpoints not reporting new value
99 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
100 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
101 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
102 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
103 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
104 - GBA: Fix SharkPort saves for EEPROM games
105 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
106 - GBA BIOS: Fix incorrect exit condition in LZ77
107 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
108 - GBA Cheats: Fix slide codes not initializing properly
109 - GBA DMA: ROM reads are forced to increment
110 - GBA Hardware: RTC accuracy improvements
111 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
112 - GBA Memory: Fix copy-on-write memory leak
113 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
114 - GBA Savedata: Fix crash when resizing flash
115 - GBA Video: Force align 256-color tiles
116 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
117 - PSP2: Fix issues causing poor audio
118 - Python: Fix package directory
119 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
120 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
121 - Wii: Fix screen tear when unpausing
122 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
123Misc:
124 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
125 - GB MBC: Remove erroneous bank 0 wrapping
126 - GBA: Improve multiboot image detection
127 - PSP2: Use system enter key by default
128
1290.6.1: (2017-10-01)
130Bugfixes:
131 - GB, GBA: Fix crashes when attempting to identify null VFiles
132 - GB, GBA: Fix sync to video with frameskip
133 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
134 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
135 - GB Core: Fix palette loading when loading a foreign config
136 - GB MBC: Pocket Cam memory should be accessible without enabling
137 - GB MBC: Fix SRAM sizes 4 and 5
138 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
139 - GB MBC: Fix RTC loading when file size is off
140 - GB Memory: Initialize peripheral pointers
141 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
142 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
143 - GB Memory: Actually load latch time from savestate
144 - GB Serialize: Fix deserializing video STAT
145 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
146 - GB Video: Fix potential hang when ending mode 0
147 - GB Video: Fix read mode when enabling LCD
148 - GBA: Reset active region as needed when loading a ROM
149 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
150 - GBA BIOS: Use core's VRAM variable instead of renderer's
151 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
152 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
153 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
154 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
155 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
156 - Python: Fix importing .gb or .gba before .core
157 - Qt: Fix command line debugger closing second game
158 - Qt: Fix LOG argument order
159 - Qt: Fix timezone issues with time overrides
160 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
161 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
162Misc:
163 - CMake: Fix CPack dependencies for libpng 1.6
164 - GBA: Detect hardware for Pokémon FireRed ROM hacks
165 - GBA Cheats: Improve detection of raw cheats
166 - Qt: Don't rebuild library view if style hasn't changed
167 - Qt: Allow overrides to be saved before a game is loaded
168 - Qt: Hide mouse immediately when loading
169 - SDL: Fix 2.0.5 build on macOS under some circumstances
170 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
171
1720.6.0: (2017-07-16)
173Features:
174 - Library view
175 - Sprite viewer
176 - Debugging console
177 - Improved memory viewer
178 - Memory search
179 - Command line ability to override configuration values
180 - Add option to allow preloading the entire ROM before running
181 - Add option for whether rewinding restores save games
182 - Savestates now contain any RTC override data
183 - Add option to lock video to integer scaling
184 - LR35902: Watchpoints
185 - LR35902/GB-Z80 disassembler
186 - GB: Tile viewer
187 - GB: Video/audio channel enabling/disabling
188 - GB: Symbol table support
189 - GB MBC: Add MBC1 multicart support
190 - GBA: Support printing debug strings from inside a game
191 - GBA: Better cheat type autodetection
192 - Implement keypad interrupts
193 - Configuration of gamepad hats
194 - Video log recording for testing and bug reporting
195 - Debugger: Segment/bank support
196 - Debugger: Execution tracing
197 - Qt: German translation (by Lothar Serra Mari)
198 - Qt: Spanish translation (by Kevin López)
199 - Qt: Italian translation (by theheroGAC)
200Bugfixes:
201 - ARM7: Fix MLA/*MULL/*MLAL timing
202 - Core: Fix crash with rewind if savestates shrink
203 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
204 - Core: Fix directory sets crashing on close if base isn't properly detached
205 - FFmpeg: Fix overflow and general issues with audio encoding
206 - GB: Fix flickering when screen is strobed quickly
207 - GB: Fix STAT blocking
208 - GB MBC: Fix ROM bank overflows getting set to bank 0
209 - GB MBC: Fix swapping carts not detect new MBC
210 - GB Timer: Improve DIV reset behavior
211 - GB Timer: Fix DIV batching if TAC changes
212 - GB Video: Reset renderer when loading state
213 - GBA: Fix multiboot ROM loading
214 - GBA: Fix multiboot loading resulting in too small WRAM
215 - GBA BIOS: Implement BitUnPack
216 - GBA BIOS: Fix ArcTan sign in HLE BIOS
217 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
218 - GBA BIOS: Fix INT_MIN/-1 crash
219 - GBA Hardware: Fix crash if a savestate lies about game hardware
220 - GBA I/O: Handle audio registers specially when deserializing
221 - GBA Memory: Improve initial skipped BIOS state
222 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
223 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
224 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
225 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
226 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
227 - LR35902: Fix core never exiting with certain event patterns
228 - LR35902: Fix pc overflowing current region off-by-one
229 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
230 - OpenGL: Fix some shaders causing offset graphics
231 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
232 - Qt: Fix window icon being stretched
233 - Qt: Fix data directory path
234 - Qt: Fix timing issues on high refresh rate monitors
235 - Qt: Fix linking after some windows have been closed
236 - Qt: Fix crash when changing audio settings after a game is closed
237 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
238 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
239 - Qt: Fix game unpausing after frame advancing and refocusing
240 - SDL: Fix game crash check
241 - SDL: Fix race condition with audio thread when starting
242 - SDL: Fix showing version number
243 - Test: Fix crash when loading invalid file
244 - Test: Fix crash when fuzzing fails to load a file
245 - Test: Don't rely on core for frames elapsed
246 - Test: Fix crash when loading invalid file
247 - Test: Fix crash when fuzzing fails to load a file
248 - Tools: Fix recurring multiple times over the same library
249 - Util: Fix overflow when loading invalid UPS patches
250 - Util: Fix highest-fd socket not being returned by SocketAccept
251 - Windows: Fix VDir.rewind
252Misc:
253 - All: Add C++ header guards
254 - All: Move time.h include to common.h
255 - 3DS, PSP2, Wii: Last directory loaded is saved
256 - CMake: Add ability to just print version string
257 - Core: New, faster event timing subsystem
258 - Core: Clean up some thread state checks
259 - Core: Add generic checksum function
260 - Core: Cores can now have multiple sets of callbacks
261 - Core: Restore sleep callback
262 - Core: Move rewind diffing to its own thread
263 - Core: Ability to enumerate and modify video and audio channels
264 - Core: List memory segments in the core
265 - Core: Move savestate creation time to extdata
266 - Core: Config values can now be hexadecimal
267 - Core: Improved threading interrupted detection
268 - Debugger: Modularize CLI debugger
269 - Debugger: Make building with debugging aspects optional
270 - Debugger: Add functions for read- or write-only watchpoints
271 - Debugger: Make attaching a backend idempotent
272 - Debugger: Add mDebuggerRunFrame convenience function
273 - Feature: Move game database from flatfile to SQLite3
274 - Feature: Support ImageMagick 7
275 - Feature: Make -l option explicit
276 - FFmpeg: Return false if a file fails to open
277 - FFmpeg: Force MP4 files to YUV420P
278 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
279 - GB: Reset with initial state of DIV register
280 - GB MBC: New MBC7 implementation
281 - GB Audio: Simplify envelope code
282 - GB Audio: Improve initial envelope samples
283 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
284 - GB Video: Improved video timings
285 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
286 - GBA, GB: ROM is now unloaded if a patch is applied
287 - GBA DMA: Refactor DMA out of memory.c
288 - GBA DMA: Move DMAs to using absolute timing
289 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
290 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
291 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
292 - GBA Memory: Support reading/writing POSTFLG
293 - GBA Memory: Remove unused prefetch cruft
294 - GBA Timer: Improve accuracy of timers
295 - GBA Video: Clean up unused timers
296 - GBA Video: Allow multiple handles into the same tile cache
297 - GBA Video, GB Video: Colors are now fully scaled
298 - GBA Video: Optimize when BLD* registers are written frequently
299 - OpenGL: Add xBR-lv2 shader
300 - Qt: Move last directory setting from qt.ini to config.ini
301 - Qt: Improved HiDPI support
302 - Qt: Expose configuration directory
303 - Qt: Merge "Save" and "OK" buttons in shader options
304 - Qt: Automatically load controller profile when plugged in
305 - Qt: Rename "Resample video" option to "Bilinear filtering"
306 - Qt: Remove audio thread
307 - Qt: Remove audio buffer sizing in AudioProcessorQt
308 - Qt: Re-enable QtMultimedia on Windows
309 - Qt: Make "Mute" able to be bound to a key
310 - Qt: Add .gb/.gbc files to the extension list in Info.plist
311 - Qt: Relax hard dependency on OpenGL
312 - Qt: Better highlight active key in control binding
313 - SDL: Remove scancode key input
314 - SDL: Automatically map controllers when plugged in
315 - Test: Add a basic test suite
316 - Util: Add size counting to Table
317 - Util: Add 8-bit PNG write support
318 - Util: Tune patch-fast extent sizes
319 - VFS: Call msync when syncing mapped data
320 - VFS: Allow truncating memory chunk VFiles
321 - VFS: Fix some minor VFile issues with FILEs
322 - VFS: Optimize expanding in-memory files
323 - VFS: Add VFileFIFO for operating on circle buffers
324Changes from beta 1:
325Features:
326 - Qt: Italian translation (by theheroGAC)
327 - Qt: Updated German translation
328Bugfixes:
329 - GB Audio: Fix incorrect channel 4 iteration
330 - GB Audio: Fix zombie mode bit masking
331 - GB Serialize: Fix timer serialization
332 - GB Video: Fix LYC regression
333 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
334 - GBA Timer: Fix count-up timing overflowing timer 3
335 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
336 - Qt: Fix memory search close button (fixes mgba.io/i/769)
337 - Qt: Fix window icon being stretched
338 - Qt: Fix initial window size (fixes mgba.io/i/766)
339 - Qt: Fix data directory path
340 - Qt: Fix controls not saving on non-SDL builds
341 - Qt: Fix translation initialization (fixes mgba.io/i/776)
342 - Qt: Fix patch loading while a game is running
343 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
344 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
345 - Qt: Fix GL-less build
346 - Qt: Fix Software renderer not handling alpha bits properly
347 - Qt: Fix screen background improperly stretching
348 - SDL: Fix cheats not loading
349Misc:
350 - GB Serialize: Add MBC state serialization
351 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
352 - GBA Timer: Improve accuracy of timers
353 - PSP2: Update toolchain to use vita.cmake
354 - Qt: Add language selector
355 - Qt: Minor test fixes
356 - Qt: Move shader settings into main settings window
357 - Qt: Dismiss game crashing/failing dialogs when a new game loads
358 - Qt: Properly ship Qt translations
359 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
360
3610.6 beta 1: (2017-06-29)
362 - Initial beta for 0.6
363
364medusa alpha 2: (2017-04-26)
365Features:
366 - DS Audio: Add PSG audio
367 - DS Slot-1: Improve savedata setup via IPC sniffing
368 - DS Video: Add display capture blending
369Bugfixes:
370 - DS: Fix exposed CPU frequencies and audio timing
371 - DS Audio: Fix audio sampling slightly too quickly
372 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
373 - DS GX: Fix 4-color texture coordinates
374 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
375 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
376 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
377 - DS GX: Allow viewport to change in the middle of a frame
378 - DS GX: Properly mask address for slot 2 4x4-texel textures
379 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
380 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
381 - DS GX: Fix large textures wrapping
382 - DS Slot-1: Emulate initial SPI command delay
383 - DS Timers: Fix ARM9 timers running too fast
384 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
385 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
386 - DS Video: Capture with alpha bit set
387 - DS Video: Bitmap sprites use alpha bit for transparent
388 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
389 - DS Video: Enable overflow bit on extended affine modes
390 - DS Video: Fix extended mode 0 without extended palettes
391 - DS Video: Fix caputre stride
392 - DS Video: Fix affine transformations in video capture
393 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
394Misc:
395 - ARM9: Implement SMLAW<y> and SMULW<y>
396 - ARM9: Implement STRD/LDRD
397 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
398 - DS: Attempt to detect if a game is homebrew
399 - DS Memory: Ensure DS9 I/O is 8-byte aligned
400 - DS Slot-1: Emulate KEY delay
401 - FFmpeg: Allow framerate to be adjusted
402 - Qt: Add .nds files to the extension list in Info.plist
403 - Qt: Add .srl as an extension for DS ROMs
404
405medusa alpha 1: (2017-04-08)
406Features:
407 - Partial DS Support
408Bugfixes:
409 - SDL: Prevent crash on cores with no audio
410 - ARM7: Decode MCR/MRC
411 - ARM7: Clean up instruction decoding for future expandability
412 - Core: Don't save state if core fails to serialize
413
4140.5.2: (2016-12-31)
415Bugfixes:
416 - All: Fix fullscreen config option being ignored
417 - ARM7: PSR mode bits should not get sign extended
418 - GB: Fix audio not being deinitialized
419 - GB: Fix crash when masking savedata
420 - GB: Properly initialize sramRealVf variable
421 - GB Audio: Fix serialization of channel 3 and NR52 properties
422 - GB Audio: Reset envelope timer when reseting sound channel
423 - GB MBC: Fix SRAM dangling pointer with RTC games
424 - GB MBC: Fix initializing MBC when no ROM is loaded
425 - GB Memory: Fix patching ROM bank 0
426 - GB Memory: Fix starting HDMAs during mode 0
427 - GB Memory: Fix HDMA5 value after DMA completes
428 - GB Video: Initialize LCDC in renderer
429 - GB Video: Hblank IRQs should mask LYC=LY IRQs
430 - GBA: Fix IRQs firing after already being cleared
431 - GBA: Only unhalt CPU if appropriate bit is set in IE
432 - GBA: Add savegame override for Crash Bandicoot 2
433 - GBA BIOS: Fix MidiKey2Freq BIOS reads
434 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
435 - GBA Cheats: Fix GameShark ROM patches
436 - GBA I/O: Mask off WAITCNT bits that cannot be written
437 - GBA Memory: Fix misaligned BIOS reads
438 - GBA Memory: Fix VCOUNT being writable
439 - GBA Video: Fix out of bounds sprite transforms
440 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
441 - Libretro: Fix disabling BIOS
442 - Libretro: Fix Game Boy savestates and audio
443 - Qt: Fix changing resolution of software renderer
444 - Qt: Fix setting overrides
445 - Qt: Fix cut off tiles and alignment issues in tile viewer
446 - Qt: Only reset window dimensions when first shown
447 - Qt: Fix Qt Multimedia audio driver on big endian
448 - Qt: Fix Apply button for key and controller configurations
449 - VFS: Fix resizing memory chunks when not needed
450 - Windows: Fix Unicode directory handling
451Misc:
452 - GB, GBA: Prevent loading null ROMs
453 - GB Audio: Initialize wave RAM to GBC values
454 - GB Memory: Reset ROM bank when loading a ROM
455 - PSP2: Improved controller rumble
456
4570.5.1: (2016-10-05)
458Bugfixes:
459 - Core: Fix importing save games as read-only
460 - FFmpeg: Fix encoding AAC
461 - GB: Fix invalid STOP behavior on Game Boy Color
462 - GB: Initialize audio properly
463 - GB: Properly clear KEY1 bit 0 when switching speeds
464 - GB: Properly unload save files when unloading a ROM
465 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
466 - GB MBC: Fix MBC7 when size is incorrectly specified
467 - GB MBC: Fix RTC access when no save file is loaded
468 - GB SIO: Don't auto-clock external shift clock
469 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
470 - GB Video: Fix video frames getting missed when LCDC is off
471 - GB Video: Clear screen when LCDC is off
472 - GBA Cheats: Fix holding onto pointers that may get invalidated
473 - GBA Cheats: Fix key-activated CodeBreaker cheats
474 - GBA Cheats: Fix uninitialized memory getting freed when saving
475 - GBA Hardware: Improve Game Boy Player rumble behavior
476 - GBA Memory: Fix several unused I/O register read values
477 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
478 - LR35902: Fix events running with the wrong cycle active
479 - Qt: Fix "close" button on Overrides view
480 - Qt: Fix saving overrides
481 - Qt: Fix directory set unloading when replacing the ROM
482 - Qt: Fix patch loading
483 - Qt: Fix crash when saving an override if a game isn't loaded
484 - Qt: Fix showing default display driver as OpenGL (force 1.x)
485 - SDL: Attach rumble in SDL frontend
486 - Util: Fix PNG identification on files too small to be a PNG
487Misc:
488 - All: Only update version info if needed
489 - All: Split out install locations for Libretro and OpenEmu
490 - FFmpeg: Encoding cleanup
491 - GB: Reset active region when reloading ROM
492 - GB Memory: Initialize RAM pattern for GBC
493 - GB Video: Improved video timings
494 - Qt: Manage window sizes slightly better
495 - Qt: Remember scale option independent of core dimensions
496
4970.5.0: (2016-09-19)
498Features:
499 - Game Boy support
500 - Support for encrypted CodeBreaker GBA cheats
501 - Emulation of Vast Fame protected GBA carts (taizou)
502 - Tile viewer
503 - Threaded rendering mode
504 - Libretro: Memory map and achievement support (leiradel)
505 - GUI: Add UI control remapping
506 - GUI: Add fast-forward
507 - Wii: 240p support
508 - 3DS: Adjustable screen darkening
509 - Ability to temporarily load a savegame
510 - Load specific files out of archives
511 - Automatic BIOS detection
512Bugfixes:
513 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
514 - Debugger: Fix GDB breakpoints
515 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
516 - GBA: Fix filehandle leak with savegames
517 - GBA: Timer 0 cannot be count up
518 - GBA: Count up timers should not count themselves
519 - GBA Memory: Fix mirror on non-overdumped Classic NES games
520 - GBA Memory: Fix ldm {pc}
521 - GBA Savedata: Fix savedata sync timer
522 - GBA Savedata: Only unmap savedata if present
523 - GBA Serialize: Savestates now properly store prefetch
524 - GBA Video: WIN0/1 take priority over OBJWIN
525 - GBA Video: Fix out-of-order OBJWIN
526 - PSP2: Fix GPU crash while exiting
527 - PSP2: Fix VSync
528 - PSP2: Fix accelerometer range
529 - PSP2: Actually load screen mode setting
530 - PSP2: Fix gyroscope direction
531 - PSP2: Delete threads after they return
532 - PSP2: Fix mapping/unmapping from not at 0
533 - Qt: Fix bug in software renderer scaling
534 - Qt: Fix hanging key press after disabling autofire
535 - Qt: Fix being unable to pause manually when using auto-pausing
536 - SDL: Fix axes being mapped wrong
537 - Util: Fix realloc semantics in utf16to8
538 - Util: Fix inserting too many items into a hash table
539 - VFS: Fix uninitialized varaible reading from 7z
540 - VFS: Fix reading multiple files from a 7z archive
541 - Wii: Fix framelimiting after a slowdown
542 - Wii: Fix garbage flash at startup
543Misc:
544 - 3DS: Use blip_add_delta_fast for a small speed improvement
545 - 3DS: Allow UTF-16 filenames
546 - 3DS: Port to using citro3D
547 - 3DS: Use system font for menus
548 - 3DS: Attempt to use Core 2 for threads
549 - 3DS: Adjustable filering
550 - 3DS: 3D banner
551 - All: Add QUIET parameter to silence CMake
552 - All: Faster memory read/write
553 - ARM7: Support forcing Thumb mode via MSR
554 - ARM7: Flush prefetch cache when loading CPSR via MSR
555 - ARM7: Clean up instruction decoding for future expandability
556 - Debugger: Support register and memory writes via GDB stub
557 - Debugger: Add software breakpoint support to gdb
558 - FFmpeg: Full support for libavcodec 56+
559 - GBA: Better debug logging if event processing breaks
560 - GBA Audio: Force audio DMAs to not increment destination
561 - GBA BIOS: Use custom ArcTan, not relying on OS
562 - GBA Hardware: Clean up dead code in GBP
563 - GBA Memory: Optimize stalling behavior
564 - GBA Memory: Optimize Load-/StoreMultiple
565 - GBA Savedata: Add realistic timing for EEPROM
566 - GBA Serialize: Savestates now store if CPU was halted
567 - GBA Video: Remove old slow path fallback
568 - GBA Video: Optimize sprite drawing
569 - GBA Video: Optimize mode 0 rendering
570 - GBA Video: Optimize compositing cases slightly
571 - GUI: Screenshot dimensions are now passed through
572 - GUI: Add back logging
573 - GUI: Only reload config if manually saved
574 - GUI: Increase scrolling speed
575 - OpenGL: Log shader compilation failure
576 - OpenGL: Add texSize uniform
577 - Qt: Make -g flag work in Qt build
578 - Qt: Simplify OpenGL context creation
579 - Qt: Thread startup improvements
580 - Qt: Make audio channel/video layer options shortcut mappable
581 - Qt: Remove some C99isms from C++ code
582 - Qt: Remove default autofire mappings
583 - Qt: Make reseting when pasued frame-accurate
584 - Qt: Rearchitect game closing codepath
585 - PSP2: Use system font for menus
586 - PSP2: Add rumble for PS TV
587 - PSP2: Add fit-to-height screen mode
588 - PSP2: Sync files per descriptor
589 - PSP2: Allow UTF-8 filenames
590 - PSP2: Screenshots are now saved into the Photo Gallery
591 - PSP2: Stop underclocking when menuing
592 - SDL: Increase default audio buffer size to 1024 samples
593 - SDL: More responsive rumble
594 - Util: Add Vector GetConstPointer
595 - Util: Add rtrim
596 - Util: Add endswith
597 - VFS: Improve zip file detection
598 - Wii: Add pixelated resample filter
599 - Windows: Add native VDir support
600 - Util: Add PRIz macro for libc versions that don't support %z
601 - GBA: Better debug logging if event processing breaks
602
6030.4.1: (2016-07-11)
604Bugfixes:
605 - All: Fix several file handle leaks
606 - All: Fix instruction tables getting zeroed when linking sometimes
607 - ARM7: Fix flags on SBC/RSC
608 - ARM7: Fix setting spsr privilege bits when spsr is empty
609 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
610 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
611 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
612 - GBA Memory: Fix executing code from OBJ region of VRAM
613 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
614 - GBA Serialize: Fix loading savegames from savestates
615 - OpenGL: Correct boolean vector strcmp strings for uniforms
616 - Qt: Fix sending gameStopped twice
617 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
618 - Qt: Fix initial state of key mapping
619 - Qt: Initialize m_useBios
620 - SDL: Fix joystick initialization on BSD
621 - SDL: Fix potential joystick crash in games with rumble
622 - SDL: Fix SDL 1.2 build
623 - SDL: Fix sporadic crash when deinitializing audio
624 - Shaders: Fix AGS-001 shader with some bad drivers
625 - Util: Use closesocket on Windows
626 - Util: Fix socket bind addresses
627 - VFS: Fix reading 7z archives without rewinding first
628 - VFS: VFileFromFD should not open directories
629 - Wii: Fix tilting direction
630 - Util: Fix realloc semantics in utf16to8
631Misc:
632 - All: Allow use of external minizip library
633 - Debugger: CLI debugger now exits when end-of-stream is reached
634 - FFmpeg: Update dependencies on Ubuntu
635 - GBA: Slightly optimize GBAProcessEvents
636 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
637 - GBA Video: Null renderer should return proper register values
638 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
639 - Qt: Add preset for DualShock 4
640 - Qt: Update 360 input profile on OS X to reflect newer drivers
641 - Qt: Remove use of NaN
642 - Qt: Canonicalize file paths when loading games
643 - Qt: Add refresh button to controller editing
644 - SDL: Remove default gamepad mappings
645 - Util: Fix intermittent build failure on OS X
646 - VFS: VFile.sync now updates modified time
647
6480.4.0: (2016-02-02)
649Features:
650 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
651 - I/O viewer
652 - Booting of multiboot images
653 - Customization of GIF recording
654 - Libretro: Cheat code support
655 - Support for GLSL shaders
656 - ROM information view
657 - Support for VBA-style cheat codes
658 - Savestates now store creation timestamps
659 - Key autofire
660 - Libretro: Allow blocking opposing directional input
661 - OpenEmu core for OS X
662 - Libretro: Settings for using BIOS and skipping intro
663 - Libretro: Customizable idle loop removal
664 - Implemented cycle counting for sprite rendering
665 - Cleaner, unified settings window
666 - Added a setting for pausing when the emulator is not in focus
667 - Customizable paths for save games, save states, screenshots and patches
668 - Controller hotplugging
669 - Ability to store save games and active cheats within savestates
670Bugfixes:
671 - ARM7: Fix sign of unaligned LDRSH
672 - ARM7: Fix decoding of some ARM ALU instructions with shifters
673 - Debugger: Fix watchpoints in gdb
674 - GBA: Fix warnings when creating and loading savestates
675 - GBA: Fix Iridion II savetype
676 - GBA BIOS: Fix misaligned CpuSet
677 - GBA Cheats: Fix cheats setting the Action Replay version
678 - GBA Hardware: Fix GPIO on big endian
679 - GBA Memory: Fix DMA register writing behavior
680 - GBA Memory: Fix DMAs triggering two cycles early
681 - Libretro: Fix aspect ratio
682 - Qt: Fix some potential crashes with the gamepad mapping
683 - Qt: Fix keys being mapped incorrectly when loading configuration file
684 - Util: Fix PowerPC PNG read/write pixel order
685 - Util: Fix excessive memory allocation when decoding a PNG
686 - VFS: Fix VFileReadline and remove _vfdReadline
687Misc:
688 - All: Improved PowerPC support
689 - All: Fix some undefined behavior warnings
690 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
691 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
692 - GBA: Implement bad I/O register loading
693 - GBA: Allow jumping to OAM and palette RAM
694 - GBA BIOS: Finish implementing RegisterRamReset
695 - GBA Config: Add "override" layer for better one-time configuration
696 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
697 - GBA Memory: Use a dynamically sized mask for ROM memory
698 - GBA Memory: Implement several unimplemented memory access types
699 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
700 - GBA RR: Starting from savestate now embeds the savegame
701 - GBA RR: Add preliminary SRAM support for VBM loading
702 - GBA RR: Add support for resets in movies
703 - GBA Video: Remove lastHblank, as it is implied
704 - Libretro: Use anonymous memory mappers for large blocks of memory
705 - Libretro: Add install target for libretro core
706 - Qt: Window size command line options are now supported
707 - Qt: Increase usability of key mapper
708 - Qt: Add 'Apply' button to settings window
709 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
710 - Qt: Allow use of modifier keys as input
711 - Qt: Optimize log viewer
712 - Qt: Added button for breaking into the GDB debugger
713 - Qt: Add box for showing duration of rewind
714 - SDL: Support fullscreen in SDL 1.2
715 - SDL: Allow GBASDLAudio to be used without a thread context
716 - Util: Use VFile for configuration
717 - Util: Add MutexTryLock
718
7190.3.2: (2015-12-16)
720Bugfixes:
721 - ARM7: Fix STRT/STRBT
722 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
723 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
724 - Libretro: Fix problems with rumble not turning off
725 - GBA: Fix idle skip state being retained between games
726 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
727 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
728 - GBA BIOS: Fix Sqrt sign
729 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
730 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
731 - GBA Memory: Fix DMA behavior for SRAM accesses
732 - GBA Memory: Fix Store8 to OBJ VRAM
733 - GBA Memory: Fix alignment of LDM/STM on SRAM
734 - GBA Memory: Fix unaligned out-of-bounds ROM loads
735 - GBA Memory: Fix timing of DMAs
736 - GBA Video: Fix _mix for 15-bit color
737 - GBA Video: Fix OAM and palette initialization
738 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
739 - Qt: Use safer isLoaded check in GameController
740 - Qt: Fix a race condition in PainterGL that could lead to a crash
741 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
742 - Qt: Fix font size in memory viewer
743 - Qt: Fix a crash in the memory viewer
744 - Qt: Add additional checks in CheatModel to prevent crashes
745 - Qt: Fix race condition with setting sample rate
746 - Qt: Fix crash when closing multiplayer windows
747 - Qt: Fix resetting while paused
748Misc:
749 - GBA Audio: Implement missing flags on SOUNDCNT_X register
750 - Qt: Add mute option to menu
751
7520.3.1: (2015-10-24)
753Bugfixes:
754 - ARM7: Fix instruction decoding of Thumb shifts
755 - GBA: Deinit savegame when unloading a ROM
756 - GBA: Fix BIOS check on big endian
757 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
758 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
759 - GBA Audio: Fix audio channels being silenced at the wrong time
760 - GBA Memory: Fix bad BIOS Load16 on big endian
761 - GBA Memory: Fix bad Load8 on big endian
762 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
763 - GBA Video: Fix edge case with sprite blend modes and semitransparency
764 - GBA Video: Fix objwin and blending interaction on sprites
765 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
766 - Libretro: Fix a memory leak with the render buffer
767 - Qt: Windows no longer spawn in the top left on first launch
768 - Qt: Fix install path of XDG desktop file with DESTDIR
769 - Qt: Fix drag and drop on Windows
770 - Qt: Reenable double buffering, as disabling it broke some Windows configs
771 - VFS: Fix return values of VFileFILE.read and .write
772Misc:
773 - All: Reset next event to cycles instead of zero to interrupt
774 - All: Add --version flag
775 - ARM7: Force disable LTO on two files to work around a GCC bug
776 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
777 - GBA: Better memory handling with PNG savestates
778 - GBA: Additional savestate sanity checks
779 - GBA: Check for cycle count being too high
780 - GBA Audio: Allow GBAAVStream to have no video callback
781 - GBA BIOS: Implement RegisterRamReset for SIO registers
782 - Qt: Remove useless help icons in dialogs
783 - Qt: Prevent savestate window from opening while in multiplayer
784 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
785 - Qt: Dropping multiplayer windows works more cleanly now
786
7870.3.0: (2015-08-16)
788Features:
789 - Ability to hide individual background layers, or OBJs
790 - Ability to mute individual audio channels
791 - Palette viewer and exporter
792 - Volume control
793 - More shortcuts are editable (e.g. quick save/load)
794 - Rewind now shows the frame after rewinding
795 - Import/Export of GameShark/Action Replay snapshots
796 - Add "Step backwards" item for single increment rewind
797 - Deadzone estimation for game controllers
798 - Analog inputs can be used for shortcuts
799 - Menu items for specific solar sensor brightness levels
800 - Remappable controls for tilt and gyroscope sensors
801 - Status messages for actions taken while a game is running (e.g. save/load state)
802 - Memory inspector
803 - Screensaver can now be suspended while a game is running
804 - Load/save the most recent savestate slot
805 - Support varible speed (PWM) rumble
806 - Ability to cap fast forward speed
807 - Finer control over FPS target
808 - Holdable shortcut for rewinding one frame at a time
809 - Ability to boot directly into the BIOS
810 - Preliminary support for yanking out the game pak while a game is running
811 - Thumb-drive mode by putting a file called portable.ini in the same folder
812 - Configurable display driver, between software and OpenGL
813 - Undo-able savestate loading and saving
814 - Controller profiles now store shortcut settings
815 - Default controller profiles for several common controllers
816 - Libretro now supports BIOS, rumble and solar sensor
817 - Implement BIOS call Stop, for sleep mode
818 - Automatically load patches, if found
819 - Improved video synchronization
820 - Configurable audio output sample rate
821Bugfixes:
822 - ARM7: Fix SWI and IRQ timings
823 - ARM7: Fix Thumb MUL timing
824 - ARM7: Fix timing of multiplies to use N cycles
825 - ARM7: ARMHotplugDetach should call deinit
826 - Debugger: Fix use-after-free in breakpoint clearing code
827 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
828 - GBA: Cap audio FIFO read size during deserialization
829 - GBA: Check for corrupted savestates when loading
830 - GBA: Check for improperly sized savestates when loading
831 - GBA: Check for savestates made from differently sized ROMs
832 - GBA: Fix calls to endian-independent loadstores
833 - GBA: Fix timing of reading from timer registers
834 - GBA: Ensure cycles never go negative
835 - GBA Audio: Force audio FIFOs to 32-bit
836 - GBA Audio: Fix audio pitch changing when adjusting buffer size
837 - GBA Audio: Fix sample order in audio channel 3
838 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
839 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
840 - GBA Memory: Improve Thumb open bus behavior
841 - GBA Memory: Fix potential DMA issue when loading a savestate
842 - GBA Memory: Fix load/store multiple video memory waitstates
843 - GBA SIO: Fix reseting when there are SIO devices attached
844 - GBA Video: Blended sprites should never have other effects applied
845 - GBA Video: Fix out-of-bounds tiles in mosaic
846 - GBA Video: Fix windows not affecting sprites
847 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
848 - GBA Video: Fix timing on first scanline
849 - Qt: Better cleanup when a game crashes
850 - Qt: Fix open ROM dialog filtering for archive formats
851 - Qt: Cap the maximum number of multiplayer windows
852 - Qt: Fix maximum year in sensor override
853 - Qt: Fix window being too tall after exiting fullscreen
854 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
855 - Qt: Fix analog buttons not getting unmapped
856 - Qt: Fix passing command line options
857 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
858 - SDL: Fix SDL build when OpenGL is missing
859 - Util: Allow loading IPS patches that grow the ROM
860 - VFS: Fix resource leaks if some allocations fail
861 - VFS: Fix line-reading to return proper values
862 - Video: Fix an issue with very long filenames
863 - Util: Fix formatting of floats
864Misc:
865 - All: Add --help flag for command line programs
866 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
867 - All: Enable static linking for Windows
868 - All: Enable static linking for OS X
869 - All: Threads are now named
870 - All: Proper handling of Unicode file paths
871 - ARM7: Add emulation for Undefined CPU mode
872 - ARM7: Reduce the size of the Thumb instruction table
873 - GBA: Add status log level
874 - GBA: GBARewind now returns how many states it has rewound
875 - GBA: SIO logging layer
876 - GBA BIOS: Stub out SoundBias
877 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
878 - GBA: Don't include GBACLIDebugger struct unless needed
879 - GBA: Savedata is now synced shortly after data finishes being written
880 - GBA: Process multiple timer events at once, if necessary
881 - GBA Audio: Implement audio reset for channels A/B
882 - GBA Audio: Process multiple audio events at once, if necessary
883 - GBA Hardware: Backport generic RTC source into core
884 - GBA Input: Allow axes and buttons to be mapped to the same key
885 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
886 - GBA SIO: Add a dummy driver for Normal mode
887 - GBA Thread: Add functionality for running callbacks on the GBA thread
888 - GBA Thread: Split GBASync into a separate file
889 - GBA Video: Refactor software renderer into separate files
890 - GBA Video: Slightly optimize mode 0 mosaic rendering
891 - Debugger: Free watchpoints in addition to breakpoints
892 - Qt: Handle saving input settings better
893 - Qt: Move GL frame drawing back onto its own thread
894 - Qt: Fast forward (held) option moved from Other to Emulation menu
895 - Qt: Show version info in window title
896 - Qt: Migrate multiplayer window handling into GBAApp
897 - Qt: Unified file opening and saving with last location
898 - Qt: Fix windows being resizable when they shouldn't have been
899 - Qt: Only hide cursor in full screen
900 - Qt: Replace pause-after-frame mutex with an atomic
901 - Qt: Add application icon and XDG desktop files
902 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
903 - Qt: Don't save window size when entering fullscreen
904 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
905 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
906 - Qt: Increase usability of key mapper
907 - Qt: Show checkmark for window sizes
908 - Qt: Set window path to loaded ROM
909 - Perf: Ability to load savestates immediately on launch
910 - SDL: Properly check for initialization
911 - SDL: Clean up initialization functions
912 - SDL: Clean up GL context
913 - Util: Allow disabling the threading code entirely
914 - VFS: Add sync method to force syncing with backing
915
9160.2.1: (2015-05-13)
917Bugfixes:
918 - All: Fix sanitize-deb script not cleaning up after itself
919 - All: Fix dependencies for libavcodec on Debian-derived platforms
920 - ARM7: Handle writeback for PC in addressing modes 2 and 3
921 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
922 - ARM7: Fix ARM multiply instructions when PC is a destination register
923 - Debugger: Fix use-after-free in breakpoint clearing code
924 - Debugger: Fix boundary conditions in tab completion
925 - GBA: Fix timers not updating timing when writing to only the reload register
926 - GBA: Fix rewind boundary conditions
927 - GBA: Add initial I/O register settings for background matrix registers
928 - GBA: Fix hang when loading a savestate if sync to video is enabled
929 - GBA: Handle out-of-bounds I/O access
930 - GBA: Fix bounds-checking on EEPROM access
931 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
932 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
933 - GBA Memory: Allow SRAM to be 64kB
934 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
935 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
936 - GBA Video: Fix second frame mode 5
937 - Perf: Fix race condition if a game crashes immediately on start
938 - Qt: Fix Display object leak when closing a window
939 - Qt: Fix .deb dependencies
940 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
941 - Qt: Fix window not regaining focus after exiting savestate window
942 - Qt: Fix regression where video would not record if the game had already started
943 - Qt: Fix potential crash if a gamepad causes focus to change
944 - Qt: Fix controller axis querying
945 - Qt: Fix multiplayer windows opening as the wrong size
946 - Qt: Fix controllers sometimes not loading the right profile
947 - SDL: Fix boundary conditions for joystick adjustments
948 - SDL: Allocate properly sized input maps
949 - SDL: Fix potential build issues when Qt and SDL2 are in use
950 - Util: Fix resource leak in UTF-8 handling code
951 - Util: Fix a null-pointer issue when attempting to delete a key
952 - VFS: Fix resource leaks if some allocations fail
953 - Video: Fix an issue with very long filenames
954Misc:
955 - GBA Memory: Soft-crash if jumping past the end of a ROM
956 - Qt: Show multiplayer numbers in window title
957 - Qt: Solar sensor can have shortcuts set
958
9590.2.0: (2015-04-03)
960Features:
961 - Support for gamepad axes, e.g. analog sticks or triggers
962 - Add scale presets for up to 6x
963 - Settings window
964 - Bilinear resampling option
965 - Add option to skip BIOS start screen
966 - List of recently opened games
967 - Support for games using the Solar Sensor
968 - Better audio resampling via blip-buf
969 - Game Pak overrides dialog for setting savetype and sensor values
970 - Support for games using the tilt sensor
971 - Remappable shortcuts for keyboard and gamepad
972 - Rewinding of emulation
973 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
974 - Support IPv6
975 - Save directory of last loaded file
976 - Support BPS patches
977 - Automatically detect and optimize out idle loops
978 - Configurable game overrides
979 - Support loading 7-Zip files
980 - Drag and drop game loading
981 - Cheat code support
982 - Runtime configurable audio driver
983 - Libretro core for use with RetroArch and other front-ends
984 - Controller profiles for setting different bindings for different controllers
985 - Ability to lock aspect ratio
986 - Local link cable support
987 - Ability to switch which game controller is in use per instance
988 - Ability to prevent opposing directional input
989 - Warning dialog if an unimplemented BIOS feature is called
990 - Debugger: Add CLI "frame", frame advance command
991 - Debugger: Add CLI functions for writing to memory
992 - Debugger: Add CLI functions for examining memory regions
993 - Debugger: Add CLI function for writing a register
994Bugfixes:
995 - ARM7: Extend prefetch by one stage
996 - ARM7: Fix cycle counting for loads
997 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
998 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
999 - GBA: Initialize gba.sync to null
1000 - GBA: Fix timer initialization
1001 - GBA Audio: Support 16-bit writes to FIFO audio
1002 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1003 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1004 - GBA BIOS: Fix BIOS prefetch after reset
1005 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1006 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1007 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1008 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1009 - GBA Memory: Fix cycle counting for 32-bit load/stores
1010 - GBA RR: Fix fallthrough error when reading tags from a movie
1011 - GBA Thread: Fix possible hang when loading an archive
1012 - GBA Thread: Fix possible deadlock in video sync
1013 - Perf: Fix crash when the GBA thread fails to start
1014 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1015 - Qt: Fix crash when adjusting settings after closing a game
1016 - Qt: Fix crash when starting GDB stub after closing a game
1017 - Qt: Fix patch loading while a game is running
1018 - Qt: Fix crash when loading a game after stopping GDB server
1019 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1020 - Qt: Fix crash when attempting to pause if a game is not running
1021 - SDL: Properly clean up if a game doesn't launch
1022 - Util: Fix sockets on Windows
1023Misc:
1024 - All: Enable link-time optimization
1025 - Debugger: Watchpoints now work on STM/LDM instructions
1026 - Debugger: Clean up GDB stub network interfacing
1027 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1028 - Debugger: Merge Thumb BL instructions when disassembling
1029 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1030 - Debugger: Watchpoints now report address watched (fixes #68)
1031 - Debugger: Add support for soft breakpoints
1032 - Debugger: Make I/O register names be addresses instead of values
1033 - Debugger: Rename read/write commands
1034 - GBA: Improve accuracy of event timing
1035 - GBA: Add API for getting Configuration structs for overrides and input
1036 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1037 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1038 - GBA: Move A/V stream interface into core
1039 - GBA: Savestates now take into account savedata state machines (fixes #109)
1040 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1041 - GBA Memory: Simplify memory API and use fixed bus width
1042 - GBA Thread: Make GBASyncWaitFrameStart time out
1043 - GBA Video: Start video at the last scanline instead of the first
1044 - Qt: Optimize logo drawing
1045 - Qt: Move frame upload back onto main thread
1046 - Qt: Remember window position
1047 - Qt: Double-clicking on the window toggles full screen
1048 - Util: Use proper locale for reading and writing float values
1049
10500.1.1: (2015-01-24)
1051Bugfixes:
1052 - ARM7: Fix LDM writeback to a register already written
1053 - GBA: Fix timers 2 and 3 updating incorrectly
1054 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1055 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1056 - GBA Audio: Properly initialize audio FIFO channels
1057 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1058 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1059 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1060 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1061 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1062 - GBA BIOS: Fix HuffUnComp boundary conditions
1063 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1064 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1065 - GBA Memory: Filter out top nybble of DMA addresses
1066 - GBA Memory: Properly bounds-check VRAM accesses
1067 - GBA Memory: Fix initial DMA state
1068 - GBA Thread: Allow halted games to exit cleanly
1069 - GBA Video: Fix blend issues with obscured middle layers
1070 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1071 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1072 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1073 - GBA Video: Fix sprite boundary conditions with mosaic
1074 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1075 - Qt: Fix issue with set frame sizes being the wrong height
1076 - Qt: Fix emulator crashing when full screen if a game is not running
1077 - Qt: Fix window focus issues
1078 - Qt: Properly set default video recording settings
1079 - Qt: Fix a race condition when a game crashes immediately
1080 - Qt: Fix some cases where key mapping can break if focus is adjusted
1081 - Qt: Fix crash if a game pauses before any frames are shown
1082 - Debugger: Negative PC-relative loads now properly subtract the offset
1083 - Debugger: Align PC-relative loads in Thumb
1084 - Debugger: Fix watchpoints triggering too late
1085 - Debugger: Fix binary print putting spaces between digits
1086 - Video: Ensure FFmpeg encoder has audio frames
1087 - Video: Fix uncompressed PCM audio recording
1088 - Video: Fix FFmpeg crashing when the file extension is wrong
1089 - Util: Fix SOCKET_FAILED macro
1090Misc:
1091 - GBA: Exit cleanly on FATAL if the port supports it
1092 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1093 - Qt: Disable sync to video by default
1094 - Qt: Handle a game crash without crashing
1095 - Qt: Set default log level to FATAL, ERROR and WARN
1096 - Qt: Clarify some phrasing in the menus
1097 - Qt: Clear active buttons when focus is lost
1098
10990.1.0: (2014-12-13)
1100 - Initial release